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22/07.2013 Pbe Patch

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  • Önemli olanların Türkçe tercümeleri alttadır. Hatam olduysa belirtin lütfen

    23/07/2013 pbe patch notlarıda eklendi en alttalar

    24/07/2013 Pbe patch olaf değişiklikleri (Türkçe'si en altta)


    ESKİ Haunting guise Yeni Haunting Guise
     22/07.2013 Pbe Patch
     22/07.2013 Pbe Patch


    Ashe
    Summary: Fixed a bug with Ashe’s passive where it would build up stacks while still on cooldown. To compensate, Ashe will gain more focus stacks per second.
    Focus
    Focus stacks per second increased
    Fixed a bug where Focus was granting stacks in certain situations

    Elise
    Summary: Spiderlings are now less tanky overall, particularly against champions who build penetration. Spiderlings will also descend from Rappel after Elise does, so if Elise Rappels with tower aggro and no minions around, she’ll be the first target to be hit after she lands (towers used to hit Spiderlings first). Rappel's will no longer allow Elise to travel outside of her indicated range.

    Spiderlings
    Health reduced
    Armor increased (based on Spider Form rank)
    Magic Resist increased (based on Spider Form rank)
    Multi-target damage reduction adjusted
    Vision radius reduced
    Spiderlings now instantly vanish upon shifting into Human Form
    Spiderlings are now grouped closer together while moving
    Volatile Spiderling
    Movement Speed of the spiderling has been reduced
    Vision radius of the spiderling has been reduced
    Rappel
    Elise can no longer descend outside of the indicated area
    Fixed a bug where Elise could begin casting spells and attacking as soon as she began her descent while she was still untargetable
    Spiderlings will now descend from Rappel slightly after Elise, instead of descending at the same time

    Context: Elise has been a high-value pick in competitive play for some time thanks to the overall strength of her kit. We considered reducing the damage of some of her abilities, but felt like we should target her more frustrating aspects first. Specifically Elise’s spiderlings were very tanky and had a high amount of utility in soaking up damage – with these changes we can add a little more counterplay for players to take them out and Elise will need to think carefully about replenishing them with her passive.

    The other ability we targeted was the deceptively long range of Rappel. We initially designed Elise’s Rappel to allow for some extra travel space outside of her indicated range, but in retrospect this caused Rappel to be extremely frustrating to play against. In this patch, the circular visual indicator will now more accurately represent where and who Elise is allowed to descend upon.

    Fiddlesticks
    Crowstorm
    Doesn't briefly reduce Baron Nashor, Dragon or Vilemaw's magic resist anymore

    Karthus
    Lay Waste
    When Karthus' passive is active Lay Waste casts targeted beyond max range will instead be cast at max range instead of doing nothing.
    Defile
    Ability power ratio reduced
    Fixed a bug where Cooldown Reduction allowed Defile to be rapidly deactivated and reactivated to increase its damage output

    Malzahar
    Call of the Void
    Missile visibility from fog of war and brushes now consistent with other missiles
    Summon Voidling
    Voidlings no longer repeatedly switch targets when more than one unit is affected with Malefic Visions

    Nami
    Aqua Prison
    Fixed a bug where sometimes the stun effect lasted longer than intended

    Ryze
    Summary: All of Ryze’s spell ranges are reduced, but his base movement speed and movement speed gained from Desperate Power have been increased.

    Base Movement Speed increased
    Overload
    Cast Range reduced
    Rune Prison
    Cast Range reduced
    Mana Cost reduced
    Spell Flux
    Cast Range reduced
    Desperate Power
    Movement Speed increased

    Context: With his spell range and high damage at late game, Ryze could effectively melt squishy champions on the back line while still being tanky (when built in that way). We wanted to focus on Ryze’s core identity as a “mid-range” mage so that he needs to focus on movement to get to his priority targets.

    Thresh
    Summary: Thresh will be more vulnerable at early levels but souls will now grant a flat bonus for each one collected, with no diminishing returns.

    Base Health reduced
    Base Armor reduced
    Damnation
    Souls now always grant a flat amount of Armor and Ability Power per soul collected

    Context: We wanted to make trading in lanes a little riskier for Thresh as he already had a lot of crowd control in Death Sentence and Flay. Additionally, souls had the tendency to become negligible in the late game due to their diminishing returns, so letting them give a flat bonus means Thresh’s passive won’t feel worse for players who are diligent in picking up souls.

