Şimdi Ara

Professions Guidez

Daha Fazla
Bu Konudaki Kullanıcılar: Daha Az
2 Misafir (1 Mobil) - 1 Masaüstü1 Mobil
5 sn
9
Cevap
0
Favori
997
Tıklama
Daha Fazla
İstatistik
  • Konu İstatistikleri Yükleniyor
Öne Çıkar
0 oy
Sayfa: 1
Giriş
Mesaj
  • Herkeze merhaba demek istiyorum forumda anladığım kadarı ile meslek için bir guide yok bende araştırdım guzel bir guide buldum inş yardımı dokunur




    World of Warcraft 1-375 Engineering Guide



    Engineering 1 to 300 Guide

    Okay. I decided to pick up engineering, Here's the guide that I created last night, trying to spend the least amount of gold I could. I must admit that it's about 70 gold for EVERYthing, But in the end, you'll have like 20-25 gold in your pocket. This is the Quick and Dirty way. If you can't keep up with the bill, I suggest getting mining, as it alleviates nearly 90% of your costs when you just straight mine to 300.

    Before I start, you need to realize this is not a 1-70 leveling guide, it's just a guide that will help you get your engineering up quick, if you need a leveling guide, the best ones are: Joana's 1-70 Horde leveling Guide for horde, and Brian's 1-70 Alliance leveling guide for alliance.

    First is the shopping list of all items I used in my powerlevel. You WILL have leftovers on most things but I padded for the unlucky.


    Next is the List itself. What to skill up on until the level desired. For instance, 1-40 means stop doing it when you get your 40th profession point. Next, what typically you can do with the item. Then, AHed ingredients and finally the ingredients in ONE make of the crafted item.

    ----------------------------------------------------------------
    Shopping list of items needed:

    90 Rough Stones (AH)
    80 Coarse Stones(AH)
    75 Heavy Stones(AH)
    90 Solid Stones(AH)
    50 Dense Stones(AH)
    10 Wooden Stock (EVend)
    29 Weak Flux (EVend)
    50 Heavy Leather(AH)
    10 Wool Cloth (AH)
    10 Mageweave Cloth (AH)
    33 Runecloth(AH)
    51 Copper Bars(AH)
    10 Silver Bars(AH)
    55 Bronze Bars(AH)
    19 Iron Bars(AH)
    *4 Coal (EVend)
    4 Steel Bars (*get a blacksmith to make from iron and coal, MUCH cheaper.)
    126 Mithril Bars *cringes, sorry.*(AH)
    159 Thorium Bars *runs*(AH)
    ----------------------------------------------------------------

    Engineering trainers are usually found in major cities.
    Artisan engineers can be found in Orgrimmar and Ironforge.
    The single master engineer (for all engineers) can be found in Gadgetzan in Tanaris. His name is
    Buzzek Bracketswing.

    ----------------------------------------------------------------

    Level: Name of Skill, approx to keep. Keep more in case. [how many to buy from AH.] (recipe req. for each.)

    0: Buy a Blacksmith hammer.
    Buy Schematic: Green/Blue/Red Firework (Fireworks Merchant in Booty Buy/Iron Forge/Orgrimmar) 40s
    Buy Schematic: Thorium Widget - Engineering Supplies in Orgrimmar/Ironforge 1g
    Buy Schematic: Thorium Tube - Engineering Supplies in Winterspring (Everlook) 1g40s

    1-40: Rough Blasting Powder, sell all [90 Rough Stones] (1xRough Stone)

    41-50: Handful of Copper Bolt, used for 66-75.[10 Copper Bars] (1xCopper Bar)

    51: Ar$%@%e Spanner
    [6xCopper Bar](6xCopper Bar)

    52-65: Copper Tubes, 10 used for 66-75.
    [35 Copper Bars] (2x Copper Bar 1x Weak Flux)

    66-75: Rough Boom Sticks, sell all (
    [](1x Copper Tube 1x Handful of Copper Bolts 1x Wooden Stock)

    76-95: Coarse Blasting Powder, keep 20 for 121-125.
    [80 Coarse Stones] (1x Coarse Stone)

    96-105: Silver Contacts, Keep 5 for 146-150, Keep 5 for 191-195.
    [10 Silver Bars](1x Silver Bar)

    106-120: Bronze Tubes, sell all.
    [30 Bronze Bars](2x Bronze Bar 1x Weak Flux)

    121-125: Small Bronze Bombs, sell all.
    [10 Bronze Bars, 10 Wool Cloth]
    (1x wool cloth 1x silver contact 4x coarse blasting powder 2x bronze bar)

    126-145: Heavy Blasting Powder, 10 for 146-150, 50 for 150-175, 15 for 191-195.
    [75 Heavy Stones] (1x Heavy Stone)

    146-150: Big Bronze Bombs, throw at friends or sell.
    [15 Bronze Bars]
    (2x Heavy Blasting Powder 3x Bronze Bar 1x Silver Contact)

    150-175: Blue, Green or Red Fireworks, sell.
    [Edit: A few people are getting stuck here, you may want to purchase more.]
    [50 Heavy Leather]
    (1x Heavy Leather 1x Heavy Blasting Powder)

    176: Gyromatic Micro-Adjustor
    [4x Steel Bars](4x Steel Bar)

    177-190: Solid Blasting Powder, 10:206-210, 15:211-225, 16:236-245, 20:246-250
    [86 Solid Stones](2x Solid Stone)

    191-195: Big Iron Bomb, sell
    [15 Iron Bars]
    (3x Iron Bar 3x Heavy Blasting Powder 1x Silver Contact)

    196-205: Mithril Tubes, sell.
    [30 Mithril Bars](3x Mithril Bar)

    206-210: Unstable Triggers, 10 for 236-245.
    [10 Mithril Bars, 10 Solid Blasting Powder]
    (1x Mithril Bar 1x Mageweave Cloth 1x Solid Blasting Powder)(need for later)

    211-225: Hi-Impact Mithril Slugs, sell on AH for good profit
    [15 Mithril Bars, 15 Solid Blasting Powder]
    (1x Mithril Bar 1x Solid Blasting Powder)

    ---From here, the going will be dangerous, you may want to stock 5-10 more of each thing I've listed in case of TERRIBLE streaks of luck, as you will be flying out to Gadgetzan. Also see my section below about Goblin/Gnome engineering. That is an expensive way to level, and my FAQ is cheapest without having to make a choice.---

    226-235: Mithril Casings, 20 for 236-245.
    [60 Mithril Bars] (3x Mithril Bar)

    236-245: Hi-Explosive Bomb, sell.
    [20 Mithril Casings, 20 Solid Blasting Powder]
    (2x Mithril Casings 1x Unstable Trigger 2x Solid Blasting Powder)

    246-250: Mithril Gyro-Shot, sell.
    [16 Mithril Bars, 16 Solid Blasting Powder]
    (2x Mithril Bar 2x Solid Blasting Powder)

    251-260: Dense Blasting Powder, Keep all for shells!!
    [50 Dense Stones](2x Dense Stone)

    261-290: Thorium Widget, keep for most high-end stuff or sell.
    [99 Thorium Bars, 33 runecloth] (3x Thorium Bar 1x Runecloth)
    [285-300*Here you can make your Thorium Shells if you can find the schematic on the AH, but being that it is EXPENSIVE, it's not the purpose of this FAQ.* (2x Thorium Bar, 1x Dense Blasting Powder))

    290-300: Thorium Tubes, keep for most high-end stuff or sell.
    [60 Thorium Bars] (6x Thorium Bar)
    ---When all is said and done, it should have taken you 3-5 hours to get it all made. Grats.---

    ----------------------------------------------------------------
    Pick up Schematics that help out:
    [Edit: These do not require any type of engineering to have. They are ordinary engineering schematics.]

    "Discombulator Ray":
    1.You need a DELTA ACCESS security card. It's a low % drop in gnomeregan, so getting it is the hardest part. I've found 3 off of the mobs coming from the back door. You can also find it from AH though in some cases. The important part about delta security card is that it is not BoP, so once you have gotten your schematic, sell it to someone else.

    2. You must have 160 engineering.

    3. Learn the schematic directly from 3500-D terminals on the way to Thermaplugg from the back door, in the engineering labs.

    "Schematics: Repair bot 74A":
    Learn this from a scroll on the ground next to Golem Lord Argelmach in BRD at 300 engineering. (First of all, you'll need the Shadowforge Key.

    1. Take your first left, unlock the gate, run up to the gate on the right, unlock that, run up to the door on the left, unlock it.

    2. Walk up to the big gear in this room, and unlock the chain.

    3. Run up the ramp in this room, take the left up the stairs, then follow the hallways. You'll come to a room with about 4 fire elementals, stairs going down on the left, and a ramp going down on the right. Go right.

    4. Ahead of you will be many non-elite gnomes and elite elementals standing around. Go straight down from the ramp until you come to a room with a named, and two elementals guarding him.

    5. The plans are to your right.)

    It takes 12 Thorium Bars, 4 Rugged Leather, 1 Fused Wiring, 2 Elemental Earth, and 1 Elemental Fire. It has only 1 charge before it is expended. Not cheap.

    ----------------------------------------------------------------
    ---Types of Artisan Engineering---

    [Edit: There are three types of engineering. Goblin, Gnomish and regular Artisan engineering. Unless an engineering item SPECIFICALLY states that it needs "Goblin Engineering (x)" or "Gnomish Engineering (x)" it is free for anyone to use. This means that Gnomish can use Goblin Jumper Cables XL and gnomes make whatever they make (d'oh, you'd think I'd remember what gnomes make with 300 gnomish) and share them with the Goblin engineers. Just check thottbot or wherever to be sure.]

    There is a quest starter for Artisan; (Tinkerwiz in Ratchet (observatory) for Horde, and Lilliam Sparkspindle in Stormwind for Alliance.)
    The Master Gnome engineer is in Booty Bay.
    The Master Goblin engineer is in Gadgetzan. These trainers will give you a task to complete to join
    that society. Note that you don't need to choose either, as it is not linked to learning
    artisan engineering at level 35 at all.

    For your Goblin engineering quest:
    20 Big Iron Bombs (190) (3x Iron Bar 3x Heavy Blasting Powder 1x Silver Contact)
    20 Solid Dynamite (175) (1x Solid Blasting Powder 1x Silk Cloth)
    5 Explosive Sheep (150)
    (1x Bronze Framework 1x Whirring Bronze Gizmo 2x Heavy Blasting Powder 2x Wool Cloth)
    [SEE POST 264 for Garlic of Greymane's Modifications for Goblin Engineering.]

    For your Gnome engineering quest:
    6 Mithril Tubes (195) (3x Mithril Bar)
    1 Accurate Scope (180) (1x Bronze Tube 1x Jade 1x Citrine)
    2 Advanced Target Dummies (185)
    (1x Iron Strut 1x Bronze Framework 1x Gyrochronatom 4x Heavy Leather)

    Goblin is the realm of BOOM. You get a wider variety of and more powerful explosives. Unfortunately the dragon gun and the mortar still trigger the shared explosive reuse timer, though they are on separate cooldowns.

    Goblin engineering produces the following:


    1) (205) Goblin mining hat (AC 190, +15 sta, +5 mining, mail armor, BoP) (You no take candle!)

    2) (205) Goblin construction hat (AC 44, +15 fire resist, cloth, BoP) Use: absorb 300 to 500 fire damage for 1 minute.

    3) (205) Goblin sapper charge (explosive, limited use) Damage enemies around you for a lot while damaging you for slightly less.

    4) (205) Goblin Rocket Fuel recipe (creates a recipe) create recipes for alchemists, who in turn can supply you with goblin rocket fuel, necessary for some schematics.

    5) (205) Goblin Mortar (explosive, 6 uses) Has a minimum and maximum range. Binds on equip, so you can recharge your own mortar (using the Mortar: Reloaded schematic gained at the same time) for significantly fewer resources than a new mortar, but cannot recharge anyone else's as it is soulbound to them. Also worth noting is that this item apparently still causes a "stun" effect instead of a "disorient" effect, which is somewhat more useful. However, the radius is smaller than listed, probably 6 yards instead of 10.

    6) (225) Goblin Rocket Boots (AC 41, cloth) These boots are one of the few items usable by those without the engineering skill. They allow fast running for a short period of time, but are prone to explosion.

    7) (230) Goblin Bomb Dispenser (trinket, BoP) Can create one bomb that behaves as an exploding sheep, every 30 minutes.

    8) (235) The Big One (explosive, 2 uses) A massive bomb that deals high damage in a huge radius. Has a longer than usual activation time.

    9) (240) Goblin Dragon Gun (trinket, BoP) A 10-second channel creates a cone of flame that deals damage each second.

    10(?) (245) Goblin Rocket Helmet (AC 50, +15 sta, cloth) Allows you to charge an enemy, knocking it unconscious for 30 seconds and yourself for less time. Damage ends the effect.
    Gnomish is the realm of devices. Trinkets for every occasion. If you are satisfied with the amount of explosives from standard engineering, go gnomish for utility.

    Gnomish engineering produces the following:


    1) (205) Gnomish Shrink Ray (trinket) temporarily reduces target's attack power by 250. this can also backfire on the user, causing them to shrink or grow.

    2) (205) Inlaid mithril cylinder plans (creates a recipe) creates plans for blacksmiths, who in turn can provide you with mithril cylinders, necessary for some schematics.

    3) (210) Gnomish Goggles (AC 45, +9 agi, +9 sta, +9 spi, cloth, BoP) goggles with agility

    4) (210) Gnomish Net-O-Matic Projector (trinket) Roots target for 10 seconds, 10 minute cooldown. Can backfire and root the user instead.

    5) (215) Gnomish Harm Prevention belt (AC 66, +6 sta, leather) Use: blocks 500 damage over the next minute, but can also temporarily remove the user from reality.

    6) (225) Gnomish rocket boots (AC 41, cloth) requires engineering to use, but cannot be destroyed like the goblin version.

    7) (230) Gnomish Battle Chicken (trinket, BoP) summons a combat chicken for 90 seconds. 30 minute cooldown.

    8) (235) Gnomish mind control cap (AC 50, +14 spi, cloth) allows mind control of your target for a short time.

