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rFactor 2 (2012) [ANA KONU] (30. sayfa)

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  • Update 29 (Build 910) Changelog:

    FEATURES:
    -
    Added option to screenshot directly to clipboard, PLR file entry now called Screenshot format.

    BUG FIXES / OPTIMIZATIONS:
    -
    Fixed multiplayer race rejoin.
    Fixed heat haze bug for non-HDR mode.
    Fixed Modmgr bug where a deleted package file would still appear in list.

    UI / HUD / OPTIONS:
    -
    No longer reset widescreen UI config parameter when applying graphics changes.

    ////////////////////

    RENAULT CLIO 197 V1.51 NOW AVAILABLE!

    In what is effectively a complete overhaul, were very happy to bring you version 1.51 of the Renault Clio 197. This fun little car seems (in the words of one of our testers) a little more grown up now

    Note: Uninstall previous version(s) before installing the new one. Previous versions will show under Mlt in mod manager, new one will show under Veh.

    http://rfactor.net/web/getfile/renault-clio-197/




  • MOUNTAIN PEAK SPEEDWAY ( Original Charlotte Speedway )V1.1 NOW AVAILABLE!

    rFactor 2 (2012) [ANA KONU]

    http://rfactor.net/web/rf2/tracks/mountain-peak-speedway/




  • rFactor 2 – Skip Barber F2000 1.54 Released

    Changelog

    Revised tyres
    Moved to ultra chassis (with flex)
    Updated to ModelWheelsIncludeAllTireMass=1 fix
    Bump-stop fix
    Tweaked under tray locations
    Minor AI correlation tweaks
    Updated shaders
    Updated textures
    Updated liveries
    Helmet no longer goes through cockpit
    New car icons
    Added rim blur
    New tire textures
    New tire damage textures
    Moved to new steering system
    Added descriptions and new variables
  • son çıkan build 930 bende bayağı sıkıntı yarattı. Yükelem süresi uzadı, lagging, shuttering hepsi arttı.
  • quote:

    Orijinalden alıntı: erulu

    son çıkan build 930 bende bayağı sıkıntı yarattı. Yükelem süresi uzadı, lagging, shuttering hepsi arttı.


    oyunda sorunsuz yer mi var abi :)

    bu kadar iyi bir ilk oyundan sonra resmen sıvadılar,lastik modeli ile olmuyor malesef
  • Core data mata 15 gb her şeyi sildim. Tekrardan temiz kurulum yaptım, oyun toparladı baya. Şu an yağ gibi oldu ama oyun nereye gidiyor bilmiyorum baya da para vermiştik.

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  • Nissan GTR GT500'ün lisansı alınmış

    rFactor 2 (2012) [ANA KONU]





  • R factor 2 beleş yokmu yaa ille paramı yaaa

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  • Lotus Fan L kullanıcısına yanıt
    Kendi sitesinden deneme sürümünü indirebilirsin

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  • Teşekkürler yakında yeni bir youtube kanalı açıyorum ve kanal konusuda r factor serisi

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  • Build 946

    FEATURES:
    ————-
    – Made “Time Scale” set to “Race %” work for percentage-timed races when a track’s default duration was more than 2 hours (but left mechanical failures work the same way as they had been).
    – Added local content management to Launcher.
    – Added support for batch downloads in Launcher’s remote content tab.
    – Added ring stiffness multipliers to TGM files.
    – Added third party content publishing to Launcher.

    FIXES:
    ————-
    – By default, the multithreaded physics are turned off for now. Set the PLR file variable “Sim Processor Thresh” to 3 to turn on, or 255 to turn off (note that we don’t allow them to be turned on for dual cores). Please do NOT use +procmask for the purpose of disabling multithreaded physics anymore.
    – Number of pitstops as reported in results file and plugin will no longer count drive-thru’s nor Esc’ing from track to garage.
    – Made unlimited laps in qualifying truly unlimited.
    – Fix for aspect ratio problems in monitor.
    – Disabled an unnecessary message pump in the simulation thread. The latter appears to fix the CPU spikes that some were experiencing.
    – Added HTTP Basic Authentication to dedicated server mod downloads.
    – Fixed halt when returning to monitor. (Cloud maps were being reloaded because the path appeared to change in retail mode.)
    – Use any available car in a replay if the original can’t be found (can happen with clients viewing a server replay without having downloaded a virtual vehicle that was present).
    – Fixed unnecessary reloads of matchmaker list.
    – Lined up vehicle labels in monitor.
    – Made vehicle labels more legible under different conditions.
    – Fixed multiplayer client skin download status gizmo icons so they are again visible (when they should be).
    – Fixed rare problem in ded server where rfm from previous mod was used if it (rmf file) has exact same name as rfm file in current mod.
    – Fixed a crash that could happen while resuming a replay of a non-race session.