    Twisted Fate
    Summary: Loaded Dice no longer grants global bonus gold – instead it gives Twisted Fate an overall higher amount of personal gold every time he kills a minion. Pick a Card now has a smaller window to throw the card after locking it instead of just a long window to both lock and throw the card.

    Loaded Dice (Remade)
    Upon killing a unit Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus.
    Pick a Card
    No longer has a 10 second duration to both lock and throw the card
    Now has a set amount of time to lock the card and a smaller window of time to throw it

    Context: Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable.
    The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, and then sitting on the locked card for the rest of the duration to intimidate opponents. While there is more time overall to utilize Pick a Card, players will have a smaller window to act once they lock in.

    Warwick
    Infinite Duress
    Fixed a bug where damage would continue after being interrupted by enemy champions

    Zac
    Elastic Slingshot
    Damage reduced

    General

    Baron Nashor
    Summary: Baron Nashor will now take less physical and magical damage from targets affected by Voracious Corrosion (the single target debuff he can apply to whoever is tanking him) as opposed to directly reducing Attack Damage. Overall this means that soloing Baron with a sustained magic source will be far more difficult.
    Baron Nashor's 'Voracious Corrosion' effect now no longer reduces the target's Attack Damage by 50%.
    Baron Nashor's 'Voracious Corrosion' effect now reduces the physical and magical damage the target would deal to Nashor.

    Context: As mentioned above, soloing Baron with a single sustained magic source was too easy for a select few champions, so this will make things more consistent overall. A noted side effect is that teams who attempt Baron will be at less of a disadvantage when engaged upon, due to the fact that Voracious Corrosion doesn’t directly alter attack damage (it just reduces damage directed at Baron Nashor). We will monitor this and act if it seems to be a significant problem.

    Turrets
    Summary: Turrets will be harder to push down within the very early stages of the game. We’ve also corrected a minor bug where purple side inner turrets had slightly more armor than intended.
    Outer turrets gain a flat armor bonus at the beginning of the game for 8 minutes
    Outer turrets base Armor increased
    Outer turrets no longer gain Armor over the first 8 minutes
    Fixed a bug where purple side inner turrets had 10 more armor than intended

    Context: Due to the high global value of map objectives and the ease of taking down turrets in the early game with certain compositions, players – particularly in competitive play – have been entirely bypassing the laning phase. Ultimately we didn’t want to completely eliminate this strategy but its prevalence was invalidating many champions who have high potential during the laning phase. These changes should introduce more risk into aggressive early-game objective-focused strategies without eliminating its viability completely.

    For additional context, while the numbers might initially seem high (in particular the Purple Side Inner Turrets having 10 more armor than intended), Turrets begin the game with much more armor relative to champions so these changes are not as significant as they might first seem.

    Items

    MR Items
    Summary: Two new magic resistance items have been added to the game, with one being an upgrade for Hexdrinker and the other being a mid-level MR item to build out to Spirit Visage and Banshee’s Veil.

    New Item: Spellbreaker (Melee Only)
    Recipe: Hexdrinker + Avarice Blade + Gold
    + Attack Damage
    + Magic Resistance
    + Critical Strike Chance
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.
    UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown.)

    New Item: Spectre's Cowl
    Recipe: Ruby Crystal + Negatron Cloak + Gold
    + Health
    + Magic Resistance
    UNIQUE Passive: Grants bonus Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.

    Spirit Visage
    Recipe Changed: Spectre's Cowl + Kindlegem + Gold
    Health increased
    Magic Resistance increased
    Now additionally grants bonus Health Regen per 5 seconds

    Banshee's Veil
    Recipe Changed: Spectre's Cowl + Ruby Crystal + Gold
    Health increased
    Magic Resistance increased
    No longer gives mana
    Additional UNIQUE Passive: Grants significant bonus Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.

    Guardian Angel
    Recipe Changed: Negatron Cloak + Chain Vest + Gold
    Magic Resistance increased

    Context: We wanted to reposition Magic Resistance to be more of a personal stat as opposed to being an aura-focused stat (see below for our Runic Bulwark changes). With these changes we specifically wanted to create more itemization options against sustained magic damage dealers in the mid game as well as create more space for tanks versus late game poke teams.

