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Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler

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  • Selam,

    İlgilenen arkadaşlar için Aoc Test Servera nasıl gireceğinizi anlatmaya çalışacasğım.

    1-http://funcom.cachefly.net/DuplicatorTool.exe. adresinden gereken dosyayı indirin.
    2- Tool'u çalıştırmadan önce Aoc'un açık olmadığından emin olun. Tool'u çalıştırınca "select source folder" kısmında "brows"'ı tıklayarak oyunun kurulu olduğu dizini bulun. (Örneğin : c:/programfiles/funcum/Age of Conan)
    3-"Select destination folder" 'da brows'ı tıklayarak diskinizde herhangi bir yeri seçebilirsiniz, burası test server client'in oluşacağı dizin olacaktır.
    4-Dublicate ile oyunun copyalama işlemini başlatın.
    5-account managment sayfasında login olduktan sonra subscription bölümüne girerek en altta copy character sayfasında test servera copyalamak istediğiniz karekteri seçin. Tek bir karekter seçilebilir.
    6-copyalama işi bitince Test serverın bulunduğu dosyanın içinden ageofconan.exe dosyasını çalıştırın, oyun gereken patchleri yaptıktan sonra test servera girebileceksiniz.

    Not: copyalama işlemi sırasında hata mesajı alıyorsanız. "ctrl-alt-del" yaparak process bölümünde conanı kaptın

    Kolay gelsin.

    Classler ile ilgili toplam 4 patchte yapılan değişiklikler (bölüm 1):

    CLASSES

    * Some feats which modify combos have been rebalanced. Feats affected are:
    Guardian - Savage Counterstrike, Power Sweeps, Master Pikeman, Revenge, Crippling Thrusts.
    Conqueror - Rend and Tear, Improved Bloody Hack, Crippling Bloody Hack, Power Counterstrike, Devastate, Power Feint, Improved Shield of Retribution, Improved Dancing Steel.
    Dark Templar - Devourer's Might, Hexer's Might, Unholy Strength.
    Barbarian - Atrocity, Grisly Wounds, Smash 'n Crush, Brutal Cyclone, Cyclone of Razors, Jagged Weapons.
    Ranger - Barbed Arrows, Heavy Bolts, Knee-Capping.
    Assassin - Vile Poisons, Vile Corruption.

    Mage (General)
    * Tome of Erlik feat has been renamed to Ability - Tome of Erlik.

    Priest (General)
    * Shroud of the Gods feat has been renamed to Spell - Shroud of the Gods.

    Rogue (General)
    * Fixed the cooldown of Cheat the Reaper. It will no longer refresh itself if the character dies repeatedly within the cooldown.
    * Wiles will now give a proper clickable again.
    * Brutality will now give a proper clickable again.
    * Escape Artist will now give a proper clickable again.
    * Cheat the Reaper will now wait until you are fully dead before trying to resurrect you.
    * Excellent Balance feat has been renamed to Ability - Excellent Balance.
    * Second Wind feat has been renamed to Ability - Second Wind.
    * Escape Artist feat has been renamed to Ability - Escape Artist.
    * Wiles feat has been renamed to Ability - Wiles.
    * Ambush feat has been renamed to Ability - Ambush.
    * Brutality feat has been renamed to Ability - Brutality.
    * Agile Mind feat has been renamed to Ability - Agile Mind.
    * Trickery feat has been renamed to Ability - Trickery.

    Soldier (General)
    * Soldiers can no longer change their stance while stunned.
    * Soldiers can no longer change their stance while feared.
    * Volcanic Rage feat has been renamed to Ability - Volcanic Rage.
    * Hateful Strikes feat has been renamed to Ability - Hateful Strikes.
    * Goad feat has been renamed to Ability - Goad.
    * Cunning Deflection feat has been renamed to Ability - Cunning Deflection.
    * Goad Mob feat has been renamed to Ability - Goad Mob.