    9) (240) Gnomish death ray (trinket, BoP) a 4-second channel deals damage to you each second, and then releases more than the total amount at your target. Aggros as you start channeling.
    Those are the big differences I know of. It's purely a matter of preference. Keep in mind that aside from the ones that are Bind on Pickup, you can trade/buy to get most of the other's products!
    --------------------------------------------------------------

    That's it, you should be 300 when reading this little section. Props to Thottbot, Auction House, and ideas given by various forums. Good luck to you, you'll probably need it after this faq drains your wallet. ^_^

    How to change from one specialisation to another

    Go to Steamwheedle Port in Tanaris. To the north is a small hut. Inside is a Gnome called Narain Soothfancy. Have a look at the book on the little table in the right hand corner. Right click on it and you get to choose what kind of specialization you want. Hope this helps.



    Engineering 300 to 375 by Highlander on EU-Terenas

    300 - 310
    Your going to need 40 x Fel Iron Casing, 60 x Handful of Fel Iron Bolts and 45 x Elemental Blasting Powder, so just make all that first and you'll get to 310+.

    310 - 320
    Fel Iron Bomb (1 x Fel Iron Casing (3 x Fel Iron Bars), 2 x Handful of Fel Iron Bolts (1 x Fel Iron Bar) 1 x Elemental Blasting Powder(1 x Mote of Fire, 1 x Mote of Earth)) x 10

    320 - 335
    Fel Iron Musket: 3 x Fel Iron Casing (9 x Fel Iron Bar), 4 x Handful of Fel Iron Bolts (4 x Fel Iron Bars) x 15

    335 - 350
    White Smoke Flare (1 x Netherweave Cloth), 1 x Elemental Blasting Powder (1 x Mote of Fire, 1 x Mote of Earth)) x 25

    350 - 355
    Felsteel Stabilizer (2 x Felsteel Bar) x 5

    355 - 360
    Ultra-Spectropic Detection Goggles (4 x Heavy Knothide Leather, 2 x Khorium Bar, 2 Deep Peridot, 2 x Small Prismatic Shard) x 5

    360 - 375
    Khorium Scope (1 x Hardened Adamantite Tube (3 x Hardened Adamantite Bar), 4 x Khorium Bar, 2 x Dawnstone) x 15


    Approximate Required Materials

    255 x Fel Iron Bars
    35 x Mote of Fire
    35 x Mote of Earth
    10 x Felsteel Bars
    20 x Heavy Knothide Leather
    70 x Khorium Bars
    10 x Deep Peridot
    10 x Small Prismatic Shards
    45 x Hardened Adamantite Bars
    30 x Dawnstones
    25 x Netherweave Cloth
    180 x Thorium Bars

    Gurth on EU-Draenor has provided the following tip:
    Just wanted to add a tip for goblin engineers. Reloading your goblin mortar will grant you skill ups till 375 :D (yes even if it's grey)

    You will die sometimes, due to mortar charge exploding, losing some mats and travelling time from the closest graveyard (i know i had up 2 minutes rez timer! :) ), but you will skill up every 3-4 succesful crafts.

    Considering that 1 craft only requires 3 solid blasting powder (6 stones), and a single mithril bar, makes this a dirty chaep way to get lasts otherwise uber expensive 50 points. Hurry up before blizz fix what is most likely a bug :)

    So try it out :)


    WoW 1-300 Alchemy Guide
    About this guide
    This guide will show you how to get your alchemy skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and vendor available recipe's from 265 to 300.

    This guide only uses recipes that require herbs and vendor bought material (vials).

    This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you. This guide will not tell you what to do with the potions you make either.

    This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guild members.

    Before I start, you need to realize this is not a 1-70 leveling guide, it's just a guide that will help you get your alchemy up quick, if you need a leveling guide, the best ones are: Joana's 1-70 Horde leveling Guide for horde, and Brian's 1-70 Alliance leveling guide for alliance.

    Preparation
    You are going to need a lot of herbs. Create an alt storage character to store these herbs and then farm (or have an alt farm) for the herbs needed. Use the in game mail system to send the herbs to the storage character. Don't forget to send some gold to the storage character, so she can send the herbs back.

    Once you have all the components collected, everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e peacebloom and silverleaf are needed first, so these are the last to be send back to your main, after the briarthorn, mageroyal, etc.

    The recipe's used require vendor bought components such as vials. These cost gold. To learn recipe's from a trainer also costs gold. The amount of gold needed is approximately 40 to 50 gold if you farm all of the herbs. If you want to buy everything you need from the auction house expect to spend upwards to 225 gold. This does not include gold for recipe's from vendors or the auction house.

    1 - 60
    Minor Healing Potions (1 x Peacebloom, 1 x Sliverleaf, 1 x Empty Vial) x 60

    61 - 110
    Lesser Healing Potion (1 x Minor Healing Potion, 1 x Briarthorn) x 50

    111 - 140
    Healing Potion (1 x Bruiseweed, 1 x Briarthorn, 1 x Leaded Vial) x 30

    141 - 155
    Lesser Mana Potion (1 x Mageroyal, 1 x Stranglekelp, 1 x Leaded Vial) x 15

    156 - 185
    Greater Healing Potion (1 x Liferoot, 1 x Kingsblood, 1 x Leaded Vial) x 30

    186 - 210
    Elixir of Agility (1 x Stranglekelp, 1 x Goldthorn, 1 x Leaded Vial) x 25

    211 - 215
    Elixir of Greater Defence (1 x Steelbloom, 1 x Goldthorn, 1 x Leaded Vial) x 5

    216 - 230
    Superior Healing Potion (1 x Sungrass, 1 x Khadgar's Whisker, 1 x Crystal Vial) x 15

    231 - 250
    Elixir of Detect Undead (1 x Arthas' Tears, 1 x Crystal Vial) x 20

    251 - 265
    Elixir of Greater Agility (1 x Sungrass, 1 x Goldthorn, 1 x Crystal Vial) x 15

    266 - 285
    Superior Mana Potion (2 x Sungrass, 2 x Blindweed, 1 x Crystal Vial) x 20

    286 - 300
    Major Healing Potion (2 x Golden Sansam, 1 x Mountain Silversage, 1 x Crystal vial) x 20

    Below is a table that shows the amount of herbs needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you make something. However at some point a recipe will be yellow or even green when you make something so you won't always get a skill point. The estimated amount column deals with this, so try to get the estimated amount of herbs on your storage character. If you are buying all the herbs you need from the auction house, I suggest getting the minimum amount and only buy more when needed.

    Component Minimum Amount Estimated Amount
    Peacebloom 60 (3 stacks) 60 (3 stacks)
    Silverleaf 60 (3 stacks) 60 (3 stacks)
    Mageroyal 15 (1 stacks) 20 (1 stacks)
    Briarthorn 80 (4 stacks) 90 (5 stacks)
    Stranglekelp 40 (2 stacks) 50 (3 stacks)
    Bruiseweed 30 (2 stacks) 35 (2 stacks)
    Wild Steelbloom 5 (1 stacks) 10 (1 stacks)
    Kingsblood 30 (2 stacks) 40 (2 stacks)
    Liferoot 30 (2 stacks) 40 (2 stacks)
    Goldthorn 45 (3 stacks) 50 (2 stacks)
    Khadgar's Whisker 15 (1 stacks) 20 (1 stacks)
    Sungrass 60 (3 stacks) 70 (4 stacks)
    Blindweed 30 (2 stacks) 35 (2 stacks)
    Arthas' Tears 20 (1 stacks) 25 (2 stacks)
    Golden Sansam 40 (2 stacks) 60 (3 stacks)
    Mountain Silversage 20 (1 stacks) 30 (2 stacks)

    Getting from 1 to 50
    Getting from 1 to 50 is easy enough. Make 60 minor healing potions. This should get you to skill 60. You need at least skill 55 for the next step, so don't worry if you didn't get to 60. Keep the minor healing potions, you will need them later.

    Once you hit 50 talk to the appropriate trainer to become Journeyman Alchemist. You have to be level 10 to become Journeyman Alchemist.

    This table shows the different recipes used to get from 0 to 50.

    Skill Yellow Grey Item Components From - To Components needed
    1 55 95 Minor Healing Potion 1x Peacebloom,
    1x Silverleaf,
    1x Empty Vial 0 - 60 (60) 60x Peacebloom,
    60x Silverleaf,
    60x Empty Vial

    Getting from 50 to 125
    Use the minor healing potions made earlier to make lesser healing potions to get to 110. If you didn't reach 110, make elixirs of wisdom until you do.

    At 110 you can train the healing potion recipe. Make those until skill 125

    Once you hit 125 talk to the appropriate trainer to become Expert Alchemist. You have to be level 20 to become Expert Alchemist.

    This table shows the different recipes used to get from 50 to 125.

    Skill Yellow Grey Item Components From - To Components needed
    55 85 125 Lesser Healing Potion 1x Minor Healing Potion,
    1x Briarthorn 60 - 110 (50) 50x Minor Healing Potion,
    50x Briarthorn
    90 120 160 Elixir of Wisdom 1x Mageroyal,
    2x Briarthorn,
    1x Empty Vial 105 - 110 (5) 5x Mageroyal,
    10x Briarthorn,
    5x Empty Vial
    110 135 175 Healing Potion 1x Bruiseweed,
    1x Briarthorn,
    1x Leaded Vial 110 - 125 (15) 15x Bruiseweed,
    15x Briarthorn,
    15x Leaded Vial

    Getting from 125 to 200
    Make some more healing potions to get to skill 140. Make lesser mana potions to get to 155, greater healing potions to get to 185 and elixirs of agility to get to 200.

    Once you hit 200 talk to the appropriate trainer to become Artisan Alchemist. You have to be level 35 to become Artisan Alchemist.

    This table shows the different recipes used to get from 125 to 200.

    Skill Yellow Grey Item Components From - To Components needed
    110 135 175 Healing Potion 1x Bruiseweed,
    1x Briarthorn,
    1x Leaded Vial 125 - 140 (15) 15x Bruiseweed,
    15x Briarthorn,
    15x Leaded Vial
    120 145 185 Lesser Mana Potion 1x Mageroyal,
    1x Stranglekelp,
    1x Empty Vial 140 - 155 (15) 15x Mageroyal,
    15x Stranglekelp,
    15x Empty Vial
    155 175 215 Greater Healing Potion 1x Liferoot,
    1x Kingsblood,
    1x Leaded Vial 155 - 185 (30) 30x Liferoot,
    30x Kingsblood,
    30x Leaded Vial
    185 205 245 Elixir of Agility 1x Stranglekelp,
    1x Goldthorn,
    1x Leaded Vial 185 - 200 (15) 15x Stranglekelp,
    15x Goldthorn,
    15x Leaded Vial

    Getting from 200 to 265
    Make some more elixirs of agility to get to 210. Make elixirs of greater defense until 215 and then make superior healing potions until 230. Make elixirs of detect undead to get to 250 and elixir of greater agility to get to 265.

    This table shows the different recipes used to get from 200 to 265.

    Skill Yellow Grey Item Components From - To Components needed
    185 205 245 Elixir of Agility 1x Stranglekelp,
    1x Goldthorn,
    1x Leaded Vial 200 - 210 (10) 10x Stranglekelp,
    10x Goldthorn,
    10x Leaded Vial
    195 215 255 Elixir of Greater Defense 1x Wild Steelbloom,
    1x Goldthorn,
    1x Leaded Vial 210 - 215 (5) 5x Wild Steelbloom,
    5x Goldthorn,
    5x Leaded Vial
    215 230 270 Superior Healing Potion 1x Sungrass,
    1x Khadgar's Whisker,
    1x Crystal Vial 215 - 230 (15) 15x Sungrass,
    15x Khadgar's Whisker,
    15x Crystal Vial
    230 245 285 Elixir of Detect Undead 1x Arthas' Tears,
    1x Crystal Vial 230 - 250 (20) 20x Arthas' Tears,
    20x Crystal Vial
    240 255 295 Elixir of Greater Agility 1x Sungrass,
    1x Goldthorn,
    1x Crystal Vial 250 - 265 (15) 15x Sungrass,
    15x Goldthorn,
    15x Crystal Vial

    Getting from 265 to 300
    Although you can get to 300 using the elixir of detect demon recipe, the gromsblood needed is expensive when bought from the auction house so i decided to use vendor available recipe's to get from 265 to 300.

    Get the superior mana potion recipe from Ulthir in Darnassus or Algernon in Undercity and the major healing potion recipe from Evie Whirlbrew in Everlook.

    Make superior mana potion to get to skill 285 and major healing potions to get to 300.

    Congratulations, you now have 300 skill in alchemy.

    This table shows the different recipes that are avaible through vendors to get from 265 to 300.

    Skill Yellow Grey Item Components From - To Components needed
    260 275 315 Superior Mana Potion 2x Sungrass,
    2x Blindweed,
    1x Crystal Vial 265 - 285 (20) 30x Sungrass,
    30x Blindweed,
    15x Crystal Vial
    275 290 330 Major Healing Potion 2x Golden Sansam,
    1x Mountain Silversage,
    1x Crystal Vial 280 - 300 (20) 40x Golden Sansam,
    20x Mountain Silversage,
    20x Crystal Vial

    This table shows who and where the different vendors are for the previously mentioned recipe's.

    What Who Where
    Superior Mana Potion Ulthir (Alliance Faction)
    Algernon (Horde Faction) Darnassus
    Undercity
    Major Healing Potion Evie Whirlbrew (Neutral) Everlook in Winterspring



    Alchemy 300 to 375 by Highlander on EU-Terenas


    301 - 315
    Volatile Healing Potion (1 x Golden Sansam, 1 x Felweed, 1 x Imbued Vial) x 20
    N.B.You can make Major Mana Potions up to this point if you prefer. You'll need to make about 25 though.

    316 - 330
    Sneaking Potion (2 x Ragveil, 1 x Felweed, 1 x Imbued Vial) x 20

    331 - 350
    Super Healing Potion (2 x NetherBloom, 1 x Felweed, 1 x Imbued Vial) x 20

    351 - 375
    Major Dreamless Sleep Potion (1 x Dreaming Glory, 1 x Nightmare Vine, 1 x Imbued Vial) x 40
    Goes green at 370, but it's easier to skill up on this, now that it's in the game, than use low drop rate recipes or faction rewards.
    Can be bought from Leeli Longhaggle in Allerian Stronghold (Terokkar Forest) for Alliance and from Daga Ramba in Thunderlord Stronghold (Blade's Edge Mountains) for Horde players.