    Bulwark & Locket
    Summary: Runic Bulwark has been removed from the game. Aegis of the Legion now builds into Locket of the Iron Solari.

    Aegis of the Legion
    Combine cost reduced
    Health reduced
    No longer grants self-only Magic Resist
    UNIQUE Aura – Legion
    No longer grants Armor
    Magic Resist increased
    No longer grants additional bonuses to minions

    Runic Bulwark
    Removed from the game

    Locket of the Iron Solari
    New build path: Aegis of the Legion + Gold
    + Health
    + Armor
    + Cooldown Reduction
    UNIQUE Active retained
    Now grants UNIQUE Aura – Legion

    Context: We wanted to reduce the burden of buying an Aegis / Bulwark every game. By combining Aegis and Locket, we can more clearly push them into their strategic niche of team fight area-effect damage reduction.

    Other Items
    Spirit of the Ancient Golem
    Health reduced

    Blade of the Ruined King
    Active Haste/Slow duration reduced

    Warden's Mail
    Passive Slow Duration reduced
    Cost reduced

    Randuin's Omen
    Passive Slow duration reduced
    Cost reduced

    Frozen Heart
    Cost reduced

    New Icons
    The following items have received new icons
    Vampiric Scepter
    Catalyst the Protector
    Deathfire Grasp
    Glacial Shroud
    Abyssal Scepter
    Thornmail
    Hextech Revolver
    Haunting Guise

    Summoner's Rift
    Summary: All camps outside of buff camps will now spawn later in the game. Some experience has been moved back from the Ancient Golem and Lizard Elder to their Young Lizard spawns so now junglers will need to clear the full camp in order to hit level 2, as opposed to simply killing the buff monster.

    Wolves
    Spawn time increased to 2:05 from 1:55
    Wraiths
    Spawn time increased to 2:05 from 1:55
    Golems
    Spawn time increased to 2:05 from 1:55
    Ancient Golem
    Base experience granted reduced to 260 from 340
    Lizard Elder
    Base experience granted reduced to 260 from 340
    Young Lizard
    Base experience granted increased to 50 from 10
    Base Health increased to 400 from 300

    ontext: Our first jungle modifications in 3.8 were not quite enough to enact the changes we wanted, so we’re pushing spawn timers even further to finish the job while fixing some other unintended side effects.
    Junglers could completely cripple an opposing jungler – especially early on – without fully committing to confrontation by smiting the buff and escaping, or killing their opponent with the immediate level advantage. We like the importance of aggressive early game invades, but we want to make sure there is an appropriate amount of risk involved.

    Twisted Treeline and Crystal Scar
    Summary: Needlessly Large Rod and Deathfire Grasp removed from these map modes, with more mid-level AP items added into the game, including Liandry’s Torment, Seeker’s Armguard, and Moonflair Spellblade – a mid-tier defensive AP item. Blackfire Torch now has the active ability of Deathfire Grasp.

    Bug Fixes
    Vilemaw now properly selects his melee attack for melee champions with more than 100 range
    Vilemaw no longer twitches when players leave his lair
    Lesser Wraith health now properly scales with time

    General Changes
    Needlessly Large Rod removed
    Deathfire Grasp removed
    Liandry's Torment enabled
    Seeker's Armguard enabled

    RETURNING ITEM: Moonflair Spellblade (Ranged Only)
    Recipe: Seeker's Armguard + Negatron Cloak + Gold
    + Ability Power
    + Armor
    + Magic Resistance
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

    Blackfire Torch
    Reworked: Blasting Wand + Fiendish Codex + Gold
    + Ability Power
    + Cooldown Reduction
    UNIQUE Active: Deals 20% of target champion's maximum Health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown).

    Wooglet's Witchcap
    New Build Path: Seeker's Armguard + Blasting Wand + Amplifying Tome + Gold
    Armor increased

    Context: This small-scale AP rework is intended to address AP survivability and viability in Twisted Treeline and Crystal Scar. Needlessly Large Rod (and, by extension, Deathfire Grasp) are removed because Needlessly Large Rod is unreasonably difficult to save up for on these maps. The addition of Moonflair Spellblade and Seeker’s Armguard should also help with early-mid game survivability.