    Assassin
    * Death's Gaze will now always fear the target.
    * Death's Gaze fear effect will now snare the target by 50% for the duration of the fear. This snare effect does not apply snare immunity and is not restricted by it.
    * Unholy and Poison Stance will no longer be removed upon death.
    * The naming convention of several abilities has been adjusted. Cat's Paw feat has been renamed to Ability - Cat's Paw. Flesh Necrosis feat has been renamed to Ability - Flesh Necrosis. Golden Lotus Extract feat has been renamed to Ability - Golden Lotus Extract. Lotus Overdose feat has been renamed to Ability -
    Lotus Overdose. Opportunistic Strike feat has been renamed to Ability - Opportunistic Strike. Kidney Shots feat has been renamed to Ability - Kidney Shots. Curse of the Lotus feat has been renamed to Ability - Curse of the Lotus. Corrupting Strikes feat has been renamed to Ability - Corrupting Strikes.
    * Soul Prison feat has been renamed to Ability - Soul Prison. Life Leech feat has been renamed to Ability - Life Leech. Vampyric Nature feat has been renamed to Ability - Vampyric Nature. Necrotic Leech feat has been renamed to Ability - Necrotic Leech. Lunge feat has been renamed to Ability - Lunge. Soul Strike feat has been renamed to Ability - Soul Strike. Death's Gaze feat has been renamed to Ability - Death's Gaze. From the Darkness feat has been renamed to Ability - From the Darkness. Avatar of Death feat has been renamed to Ability - Avatar of Death.
    * Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified.
    * Grim Corruption's debuff effect now also applies a 10% snare. This snare bypasses immunities and does not apply them upon expiring.
    * Grim Corruption will now also apply an additional 40% snare. This additional snare lasts 12 seconds and is affected by immunities.
    * Assassins will now be able to change stances while hidden.


    Barbarian
    * Back in the Fray will no longer go on cooldown when it fails to activate.
    * Finishing Blow's minimum range to execute has been reduced from 8 meters to 0.5 meters.
    * Finishing Blow's maximum range to execute has been changed to 20 meters.
    * Increased duration of Paralysis root from 6 seconds to 9 seconds.
    * No Escape ability will now work a bit better.
    * Paralysis feat will now have a link showing its effect in the tool tip.
    * All ranks of the snare gained by the feat Staggering Punch last the same amount of time.
    * Investing points into Staggering Punch now increases the snare effect. The effect is now 20/40/60%.
    * Dying after Unstoppable procs will no longer prevent it from activating again.
    * Corrected a few instances where a player might find himself unable to hide when the ability was available.
    * The naming convention of several abilities has been adjusted. Impale feat has been renamed to Ability - Impale. Armageddon Falls feat has been renamed to Ability - Armageddon Falls. Dance of Death feat has been renamed to Ability - Dance of Death. Blood Rage feat has been renamed to Ability - Blood Rage.
    * Eyes of Madness feat has been renamed to Ability - Eyes of Madness. No Escape feat has been renamed to Ability - No Escape. Finishing Blow feat has been renamed to Ability - Finishing Blow. Unstable Mind feat has been renamed to Ability - Unstable Mind. Swarm Fighter feat has been renamed to Ability - Swarm Fighter. Rampaging Horde feat has been renamed to Ability - Rampaging Horde. Thirst for Blood feat has been renamed to Ability - Thirst for Blood.
    * Welcoming Death feat has been renamed to Ability - Welcoming Death. Predatory Instincts feat has been renamed to Ability - Predatory Instincts. Berserker feat has been renamed to Ability - Berserker. Too Many To Count feat has been renamed to Ability - Too Many To Count. Haste feat has been renamed to Ability - Haste.
    * The stances Reaver and Blood Rage will no longer be removed when you die.
    * Savage Rage I and III have new icons.
    * No escape will do its damage component even if the target has stun immunity running.
    * Reaver Stance and Blood Rage will no longer persist through death and after zoning. This change overrides the previous change to allow them to persist.

    Bear Shaman
    * Crush Armor combos should now display the spinning, exploding shield visual effect again.
    * Weight of the World feat has been renamed to Ability - Weight of the World.
    * Blood Champion feat has been renamed to Ability - Blood Champion.
    * Ursine Rush feat has been renamed to Ability - Ursine Rush.
    * Censuring Strike combo will now include left attacks.
    * Crush Armor I, Shrewd Blow I, and Internal Bleed I have new icons.
    * You can now replace any kind of "Claw" buff with any other type of "Claw" without having to cancel the current one you have running.
    * Bewilder, Bloodthirst, and Ether Theft have had their combo steps reduced. The damage of these combos have been adjusted because of this.


