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Battlefield 2:Project Reality(v1.0 ÇIKTI!) (26. sayfa)

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  • Bu konunun uzmanları nerede yav:) bf 2 yi tekrar yükledim ve yamaları kurdum sırada project reality de.. Bunların sırasıyla linklerini güncel versiyonların linklerini tekrar verebilme imkanınız var mı..

    Ayrıca nerede toplanıyorsunuz ? mumble da toplanılıyordu bir ara ama server a giremiyorum..
  • PR güzel mod arada oynuyorum ama bf2 nin orjinaliğini bozuyor biraz pek hoşuma gitmiyor o yüzden(ARMA gibi oluyor).Bu arada bu akşam oynuyacam pr sizler hangi serverde toplanıyorsunuz bilgilendirirseniz sizlere katılırım.Borealatis pr nin yeni versiyonları kendi ana sitesinde var oraya bir bak istersen



    < Bu mesaj bu kişi tarafından değiştirildi BFBF -- 22 Ocak 2010; 18:52:06 >
  • PR zevkli oluyordu ya.. bir ara oynuyordum burada bazı kişiler oynuyordu.. Ama iş güç girince araya ara verdim.. Bende oynayanları arıyorum valla :) mumble gibi bir programda toplanıyorlardı baktım ama server a bağlanamıyorum.. buraya yazarlar sanırım akşama doğru..

    Bf 2 nin orjinalliğini nasıl bozuyor?

    Bende setup u olan dosyalar şu şekilde.. :

    pr_0860_core_setup

    pr_0860_levels_setup

    pr_0874 levels şuan da iniyor.. 1.5 gb gibi bişi

    pr_0874 core mu ne 14 mb lık dosya o da iniyor.. sıralamayı nasıl yapim?



    < Bu mesaj bu kişi tarafından değiştirildi borealatis -- 22 Ocak 2010; 19:03:03 >
  • Orjinalliği bozması şöyle tanka bindiğimiz zaman veya başka araca crewman seçiyoruz yoksa giremiyoruz işte ben bunu sevmiyorum fazla uzuyor iş .(Araç kullanmayı seviyorumda)

    İlk önce bf2 nin yamalarını sırasıyla kur 1.41 sonra 1.50 sonra..

    İlk önce core u yükle


    sonra levels


    en son 14mb lik olan yamayı yükle



    < Bu mesaj bu kişi tarafından değiştirildi BFBF -- 22 Ocak 2010; 19:08:13 >




  • quote:

    Orijinalden alıntı: isyankar74

    Orjinalliği bozması şöyle tanka bindiğimiz zaman veya başka araca crewman seçiyoruz yoksa giremiyoruz işte ben bunu sevmiyorum fazla uzuyor iş .(Araç kullanmayı seviyorumda)

    İlk önce bf2 nin yamalarını sırasıyla kur 1.41 sonra 1.50 sonra..

    İlk önce core u yükle


    sonra levels


    en son 14mb lik olan yamayı yükle


    hee onu diyorsun.... takım halinde oynayınca araç maraç hikaye oluyor ya.. çok zevkli hal alıyor olay:)




  • Peki Zeki Müren'de bizi görebilecek mi?


    Şaka bir yana... Bunu elinde orjinal BF2 olanlar oynuyabilir mi?
  • quote:

    Orijinalden alıntı: Bolu Beyi

    Peki Zeki Müren'de bizi görebilecek mi?


    Şaka bir yana... Bunu elinde orjinal BF2 olanlar oynuyabilir mi?

    evet
  • quote:

    Orijinalden alıntı: borealatis

    Bu konunun uzmanları nerede yav:) bf 2 yi tekrar yükledim ve yamaları kurdum sırada project reality de.. Bunların sırasıyla linklerini güncel versiyonların linklerini tekrar verebilme imkanınız var mı..

    Ayrıca nerede toplanıyorsunuz ? mumble da toplanılıyordu bir ara ama server a giremiyorum..

    Mumble da toplandığımız server kapandı. Artık PR Mumble 0.5 adlı programdan iletişim kuruyoruz. Google dan aratırsanız indirebilirsiniz. Serverı, ses ayarları falan hepsi hazır geliyor. Size sadece servera bağlanmak kalıyor.
  • Ayrıca nasıl yüklendiğini bir kez daha hatırlatayım.


    quote:

    Orijinalden alıntı: eyes-on-you

    barcan arkadaşımızın da dediği gibi Project Reality' nin 0.87 sürümü çıkmış bulunmaktadır.İnidrmek isteyen arkadaşlar, linkler aşağıdadır.Bu patchte fazla yenilik bulunmamaktadır.Daha çok Battlefield 2 ye çıkan 1.50 Patchle modun(Gerçi mod olmaktan çıktı artık.5 GB lık mod mu olur)uyum sağlaması amacıyla yayınlanmış bir patch olarak görmekteyim.En önemli özelliğini ise Project Reality' de yaşanan Battlefield 2 kaynaklı bugların giderilmesi olarak gösterebilirim.