    MODDING / PUBLIC DEV:
    ————-
    – Added playerfile parameter “Disable Resume in Replay”, that when set to 1, will let you jump into realtime during a replay instead of “resuming”. Did this so that a person could record fastest paths from replay files using the AIW editor in the Mod Mode.
    – Added ability to look for digital flags so that that a track builder can have a mix of corner workers and digital flags around the track. (animations are: “DF_FLAGDOWN”, “DF_FLAGHELD”, “DF_FLAGWAVE”, “DF_SAFETYCAR”, “DF_VICTORY”, “DF_PRESTART”, “DF_START”)
    – simplified grid, pit, & garage spot marking.
    – Allowed AIW editor to set number of garages per pit spot for ease of editing.
    – Fixed Camera FOV editing.

    MULTIPLAYER
    ————-
    – Added new MPFile parameter “SERVER_allow_loose_content_transfer” that will disable client to client propagation of custom skins and virtual vehicles (both disabled when set to 0, only virtual vehicles disabled when set to 1, and both working when set to 2)
    – In the case of matching names while trying to boot someone, at least kick *someone* (current choice is client before AI).
    – Improved multiplayer skin transfers so there is less chance of name mix up.

    GRAPHICS:
    ————-
    – New tonemapper
    – Optimized single-pass HDR for multiview.
    – Adjusted some hdr/sky params to work with new tonemapper




  • Malaysia 1.58 Now Available ( Build 946 gerektirir )

    https://www.mediafire.com/view/ajs0fgp00v32dj3/ISI_Malaysia_2007-v158.rfcmp

    - Increased road mesh density on South Loop
    – Added RealRoad tech to curbs
    – Remapped RaceGroove
    – Added special sign
    – Reconformed painted stripes
    – Cleaned up and improved road art
    – Improved road and terrain materials
    – Improved barrier materials
    – Improved vegetation textures and materials
    – Replaced seats with more recent artwork
    – Removed negative mip map bias on all key materials
    – Optimized access roads meshes
    – Optimized fence textures and materials
    – Optimized shadow casters
    – Optimized reflections
    – Optimized terrain materials a little bit
    – Optimized scene by removing a lot of non-essential objects
    – Grouped objects for better batching to cure stutters
    – Fixed about 100 micrograps in terrain
    – Fixed armco collision glitch
    – Fixed road mapping
    – Fixed odd wet patches
    – Fixed visibility of distance markers
    – Fixed object popups
    – Fixed curb reflections due to RealRoad tech (compromise)
    – Fixed scale of ambulances
    – AIW improvements
    – Updated TDF values
    – Removed Legacy HDR Profile




  • Oyun kaç para

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  • Third party licensed Palatov D4 now available !

    rFactor 2 (2012) [ANA KONU]


    http://www.mediafire.com/download/0rhsbftzt5s8p6i/Palatov_D4-v.1.0.rfcmp



    < Bu mesaj bu kişi tarafından değiştirildi ozan_26 -- 14 Mayıs 2015; 19:21:21 >




  • Ford Focus BTCC

    rFactor 2 (2012) [ANA KONU]

    https://mega.nz/#!uZ81ALbR!GlHgUOhnDWBI14ZLXR9mDUe23Swi61oqol0v2oFqQM4



    < Bu mesaj bu kişi tarafından değiştirildi ozan_26 -- 10 Haziran 2015; 21:31:24 >




  • Chevrolet Corvette Daytona Prototype'ın lisansı alınmış, yapımına da başlanmış

    rFactor 2 (2012) [ANA KONU]
    rFactor 2 (2012) [ANA KONU]




  • oyun su an ne durumda dostlar ?

    alinirmi yada alinmalimi sizce ?

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