    Conqueror
    * The Annihilate ability will now apply correctly to the combo Batter Aside IV, and to the combo Throat Slash using a two-handed weapon.
    * Remorseless Aggression will now properly affect the cooldown of Improved Feint Attack III.


    Dark Templar
    * Dark Burden will no longer remain in your spell book after untraining feats.
    * Consuming Bulwark will now have a chance to proc off all physical attacks.
    * Touch of Death feat has been renamed to Ability - Touch of Death.
    * Ritualistic Bloodshed feat has been renamed to Ability - Ritualistic Bloodshed.
    * Rite of Blood will no longer partially activate and go on cooldown.
    * Mind Wrack will no longer give NPCs stun immunity.
    * If you parry, evade, block, or your attacker misses, it will no longer affect your absorb shield.
    * Dark Burden's range has been increased from 8 meters to 15 meters.
    * Investing a second feat point into Dark Burden now increases the snare value to 60%.
    Classler ile ilgili toplam 4 patchte yapılan değişiklikler (bölüm 2):

    Demonologist
    * Storm Chains casting time has been reduced from 2 seconds to instant.
    * Thunderclap should now always tick 5 times.
    * Blessing of Amher will now properly increase the damage of Inferno of Amher at all ranks.
    * Shrink is now a permanent buff on the caster. This effect on the pet effect will not be able to be removed, but will be fixed in an upcoming update. With pets now zoning with you, we feel it is better to get Shrink persistent for those who choose to use it.
    * Forced Summoning is now a permanent buff on the caster. This effect can be toggled by canceling the buff in the GUI.
    * Demonologists now have a spellweaving of their own.
    * Living Thunderstorm feat has been renamed to Spell - Living Thunderstorm.
    * Living Firestorm feat has been renamed to Spell - Living Firestorm.
    * Inferno of Amher's minimum damage has been increased. The max damage has been slightly lowered.
    * Shockblast (Rank 3) splash damage has been lowered slightly.
    * Living Firestorm's nuke has been renamed to Firestorm.
    * New Feat: Scorch, Improves the lingering Incinerate effect, allowing it to apply Blistering Wounds. Blistering Wounds reduces the amount of healing received by the target. This can be applied up to 5 times.
    * Blazing Fire now additionally has a 33/66/100% chance to apply a lingering Incinerate effect to the target.
    * The base casting time of Planar Shift has been reduced to 0.5 seconds from 1 second.
    * Charged Storm Chains now additionally applies a 30% snare to enemies in the vicinity of the primary target.
    * Black Ashes now additionally has a 50/100% chance to apply a lingering Incinerate effect to the target.
    * Improved Waves of Flame now additionally has a 10/20/30/40/50% chance per tick to apply a lingering Incinerate effect to the target.
    * Blessing of Amher now additionally decreases the cooldown of Inferno of Amher by .25 seconds per feat point invested.
    * Greater Flames now additionally applies the lingering Incinerate effect twice on the affected Fires of Gehenna spell.
    * The damage multiplier granted by Greater Flames has been slightly reduced, however the affected cast will have increased scaling from bonus magical damage.
    * Detonation has had its casting time removed, allowing it to be cast instantly. The damage and scaling of Detonation has been adjusted to compensate for this change.
    * Let Them Burn now ticks every 2 seconds instead of every 3 seconds and additionally applies the lingering Incinerate effect each time it deals damage.
    * Hands of the Underworld may now be cast instantly.
    * Placing additional points in the Flame Body feat will decrease the casting time by .25 seconds per feat point invested.
    * Agonizing Fiery Torment will now additionally decrease the casting time of Fiery Torment by .33/.66/1 second per rank.
    * The Conflagration feat Demonic Frenzy has been renamed to Backdraft and moved from tier 4 to tier 5 in the tree. This feat will now additionally have a 33/66/100% chance to knockback targets damaged by the Detonation spell. This knockback effect will scale in power based on the damage inflicted by Detonation.
    * The casting time of Gate of Hell has been reduced to 1.5 seconds from 2.5 seconds.
    * Gate of Hell now causes an affected Demon to receive no healing while banished.
    * The Set's Chosen feat will now additionally lower the damage inflicted on the Demonologist by Archfiend's Pact.
    * The self-damage component of Archfiend's Pact is now a separate debuff on the player.
    * The self-damage components of Pact with Set, Bloody Pact with Set, and Archfiend's Pact are now based on a percentage of the Demonologist's total health, rather than a flat amount.
    * Break Pact can now additionally break the effect of Archfiend's Pact.
    * Break Pact now costs a percentage of base mana instead of a flat amount of mana.
    * The casting time of Break Pact has been reduced to 0.5 seconds from 2 seconds.