    Approximate Materials Required

    20 x Golden Sansam
    60 x Felweed
    100 x Imbued Vial
    40 x Ragveil
    80 x Dreaming Glory
    40 x Nightmare Vine

    That's it for this guide.


    Enchanting


    This guide will show you how to get your enchanting skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and vendor available recipe's from 265 to 300.

    This guide only uses recipes that require components acquired through disenchanting. Shards will be avoided as much as possible, since they are difficult to get.

    This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you.

    This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guildmembers. Before I start, you need to realize this is not a 1-70 leveling guide, it's just a guide that will help you get your enchanting up quick, if you need a leveling guide, the best ones are: Joana's 1-70 Horde leveling Guide for horde, and Brian's 1-70 Alliance leveling guide for alliance.

    Preparation
    You are going to need a lot of dust, essences and some shards. Create two alt storage characters, level one of the storage characters up to 5, so she can become an enchanter and send green items to her for disenchanting. Send green items to the other storage character. Since disenchanting will also give a skill point, these green items will be used to disenchant later. Use the ingame mail system to send everything to the storage characters. Don't forget to send some gold to the storage characters, so they can send everything back.

    Ofcourse you want to know at which level a green item gives what. Below is a list taken from Jaywu's Enchanting FAQ..

    Dust and Essence:
    Generally the dust is from armor and the essence is from weapons, though it can randomly be anything.

    Level 01-10: A little strange dust/lesser magic essence.
    Level 11-15: Much strange dust/greater magic essence.
    Level 16-20: Much strange dust/lesser astral essence.
    Level 21-25: Little soul dust/greater astral essence.
    Level 26-30: Much soul dust/lesser mystic essence.
    Level 31-35: Little vision dust/greater mystic essence.
    Level 36-40: Much vision dust/lesser nether essence.
    Level 41-45: Little dream dust/greater nether essence.
    Level 46-50: Much dream dust/lesser eternal essence.
    Level 51-55: Little illusion dust/greater eternal essence.
    Level 56-60: Much illusion dust/greater eternal essence.

    Shards:
    Shards come from blue or purple items (they can come from greens, but don't count on it).

    Level 01-20: Small glimmering.
    Level 21-25: Large glimmering.
    Level 26-30: Small glowing.
    Level 31-35: Large glowing.
    Level 36-40: Small radiant.
    Level 41-45: Large radiant.
    Level 46-50: Small brilliant.
    Level 51-60: Large brilliant.

    Once you have all the components collected everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e. the green items to disenchant are needed first, so these are the last to be send back to your main, after strange dust and magic essences, which are needed next, and the other dusts and essences.

    To learn recipe's from a trainer costs gold. The amount of gold needed is aproximately 20 to 25 gold if you disenchant all of the dust, essences and shards. If you want to buy everything you need from the auction house expect to spend upwards to 1000 gold (including the arcanite rod). This does not include gold for recipe's from vendors or the auction house.

    To enchant something requires runed rods, such as a runed silver rod. To make those runed rods you need normal rods. For example; to make a runed silver rod you need a silver rod. The following rods are needed; copper rod, silver rod, golden rod, truesilver rod and arcanite rod. The copper rod is sold by vendors and the other rods are made by blacksmiths. Find a blacksmith who can make the rods for you or check the auction house and get them. The arcanite rod is expensive. Making a runed arcanite rod is also expensive. Since it is not needed for this guide, but only for the highlevel enchants, you may want to postpone getting one if you are strapped for gold.

    This is a condensed version of Ithilian's excellent Enchanting guide.

    1 - 2
    Runed Copper Rod (1 x Copper Rod, 1 x Strange Dust, 1 x Lesser Magic Essence) x 1

    2 - 75
    Enchant Bracer - Minor Health (1 x Strange Dust) x 74

    75 - 85
    Enchant Bracer - Minor Deflection (1 x Lesser Magic Essence, 1 x Strange Dust) x 10

    85 - 100
    Enchant Bracer - Minor Stamina (3 x Strange Dust) x 15

    100 - 101
    Runed Silver Rod (1 x Silver Rod, 6 x Strange Dust, 3 x Greater Magic Essence, 1 x Shadowgem) x 1

    101 - 105
    Enchant Bracer - Minor Stamina (3 x Strange Dust) x 5

    105 - 120
    Enchant Bracer - Minor Agility (2 x Strange Dust, 1 x Greater Magic Essence) x 15

    120 - 130
    Enchant Shield - Minor Stamina (1 x Lesser Astral Essence, 2 x Strange Dust) x 10

    130 - 150
    Enchant Bracer - Lesser Stamina (2 x Soul Dust) x 25

    150 - 151
    Runed Golden Rod (1 x Golden rod, 1 x Iridescent Pearl, 2 x Greater Astral Essence, 2 x Soul Dust) x 1

    151 - 160
    Enchant Bracer - Lesser Stamina (2 x Soul Dust) x 9

    160 - 165
    Enchant Shield - Lesser Stamina (1 x Lesser Mystic Essence, 1 x Soul Dust) x 5

    165 - 180
    Enchant Bracer - Spirit (1 x Lesser Mystic Essence) x 15

    180 - 200
    Enchant Bracer - Strength (1 x Vision Dust) x 20

    200 - 201
    Runed Truesilver Rod (1 x Truesilver Rod, 1 x Black Pearl, 2 x Greater Mystic Essence, 2 x Vision Dust) x 1

    201 - 205
    Enchant Bracer - Strength (1 x Vision Dust) x 4

    205 - 225
    Enchant Cloak - Greater Defense (3 x Vision Dust) x 20

    225 - 235
    Enchant Gloves - Agility (1 x Lesser Nether Essence, 1 x Vision Dust) x 10

    235 - 245
    Enchant Chest - Superior Health (6 x Vision Dust) x 10

    245 - 265
    Enchant Bracer - Greater Strength (2 x Dream Dust, 1 x Greater Nether Essence) x 20

    265 - 290
    Enchant Shield - Greater Stamina (10 x Dream Dust) x 25
    or
    Enchant Boots: Greater Stamina (10 x Dream Dust) x 25 (suggested by Subsolver as an alternative, as this recipe seems fairly common on the AH)

    290 - 291
    Runed Arcanite Rod (1 x Arcanite Rod, 1 x Golden Pearl, 10 x Illusion Dust, 4 x Greater Eternal Essence, 4 x Small Brilliant Shard, 2 x Large Brilliant Shard) x 1

    291 - 300
    Enchant Cloak - Superior Defense (8 x Illusion Dust) x 9


    Below is a table that shows the amount of dust, essences and shards needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you enchant something. However at some point a recipe will be yellow or even green when you enchant something so you won't always get a skill point. The estimated amount column deals with this, so try to get the estimated amount of dust, essences and shards on your storage character. The numbers in the estimated amount column are rounded up to full stacks of whatever the component stacks up to. The numbers in the table do not take into account the disenchanting of items to get the first skill points. If you buy everything you need from the auction house i suggest getting the minimum amount and only buy more when needed.

    Component Minimum Amount Estimated Amount
    Strange Dust 153 (16 stacks) 180 (18 stacks)
    Soul Dust 75 (8 stacks) 90 (9 stacks)
    Vision Dust 156 (16 stacks) 170 (17 stacks)
    Dream Dust 290 (29 stacks) 320 (32 stacks)
    Illusion Dust 82 (9 stacks) 90 (12 stacks)
    Lesser Magic Essence 11 (2 stacks) 15 (2 stacks)
    Greater Magic Essence 18 (2 stacks) 25 (3 stacks)
    Lesser Astral Essence 10 (1 stacks) 15 (2 stacks)
    Greater Astral Essence 2 (1 stacks) 2 (1 stacks)
    Lesser Mystic Essence 20 (2 stacks) 25 (3 stacks)
    Greater Mystic Essence 2 (1 stacks) 2 (1 stacks)
    Lesser Nether Essence 10 (1 stacks) 15 (2 stacks)
    Greater Nether Essence 20 (2 stacks) 25 (3 stacks)
    Lesser Eternal Essence 0 (0 stacks) 0 (0 stacks)
    Greater Eternal Essence 4 (1 stacks) 4 (1 stacks)
    Small Glimmering Shard 0 (0 stacks) 0 (0 stacks)
    Large Glimmering Shard 0 (0 stacks) 0 (0 stacks)
    Small Glowing Shard 0 (0 stacks) 0 (0 stacks)
    Large Glowing Shard 0 (0 stacks) 0 (0 stacks)
    Small Radiant Shard 0 (0 stacks) 0 (0 stacks)
    Large Radiant Shard 0 (0 stacks) 0 (0 stacks)
    Small Brilliant Shard 4 (1 stacks) 4 (1 stacks)
    Large Brilliant Shard 2 (1 stacks) 2 (2 stacks)
    Shadowgem 1 (1 stacks) 1 (1 stacks)
    Iridescent Pearl 1 (1 stacks) 1 (1 stacks)
    Black Pearl 1 (1 stacks) 1 (1 stacks)
    Golden Pearl 1 (1 stacks) 1 (1 stacks)
    Copper Rod 1 (1 stacks) 1 (1 stacks)
    Silver Rod 1 (1 stacks) 1 (1 stacks)
    Golden Rod 1 (1 stacks) 1 (1 stacks)
    Truesilver Rod 1 (1 stacks) 1 (1 stacks)
    Arcanite Rod 1 (1 stacks) 1 (1 stacks)

    Getting from 1 to 50
    Earlier I wrote that you need runed rods to enchant something. The first rod needed is the runed copper rod. So make a runed copper rod to get your first skill point.

    Disenchanting items will get you a skill point. Send the green items you stored on a storage character to your main and disenchant them..

    If you were not able to reach 50 with disenchanting, enchant a bracer with minor health to get to skill 50. You can enchant the same bracer over and over again. An annoying window will pop up each time asking if you are sure to overwrite the existing enchant. Just click yes to do so.

    Once you hit 50 talk to the appropriate trainer to become Journeyman Enchanter. You have to be level 10 to become Journeyman Enchanter.

    This table shows the different recipes used to get from 0 to 50.

    Skill Yellow Grey Item Components From - To Components needed
    1 5 10 Runed Copper Rod 1x Copper Rod,,
    1x Strange Dust,
    1x Lesser Magic Essence 0 - 1 (1) 1x Copper Rod,
    1x Strange Dust,
    1x Lesser Magic Essence
    1 70 110 Enchant Bracer - Minor Health 1x Strange Dust
    Required:
    Runed Copper Rod 2 - 50 (49) 49x Strange Dust

    Getting from 50 to 125
    Enchant the bracer some more with minor health to get to 75. Now enchant the bracer with minor deflection to get to 85.

    Enchant a bracer with minor stamina to get to 100.

    At 100 you can make a runed silver rod, which you need later on, so make one now and get a skill point.

    Enchant the bracer some more with minor stamina to get to 105, a bracer with minor agility to get to 120 and a shield with minor stamina to get to 125..

    Once you hit 125 talk to the appropriate trainer to become Expert Enchanter. You have to be level 20 to become Expert Enchanter.

    This table shows the different recipes used to get from 50 to 125.

    Skill Yellow Grey Item Components From - To Components needed
    1 70 110 Enchant Bracer - Minor Health 1x Strange Dust
    Required:
    Runed Copper Rod 50 - 75 (25) 25x Strange Dust
    20 80 120 Enchant Bracer - Minor Deflection 1x Lesser Magic Essence,
    1x Strange Dust
    Required:
    Runed Copper Rod 75 - 85 (10) 10x Lesser Magic Essence,
    10x Strange Dust
    50 100 140 Enchant Bracer - Minor Stamina 3x Strange Dust
    Required:
    Runed Copper Rod 85 - 100 (15)
    101 - 105 (4) 45x Strange Dust
    12x Strange Dust
    80 115 155 Enchant Bracer - Minor Agility 2x Strange Dust,
    1x Greater Magic Essence
    Required:
    Runed Copper Rod 105 - 120 (15) 30x Strange Dust,
    15x Greater Magic Essence
    100 130 170 Runed Silver Rod 1x Silver Rod,
    6x Strange Dust,
    3x Greater Magic Essence,
    1x Shadowgem 100 - 101 (1) 1x Silver Rod,
    6x Strange Dust,
    3x Greater Magic Essence,
    1x Shadowgem
    105 130 170 Enchant Shield - Minor Stamina 1x Lesser Astral Essence,
    2x Strange Dust
    Required:
    Runed Copper Rod 120 - 125 (5) 5x Lesser Astral Essence,
    10x Strange Dust

    Getting from 125 to 225
    Enchant the shield some more with minor stamina to get to 130. Enchant a bracer with lesser stamina to get to 150.

    At 150 you can make a runed golden rod, which you need later on, so make one now and get a skill point.

    Enchant a bracer with lesser stamina to get to 160. Enchant a shield with lesser stamina or boots with lesser agility to get to 165. Enchant a bracer with spirit to get to 185 and a bracer with strength to get to 200.

    Allthough you can become artisan enchanter once you hit 200 it is better to max to 225 first, since the trainer for artisan enchanter is inside an instance. I will get back on this in the next chapter. You have to be level 35 to become Artisan Enchanter.

    At 200 you can make a runed truesilver rod, which you need later on, so make one now and get a skill point.

    Enchant a bracer with strength some more to get to 205 and a cloak with greater defense to get to 225.

    This table shows the different recipes used to get from 125 to 225.

