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PTR Patch 3.2.0 Notes

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  • Classes: General


    All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.

    Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).

    Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.

    Death Knights


    Due to significant talent changes, all death knight talents will be reset for players.

    Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.

    Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.

    Frost Presence: 10% bonus health reduced to 6% bonus stamina.

    Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.

    Icebound Fortitude: Cooldown increased to 2 minutes.

    Talents


    Blood


    Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.

    Veteran of the Third War: Stamina bonus reduced to 1/2/3%.


    Frost


    Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.

    Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.

    Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.

    Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.


    Unholy


    Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.

    Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.

    Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.

    Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.

    Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.


    Druids


    Flight Form: Can now be learned at level 60. Flight speed increased to 150%.

    Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.

    Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.

    Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.

    Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.

    Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.

    Savage Defense: The animation for gaining this buff will no longer make the bear stand upright

    Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.

    Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.

    Travel Form: Can now be learned at level 16.

    Talents


    Balance


    Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.

    Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously.

    Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.


    Restoration


    Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.

    Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.


    Hunters


    Aspect of the Cheetah: Can now be learned at level 16.

    Deterrence now has a new visual spell effect.

    The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.

    Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.

    Talents


    Beast Mastery


    Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.


    Survival


    Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.

    Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.


    Pets


    Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.

    Mages


    Arcane Blast: Mana cost reduced by 12%.

    Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3-second fade time, however an invisible mage can still be stunned or silenced.

    Talents


    Fire


    Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 1% of base mana each time the Ignite talent deals damage.


    Paladins


    Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.

    Charger: Can now be learned at level 40.

    Exorcism: Now has a 1.5 second cast time, but can once again be used on players.

    Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.

    Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.

    Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.

    Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.

    Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.

    Seal of Blood: This ability has been removed.

    Seal of the Martyr: This ability has been removed.

    Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.

    Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.

    Warhorse: Can now be learned at level 20.

    Talents


    Holy


    Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.

    Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.

    Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.


    Protection


    Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.


    Retribution


    Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.

    Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown.

    Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.

    Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.


    Priests


    Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.

    Talents


    Discipline


    Penance: Cooldown increased to 12 seconds, up from 10 seconds.


    Holy


    Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.


    Rogues


    After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.

    Talents


    Combat


    Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.


    Subtlety


    Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.

    Shaman


    A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.

    All Shocks now have a default range of 25 yards, up from 20 yards.

    Base health increased by approximately 7% to correct for shamans having lower health than other classes.

    Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.

    Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.

    Talents


    Enhancement


    Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.


    Restoration


    Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.

    Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.

    Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.

    Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.

    Mana Tide Totem: Totem health now equal to 10% of the shaman's health.

    Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.

    Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.

    Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.

    Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.


    Warlocks


    Banish: Effect will now be cancelled if Banish is recast on a banished target.

    Dreadsteed: Can now be learned at level 40.

    Felsteed: Can now be learned at level 20.

    Soulshatter cooldown reduced to 3 minutes, down from 5 minutes

    Talents


    Affliction


    Pandemic: Now also increases the critical damage bonus of Haunt by 100%.


    Demonology


    Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.


    Destruction


    Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.

    Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.


    Warriors


    Talents


    Fury


    Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.

    karakterlerdeki değişikleri paylaşmak istedim..







  • çüş ya yeter artık
  • palada yine bir şey yok sadece seal of blood ve martyr'i silmişler.. DK yı rezil etmişler.. yakında yeniden bufflanması gerekebilir.. shamanda güzel gelişmeler var.. feral druidde nerflenenler arasında.. genel olarak olumlu bir patch ama paladinleri kayırmaları herhalde daha uzun bir süre devam edecek..
  • dk la feralleri biraz okşamıslar heralde :) hunt un BM sine ve ozellikle marksman e bufflar beklıodum ama saka gibi seyler gelmıs ustune nerflemısler :D
  • quote:

    Orjinalden alıntı: tosunpasa

    palada yine bir şey yok sadece seal of blood ve martyr'i silmişler.. DK yı rezil etmişler.. yakında yeniden bufflanması gerekebilir.. shamanda güzel gelişmeler var.. feral druidde nerflenenler arasında.. genel olarak olumlu bir patch ama paladinleri kayırmaları herhalde daha uzun bir süre devam edecek..


    palada nasıl bi şey yok abi ya crusader strike düşürülmüş matry silinmiş vindication sadece attack powerı etkiliyor..
  • Paladinler ile dklar güzel nerflenmiş. Arenada en çok ağlatan classlar bunlardı zaten. Hayvan gibi burst dmgleri vardı. 3.2de arenalar daha uzun sürecek artık. Ve daha prof oyuncular rating yapacak. Oyun dengeye binmeye başlıyor sanırım. Hayırlısı..
  • vallahi yemin ediyorum warlocklar üvey evlat böyle işe lanet olsun heves meves kalmadı adamlara kaç satır buff yüklemişler yine bize verdiklerine bak nerf nerf nerf lanet olsun vereceğiniz patche
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  • quote:

    Orjinalden alıntı: SlipkNot_HellSinG


    quote:

    Orjinalden alıntı: tosunpasa

    palada yine bir şey yok sadece seal of blood ve martyr'i silmişler.. DK yı rezil etmişler.. yakında yeniden bufflanması gerekebilir.. shamanda güzel gelişmeler var.. feral druidde nerflenenler arasında.. genel olarak olumlu bir patch ama paladinleri kayırmaları herhalde daha uzun bir süre devam edecek..


    palada nasıl bi şey yok abi ya crusader strike düşürülmüş matry silinmiş vindication sadece attack powerı etkiliyor..


    blood ve martyr'i silmişler ama Seal of Vengeance and Seal of Corruption'ı bufflamışlar..
    Blessing of Sanctuary, lay of hand, flash of light, judgement of light , Righteous Fury bufflanmış.. daha ne olsun, 2 koy 6 al..




  • ben en çok shamana sevnidim Hp kuş kadardı daha yere 4 totemi koyarken indiriyorlardı
    şimdi 4 totemi aynı anda koyabilecegimize ve azıcık fazla hp olacagına göre 2 skill atacak zamanımız olacak..
  • quote:

    Orjinalden alıntı: tosunpasa


    quote:

    Orjinalden alıntı: SlipkNot_HellSinG


    quote:

    Orjinalden alıntı: tosunpasa

    palada yine bir şey yok sadece seal of blood ve martyr'i silmişler.. DK yı rezil etmişler.. yakında yeniden bufflanması gerekebilir.. shamanda güzel gelişmeler var.. feral druidde nerflenenler arasında.. genel olarak olumlu bir patch ama paladinleri kayırmaları herhalde daha uzun bir süre devam edecek..


    palada nasıl bi şey yok abi ya crusader strike düşürülmüş matry silinmiş vindication sadece attack powerı etkiliyor..


    blood ve martyr'i silmişler ama Seal of Vengeance and Seal of Corruption'ı bufflamışlar..
    Blessing of Sanctuary, lay of hand, flash of light, judgement of light , Righteous Fury bufflanmış.. daha ne olsun, 2 koy 6 al..


    O dediğin bufflar hep pve için yani bos desen righteous fury desen hep tank..gene SoV u pvp de kullanan olmaz herkes seal of command kullanacak o da %36 weapon dmg işte..




  • Base health increased by approximately 7% to correct for shamans having lower health than other classes.

  • quote:

    Orjinalden alıntı: SlipkNot_HellSinG
    O dediğin bufflar hep pve için yani bos desen righteous fury desen hep tank..gene SoV u pvp de kullanan olmaz herkes seal of command kullanacak o da %36 weapon dmg işte..


    iyi ya işte 4 tüşla oynana paladin 3 tuşa inmiş, aç seal of commandı judgela %36 dmg artısı kendilerinden 4-5 level büyük oyunculara yine tek atmalarına yeter..
  • dkyı bırakıp gene palaya dönüşmü yapsam
  • DK rezil olmuş sonucunda tosunpaşanında dediği gibi bufflanma zamanıda gelecek sanırım. O zaman bu forumdakilerin çeneleri tabana kadar düşer :) Çünkü herkes kendi karakterine göre değerlendiriyor oyunu çok fazla karakterin olursa görüş alanı baya genişliyor. Neyin ne olduğunu daha iyi anlıyorsun Tosunpaşanın 1-2 karakteri yok sanırım daha fazlaydı altlarla birlikte o yüzden genellikle patch yorumlamaları objektif olabiliyor.
  • anlaşıldı lock yeni istikamet dest...artık nereye sığınacağımı şaşırdım
    palada da öle bi nerf görmedim emin misiniz
    şu exorcism işi çok hoşuma gitti şahsen
  • evet paladin göründüğü kadar nerflenmemiş. melee swingleriniz %136 vuracak. Warriorlar onu yapmak için 15 rage harcıyolar. siz otomatik vurucaksınız. judge dmg'i düşmüş 6-7k judgeler patlamayacak kafamızda artık. Son olarak en bombası Exorcism pvp'de kullanılacak artık. Çok sağlam dmgler verdiğini hatırlıyorum. Melee swing criti çok basit bi olay olduğu için art of war'ın açılması ve instant Exorcism vurmanız garanti. yani paladin görünürde nerflenmiş ama bildiğin bufflanmış. Inanamıyorum ya cidden holy vurur skilleri reflect edilmez, %20ye indiğinde direk ölürsün, hayvan gibi burst vurur hala gorunuzde nerflenir aslında bufflanır. Bu arada dkya çok laf ettik ama en sağlam self heal paladinde var. light judgelar canını doldurur, instant flash atar... iyi oldu bırakıyorum şu oyunu, ps3'e vericem kendimi oyunlarında denge var en azından (pes 2010'da real madrid söz konusu olunca denge ile ilgili söylediklerimi geri aldım :D)




