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Ati Radeon X1650 Series (512) Nasıl bir ekran kartıdır

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  • Kartım hakkında bilgi istiyorum, biraz cahilim bu konularda. Şimdiki kartım bu. iyimi vasatmı kötümü bi fikir verirseniz sevinirim.



  • Arkadaşım ilk önce model hakkında biraz daha bilgi verirsen yardımcı olmamız kolaylaşır.Eğer kart ddr 3 ise nispeten kullanılabilir.Bende ki kart ddr 3 ve açamadığım oyun hemen hemen yok.High değilde mediumda oynatıyor çoğu oyunu.İşlemcide önemli bir faktör tabi.Yani ddr 2 mi ddr 3 mü olduğunu yaz daha çok bilgi verebilirim.Eğer ddr 2 ise geçmiş olsun.



    < Bu mesaj bu kişi tarafından değiştirildi Sudafed -- 12 Aralık 2008; 16:03:47 >
  • x1650 serisi özellikleri şöyle arkadaşım.
    Ayrıca bunları bulmam 1 dk.mı almadı bilgin olsun.





    Radeon™ X1650 Graphics Technology - GPU Specifications

    Features

    * Dual-link DVI
    * Twelve pixel shader processors
    * Five vertex shader processors
    * 128-bit 4-channel DDR/DDR2/GDDR3 memory interface
    * Native PCI Express x16 bus interface
    * AGP 8x configurations also supported with AGP-PCI-E external bridge chip
    * Dynamic Voltage Control

    Ring Bus Memory Controller

    * 256-bit internal ring bus for memory reads
    * Programmable intelligent arbitration logic
    * Fully associative texture, color, and Z/stencil cache designs
    * Hierarchical Z-buffer with Early Z test
    * Lossless Z Compression (up to 48:1)
    * Fast Z-Buffer Clear
    * Z/stencil cache optimized for real-time shadow rendering

    Ultra-Threaded Shader Engine

    * Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
    * Full speed 128-bit floating point processing for all shader operations
    * Up to 128 simultaneous pixel threads
    * Dedicated branch execution units for high performance dynamic branching and flow control
    * Dedicated texture address units for improved efficiency
    * 3Dc+ texture compression
    o High quality 4:1 compression for normal maps and two-channel data formats
    o High quality 2:1 compression for luminance maps and single-channel data formats
    * Multiple Render Target (MRT) support
    * Render to vertex buffer support
    * Complete feature set also supported in OpenGL® 2.0

    Advanced Image Quality Features

    * 64-bit floating point HDR rendering supported throughout the pipeline
    o Includes support for blending and multi-sample anti-aliasing
    * 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
    o Includes support for blending and multi-sample anti-aliasing
    * 2x/4x/6x Anti-Aliasing modes
    o Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
    o New Adaptive Anti-Aliasing feature with Performance and Quality modes
    o Temporal Anti-Aliasing mode
    o Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
    * 2x/4x/8x/16x Anisotropic Filtering modes
    o Up to 128-tap texture filtering
    o Adaptive algorithm with Performance and Quality options
    * High resolution texture support (up to 4k x 4k)

    Avivo™ Video and Display Platform

    * High performance programmable video processor
    o Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
    o DXVA support
    o De-blocking and noise reduction filtering
    o Motion compensation, IDCT, DCT and color space conversion
    o Vector adaptive per-pixel de-interlacing
    o 3:2 pulldown (frame rate conversion)
    * Seamless integration of pixel shaders with video in real time
    * HDR tone mapping acceleration
    o Maps any input format to 10 bit per channel output
    * Flexible display support
    o DVI 1.0 compliant / HDMI interoperable and HDCP ready**
    o Dual integrated 10 bit per channel 400 MHz DACs
    o 16 bit per channel floating point HDR and 10 bit per channel DVI output
    o Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
    o Complete, independent color controls and video overlays for each display
    o High quality pre- and post-scaling engines, with underscan support for all outputs
    o Content-adaptive de-flicker filtering for interlaced displays
    o Xilleon™ TV encoder for high quality analog output
    o YPrPb component output for direct drive of HDTV displays
    o Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
    o Fast, glitch-free mode switching
    o VGA mode support on all outputs
    o Drive two displays simultaneously with independent resolutions and refresh rates
    * Compatible with ATI TV/Video encoder products, including Theater 550

    ** AMD’s ATI Radeon™ X and Radeon™ 9550 series of GPUs are capable of processing HDCP signals ("HDCP ready"), however not all ATI Radeon graphics cards are HDCP ready. Please check the applicable ATI Radeon graphics card specification to determine if a particular ATI Radeon graphics card is HDCP ready. Some third parties manufacture graphics cards containing ATI Radeon GPUs -- you can inquire of them which models, if any, are HDCP ready. In addition, playing HDCP content requires additional HDCP ready components, including but not limited to an HDCP ready monitor, disc drive, multimedia application and computer operating system.

    CrossFire™

    * Multi-GPU technology
    * Four modes of operation:
    o Alternate Frame Rendering (maximum performance)
    o Supertiling (optimal load-balancing)
    o Scissor (compatibility)
    o Super AA 8x/10x/12x/14x (maximum image quality)
    * Native CrossFire support simplifies setup by requiring no dedicated slave or master hardware
    * 24-bit CrossFire connection enables high resolutions and refresh rates
    * Supports the broadest range of platforms for both Intel and AMD

    Windows® Logo Program compliant

    ATI Catalyst™ Software Suite




  • günümüz oyunları için tam anlamıyla



    "ENKAZ"
  • quote:

    Orjinalden alıntı: K0rkunc

    günümüz oyunları için tam anlamıyla



    "ENKAZ"

    HANGİ OYUNLAR MESELA?
    SADECE CRYSİS İÇİN BAHSEDEYİM ORTA AYARDA RAHAT RAHAT YETİYOR. DİĞER OYUNLARI BİLEMEM.
  • 1650 dıye kart mı kaldı paşam onların devrı kapandı ayrıca crysısı o ekran kartı orta ayarda oynatmaz belkı çok duşuk çozunurlukte oynarsın medıumda
  • quote:

    Orjinalden alıntı: iktyas

    1650 dıye kart mı kaldı paşam onların devrı kapandı ayrıca crysısı o ekran kartı orta ayarda oynatmaz belkı çok duşuk çozunurlukte oynarsın medıumda

    EVET ORTA AYARDA VE ÇÖZÜNÜRLÜK 800X600 VEYA 1024X768 GİBİ. YÜKSEK ÇÖZÜNÜRLÜK İDDİASI ŞU ANA KADAR HİÇBİR YERE YAZMADIM.
    PİYASA DA X1650 PRO KART VAR. 60-70 YTL ARASI.
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