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Graphics Processing Unit: NVIDIA Quadro FX 3400 GPU (NV45GL), 350 MHz core clock frequency Interface Type PCI-Express x16 (via bridge) Memory 256MB high-speed DDR3-SDRAM, unified frame buffer, 450 MHz, 256 bit interface RAMDAC Dual 400 MHz integrated RAMDAC Connectors - two DVI-I connectors, DVI-SL and DVI-DL (single/dual-link TMDS, transmission minimized digital signal) Drivers/API Windows 2000, Windows XP (32-bit and 64-bit) Vista (32-bit and 64-bit) Linux (32-bit and 64-bit) OpenGL 2.0 compliant Complete DirectX support, including DirectX 9
General Features NVIDIA Quadro FX 3400 n Programmable vertex shaders n Procedural deformations n Programmable matrix palette skinning n Real-time hair and fur shading n Keyframe animation interpolation n Morphing n Fog effects: Radial, Elevation, Non-linear, Fresnel effects, water refraction n Programmable pixel shaders n Phong-style lighting for per-pixel accuracy n Dot3 bump mapping n Anisotropic lighting n Environmental bump mapping (EMBM) n Procedural textures n Per-pixel reflections
NVIDIA Quadro FX 3400 Workstation GPU n Full 128-bit floating-point precision pipeline n 12-bit subpixel precision n 8 pixels per clock rendering engine n Hardware accelerated antialiased points and lines n Hardware OpenGL overlay planes n Hardware accelerated two-sided lighting n Hardware accelerated clipping planes n 3rd-generation occlusion culling n 16 textures per pixel n OpenGL quad-buffered stereo (3-pin sync connector) n Hardware-Accelerated Pixel Read-Back
Scalable Link Interface (SLI�) Technology SLI allows dual GPUs (Graphics Processing Units) to significantly accelerate graphics performance. Professional users benefit by using SLI technology on twin graphics boards to span a hardware accelerated OpenGL windows across multiple displays, or to run a single application per GPU. SLI also offers dual GPU performance on a single display by utilizing the capabilities of two NVIDIA Quadro GPUs to drive it (SLI connector required). Next generation shading Architecture n Fully programmable GPU (OpenGL 1.5/DirectX 9.0c class) n Long fragment and vertex programs (up to 64k instructions) n Looping and subroutines (up to 256 loops per vertex program) n Dynamic flow control n Conditional execution n High-level shader languages n Optimized compiler for Cg and Microsoft HLSL n OpenGL 1.5 and DirectX 9 support n Open source compiler
High-level shader languages n Optimized compilers for Cg, OpenGL shading language, and Microsoft HLSL n OpenGL 1.5 and DirectX 9.0c support n Open source compiler
High-resolution antialiasing n Up to 16x full-scene antialiasing (FSAA) up to 2048x1536 per display n 12-bit subpixel sampling precision enhances AA quality n Rotated grid FSAA significantly increases colour accuracy and visual quality for edges, while maintaining performance3
Hardware-Accelerated Pixel Read-Back n Greater than 1.0GB/sec. pixel read-back performance delivers massive host throughput n More than 5x the performance of previous generation graphics systems.
PCI Express Support Designed specifically to take advantage of the next-generation PCI Express bus Architecture. This new bus doubles the bandwidth of AGP 8X delivering over 4 GB per second in both upstream and downstream data transfers.
Unified driver Architecture n Single driver supports all products OPERATING SYSTEMS n Windows� XP, Windows 2000 n Linux�Full OpenGL implementation, complete with NVIDIA and ARB extensions
nView Architecture n Advanced multi-display desktop and application management seamlessly integrated into Microsoft Windows. n Dual DVI output�drives two independent digital displays at 1600x1200 n Dual-link TMDS�drives up to two digital displays at 3840x2400 @24Hz simultaneously n 400 MHz DACs�two analog displays up to 2048x1536 @ 85Hz each n OpenGL stereo support for resolutions up to 3840x2400
Architecture n x16 PCI Express n 128-bit IEEE floating-point precision graphics pipeline n 128-bit colour n 32-bit floating point frame buffer n 12-bit subpixel precision n Up to 19.2 GB/sec memory bandwidth n Up to 16x FSAA n Unlimited programmability n 3D volumetric textures n Single-system powerwall
Application Performance (preliminary) Measured on CELSIUS M430, Pentium 4 3.4 GHz SPEC Viewperf 8.0.1 n Digital Content Creation Light-07 35.90 3dsmax 03 35.90 MAYA-01 54.02 n Visualization ensight-01 26.81 n Mechanical CAD CATIA-01 32.62 ProE-03 49.10 UGS-04 33.65 SW-01 26.97