    Gelecek olan Karma değişiklikleri

    Gathering Fire
    - Provides full 2 second CD reduction for basic attacks on champions, like spells do, up from 1 second.

    Inner Flame (Q)
    - Base slow to 20/25/30/35/40% from 25%

    Soulflare (Q with Mantra)
    - Slow to 60% from 50%
    - Mantra bonus does not improve initial damage. Was 25/75/125/175 (+0.3 AP)
    - Explosion damage increased to 80/230/380/530 (+1.1 AP) from 50/150/250/350 (+0.6 AP)

    Focused Resolve (W)
    - Cooldown to 12 from 16/15/14/13/12

    Renewal (W with Mantra)
    - Mantra bonus does not improve damage.
    - Heals for 30/70/110/150 (+0.3 AP) + 20% of missing health instead of 20% (+1% per 100 AP) missing health

    Defiance (E with Mantra)
    - Damage ratio lowered to (+0.25 AP) from (+0.6 AP)
    - Shield numbers changed to 40/85/130/175 (+0.25 AP), up from 30/70/110/150 (+0.3 AP)

    24/07/2013 Olaf Değişikleri

    Undertow
    Slow no longer decays
    Now has a minimum throw distance of 400 units
    Axes now stick in walls and structures if they would land inside impassable terrain

    Vicious Strikes
    Mana cost reduced to 25 from 40/45/50/55/60
    Base damage increased to 20/35/50/65/80 from 7/14/21/28/35
    HP -> damage ratio removed
    Lifesteal reduced to 8/10.5/13/15.5/18% from 9/12/15/18/21%
    Spellvamp removed
    Now provides 1% enhanced healing from all sources for every 2% health Olaf is missing during the duration


    Ragnarok
    Mana Cost removed
    Cooldown changed to 120/100/80 from 100
    Active duration changed to 5 from 6
    New Passive Added: Olaf gains 10/25/40 Armor and Magic Resist passively
    Active Changed: Olaf removes all disables from himself and becomes immune to them for the next 5 seconds. During this time, he loses the passive portion of this skill and gains 15/2025% lifesteal



    Gelen buff ve nerflerin daha sayısal değerleri yok fakat

     22/07.2013 Pbe Patch
    Ashe'in 3 saniyede bir aldığı stack buff almış

     22/07.2013 Pbe Patch
    Elise kötü bir nerf yemiş
    Spiderlings ;
    health düşürülmüş
    armor ve mr arttırılmış
    birkaç bugı giderilmiş görüş mesafesi azaltılmış
    örümcekten insan formuna geçtiğinde örümcekler anında yok olucak
    hareket halinde iken örümcekler birbirleriyle daha yakın durucaklar

    Volaite Spiderling:
    örümceğin hızı azaltılmış
    görüş alanı azaltılmış

    Rappel
    bugları giderilmiş ve artık örümcekler elise ile aynı anda değil eliseden sonra yere inecekler

     22/07.2013 Pbe Patch
    Karthus
    Defile ap ratio düşürülmüş

     22/07.2013 Pbe Patch
    Ryze;
    Q,W,E cast range düşürülmüş R nin verdiği ms miktarı arttırılmış

     22/07.2013 Pbe Patch
    Thresh
    Base hp ve armor düşürülmüş. Earlyde daha kırılgan olucakmış fakar topladığı her ruh ona artık daha fazla bonus vericek
    Yani daha önce 2 tane falan toplayınca 1 artıyoken artık topladığı her ruh 1 arttırıcak. böyle anladım. Sayısal değeri gelmiş artık her ruh 0.75 flat bonus veriyor

     22/07.2013 Pbe Patch
    Twisted Fate

    Pick a card
    artık kart seçimi ve kart seçtikten sonra 10 sn süre verilmicek (kart seçimi ve kart seçtikten sonraki süre toplamda 10 sn miş)
    bunu tam anlamadım fakat kitledikten sonra verilen süre mi ne azaltılmış

