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Release Notes v1.0.0.123

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  • New Skins in the Store

    Sandscourge Skarner
    Earthrune Skarner
    Bloodstone Taric
    PVP.net Store

    Added a Purchases tab that contains a history of all your purchases
    PVP.net v1.41.XX

    Players will now receive a popup message when they attempt to join a game lobby that is already full
    Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
    Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion
    League of Legends v1.0.0.123
    Skarner, The Crystal Vanguard

    Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
    Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
    Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
    Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
    Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
    Akali

    The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff
    Amumu

    Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss
    Ashe

    Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early
    Blitzcrank

    Mana Barrier
    Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
    Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
    Fixed a bug where Power Fist failed to grant lifesteal effects
    Brand

    Fixed a bug where Pyroclasm would fizzle if Brand died
    Caitlyn

    Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)
    Cho'Gath

    Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die
    Corki

    The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff
    Evelynn

    Fixed a bug where Malice and Spite was healing for incorrect values
    Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones
    FiddleSticks

    Basic attack projectile speed increased to 1750 from 1500
    Dark Wind
    Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
    Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
    Fixed a bug where Dark Wind was bouncing 4 times instead of 5
    Drain ability power ratio reduced to .45 from .5
    Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds
    Gangplank

    Grog Soaked Blade max stacks has been reduced to 3 from 4
    Cannon Barrage
    Fixed a bug where Cannon Barrage would not grant gold on minion kills
    Fixed a bug where Cannon Barrage's slow was not always applying consistently
    Garen

    Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
    Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
    Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25
    Heimerdinger

    H28G Evolution Turret
    Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
    Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm
    Irelia

    Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge
    Jarvan IV

    Cataclysm
    Jarvan will no longer follow the target while he is in the air during Cataclysm
    Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
    Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
    Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
    Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor
    Jax

    Jax will now attempt to attack after Leap Striking if the target is an enemy champion
    Fixed a bug where Jax's attacks could not be dodged
    Karma

    The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff
    Katarina

    Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo
    Kayle

    Holy Fervor
    Armor and magic resistance shred increased to 3% from 2%
    Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance
    Kennen

    Thundering Shuriken ability power ratio increased to .75 from .66
    Lightning Rush
    Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
    Ability power ratio increased to .6 from .55
    Kog'Maw

    Updated Living Artillery's reveal particle effect
    Lee Sin

    Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike
    Leona

    Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
    Zenith Blade
    Mana cost reduce to 60 at all ranks from 60/65/70/75/80
    Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
    Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
    Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
    Fixed a bug where Eclipse would break enemy spell shields on activation
    Lux

    Updated Lux's autoattack to feel more responsive and increased its missile speed
    Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds
    Malphite

    Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
    Ground Slam
    Radius increased to 400 from 350
    Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
    Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm
    Maokai

    Maokai will now attempt to attack after using Twisted Advance if the target is a champion
    Master Yi

    Alpha Strike
    Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
    Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion
    Mordekaiser

    Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
    Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
    Fixed a bug where Children of the Grave could clone a clone
    Morgana

    Updated Morgana's autoattack to feel more responsive and increased its missile speed
    Base movement speed increased to 310 from 300
    Dark Binding cooldown reduced to 11 seconds from 12 seconds.
    Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
    Soul Shackles
    Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
    Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
    Shackle activation time reduced to 3 seconds from 4 seconds
    Nasus

    Attack range increased to 125 from 110
    Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
    Wither
    Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
    Mana cost reduced to 80 from 100
    Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
    Spirit Fire
    No longer has a 0.5 second delay before taking effect
    Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
    Fixed a bug where Siphoning Strike sometimes gained extra lifesteal
    Nidalee

    Bushwhack
    Updated Bushwhack's reveal particle effect
    Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance
    Nocturne

    Paranoia
    Nocturne will now attempt to attack the target after using Paranoia
    Paranoia no longer grants assists for limiting enemy vision
    Pantheon