    Guardian
    * Skewer has a new and more fitting animation.
    * The Impale ability will now trigger the correct cooldown on Charge, Stunning Charge and Impale, and the cooldown will also be lowered by the Momentum feat.
    * Battle Cry feat has been renamed to Ability - Battle Cry.
    * Stunning Charge feat has been renamed to Ability - Stunning Charge.
    * Stand Your Ground feat has been renamed to Ability - Stand Your Ground.
    * Sacrifice feat has been renamed to Ability - Sacrifice.
    * Intervene feat has been renamed to Ability - Intervene.
    * Juggernaut feat has been renamed to Ability - Juggernaut.
    * Disarming Aggression feat has been renamed to Ability - Disarming Aggression.
    * Impale feat has been renamed to Ability - Impale.
    * Fixed a bug where fear immunity would be put on the player casting Overwhelming Shout.
    * The cost of Guard I has been reduced to 5.7% of your base stamina.

    * Evasive Action should not go on cooldown when executed during cc effects such as stun, fear etc.
    * Added a 5% healing debuff effect to Ranger’s Fire Stance proc. This effect can stack up to 5 times.
    * Flame Barrage will now apply a 25% healing debuff to the target.
    * Flame Barrage and the accompanying damage over time effect have had their damage increased significantly.

    * Evasive Action should not go on cooldown when executed during cc effects such as stun, fear etc.
    * Added a 5% healing debuff effect to Ranger’s Fire Stance proc. This effect can stack up to 5 times.
    * Flame Barrage will now apply a 25% healing debuff to the target.
    * Flame Barrage and the accompanying damage over time effect have had their damage increased significantly.

    Herald of Xotli
    * Combos Fire Lance and Flame Lash should now produce fatality animations.
    * The size of the blood pits spawned by the Blood Pit feat has been increased.
    * Roots of Hell now increases the Herald's weight while polymorphed to Light/Medium/Heavy armor equivalents.
    * Fire Lance feat has been renamed to Combo - Fire Lance.
    * Avatar of Xotli feat has been renamed to Spell - Avatar of Xotli.
    * Hell on Earth feat has been renamed to Spell - Hell on Earth.
    * Fixed a naming error with Molten Slash I.
    * Contract of Protection (Rank 3) will no longer show erroneous information in the tool tip text.
    * Damage over time from Burn to Death has been increased significantly.
    * Damage over time from Spreading Flames has also been increased.
    * Pillar of Infernal Flames III finisher animation has been reduced in length. The finisher damage has been adjusted because of this.
    * Burn to Death V finisher animation has been reduced in length. The damage over time has been adjusted because of this.
    * Reduced the cost of Body and Spirit Wrack II from 16.2% to 15.8% of your base stamina.
    * Reduced the cost of Burn to Death from 10.8% to 10.4%.
    * The cost of Hell Strikes I have been lowered to 8.3% from 8.8% of your base stamina.
    * Dread Visage will now slow affected targets by 50% in addition to the fear effect.
    * Hellfire now reduces the casting time of Hellfire Breath by .5 seconds per rank, resulting in Hellfire Breath being instant cast with 5 points invested.
    * Demon Maw's casting time has been reduced to 1 second from 3 seconds.
    * The duration of the temporary effect granted from casting Hellfire Breath with Demon Maw active has been increased to 10 seconds.
    * The casting time of Dread Visage has been reduced to 0.5 seconds. The cooldown has been increased to 60 seconds.
    * Added a 5/10/15/20/25% healing debuff to Herald of Xotli’s Spitfire. The amount debuffed is based on the number of feat points invested in this feat.
    * Spitfire is now a spell instead of a clickable. The spell has a 7 meter range.
    * Spitfire now has a 45 second reuse time.
    * Spitfire now lasts 15 seconds on the target.
    * Spitfire’s damage has been readjusted due to the above changes.
    * Flame Lash damage has been increased significantly and the damage now scales better with more Flame Lash stacks.

