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                             Tick rate no longer matters for moving, shooting, or throwing.
 
Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.
 
As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way. https://www.youtube.com/watch?v=GqhhFl5zgA0Smoke Grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions. https://www.youtube.com/watch?v=_y9MpNcAitQCleaner, brighter, better. Maps in Counter-Strike 2 are receiving upgrades and overhauls which leverage all of the new Source 2 tools and rendering features. https://www.youtube.com/watch?v=ExZtISgOxEQ< Bu mesaj bu kişi tarafından değiştirildi Angry Toad -- 14 Eylül 2023; 15:57:55 >  | 
        
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