    =================================================================================================================


    0.860 Yüklü Olanlar Aşağıdakileri İndireceklerdir.

    BATTLEFİELD 2 1.50 Patch Linkleri:

    Australia
    iiNET Australia -http://ftp.iinet.net.au/games/bf2/patches/BF2_Patch_1.50.exe
    Internode -http://games.on.net/file/29153/Battlefield_2_Patch_v1.5
    Mammoth -http://www.ausgamers.com/files/details/html/46763

    Europe & UK
    BSN Gaming -
    http://dl2.bsngaming.eu/BF2_Patch_1.50.exe andhttp://dl2.bsngaming.eu/BF2_Patch_1.50.exe
    Gaming.fi -http://www.gaming.fi/keskustelu.php?kat_id=9999&ketju_id=1361&tyyppi_id=7
    i3D -http://forum.i3d.net/downloads.php?do=file&id=2436
    Killercreation -http://files.killercreation.co.uk/win/games/battlefield-2/patches/1.50/BF2_Patch_1.50.exe
    Fileplay -http://www.fileplay.net/features/52-bf2-patch-v1-5
    NextGenTel -http://broadparkgames.no/downloads139.html - User registration required
    Pelikaista.net -http://forum.pelikaista.net/viewtopic.php?f=18&t=327
    TV2 Battle.no -http://www.battle.no/?section=download&get=129

    USA
    BSN Gaming -http://www.bsngaming.com/bf2/BF2_Patch_1.50.exe andhttp://dl1.bsngaming.com/BF2_Patch_1.50.exe
    Fileplanet -http://www.fileplanet.com/files/200000/204626.shtml
    GamersLifeLine -http://www.gamerslifeline.com/downloads.php?do=file&id=602
    Hypernia -https://support.hypernia.com/index.php?_m=downloads&_a=viewdownload&downloaditemid=97&nav=0,2,56,61,62
    WOLF Servers -http://redirect.wolfservers.com/wolfservers/BF2/sks71z59w/

    TAVSİYEM FİLEPLAY...

    =================================================================================================================


    ...ve Project Reality 0.87 Patch

    http://files.realitymod.com/bt/pr_0874_patch_setup.exe.torrent

    http://planetbattlefield.gamespy.com/View.php?view=BF2Mods.Detail&id=261

    http://www.fileplay.net/file/6060/project-reality-v0-874-patch-setup



    TOPLAM 1.93 GB

    ===================================================================================================================


    Daha Önce Modu Yüklememiş Olup da Sadece Battlefield 2 ve 1.50 Patchine Sahip Olanlar Aşağıdakileri İndireceklerdir:

    CORE(Modun Ana Dosyaları):

    http://files.realitymod.com/bt/pr_0874_core_setup.exe.torrent

    http://www.moddb.com/mods/project-reality/downloads/project-reality-v087-core

    http://box1.alpha-networks.co.uk/~pr/pr_0874_core_setup.exe

    http://battlefield-basis.de/downloads,id910,project_reality_v0_874_core_file.html

    http://games03.click21.com.br/arquivos/pr/pr_0874_core_setup.exe

    ===================================================================================================================


    LEVELS:(Modun Haritalarının Bulunduğu Kısım):

    http://files.realitymod.com/bt/pr_0874_levels_setup.exe.torrent

    http://www.moddb.com/mods/project-reality/downloads/project-reality-v087-levels1

    http://box1.alpha-networks.co.uk/~pr/pr_0874_levels_setup.exe

    http://battlefield-basis.de/downloads,id911,project_reality_v0_874_levels

    http://games03.click21.com.br/arquivos/pr/pr_0874_levels_setup.exe

    TOPLAM 3269 MB (1.50 Patch Dahil Olmadan)

    TOPLAM 5.11 GB (1.50 Patch Dahil)


    ==================================================================================================================


    PATCHDE YAPILAN DEĞİŞİKLİKLER/YENİLİKLER:

    GENERAL

    - Compatibility with Battlefield 2 v1.5.

    HUD

    - Updated commander screen to show the marker reload time (60 seconds) now that the timer is hard-coded.
    - Added "follow me / move out" to medikit comm rose.

    PYTHON

    - Fixed kit reservation issues.
    - Updated mine markers so players can place multiple ones.
    - Added informants logic that will report to Insurgent and Taliban commanders if 6 or more enemies are near a waypoint set in the map. The report takes around 60 seconds to reach the commander and it takes 5 minutes to start reporting contacts after the marker is placed. Vehicles are reported no matter the number of players in them.
    - Fixed attack huey not having the critical damage system of other transport helicopters.
    - Updated relative distances to be 50m, 100m and 150m (2, 4 and 6 players).

    STATICS

    - Updated L-Shaped HESCO with wire so they don't have lightmap bugs.
    - Added 2 Russian apartment building textures that were missing.

    VEHICLES

    - Fixed the M249 geometry on the RHIB to be the correct version.
    - Added commander UAV to conventional armies (full color) and Chechen (greyscale) command posts.
    - Added seat to Insurgent/Taliban hideouts to be accessed only by commander. Added option on commander comm rose so he can build hideouts.
    - Removed higher hitpoints for attack huey to be in par with the other heavy attack choppers.

    WEAPONS

    - Fixed M249 ELCAN deployed/undeployed mag-linking.
    - Fixed floating 40mm grenade when sprinting with the M203 equipped.
    - Fixed overheating patterns on the QJC88 HMG to be in line with the other .50 cals.
    - Removed tracers from all of the Insurgent/Taliban weapons.
    - Reverted LAT and HAT projectile explosion radii back to v0.85 values.


    ==================================================================================================================


    NOT:Kurulum Hakkında Bilgi Almak İçin İlk Sayfaya Bakınız.Hala sorununuz devam ediyorsa buradan bilgi alabilirsiniz.İYİ OYUNLAR...