     22/07.2013 Pbe Patch
    Zac
    Elastic Slingshot
    Damage düşrülmüş

     22/07.2013 Pbe Patch
    Baron Nashor
    Artık baron hedefin Attack Damage'ini %50 azaltmıcak
    Onun yerine kendisine gelen physical ve magical hasarları azaltıcakmış

     22/07.2013 Pbe Patch
    Turrets

    En dıştaki kuleler artık oyunun ilk 8 dksında armor buff alıcak
    Base armorları yükseltilmiş
    Artık 8 dk dan sonra armoru artmıcak

    Banshee Veil
    Health arttırılmış
    Mr bonus arttırılmış
    Artık mana vermiyor
    Yeni bir unique pasif:shield kırıldığında yada bir champtan hasar alındığında 10 sn boyunca 5 health regen kazanıcak

    Guardian Angel
    Mr bonus arttrılmış

    Runic bulwark kaldırıldı

    Aegis Of the Legion

    Maliyet azaltıldı
    Helth bonus düşürüldü
    Daha fazla mr bonus vermiyor sahip olduğu kişiye ( aura değil )
    Aura:
    Artık armor vermiyor
    Mr bonus arttırılmış
    Artık minionlar auradan etkilenmicek

    Summoner Rift:

    Wolves , Wraiths , Golems artık 1.55 te değil 2.05 te spawn oluyorlar

    Ancient Golem ( blue) ve Lizar elder ( Red) 360 exp yerine 240 exp veriyor

    Young lizard:(mavi ve redin yanındaki küçük monsterlar)
    Verdikleri exp 10 dan 50 ye çıkarılmış
    Base health 300 den 400 e



    23/07/2013 Pbe Patch notları

     22/07.2013 Pbe Patch
    Ryze
    Base movement speed 340 tan 335 e indirildi

     22/07.2013 Pbe Patch
    Vayne

    Condemn ( E skili )

    Cast range 650 den 550 ye indirildi

    Spirit Of golem

    Verdiği health bonus 450 den 500 e çıkarıldı


     22/07.2013 Pbe Patch
    Gelecek olan Karma değişiklikleri

    Inner Flame (Q)

    Base slow %25 ten 20/25/30/35/40 a çıkarıldı

    Soul Flare(Mantra+Q)

    Slow %50 den %60 a çıkarıldı
    Mantra'nın verdiği 25/75/125/175 (+0.3 ap) hasar kaldırıldı
    Patlama hasarı 50/150/250/350 (+0.6 ap) den 80/230/380/530 (+1.1 Ap) a çıkarıldı

    Focused Resolve (W)

    Cooldown süresi 16/15/14/13/12 den tüm levellerde 12 ye indirildi

    Renewal(Mantra+W)

    Artık düşman championlara hasar vermicek
    Can yenilenmesi kaybedilen canın %20 si (+%1 her 100 ap) tan 30/70/110/150 (+0.3 ap) + kaybedilen canın %20 sine çıkarıldı

    Defiance(Mantra + E)

    Ap ratio 0.6 dan 0.25 e düşrüldü
    Shield 30/70/110/150 +(0.3 ap) den 40/85/130/175(0.25 ap) ile değiştirildi



    24/07/2013 Test edilen olaf değişiklikleri

     22/07.2013 Pbe Patch
    Olaf

    Undertow(Q)

    Slow artık zamanla etkisini kaybetmeyecek
    Artık minimum fırlatma mesafesi 400 ünite
    Artık atılan balta duvarlara saplanıcak


    Vicious Strike(W)

    Gereken mana 40/45750/55/60 tan tüm levellerde 25 e çekildi
    Base damage 7/14/21/28/35 ten 20/35/50/65/80 e çıkarıldı
    Hp-Damage ratio kaldırıldı ( yani artık sahip olunan hp nin belli bir yüzdesi damageye etki etmicek)
    Verdiği Lifesteal %9/12/15/18/21 den 8/10.5/13/15.5/18 e düşürüldü
    Verdiği spellwamp kaldırıldı
    Life steal Olaf'ın kaybettiği %2 can için %1 artıcak