    Skill Yellow Grey Item Components From - To Components needed
    105 130 170 Enchant Shield - Minor Stamina 1x Lesser Astral Essence,
    2x Strange Dust
    Required:
    Runed Copper Rod 125 - 130 (5) 5x Lesser Astral Essence,
    10x Strange Dust
    130 155 195 Enchant Bracer - Lesser Stamina 2x Soul Dust
    Required:
    Runed Silver Rod 130 - 150 (25)
    151 - 160 (9) 50x Soul Dust
    18x Soul Dust
    150 175 215 Runed Golden Rod 1x Golden Rod,
    1x Iridescent Pearl,
    2x Greater Astral Essence,
    2x Soul Dust 150 - 151 (1) 1x Golden Rod,
    1x Iridescent Pearl,
    2x Greater Astral Essence,
    2x Soul Dust
    155 175 215 Enchant Shield - Lesser Stamina 1x Lesser Mystic Essence,
    1x Soul Dust
    Required:
    Runed Golden Rod 160 - 165 (5) 5x Lesser Mystic Essence,
    5x Soul Dust
    160 180 220 Enchant Boots - Lesser Agility 1x Soul Dust,
    1x Lesser Mystic Essence
    Required:
    Runed Golden Rod 160 - 165 (5) 5x Soul Dust,
    5x Lesser Mystic Essence
    165 185 225 Enchant Bracer - Spirit 1x Lesser Mystic Essence
    Required:
    Runed Golden Rod 165 - 180 (15) 15x Lesser Mystic Essence
    180 200 240 Enchant Bracer - Strength 1x Vision Dust
    Required:
    Runed Golden Rod 180 - 200 (20)
    201 - 205 (4) 20x Vision Dust
    4x Vision Dust
    200 220 260 Runed Truesilver Rod 1x Truesilver Rod,
    1x Black Pearl,
    2x Greater Mystic Essence,
    2x Vision Dust 200 - 201 (1) 1x Truesilver Rod,
    1x Black Pearl,
    2x Greater Mystic Essence,
    2x Vision Dust
    205 225 265 Enchant Cloak - Greater Defense 3x Vision Dust
    Required:
    Runed Truesilver Rod 205 - 225 (20) 60x Vision Dust

    Getting from 225 to 265
    At 225 you have to become artisan enchanter to get any further. The master enchanter that teaches artisan enchanting is inside Uldaman. The highest level recipe she trains needs 250 skill, so you want to bring enough material to get to 250.

    The table below shows the components needed to get from 225 to 250, so bring these with you when going the the master enchanter in Uldaman. You will need the runed truesilver rod made earlier as well. You will also need gloves, bracers and a chest item to enchant, but you are probably wearing those, so that shouldn't be a problem.

    Component Minimum Amount Estimated Amount
    Vision Dust 70 (7 stacks) 90 (9 stacks)
    Dream Dust 10 (1 stacks) 20 (2 stacks)
    Lesser Nether Essence 10 (1 stacks) 20 (2 stacks)
    Greater Nether Essence 5 (1 stacks) 10 (1 stacks)
    Runed Truesilver Rod 1 1

    Once you reach the trainer talk to her to become artisan enchanter. Once you're artisan enchanter enchant gloves with agility to get to 235, a chest item with superior health to get to 245 and a bracer with greater strength to get to 250. Once you have trained all the recipe's she can train you, you can leave the instance.

    Enchant the bracer some more with greater strength to get to 265.

    Although you can get to 270 before the last recipe you train from a trainer becomes yellow, I am not going to use that recipe since it requires wildvine. Wildvine is a herb and can not be aquired through disenchanting. The recipe also uses shards and i want to minimize the use of shards as much as possible. Vendor available recipe's are going to be used to get to 300.

    This table shows the different recipes used to get from 225 to 265..

    Skill Yellow Grey Item Components From - To Components needed
    210 230 270 Enchant Gloves - Agility 1x Lesser Nether Essence,
    1x Vision Dust
    Required:
    Runed Truesilver Rod 225 - 235 (10) 10x Lesser Nether Essence,
    10x Vision Dust
    220 240 280 Enchant Chest - Superior Health 6x Vision Dust
    Required:
    Runed Truesilver Rod 235 - 245 (10) 60x Vision Dust
    240 260 300 Enchant Bracer - Greater Strength 2x Dream Dust,
    1x Greater Nether Essence
    Required:
    Runed Truesilver Rod 245 - 265 (20) 40x Dream Dust,
    20x Greater Nether Essence

    Getting from 265 to 300
    Get the enchant shield - greater stamina recipe from Mythrin'dir in Darnassus or Daniel Bartlett in Undercity and enchant a shield with greater stamina to get to 290. The recipe is bind on pickup when bought so make sure you buy it yourself and not an alt, friend or guild member.

    At 290 you can make a runed arcanite rod, although you don't need one to get to 300, you are going to need one in your enchanting career anyway, so make one now and get a skill point. You can get the runed arcanite rod recipe from Lorelae Wintersong in Moonglade.

    Get the enchant cloak - superior defense from Lorelae Wintersong in Moonglade and enchant a cloak with superior defense to get to 300.

    Congratulations, you now have 300 skill in enchanting..

    This table shows the different recipes used to get from 265 to 300.

    Skill Yellow Grey Item Components From - To Components needed
    265 285 325 Enchant Shield - Greater Stamina 10x Dream Dust
    Required:
    Runed Truesilver Rod 265 - 290 (25) 250x Dream Dust
    285 305 345 Enchant Cloak - Superior Defense 8x Illusion Dust
    Required:
    Runed Truesilver Rod 291 - 300 (9) 72x Illusion Dust
    290 310 350 Runed Arcanite Rod 1x Arcanite Rod,
    1x Golden Pearl,
    10x Illusion Dust,
    4x Greater Eternal Essence,
    4x Small Brilliant Shard,
    2x Large Brilliant Shard 290 - 291 (1) 1x Arcanite Rod,
    1x Golden Pearl,
    10x Illusion Dust,
    4x Greater Eternal Essence,
    4x Small Brilliant Shard,
    2x Large Brilliant Shard

    This table shows who and where the different vendors are for the previously mentioned recipe's.

    What Who Where
    Enchant Shield - Greater Stamina (BoP) Mythrin'dir (Alliance Faction)
    Daniel Bartlett (Horde Faction) Darnassus
    Undercity
    Enchant Cloak - Superior Defense Lorelae Wintersong (Neutral) Moonglade
    Runed Arcanite Rod Lorelae Wintersong (Neutral) Moonglade



    Enchanting 300 to 375 by Highlander on EU-Terenas


    300 - 301
    Runed Fel Iron Rod (1 x Fel Iron Rod, 4 x Greater Eternal Essence, 6 x Large Brilliant Shard, 1 x Runed Arcanite Rod) x 1

    301 - 305
    Enchant Cloak - Superior Defense (8 x Illusion Dust) x 7

    305 - 315
    Enchant Bracers - Assault or Brawn (6 x Arcane Dust) x 10

    315 - 325
    Enchant Cloak - Major Armour or Enchant Gloves - Assault (8 x Arcane Dust) x 10

    325 - 335
    Enchant Chest - Major Spirit (2 x Greater Planar Essence) x 10

    335 - 340
    Enchant Shield - Major Stamina (15 x Arcane Dust) x 5

    340 - 345
    Superior Wizard Oil (3 x Arcane Dust, 1 x Nightmare Vine, 1 x Imbued Vial) x 10

    345 - 350
    Enchant Gloves - Major Strength (12 x Arcane Dust, 1 x Greater Planar Essence) x 5

    350 - 351
    Runed Adamantite Rod (1 x Adamantite Rod, 8 x Greater Planar Essence, 8 x Large Prismatic Shard, 1 x Primal Might, 1 x Runed Fel Iron Rod) x 1

    351 - 360
    Enchant Gloves - Major Strength (12 x Arcane Dust, 1 x Greater Planar Essence) x 15

    360 - 370
    Enchant Ring - Striking (8 x Large Prismatic Shard, 24 x Arcane Dust) x 10 (requires Constortium Revered rep)

    370 - 375
    Enchant Ring - Healing Power (8 x Large Prismatic Shard, 10 x Greater Planar Essence, 20 x Arcane Dust) x 5 (requires Sha'tar revered rep)

    Approximate Materials Required

    1 x Fel Iron Rod
    4 x Greater Eternal Essence
    6 x Large Brilliant Shard
    1 x Runed Arcanite Rod
    56 x Illusion Dust
    645 x Arcane Dust
    96 x Greater Planar Essence
    10 x Nightmare Vine
    10 x Imbued Vial
    1 x Adamantite Rod
    128 x Large Prismatic Shards
    1 x Primal Might

    Tailoring


    -300 Tailoring Guide
    About this guide
    This guide will show you how to get your tailoring skill up from 0 to 300. The guide will only use recipe's available at a trainer until 275 and vendor available recipe's from 275 to 300.

    This guide only uses recipes that require cloth and vendor bought material (thread, dye). The only exceptions are the vendor bought recipe's to get to 300 which require rugged leather. The leather needed is easily acquired through skinning or the auction house.

    This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you.

    This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guild members. Before I start, you need to realize this is not a leveling guide, it's just a guide that will help you get your tailoring up quick, if you need a leveling guide, the best ones are: Joana's 1-70 Horde leveling Guide for horde, and Brian's 1-70 Alliance leveling guide for alliance.

    Preparation
    You are going to need a lot of linen and wool cloth and huge amounts of silk, mageweave and runecloth. Create an alt storage character to store these amounts of cloth and then farm (or have an alt farm) for the cloth needed. Use the in game mail system to send the cloth to the storage character. You may need more than one storage character. Don't forget to send some gold to the storage character, so she can send the cloth back.

    Once you have all the components collected, everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e the linen cloth are needed first, so these are the last to be send back to your main, after the wool, silk, etc.

    The recipe's used require vendor bought components such as threads and dye. These cost gold. To learn recipe's from a trainer also costs gold. The amount of gold needed is approximately 40 to 50 gold if you farm all of the cloth. If you want to buy everything you need from the auction house expect to spend upwards to 250 gold. This does not include gold for recipe's from vendors or the auction house.

    1 - 50
    Bolt of Linen Cloth (2 x Linen Cloth) x 80

    50 - 70
    Linen Bag (3 x Bolt of Linen Cloth, 3 x Coarse Thread) x 20

    70 - 75
    Reinforced Linen Cape (2 x Bolt of Linen Cloth, 3 x Coarse Thread) x 5

    75 - 105
    Bolt of Woolen Cloth (3 x Wool Cloth) x 60

    105 - 110
    Gray Woolen Shirt (2 x Bolt of Woolen Cloth, 1 x Fine Thread, 1 x Gray Dye) x 5

    110 - 125
    Double-stitched Woolen Shoulders (3 x Bolt of Woolen Cloth, 2 x Fine Thread) x 15

    125 - 145
    Bolt of Silk Cloth (4 x Silk Cloth) x 190

    145 - 160
    Azure Silk Hood (2 x Bolt of Silk Cloth, 2 x Blue Dye, 1 x Fine Thread) x 15

    160 - 170
    Silk Headband (3 x Bolt of Silk Cloth, 2 x Fine Thread) x 10

    170 - 175
    Formal White Shirt (3 x Bolt of Silk Cloth, 2 x Bleach, 1 x Fine Thread) x 5

    175 - 185
    Bolt of Mageweave (5x Mageweave Cloth) x 100

    185 - 200
    Crimson Silk Vest (4 x Bolt of Silk Cloth, 2 x Red Dye, 2 x Fine Thread) x 30

    200 - 215
    Crimson Silk Pantaloons (4 x Bolt of Silk Cloth, 2 x Red Dye, 2 x Silken Thread) x 15

    215 - 220
    Black Mageweave Leggings or Black Mageweave Vest (2 x Bolt of Mageweave, 3 x Silken Thread) x 5

    220 - 230
    Black Mageweave Gloves (2 x Bolt of Mageweave, 2 x Heavy Silken Thread) x 10

    230 - 250
    Black Mageweave Headband or Black Mageweave Shoulders (3 x Bolt of Mageweave, 2 x Heavy Silken Thread) x 20

    250 - 260
    Bolt of Runecloth (5 x Runecloth) x 180

    260 - 275
    Runecloth Belt (3 x Bolt of Runecloth, 1 x Rune Thread) x 15

    275 - 280
    Runecloth Bag (5 x Bolt of Runecloth, 2 x Rugged Leather, 1 x Rune Thread) x 5

    280 - 300
    Runecloth Gloves (4 x Bolt of Runecloth, 4 x Rugged Leather, 1 x Rune Thread) x 20



    Below is a table that shows the amount of cloth needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you make something. However at some point a recipe will be yellow or even green when you make something so you won't always get a skill point. The estimated amount column deals with this, so try to get the estimated amount of cloth. If you are buying all the cloth you need from the auction house, I suggest getting the minimum amount and only buy more when needed. The numbers in the estimated amount column are rounded up to full stacks of whatever the component stacks up to.

    Component Minimum Amount Estimated Amount
    Linen Cloth 140 (7 stacks) 160 (8 stacks)
    Wool Cloth 165 (9 stacks) 200 (10 stacks)
    Silk Cloth 700 (35 stacks) 760 (38 stacks)
    Mageweave Cloth 450 (23 stacks) 520 (26 stacks)
    Runecloth 750 (38 stacks) 900 (45 stacks)
    Rugged Leather 90 (10 stacks) 120 (12 stacks)

    Getting from 1 to 50
    Getting from 1 to 50 seems easy enough. Making a bolt of linen cloth greys out at 50, so it looks like this is the easiest way to get to 50. However, since making a bolt of linen cloth becomes yellow at 25 and green at 37, you will most likely make much more bolts than needed to get from 50 and further.

    Getting from 50 and further requires at least 70 bolts of linen cloth, so lets make those first and set those aside. If you haven't reached 50 yet, make a bolt of linen cloth and then a linen belt. The linen belt will give a skill point. Repeat this until 50.

    Once you hit 50 talk to the appropriate trainer to become Journeyman Tailor. You have to be level 10 to become Journeyman Tailor.

    This table shows the different recipes used to get from 0 to 50.

    Skill Yellow Grey Item Components From - To Components needed
    1 25 50 Bolt of Linen Cloth 2x Linen Cloth 1 - 50 (50) 100x Linen Cloth
    15 50 85 Linen Belt 1x Bolt of Linen Cloth,
    1x Coarse Thread 45 - 50 (5) 5x Bolt of Linen Cloth,
    5x Coarse Thread

    Getting from 50 to 125
    First use the bolts of linen cloth set aside earlier to get to 75. Make linen bags to get from 50 to 70. Make the reinforced linen cape to get to 75.