  • 0.9 ' a az kaldı...
  • Ben yükledim ve oynaya biliyorum ama herhangi bir türk serverı flan varsa belirtirmisiniz veya xfire den sizin gruba nasıl katıla bilirim
  • Bende yükledim, Chaylak ve ben de gurubunuza katılmak istiyoruz. Yardımcı olurmusunuz zira sizle nasıl irtibata geçebiliriz xfire filan da yükledik...
    Takım oyunu oynamak istiyoruz =)
  • arkadaş tüm konuyu bi solukta okudum anca net cafede böyle taktikli oynayabiliorz bizde diyoduk ki bu yaz bf 2yi orjin alıp takılalım prye geliriz cok fena taklım çalışması yaparız genelde abileri olarak efsane liderliğim vardır inş yaza kadar bırakmazsınız oyunu şöyle sağlam bir squad kurduk mu bize katılmanın keyfini yaşarsınız bizde emirlere kesin riayet vardır
  • Arkadaşlar ben orjinal bf2 yi yükledim ardından 1.41 ve 1.50 yi yükledim bide punkbuster güncelledim bukadar. Sonra oyuna girdim girdiğim her server de ping im çok yüksek 400-500-200 böyle buyüzden serverlardan atılıyorum ping yüzünden buna bi çare yokmu üstelik internetin 8 mgpt.
  • chaylak__ ve Drautran aramıza hoşgeldiniz. XFire dan Project Reality Türkiye topluluğuna katılarak bizlere ulaşabilirsiniz. Dün akşam oyundaydık mesela. Kendi aramızda oynadık UAA adlı Türk sunucusunda. Bir de XFire ın dışında; PR Mumble adlı oyun içi sesli iletişim programını da yüklerseniz savaşa hazır hale gelirsiniz. En kısa zamanda görüşmek dileğiyle...

    http://www.xfire.com/communities/prturkiye/



    < Bu mesaj bu kişi tarafından değiştirildi eyes-on-you -- 3 Şubat 2010; 10:56:47 >
  • quote:

    Orijinalden alıntı: PhileoSophia

    arkadaş tüm konuyu bi solukta okudum anca net cafede böyle taktikli oynayabiliorz bizde diyoduk ki bu yaz bf 2yi orjin alıp takılalım prye geliriz cok fena taklım çalışması yaparız genelde abileri olarak efsane liderliğim vardır inş yaza kadar bırakmazsınız oyunu şöyle sağlam bir squad kurduk mu bize katılmanın keyfini yaşarsınız bizde emirlere kesin riayet vardır

    PR sürekli kendini yenileyen, geliştiren, eksiklerini kapatan bir modtur. O yüzden bırakmamız söz konusu olamaz. İçiniz rahat olsun. Yazın aramıza bekleriz




  • quote:

    Orijinalden alıntı: tugay91

    Arkadaşlar ben orjinal bf2 yi yükledim ardından 1.41 ve 1.50 yi yükledim bide punkbuster güncelledim bukadar. Sonra oyuna girdim girdiğim her server de ping im çok yüksek 400-500-200 böyle buyüzden serverlardan atılıyorum ping yüzünden buna bi çare yokmu üstelik internetin 8 mgpt.

    Bu aralar pingler çok yüksek. Benim de normalde 100 - 150 arası olan pingim 250 - 300 arasında. Zamanla düzelecektir. Bir de ping kick olmayan serverlar var. Bu serverlarda oynayabilirsin.




  • 0.9 Çıktı

    http://www.youtube.com/watch?v=-TUrwljskNg




    http://www.realitymod.com/downloads.html

    Linkler şu an için torrent halinde 2 part tan oluşuyor ancak şifreli. Şifreler cuma günü açıklanacak.



    < Bu mesaj bu kişi tarafından değiştirildi eyes-on-you -- 3 Şubat 2010; 13:32:23 >




  • Oyuna başladığımdan beri bu kadar yenilik içeren versiyon görmemiştim.

    Project Reality v0.9 Features


    Factions
    Added new faction: Canadian Forces (CF)
    Added new faction: Israeli Defense Force (IDF)
    Added new faction: Islamic Resistance Movement - Hamas (HAMAS)
    Added new soldier variants to all conventional factions including the militia
    Added new US Army Kit Geometries
    Added new Russian Army Kit Geometries
    Added new soldier faces for most factions
    Added new British Desert Soldier Textures
    Changed faction name for Chechen Militia to Militia (MIL)


    Maps
    Added Beirut (IDF vs RU) (AAS)
    Added Dragon Fly (GB vs MIL) (AAS)
    Added Gaza Beach (IDF vs HAMAS) (INS)
    Added Iron Ridge (RU vs MIL) (AAS, Insurgency)
    Added Lashkar Valley (GB vs TALI) (Insurgency)
    Added Siege at Ochamachira (GB vs MIL) (AAS)
    Added Silent Eagle (US ARMY vs RUS) (AAS, CNC, Vehicle Warfare)
    Added Yamalia (CF vs RU) (AAS, CNC, Vehicle Warfare)
    Updated Qwai River (USA vs PLA) (AAS)
    Updated Fallujah West (USMC vs INS) (Insurgency)
    Updated Korengal Valley (USA vs TALI) (Insurgency)
    Updated Operation Archer (CF vs TALI) (Insurgency)
    Updated Asad Khal (IDF vs HAMAS) (AAS)
    Updated Fools Road (GB vs MIL) (AAS)
    Updated Ramiel (USA vs INS) (AAS)
    Tweaked Kashan Desert (USA vs MEC) (AAS, CNC, Vehicle Warfare)
    Tweaked Battle for Qinling (GB vs PLA) (AAS, CNC, Vehicle Warfare)
    Tweaked all Insurgency maps to have a Vehicle Depot for Insurgents in their main spawn (placeholder until we get an insurgent specific vehicle depot)


