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egmtncakgn@gmail.com
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< Bu ileti mobil sürüm kullanılarak atıldı > |
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İmza
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< Bu mesaj bu kişi tarafından değiştirildi Progressive288 -- 16 Temmuz 2018; 12:6:10 > |
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ROCK
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egmtncakgn@gmail.com
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< Bu mesaj bu kişi tarafından değiştirildi Progressive288 -- 16 Temmuz 2018; 17:10:57 > |
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ROCK
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< Bu mesaj bu kişi tarafından değiştirildi egmtncakgn -- 16 Temmuz 2018; 17:29:4 > |
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egmtncakgn@gmail.com
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< Bu ileti mobil sürüm kullanılarak atıldı > |
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< Bu mesaj bu kişi tarafından değiştirildi Progressive288 -- 17 Temmuz 2018; 13:35:8 > |
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ROCK
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merhabalar bendede ses sorunu var.effect leri calmaya calıstıgımda ugultu sesi gelıyor arkaplanda ruzgar sesi ve dier efektler duyuluyor.audio source olarak 1-fly camera digeride benım audıomamagerde var gozukuyor.Fakat gaia nın ruzgar sesi yagmur vs sesini veren audiosource ve malbers anımatıon nun audiosource ni bulamadım arka pland a atın kısnemesı duyuluyor.onları durdurbılsem calısacak benım efektler sanırım. script using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.UI; using UnityEngine.Audio; using UnityEngine.UIElements; public class Audio_player1 : MonoBehaviour {
public GameObject Player; public GameObject Rabbit; public GameObject Dear; public GameObject Bear; public GameObject Boar; public GameObject Wolf; public GameObject Duck; public GameObject Ibex; public GameObject Orc_Ursag; public AudioSource AudioSource; [SerializeField] private AudioClip firstAudioClip; [SerializeField] private AudioClip secondAudioClip; [SerializeField] private AudioClip thirdAudioClip; [SerializeField] private AudioClip forthAudioClip; [SerializeField] private AudioClip fifthAudioClip; [SerializeField] private AudioClip sixthAudioClip; [SerializeField] private AudioClip seventhAudioClip; [SerializeField] private AudioClip eighthAudioClip; [SerializeField] private AudioClip ninethAudioClip; [SerializeField] private AudioClip tenthAudioClip; [SerializeField] private AudioClip eleventhAudioClip; [SerializeField] private AudioClip twelwethAudioClip; [SerializeField] private AudioClip thireenthAudioClip; [SerializeField] public AudioSource audioSource; [SerializeField] AudioListener audioListener; public AudioClip[] clips; [SerializeField] public AudioSource FlyCam; void Start() { //audioSource = this.GetComponent<AudioSource>(); //GetComponent<AudioSource>().Stop(); GetComponent<AudioSource>(); audioSource.volume = 0.45f; AudioSource.loop = true; } void Update() { if (AttackRange1.audi == 1) {
FlyCam.Stop(); audioSource = GetComponent<AudioSource>(); audioSource.clip = firstAudioClip; audioSource.Play(); } if (AttackRange1.audi == 2) { audioSource = GetComponent<AudioSource>(); audioSource.clip = secondAudioClip; } if (Attack_dear.dr == 1) { audioSource = GetComponent<AudioSource>(); audioSource.clip = thirdAudioClip; } if (Attack_dear.dr == 2) { audioSource = GetComponent<AudioSource>(); audioSource.clip = forthAudioClip; } if (Attack_boar.br == 1) { audioSource = GetComponent<AudioSource>(); audioSource.clip = fifthAudioClip; } if (Attack_boar.br == 2) { audioSource = GetComponent<AudioSource>(); audioSource.clip = sixthAudioClip; } if (Attack_wolf.vlf == 1) { audioSource = GetComponent<AudioSource>(); audioSource.clip = seventhAudioClip; } if (Attack_wolf.vlf == 2) { audioSource = GetComponent<AudioSource>(); audioSource.clip = eighthAudioClip; } if (Rabbit_attack.rbt == 1) { audioSource = GetComponent<AudioSource>(); audioSource.clip = ninethAudioClip; } if (Attack_duck.dck == 1) { //AudioSource.clip = tenthAudioClip; //audioSource.Play(); audioSource = GetComponent<AudioSource>(); audioSource.clip = tenthAudioClip; } if (Attack_duck.dck == 2) { audioSource = GetComponent<AudioSource>(); audioSource.clip = eleventhAudioClip; } if (Atack_Orc.dr == 1) { audioSource = GetComponent<AudioSource>(); audioSource.clip = twelwethAudioClip; } if (Atack_Orc.dr == 2) { audioSource = GetComponent<AudioSource>(); audioSource.clip = thireenthAudioClip; } audioSource = GetComponent<AudioSource>(); audioSource.Play(); //audioSource.PlayOneShot(audioSource.clip); //audioSource.PlayOneShot(audioSource.clip, Vector3.one); if (audioSource.isPlaying) { Debug.Log("Audio is playing"); } //if (((Player.activeInHierarchy) && (Healt_player1.pq == 0)) || ((Bear.activeInHierarchy) && (AttackRange1.ar == 0)) || ((Dear.activeInHierarchy) && (Attack_dear.ar == 0)) || ((Boar.activeInHierarchy) && (Attack_boar.ar == 0)) //|| ((Wolf.activeInHierarchy) && (Attack_wolf.ar == 0)) || ((Rabbit.activeInHierarchy) && (Rabbit_attack.ar == 0)) || ((Ibex.activeInHierarchy) && (Ibex_attack.ar == 0)) || ((Duck.activeInHierarchy) && (Attack_duck.ar == 0)) || ((Orc_Ursag.activeInHierarchy) && (Atack_Orc.ar == 0))) //{ //audioSource.Stop(); //audioSource.enabled = false; //} } } play edildiginde Debug.Log("Audio is playing");i goruyorum,audio source de clıp degisiyor,volume calısıyor,loop tıkl ıoluyor gelgelelim ugultu ve arkaplan seslerını duyuyorum sadece playı sonlandırırken play e bastıgımda effeckt gelıyor.cıkamadım ıcınden.yardım lutfen. tsklr sımdıden slmr |
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tekrar merhabascript i revize ettim.Fakat degişen birsey olmadı.İsin garibi inpector penceresinde AudioSource nun logaritmicRollof una tıkladıgımda gayet guzel calısıyor.anlayamadım.Birde void Start() ı void Aweke() olarak degiştirip deneyecegim.Yardımlarınıza sımdıden tesekkurler. slmr using UnityEngine; public class Audio_player1 : MonoBehaviour {
public GameObject Player; public GameObject Rabbit; public GameObject Dear; public GameObject Bear; public GameObject Boar; public GameObject Wolf; public GameObject Duck; public GameObject Ibex; public GameObject Orc_Ursag; [SerializeField] public AudioSource AudioSource; [SerializeField] private AudioClip firstAudioClip; [SerializeField] private AudioClip secondAudioClip; [SerializeField] private AudioClip thirdAudioClip; [SerializeField] private AudioClip forthAudioClip; [SerializeField] private AudioClip fifthAudioClip; [SerializeField] private AudioClip sixthAudioClip; [SerializeField] private AudioClip seventhAudioClip; [SerializeField] private AudioClip eighthAudioClip; [SerializeField] private AudioClip ninethAudioClip; [SerializeField] private AudioClip tenthAudioClip; [SerializeField] private AudioClip eleventhAudioClip; [SerializeField] private AudioClip twelwethAudioClip; [SerializeField] private AudioClip thireenthAudioClip;
void Start() { //audioSource = this.GetComponent<AudioSource>(); //GetComponent<AudioSource>().Stop(); //GetComponent<AudioSource>(); //audioSource.volume = 0.45f; //AudioSource.loop = true; } void Update() { if (AttackRange1.audi == 1) { AudioSource.clip = firstAudioClip; } if (AttackRange1.audi == 2) { AudioSource.clip = secondAudioClip; } if (Attack_dear.dr == 1) { AudioSource.clip = thirdAudioClip; } if (Attack_dear.dr == 2) { AudioSource.clip = forthAudioClip; } if (Attack_boar.br == 1) { AudioSource.clip = fifthAudioClip; } if (Attack_boar.br == 2) { AudioSource.clip = sixthAudioClip; } if (Attack_wolf.vlf == 1) { AudioSource.clip = seventhAudioClip; } if (Attack_wolf.vlf == 2) { AudioSource.clip = eighthAudioClip; } if (Rabbit_attack.rbt == 1) { AudioSource.clip = ninethAudioClip; } if (Attack_duck.dck == 1) { AudioSource.clip = tenthAudioClip; } if (Attack_duck.dck == 2) { //audioSource = GetComponent<AudioSource>(); AudioSource.clip = eleventhAudioClip; } if (Atack_Orc.dr == 1) { //audioSource = GetComponent<AudioSource>(); AudioSource.clip = twelwethAudioClip; } if (Atack_Orc.dr == 2) { //audioSource = GetComponent<AudioSource>(); AudioSource.clip = thireenthAudioClip; } GetComponent<AudioSource>(); AudioSource.volume = 0.45f; AudioSource.loop = true; AudioSource.Play(); //AudioSource.PlayOneShot(audioSource.clip); // if (AudioSource.isPlaying) { Debug.Log("Audio is playing"); } // oyuncular oldugunde efect kesıliyor sorungıderilenekadar bu bolumu ıptal ettım //if (((Player.activeInHierarchy) && (Healt_player1.pq == 0)) || ((Bear.activeInHierarchy) && (AttackRange1.ar == 0)) || ((Dear.activeInHierarchy) && (Attack_dear.ar == 0)) || ((Boar.activeInHierarchy) && (Attack_boar.ar == 0)) //|| ((Wolf.activeInHierarchy) && (Attack_wolf.ar == 0)) || ((Rabbit.activeInHierarchy) && (Rabbit_attack.ar == 0)) || ((Ibex.activeInHierarchy) && (Ibex_attack.ar == 0)) || ((Duck.activeInHierarchy) && (Attack_duck.ar == 0)) || ((Orc_Ursag.activeInHierarchy) && (Atack_Orc.ar == 0))) //{ //audioSource.Stop(); //audioSource.enabled = false; //} } } |
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