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![]() Xbox Series S: 1080p/30fps with temporal reconstruction
Xbox Series X:
- Quality Mode: 2160p/30fps with temporal reconstruction
- Performance Mode: 1440p/60fps with temporal reconstruction
PS5:
- Quality Mode: 2160p/30fps with temporal reconstruction
- Performance Mode: 1440p/60fps with temporal reconstruction
PC: 2160p Max. Settings | RTX 4080 | 32GB DDR16 | i9 12900K
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- PS5 and XSX offer 2 display modes, XSS one.
- Quality mode increases the maximum resolution to 2160p with temporal reconstruction from approximately 1440p. Performance mode limits the resolution to 1440p from 1080p-972p. Average resolution is slightly higher in XSX.
- Performance mode cuts beyond resolution, affecting textures, geometry, draw distance or vegetation.
- On PS5 and XSX we have Ray-Tracing applied on some reflections and ambient occlusion. RT cannot be disabled and is applied in both graphics modes.
- XSS lacks Ray-Tracing and suffers cuts in several settings. Shadows, texturing, geometry, vegetation, reflections or post-processing, but the most remarkable is the global illumination.
- The global illumination in XSS is simpler, which causes significant differences in several areas with respect to the other versions.
- All versions have an adjustable FOV.
- Loading times are faster on PC, followed by PS5.
- In terms of performance, PS5/XSX and XSS quality mode suffer from some stuttering issues in certain areas (as was the case in the first game). In performance mode, PS5 has a more stable framerate compared to XSX, but the drops in certain stage loads are more pronounced on Sony's platform.
- I have decided not to show various graphs on PC performance because I consider the game to be broken on this platform. Numerous performance glitches and lack of optimization force me to temporarily advise against this version, with drops below 50fps using an RTX 4080 with FSR.
- It's a shame to see how Respawn can't seem to get UE4 properly optimized for their game. It really contrasts to see such a fun game, with such a high budget, and such an improved performance. Hopefully their third installment will take better advantage of the hardware with UE5.
Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g https://www.youtube.com/watch?v=vloP9M1Ffzs |
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![]() PS4: 1600x900p/30fps (30~50fps with unlocked framerate)
PS4 Pro: 1920x1080p/30fps (30~60fps with unlocked framerate)
PS5:
- Quality Mode: 3200x1800p/30fps
- Performance Mode: 2560x1440p/60fps
- Balanced Mode: Dynamic 3200x1800p/30fps
- Ray-Tracing Mode: 2560x1440p/30fps
- HFR: 1920x1080p/~80fps
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- This comparison is focused on the PS4/PS4 Pro versions. Comparison of the currentgen versions here: https://youtu.be/5cKmXJBBXvc
- PS4/PS4 Pro suffer from general downgrades in all settings as expected. However, the visual quality is acceptable.
- Drawing distance and lighting are the settings that affect the visual set-up the most, placing it at a lower quality than PS5's performance mode.
- PS4/PS4 Pro also remove some assets from the environment (vases, paintings and other furniture) to reduce the graphic load.
- PS4/PS4 Pro offer the possibility of unlocking the framerate, achieving up to 60fps indoors. Outdoors, the average does not exceed 45fps.
- PS4 Pro has trouble keeping the framerate locked outdoors.
- Loading times are undoubtedly the most negative point of the PS4 versions. 8 times slower than on PS5.
- These loading times also affect the menus and the exploration of the castle. Switching from one room to another can be really tedious. On PS4 this can cause problems in the face of textures or assets.
- As a personal recommendation, adding an SSD to PS4/PS4 Pro could considerably solve your problems with loading times.
- Avalanche Software has done their job and it looks like the months of delay for the Oldgen version of Hogwarts Legacy have been worth it. With assumable visual cutbacks and okay performance, the PS4 versions are enjoyable. https://www.youtube.com/watch?v=n6H5ku6Vzdw |
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bu grafikler gerçek geliyor bana. sanki kamera ile çekip oyuna aktarmışlar vs gibi. |
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![]() We are comparing Hogwarts Legacy's Xbox Series S / X and Xbox One S / X versions. Series S and X versions are better than the last-gen versions of the game and the Series X version is superior to all.