    Game Modes

    Insurgency (INS)
    Increased amount of tickets BLUFOR get when a cache is destroyed, now 25 tickets (increased from 10)
    Decreased amount of cache needed to be detroyed by BLUFOR (7 cache now instead of 10)
    Tweaked civilian/collaborator rules: (a) no extra spawn penalties unless you get arrested; (b) civilian cannot be run over by vehicles anymore without penalty; (c) getting on a rope/ladder no longer qualifies the civilian/collaborator to be killed; (d) using a medic bag no longer qualifies the civilian/collaborator to be killed
    Updated meinsurgent unarmed kit to be considered civilian/collaborator and follow the same rules
    Updated the messages you'll recieve as a civilian/collaborator on these occasions: (a) civie was arrested; (b) civie was shot outside the ROE; (c) civie was shot inside the ROE
    Co-Operative (COOP)
    Added new game mode: Co-Operative/Singleplayer (AI controlled soldiers) is now fully integrated into PR v0.9
    Added new bot names from the PR Team
    Vehicle Warfare (VW)
    Added new game mode: Vehicle Warfare, a mode that focuses on large amounts of heavy armour
    300 tickets per team to start default (has a config value so it can be changed on private/password matches if needed)
    Command and Control (CNC)
    Tweaked Forward Outpost deployment rules. The objective is to deploy and defend only ONE FO, and simultanously hunt and destroy the enemy FO. Destroying the enemy FO (while your FO is still deployed) will cause the enemy to bleed tickets
    Tweaked the amount of deployable assets that can be built in CnC, now you can deploy double the amount of defenses: 20 static defenses (foxhole and/or razorwire), 2 AAs, 2 TOWs and 4 HMGs. All deployable assets can be built 400m from the FO (up from 200m)
    Updated CNC win conditions: Both teams have 10 min to setup the FO before the checks for ticket bleed start. Once your FO is destroyed and the enemy still has theirs, your team will have ticket bleed. You can stop the bleed by rebuilding the old FO, or deploying a new one some other place.
    Updated CnC default ticked bleed to be 1 ticket every 5 seconds; there is now an enemy ticket bleed multiplier, the further away your FO is deployed in relation to your ACV/Command Post, the faster ticket bleed the enemy will have (starts at 1000m with 1 ticket per second, to 4500m+ with 8 tickets per second)
    Updated CnC when losing the FO your team will lose 50 tickets
    Skirmish (SKM)
    Updated skirmish rallypoint rules, they now expire (like the rest of the game modes) but they are unlimited and dont require a Squad Leader to "rearm" them. There is a 2 minute cooldown between placing RP's and they expire after 1 minute of placement
    100 tickets per team to start default (has a config value so it can be changed on private/password matches if needed)


    General Gameplay
    Added check for last time you got points for deploying an outpost to stop spammers/exploiters
    Increased points for neutralizing and capturing flags to 50p each (used to be 30p each)
    Increased the time you need to avoid getting crtically wounded again after revive to 120s (was 60s)
    Changed all destroyable runways to be Non Destroyable since it did not have the desired effect on gameplay and contributed to a program error
    Changed the bridge on Fools Road to be Non Destroyable since it impacted negatively on gameplay


    Weapons
    Added Tavor 21 and CTAR/STAR variants (IDF)
    Added M4 with MARS and MEPRO21 reflex sights (IDF)
    Added Negev LMG with ACOG, MEPRO21 and ironsights (IDF)
    Added GALIL SAR (IDF, MIL, HAMAS)
    Added M72A6 LAW (IDF, CF)
    Added Jericho 941 pistol (IDF)
    Added Matador HAT Launcher (IDF)
    Added Buttstock melee smash with M4 and TAR21 rifles (IDF)
    Added C7 with Elcan Optics (CF)
    Added C9 and C9A2 (CF)
    Added NLAW AT Launcher(GB)
    Added AK47S (TALI, HAMAS, INS, MIL)
    Added M16A1 and sawed off variants (IDF, HAMAS)
    Added MG3 with Elcan Optics and ironsights (MEC)
    Added RPG-7 Tandem Warhead (RU, MIL)
    Added Type 82 Fragmentation Grenade (PLA)
    Added Browning Hi-Power (INS, MIL, TALI, HAMAS)
    Added Remington 870 shotgun (IDF, INS)
    Added Milan Stationary ATGM (MEC)
    Added DHsK Heavy Machine Gun (TALI, MIL, HAMAS, INS)
    Added M4 and M16A4 bayonets, mounted on the weapon with increased range (USA)
    Added QBZ95 bayonets, mounted on the weapon with increased range (PLA)
    Added LMG, Grenadier, Rifleman AT, and Marksman rifles with new Ironsight variants (All Factions)
    Readded Remote Detonated Anti Personnel Mines (All Factions)
    Anti Personnel Mines have a 25m kill radius and 50m wound radius in a 60 degree forward arc, with a maximum of 4 mines deployable at any one time
    Readded P226 Pistol (MEC)
    Added Squad Leader Radio "weapon" to use Squad Leader tools and commands
    Added Salute and Surrender "weapons" on pilot and unarmed kits
    Decreased the effective range on buckshot shotguns, these weapons will now do very little damage past 50m
    Updated Deviation on ALL hand held weapons. Full settle time for ANY weapon is not required unless you've been on the move for 5 seconds. This works linearly, so if you've been on the move for 1 second, you'll only require 1/5th of the settle time, for 2 seconds, 2//5ths etc
    Updated QBB95 LMG to include an optic sight (PLA)
    Updated QBZ95B (PLA)
    Updated Melee system to be less spammy and more a matter of timing and positioning
    Updated all Rifle Underbarrel Grenade Launcher ladder sights to a much improved and accurate version
    Updated all Marksman Rifles to have a deployed fire mode with much more precision
    and a higher rate of fire (2 second settle time between shots for maximum accuracy)
    Updated all IED's and VBIED's to now have realistic blast radii and damage values
    Updated frag grenade and 40mm grenade explosion radii. 2m kill radius (up from 1.1m), 20m wound radius (up from 12m)
    Updated MG recoil, standardised un-deployed recoil based on calibre, standardised deployed recoil based on calibre
    Updated reticles for various optics
    Updated Frag Grenades to do 50% more damage to jeeps/trucks
    Changed Al-Quds selection name to RPK
    Changed High Explosive UGL grenade reserve capacity from 9 to 20 rounds on Grenadier kits
    Changed Enfield rifles to use a slightly more powerful 7.7x54mm projectile
    Updated maximum deployable proximity IED to 30 (increase from 10)
    Updated numerous weapons to be scaled properly to the soldier
    Updated 5.8mm round (used on PLA rifle arms) shell casing to be a dark, non reflective casing
    Updated Simonov and No.4 SMLE Ironsights reload behavior, disabling reloading mid-magazine
    Tweaked all grenade projectiles, the thrown grenade now does not have the safety pin and lever attached and makes an ejection sound
    Tweaked AA Missiles to only do 1/10th their damage to non-air assets (vehicles and buildings)
    Decreased required parachute flight time so you need to stay at least 20 seconds in the air to get no damage on landing (was 30s before)
    Changed the parachute to be less manoeuvrable, can only control left/right rotation, you move forward constantly, very slightly
    Changed free-falling soldiers to go straight down, with no forward movement


