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NBA 2K14 (PS3&PS4) ANA KONU Turkish Airlines Euroleague (12. sayfa)

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  • O değilde ben smaç falan basamıyorum , reverselerle pota altına girip turnike bırakamıyorum nasıl yapıcaz bunları ya çok zor bırakmıyor adamlar..
  • quote:

    Orijinalden alıntı: Senceru

    O değilde ben smaç falan basamıyorum , reverselerle pota altına girip turnike bırakamıyorum nasıl yapıcaz bunları ya çok zor bırakmıyor adamlar..

    Böyle güzel bir oyun rağbet görmüyor mu ?

    Yoksa kimse reverse yapamıyor veya smaç vuramıyor mu ?
  • Ps 4 sürümünün grafikleri nasıl arkadaşlar ? Oynananış, yapay zeka, seyirci tepkileri filan ?

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • quote:

    Orijinalden alıntı: Erbaa82

    Ps 4 sürümünün grafikleri nasıl arkadaşlar ? Oynananış, yapay zeka, seyirci tepkileri filan ?

    Grafikler şahane. Yapay zekada gelisme gordum. Şahsen karsi takim oyuncusundan baya bi fake ve crossover yiyip bakkala gittim atmosfer inanilmaz. Seyircilerin tepkileri de guzel. My playerda top kaybi yaptim kritik bi anda hepsi bi anda yuh cektiler ayni sekilde sayi atincada alkis kiyamet kopuyor

    < Bu ileti mobil sürüm kullanılarak atıldı >




  • Arkadaslar ps4 te oynuyorun park icin arkadas varsa eklesinler beni imzada var psn oyuncum gelisik degil ama yavas yavas iste parkta yabancilarla olmuyr anlasamiyoruz

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Dün oynadık PS4 versiyonunu, nutkumuz tutuldu görsel şölenden.

    Miami ile 2 üçlük atarak başladığım maçta salon yıkılıyordu resmen. Dehşet olmuş dehşet.
  • Parkta birlikte oynamak isteyen arkadaşlar ekleyebilirler psn id: tmactheone1
  • patch 3 notları (ps4)




    GENERAL

    •Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.

    •Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.

    •Corrected an issue where an assigned dunk package would sometimes not be used in The Park.

    •Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.

    •Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.

    •Fixed a bug where user Settings weren’t properly saving in specific situations.

    •Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).

    •Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).

    •Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).

    •The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).

    •Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).

    •Fixed an issue where the title would shut down when resuming from low-power standby (XB1).

    GAMEPLAY

    •Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.

    •Tuned shooting percentages such that they fall more in line with our expected results.

    •Addressed an issue where teams would call timeouts back-to-back in certain situations.

    •Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.

    •Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.

    •Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.

    •Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.

    •Made several improvements to the dribbling model in order to smooth out ball movement.

    •Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.

    •Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).

    •Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.

    •Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.

    •Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.

    •Tuned the body-up system in order to reduce the amount of clipping present in this sequence.

    •Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.

    •Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.

    •Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.

    •Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.

    •A new and improved ‘Beluba’ camera is now available for your use.

    •Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.

    •A number of other smaller changes have been made to address issues as well as enhance the user experience.

    MyCAREER

    •Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.

    •Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.

    •The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.

    •Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.

    •Corrected an issue where the title would not resume following a timeout called shortly after halftime.

    •Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.

    •Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.

    •Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.

    •Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.

    •Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.

    •Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.

    •Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).

    •Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.

    •Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.

    •Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.

    •Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.

    •Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).

    •A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.
    MyGM•Corrected an issue where some users would hang when attempting to start the mode with an edited roster.

    •Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.

    •Corrected an issue where certain injuries were not properly healing in the expected amount of time.

    •Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.

    •Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.

    •Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.

    •Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.

    •There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.

    •Addressed an issue where players that retired to become coaches would get their name randomized.

    •Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.

    •When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.

    •Tuned player morale/player roles logic to be slightly more forgiving.

    •Tuned the height ranges for generational players to be more in-line with our original intentions.

    •A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
    NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).




  • Oyun açılırken siyah ekranda kalıyor. Kafayı yemek üzereyim daha dün açılıyordu. Blu-Ray'in arkası da böyle dalga dalga bir anlam veremedim..

    < Bu ileti tablet sürüm kullanılarak atıldı >
  • Euroleague kadrolari guncellenmiyor ne anladim bu isten ligi koyuyolar guncelleme yok. Var midir bir yolu arkadaslar ??

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • quote:

    Orijinalden alıntı: Greatness Awaits

    patch 3 notları (ps4)




    GENERAL

    •Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.

    •Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.

    •Corrected an issue where an assigned dunk package would sometimes not be used in The Park.

    •Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.

    •Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.

    •Fixed a bug where user Settings weren’t properly saving in specific situations.

    •Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).

    •Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).

    •Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).

    •The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).

    •Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).

    •Fixed an issue where the title would shut down when resuming from low-power standby (XB1).