    There are two other recipe's that can be used to get from 50 to 70, the heavy linen gloves and the reinforced linen cape. These recipe's are cheaper in components than the linen bag, but since the bag sells for more silver at a vendor (2 silver for the bag versus 29 copper for the gloves and 67 copper for the cape) and you have to make a lot of bolts to get to 50 anyway, I decided to go for the linen bag so you can recoup a bit more of the money you lose wasting material.

    At 75 you can train to make bolt of woolen cloth. Bolt of woolen cloth greys out at 105. To get from 105 to 125 you need at least 55 bolts of woolen cloth, so lets make those and see how far we get.

    If you haven't reached 105, make 1 bolt of woolen cloth and then make a woolen cape until you do reach 105.

    Now use the 55 bolts of woolen cloth made earlier and make gray woolen shirts until 110 and double-stitched woolen shoulders to get from 110 to 125.

    Once you hit 125 talk to the appropriate trainer to become Expert Tailor. You have to be level 20 to become Expert Tailor.

    This table shows the different recipes used to get from 50 to 125.

    Skill Yellow Grey Item Components From - To Components needed
    45 70 105 Linen Bag 3x Bolt of Linen Cloth,
    3x Coarse Thread 50 - 70 (20) 60x Bolt of Linen Cloth,
    60x Coarse Thread
    60 85 120 Reinforced Linen Cape 2x Bolt of Linen Cloth,
    3x Coarse Thread 70 - 75 (5) 10x Bolt of Linen Cloth,
    15x Coarse Thread
    75 90 105 Bolt of Woolen Cloth 3x Wool Cloth 75 - 105 (25) 75x Wool Cloth
    75 100 135 Woolen Cape 1x Bolt of Woolen Cloth,
    1x Fine Thread 100 - 105 (5) 5x Bolt of Woolen Cloth,
    5x Fine Thread
    100 110 130 Gray Woolen Shirt 2x Bolt of Woolen Cloth,
    1x Fine Thread,
    1x Gray Dye 105 - 110 (5) 10x Bolt of Woolen Cloth,
    5x Fine Thread,
    5x Gray Dye
    110 135 170 Double-stitched Woolen Shoulders 3x Bolt of Woolen Cloth,
    2x Fine Thread 110 - 125 (15) 45x Bolt of Woolen Cloth,
    30x Fine Thread

    Getting from 125 to 200
    At 125 you can make bolt of silk cloth, which greys out at 145. Since you're going to need at least 175 bolts of silk cloth for your skill up recipe's you will most likely reach 145 with that, so lets make those bolts of silk cloth.

    Make azure silk hoods to get from 145 to 160, silk headbands to get from 160 to 170 and formal white shirts to get from 170 to 175.

    At 175 you can make bolt of mageweave which greys out at 185. Later on you're going to need at least 90 bolts of mageweave, so lets make those bolts. This should get you to 185 easily.

    Now back to silk. Make Crimson Silk Vests to get from 185 to 200.

    Once you hit 200 talk to the appropriate trainer to become Artisan Tailor. You have to be level 35 to become Artisan Tailor.

    This table shows the different recipes used to get from 125 to 200.

    Skill Yellow Grey Item Components From - To Components needed
    125 135 145 Bolt of Silk Cloth 4x Silk Cloth 125 - 145 (20) 80x Silk Cloth
    145 155 165 Azure Silk Hood 2x Bolt of Silk Cloth,
    2x Blue Dye,
    1x Fine Thread 145 - 160 (15) 30x Bolt of Silk Cloth,
    30x Blue Dye,
    15x Fine Thread
    160 170 180 Silk Headband 3x Bolt of Silk Cloth,
    2x Fine Thread 160 - 170 (10) 30x Bolt of Silk Cloth,
    20x Fine Thread
    170 180 190 Formal White Shirt 3x Bolt of Silk Cloth,
    2x Bleach,
    1x Fine Thread 170 - 175 (5) 15x Bolt of Silk Cloth,
    10x Bleach,
    5x Fine Thread
    175 180 185 Bolt of Mageweave 5x Mageweave Cloth 175 - 185 (10) 50x Mageweave Cloth
    185 205 225 Crimson Silk Vest 4x Bolt of Silk Cloth,
    2x Red Dye,
    2x Fine Thread 185 - 200 (15) 60x Bolt of Silk Cloth,
    30x Red Dye,
    30x Fine Thread

    Getting from 200 to 275
    First make some more crimson silk vests to get from 200 to 205 and crimson silk pantaloons to get to 215.

    Make black mageweave leggings or vests to get from 215 to 220, black mageweave gloves to get from 220 to 230 and black mageweave headbands or shoulders to get from 230 to 250.

    At 250 you can make bolts of runecloth, which greys out at 260. Make bolts of runecloth until you reach 260 skill and use those to make runecloth belts. The runecloth belt recipe becomes yellow at 270, so you should be able to reach 275 using this recipe.

    This table shows the different recipes used to get from 200 to 275.

    Skill Yellow Grey Item Components From - To Components needed
    185 205 225 Crimson Silk Vest 4x Bolt of Silk Cloth,
    2x Red Dye,
    2x Fine Thread 200 - 205 (5) 20x Bolt of Silk Cloth,
    10x Red Dye,
    10x Fine Thread
    195 215 235 Crimson Silk Pantaloons 4x Bolt of Silk Cloth,
    2x Red Dye,
    2x Silken Thread 200 - 215 (5) 20x Bolt of Silk Cloth,
    10x Red Dye,
    10x Silken Thread
    205 220 250 Black Mageweave Leggings
    or Black Mageweave Vest 2x Bolt of Mageweave,
    3x Silken Thread 215 - 220 (5) 10x Bolt of Mageweave,
    15x Silken Thread
    215 230 260 Black Mageweave Gloves 2x Bolt of Mageweave,
    2x Heavy Silken Thread 220 - 230 (10) 20x Bolt of Mageweave,
    20x Heavy Silken Thread
    230 245 275 Black Mageweave Headband or
    Black Mageweave Shoulders 3x Bolt of Mageweave,
    2x Heavy Silken Thread 230 - 250 (20) 60x Bolt of Mageweave,
    40x Heavy Silken Thread
    250 255 260 Bolt of Runecloth 5x Runecloth 250 - 260 (10) 50x Runecloth
    255 270 300 Runecloth Belt 3x Bolt of Runecloth,
    1x Rune Thread 260 - 275 (15) 45x Bolt of Runecloth,
    15x Rune Thread

    Getting from 275 to 300
    Although the runecloth belt recipe greys out at 300 I wouldn't use this recipe to skill up to 300, because the amount of runecloth needed would be huge and thus expensive.

    Below is a table with recipe's available from different vendors. These are limited availability recipe's, so you need some luck getting them, but i think they are much more usefull in getting your skill to 300.

    Of course there are plenty of dropped recipe's that can get you to 300, but getting those require even more luck than with the vendor available recipe's or spending some money at the auction house.

    Make runecloth bags to get to 280 and runecloth gloves to get to 300.

    Congratulations, you now have 300 skill in tailoring.

    This table shows the different recipes that are available through vendors to get from 275 to 300.

    Skill Yellow Grey Item Components From - To Components needed
    260 275 305 Runecloth Bag 5x Bolt of Runecloth,
    2x Rugged Leather,
    1x Rune Thread 275 - 280 (5) 25x Bolt of Runecloth,
    10x Rugged Leather,
    5x Rune Thread
    275 290 320 Runecloth Gloves 4x Bolt of Runecloth,
    4x Rugged Leather,
    1x Rune Thread 280 - 300 (20) 80x Bolt of Runecloth,
    80x Rugged Leather,
    20x Rune Thread

    This table shows who and where the different vendors are for the previously mentioned recipe's. The vendors are neutral to both Horde and Alliance.

    What Who Where
    Runecloth Bag Qia Everlook in Winterspring
    Runecloth Gloves Qia Everlook in Winterspring

    This table shows the material needed to get from 270 to 300.

    Component Minimum Amount Estimated Amount
    Runecloth 525 (27 stacks) 700 (35 stacks)
    Rugged Leather 90 (9 stacks) 120 (12 stacks)

    Tailoring 300 - 375 by Highlander on EU-Terenas and Lobotomy on EU-Frostmane


    300 - 325
    Bolts of Netherweave (6 x Netherweave Cloth each)
    (Seriously, your going to need about 430 bolts, so you may aswell get the skill up's for it)

    325 - 340
    Bolts of Imbued Netherweave (3 x Bolts of Netherweave, 2 x Arcane Dust each)
    (You'll need at least 60 bolts for later, so that should see you through to 340)

    340 - 350
    Netherweave Boots (6 x Bolts of Netherweave, 2 x Knothide Leather, 1 x Rune Thread each) x 10

    350 - 360
    Netherweave Tunic (8 x Bolts of Netherweave, 2 x Rune Thread each) x 10

    360 - 370
    Imbued Netherweave Tunic¹ (6 x Imbued Netherweave Bolts, 2 x Netherweb Spider Silk, 1 x Rune Thread each) x 10

    ¹Pattern is sold by Arrond in Shadowmoon Valley. You need to have Scryers rep to be able to talk to him or be neutral with both Scryers and Aldors, but they are not BoP, so if your aligned with the Aldors, get someone else to buy them for you. They are also a limited supply recipe, which isn't ideal, but they are by far the best way to level Tailoring from 360 to 370, so it's worth camping for them.

    It's worth noting that Imbued Netherweave Tunic could take you all the way to 375, but could mean making 20-30 of them or even more to get the last 5 points. Or you could get really lucky like Selenia on EU-Magtheridon and get the 5 points from the first 5 they made past 370. However I would recommend that whilst trying to farm mats for the last 5 points that you do the following:

    370 - 375
    Arcanoweave Boots (8 x Bolts of Netherweave, 16 x Arcane dust, 2 x Rune Thread each) x 5
    N.B. The pattern for Arcanoweave Boots, drops from Sunseeker Astromage in The Mechanar. It's BoP and the drop rate is ~1%, but it's still worth spending the time trying to get it, because if you don't get it, you'll have to make items that require mats from this dungeon anyway, to get those last five points. Thanks to Shoguni on EU-Doomhammer for finding this out :o)

    N.B. If your an enchanter, disenchant all the Netherweave Robes and Tunics for Arcane Dust. If your not, get a friend or guildmate who is to do it for you. This will save you some money on Arcane Dust. Thanks to Chiyochan on EU-Bladefist for pointing this out :o)


    Approximate Materials Required

    2160 x Netherweave Cloth
    200 x Arcance Dust
    25 x Netherweb Spider silk
    40 x Rune Thread
    20 x Knothide Leather

    Blacksmithing Guide

    Raising Blacksmith Skill

    You will want to equip yourself and your friends as your skill rises. If you keep your skill at 25 plus five times your level then you will always be able to make items you can equip at their minimum level. Outside of the items you make because you want to, or to fulfill the Blacksmith quests, there are a series of minimum-material items you can make to advance your skill, mostly consisting of stone, misc. items, and some low-material armor items.

    Before I start, you need to realize this is not a 1-70 leveling guide, it's just a guide that will help you get your blacksmithing up quick, if you need a leveling guide, the best ones are: Joana's 1-70 Horde leveling Guide for horde, and Brian's 1-70 Alliance leveling guide for alliance.

    Apprentice Blacksmithing Path:

    This is done mostly with stone, saving your copper and bronze bars until later except when you need to equip yourself or your friends or clients. Make Rough Sharpening Stones (turns green at 15 and grey at 55) until you reach 25 and learn Rough Grinding Stones. (Save and use those Sharpening Stones as a combat buff.) Make Rough Grinding Stones (turns green at 45 and grey at 85) until you reach skill 65, keeping them for use later in making other items. Make Coarse Sharpening Stones (green when learned at 65, grey at 80) until you reach 75 and are a Journeyman. Copper items useful as skill ups include Copper Bracers (2 copper bars, green at 20), Copper Chain Pants (4 copper bars, green at 50) and Copper Chain Belt (6 copper bars, green at 75).

    Journeyman Blacksmithing Path:

    At 75 you learn Coarse Grinding Stone, which are green when learned. Make those until they turn grey at 100 and save them for making further items. Turn any tin and copper into bronze bars but save them. Make Silver Rods until they turn green at 105 (and sell them to Enchanters) then make Rough Bronze Leggings (with your saved bronze bars) until they turn green at 145 or even to grey at grey at 175. These take 6 Bronze Bars and sell to the vendors for 9.62 s each, so if you can buy stacks of 20 Bronze Bars for 30 s or less, you can actually make a profit while you skill up. Also at 125 you learn Heavy Grinding Stone. Make these until they turn grey at 150 and keep them for making other items. If you are able to learn the Deadly Bronze Poniard dropped plan at 125 then you can make and sell it at a profit until it turns green at 155 and grey at 185. The Patterned Bronze Bracer (green at 150) is required for a Badlands quest. At 145 you learn to make your first rare (blue) item, the Shining Silver Breastplate (green at 175) which sells well.

    Expert Blacksmithing Path:

    Beginning at 150, make Rough Bronze Leggings until they turn grey at 175. Iron Buckles are easy but turn grey at 155, while Golden Rods turn green at 155 and grey at 160. Golden skeleton keys are green when learned and grey at 170. You will want to equip yourself and friends with the Green Iron Set and that will provide some skill ups. If you are lucky enough to learn the Iron Shield Spike plan at 150 then you can make and sell these at a good profit until they turn green at 180 and grey at 210. Another profitable drop is the Iron Counterweight, green at 190 and grey at 210. At 200 you learn Solid Grinding Stone so make those until they turn grey at 210. To get from 210 to 225, make Golden Scale Bracers to 215, then make Steel Plate Helms to 225. You will also be equipping yourself with the Golden Scale armor set and the Moonsteel Broadsword is required for a quest in Dustwallow Marsh. A number of expert weapons and armor are saleable, including the rare Green Iron Hauberk at 180 (green at 205, grey at 230).

