Şimdi Ara

Master Yi Rework

Daha Fazla
Bu Konudaki Kullanıcılar: Daha Az
2 Misafir - 2 Masaüstü
5 sn
18
Cevap
0
Favori
1.190
Tıklama
Daha Fazla
İstatistik
  • Konu İstatistikleri Yükleniyor
0 oy
Öne Çıkar
Sayfa: 1
Giriş
Mesaj
  • Turns out Master Yi is the going to be the
    next champion to receive both a visual
    upgrade and a kit rework!
    Continue reading for more details!
    Here is Morello with the scoop :
    "Master Yi's slated for a visual upgrade
    and kit rework in a coming patch. In
    addition to a new model, more polished
    animations and expanded voice over,
    each of Yi's abilities are getting updates
    to address issues with his popular AP and
    AD builds. His kit should still feel
    familiar to both AP and AD enthusiasts,
    and we're hoping to retain most of the
    fun aspects of both playstyles.
    We had three basic goals with the Master
    Yi updates:
    Polish up Master Yi's art
    and aesthetics so they hit
    the same level of polish as
    new champions
    Merge the most enjoyable
    aspects of AP and AD Yi
    into a single cohesive
    playstyle
    Place more emphasis on
    mastering Yi's abilities so
    he's less frustrating in
    lower level play and scales
    better with player skill
    Why'd Master Yi get a new look?
    Master Yi was one of the first League of
    Legends champions ever created. Back
    then the game had a less established
    artistic identity. We've learned a lot over
    the years, but we also thought it was
    important to preserve his core look and
    feel as a part of LoL history. The
    differences are subtle, but when you
    check out the new Yi you'll notice his
    proportions are more in line with his
    fellow champs, his animations are more
    polished and he has some sweet new
    acrobatic moves on Alpha Strike, Double
    Strike and Highlander.
    Why does Yi need a design update?
    Most of AD Yi's power comes from his
    basic attack combined with the steroid
    effects on Wuju Style, Highlander and
    Double Strike. Without AP, there's almost
    no incentive to master your active skills
    – Meditate's not a very effective
    disengage and Alpha Strike can actually
    make you lose DPS since you could be
    attacking during the cast animation. By
    contrast, AP Yi requires careful
    management of Alpha Strike, Meditate
    and Wuju Style to maximize damage and
    survivability, but doesn't do a whole lot
    with his basic attack until he gets Lich
    Bane.
    While both these playstyles are
    interesting in their own right, they don't
    necessarily have to be mutually
    exclusive, and there's probably a unified
    design that offers the best of both.
    Moreover, while AP Yi's a rather
    compelling late game fighter, he's
    extremely frustrating to face in lane, so
    scaling back Alpha Strike and Meditate
    was a necessary part of the update.
    What's happening to AP Yi?
    While straight AP probably won't remain
    a prominent build, AP Yi players will find
    many of the familiar elements of their
    playstyle intact. While Alpha Strike and
    Meditate are scaled back so they're less
    overwhelming in lane, carefully managing
    your active abilities will play an
    important role in staying alive and
    maximizing your DPS. You'll also have
    the added power of AD Yi's basic attack
    to make up for your less devastating
    Alpha Strikes.
    How's the new Master Yi play?
    We imagine the updated Master Yi will
    work well in both mid lane and the
    jungle. We definitely want to skew his
    itemization away from the typical tank-
    heavy fighter builds. The updated kit
    rewards glass cannon DPS builds that
    rely on disengaging with Alpha Strike and
    Meditate to stay alive. Most of his power
    still comes though items rather than
    natural scaling through levels. Overall,
    Master Yi players should have more
    strategic options, and more incentive to
    master his full kit to fight effectively."
    Here is Xypherous chatting about the finer
    points of Master Yi's reworked kit.
    "I can answer a couple things about the
    kit in the... 15 or so minutes I have here
    - sorry there isn't much. Solcrushed, who
    is handling a lot of the tight-end balance
    will be around in the afternoon, I think.
    Quote:
    Playstyle and Kit
    Overall, none of his targetting paradigms
    have changed - nor have any of the
    abilities changed in their use case.
    The majority of this was scaling, timing,
    cleanup and a couple minor retouches.
    Quote:
    Alpha Strike
    For example, Alpha Strike now scales off
    total Attack Damage, deals physical
    damage and has some light interactions
    with critical strike and attack speed.
    Hitting an enemy will reduce the
    cooldown of Alpha Strike - while critical
    strike will add mini-crits to the skill
    based on your critical strike chance and
    damage.
    Alpha Strike will have fixed travel time
    between bounces - so an Alpha Strike on
    4 targets will give you a consistent time
    of untargetability, rather than being
    proximity based. This also means that
    your opponents will have a better sense
    of when you'll fade back in, so good luck
    on that.
    Alpha Strike has lost its AP ratio... for
    now. We're experimenting with some
    models here under-the-hood for a pure
    AP playstyle - unsure how it'll fully pan
    out.
    Alpha Strike now counts as movement
    for the purposes of items such as Statik
    Shiv.
    Quote:
    Meditate
    Meditate has changed from a flat
    armor / magic resistance boost to a %
    DR model as penetration was causing
    really weird damage potentials against
    what is supposed to be one of Yi's
    primary defense mechanisms.
    It also restores more health the lower
    health you have - meditating at lower
    health will provide a bigger damage
    buffer / health restore in general than
    meditating at high health.
    Quote:
    Wuju Style
    Wuju Style has been changed from a flat
    boost to a % boost in total attack
    damage. This smooths out his power
    curve a bit better based on how well he's
    doing throughout the game, rather than
    spiking early at around level 9 and then
    really needing to snowball off a couple
    kills to remain decent.
    Wuju's style's active now deals true
    damage based on a % of his total attack
    damage - Master Yi needs to be a threat,
    regardless of who he's attacking - but
    the damage difference between
    destroying squishy targets and piercing
    high armor targets was getting a bit
    absurd.
    In general, Wuju Style will add less attack
    damage early but more and more as he
    builds additional Attack Damage and
    ranking it. We've compensated some of
    this early damage loss with an increase
    in base statistics and survivability.
    Quote:
    Highlander
    One of the things we noticed from
    continuous playtests was that the more
    you made Yi focus on Alpha Strike and
    Highlander gameplay - the more of a
    restriction Highlander became.
    One of the primary skills a player needs
    to know while playing Yi is when to
    engage a fight - but seeing so many
    opportunities pass by because you were
    waiting for an apparently unrelated
    cooldown (Highlander) seemed counter-
    intuitive for the build.
    Highlander now has a passive/active
    component - the passive restoring basic
    cooldowns on kills and assists - while the
    active keeps the speed benefits that the
    original highlander had. Note, however,
    that Highlander will not reset itself
    passively or actively.
    Quote:
    Double Strike
    Double Strike was operating in a burst
    paradigm that seemed anti-thesis to the
    continuous threat pattern that we wanted
    to build up - Especially with Alpha Strike
    becoming a larger part of threat for AD -
    this spiked his assassin pattern to an
    unhealthy level.
    Double Strike has been retuned as a
    building-up paradigm. Every 4th attack,
    Master Yi's next attack will strike twice
    for 100% damage and 50% on the
    second hit - but he must use this
    additional double strike within the next
    couple of seconds - This also had some
    neat synergies with the retuned Alpha
    Strike and Wuju Style."