    GAMEPLAY

    •Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.

    •Tuned shooting percentages such that they fall more in line with our expected results.

    •Addressed an issue where teams would call timeouts back-to-back in certain situations.

    •Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.

    •Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.

    •Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.

    •Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.

    •Made several improvements to the dribbling model in order to smooth out ball movement.

    •Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.

    •Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).

    •Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.

    •Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.

    •Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.

    •Tuned the body-up system in order to reduce the amount of clipping present in this sequence.

    •Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.

    •Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.

    •Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.

    •Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.

    •A new and improved ‘Beluba’ camera is now available for your use.

    •Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.

    •A number of other smaller changes have been made to address issues as well as enhance the user experience.

    MyCAREER

    •Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.

    •Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.

    •The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.

    •Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.

    •Corrected an issue where the title would not resume following a timeout called shortly after halftime.

    •Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.

    •Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.

    •Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.

    •Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.

    •Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.

    •Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.

    •Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).

    •Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.

    •Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.

    •Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.

    •Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.

    •Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).

    •A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.
    MyGM•Corrected an issue where some users would hang when attempting to start the mode with an edited roster.

    •Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.

    •Corrected an issue where certain injuries were not properly healing in the expected amount of time.

    •Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.

    •Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.

    •Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.

    •Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.

    •There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.

    •Addressed an issue where players that retired to become coaches would get their name randomized.

    •Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.

    •When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.

    •Tuned player morale/player roles logic to be slightly more forgiving.

    •Tuned the height ranges for generational players to be more in-line with our original intentions.

    •A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
    NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).

    Arkadaşlar siz adamınıza sleeve ve benzeri şeyleri alabildiniz mi ? Bende öyle bir bölüm yok




  • Association, playofflar, season bu modlari bulamadim nextgende ypk mu bilgisi olan var mi acaba?

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • quote:

    Orijinalden alıntı: mhasal

    Oyun açılırken siyah ekranda kalıyor. Kafayı yemek üzereyim daha dün açılıyordu. Blu-Ray'in arkası da böyle dalga dalga bir anlam veremedim..

    Bir süre bekleyince açılıyor. Benim anladığım kadarıyla oyun arka tarafta bir dosya yüklüyor ama nedense bu dosyanın yüklemesi zaman zaman uzun veya sıkıntılı olabiliyor. Bir de PS4 ün internet bağlantısını kesip oyuna öyle girmeye çalışın derim.
  • quote:

    Orijinalden alıntı: Yıldırım Demirören

    Association, playofflar, season bu modlari bulamadim nextgende ypk mu bilgisi olan var mi acaba?

    Bu modlar yerine MyGM mod var ama MyCareer modumuzdaki oyuncuyla ne alakasi var cozemedim bu mod hakkinda bana bilgi vercek varmi myGM modu tam anlayamadimda ?

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Beyler bu NBA resmen beni PS4'ten soğuttu. Bu nasıl zorlaştırılmış bir oyundur arkadaş. Benim yönettiğim adam dışında kalan adamlar mal gibiler. Bir halta yaramıyorlar. Sürekli adam kaçırıyorlar. Benim çektiğim şutların %90'ı kaçarken, rakibin her attığı giriyor. Zor şutlar da dahil. Üçlük müçlük farketmiyor adamlara. Ben pota altına Cross-over'la girmeyi ne kadar denersem deneyim nafile. Ama adamlar bir bacak arası yaptı mı benim oyuncu oyundan düşüyor bırakıyor koridoru rakibe. Adam içeri daldığı gibi sayı.

    NBA oynayan arkadaşlara soruyorum. Bir tek benim beceriksizliği mi yoksa herkes mi böyle zorlanıyor?
  • beyler ver-kaç nasıl yapılıyor bunda
  • quote:

    Orijinalden alıntı: french press

    beyler ver-kaç nasıl yapılıyor bunda

    Bunu bende anlayamadim eski serilerde cok kolaydide simdi training de biraz bakmistim ama cozemedim R1 tusuyla alakalida anlayamadim bir turlu. Birde bu myGM moda taktim anlamam gerek baya sarcak gibi anlarsam

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • quote:

    Orijinalden alıntı: yuzi_35


    quote:

    Orijinalden alıntı: french press

    beyler ver-kaç nasıl yapılıyor bunda

    Bunu bende anlayamadim eski serilerde cok kolaydide simdi training de biraz bakmistim ama cozemedim R1 tusuyla alakalida anlayamadim bir turlu. Birde bu myGM moda taktim anlamam gerek baya sarcak gibi anlarsam

    pas tuşuna basılı tutun pası verdikten sonra kaçacağınız yere yönelin pası istediğiniz zaman elinizi pas tuşundan çekin.




  • androidde oyun baya sarıyor
  • ben de oyunu aldım konsolu bekliyorum.
  • 
Sayfa: önceki 1011121314
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