Join us for more specialized content like longer versions of this video:
https://www.youtube.com/channel/UCiIg7hl3jj3_2MD9gubsqig/join https://www.youtube.com/watch?v=1f301fSSzv8 |
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switch, ps5, xbox x ile kıyaslanamaz kulvarları farklı ve daha eski teknoloji... |
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Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g https://www.youtube.com/watch?v=tMvGAYvsT6E |
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Bir sonraki resident evil oyununun grafikleri bunun gibi olur. ![]() Make a visit to Death Island this summer. Buy it on Blu-ray™ & Digital July 25th.
https://bit.ly/BuyDeathIsland #d_island
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In San Francisco, Jill Valentine is dealing with a zombie outbreak and a new T-Virus, Leon Kennedy is on the trail of a kidnapped DARPA scientist, and Claire Redfield is investigating a monstrous fish that is killing whales in the bay. Joined by Chris Redfield and Rebecca Chambers, they discover the trail of clues from their separate cases all converge on the same location, Alcatraz Island, where a new evil has taken residence and awaits their arrival.
Directed by:
Eiichiro Hasumi
Voice Cast:
Matthew Mercer
Stephanie Panisello
Kevin Dorman
Nicole Tompkins
Erin Cahill
#ResidentEvil #ResidentEvilDeathIsland #d_island #Film #Movie #OfficialTrailer https://www.youtube.com/watch?v=L-vkuA8oqMY |
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![]() Xbox Series S: 1440p/60fps with temporal reconstruction
Xbox Series X: 2160p/60fps with temporal reconstruction
PS5: 2160p/60fps with temporal reconstruction
PC: 2160p Max. Settings DLSS Performance (Frame Generation OFF)
RTX 4060Ti/4070/4070Ti/4080 | 32GB DDR5 | i9 12900K
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- The console versions have a single graphics mode.
- Xbox Series S has some clipping in ambient occlusion, shadows and texturing.
- Xbox Series X and PS5 use settings similar to High/Ultra on PC.
- The framerate on consoles remains smooth at 60fps, although there are some minor stuttering issues.
- Faster load times on PC, followed by Xbox Series S.
- The PC version has Frame Generation disabled in this comparison.
- Diablo IV is one of the best optimizations I have seen both on consoles and PC. Without a doubt, no matter where you enjoy it, it will be a good experience.
Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g https://www.youtube.com/watch?v=9c-OKZ2nKDo&t=196s |
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![]() PS4: 1080p/~40fps (reconstructed from 900p)
PS4 Pro: 1440p/~50fps (reconstructed from 1080p)
PS5:
- Quality Mode: 2160p/30fps (reconstructed from 1440p)
- Performance Mode: 2160p/60fps (reconstructed from 1080p)
- Quality Mode with HFR: 2160p/40fps (reconstructed from 1440p)
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- Remember that this comparison has been made with the Demo version of the game. The final quality may vary.
- PS5 offers 2 display modes. Quality and performance. The quality mode features higher resolution, better highlights and shadows.
- PS4/PS4 Pro have a lower overall quality in all settings, but the cuts are especially noticeable in texturing and terrain detail.
- PS5 offers the ability to enable HFR for quality mode, increasing framerate up to 40fps on 120hz compatible displays. Performance mode remains at 60fps.
- Better shadows and longer draw distance on PS5.
- Uneven performance on PS4/PS4 Pro. Offering the ability to lock framerate would be a good option.
- Load times 2 times faster on PS5. Somewhat slow compared to the general norm.
- Xbox, PC, Steam Deck and ROG Ally comparison coming soon.
Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g https://www.youtube.com/watch?v=DgzaqJ8FTTk |
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![]() PS5:
- Quality Mode: 2160p/30fps (reconstructed from 1440p)
- Performance Mode: 2160p/60fps (reconstructed from 1080p)
- Quality Mode with HFR: 2160p/40fps (reconstructed from 1440p)
XSS: 1440p/40fps (reconstructed from 972p)
XSX:
- Quality Mode: 2160p/30fps (reconstructed from 1440p)
- Performance Mode: 2160p/60fps (reconstructed from 1080p)
- Quality Mode with HFR: 2160p/40fps (reconstructed from 1440p)
PC: PC: 2160p Max. Settings DLSS Performance
RTX 4060Ti/4070/4070Ti/4080 | 32GB DDR5 | i9 12900K
Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits
Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giveaway/ANALISTABITS
- Remember that this comparison has been made with the Demo version of the game. The final quality may vary.
- PS5 and XSX offer 2 display modes. Quality and Performance. Quality mode has higher resolution, better reflections and shadows.
- XSS only has one display mode in this demo. This version has some cutbacks in reflections, shadows and terrain detail level.
- Loading times are almost equal, with a minimal advantage on PC, followed by PS5.
- Performance on XSX is a bit more stable in general with respect to PS5, which suffers a bit more stuttering.
- XSS framerate drops to 30fps at times.
- On PC, optimization is good despite not having dedicated drivers for now.
Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g https://www.youtube.com/watch?v=HhyfIC2ViRM |
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![]() F1 23 vs F1 22 Rain Effect PS5 Graphics Comparison
Many thanks to EA for providing review code!