  • didnt read

    İyiydi yi neyini elliyolar ya bir ton champ varkene.
  • quote:

    Orijinalden alıntı: illfeelbot

    didnt read

    İyiydi yi neyini elliyolar ya bir ton champ varkene.

    Morello çaktırmadan AP Yi'yi oyundan siliyor, Ad Mid ve Jungle olacakmış Q full AD den alacak sanırım.

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Fotoğrafını koyabilir misin, lanet telefonda link bile kopyalanmıyor

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • ap yi çok saçma bir heroydu zaten . Ayrıca yi sadece ap viable'dı . Melee carryler içinde backdoor yapanların en iyisi fakat Tf larda en kötüsü idi . Bir tryndamere , aatrox olamaz yani . Bence iyi olur viable olur en azından .
  • BAŞKA HEROMU YOK RİOT
  • Bildigin bastan yapiyolar. Ufak tefek seyler degil. Sesi bile degiscek sanirsam. Skillerinin animasyonlarida degiscek. Skillerde degiscek. Buyuk ihtimalle metaya oturtmak icin rework etceklerdi ama el atmisken bastan yapalim dediler.

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Yapay Zeka’dan İlgili Konular
    Lee Sin Combo'ları
    12 yıl önce açıldı
    Daha Fazla Göster
  • Yi silinsin.
  • Zorlastirsalarda her oyun gormesek.

    < Bu ileti mobil sürüm kullanılarak atıldı >
  •  Master Yi Rework
  • Ap yi çok güçlüydü zaten iyi olmuş
  • quote:

    Orijinalden alıntı: Arda Ka

     Master Yi Rework

    Sağol bro

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • özet geçebilicek var mı

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • quote:

    Orijinalden alıntı: Ussaro

    özet geçebilicek var mı

    Master yi ye rework gelmis

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • quote:

    Orijinalden alıntı: xDragonero

    Turns out Master Yi is the going to be the
    next champion to receive both a visual
    upgrade and a kit rework!
    Continue reading for more details!
    Here is Morello with the scoop :
    "Master Yi's slated for a visual upgrade
    and kit rework in a coming patch. In
    addition to a new model, more polished
    animations and expanded voice over,
    each of Yi's abilities are getting updates
    to address issues with his popular AP and
    AD builds. His kit should still feel
    familiar to both AP and AD enthusiasts,
    and we're hoping to retain most of the
    fun aspects of both playstyles.
    We had three basic goals with the Master
    Yi updates:
    Polish up Master Yi's art
    and aesthetics so they hit
    the same level of polish as
    new champions
    Merge the most enjoyable
    aspects of AP and AD Yi
    into a single cohesive
    playstyle
    Place more emphasis on
    mastering Yi's abilities so
    he's less frustrating in
    lower level play and scales
    better with player skill
    Why'd Master Yi get a new look?
    Master Yi was one of the first League of
    Legends champions ever created. Back
    then the game had a less established
    artistic identity. We've learned a lot over
    the years, but we also thought it was
    important to preserve his core look and
    feel as a part of LoL history. The
    differences are subtle, but when you
    check out the new Yi you'll notice his
    proportions are more in line with his
    fellow champs, his animations are more
    polished and he has some sweet new
    acrobatic moves on Alpha Strike, Double
    Strike and Highlander.
    Why does Yi need a design update?
    Most of AD Yi's power comes from his
    basic attack combined with the steroid
    effects on Wuju Style, Highlander and
    Double Strike. Without AP, there's almost
    no incentive to master your active skills
    – Meditate's not a very effective
    disengage and Alpha Strike can actually
    make you lose DPS since you could be
    attacking during the cast animation. By
    contrast, AP Yi requires careful
    management of Alpha Strike, Meditate
    and Wuju Style to maximize damage and
    survivability, but doesn't do a whole lot
    with his basic attack until he gets Lich
    Bane.
    While both these playstyles are
    interesting in their own right, they don't
    necessarily have to be mutually
    exclusive, and there's probably a unified
    design that offers the best of both.
    Moreover, while AP Yi's a rather
    compelling late game fighter, he's
    extremely frustrating to face in lane, so
    scaling back Alpha Strike and Meditate
    was a necessary part of the update.
    What's happening to AP Yi?
    While straight AP probably won't remain
    a prominent build, AP Yi players will find
    many of the familiar elements of their
    playstyle intact. While Alpha Strike and
    Meditate are scaled back so they're less
    overwhelming in lane, carefully managing
    your active abilities will play an
    important role in staying alive and
    maximizing your DPS. You'll also have
    the added power of AD Yi's basic attack
    to make up for your less devastating
    Alpha Strikes.
    How's the new Master Yi play?
    We imagine the updated Master Yi will
    work well in both mid lane and the
    jungle. We definitely want to skew his
    itemization away from the typical tank-
    heavy fighter builds. The updated kit
    rewards glass cannon DPS builds that
    rely on disengaging with Alpha Strike and
    Meditate to stay alive. Most of his power
    still comes though items rather than
    natural scaling through levels. Overall,
    Master Yi players should have more
    strategic options, and more incentive to
    master his full kit to fight effectively."
    Here is Xypherous chatting about the finer
    points of Master Yi's reworked kit.
    "I can answer a couple things about the
    kit in the... 15 or so minutes I have here
    - sorry there isn't much. Solcrushed, who
    is handling a lot of the tight-end balance
    will be around in the afternoon, I think.
    Quote:
    Playstyle and Kit
    Overall, none of his targetting paradigms
    have changed - nor have any of the