    Animations
    Added new third person reload animations to most weapons
    Updated all third person weapon animations to represent a lowered, resting stance when not in action
    Updated a huge amount of deploy and reload first person animations
    Updated MP5A3 deploy animation
    Updated SKS bayonet animation so it is folded in if not in use
    Updated the fidelity of the firing animations both in first person and third person
    Updated prone third person animations for Surrender "weapon" so it appears like the person is covering their head with their face in the ground
    Updated prone third person animations for Cellphone "weapon" so it appears like the person is talking on the phone while lying on his stomach
    Updated all Bayonet Animations
    Updated all Knife and Ziptie Arrest Animations
    Updated all firing and zoom firing animations to be 'snappier'
    Updated all 3p reload animations for AK series weapons
    Updated undeployed M249 deploy animation to be quicker, changed M249 ammobox
    Updated 3p reload animations for M14
    Tweaked PPSH animations to use an open bolt action
    Tweaked RPG-26 zoom animation to present only the ladder sight, making aiming and correcting for projectile drop easier


    Vehicles
    Added Armored Command Vehicles (All Factions)
    Added M1A1 Main Battle Tank (USMC)
    Added M1A2 Main Battle Tank (US-A)
    Added Chinook Transport Helicopter (CF, GB, US-A)
    Added MAN Supply/Logistics Truck (GB)
    Added Leopard 2A6 Main Battle Tank (CF)
    Added LAV-3 APC with fully modeled interior (CF)
    Added G-Wagon Jeep (CF)
    Added BTR80 APC (RUS)
    Added BTR80A APC (RUS)
    Added MiG 29 Fighter (RUS)
    Added Merkava MK4 Main Battle Tank (IDF)
    Added M113 Light APC (IDF)
    Added HMMWV (IDF)
    Added Recon HMMWV (IDF)
    Added VN3 Armored Reconnaissance Vehicle (PLA)
    Added Ammunition Resupply Technical (TALI, HAMAS, INS, MIL)
    Added a new vehicle-deployable Wooden Ammunition Resupply Crate for unconventional factions
    Added Alternative Technical from BF2:SF (TALI, HAMAS, INS, MIL)
    Added Dumpster Bomb Truck (INS, TALI, HAMAS)
    Added CROWS HMMWV (US-A)
    Added unarmed variant of BRDM-2 (RUS, MIL)
    Added unarmed variant of Big Red Truck (TALI, INS, HAMAS)
    Added different colored variants of civilian bomb cars (TALI, INS, HAMAS)
    Increased 25-30mm cannon damage vs APC/IFV Armour by 20%
    Decreased waterspeed for BTR60, BRDM2, BMP3
    Updated T-62 reload time to 15 seconds, decreased sabot ammo to 12 rounds, increased heat ammo to 28 rounds and decreased turret moving speeds
    Updated Type 98 MBT to have an AT11 ATGM
    Updated TOW Launcher on M2A2 Bradley it now takes 2 minutes to reload after firing both missiles
    Updated engine settings for many vehicles to handle better
    Updated and Optimized many vehicle textures to save space/performance
    Updated UAZ jeeps with improved physics
    Updated T-90 Tank with 9K119M AT11 ATGM rocket, changed ammo loadout to 17 rounds for sabot/heat each and 6 AT11 ATGM rockets
    Updated BTR-60 armor, it will now be set on fire by one regular RPG warhead and sent into orbit by a H-AT equivalent round, BTR-60 scale to be slightly smaller
    Updated BRDM-2 and all its variants startup exhaust effects, added codriver ability to switch to views with "X" (default) like the driver has, increased BRDM2 and variants ground speed
    Updated Blackhawk M134 minigun to not have zoom
    Changed all APC passenger cameras with generic HUDS to not have any rotation control
    Changed Tunguska AAV and Type95 AAV AA missilelauncher delay to use to 30s
    Updated flare launch locations of all helicopters to be to the sides/back
    Updated landrover 50cal to have no zoom when sighting in
    Updated all russian vehicles with desert skins
    Updated tanks to use correct driver HUDs
    Updated all helicopters with realistic water damage and fording (the landing skirt can now be in the water without problems)
    Updated all helicopter water damage handling (they take less damage and have a 3 sec delay when in water [cabin floated 0.1m to 0.3m] and when in deep water 6 sec delay [cabin floated over 0.3m])
    Updated Scimitar, BMP3, M2A2 to have additional top hatch entrypoints
    Updated "Heatobject" positions on all helicopters
    Updated stationary AT launchers traverse speed/acceleration decreased speed 50%
    Updated engine speeds of the PLA Type 95 AAV
    Updated all civilian vehicles waterdamge/fording settings and time to stay as wreck
    Updated all civilian jeep wreck textures and wreck effects
    Updated chinese Z-8 and russian Mil-8 helicopter engines to be more balanced with their BLUFOR counterparts
    Updated all tank commander view levels to be 2.5x, 8x and 20x (used to be 1x, 2.5x and 20x)
    Updated all Jet Laser guided bombs damage radii now comparable to a Mk82 500lb bomb (approx 75m kill radius, 175m wound radius)
    Updated UAZ Jeep to now be an open top and carry more passengers (MEC, PLA)
    Updated Tank Driver position and removed black/white screen from tank CO view (All Factions)
    Updated all weapon layouts for tanks to be more close to realistic values
    Updated Challenger 2 main cannon to have an added WP (smoke) round
    Updated/Fixed all driving effects on all ground vehicles (the effect that play when you drive over terrain and stuff is flying around right after the vehicle)
    Updated MEC Mil-17 and Havoc with new skins
    Updated Huey topspeed to be slightly decreased
    Updated ZIS-3 target reticle
    Changed desert Stryker skin to tan coloured
    Changed all ground vehicles Hitpoints lost while at criticalDamage to be 1% of vehicle hitpoints
    Changed all ground vehicles criticalDamage to be 10% of vehicle hitpoints
    Changed cupola MG on T-62 to DHsK
    Changed all technicals to have the new DShK MG
    Changed all MEC/RUS coaxial mgs to have a reload time of 5 seconds and chinese coaxials 5.2 seconds
    Changed all jeeps/trucks/tanks waterdamage settings to (damage in water -50 hp/s, deepwater -100 hp/s; delay for damage in water 5s, deepwater 1s)
    Changed WZ551 coaxial mg to to have 4 belts of 250 rounds each
    Changed M1A1 Abrams main cannon ammocount to be 40 in total
    Changed Type-98, T-72 and T-90 reload times for main cannons to be 8 seconds
    Tweaked dirtbikes to have a smaller smoke damage indication effects
    Tweaked critical damages on M1A1, Merkava, T-62 and BTR60
    Tweaked M2A2 Bradley suspension to work better
    Tweaked 50cal rounds, they now do twice as much damage to jeep/truck armour. Will destroy a HMMWV in 30 rounds as opposed to 50
    Tweaked all tanks to have realistic turret depression/elevation values
    Tweaked overheating values slightly on the .50cals
    Tweaked vehicle handling, speed and terrain grip on all vehicles
    Tweaked all vehicles water fording capabilities to be more realistic
    Tweaked vehicle disabling and damage status effects for all land vehicles