    Ragnarok(R)
    Mana bedeli kaldırıldı
    Cooldown tüm levellerde 100 den 120/100/80 e getirildi
    Aktif kaldığı süre 6 saniyeden 5e düşürüldü
    Yeni Pasif:Olaf 10/25/40 Armor ve Magic resist kazanır
    Aktif değişkliği:Olaf üzerindeki tüm disableları kaldırır ve 5 saniyeliğine gelebilecek disablelara karşı bağışıklık kazanır. Bu süre zarfında ultinin pasifi yok olur ve onun yerine %15/20/25 Lifesteal kazanır

     22/07.2013 Pbe Patch
    Vayne

    Final Hour (R)

    Mana bedeli tüm levellerde 70 ten 100/85/70 e çıkarıldı

     22/07.2013 Pbe Patch
    Luican

    The culling (R)

    Ap ratio %30 den %10a düşürüldü (elveda ap lucian)



    < Bu mesaj bu kişi tarafından değiştirildi HouseM.D. -- 24 Temmuz 2013; 23:07:18 >







  • karthus e e e e e e olayını düzeltmişler

    < Bu ileti tablet sürüm kullanılarak atıldı >
  • Fiddle nolmuş ?

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Bence oyunu bozuyorlar.Al kırdın kırdın Riot.
  • Ryze melee olur o zaman.
    Runic kaldırılması ve Aegis nerfi kötü olmuş. Yeterli magic res itemi yok zaten.
    Jungle değişiklikleri bence saçmalık. Mavi kesip 2 level olamayız artık Buffları alıp direk gank atıyım devri bitti, tam tur dönmek şart oldu.
    Edit: Karthus niye nerf yemiş ki yeaa zaten oyuncusu azdı



    < Bu mesaj bu kişi tarafından değiştirildi sir balık -- 22 Temmuz 2013; 22:54:13 >
  • quote:

    Orijinalden alıntı: starnebula01

    Fiddle nolmuş ?

    Artık passive'i Baron'un Dragon'un ve Vilemaw'ın magic resist'ini düşürmüyor.

    Elise ölmüş.
  • quote:

    Orijinalden alıntı: starnebula01

    Fiddle nolmuş ?

    heralde bir yazım hatası falan olmuş bence orada pasifi kast etmişler ve artık oradaki yazılı yaratıkların mr sini azaltmıcak. Yanılmıyorsam crowstorm zaten herhangi bir mr azaltması yapmıyordu
  • Yapay Zeka’dan İlgili Konular
    Pes 2013 dlc 6.00
    8 yıl önce açıldı
    Daha Fazla Göster
  • artık jungda bluedan direk rakibin redine geçme olayı kalktı gibi
  • meta değişiyor.
  • Vayne e dokunmamislar

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • zaten oyuncusu az olan champleri nerflemeyi ne severler
  • O değilde adamlar sanki yemin etmişler botline golemleri almasın diye ilk 1.55 yaptılar kurtarmadı şimdi 2.05 yapıyorlar.Elisi ezmişler ryze base movement artıysa iyi olmuştur eğer ultiyle birlikte ms alıyorsa :( oyunun itemlerini yine değiştirmişler bakalım yeni op şampiyonlar kimler olucak direk 6300 ip yapın alın elo kasın millet yerleşmeden
  • NDS kullanıcısına yanıt
    Pek degisiklik yok. Bence casting veya CD koysalar daha iyi olurdu. Bu yaptiklari gercekten sacmalik.,,

    Edit:
    Counter Jungle a Counter yapmislar :D
    < Bu mesaj bir yönetici tarafından değiştirilmiştir >
  • oyun tekdüze hale geliyor. teleportla kule alma taktiği kaldırılmış,trick2g'nin nunuyla adamın buffını çalıp 2 lvl olduktan sonra W basıp kaçması kaldırılmış. allah sonumuzu hayretsin.
  • Elise o kadar nerf u hak etmedi

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Oyun giderek "sadece farm yap mid game sonrasinda TF larla kazan" halini aliyor.
  • Kedicik daha ameliyatta anlasılan, kaş yapayım derken göz çıkarmazlar inşallah.
  • Legion'a nolmuş
  • eliseye damage ve cd nerfi gelmedikce pek sıkıntı yok
  • jungle her seferinde neden böyle eliyorlar anlamış değilim artık yeni meta olarak jungle yukarıda sup gibi davranacak buffları alıp 1er kere gang gidip top lane de kamp kurma devrini başlatıyorlar
  • 
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