    abilities changed in their use case.
    The majority of this was scaling, timing,
    cleanup and a couple minor retouches.
    Quote:
    Alpha Strike
    For example, Alpha Strike now scales off
    total Attack Damage, deals physical
    damage and has some light interactions
    with critical strike and attack speed.
    Hitting an enemy will reduce the
    cooldown of Alpha Strike - while critical
    strike will add mini-crits to the skill
    based on your critical strike chance and
    damage.
    Alpha Strike will have fixed travel time
    between bounces - so an Alpha Strike on
    4 targets will give you a consistent time
    of untargetability, rather than being
    proximity based. This also means that
    your opponents will have a better sense
    of when you'll fade back in, so good luck
    on that.
    Alpha Strike has lost its AP ratio... for
    now. We're experimenting with some
    models here under-the-hood for a pure
    AP playstyle - unsure how it'll fully pan
    out.
    Alpha Strike now counts as movement
    for the purposes of items such as Statik
    Shiv.
    Quote:
    Meditate
    Meditate has changed from a flat
    armor / magic resistance boost to a %
    DR model as penetration was causing
    really weird damage potentials against
    what is supposed to be one of Yi's
    primary defense mechanisms.
    It also restores more health the lower
    health you have - meditating at lower
    health will provide a bigger damage
    buffer / health restore in general than
    meditating at high health.
    Quote:
    Wuju Style
    Wuju Style has been changed from a flat
    boost to a % boost in total attack
    damage. This smooths out his power
    curve a bit better based on how well he's
    doing throughout the game, rather than
    spiking early at around level 9 and then
    really needing to snowball off a couple
    kills to remain decent.
    Wuju's style's active now deals true
    damage based on a % of his total attack
    damage - Master Yi needs to be a threat,
    regardless of who he's attacking - but
    the damage difference between
    destroying squishy targets and piercing
    high armor targets was getting a bit
    absurd.
    In general, Wuju Style will add less attack
    damage early but more and more as he
    builds additional Attack Damage and
    ranking it. We've compensated some of
    this early damage loss with an increase
    in base statistics and survivability.
    Quote:
    Highlander
    One of the things we noticed from
    continuous playtests was that the more
    you made Yi focus on Alpha Strike and
    Highlander gameplay - the more of a
    restriction Highlander became.
    One of the primary skills a player needs
    to know while playing Yi is when to
    engage a fight - but seeing so many
    opportunities pass by because you were
    waiting for an apparently unrelated
    cooldown (Highlander) seemed counter-
    intuitive for the build.
    Highlander now has a passive/active
    component - the passive restoring basic
    cooldowns on kills and assists - while the
    active keeps the speed benefits that the
    original highlander had. Note, however,
    that Highlander will not reset itself
    passively or actively.
    Quote:
    Double Strike
    Double Strike was operating in a burst
    paradigm that seemed anti-thesis to the
    continuous threat pattern that we wanted
    to build up - Especially with Alpha Strike
    becoming a larger part of threat for AD -
    this spiked his assassin pattern to an
    unhealthy level.
    Double Strike has been retuned as a
    building-up paradigm. Every 4th attack,
    Master Yi's next attack will strike twice
    for 100% damage and 50% on the
    second hit - but he must use this
    additional double strike within the next
    couple of seconds - This also had some
    neat synergies with the retuned Alpha
    Strike and Wuju Style."

    hiç bişey anlamadım.




  • yok olmamış.

    @Pead



    < Bu mesaj bu kişi tarafından değiştirildi Best Twisted Fate -- 19 Haziran 2013; 3:11:30 >
  • anlamayan varsa söyleyeyim yi bitmiş beyler ispanyadan haber geldi yi seneye fenerde
  • 
Sayfa: 1
- x
Bildirim
mesajınız kopyalandı (ctrl+v) yapıştırmak istediğiniz yere yapıştırabilirsiniz.