    Commander
    Added new commander mutiny system accessible to Squad Leaders
    Added Armored Command Vehicle (ACV) for all factions, this replaces all Command Trailers for most factions and is where you can use the UAV (Carriers still have command post)
    Removed requirement for Commander to be in the Command Post/ACV to use his Command Screen. Commander can now use his Command Screen anywhere (but still needs to be in the ACV to use the UAV)
    Removed requirement for insurgent, taliban and hamas commanders to have the officer kit to enter the command post
    Updated UAV with 20 min flight and 10 min reload for conventional forces. Militia grayscale UAV stays with 10 min flight and 10 min reload
    Updated Mortars/Artillery, they no longer damage ammo caches
    Updated Commander requested Mortar strike, they are now representative of a 2 x Mortar team firing a 30 second barrage of 30 81mm HE rounds. Approx. 20m kill radius, up to 40m wound radius
    Updated Commander requested Artillery strike, they are now representative of a 4 x Battery team firing a 60 second barrage of 105mm M1 rounds. Approx. 35m kill radius, up to 80m wound radius
    Updated Commander requested "JDAM" strike, , they are now approximately representative of a GBU-32 or KAB500L. Approx. 175m kill radius, up to 350m wound radius.


    Spawning and Rallypoints
    Decreased maximum spawn penalty from 30s to 15s
    Decreased number of players needed to be close to disable RP to one (used to be two)
    Changed Rally Points, they now expire after 60 seconds from being placed.
    Changed Rally Points, they now cannot be placed with a single enemy close (100m radius)
    Changed Rally Points, they are now limited to only one placement before needing to be "rearmed"
    Changed Rally Points, they now get "rearmed" by the Squad Leader getting close (within 20 meters) to a Forward Outpost, Command Post or Supply Depot
    Updated spawn time code so if you are supposed to have less than 5 seconds to spawn (killed while wounded, wounded time is over or gave up after 30 seconds) you will have 5 seconds to select a new spawn point instead of insta spawning


    Deployable / Team Assets
    Added new Foxholes with better construction and protection against artillery and high explosives
    Added new Anti-Tank Guided Missile (ATGM) emplacements, limited to 3 placed at once
    Increased the maximum number of Forward Outposts available from 4 to 6
    Changed Forward Outposts build rules, they can now be built 200m apart (decrease from 300m)
    Changed Forward Outposts build rules, they now only require one supply crate to build (decrease from 2)
    Changed all deployable assets (HMG, AA, TOW, Foxhole, Wire) build rules, they now require two supply crates to build and can now be placed up to 200m from the Forward Outpost (increase from 150m)
    Changed deployable asset maximum amount of assets deployable per map for a team (3 TOWs, 12 AAs, 24 HMGs). For AAs and HMGs is more than they can actually place, but still a limitation just in case it gets too much for the server to handle
    Changed maximum amount of static defenses on a map (foxholes and/or razorwire) to be 100 to avoid any issue with server crashing

    Kits

    Added new Rifleman AP kit with remote detonated anti-personnel mines.
    Added alternative kits selections to nearly all main kit selections
    Added new "Unarmed Kit" - right-click on the kit request button this will "drop" your kit, you now need to pickup the unarmed kit that spawns at your feet
    Removed identifyable kit bag for conventional factions as it's just too much work to maintain and resource hungry, will eventually replace all kit bags with weapon models
    Increased Limited infantry kits requirement. You now need a squad of 4 to request or spawn with: Automatic Rifleman, Medic, Grenadier, Rifleman AT and Marksman (increase from 2) Officer kit still requires only 2 players in squad to request
    Increased incendiary grenade count on all kits to 2, and for rifleman specialist to 3
    Decreased Sniper's field dressing count to 1 (reduced from 3)
    Updated kit geometry settings to draw at range
    Updated drop kit geometry to stay for 5 minutes, the same time a wounded soldier can survive for
    Updated British officer and medic kits to now wear helmets
    Updated Chinese medic kits to now wear helmets
    Updated insurgent pickup kit respawn times to be 30s after they disappear from the world, as they now stay on the ground for 5 min (used on Insurgency cache pickup kits)
    Changed the Field Dressing from weapon slot #8 to slot #9 (won't show up on weapon selection list but pressing the slot 9 key will select it)
    Changed the Incendiary Grenade from weapon slot #9 to slot #8 so it is visible in the weapon selection menu
    Reenabled selecting and reserving kits while wounded


