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Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH (113. sayfa)

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  • ElAnalistaDeBitsyoutube
    Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebits Music: https://www.youtube.com/watch?v=Pg_ZemCllyk Atención: Esta comparativa se ha realizado con un juego aún en desarrollo. Algunos resultados podrían variar en la versión final. Attention: This comparison has been made with a game still in development. Some results may vary in the final version. PS4: 1080p 30fps PS4 Pro: 1800p ~35fps PS5: 2160p ~45fps / dynamic 2160p (common 1620p) ~60fps PS5 ofrece dos modos de visualización. El modo calidad bloquea la resolución a 2160p y aumenta la calidad de las sombras. Los diferentes tonos de color y luz entre versiones son por el cambio constante y aleatorio del clima. Todas utilizan la misma tonalidad general. En PS5 hay una cantidad de vegetación más alta. Sin embargo, no reacciona a nuestro paso en ninguna plataforma. Las sombras en PS5 tienen más resolución en el modo calidad y su distancia de dibujado es más alta. El framerate está desbloqueado en PS4 Pro y PS5. Bloquear el framerate en PS4 Pro y PS5 en el modo calidad a 30fps hubiera sido una buena idea. El modo FPS de PS5 no alcanza los 60fps constantes. Quizás esto cambien en la versión final. La distancia de dibujado (excepto las sombras) parece la misma en las 3 plataformas. El texturizado es igual en las 3 consolas, al menos en las zonas comprobadas. Las 3 plataformas usan reflejos SSR de una calidad similar. PS5 será compatible con Ray-tracing después de su lanzamiento. Los tiempos de carga son entre 3 y 4 veces más rápidos en PS5. PS5 offers two display modes. The quality mode locks the resolution to 2160p and increases the quality of the shadows. The different shades of color and light between versions are due to the constant and random change of the weather. They all use the same general tonality. On PS5 there is a higher amount of vegetation. However, it does not react to our passage on any platform. Shadows on PS5 have higher resolution in quality mode and their draw distance is higher. The framerate is unlocked on PS4 Pro and PS5. Locking the framerate on PS4 Pro and PS5 in quality mode at 30fps would have been a good idea. The PS5's FPS mode doesn't hit a constant 60fps. Maybe this will change in the final version. The draw distance (except for shadows) looks the same on all 3 platforms. Texturing is the same on all 3 consoles, at least in the areas tested. All 3 platforms use SSR reflections of a similar quality. PS5 will be compatible with Ray-tracing after its release. Loading times are 3-4x faster on PS5.
    https://www.youtube.com/watch?v=PuCNeLoEniU&ab_channel=ElAnalistaDeBits
  • aterikasedi kullanıcısına yanıt

    Series S ölmüş.