  • Off warlockumla inanılmaz dps yapıyordum , Devamlı MT nin aggro'yu geçiyordum, ShoulShatter'ın cdsini düşürdükleri çok iyi olmuş...

    Adamlar harbi dalga geçiyorlar ya bari 5 dk olsun cd 'si aggro sıfırlansın hiç olmazsa, zaten 1 dk içinde yeniden mt nin aggroya yetişiyoruz..
  • öle abartmayın derim
    dün 3 kişi bi holy palayı eosta öldürdük
    3müz daldık belki 1dk falan sürdü ama öldü mü
    bence öldü


    bu arada lockla deli gibi dps nası yapıyorsun
    aggroyu alıorsan nie deli gibi dps yapmaya dwm ediosun:)
    şaka bi yana hangi talent?
    crit,spell kaç?



    < Bu mesaj bu kişi tarafından değiştirildi tritone -- 19 Haziran 2009; 16:00:36 >
  • quote:

    Orjinalden alıntı: Mareşal_T®

    DK rezil olmuş sonucunda tosunpaşanında dediği gibi bufflanma zamanıda gelecek sanırım. O zaman bu forumdakilerin çeneleri tabana kadar düşer :) Çünkü herkes kendi karakterine göre değerlendiriyor oyunu çok fazla karakterin olursa görüş alanı baya genişliyor. Neyin ne olduğunu daha iyi anlıyorsun Tosunpaşanın 1-2 karakteri yok sanırım daha fazlaydı altlarla birlikte o yüzden genellikle patch yorumlamaları objektif olabiliyor.


    Güzel yorumun için teşekkür ederim Gökhan
    Sonuçta blizz burayı okumuyor, ne görüyorsak onu yazmamız dürüstlük açısından önemli.. bir ara ufak bir pala nerfinde ağlayan arkadaşlara bunun hiç yeterli olmadıgını söylemiştim.. ama kimse inanmamıştı.. çok geçmeden tek stunla yine aldıklarını gören paladin arkadaşlar sevinmişlerdi

    bende 4 karakter var, 3ü 80 level 1ide 70 oldu amcası ellerinden öper
    paladinin diğer classlarla aynı seviyeye gelebilmesi için skill silmek yerine crit şanslarını düşürmek ve dmg skillerini yarı yarıya nerflemek ayrıca bitmeyen mana salaklıgınada son vermek gerekir..

    Bu arada veryansın eden lock arkadaşlara bir tavsiye vereyim, nerf gelmedigine dua edin, PVE de en baba dps şu an lock, PVPdede fena değiller.. aksini iddia eden varsa lütfen karakterini biraz ögrenmeye çalışsın.. paladinin balonu, mage'in ice blocku o eşşek kadar marifetli petler yanınızda durdugu sürece asla verilemeycektir..




  • Şu an paladinle ilgili yapılan düzenlemenin asıl odağı yine PvP. Kısaca Burst Dmg'ı indirgemeye çalışıyorlar. Ne kadar becerebilecekler hep birlikte göreceğiz. Bu durumdan PvE'nin etkilenmemesi mümkün değil.

    PvE'de ciddi değişiklikler var ancak yapılan seal düzenlemesinin talentlar ve glyphler bacağını göremedim. bence burada da değişiklikler yapılmalı yoksa ciddi nerf yada OP durumları olabilir ve hotfixlerle karşılabiliriz diye düşünüyorum.

    Kesin olan birşey var ki, Blizzard'ın başı paladin sınıfı ile dertte. Ne yapsalar işin içinden çıkamıyorlar. Ancak şimdiden paladin nerflenmiş yada bufflanmış demek için çok erken. En azında bu ifadeleri kullanacak kişinin PTR'de nerf ve buff dediği hususları test etmiş olması gerekir diye düşünüyorum.
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