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ÇALIŞAN TEK FARCRY COMMANDO HİLESİ

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  • farcry commandonun hilesini çok aradım ama bulamadım bende farcry orjinaline olan hileyi bu oyuna uydurmaya çalıştım ve oldu :) şimdi hilenin anladıtımı farcry commandonun içinde devmode.lua dosyası var metin bellgesi ile o dosyayı açın ve içne :


    cl_display_hud = 1
    cl_drunken_cam = 0
    ThirdPersonView = 0
    --p_model = "objects/characters/pmodels/hero/hero.cgf"
    --Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);
    --Input:BindCommandToKey("\\SkipCutScene","F7",1);
    -- Developer Cheat keys ---
    --Input:BindCommandToKey("#ToggleGod()","ü",1);
    Input:BindCommandToKey("#ToggleGod()","ü",1);
    --- non standard key bindings ---
    -- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)
    --Input:BindCommandToKey("#SwitchCameraMode()","f1",1);
    --Input:BindCommandToKey("#ToggleGod()","ğ",1);
    -- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable
    --Input:BindCommandToKey("#ToggleAIInfo()","f11",1);
    --Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);
    Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);
    -- to be removed
    Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);
    Input:BindCommandToKey("#MoreAmmo()","p",1);
    Input:BindCommandToKey("#AllWeapons()","o",1);
    Input:BindAction("SAVEPOS", "f9", "default");
    Input:BindAction("LOADPOS", "f10", "default");
    Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)",",",1);
    Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);
    -- to be removed
    -- removed
    --Input:BindCommandToKey("#Game.Save()","insert",1);
    --Input:BindCommandToKey("#Game.Load()","home",1);
    Input:BindCommandToKey("#DefaultSpeed()","f5",1);
    Input:BindCommandToKey("#DecreseSpeed()","-",1);
    Input:BindCommandToKey("#IncreseSpeed()","=",1);
    --Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);
    --Input:BindCommandToKey("#p_do_step=1","]",1);
    --Input:BindCommandToKey("#TCM()",".",1);
    --Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);
    -- removed
    --- temp variables for functions below ---
    prev_speed_walk=p_speed_walk;
    prev_speed_run=p_speed_run;
    prev_speed_walk2=p_speed_walk;
    prev_speed_run2=p_speed_run;
    default_speed_walk=p_speed_walk;
    default_speed_run=p_speed_run;
    screenshotmode=0;
    function ToggleAIInfo()
    if (not aiinfo) then
    aiinfo=1;
    else
    aiinfo=1-aiinfo;
    end
    if (aiinfo==1) then
    ai_debugdraw=1;
    ai_drawplayernode=1;
    ai_area_info=1;
    else
    ai_debugdraw=0;
    ai_drawplayernode=0;
    ai_area_info=0;
    end
    end
    function GotoNextSpawnpoint()
    Hud:AddMessage("[NEXT]: next spawn point");
    local pt;
    pt=Server:GetNextRespawnPoint();
    if(not pt)then -- last respawn point or there are no respawn points
    pt=Server:GetFirstRespawnPoint(); -- try to get the first one
    end
    if(pt)then -- if there is one
    Game:ForceEntitiesToSleep();
    _localplayer:SetPos(pt);
    _localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
    end
    end
    function SetPlayerPos()
    local p=_localplayer
    p:SetPos({x=100,y=100,z=300});
    end
    -- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()
    --
    -- USAGE:
    -- deactivate designer mode: (nil,nil,0)
    -- old super designer mode (with collision): (40,120,1)
    -- old designer mode (without collision): (10,15,0)
    -- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)
    --
    function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )
    if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
    Hud:AddMessage("[CHEAT]: Designer fly mode OFF");
    p_speed_walk = SuperDesignerMode_Save1;
    p_speed_run = SuperDesignerMode_Save2;
    _localplayer.DynProp.gravity = SuperDesignerMode_Save3;
    _localplayer.DynProp.inertia = SuperDesignerMode_Save4;
    _localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
    _localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;
    _localplayer.DynProp.air_control = SuperDesignerMode_Save7;
    _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