    Heartseeker Strike
    Now does a better job of hitting targets on top of Pantheon
    Damage increased to 13/23/33/43/53 from 4/6/8/10/12
    Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
    Now fires 3 strikes instead of 5
    Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
    Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
    Channel duration reduced to .75 seconds from 1.8 seconds
    Spear Shot
    Damage increased to 65/105/145/185/225 from 16/28/40/52/64
    Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
    Certain Death now causes Spear Shot to critically strike for 1.5x damage
    Aegis of Zeonia
    Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
    Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
    Pantheon will now attempt to attack the target after using Aegis of Zeonia
    Grand Skyfall
    Jump channel time reduced to 2 seconds from 3 seconds
    Land time reduced to 1.5 seconds from 2 seconds
    Edge damage increased to 50% from 33%
    Renekton

    Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor
    Rumble

    Fixed a bug where The Equalizer would fizzle if Rumble died
    Shaco

    Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize
    Sion

    Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early
    Teemo

    Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active
    Trundle

    Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil
    Tryndamere

    Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
    Spinning Slash
    Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
    Bonus AD ratio increased to 1.2 from 1
    Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash
    Urgot

    Noxian Corrosive Charge will now update as the target gains or loses armor
    Warwick

    Infinite Duress
    Fixed a bug where Infinite Duress would sometimes tick only 4 times
    Fixed a bug where Infinite Duress could sometimes break early even if not interrupted
    Wukong

    Wukong will now attempt to attack a target champion after using Nimbus Strike
    Cyclone Attack Damage ratio increased to 1.2 from 1
    Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
    Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor
    Yorick

    Omen of War attack damage ratio increased to 1.2 from 1
    Items

    Quicksilver Sash is now unique
    Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.
    General

    Made adjustments to reduce the load time for games
    Made adjustments to how death and kill streaks work
    Dying to non-champions no longer resets kill streaks or increases death streaks
    Assists now reduce (not reset) death streaks
    Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
    Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
    Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
    Attack-move improvements:
    Attack-move targeting is now more predictable (now targets closest enemy)
    Attack-move will now target visible wards
    Changed attack-move cursor color to red from green
    Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
    Fixed a bug where clones did not show items in their inventories
    Fixed a bug where certain particle effects would not show up if using the minimap for targeting
    Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
    Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
    Fixed a bug where several spells were triggering on-cast events more than once
    Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected







  • Fiddle nerflenmiş sonunda.
  • Pantheonu sevdim ama tryn buff ne alaka?
  • Anca okudum hepsini , daha okumadan konuyu açmıştım Genel olarak yorum yapmak gerekirse ;

    Bu patch baya hoşuma gitti.Bir sürü sinirimi bozan ufak bug kaldırıldı , ki rumble ın ultisinin kendisi öldüğünde bozulması gayet te team fight ın yönünü çeviren bir bugdı.

    Tryndamere 'in bir sürü buff alması benim kahkaha atmama neden oldu Tryndamere daha op oldu diyenlere , hayır eski hali daha güçlüydü şimdi maksimum %35 crit oluyor ve heal ı çok azaldı diyordum , bu buff bence gerekliydi , tryndamere oynamayı bilenlerin karşısında iyice oyuncak haline gelmişti.

    Yorick buff gereklimiydi bilmiyorum , hani tamam ad ratio azdı , yükseltilmesi normalde buna karşılık early damage değişmesin diye base damage 10 düşürülebilirdi ilk ranklarda.

    Master Yi ye sevindim, dediğim gibi ufak ama sinir bozucu buglardandı.

    Gangplank ten artık flash ile kaçılabilecek gibi.

    Garen bufflarının hepsi güzel ama özellikle courage olayı çok hoşuma gitti , bir kere w verip 25 mr+armor alabilmek gayet hoş olacak bence.Üstüne rune ve masterylerimle stacklenince birde

    Genel olarak tüm atlama skillerine atlama sonrası auto attack özelliği eklemişler , bu da hoşuma gitti , bazen minion veya champ önüne geçmesinden veya kule nin dibine girmesinden tıklamak zor olabiliyordu.Gameplay i iyileştirecek bir diğer güzel fix.

