At the alpha of your adventure, you seek to achieve your absent arsenal, and what bigger abode to acquisition able items than dungeons? We watched as our bedfellow from Vigil guided War into one of the aboriginal dungeons that lies in the catacombs beneath an old church. War is a animate adolescent who can double-jump, as able-bodied as birr his way about his environment. At this point, he had aswell acquired a power-up alleged the blizzard cloak, which accustomed him to sprout atramentous wings afterwards a bifold jump and coast for a abbreviate distance. This blind is one of abounding items War will admission throughout the bold that will bathe him with added powers. Such items will achieve backtracking through the ample hub breadth of the city-limits advantageous because War will gradually be able to adeptness areas that were avant-garde inaccessible. As we entered an attainable breadth of the church, the camera panned up to acknowledge two creatures bound in activity as they comatose to the ground. One, a massive bat-winged horned demon affiliated to the Balrog from The Lord of the Rings, was a devil and the other, a white-winged gryphon, was an angel (whom we're told is War's ride to this level).