Şimdi Ara

The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri

Daha Fazla
Bu Konudaki Kullanıcılar: Daha Az
3 Misafir - 3 Masaüstü
5 sn
380
Cevap
6
Favori
3.133
Tıklama
Daha Fazla
İstatistik
  • Konu İstatistikleri
  • Son Yorum 9 ay
  • Cevaplayan Üyeler 6
  • Konu Sahibinin Yazdıkları 373
  • Ortalama Mesaj Aralığı 2 saat 29 dakika
  • Son 1 Saatteki Mesajlar 3
  • Haberdar Edildiklerim (Alıntılar) 1
  • Favoriye Eklediklerim 6
  • Konuya En Çok Yazanlar
  • Raising Kratos (373 mesaj) Source (3 mesaj) Press a Key (1 mesaj) Anaoglu (1 mesaj) uAhmetcanX (1 mesaj)
  • Konuya Yazanların Platform Dağılımı
  • Masaüstü (376 mesaj) Mobil (1 mesaj) Uygulama (3 mesaj)
  • @
4 oy
Öne Çıkar
Tüm Forumlar >> Oyun >> PlayStation >> Playstation Genel Bölümü >> The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri
Sayfaya Git:
Sayfa:
Giriş
Mesaj
  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Brent Griffith - Environment Artist

    MED Ascent Data Center

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Bethany Lo
    Naughty Dog works as a team, so other assets and work done by multiple people.




    MED Ascent Start

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Bethany Lo
    Naughty Dog works as a team, so other assets and work done by multiple people.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Brent Griffith - Environment Artist

    MED Crossroads End

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Bethany Lo
    Naughty Dog works as a team, so other assets and work done by multiple people.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Brent Griffith - Environment Artist

    MED Crossroads Stores

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Bethany Lo
    Naughty Dog works as a team, so other assets and work done by multiple people.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Brent Griffith - Environment Artist

    MED Crossroads Street

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Bethany Lo
    Naughty Dog works as a team, so other assets and work done by multiple people.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Brent Griffith - Environment Artist

    Ellie Flashback Patrol End

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Joey Lenz
    Naughty Dog works as a team, so other assets and work done by multiple people.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Brent Griffith - Environment Artist

    Ellie Flashback Patrol Lobby

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Joey Lenz
    Naughty Dog works as a team, so other assets and work done by multiple people.




    Ellie Flashback Patrol Rooms

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Joey Lenz
    Naughty Dog works as a team, so other assets and work done by multiple people.





    < Bu mesaj bu kişi tarafından değiştirildi Raising Kratos -- 4 Temmuz 2020; 19:24:16 >
    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Brent Griffith - Environment Artist

    Ellie Flashback Patrol Creek

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Joey Lenz
    Naughty Dog works as a team, so other assets and work done by multiple people.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Brent Griffith - Environment Artist

    Ellie Flashback Patrol Ride

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Joey Lenz
    Naughty Dog works as a team, so other assets and work done by multiple people.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Brent Griffith - Environment Artist

    Ellie Flashback Patrol Ski Lodge

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Joey Lenz
    Naughty Dog works as a team, so other assets and work done by multiple people.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Brent Griffith - Environment Artist

    Ellie Flashback Patrol Sniper Ridge

    I was primary Texture and Shader Artist.
    Model and Layout Artist: David Budlong
    Lighting Artist: Joey Lenz
    Naughty Dog works as a team, so other assets and work done by multiple people.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Damien Evans - Senior Environment Artist

    Last of Us 2- Sewers

    Here is the sewers that I worked on. I had the privilege of working with an extremely talented group of people on this game. Gavin Grigsby and Scott Greenway was our lighter and Javier Perez and Marty Pietras helped with the material side of things. Thanks to everyone that helped in anyway shape or form. This was an effort that could not have been accomplished by just one person.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Tiffany Chu - Environment Artist | Naughty Dog

    The Last of Us Part II: Santa Barbara Upper

    I assisted with texture and foliage placement polish on the areas before and after the Santa Barbara Mansion where the player encounters some infected.
    Heavy lifting by main level artists: Katelyn Johnson, Sam Bean.
    Lighting: Boon Cotter, Design: Emilia Schatz
    Assets support by the ND Outsourcing team

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Tiffany Chu - Environment Artist | Naughty Dog