    HUD
    Added new custom deployable and request comm rose per faction
    Added new SL "Radio" spotting system, Squad Leaders can now place their own markers on the map (max 3 spotted markers per SL)
    Added new GLTD comm rose system to place CAS marker on map
    Added new "spotted" markers to the list of spotted commands
    Added many new different support requests (armor, cas, technical, bombcar, jeep extract, etc)
    Updated all comm rose options with new graphic icons
    Updated HUDs for a lot of ground vehicles vehicles
    Updated mine markers code to limit the creation of markers to 3 per player.
    Updated kit slots order. Conventional forces = officer, officer alt, rifleman, rifleman alt, specialist, medic, support. Taliban/Hamas: officer, officer, insurgent1, insurgent2, scout, medic, support. Insurgents: officer, insurgent3, insurgent1, insurgent2, insurgent4, civilian, sapper. Militia: officer, officer, militant, militant alt, scout, medic, support
    Updated various weapon selection and kit selection icons
    Updated comm roses so that items that only have one option (left click) also have the same action as right-click


    Menu / Interface / Installer
    Added new Next Map List feature to the Server Info menu, providing the server supports it
    Added randomised login background images
    Added translations of PR tips, messages, menu from community members
    Added PR Mumble integration into the v0.9 installer as an option
    Added BF2 1.5 alt-tab fix into the v0.9 installer as an option
    Added PR protocol, adding direct launch support to PRSPY. Open a PR server by going to pr://ip:port/
    Updated pr.exe with BF2 (Steam version) support, profile fixes and various other bug fixes
    Updated 16/32/64 layer information in create local to be Inf/Alt/Std to better represent the layer
    Updated Polish and Chinese fonts.
    Updated credits menu with randomised PR Team pictures
    Updated menu background video
    Updated installer to be (1 of 2) and (2 of 2) instead of core and levels
    Updated installer to include better failsafes for incorrect installations
    Updated game mode messages to use small yellow text instead of the big text
    Tweaked Spam block limits to 4 requests in 8 seconds, block for 30 seconds


    Sounds
    Added New loading screen and main menu music
    Added New Russian Commander, SL and Grunt voices
    Added New Hebrew Commander, SL and Grunt Voices (IDF)
    Added a safety lever ejection sound when throwing grenades
    Added new reload sounds to many weapons
    Added new incendiary grenade sound
    Removed Russian and MEC commander ambience sounds
    Increased volume of tyres on ground so wheeled vehicles should be heard further away now
    Increased engine volume of civilian cars
    Increased distance of third person tank firing sounds
    Decreased volume of field dressing "tear" sound
    Decreased volume of all waterfalls/waves/rapids ambient effects by 6dB
    Decreased volume of jet-flyby and animal ambient sounds used on Korengal
    Added new distant gunfire sounds
    Added new fire sound for the PKM, SVD and M21
    Updated audible distance of many sounds to have improved range
    Updated distance dissipation and distance delay
    Updated missle sounds to include pitch bending
    Updated JDAM sounds they should now be inaudible until it's coming down
    Updated Artillery and Mortar sounds, they should not be audible until they are incoming
    Updated PKM firing sounds and raised volume in third person
    Updated missile engine sound for light missiles/rockets to new higher pitched ones
    Updated all vehicle engine sound distances to be standardized


    Effects
    Added new JDAM explosion effects (courtesy of CA)
    Added new aircraft flare effect (courtesy of CA)
    Added 14.5mm impact effect for BRDM-2, BTR60/80 and chinese VN3 jeep
    Removed dynamic light flash on firing both small arms and large caliber weapons
    Increased smallarms projectile suppression radius to counter multiplier changes
    Decreased suppression effect radius multiplier by approx 25% to account for realistic explosion radii on artillery etc
    Decreased delay for all ground vehicles to show wreckeffects (should be now nearly instantly after being destroyed)
    Tweaked impact effect for APC AP rounds (the one with the red sparks)
    Tweaked exhaust effects for cars and jeeps


    Misc Odds and Ends
    Added new Spectator "PR Bot" vehicle for movie makers and server admins, with six axis of movement and camera zoom abilities (Only available on passworded servers, spectator camera deletes itself when you exit)


    Bug Fixes

    General
    Changed the way factions, inits, and spawners are loaded on each map. It "should" decrease loading times and resource usage
    Attempted fix for the issue with bugged FO spawn points staying forever after an FO has been destroyed
    Fixed flickering big yellow text on Insurgency game modes
    Attempted fix for the shiny screwed up sandbag texture some people get by using the new shaders from BF2 v1.5
    Fixed players still getting a death when teamkilled and forgiving before going to "dead" state
    Attempted fix for the blackscreen issue where it does not come up when you have a kit reserved, you are alive and a player leaves your squad making your squad have less than 4 players. You lose the reservation, but blackscreen should only come up when you are dead

