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The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri (8. sayfa)
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Peyton Varney - Environment Texture Artist
The Last of Us: Part 2 Flooded City Boat Explore
The following is a collection of images of my work from The Last of Us: Part 2. This is an area that my modeler, Nestor Carpintero and I completed for the October 2019 story trailer and later completed for GM. The original beta pass was completed by Jonathon Ruland and Liz Reddington. The work I did consisted of texturing, creating shaders, blend work, uv’ing, as well as additional modeling and set dressing help. The project as a whole was a team effort that involved additional sharing of props and materials that were made by many artists on the team.
Environment Artist: Nestor Carpintero & Jonathon Ruland
Texture artist: Peyton Varney & Liz Reddington
Lighting artist: Scott Greenway & Bethany Lo
Effects: Elaine Kubik & Taylor Duval
Design: Arnaldo Licea
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Peyton Varney - Environment Texture Artist
The Last of Us: Part 2 Flooded City Sinkhole
The following is a collection of images of my work from The Last of Us: Part 2. I was the texture artist for this section in Flooded City alongside my modeler, Nestor Carpintero. The work I did consisted of texturing, creating shaders, blend work, uv’ing, as well as additional modeling and set dressing help. We took this level from early blockout stage all the way to completion. The project as a whole was a team effort that involved additional sharing of props and materials that were made by many artists on the team.
Environment Artist: Nestor Carpintero
Texture artist: Peyton Varney
Lighting artist: Scott Greenway & Antoine Deschamps
Vehicles: Matthew Johns
Effects: Elaine Kubik & Taylor Duval
Design: Arnaldo Licea
Ferris Wheel Wide: Mauricio Sotolongo
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Peyton Varney - Environment Texture Artist
The Last of Us: Part 2 Flooded City Convention Approach
The following is a collection of images of my work from The Last of Us: Part 2. I was the texture artist for this section in Flooded City alongside my modeler, Nestor Carpintero. The work I did consisted of texturing, creating shaders, blend work, uv’ing, as well as additional modeling and set dressing help. We took this level from early blockout stage all the way to completion. The project as a whole was a team effort that involved additional sharing of props and materials that were made by many artists on the team.
Environment Artist: Nestor Carpintero
Texture artist: Peyton Varney
Lighting artist: Scott Greenway & Antoine Deschamps
Effects: Elaine Kubik
Design: Arnaldo Licea
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Peyton Varney - Environment Texture Artist
The Last of Us: Part 2 Flooded City Tunnel
The following is a collection of images of my work from The Last of Us: Part 2. I was the texture artist for this section in Flooded City alongside my modeler, Nestor Carpintero. The work I did consisted of texturing, creating shaders, blend work, uv’ing, as well as additional modeling and set dressing help. We took this level from early blockout stage all the way to completion. The project as a whole was a team effort that involved additional sharing of props and materials that were made by many artists on the team.
Environment Artist: Nestor Carpintero
Texture artist: Peyton Varney
Lighting artist: Scott Greenway & Antoine Deschamps
Effects: Elaine Kubik
Design: Arnaldo Licea
Concept: Robby Johnson
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Peyton Varney - Environment Texture Artist
The Last of Us: Part 2 Flooded City Lower Rapids
The following is a collection of images of my work from The Last of Us: Part 2. I was the texture artist for this section in Flooded City alongside my modeler, Nestor Carpintero. The work I did consisted of texturing, creating shaders, blend work, uv’ing, as well as additional modeling and set dressing help. We took this level from early blockout stage all the way to completion. The project as a whole was a team effort that involved additional sharing of props and materials that were made by many artists on the team.
Environment Artist: Nestor Carpintero
Texture artist: Peyton Varney
Lighting artist: Scott Greenway & Antoine Deschamps
Vehicles: Matthew Johns
Effects: Elaine Kubik & Taylor Duval
Design: Arnaldo Licea
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Peyton Varney - Environment Texture Artist
The Last of Us: Part 2 Flooded City Hotel Interior
The following is a collection of images of my work from The Last of Us: Part 2. I was the texture artist for this section in Flooded City alongside my modeler, Nestor Carpintero. The work I did consisted of texturing, creating shaders, blend work, uv’ing, as well as additional modeling and set dressing help. We took this level from early blockout stage all the way to completion. The project as a whole was a team effort that involved additional sharing of props and materials that were made by many artists on the team.
Environment Artist: Nestor Carpintero
Texture artist: Peyton Varney
Lighting artist: Scott Greenway & Antoine Deschamps
Effects: Elaine Kubik & Taylor Duval
Design: Arnaldo Licea
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Peyton Varney - Environment Texture Artist
The Last of Us: Part 2 Flooded City Convention Center
The following is a collection of images of my work from The Last of Us: Part 2. I was the texture artist for this section in Flooded City alongside my modeler, Nestor Carpintero. The work I did consisted of texturing, creating shaders, blend work, uv’ing, as well as additional modeling and set dressing help. We took this level from early blockout stage all the way to completion. The project as a whole was a team effort that involved additional sharing of props and materials that were made by many artists on the team.
Environment Artist: Nestor Carpintero
Texture artist: Peyton Varney
Lighting artist: Scott Greenway & Antoine Deschamps
Effects: Elaine Kubik
Design: Arnaldo Licea
Concept: Eytan Zana
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Adam Littledale - Artist At Naughty Dog
The Last Of Us: Part 2 Bike Workshop
This is one of the interiors in the "Rescue Jesse" level I worked on with Malcolm Hee and Bethany Lo, a small bicycle shop with a workbench that allows you to craft and upgrade weapons. Smaller spaces in the game, like this one, allow me to really focus on all the little details that help give a feeling of a real world experience. I also enjoyed working on the bike shop because I love bikes -- I even included my own as reference!
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Adam Littledale Artist At Naughty Dog
The Last Of Us: Part 2 Alley
This is a small puzzle section from the "Rescue Jesse" level I worked on with Malcolm Hee and Bethany Lo. Throughout the Last Of Us: Part 2 there is a feeling of the outside world creeping into building interiors. I love how this area allows for a sense of nature and exploration within a city space.
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Adam Littledale - Artist At Naughty Dog
The Last Of Us: Part 2 Flooded Mall
Here are some shots from the "Flooded City Mall" level I worked on alongside Andrew Watkins, Joakim Stigsson, and Scott Greenway. One of the most challenging and rewarding aspects of this level was figuring out the construction of the collapsed ceiling that allows the space to flood and be consumed with vegetation - a totally shifted perspective of everyday spaces.
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Adam Littledale - Artist At Naughty Dog
The Last Of Us: Part 2 Streets
These are some shots from the "Rescue Jesse" level I worked on, which includes overgrown Seattle streets and abandoned storefronts. Working on the variety of different interiors in this level was a highlight for me. Collaborators include Malcolm Hee, Bethany Lo, Matthew Trevelyan Johns, Maksim Golosiy and Zak Oliver.
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