    SuperDesignerMode_Save1=nil;
    -- activate collision, parameter is 0 or 1
    _localplayer:ActivatePhysics(1);
    else
    Hud:AddMessage("[CHEAT]: Designer fly mode ON");
    SuperDesignerMode_Save1 = p_speed_walk;
    SuperDesignerMode_Save2 = p_speed_run;
    SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
    SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;
    SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
    SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;
    SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;
    p_speed_walk = speedwalk;
    p_speed_run = speedrun;
    _localplayer.DynProp.gravity=0.0;
    _localplayer.DynProp.inertia=0.0;
    _localplayer.DynProp.swimming_gravity=0.0;
    _localplayer.DynProp.swimming_inertia=0.0;
    _localplayer.DynProp.air_control=1.0;
    _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
    -- deactivate collision, parameter is 0 or 1
    _localplayer:ActivatePhysics(withcollide);
    end
    end
    function ToggleScreenshotMode()
    if(screenshotmode~=0) then
    System:LogToConsole
    ("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
    screenshotmode=0;
    hud_crosshair = "1"
    cl_display_hud = "1"
    r_NoDrawNear = "0"
    ai_ignoreplayer = "0"
    ai_soundperception = "1"
    r_DisplayInfo = "1"
    else
    System:LogToConsole("SCREENSHOTMODE ON");
    screenshotmode=1;
    hud_crosshair = "0"
    cl_display_hud = "0"
    r_NoDrawNear = "1"
    ai_ignoreplayer = "1"
    ai_soundperception = "0"
    r_DisplayInfo = "0"
    end
    end
    function DecreseSpeed()
    if tonumber(p_speed_walk)>5 then
    p_speed_walk=p_speed_walk-5;
    p_speed_run=p_speed_run-5;
    System:LogToConsole("Decresed player speed by 5");
    else
    System:LogToConsole("You can not go any slower!");
    end
    end
    function IncreseSpeed()
    if tonumber(p_speed_walk)<500 then
    p_speed_walk=p_speed_walk+5;
    p_speed_run=p_speed_run+5;
    System:LogToConsole("Incresed player speed by 5");
    else
    System:LogToConsole("You can not go any faster!");
    end
    end
    function DefaultSpeed()
    p_speed_walk=default_speed_walk;
    p_speed_run=default_speed_run;
    System:LogToConsole("Player speed reset");
    end
    function TeleportToSpawn(n)
    local player = _localplayer;
    local pos = Server:GetRespawnPoint("Respawn"..n);
    if pos then
    player:SetPos(pos);
    player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
    end
    end
    -- Give the player the passed weapon, load it if neccesary
    function AddWeapon(Name)
    Game:AddWeapon(Name)
    for i, CurWeapon in WeaponClassesEx do
    if (i == Name) then
    _localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);
    end
    end
    end
    function MoreAmmo()
    if _localplayer then
    _localplayer.cnt.ammo=999;
    Hud:AddMessage("[CHEAT]: Give 999 ammo");
    System:LogToConsole("\001CHEAT: Give 999 ammo");
    else
    Hud:AddMessage("[CHEAT]: no ammo today");
    end
    end
    function AllWeapons()
    AddWeapon("AG36");
    AddWeapon("Falcon");
    AddWeapon("SniperRifle");
    AddWeapon("MP5");
    AddWeapon("RL");
    AddWeapon("Shotgun");
    AddWeapon("OICW");
    AddWeapon("P90");
    AddWeapon("M4");
    _localplayer.cnt:GiveBinoculars(1);
    _localplayer.cnt:GiveFlashLight(1);
    Hud:AddMessage("[CHEAT]: Give all weapons");
    System:LogToConsole("\001CHEAT: Give All weapons");
    end
    function ToggleGod()
    if (not god) then
    god=1;
    else
    god=1-god;
    end
    if (god==1) then
    System:LogToConsole("God-Mode ON");
    else
    System:LogToConsole("God-Mode OFF");
    end



    end




    bu yazılanları yapıştırın ama önce içindeki yazıları silin sonra kısayol oluşturun masaüstüne kısayola sağ tuş özelliklere gelerek hedef kısmının sonuna 1 birim boşluk bırakarak -DEVMODE yazın sonra oyuna girin işte bu kadar :)



    g: harfi ölümsüzlük verir
    o:harfi tüm silahları verir
    p:harfi 999 mermi verir
    ,: ü harfinin alındaki harf uçmanızı sağlar

    hadi bakalım kolay ama bu arada sürekli kaldıgız geçemediginz sürekli helikopterin geldi yere bi gidin bakalım yerlerini bulun ve imha edin :) BAŞARILAR G95 YAPIM







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