  • Digital Foundryyoutube
    Our first hands-on with developer From Software's next major project, as offered in a generous network test. Limgrave is open for exploration on every console platform, a daring open-world twist on the Dark Souls formula. PS5 and Xbox Series consoles offer two modes to enjoy it - quality mode and frame-rate mode - each with distinct advantages. But can either truly hit a locked 60fps? And what of playing the PS4 Pro version on PS5? Tom investigates. Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0
    https://www.youtube.com/watch?v=m9VPswqixd0
  • ElAnalistaDeBitsyoutube
    PS5 60hz Mode: Dynamic 2160p with temporal reconstruction rendering. The game scales the horizontal resolution to a minimum of 1920x2160p. PS5 120hz Mode: Dynamic 1584p with temporal reconstruction rendering. The game scales the horizontal resolution to a minimum of 1344x1584p. PS5 60hz Mode: Dynamic 1440p with temporal reconstruction rendering. The game scales the horizontal resolution to a minimum of 1280x1440p. PS5 120hz Mode: Dynamic 1080p with temporal reconstruction rendering. The game scales the horizontal resolution to a minimum of 960x1080p. SX: Dynamic 2160p with temporal reconstruction rendering. The game scales the horizontal resolution to a minimum of 1920x2160p. SX 120: Dynamic 1584p with temporal reconstruction rendering. The game scales the horizontal resolution to a minimum of 1344x1584p. - Mayor resolución media en Series X. - Tiempos de carga el doble de rápidos en PS5. - Algunas sombras parecen tener mayor calidad en PS5. - Menor distancia de dibujado en Series S. Mayor cantidad de assets en PS5 en algunas escenas y en otras hay mayor cantidad en Xbox Series S/X. - Debido a problemas técnicos, no he podido calcular el framerate en esta ocasión. Os pido disculpas. - Todas las versiones usan reflejos SSR. Series S tiene menor resolución en este setting. - Series S presenta texturas de menor resolución con respecto a PS5/Series X. - Algunos modelos se muestran incorrectamente en todas las versiones. - Realmente se han notado las dificultades durante el desarrollo de este título durante la pandemia. - Higher average resolution in Series X. - Loading times twice as fast on PS5. - Some shadows appear to be of higher quality on PS5. - Shorter drawing distance in Series S. Greater amount of assets in PS5 in some scenes and in others there is greater amount in Xbox Series S / X. - Due to technical problems, I have not been able to calculate the framerate this time. I appologize. - All versions use SSR reflections. Series S has lower resolution in this setting. - S Series features lower resolution textures compared to PS5 / X Series. - Some models are displayed incorrectly in all versions. - The difficulties during the development of this title have really been noticed during the pandemic.
    https://www.youtube.com/watch?v=Qg-5jU9gqxc
  • Unreal Engineyoutube
    Created in just six weeks with Unreal Engine 5 Early Access, MetaHuman Creator, and a small team of artists, THE EYE: CALANTHEK is an enigmatic and suspenseful short film by Aaron Sims Creative. The alien character from the film, Teuthisan, is now available to download for use in UE5 Early Access free of charge. Find out more and get the link at: https://unrealengine.com/spotlights/the-eye-calanthek-explores-real-time-filmmaking-in-unreal-engine-5-early-access
    https://www.youtube.com/watch?v=0kXWNfW9ia8&t=75s
  • askNKyoutube
    Ziva Dynamics has just announced their brand new cloud-based tool for realtime facial performance. https://tinyurl.com/sw2r8fpa █████████████████████████████████ - - DISCORD: https://discord.gg/G2kmTjUFGm - - █████████████████████████████████ GET Character Creator 3.3 - https://bit.ly/3b16Wcw Get BLENDER Addons: https://bit.ly/3jbu8s7 GET HEADSHOT CC: https://bit.ly/2XpspUw Get BLENDER Tutorials: https://bit.ly/3nbfTEu GET SKIN GEN: https://bit.ly/2L8m3G2 GET ICLONE 7 - https://bit.ly/38QDfbb ICLONE UNREAL LIVE LINK: https://bit.ly/3hXBD3N GET ACTORCORE: https://bit.ly/3adV9XK GET FIlmora Video Editor https://bit.ly/3vaFi3R GET AXYZ ANIMA https://bit.ly/2GyXz73 ███ BLENDER AWESOME ADDONS ███ Get Human Generator https://bit.ly/3thiiik Get City Builder: https://bit.ly/3lOqPqx GET BLENDER SCULPT LAYERS: https://tinyurl.com/6f3drnx6 GET Interior Essentials https://bit.ly/3lR46tU GET Animax - https://bit.ly/2ZStNQq Terrain Mixer https://bit.ly/3sfNMW9 Spyderfy: Bug Systems Add-On https://bit.ly/3bP43Ku Get Nisarga https://bit.ly/3auisfT GET FractureMOD https://bit.ly/2NB6GXR GET Avatarz & Characters https://bit.ly/3bn0WdY - gumroad https://bit.ly/3pZUcaj - blendermarket GET PURE-SKY https://bit.ly/35ZWX3D Get stylized Brushes: https://bit.ly/3cWreoj GET Vegetation: https://bit.ly/36yoxFk Get Transportation: https://rb.gy/z0zw9o GET NodeScapes: https://bit.ly/3jbdjvO Check out Grid Modeller for Blender: https://gumroad.com/a/460977267 GET QUAKE Camera Addon! https://bit.ly/3i8BHxD GET Clothes In Motion Get Coupon Code: https://www.xanegraphics.com/asknk https://blendermarket.com/products/clothes-in-motion?ref=110 GET Physical Sky https://blendermarket.com/products/physical-starlight-and-atmosphere/?ref=110 GET TREE BOTANIQ ADDON! https://blendermarket.com/products/botaniq-trees?ref=110 SHADER BUNDLE https://blendermarket.com/products/shader-bundle?ref=110 GET SMUDGR PRO https://blendermarket.com/products/SMUDGR?ref=110 EXTREME PBR WITH 1100+ MATERIALS https://blendermarket.com/products/extreme-pbr-addon-for-blender-279-2?ref=110 HDRI MAKER 2.0 https://blendermarket.com/products/hdri-maker?ref=110 CABLERATOR https://blendermarket.com/products/cbl?ref=110 PURE-SKY https://blendermarket.com/products/pure-sky?ref=110 GET CITY BUILDER 3D https://blendermarket.com/products/citybuilder-3d?ref=110 GET KHAOS: ULTIMATE EXPLOSION https://blendermarket.com/products/khaos-ultimate-explosion-simulator?ref=110 GET INTERIOR ESSENTIALS https://blendermarket.com/products/interior-essentials?ref=110 GET TRAFFIQ ADDON: https://blendermarket.com/products/car-library-traffiq-vehicles-for-blender?ref=110 GET TRUE TERRAIN: https://blendermarket.com/products/true-terrain-?ref=110 GET ANIMATION LAYER FOR BLENDER https://youtu.be/ZQWyjD0KEH0 https://blendermarket.com/products/animation-layers?ref=110 SCATTER https://blendermarket.com/products/scatter?ref=110 GET Avatarz & Characters https://bit.ly/3bn0WdY - gumroad https://bit.ly/3pZUcaj - blendermarket GET TRUE SPACE: https://bit.ly/34H6yM1 GET FREE 3D CONTENTS HERE: https://youtu.be/aXZySDYl0b4 GET3D UPDATES HERE: https://youtu.be/riR8Rcku4HA If you want to help me create more videos, you can by supporting me with anything on patreon. #facial #performance #realtime #asknk #3d #art 3D scan, 4D scan, AI-basd, AI-trained, alien character, automatically rig facial model, automatically rig head model, closed beta, facial animation, facial performance, facial rigging, facial scanning, game art, game development, Game Engine, human, humanoid, machine learning, Maya, R3DS, real time, release date, roadmap, Unreal Engine, Unreal Engine 5, Wrap, Ziva Dynamics, Ziva VFX, ZRT Facial Trainer
    https://www.youtube.com/watch?v=Su7b89V3wm0&t=17s
  • ElAnalistaDeBitsyoutube
    Music by Zeraví: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebits Xbox One: dynamic 1080p with temporal reconstruction at 30fps (common 972p) Xbox One X: Quality Mode: dynamic 2160p with temporal reconstruction at 30fps (common 1800p) FPS Mode: dynamic 1440p with temporal reconstruction at 60fps (common 1260p) Xbox Series S: Quality Mode: 1080p at 30fps FPS Mode: dynamic 1080p with temporal reconstruction at 60fps (common 1080p) Xbox Series X: Quality Mode: dynamic 2160p with temporal reconstruction at 60fps (common 1800p) FPS Mode: dynamic 1440p with temporal reconstruction at 120fps (common 1188p) PC: 2160p & max. settings with a RTX3080. - All console versions use temporary upsampling reconstruction. It is applied more aggressively in horizontal resolution. - Series S continues without 120FPS mode or higher than 1080p resolution. Remember that in previous versions it reached 1440p or 120FPS. Hope 343 works on this soon. - Less polygonal load in One, especially on the ground. One X also has some cutbacks to the geometry over the Series S/X and PC . - The amount of vegetation is higher on Xbox Series S/X and PC. - Certain destructible assets or with dynamic shadows are not projected in One/One X. I do not know if it is a bug or a deliberate clipping. - Some animations during gameplay and cinematics are rednerized to a framerate below 60fps, causing a somewhat annoying stuttering effect. This happens in all versions. - The draw distance is slightly higher on PC. Series S and One X use a similar configuration, although in some elements it is superior in One X (trees) and in others (rocks on the ground) it is superior in Series S. - Series X reduces your draw distance, render resolution, shadows, reflections, and terrain quality in FPS mode. - Series S and One X have stuttering problems in quality mode at 30FPS. One has trouble keeping a constant 30FPS. I would definitely choose performance mode on these platforms. - Series X easily maintains 120fps in closed environments, but exploring the world always hovers close to 100fps. - Loading times are 5x faster on Xbox Series compared to Xbox One. - Xbox One will fall from SSR reflections. - Xbox One uses a lower level of texturing compared to other platforms.
    https://www.youtube.com/watch?v=V6YGOXtD8Mk



