Şimdi Ara

The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri (16. sayfa)

Daha Fazla
Bu Konudaki Kullanıcılar: Daha Az
1 Misafir - 1 Masaüstü
5 sn
381
Cevap
6
Favori
5.231
Tıklama
Daha Fazla
İstatistik
  • Konu İstatistikleri Yükleniyor
4 oy
Öne Çıkar
Sayfa: önceki 1415161718
Sayfaya Git
Git
sonraki
Giriş
Mesaj
  • Isaac Yeram Kim - Concept Artist

    The Last of Us Part 2 - Eastbrook Library

    Eastbrook Elementary Library. It was really cool to see how close the whole combat sequence ended up being to the concept. Had lots of fun with the ivy on this one.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us Part 2 - Scar Haul

    The Seraphites moments were one of my favorites in the game to work on because they were so different than any other in the world. This was a concept done to explore a scene of them hauling some goods back to their fort. Special shoutout to the amazingly talented Richard Lyons and John Sweeney for being an awesome Scar characters for me to use in this shot XD

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • Arkadaşlar tema yapmak yada yüklemek istiyorum nereden indirebilirim ps4 de

    < Bu ileti DH mobil uygulamasından atıldı >
  • Isaac Yeram Kim - Concept Artist

    The Last of Us Part 2 - Eastbrook Elementary Courtyard

    Here’s a concept for the courtyard of Eastbrook Elementary. One of the first concepts I was tasked with was the elementary school level. I learned so much during this time, as I tried to catch up to the amazing works being done by the rest of the concept dream team that was assembled.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us Part 2 - Rescue Jesse Burnt House

    Concept done to explore how some of the burnt houses in the Rescue Jesse can look like

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • Isaac Yeram Kim - Concept Artist

    The Last of Us Part 2 - Seattle Hub

    Finally releasing some work for the game. It's awesome to see all the other work from the rest of the amazing team I had the pleasure to be a part of!

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us Part 2 - Scar Farm

    An image done to explore a section of the scar farm outside their wall. Shout out to John Sweeney for posing as all the scar models in this image

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • Antonin Kolman - Concept Artist

    The Last of Us: Part 2 - Boutique Motel Hallway

    Concept art for China Town location. Big help from my OPB mates Simeon Schaffner and Jad Saber.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri
  • Eytan Zana - Concept artist - Naughty Dog Inc.

    WLF Checkpoint

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    Overpass

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • Eytan Zana - Concept artist - Naughty Dog Inc.

    Seattle Arrival - Serevena Hotel

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    Seattle Arrival

    Time for some The Last Of Us Part II art! The release of this game also coincides with me being at Naughty Dog for 10 years!

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • Eytan Zana - Concept artist - Naughty Dog Inc.

    Seraphite Farm

    Here's a shot of the Scar's - I mean SERAPHITE's farm on the island. This ended up being one of the coolest locations in the game, in my opinion. I wish I could have done more concepts for this area, it was so fun!

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri
  • Ricky Ho - Concept Artist at Intrepid

    The Last of Us Part: II - Seattle Ruins

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us: Part II - Corpse Design

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us: Part II - Museum Entrance

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us: Part II - Stadium Classroom

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • Kristian Llana - Concept Artist

    The Last of Us: Part 2 - Flashback Abby

    This concept was done to establish the mood and feel for 'Flashback Abby' sequence four years back to the Firefly Hospital.This Hallway is what binds Ellie,Joel and Abby together.
    Flashback Ultimatum :

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us: Part 2 - Seattle Bus Cable Ivy

    After almost 4 years of working on The Last of Us Part 2 I can finally share some of my work ! First image of many to come throughout the following days. This concept was done early on in development.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • Kristian Llana - Concept Artist

    The Last of Us: Part 2 - Flashback Museum

    This concept was done for the ' Flashback Museum ' Sequence Where Ellie and Joel take a trip to the Natural History Museum for Ellie's 16th birthday.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us: Part 2 - Seattle Exploring