    Artisan Blacksmithing Path:

    At 225 make Steel Plate Helms until it turns green at 235. Then make Mithril Spurs to 250 (turns green at 255). At 250 make Dense Sharpening Stones until they turn grey at 260. The Heavy Mithril and Ornate Mithril armour items are good for their level, so you can also skill up some on making the mithril items for the Mithril Order quests. The Ornate Mithril Boots are popular with warriors for their remove root effect and they (and the Ornate Mithril Helm) turn green at 265. Go back to Mithril Spurs (which are readily saleable) until they turn grey at 275 and then make Thorium Bracers to 280. Now make Thorium Helms to 300. An alternative is the Imperial Plate armour set, starting with the Imperial Plate Belt and Shoulders at 265, Bracers at 270, and then Helm and Boots at 295. While these use more thorium than the Thorium armour items, they can be sold for a profit even if you buy the materials.

    Specialty Path:

    As an Armorsmith or Weaponsmith you can skill up making the items for your specialty Quest. Be sure to make them as soon as you learn them, and save the items to turn in for the quest, so you get your skillups. An Armorsmith can then skill up with Truesilver Gauntlets until they turn green at 245 (or grey at 265) and Truesilver Breastplate until it turns green at 265 (or grey at 285). Those are both saleable items. A Weaponsmith can gain skillups with the Shatterer, Phantom Blade, Blight and Truesilver Champion, as these are also saleable.

    Comments:

    There is no one best path up because it depends on which dropped plans you get a hold of, which specialty you take, and which items you can make for guild mates or sell that give skillups, which will vary by guild and server. It also depends on whether you learn every plan going up or only the bare minimum because you are trying for a truly lowest cost or fastest power-leveling run up to 300. The path I outlined is a fairly optimal approach but it does include obtaining some dropped plans at the right times.

    The faster you try to skill up the more it will cost you because you are likely going to have to vendor much of it. The market can only absorb so much of any one item. Whenever possible, spread out the items you make over time or make a variety so that you do not overload the market. If you want to minimize cost by selling your items, look at the Auction House to see which desirable green or blue items that give skillups are lacking or in short supply and go for them, bypassing those that are in large supply already. Remember that an item that costs 2 g to make is better than one that costs 1 g to make if you can sell the first for a profit but the second sells for a loss.

    An example of this is the Imperial Plate Armor set, all of which (except bracer) can be sold for a profit while the cheaper Thorium or Radiant armor items use less materials but do not sell.

    Another way to help yourself is to have one of your characters be an Enchanter and disenchant any green item that won't sell, since you can usually then sell the resulting reagents for more than the vendor would pay for the original item. This can often make it better to make more costly green items rather than the less costly white items, since you cannot disenchant the white items.

    New Blacksmith Plans:

    A new plan is dropped by Garr in Molten Core: Elemental Sharpening Stone. The rare plan is Bind on Pickup, so this will be a truly rare plan. I note that the plan does not specify sharp weapons, so I wonder if it applies to all weapons or if there is also an Elemental Whetstone plan out there.

    Elemental Sharpening Stone [300] Use: Increase critical chance on a melee weapon by 2% for
    30 minutes, Requires Level 50 (uncommon)(Rare dropped Bind on Pickup plan from Garr in MC)
    - 2 Elemental Earth, 3 Dense Stone (2.5 s)

    Another new plan is:

    Helm of the Great Chief [300 Armoursmith] 292 AC, +12 Stamina, +30 Spirit, L 56, Mail (Rare)(Rare drop)
    - 40 Thorium Bars, 4 Enchanted Thorium Bars, 60 Jet Black Feathers, 6 Large Opals, 2 Huge Emeralds (242.85 s)

    This has dropped from Lord Kazzak and from Risen Warrior.

    Sulfuron Hammer:

    You get the plan by turning in a Sulfuron Ingot to Lokhtos Darkbargainer in the BRD bar. No reputation is required. Sulfuron Ingots are dropped by Golemagg the Incinerator, Molten Core Boss, at a 16% rate ( once in 6 kills). When the Sulfuron Ingot is in your inventory, you will be given a new dialogue option with Lohktos Darkbargainer. Follow this dialogue through to obtain the Thorium Brotherhood Contract.http://wow.allakhazam.com/db/item.html?witem=18628

    Once you have the Contract, speak with him again to turn in the Contract and the Sulfuron Ingot for the plans.

    Sulfuron Hammer [300] 2H Hammer (143-239) Spd 3.00, Proc: Hurl fiery ball for 83-101 fire + 16 damage over 8 sec., L 60, 63.7 dps, (Epic, Bind on Equip)(Unique BoE plan sold by Lokhtos Darkbargainer in BRD bar for 1 Sulfuron Ingot via the Thorium Brotherhood Contract)
    - 8 Sulfuron Ingots, 20 Dark Iron Bars, 50 Arcanite bars, 25 Essence of Fire, 10 Blood of the Mountain, 10 Lava Core, 10 Fiery Core.
    http://wow.allakhazam.com/item.html?witem=17193

    That only requires Artisan Blacksmith, however the materials required are extreme. However, there is a reason to make it. You gather the materials to make the Sulfuron Hammer and then kill Ragnaros and get the Eye of Sulfuras drop (6% drop chance)(http://wow.allakhazam.com/item.html?witem=17204 )

    You can then combine the Sulfuron Hammer and the Eye of Sulfuras to make this Legendary 2H Hammer:

    Sulfuras, Hand of Ragnaros 2H Mace (223-372) Spd 3.70, +12 Strength, +12 Stamina, +30 Fire Resistance, Proc: Fireball for 273-333 Fire + 75 fire over 10 sec., Equip: Deals 5 Fire to an attacker who hits you with a melee attack., L 60, 80.4 DPS (Legendary, Bind on Pickup)

    Screenshot:

    I gather that this is not a Blacksmith plan and that anyone can turn in a Sulfuron Hammer and the Eye of Sulfuras to get Sulfuras. The Sulfuron Hammer is not BoP so it can be made and then transferred.



    Blacksmithing 300 to 375 by Highlander on EU-Terenas


    300 - 315
    Imperial Plate Boots (18 x Thorium Bar) x 15 (Thankyou to Tobius on EU-Aggramar for suggesting this)

    315 - 320
    Imperial Plate Chest (20 x Thorium Bar) x 5 (Thankyou to Stahlkinn on EU-Baelgun for suggesting this)

    Alternatively you could do the following as suggested by Peavy on EU-Al'Akir:

    300 - 320
    Enchanted Thorium Blades (2 x Enchanted Thorium Bars, 6 x Thorium Bars, 1 x Rugged Leather) x 20
    This really depends on how easy and/or cheap it is to get Enchanted Thorium Bars on your server.

    320 - 325
    Fel Iron Chain Tunic (9 x Fel Iron Bar) x 5

    325 - 330
    Lesser Rune of Warding (1 x Adamantite Bar) x 10

    330 - 340
    Adamantite Cleaver (8 x Adamantite Bar) x 10
    N.B. This is a limited supply recipe sold by either of the following:
    Aaron Hollman - Shattrath City
    Arras - The Exodar
    Eriden - Silvermoon City

    340 - 350
    Lesser Rune of Shielding (1 x Adamantite Bar) x 20
    N.B. This is a limited supply recipe sold by either of the following:
    Mari Stonehand - Wildhammer Stronghold (Shadowmoon Valley)
    Rohok - Thrallmar (Hellfire Peninsula)

    350 - 360
    Adamantite Weightstone (1 x Adamantite Bar, 2 x Netherweave Cloth) x 20
    Requires Honoured rep with cenarion Expedition, which is fairly easy to get

    N.B. from 360 onwards it gets tough to get recipes that will skill you up, as trainers won't teach you anything worthwhile. Everything that will skill you up past 360, is either a random drop pattern or a rep reward. The two best and cheapest ways are to get Scryers or Aldors rep.

    Aldor's Rep Path

    360 - 370
    Flamebane Gloves (8 x Fel Iron Bars, 4 x Primal Water, 4 x Primal fire) x 10
    Requires Aldor honoured rep to buy pattern and it's BoP

    370 - 375
    Flamebane Breastplate (16 x Fel Iron Bars, 6 x Primal Water, 4 x Primal Fire) x 5
    Requires Aldor revered rep to buy pattern and it's BoP


    Scryer's Rep Path

    360 - 370
    Enchanted Adamantite Boots (3 x Hardened Adamantite Bars, 12 x Arcane Dust, 2 x Large Prismatic Shards) x 10
    Requires Scryer honoured rep to buy pattern and it's BoP

    370 - 375
    Enchanted Adamantite Breastplate (4 x Hardened Adamantite Bars, 20 x Arcane Dust, 4 x Large Prismatic Shards) x 5
    Requires Scryer revered rep to buy pattern and it's BoP

    Alternatively, you could keep running Auchenai Crypts for the Felsteel Gloves plans as follows:

    361 - 375
    Felsteel Gloves (6 x Felsteel Bars) x 15


    Approximate Materials Required


    Aldor's Rep Path

    370 X Thorium Bars (or 120 if you made Blades)
    199 x Fel Iron Bar
    130 x Adamantite Bar
    40 x Netherweave Cloth
    70 x Primal Water
    60 x Primal Fire

    If you made Enchanted Thorium Blades instead Imperial Plate Chest, add the following:
    40 x Enchanted Thorium Bars
    20 x Rugged Leather

    Scryer's Rep Path

    370 X Thorium Bars (or 120 if you made Blades)
    39 x Fel Iron Bar
    130 x Adamantite Bar
    40 x Netherweave Cloth
    50 x Hardened Adamantite Bars (That's 600 x Adamantite Bars)
    220 x Arcane Dust
    40 x Large Prismatic Shards

    If you made Enchanted Thorium Blades instead Imperial Plate Chest, add the following:
    40 x Enchanted Thorium Bars
    20 x Rugged Leather

    Leatherworking

    Leatherworking 1 to 300 Guide
    Before I start, you need to realize this is not a 1-70 leveling guide, it's just a guide that will help you get your leatherworking up quick, if you need a leveling guide, the best ones are: Joana's 1-70 Horde leveling Guide for horde, and Brian's 1-70 Alliance leveling guide for alliance.

    I've recently changed one of my skills to tribal leatherworking. I couldn't find a guide to power level it so I thought I'd put make one from what I did. I'm not going to say that this is a comprehensive guide, I made too many mistakes. It's just a description of what I did to get to 300 leatherworking. Hopefully it will be useful to someone.

    Materials Needed:

    369 x Light Leather
    586 x Medium Leather
    389 x Heavy Leather
    661 x Thick Leather
    340 x Rugged Leather
    8 x Cured Heavy Hide
    5 x Iron Buckles
    112 x Turtle Scales
    4 x Wildvine
    2 x Cured Thick Hides
    In addition for the leatherworking quests you need an extra 10 Thick Leather and 7 Wildvine.

    1 - 45
    49 x Light Leather Armour Kits - 49 x Light Leather

    45 - 55
    16 x Handstiched Leather Cloaks - 32 x Light Leather

    55 - 100
    47 x Embossed Leather Gloves - 141 x Light Leather

    100 - 123
    29 x Fine Leather Belts - 174 x Light Leather
    - 369 x Light Leather total

    123 - 137
    16 x Dark Leather Boots - 64 x Medium Leather

    137 - 155
    24 x Dark Leather Pants - 288 x Medium Leather

    155 - 165
    10 x Hillsman Leather Gloves - 140 x Medium Leather

    165 - 180
    19 x Heavy Armour Kits - 95 x Heavy Leather

    180 - 183
    7 x Hillsman Leather Gloves (green) - 98 x Medium Leather
    - 586 x Medium Leather total

    183 - 191
    8 x Barbaric Shoulders - 64 x Heavy Leather & 8 x Cured Heavy Hide

    191 - 196
    5 x Barbaric Harnesses - 70 x Heavy Leather & 5 x Iron Buckles

    196-206
    10 x Dusky Bracers - 160 x Heavy Leather
    - 389 x Heavy Leather, 8 x Cured Heavy Hide & 5 x Iron Buckles total

    206-220
    14 x Thick Leather Armour Kits (6 for Leatherworking quest) - 70 x Thick Leather

    220-225
    5 x Nightscape Headbands (2 for Leatherworking quest) - 25 x Thick Leather

    225-227
    2 x Turtle Scale Breastplates (Leatherworking quest) - 12 x Thick Leather & 24 x Turtle Scales

    227-229
    2 x Turtle Scale Gloves (Leatherworking quest) – 12 x Thick Leather & 16 x Turtle Scales

    229-230
    2 x Nightscape Tunics (Leatherworking quest) - 14 x Thick Leather

    230-232
    4 x Nightscape Headbands - 20 x Thick Leather

    232-233
    2 x Turtle Scale Bracers (Leatherworking quest) - 16 x Thick Leather & 24 x Turtle Scales

    233-235
    2 x Turtle Scale Helms (Leatherworking quest) - 28 x Thick Leather & 48 x Turtle Scales

    235-237
    2 x Nightscape Pants (Leatherworking quest) - 28 x Thick Leather

    237-239
    2 x Nightscape Boots (Leatherworking quest) - 32 x Thick Leather

    239-240
    1 x Wild Leather Vest (Tribal Leatherworking quest) - 12 x Thick Leather, 2 x Wildvine & 1 x Cured Thick Hide

    240-241
    1 x Wild Leather Helmet (Tribal Leatherworking quest) - 10 x Thick Leather, 2 x Wildvine & 1 x Cured Thick Hide

    241-250
    9 x Nightscape Pants - 126 x Thick Leather

    250-265
    16 x Nightscape Boots - 256 x Thick Leather
    - 661 x Thick Leather total

    265-285
    20 x Wicked Leather Bracers - 160 x Rugged Leather

    285-300
    15 x Wicked Leather Headbands - 180 x Rugged Leather
    - 340 x Rugged Leather total

    Notes:
    In general I have tried to keep as much as possible to the main normal leather types, light, medium, heavy, thick and rugged. This is because it always easier to buy them on the auction house, whereas other ingredients are more difficult to obtain, and therefore more expensive. I haven't mentioned the ingredients that can be bought from vendors, since they are easy to obtain. I ran into trouble around the 180 mark, where most recipes require extra ingredient and I bought whatever had the cheapest buyout on the AH to get me there. Have a look to see what's cheapest at the time for you.

    I could have used a lot less thick leather and started on rugged armour kits at 250, but at that time the price of rugged leather was high enough for it to be worth using huge amounts of thick instead (probably because I did this the week before the Darkmoon Faire was in town). If you can get the rugged leather cheaper it's probably worth switching earlier (5 rugged leather Vs 15 thick leather).