  • < Bu mesaj bu kişi tarafından değiştirildi Source -- 7 Aralık 2021; 21:57:2 >
  • ElAnalistaDeBitsyoutube
    Buy Games on Instant-Gaming! https://www.instant-gaming.com/es/?igr=analistadebits Music by Zeraví: https://www.youtube.com/watch?v=rc6oJxVsFuM Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebits
    https://www.youtube.com/watch?v=-xuBN5BVS2A

    This demo is running in real time on PS5 using Unreal Engine 5 at 1440p/30fps

  • https://www.youtube.com/watch?v=WU0gvPcc3jQ&feature=youtu.be

    < Bu ileti Android uygulamasından atıldı >
  • Görsellik inanılmaz gerçekten herkesin denemesi lazım 👍

    < Bu ileti Android uygulamasından atıldı >
  • Denk gelmemiş,izlememiş arkadaşlar vardır

    illaki.XBox belgeseli.6 bölüm ve gayet akıcı.Sadece xbox değil genel olarak oyun konsollarına meraklı olanlara izlemelerini şiddetle tavsiye ediyorum.

    Xboxyoutube
    A small team of upstarts sets out to convince Microsoft that it’s time to enter the console business. Chapter 1 of Power On: The Story of Xbox. Xbox almost didn’t happen. Find out why in this behind-the-scenes, six-part series that takes you back to the scrappy beginnings of Microsoft's video game console. It’s the untold story of the people behind the box, glitches and all. https://www.xbox.com/power-on Audio Description: https://youtu.be/0roJcGm38l0
    https://www.youtube.com/watch?v=AJYsA1jXf60&list=PL0il2l-B_WwadxfTkK3-NLoYNcQEHdBGO&index=3
  • Hoşgeldin 2001  


  • İlk çıktığından beri en beğendiğim xbox tasarımı hep orginal xbox olmuştur.Son zamanlarda bi orginal xbox alıp içini boşaltıp pc kasası yapma fikrim vardı.Baktım ki o iş baya çetrefilli içine daha da çok yakışacak birşey koydum.Bence çok da iyi oldu.Baktıkça hem eskiyi hatırlıyorum,hem de yeniyi yaşıyorum  


    Ateri Kasediyoutube
    Xbox series s console in the orginal xbox (first xbox) case.
    https://www.youtube.com/watch?v=SvI509coosI
  • aterikasedi kullanıcısına yanıt
    bunun içine şimdilerde series S koyuyorlar

    < Bu ileti Android uygulamasından atıldı >
  • Geçen gün orginal xbox'ın içine series s yerleştirmiştim hatırlarsanız.Sıcaklık problem olunca kasayı modlama işine girdim.Konsolun İçerde nefes almasını sağlayacak bir hava akış alanı oluşturdum.Tasarım da mecburen değişti.Aynalı metal X logosunu ve üçgen parçaları kasanın içerisindeki metal plakalardan elde ettim.Logonun altındaki cd level dergisinin verdiği eski cdlerden.Yeşil xbox logosunu da yine konsolun içinden çıkan fifa 2004 cdsin keserek elde ettim.Sıfır maliyet , %100 keyif.Şimdilik ona XBOX BIG X diyorum.Tam bir koca oğlan 😊






  • Açıkcası ekran kartları bu kadar pahalıyken ps5 ve xbox series x daha mantıklı neden diye sorarsanız.. Öncelikle Xboxun en yeni dolby vision desteği cabası.. Birde LG nin VRR 120hz bir tvniz varsa kim ne yapsın rtx i dersiniz.. Xbox series birde mouse klavye desteğinin olması güzel .. Tabi PS5in tek eksisi bu Dolby vision desteği yok . 2sininde gayet güzel grafikleri ve oynanışı var.. En azından pc gibi yok bu parça bozuldu yok yavaşladı derdi yok



    < Bu mesaj bu kişi tarafından değiştirildi SilenthillDream -- 31 Aralık 2021; 21:52:16 >
  • SilenthillDream kullanıcısına yanıt

    XsS iyi ki çıkmış bence. Umarım standart bir konsol gibi 6-7 sene desteklenir de Pcler de optimizasyon sorunu yaşamaz uzun vadede. Zira bakıyorsun Sony God of War 4K ultra/ 60 fps için 3080 lazım diyor :D Oyun ne açık dünya, ne de ray tracing var. 1080 Ti'in 50-55 Fps vermesi lazımdı 4k'da

  • Konsol vs PC tartışması bence çok gereksiz, hayat tarzınız hangisini kullanacağınızı belirliyor ve sizin için en iyisi o oluyor. Ben öğrenci olduğum yıllarda donanım takip etmeyi severdim, ince ayarları ve bunların etkisini bilgisayar üstünde görmeyi severdim haliyle bilgisayar benim için ideal cihazdı fakat evlendikten sonra rahat bir koltukta tek tuşla oyuna girip takıldığım cihaz benim için en kral cihaz oluyor. Birde diğer büyük rahatlığı yeni ekran kartı mı çıktı, yeni donanım mı çıktı umursamıyorsunuz, yeni cihaz çıkınca al tak fişe bitti, 7 8 sene cihaz derdin olmuyor. Uzun lafın kısası hayat tarzınız cihaz tercihiniz oluyor. Tabi birisi sizin için iyiyse diğeri çöp olmuyor :)


    Yeni yılda da ilk yazım bu oldu galiba, herkese mutlu sağlıklı, huzurlu bir yıl diliyorum.

  • oyuncu11790 kullanıcısına yanıt

    birisi sizin için iyiyse diğeri çöp olmuyor :)    süper

  • 
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