Timestamps
Side-by-Side Red Bull Ring 00:00
PS4 Pro Gameplay 01:15
PS5 Gameplay 02:54
Side-by-Side 04:30
Side-by-Side Monaco 06:06
PS4 Pro Gameplay 06:27
PS5 Gameplay 08:06
Side-by-Side 09:40
PS5 version captured in Quality Mode.
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![]() Xbox Series S: 1440p/60fps* (reconstructed from dynamic 1080p)
Xbox Series X:
- Quality Mode: 2160p/30fps* + Ray-Tracing (reconstructed from dynamic 1800p)
- Performance Mode: 2160p/60fps* (reconstructed from dynamic 1440p)
PS5:
- Quality Mode: 2160p/30fps* + Ray-Tracing (reconstructed from dynamic 1800p)
- Performance Mode: 2160p/60fps* (reconstructed from dynamic 1440p)
- Layers of Fear is a reimagining that compiles Layers of Fear (2016), its DLCs and Layers of Fear 2.
- The new Layers of Fear replaces Unity Engine with Unreal Engine 5, with really good results.
- PS5 and XSX offer two display modes. Quality mode increases resolution, lighting quality and adds Ray-Tracing at 30fps locked.
- Performance mode removes Ray-Tracing, decreases lighting quality slightly and average resolution. I recommend this mode for both consoles.
- Xbox Series S has no Ray-tracing and has some clipping such as shadows, global illumination, geometry and some post-processing effects.
- PS5 offers higher average resolution in both graphics modes with respect to XSX. For example, in the first areas of the final chapter, XSX shows an average of 1188p in performance mode, while PS5 is 1332p.
- In terms of performance, the 30fps mode suffers from stuttering on PS5 and XSX. Except for specific areas, the 3 consoles maintain 60fps without many problems.
- Due to technical problems unrelated to the game, it has not been possible to record the performance on the PC version. However, it is possible to run the game at 4K/Max. settings above 60fps with any RTX40 series graphics card.
- Bloober Team has done a good job of optimization on consoles and PC. Hopefully this is a good precedent for what we will see in Silent Hill 2 Remake. https://www.youtube.com/watch?v=vwxaKOn7uCE |
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Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g https://www.youtube.com/watch?v=mTPW3p1c3dg |
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![]() Xbox Series S: 1080p/~60fps* (reconstructed from 720p)
Xbox Series X:
- Quality Mode: 2160p/45fps* (reconstructed from 1080p)
- Performance Mode: 1080p/60fps
PS5:
- Quality Mode: 2160p/45fps* (reconstructed from 1080p)
- Performance Mode: 1080p/60fps
PC:
2160p Max. Settings | RTX 4080 | i9 12900K | 32GB DDR5
- Crime Boss ofrece 2 modos de visualización en PS5 y XSX. El modo calidad ofrece mejores settings a 2160p reconstruidos desde 1080p. El modo performance trata de asegurar los 60fps a 1080p.
- Xbox Series S sólo ofrece un modo de visualización a 1080p reconstruidos desde 720p.
- PS5 y XSX desactivan los reflejos SSR en el modo performance.
- XSX presenta mejor rendimiento en el modo calidad con respecto a PS5, pero ambas versiones tienen tienen problemas para mantener los 60fps en este modo.
- La distribución de los elementos del escenario (al menos, las zonas no accesibles por el jugador) varían cada vez que iniciamos el juego. No entiendo la utilidad de esto, pero ocurre.
- Xbox Series S tiene recortes en la mayoría de los settings, y aún así no consigure mantener los 60fps a pesar de la baja resolución.
- La versión de PC denota algo más de trabajo, pero he sufrido algunos crasheos durante la grabación.
- Considero que el juego no está optimizado. Viendo ejemplos como Dead Island 2 con Unreal 4, no hay justificación posible para el estado de las versiones de consola.
- Utilizar reconstrucción temporal en resoluciones por debajo de 1080p no suele dar buenos resultados, y este juego es una prueba de ello.
- Crime Boss offers 2 viewing modes on PS5 and XSX. Quality mode offers better settings at 2160p reconstructed from 1080p. Performance mode tries to ensure 60fps at 1080p.
- Xbox Series S only offers a display mode at 1080p rebuilt from 720p.
- PS5 and XSX disable SSR reflections in performance mode.
- XSX has better performance in quality mode compared to PS5, but both versions have problems maintaining 60fps in this mode.
- The distribution of the scenery elements (at least, the areas not accessible by the player) varies every time we start the game. I don't understand the point of this, but it happens.
- Xbox Series S has clipping in most of the settings, and still fails to maintain 60fps despite the low resolution.