    I have mostly kept to trainer taught recipes. The exceptions to this are the recipes gained through the leatherworking quests and the recipes for Wicked Leather Bracer and Headband, which I bought on the auction house for 5 and 2 gold respectively (you could substitute Wicked Leather Gauntlet for Wicked Leather Bracers. The recipe is vendor bought from leatherworking suppliershttp://www.thotbott.com/?i=11493 it's limited supply though, and after 20 minutes of camping for it I gave up).

    I hope that this helps. I know that there are a few places where it could have been done a bit better but I don't think I made too many glaring errors.




    300-310
    Knothide Leather (5 x Knothide Leather Scraps) x 20 = 100 x Knothide Leather Scraps
    N.B. make as many as it takes to get to 310. Your going to need around 725 Knothide leather, so you may aswell get the skill up points for this.

    310-320
    Wild Draenish Gloves (9 x Knothide Leather, 3 x Rune Thread) x 10

    320-325
    Thick Draenic Boots (10 x Knothide Leather, 3 x Rune Thread) x 5

    325-335
    Heavy Knothide Leather (5 x Knothide Leather) x 90

    335-340
    Thick Draenic Vest (14 x Knothide Leather, 3 x Rune Thread) x 5

    340-350
    Felscale Breastplate (14 x Knothide Leather, 3 x Fel Scales, 3 x Rune Thread) x 15

    N.B. as is common with all the professions now, getting from 350 to 375 is a huge pain. Trainers dont teach anything worthwhile, so the only way to do it, is via random world drop patterns or rep rewards. I'll use rep reward patterns in this guide.

    350-355
    For those with Scryers rep - Honoured:
    Enchanted Felscale Gloves or Boots (4 x Heavy Knothide Leather, 10 x Fel Scales, 6 x Primal Mana) x 5

    For those with The Consortium rep - Honored
    Fel Leather Boots (10 x Heavy Knothide Leather, 8 x Fel Hide, 8 x Primal Shadow, 3 x Rune Thread) x 5

    355-365
    You need to be Friendly with Cenarion Expedition for the next part:
    Heavy Clefthoof Boots (4 x Heavy Knothide Leather, 20 x Thick Clefthoof Leather, 4 x Primal Earth, 2 x Rune Thread) x 10

    N.B. these last 10 points are going to cost you a LOT! (as if the last 15 didn't cost enough!) The materials required are fairly insane and so is the rep requirement, but at the moment I don't see a better way of levelling up.

    365-370
    If your Exalted with Thrallmar or Honor Hold, then make:
    Nethercobra Leg Armor (4 x Heavy Knothide Leather, 4 x Cobra Scales, 8 x Primal Air, 1 x Primal Nether) x 5
    N.B. The Cobra Scales and Primal Nether are a major pain to get and I would seriously urge you to work on Sha'tar rep and do the following:

    Alternatively, if your exalted with The Sha'tar:
    Drums of Battle (2 Heavy Knothide Leather, 1 x Primal Fire, 1 Primal Earth) x 5

    N.B. any of the above three will take you to 375, but the material requirement makes for a LOT of farming, as those last 5 points can mean making another 20-30 items.

    370-375
    Your either going to have to make random world drop epics here with lots of insane material requirements OR go and get exalted with Keepers of Time.
    Seeing as the epics are random world drop patterns, I'll go with Keepers of Time rep rewards. You'll need to be level 66 to start your Keepers of Time rep and spend a LOT of time in The Caverns of Time.

    Drums of Panic (2 x Heavy Knothide Leather, 2 x Primal Shadow) x 5


    Approximate Materials Required

    With Scryers Rep
    100 x Knothide Leather Scraps
    715 x Knothide Leather
    100 x Rune Thread
    85 x Fel Scales
    30 x Primal Mana
    200 x Thick Clefthoof Leather
    20 x Cobra Scales (if your Thrallmar or Honor Hold exalted)
    40 x Primal Air (if your Thrallmar or Honor Hold exalted) or 5 x Primal Earth and 5 x Primal Fire if you went with Sha'tar rep)
    5 x Primal Nether (Dont need these if you go with CE or Sha'tar rep)
    20 x Primal Earth
    10 x Primal Shadow

    N.B. if you went with Sha'tar rep at 365, then you'll need 10 less Heavy Knothide Leather, 40 less Primal Air, 5 Primal Earth and 5 less Primal Nether. Gets complicated, dont it?

    With The Consortium Rep
    100 x Knothide Leather Scraps
    675 x Knothide Leather
    200 x Thick Clefthoof Leather
    40 x Fel Hide
    70 x Rune Thread
    85 x Fel Scales
    20 x Cobra Scales (if your Thrallmar or Honor Hold exalted)
    40 x Primal Air (if your Thrallmar or Honor Hold exalted) or 5 x Primal Earth and 5 x Primal Fire if you went with Sha'tar rep)
    5 x Primal Nether (Dont need these if you go with CE or Sha'tar rep)
    20 x Primal Earth
    50 x Primal Shadow
    N.B. if you went with Sha'tar rep at 365, then you'll need 10 less Heavy Knothide Leather, 40 less Primal Air, 5 Primal Earth and 5 less Primal Nether.


    Skinning



    You can use it as a fast track guide. Just ignore the "Your level" bit. I would seriously suggest that you wait until your level 50+ before trying this though, as it'll will takes you ages to complete at lower levels (unless of course you have a couple of level 50+ friends who don't mind grinding mobs for you to skin). I've tried to list mobs that should be yellow or orange for your skinning level. If they are green, move onto the next zone listed. Before I start, you need to realize this is not a 1-70 leveling guide, it's just a guide that will help you get your skinning up quick, if you need a leveling guide, the best ones are: Joana's 1-70 Horde leveling Guide for horde, and Brian's 1-70 Alliance leveling guide for alliance.

    Please note that even if a mob is red/orange to you, that this DOES NOT guarantee that you'll get a skill up. It's more likely, but not to be expected every time.


    Skinning Level = 1 - Your Level = 5

    Horde

    Undead = Hounds around Brill
    Orcs and Trolls = Mottled Boars and Scorpids around Sen'Jin Village
    Tauren = Prowlers and Plainstriders around Bloodhoof Village

    Alliance

    Humans = Boars around Goldshire
    Gnomes and Dwarfves = Crag Boars and Wendigo's South of Kharanos
    Night Elves = Nightsabers and critters around Dolanaar


    Skinning Level = 25 - Your Level = 10

    Horde

    Undead = Worgs and Moonrage Gluttons around Silverpine
    Orcs and Trolls = Boars, Scorpids, Crocolisks and Raptors around Orgrimmar
    Tauren = Prowlers and Praire Wolves around Thunderbluff

    Alliance

    Human = Prowlers and Bears around Eastvale Logging Camp
    Gnomes and Dwarfves = Wolves around Brenwall Village.
    Night Elves = Moonstalkers and Bears around Auberdine


    Skinning Level = 50 - Your Level = 13

    Horde

    (at this level most Horde should be heading towards XR)
    Plainstriders, Raptors and Prowlers around XR

    Alliance

    Humans = Goretusks all around Sentinel Hill.
    Gnomes and Dwarfves = Bears and Crocolisks around Thelsamar
    Night Elves = Moonstalkers and Bears North of Auberdine


    Skinning Level = 100 - Your Level = 20

    Horde

    Stormsnouts and Thunderhawks around Camp Taurajo

    Alliance

    (at this level most Alliance should be heading for The Wetlands)
    Crocolisks and Raptors around Bluegill Marsh and Whelgar's Excavation Site
    Alternatives
    Whelps and boars around Lakeshire for Alliance.

    Skinning Level = 130 - Your Level = 24

    Alliance and Horde

    Bears and Mountain Lions around Hillsbrad Foothills
    Alternatives
    Ravagers and Wolves in Duskwood if your Alliance.
    Bears, Stags and Ghostpaws in Ashenvale.

    Skinning Level = 150 - Your Level = 28

    Alliance and Horde

    Yeti Cave in Hillsbrad Fields and Mountain Lions on the "Daggers" (these are the bits of land between Hillsbrad and Alterac Mountains, one is called Corrans Dagger, so hence the nickname)
    Alternatives
    Hyenas, Lions, Wyvern and Thunderhawks in Thousand Needles.
    Bears, Stags and Ghostpaws in Ashenvale.

    Skinning Level = 170 - Your Level = 32

    Alliance and Horde

    Raptors in Arathi Highlands.
    Alternatives
    Turtles and Basilisks in The Shimmering Flats.

    Skinning Level = 180 - Your Level = 34

    Alliance and Horde

    Raptors, Panthers and Tigers around Nessingwarys Camp in Stranglethorn Vale
    (you could actually get your skinning level all the way to 300 in and around STV as the mobs range from level 34 to level 50)
    Alternatives
    Raptors and Crocs in Dustwallow Marsh.
    Thunder Lizards, Kodos, Basilisks, Scorpids and Hyenas in Desolace.
    Whelps in Swamp of Sorrows.

    Skinning Level = 220 - Your Level = 38

    Alliance and Horde

    Raptors and Gorillas around the Gurabashi Arena
    Alternatives
    Panthers, Jaguars and Crocs in Swamp of Sorrows.
    Dragonkin, Coyotes and Ridge Stalkers/Huntresses in Badlands.
    Wolves around Feathermoon Stronghold in Feralas if your Alliance.

    Skinning Level = 250 - Your Level = 45

    Alliance and Horde

    Snickerfangs and Boars in North Blasted Lands
    Alternatives
    Silvermanes and Gryphons in The Hinterlands.
    Stags and Hippogryphs in Azshara.
    Hippogryphs, Apes, Bears, Wolves, Screechers and Yetis in Feralas.

    Skinning Level = 275 - Your Level = 50

    Alliance and Horde

    Jagueros and Gorillas on Jaguero Island (Large Island to the East of Booty Bay where Princess Poobah is being held). Skin till 300.
    Alternatives
    Yetis, Chimeras and Bears in Winterspring.
    Bears in Western Plaguelands.
    Plaguehounds and Plaguebats in Eastern Plaguelands.
    Turtles by Raventusk Village in The Hinterlands.
    Turtles and Chimeras in Azshara.
    Dragonkin, Worgs and Scorpids in Burning Steppes.

    Thought I'd add the mob levels that you can expect to get each specific leather from.

    Ruined Leather Scraps: 1-16
    Light Leather: 1-27
    Light Hide: 10-27
    Medium Leather: 15-36
    Medium Hide: 15-36
    Heavy Leather: 25-46
    Heavy Hide: 25-46
    Thick Leather: 35-63
    Thick Hide: 40-59
    Rugged Leather: 43-63
    Rugged Hide: 47-63



    Going from 300 to 375 is dead easy, but its going to take you as long, if not longer than it took to go from 1 to 300. Even if your skinning orange mobs, you'll only get a skill up every 5-7 successful skins.

    Realistically, you could level upto 375 on the mobs around Hellfire Peninsula, but it's not the most efficient way. The following is what I believe to be a more effecient way to level it up.

    301 - 310
    Hellboars around Hellfire Citadel in Hellfire Peninsula.

    310 - 330
    Ravagers around Falcon Watch in Hellfire Peninsula.

    330 - 350
    Talbuk's and Clefthoofs all over Nagrand. (you could just as easily continue skinning to 375 here if you want, as if wont take that much longer, than going to Netherstorm and skinning Drakes)

    350 - 375
    Netherdrakes around Stormspire in Netherstorm or around Netherwing Fields in Shadowmoon Valley or Raptors and Wind Serpents around Blades Edge Mountains.


    Jewelcrafting 1-300 + Shopping List

    Shopping list:

    120 copper bar
    20 malachite
    20 shadowgem
    200 coarse stone
    20 bronze bar (= 10 copper bar, 10 tin bar)
    80 silver bar
    15 jade
    100 heavy stone
    40 iron bar
    30 gold bar
    20 citrine
    35 aquamarine
    60 mithril bar
    50 truesilver bar
    45 star ruby
    295 thorium bar
    40 large opal
    20 huge emerald
    10 large fang
    50 flask of mojo
    20 powerful mojo
    20 essence of earth
    What to do:

    skill 1-30ish: 60 delicate copper wire (needs: 120 copper bar)
    skill 30ish-50: malachite pendant until skill 50 (needs: 1 malachite, 1 delicate copper wire each)

    skill 50-70: 20 coarse stone statue (needs: 200 coarse stone)
    skill 70-80: 10 elegant silver ring (needs: 20 silver bar)
    skill 80-110: 30 ring of silver might (needs: 60 silver bar)


    skill 110-120: 10 heavy stone statue (needs: 100 heavy stone)
    skill 120-130: 10 ring of twilight shadows (needs: 20 shadowgem, 20 bronze bar)
    skill 130-135: 5 barbaric iron collar (needs: 10 large fang, 40 iron bar, 10 delicate copper wire)
    skill 135-150: 15 golden dragon ring (needs: 15 jade, 30 gold bar, 30 delicate copper wire)


    s(kill 150-180: 30 mithril filigree (needs: 60 mithril bar)
    skill 180-200: 20 engraved truesilver ring (needs: 40 mithril filigree, 20 truesilver bar)
    skill 200-210: 10 truesilver commander's ring (needs: 30 truesilver bar, 20 star ruby, 20 citrine)
    skill 210-220: 10 aquamarine signet (needs: 30 aquamarine, 40 flask of mojo)
    skill 220-225: 5 aquamarine pendant of the warrior (needs: 5 aquamarine, 10 flask of mojo, 15 mithril filigree)


    skill 225-235ish: 55 thorium setting (needs: 55 thorium bar)
    skill 235ish-260: ruby pendant of fire until 260 (needs: 1 star ruby, 1 thorium setting each)
    skill 260-280: 20 simple opal ring (needs: 40 large opal, 40 thorium bar, 20 thorium setting)
    skill 280-290: 10 onslaught ring (needs: 20 powerful mojo, 20 essence of earth, 80 thorium bar)
    skill 290-300: 10 emerald lion ring (needs: 20 huge emerald, 10 thorium bar, 10 thorium setting)

    Please note that WoW-Pro cannot guarantee in any way that the above stated info is authentic nor that it will be after the release of TBC. As this is taken from the Beta stage of the expansion don't be surprised if changes are made


    Herbalism


    Herbalism 1 to 300 Guide (by Highlander on EU-Terenas)
    Before I start, you need to realize this is not a 1-70 leveling guide, it's just a guide that will help you get your herbalism up quick, if you need a leveling guide, the best ones are: Joana's 1-70 Horde leveling Guide for horde, and Brian's 1-70 Alliance leveling guide for alliance.