    Weapons
    Removed tracers from RPK (formerly Al Quds)
    Removed tracers from the old style AK74 variants
    Changed Small-arms damage to small ammunition crate drops. This should prevent small crates and trucks being destroyed too easily by small arms fire
    Fixed draw distance on several weapons that were not drawing at range
    Fixed "pipebomb" IED damage, they will now severely damage civilian cars and will moderately damage jeeps/trucks
    Fixed RKG-3 grenades, they now actually damage APC's (5-6 needed to destroy one)
    Fixed RKG-3 grenades, they can now deal light damage the top/rear armour of Tanks
    Fixed knife and melee impact effects on metal surfaces to be only smokepuffs instead of sparks

    Vehicles
    Updated code that blocks people using the wrong kit on limited vehicle positions, so they can't just switch position and drive for another 10 seconds. It will decrease more and more the interval of time the player has to switch seats, but if he stays off any wrong seat for more than 30s it resets back to the default interval
    Fixed SABOT round vs various soft materials damage behaviour
    Fixed SABOT round vs bullet proof glass damage behaviour
    Fixed HYDRA/S5 explosion damage having no effect on jeeps and cars
    Fixed Scout Helicopters being overly susceptible to 5.56/7.62 rounds
    Fixed Parachute draw distance, should now draw for 1000m
    Fixed OPFOR laser guided bombs not using correct explosion effect
    Fixed TOW Launcher vulnerability to small arms fire
    Fixed Challenger tank to no longer receives damage from shallow pools of water; increased delay to receive damage from deep water from 5s to 30s
    Fixed UAZ jeeps being able to ford across water (now they cannot)
    Fixed support HMMVV rear passenger sitting animations
    Fixed all APC/IFV's to have their muzzle flashes coming from the correct position
    Fixed all APC/IFV's to have shell ejections coming from the correct position
    Fixed the draw distance for PLA AAV type 95, PLA UAZ Jeep and PLA FAV
    Fixed Tornado co-pilot having flyby cameras
    Fixed BTR-60 material bug (tires, metal part of shovel and exhaust parts)
    Fixed BMP-3 AT10 ATGM fire effects being off set
    Fixed TOW HMMVV ammunition exploit
    Fixed UAZ jeep entry points
    Fixed technical exit points
    Fixed the crewKitIndex line from all vehicles, so when you hop in, you keep wearing the kit geometry you have
    Fixed PLA Type-95 AAV turret depression and elevation
    Fixed Stryker wheels
    Fixed T-62, T-72 cupola draw distance
    Fixed RHIB M249 ironsight positioning
    Fixed militia technical wreck texture
    Fixed up BRDM handling to be much more manueverable and less prone to accidental flipping
    Fixed M1A1/M1A2 Abrams maximum speed
    Fixed BRDM-2 / Gaskin / Spandrel driving physics and materials, fixed some driving effects
    Fixed civilian support jeeps` glass material
    Fixed T-62 and T-90 exhaust effects and antenna positions
    Fixed BMP-3 water handling, commander camera, exhaust positions, wheels hanging through tracks, using incorrect shell ejection,
    Fixed all Support/Logistic Truck rear camera views
    Fixed engine sounds on civilian white car and militia jeep
    Fixed draw distance on all main Helicopter rotor blades
    Fixed draw distance on Challenger 2's Cupola MG, fixed C2 and its wreck being too shiny, fixed track skirt draw distance, fixed taking damage in shallow pools of water
    Fixed Scimitar and its wreck being too shiny
    Fixed/updated wreckage effects for all ground vehicles
    Fixed Mi8 and Mi17 helicopter entrypoints
    Fixed Stormer and Tunguska AAV exhaust positions
    Fixed the civilian support jeep passenger bug
    Fixed M2A2 Bradley taking too much damage from shallow water
    Fixed wreck effects on all helicopters and jets
    Fixed missing camera views on the Apache
    Fixed the nightvision activating sound (when pressing "fire") on Tank driver position
    Fixed civilian/militia support jeep passenger bug
    Fixed stationary machine guns, TOW and HJ8 draw distances
    Fixed TOW and HJ8 firing effects being off set

    Sounds
    Fixed vehicle sound bug, where various vehicles sounds kept playing although the vehicle had long since gone
    Fixed muslim prayer sound effect radius
    Fixed 50cal & 25-30mm shell casings they should now make the proper sound when falling onto the hull of an APC
    Fixed distance delay to not be applied for anything less than 100m away. This should fix distant sounds being out of sync with their regular counterparts
    Fixed missing friendly fire sounds for Militia Squad Member/Squad Leader
    Fixed missing "need transport" voices for Militia Squad Leader
    Fixed missing PLA friendly fire grunt voices for PLA Squad Member/Squad Leader
    Fixed the choppy sound bug on all missile flyby sounds
    Fixed QBZ95 UGL reload sound
    Fixed the noise volume on all seats for BRDM-2 and variants
    Fixed shotgun cocking sound, now audible in 3p

    Statics
    Fixed draw distance on all civilian car/truck wrecks not rendering at long range
    Fixed draw distance on russian cars not rendering at long range
    Fixed draw distance on singled cables/powerlines, now renders to 150m
    Fixed draw distance on various misc statics such as garbage tips and wooden props
    Fixed draw distance on powerline not rendering at long range
    Fixed collision errors on the 2 story russian village buildings
    Updated Insurgent & Unconventional Faction Weapons Caches with new weapon & ammo models
    Updated deployable assets so only FOs spawn high in the air to make them easier to deply (now spawn at 3m instead of 8m)
    Updated all deployable assets so they have a capped bottom piece, you can no longer glitch under them
    Updated Vehicle Depots, they now only give vehicle ammo/infantry ammo/kit request to a specific team




  • 0.9 da 3 yeni faction var bunlar ; Hamas, israil ve canada, umarım ilerde Türk silahlı kuvvetleri de eklenir.

    @Eyes-on-you, her ne kadar bozguna ugrasakta, dünkü oyun baya zevkliydi :D

    Benim oyundaki nickim SpeedyTurtle1453

    Bu oyunu oynamayan cok sey kacırıyor, benden söylemesi
  • 
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