    Leona hoş olmuş.

    Morde'de görünce güldüklerimden.DH halkı tryndamere , xin , morde op diye ağlıyordu , xin e dokunulmamış , tryn e buff gelmiş , mordeyede bir nevi buff gelmiş onu güçsüzleştiren bir buff ı ortadan kaldırarak


    Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
    Bunu sevmedim.Eğer yanlış anlamadıysam Nidalee oynarken bir adama heal atmak için shift+e spamlerken yanlışıkla adamı ıskalarsam self cast moduna alacak ve kendime atacağım.Böyle bir durumda sağlam küfür yerim sanırım.Olayı Zilean için düşünemiyorum bile.

    Fixed a bug where clones did not show items in their inventories
    Bu net bir şekilde shaco buff.Yani ben bir shaco ulti kullanır kullanmaz itemlarına bakardım ve item ı olana saldırırdım , ultisinin üzerimde hiç bir etkisi olmazdı , şimdi sağlam oynayan bir shaco yu kesmek çok daha zor olacak.




  • Sağol eray çeviri için.Pantheon u atlamışsın onu en çok merak ediyordum.



    < Bu mesaj bu kişi tarafından değiştirildi muhacir -- 9 Ağustos 2011; 4:41:51 >
  • Aslında çeviriye üşenmiştim bu sefer , uykum var falan diye Bunlar sadece yorumlardı ama onu çevireyim istiyorsan :

    Heartseeker Strike
    Now does a better job of hitting targets on top of Pantheon
    Damage increased to 13/23/33/43/53 from 4/6/8/10/12
    Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
    Now fires 3 strikes instead of 5
    Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
    Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
    Channel duration reduced to .75 seconds from 1.8 seconds

    E skilli daha rahat vuracak targetlara.Base damage ı yükseltilmiş yukardaki rakamlardada gördüğün gibi , scaling ide artmış falan daha fazla vurmayacak , çünkü dikkat edersen eskiden 0.4 TOTAL attack damage dı yani toplam attack damage ının %40 ı kadar artıyordu , şimdi bonus yani item mastery ve runelardan gelne attack damage ın %60 ı kadar eklenecek.Sonuç olarak late gamede daha az vurabilir belki , early dede aynı olur diye tahmin ediyorum , matematiğini yapmadım gece gece , yarın bakarım belki.Artık o skill 5 kere değil 3 kere vuruyor ama channeling süresi 1.7 saniye yerine 0.75 saniye sürüyor , yani mantıken her shot daha hızlı atılacak eskisine göre ve Cooldown da görüldüğü gibi baya bir azalmış.Blue+brutalizer ile max levelda 3.5 saniye falan olacak , ilerliyip ilerliyip atılabilir.
    Spear Shot
    Damage increased to 65/105/145/185/225 from 16/28/40/52/64
    Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
    Certain Death now causes Spear Shot to critically strike for 1.5x damage
    Bundada aynı olay , toplam yerine bonus ad ile scale alıyor ve base damage ını yükseltmişler skillin.Yani hiç ad almasan bile bir 225 vuracak max levelda.Ayrıca biliyorsundur pantheon un bir passive i vardı %15 hp altındaki düşmanlara crit vurmasını sağlayan , artık spear fırlattığı zamanda %15 in altındakilere crit vuracak.Ama 1.5 katını vuracakmış , normalde crit 2 katını vurur , yinede iyi tabi.
    Aegis of Zeonia
    Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
    Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
    Pantheon will now attempt to attack the target after using Aegis of Zeonia
    Bu skillinde cooldown level artıkça azalmaya başlamış , stun süresi 0.7 den 1.5 a çıkarken artık her levelda 1 saniye olacakmış.
    Grand Skyfall
    Jump channel time reduced to 2 seconds from 3 seconds
    Land time reduced to 1.5 seconds from 2 seconds
    Edge damage increased to 50% from 33%

    Zıplama süresi 3 saniyeden 2 ye düşmüş.
    İnme süresi 2 saniyeden 1.5 saniyeye düşmüş.
    Artık ortasına değilde köşesine denk geldiğinde damageın %33 ünü değil %50 sini vuruyor.