    The Last of Us Part II: Santa Barbara Mansion

    I assisted with texture polish on assets in the interior of the Santa Barbara Mansion where the player encounters some infected.
    Heavy lifting by main level artists: Katelyn Johnson, Sam Bean.
    Lighting: Boon Cotter, Design: Emilia Schatz
    Assets support by the ND Outsourcing team

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Tiffany Chu - Environment Artist | Naughty Dog

    The Last of Us Part II: Watchtower Escape


    The exit area to Watchtower's Channel 13 TV Station where the player flees underground through a collapsed parking structure.
    ------
    I owned this level along with Josh Corbin.
    Responsible for: texturing, set dressing and some modeling.
    Lighting: Antoine Deschamps
    Design: Emilia Schatz and Arnaldo Licea

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Tiffany Chu - Environment Artist | Naughty Dog

    The Last of Us Part II: Leah's Tower

    The midsection of Watchtower where the player discovers Leah inside the Channel 13 tower offices.
    I owned this level along with Josh Corbin.
    Responsible for: texturing, set dressing and some modeling.
    Lighting: Antoine Deschamps
    Design: Emilia Schatz
    Additional support by Sharon Bednarek and the ND OS team.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Tiffany Chu - Environment Artist | Naughty Dog

    The Last of Us Part II: TV Station

    The rest of the playable space inside the Channel 13 TV Station.
    --------
    I owned this level along with Josh Corbin
    Responsible for: texturing, set dressing, asset integration and additional modeling
    Lighting: Antoine Deschamps
    Design: Emilia Schatz
    Additional support by Sharon Bednarek and the ND OS team.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Tiffany Chu - Environment Artist | Naughty Dog

    The Last of Us Part II: Newsroom

    The main combat space inside Channel 13's newsroom.
    -----
    I owned this level along with Josh Corbin.
    Responsible for texturing, set dressing, asset integration and additional modeling
    Early look development by modeler Andres Rodriguez and texture artist Chad Russ.
    Lighting: Antoine Deschamps
    Design: Emilia Schatz
    Additional support by Sharon Bednarek and the ND OS team.

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Tiffany Chu - Environment Artist | Naughty Dog

    The Last of Us Part II: Watchtower Approach

    The exterior approach towards the Seattle Channel 13 TV Station in the Watchtower section.
    ------
    I owned this level along with Josh Corbin
    Responsible for: texturing, set dressing and some modeling.
    Lighting: Antoine Deschamps
    Design: Emilia Schatz
    BG Vehicle artist: Matthew Johns
    Additional support by Sharon Bednarek and the ND OS team

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Tiffany Chu - Environment Artist | Naughty Dog

    The Last of Us Part II: Arcade Bloater

    The combat space where the player encounters a Bloater and other infected while exploring the interior of Seattle's flooded arcade.
    --------
    I owned the texturing, infected set dressing, asset integration and modeling polish on this area.
    Much thanks to FG artists: Neilan Naicker (teamwork makes the cabinets-n-cart dream work) and the ND Outsourcing team
    Additional modeling support by: Sam Bean, Josh Corbin
    Additional texturing support: Katelyn Johnson
    Lighting: Scott Greenway,
    VFX: Elaine Kubik
    Design: Arnaldo Licea

    |
    |




  • Yarbay
    10701 Mesaj
    Konu Sahibine Özel
    Tiffany Chu - Environment Artist | Naughty Dog

    The Last of Us Part II: Flooded Arcade

    A flooded arcade the player encounters while exploring Seattle that contains some surprises.
    --------
    I owned the texturing, set dressing, asset integration and modeling polish on this area.
    Additional modeling support by: Sam Bean, Josh Corbin
    Additional texturing support: Katelyn Johnson
    Much thanks to FG artists: Neilan Naicker and Doug Schieber, and the ND Outsourcing team
    Lighting: Scott Greenway
    VFX: Elaine Kubik
    Design: Arnaldo Licea

    |
    |




Sayfaya Git:
Sayfa:
Reklamlar
Instagram takipçi satın al
vp satın al;valorant vp satın al;Valorant VP Fiyat
Radyo Dinle
Ko Cuce
Bu sayfanın
Mobil sürümü
Mini Sürümü

BR4
1,328
1.2.165

Reklamlar
- x
Bildirim
mesajınız kopyalandı (ctrl+v) yapıştırmak istediğiniz yere yapıştırabilirsiniz.