- The PC version denotes a bit more work, but I suffered some crashes during recording.
- I consider that the game is not optimized. Looking at examples like Dead Island 2 with Unreal 4, there is no possible justification for the state of the console versions.
- Using temporal reconstruction at resolutions below 1080p does not usually give good results, and this game is proof of that. https://www.youtube.com/watch?v=EhsXmid7W2g |
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Son dönemde çıkan oyunların hali iyice içler acısı. Bu oyun PS5'te performans modunda 2k 60fps çalışıyor fakat 1080p'den upscale şekilde. Kalite modu 4k 30fps ama o da 2k'dan upscale.Bir üstte paylaştığım Crime Boss oyunu ise daha da berbat halde. PS5 ve X kalite modunda 1080pden upscale , series s 720p'den upscale çalışıyor. Bunlar yeni nesil grafik bile değil. Optimizasyon olayını iyice saldılar. Microsoft'tan açıklama gelmişti ortalama bir AAA oyunun yapımı 5 yıl sürüyor diye.Tamam 5 yıl sürüyor eyvallah. Zamandan kazanalım, bir an önce çıkaralım diye optimizasyona vakit ayırmıyorsunuz da optimizasyon işi o kadar da vakit alan birşey değil ya. Konsollar pc tabanlı artık. Config dosyalarıyla uğraşacaksın biraz Oyunu baştan yapmıyorsun ki. One X 2017'de çıkmadan hemen önce Digital Foundry konsolun mühendisleriyle bi roportaj yapıp konsolun One oyunlarını 4k'da ne şekilde çalıştıracağını ve bunun nasıl yapılacağını sormuştu.Adamlar bu iş çok kolay. Sadece bir haftalık çalışmayla Forza Motorsport 7'nin Xbox One sürümünü One X'te 4k 60fps'te çalıştırabildiklerini ve hatta bunu %80 gpu gücü kullanarak başardıklarını söylemişti. Mod yapımcıları bile config dosyalarıyla oynayarak neler neler çıkarıyor ortaya. Bir oyunun daha düşük sistemlerde grafikler çok da düşmeden oynanmasını sağlıyorlar. Üst düzey sistemler için oyunun default ayarlarında bulunmayan ekstra grafik detay ve ayarlarını açarak daha yüksek grafiklerle oynanmasını sağlıyorlar. Kod falan yazmıyorsun bunun için. Parametrelerle oynuyorsun sadece. Yanlışım olmasın benim bildiğim bu. Yapımcıların zorlandığı ve bizim bilmediğimiz başka birşey, başka bir süreç mi var nedir acaba? ![]() Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits
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- Quality Mode: 2160p/30fps* (From Dynamic 1440p)
- Performance Mode: 1440p/60fps* (From 1080p)
- This comparison was made with patch 1.000.002 applied.
- Quality mode increases render resolution, shadow quality, anisotropic filtering and some post-processing effects such as godrays (slightly).
- Quality mode resolution can drop to 1080p in certain areas (especially in the more detailed cities).
- Performance mode with patch 1.000.002 still drops below 40fps in some areas. There is no appreciable improvement over the demo.
- Loading times are very fast. From the console menu, we can start the game and load game in less than 8 seconds.
- The cinematics run in quality mode at 30fps.
- Creative Business Unit III Developed Engine has many virtues at visual level that praise the artistic direction of FFXVI, but there is no doubt that in some aspects (such as lighting, geometry level or physics) is below Luminous Engine or Unreal Engine 4.
- We will follow up to analyze performance with future patches.
I Am a Man Who Will Fight for Your Honor de Chris Zabriskie tiene una licencia Atribución 4.0 de Creative Commons. https://creativecommons.org/licenses/by/4.0/
Fuente: http://chriszabriskie.com/honor/
Artista: http://chriszabriskie.com/ https://www.youtube.com/watch?v=QTsMBBMLrds< Bu mesaj bu kişi tarafından değiştirildi aterikasedi -- 22 Haziran 2023; 12:30:17 > |
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Güzel bir karşılaştırma olmuş. ![]() First released in 2009 on PlayStation 3, Final Fantasy 13 was lauded for its visuals, both real-time and via Blu-ray powered pre-rendered CGI. With the arrival of Final Fantasy 16 on PlayStation 5 over 13 years later, have we finally reached the point where real-time graphics on a mainstream console can match the CGI of yesteryear? Oliver Mackenzie has this video for you.
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00:00 Overview
02:00 Character rendering
03:59 Lighting
05:38 Environments
06:36 Depth of field and motion blur
08:01 Image quality
08:48 Action
09:48 Analysis and conclusion https://www.youtube.com/watch?v=ItwtpX1SFcA |
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