  • 2.5 mb'lık bir yama indi fakan bu bahsi geçen yama değil sanırım
  • Yapay Zeka’dan İlgili Konular
    Daha Fazla Göster
  • Pantheon çok iyi olmuş sadece Q bile yeter.Tryn base damage artması iyi olmuş jungle daha rahat olur .Son zamanlardaki en iyi release notes



    < Bu mesaj bu kişi tarafından değiştirildi muhacir -- 9 Ağustos 2011; 5:28:32 >
  • En çok dikkatimi çeken pant ve shaco oldu.Shaco klonunu item ile ayırmak kolaydı ama şimdi gerçekten sıkıntı yaşatabilir
  • quote:

    Orijinalden alıntı: muhacir

    Pantheon çok iyi olmuş sadece Q bile yeter.Tryn base damage artması iyi olmuş jungle daha rahat olur .Son zamanlardaki en iyi release notes


    Yanlış anlaşılma olmasın diye tekrarlayacağım , pantheon q artık extra damage olarak tüm damage ına değil , sadece itemlardan gelen bonus damage a bakıyor.Yani eskiden 1.5x dediğinde ad 100 se +150 oluyodu , artık bir dorans blade varken 10 damage ile scale alacak ve gelecek bonus damag eçok daha az olacak , yani vuracağı damage pek bir değişmeyecek, crit olayı güzel sadece.
  • Fiddle baya bir nerflenmiş.
    Kennen buffa ihtiyacı varmıydı bilmiyorum ama bütün skilleri iyileştirilmiş.
    Leo biraz bufflanmış.(leona)
    Morgana zaten önceden konusu açılmıştı iyi bir buff yapılacağına dair sölyendiği gibi buff lanmış.
    Pant sanırım bu patchde en sağlam buffı alan karakter olmuş.
    Trynd buff almış bence pek gerekli değildi ama legandary skinden sonra riot'un böyle bir hamle yapmasını bekliyordum.
    Birde genel fix lerden artık hero dışındaki minion, turret yada jungleda monsterlara öldüğümüzde kill streaklerimiz etkilenmeyecek.

    Morgana ve pantheon'a yapılan iyileştirmeler hoşuma gitti.Pant zaten oynaması zevkli bir heroydu şimdi dahada iyi oldu.
  • Blitzcrank

    Mana Barrier
    Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him



    HAHAHAHAHAHHAHAHA





  • trynd hala daha bufflanıyor oha ya oha
  • Ne kadar fix var ya. Bu patch tamamen fix uzerine yapilmis gibi.
  • oyunda amma sorun varmış bütün karakterler elden geçip fixlemişler kennen buff bencede fazla gibi genel olarak patch iyi olmuş
  • tesekkurler.
  • Blitz'in Passive olayı çok iyi olmuş,Karthus ultisi falan tek atmicak artık sanırım
  • Gp nin nerf taktiği de güzelmiş. 3-4 haftadır ufak nerf yiyor sanırım, kimse değişikliği anlamayacak ama günün sonunda büyük bi nerf olmuş olucak 5 ten 3 e düşürüldü, e ye nerf geldi falan baya etkiledi gankplanki.
  • quote:

    Orijinalden alıntı: ahmet//

    Gp nin nerf taktiği de güzelmiş. 3-4 haftadır ufak nerf yiyor sanırım, kimse değişikliği anlamayacak ama günün sonunda büyük bi nerf olmuş olucak 5 ten 3 e düşürüldü, e ye nerf geldi falan baya etkiledi gankplanki.



    Hiçbişey değişmedi diyebilirim
  • skinlerin resminide görsek bi oh cekicem :D
  • 
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