    Blue Sky Concept for the look of Downtown Seattle done early in development. What is now the segment of 'Seattle Day 1'. 
Entirely done in PS.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • Kristian Llana - Concept Artist

    The Last of Us: Part 2 - Triage

    Concept done very early on depicting a street triage that would be taking place nearby St.Mary's Hospital what is now segment of ' Seattle Day 2 - Infiltrating Hospital '
    All done in PS.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us: Part 2 - Swinging Spikes

    Early on in development, there were ideas about how Scars/Seraphites had planted different trap's throughout Seattle . This Concept besides an environment one, also shows the ideation for one of them. Can you notice it?

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • Kristian Llana - Concept Artist

    The Last of Us: Part 2 - Flashback Ultimatum

    'Flashback Ultimatum' Sequence - This concept was done to establish the feel and mood of this key story moment where Ellie confronts Joel about the truth of what happened in the Firefly Hospital in Salt Lake City.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us: Part 2 - Owen's Boat

    These concepts showed the Boat at different moments and moods, each depicting a story and feeling through Lighting and elements in the scene. Even though these are 'High Angle Shots' I still wanted them to have a strong impact !
    Also fun trivia These were the last concepts I did for TLOU2.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us: Part 2 - Capitol Hill

    This concept is depicting a WLF hostile Squad out of capitol Hill !

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    < Bu mesaj bu kişi tarafından değiştirildi A r c h A n g e L. -- 11 Temmuz 2020; 11:56:53 >




  • florent lebrun - Freelance Concept Artist

    The Last of Us: Part 2 Tv Station

    Early concept for the Tv Station approach

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us: Part 2 Seattle Approach

    Very early concept showing the approach to Seattle. One of the first concept I did when we started on the project at One Pixel Brush, fun times exploring ^^

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • florent lebrun - Freelance Concept Artist

    The Last of Us: Part 2 Sanctuary

    Early concept for the Sanctuary

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us: Part 2 Seattle

    Very early concepts for Seattle. It was fun to explore and come up with ideas for the city.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • florent lebrun - Freelance Concept Artist

    The Last of Us: Part 2 Jackson

    Really loved working on that part and trying to represent how people in Jackson live their day to day lives. It was amazing to see that in the game I need to go back to it

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • florent lebrun - Freelance Concept Artist

    The Last of Us: Part 2 Seattle Vista

    Again, an early concept for Seattle. We tried to imagine what the Seattle Space needle could look like if people decided to make it some sort of base.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us: Part 2 Stadium

    We tried to imagine some sort of market place outside the stadium where people lived in the remaining train tracks.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • florent lebrun - Freelance Concept Artist

    The Last of Us: Part 2 Flooded City


    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri



    The Last of Us: Part 2 Kids Library

    Teamed up with my friend Antoine Boutin to work on this area. We each worked on a different part of the room. Good times ^^

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • florent lebrun - Freelance Concept Artist

    The Last of Us: Part 2 Burned Storefronts

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us: Part 2 Seraphites Village

    I had the chance to work a bit on the Scar island settlement. I had so much fun working on this! That part looked fantastic in the game, really one of my favourite location

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • John Sweeney - Art Director at Naughty Dog

    The Last of Us Part 2 Teaser Trailer Key Frames 1

    Early on in production when working on our first teaser trailer, I had gotten the script from Neil and set out to get some reference shots of my Ellie model so i could extract her and composite her into concepts. What i realized when I got there is that her house and brothers room fit the setting almost perfectly! This prompted me to shoot the entire trailer as a series of live action key frames. this became a process that we used for all of our cinematic concepts throughout the project.

    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri


    The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri




  • 
Sayfa: önceki 1415161718
Sayfaya Git
Git
sonraki
- x
Bildirim
mesajınız kopyalandı (ctrl+v) yapıştırmak istediğiniz yere yapıştırabilirsiniz.