oyuna giriyorum new game yaıpyom sonra hata veriyor yardım edin lütfen
pencere çıkıyor bu yazıyor Fastfile for zone 'killhouse' is corrupt or unreadable.
arka plandada call of duty console die bişi çıkıyor bunlar yazıyorS:
----- Initializing Renderer ---- ----- Client Initialization Complete ----- Attempting 22 kHz 16 bit [Windows default] sound ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 640 x 480 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... Loaded zone 'code_post_gfx' DirectX reports 256 MB of video memory and 959 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
------- sound system initialization ------- ------- sound system successfully initialized ------- end $init 2828 ms --- Common Initialization Complete --- Waited 29 msec for asset 'ui/menus.txt' of type 'menufile'. Working directory: C:\Program Files\Activision\Call of Duty 4 - Modern Warfare Loaded zone 'ui' openmenuondvar: cannot find dvar ui_sp_unlock unknown UI script stopRefresh in block: "open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript" "openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript" "openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript" "stopRefresh" ; Save Message First Frame Shown: 5349 Loaded zone 'common' ------ Server Initialization ------ Server: killhouse ----- R_Init ----- DirectX reports 256 MB of video memory and 952 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Using previously reported texture memory size of 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps Save Message First Frame Shown: 6947 Unloaded fastfile ui Loading fastfile killhouse
Fastfile for zone 'killhouse' is corrupt or unreadable.