    Bear in mind, that where I've specified a particular herb to pick, do not avoid picking anything else you see. Pick everything.

    I've also tried to list multiple alternatives for each part of the levelling up guide. This should hopefully allow you to choose the area thats best for you or give you alternatives if an area is already being farmed by other players.


    1 - 50

    Collecting Silverleaf and Peacebloom

    · Mulgore. Just do circuits round the base of Thunderbluff picking Silverleaf and Peacebloom.

    · Do circuits around Dolanaar heading South East around the lake and back upto to Dolanaar, if your Alliance or complete circuits of Elwynn Forest.

    · For Undead, try starting at Solliden Farmstead in Tirisfal Glades, run north to the mills, loop round and back south past Stillwater Pond and onto Cold Hearth Manor and Nightmare Vale. Then back up to Solliden Farmstead again. (Thanks to Olmolmtyr for info)

    You can find Peacebloom and Silverleaf in abundance around your main starting area (not in it, around it). So the first 50 levels should be really easy.

    51 - 70

    Collecting Mageroyal and Earthroot

    · Go west from Crossroads then head north before the entrance to Stonetalon Mountains and follow around to where the harpies are, then head east back to the Gold road and then south to Crossroads again, picking Mage Royal, Earthroot, Peacebloom and Silverleaf as you go.

    · For Alliance start in the north of Westfall and follow the coast south to Deadmines and then head straight to Sentinel Hill and back up to the north again, picking Mageroyal.

    · You can also run circuits of Gol'Bolar Quarry in Dun Morogh, collecting Earthroot as you go. (Thanks to Flareon for that info)

    71 - 100

    Collecting Briarthorn

    · Same route as above (for Horde), but extend it east to Sludge Fen, picking Briarthorn now.
    You could actually extend your runs to encompass the whole of The Barrens, as this area is absolutely chock full of Briarthorn and other herbs. It's possibly the best area to get your herbalism trained up.

    · Southern part of Silverpine Forest, from Pyrewood Village to the Entrance to Hillsbrad Foothills and back again.

    · Same route as above (for Alliance) or do circuits of Twilight Grove in Duskwood.

    · Also for Alliance, just wander north to south in Darkshore for loads of Briarthorn.

    · The eastern side of Loch Modan is also a great place for Briarthorn.

    · You could also do circuits of Lakeshire in Redridge Mountains.

    101 - 115

    Collecting Bruiseweed

    · Start at the Ramparts in Ashenvale and head north-east to Splintertree Post (dont follow road, try to go as straight as you can, you'll find more herbs that way), then head west from Splintertree Post towards the first bridge. Head south from here past the Moonwell and then back west to the ramparts when you reach the edge of the map. Pick Bruiseweed as you go.

    · Stonetalon Mountains. Go to Camp Aparaje, head west to the Grimtotem Post, then south to Malaka'jin, then east to the Greatwood Vale. Nice run of Bruiseweed there.

    · The Field of Giants in Southern Barrens or between the two Razorfens.

    · You can also circle to the north of Mystral Lake for Bruiseweed or to the West of Astranaar in Ashenvale.

    · Windshear Crag in Stonetalon Mountains.

    · The eastern coast of Loch Modan.

    · Circuits of Stonewatch keep in Redridge Mountains.

    116 - 125

    Collecting Wild Steelbloom

    · Go to Stonetalon Peak and do circuits of the small area around the Alliance Town and the Talon Den collecting Wild Steelbloom.

    · For higher levels do full circuits of Arathi Highlands, sticking to the mountain sides (as this is where you'll find Wild Steelbloom)

    · Nek'mani Wellspring in Stranglethorn Vale.

    · The Zuuldaia Ruins, north of Grom'gol in Stranglethorn Vale.

    · Go from Black Channel Marsh in the Wetlands to the Angerfang Encampment, taking in Whelgar's Excavation Site as you go.

    · Go from The Field of Giants in southern Barrens to the two Razorfens and back up again.

    · Between The Great Lift and Highperch in Thousand Needles.

    *from now on your going to be doing circuits of the full map, so you'll have to learn your own paths.

    126 - 160

    Collecting Kingsblood

    · Full circuits of Ashenvale to collect Kingsblood.

    · Circuits of The Charred Vale in Stonetalon Mountains.

    · Full circuits of The Wetlands.

    · Full circuits of Hillsbrad Foothills.

    · The Misty Reed Stand in Swamp of Sorrows.

    161 - 185

    Collecting Fadeleaf

    · Full circuits of Swamp of Sorrows to collect Fadeleaf (sell these to Rogues for a good profit).

    186 - 205

    Collecting Khadgar's Whisker

    · Full circuits of The Hinterlands to collect Khadgar's Whisker.

    · The Witherbark Village and Ogre Compound in Arthai Highlands.

    · You can also stay in Swamp of Sorrows, as there is a decent amount of Khadgar's Whiskers there.

    206 - 230

    Collecting Firebloom

    · Full circuits of Searing Gorge to collect Firebloom.

    · Full circuits of Blasted Lands.

    · Tanaris also has a lot, but doing full circuits takes time. You can divide Tanaris into four and do circuits that way.

    231 - 250

    Collecting Sungrass

    · Full circuits of Felwood to collect Sungrass. This is actually more of a zig-zag pattern, rather than a circuit (also try to do the Cleansing Felwood quest and pick up Windblossom Berries, Nightdragons, Whipper Roots and the odd Songflower Serenade buff when needed).

    · Feralas is also a great place to get Sungrass. You can make two circuits here. One that starts in the very north west at The Ruins of Ravenwind and runs south to The High Wilderness and one around The Lower Wilds, Lariss Pavillion, Grimtotem Compound and Woodpaw Hills, all near Camp Mojache.

    · You can do circuits around The Forlorn Ridge in Azshara.

    · You can try the main path through The Hinterlands too. As you follow it one way, stay about 50 metres from the path and then do the same the other way.

    251 - 270

    Collecting Gromsblood

    · Full circuits of Felwood to collect Gromsblood. See above notes.

    · Do circuits of Mannoroc Coven in Desolace for Gromsblood too.

    · Full circuits of Blasted Lands.

    · Demon Fall Canyon in Ashenvale, not many people bother with this area, so although its small, it can be good for farming Gromsblood.


    271 - 285 or 290 (see below)

    Collecting Dreamfoil

    · Full circuits of Un'goro Crater to collect Dreamfoil.

    · Two good routes in Azshara are:

    · From The Forlorn Ridge, head south east to the Ravencrest Monument and back again.

    · From the north of the Ruins of Eldareth, head north east to the Jagged Reaches and back again.

    285 or 290 - 300

    From 285 you can get Plagueblooms from doing circuits of Eastern and Western Plaguelands and Felwood, but if your not competing against a load of other players, try to collect Icecaps from Winterspring, as they will sell for more money



    Herbalism 300 to 375 by Kharne on EU-Bronzebeard

    Just threw this together really quickly, if it's of use to anyone I'm glad, if it's not then just ignore it.

    300-330 (or 345 if you so choose) - Felwood

    I know you were all probably hoping for something alot more exotic and in the outlands, but Felwood really is the place to go if your looking at it purely from a lvling perspective. Due to the hit of TBC there's virtually nobody farming herbs here and you get the bonus of Whipper Roots etc. which while out dated, still aren't on the same timer as pots, so if your a raider they can save your ass.
    I generally start at the alliance flight path, going up round the Furbolg village before following the perimeter south. I've included a map for anyone unsure of a route to go.

    http://img220.imageshack.us/img220/4495/felwoodherbrouteba2.jpg

    Pick absolutely everything that is even green to you. Plaguebloom, Dreamfoil and Mountain Silversage give about a level each bush until 330, and whilst the plague that is Sungrass, Arthas' Tears and Purple Lotus are green, they still give a level fairly consistently so it's definetly worth picking them. If memory serves somewhere around 340 Plaguebloom goes green, and you start to get levels less consistently, however you may choose to stay on, especially if you don't have an epic flying mount, for the densely packed herbs, and low demand by pickers, all the time remembering that Golden Sansam, Mountain Silversage and Dreamfoil still sell very well on most servers.

    330 (or 345) - 350+ - Zangarmarsh

    Zangarmarsh is simply packed with herbs, all of which are useful. My favourite are is the North-West corner, being packed with herbs and Bog Lords / Giants which can be herbalised (If that's even a word) once looted. I tend to zig-zag across it, before moving to the start to do the same, however on more populated servers you may have someone else doing the same, so extending your route to sweep up from the south-west and across the northern border can yield great rewards too. Expect lots of Felweed and Ragveil, with the odd Dreamfoil and Dreaming Glory.




    SAYGILARIMLA S.U.İ



    < Bu mesaj bu kişi tarafından değiştirildi s.u.i -- 19 Ağustos 2008; 14:24:35 >



    _____________________________




  • bu tarz guide internette heryerde var. zor olanı ise biraz çeviri yapıp ingilizcesi iyi olmayan türklere yardım amaçlı güzel bir guide hazırlamak.
    _____________________________
  • anacım copy paste ile herkes yapar..
    amacın yardımcı olmaksa çevir bunların hepsini türkçeye ingilazca bilmeyenlerde faydalasın....
    _____________________________
  • Arkadaş kaynağını yazmayı unutmuş sanırım...

    http://www blizzardguides com

    Bunda Hiç bişi yok zaten google a enchanting guide, tailoring guide.. zart zort yazınca direk bu site çıkıo!

    Yaptığın marifet deil yani
    _____________________________

    You are a cancer spreading it's wings
    So selfishly unaware to the things
    Your existence is doing to my well being
    I feel my heart leaking
  • Zaten bu rehberlerin pek faydası olmuyo, zaten mesleklerde skill arttırmak için gereken malzemeler çıkıyor, bunlara bakmadan da direk AHden alıp yapabiliriz. Ki buralarda yazan crafting mesleklerde yazılanları yaparak 1 mesleği 300e çıkarmak için 500-1000g gerekiyosa, kendiniz serverdeki AH durumuna göre malzeme satın alırsanız 100-200g'a yapabiliyorsunuz
    _____________________________
  • ben wowwiki kullanıyorum meslek kasarken
    gayet başarılı tavsiye ederim
    _____________________________
  • quote:

    Orjinalden alıntı: Dia6l0

    Zaten bu rehberlerin pek faydası olmuyo, zaten mesleklerde skill arttırmak için gereken malzemeler çıkıyor, bunlara bakmadan da direk AHden alıp yapabiliriz. Ki buralarda yazan crafting mesleklerde yazılanları yaparak 1 mesleği 300e çıkarmak için 500-1000g gerekiyosa, kendiniz serverdeki AH durumuna göre malzeme satın alırsanız 100-200g'a yapabiliyorsunuz


    bu rehberlerin şöyle faydası oluyor.. diorki mesela git shadowmoona ordan bi pattern al dior yani sana ne yapman gerektiğini söylüor aldırdığı pattern en kolay mat. lı pattern oluyor ve şimdi napıcam ee nolcak felan demiosun
    _____________________________

    You are a cancer spreading it's wings
    So selfishly unaware to the things
    Your existence is doing to my well being
    I feel my heart leaking
  • Yapay Zeka’dan İlgili Konular
    Daha Fazla Göster
  • Evet aldığın tarifler en az malzeme gerektiren şeyler oluyor ama bu asla en ucuz demek değil. Ben diyorum ki her serverda fiyatlar farklılık gösteriyor, ve buraya bağlı kalmayıp o anki duruma göre skilli arttırmak çok daha ekonomik oluyor.
    En basitinden örnek vermem gerekirse: alchemiyde skill 60-140 arasında tavsiye dediği tariflerin tümünde briarthorn bitkisi kullanılıyor. Diğer bazı rehberlerde tanesine öngörülen fiyat olarak 25copper derken, gerçekte bunun 20 tanesi benim serverimda 12 gold civarı ediyor. 60-140 arasında toplam 100 briarthorn kullanınca sadece bu bitkiye 60 gold harcanıyor. Halbuki bana 60 gold verseler skillimi rahatlıkla 1den 300ye getiririm. Yaptıklarımı da satar üstüne ilk harcadığımın misliyle gold kazanırım. Yüksek levellerde bu fiyatlar daha da yükseliyor. Kısaca crafting mesleklerde buralara bağlı kalmadan skill arttırmanız benim açımdan çok daha ekonomik oluyor
    _____________________________
  • quote:

    Orjinalden alıntı: Dia6l0

    Evet aldığın tarifler en az malzeme gerektiren şeyler oluyor ama bu asla en ucuz demek değil. Ben diyorum ki her serverda fiyatlar farklılık gösteriyor, ve buraya bağlı kalmayıp o anki duruma göre skilli arttırmak çok daha ekonomik oluyor.
    En basitinden örnek vermem gerekirse: alchemiyde skill 60-140 arasında tavsiye dediği tariflerin tümünde briarthorn bitkisi kullanılıyor. Diğer bazı rehberlerde tanesine öngörülen fiyat olarak 25copper derken, gerçekte bunun 20 tanesi benim serverimda 12 gold civarı ediyor. 60-140 arasında toplam 100 briarthorn kullanınca sadece bu bitkiye 60 gold harcanıyor. Halbuki bana 60 gold verseler skillimi rahatlıkla 1den 300ye getiririm. Yaptıklarımı da satar üstüne ilk harcadığımın misliyle gold kazanırım. Yüksek levellerde bu fiyatlar daha da yükseliyor. Kısaca crafting mesleklerde buralara bağlı kalmadan skill arttırmanız benim açımdan çok daha ekonomik oluyor


    evet çok daha ucuz oluyor böyle ayrıca onların verdiği matlar ah de çok fazla bulunmaya biliyor
    _____________________________




  • 
Sayfa: 1
- x
Bildirim
mesajınız kopyalandı (ctrl+v) yapıştırmak istediğiniz yere yapıştırabilirsiniz.