    Necromancer
    * Your pets will no longer automatically defend themselves (but they will still defend you if you are attacked).
    * Added an initial tick to Mark of the Devourer.
    * The tooltip for Malefic Chant feat now shows up as intended.
    * Ritual of the Lich should now have a (short) animation on execution.
    * Ice shackle has a new icon.
    * Freeze is now a full stun instead of a mez. Duration is down to 5.5s, range is 25 meters.

    Priest of Mitra
    * When casting Manifestation of Mitra, you should actually see Mitra manifesting.
    Classler ile ilgili toplam 4 patchte yapılan değişiklikler (bölüm 3):

    Ranger
    * Pitch Pot is now working.
    * All ranger traps now have a 45s cooldown.
    * Global trap cooldown reduced to 5 seconds.
    * All trap effects should affect up to two targets.
    * AoE range for all trap effect is 5 meters for any rank. Spending more feat points in trap feats will increase the trap size like before.
    * Fire trap damage increased.
    * Sulfurous Burst has been changed into a ground target effect. Also, the damage has slightly increased.
    * Tracking window will no longer persist after logging out. You should only have one tracking window at a time.
    * Salvo IV will now properly appear in the Deadeye feat tool tip.
    * Moving will interrupt your attack with a bow.
    * Ranged multihitcombos now fire off all arrows at the correct time.
    * Ranged multihitcombos will now deal all the damage correctly when using Focused Fire.
    * The naming convention of several abilities has been adjusted. Sulfurous Burst feat has been renamed to Ability - Sulfurous Burst. Critical Aim feat has been renamed to Ability - Critical Aim. Marked Target feat has been renamed to Ability - Marked Target. Volley feat has been renamed to Ability - Volley. Fire Trap feat has been renamed to Ability - Fire Trap. Sniper Stance feat has been renamed to Ability - Sniper Stance. Fire Stance feat has been renamed to Ability - Fire Stance.
    * Splintering Puncture feat has been renamed to Ability - Splintering Puncture. Focused Fire feat has been renamed to Ability - Focused Fire. Blocker feat has been renamed to Ability - Evasive Action. Block & Move ability has been renamed to Evasive Action. Piercing Stance feat has been renamed to Ability - Piercing Stance. Shattering Stance feat has been renamed to Ability - Shattering Stance. Pitch Pots feat has been renamed to Ability - Pitch Pots.
    * Booby Trap feat has been renamed to Ability - Booby Trap. Absolute Precision feat has been renamed to Ability - Absolute Precision. Flame Barrage feat has been renamed to Combo - Flame Barrage.
    * Fire Stance will now also have a chance to apply Blistering Wounds on the target. This effect can stack up to 5 times (5/10/15/20/25%).
    * Pin Down will no longer display extraneous information in the tool tip.
    * Shield Bash damage has been readjusted to the correct levels.
    * Improved Shield Bash will now increase the damage over time component of Shield Bash by 50%.
    * Evasive Action should not go on cooldown when executed during cc effects such as stun, fear etc.
    * Added a 5% healing debuff effect to Ranger’s Fire Stance proc. This effect can stack up to 5 times.
    * Flame Barrage will now apply a 25% healing debuff to the target.
    * Flame Barrage and the accompanying damage over time effect have had their damage increased significantly.

    Tempest of Set
    * Blood Mana's cooldown timer has been reformatted visually to display an accurate timer in minutes and seconds.
    * Set's Life Spark will now be removed from your Spellbook after untraining feats.
    * When a player becomes a Puppet, he will follow the same rules as other pets (cannot be attacked by you, your team, or your raid).
    * Mark of Set should now have the Avatar of Set when cast.
    Combat ile ilgili toplam 4 patchte yapılan değişiklikler

    COMBAT
    * Shield of the Risen has been changed to make resurrection pads safer. It will now not time out if you are within close distance to a resurrection pad, unless you perform a hostile action or get hit by an NPC.
    * Pet users: Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
    * For each attack in the combo chain that you do without a valid target, your end damage (on the combofinisher) is reduced 15% pr miss.
    * Improved the animation quality of weapon physics when out of combat.
    * Corrected animations for weapons being drawn and sheathed with the blade facing the wrong way.
    * Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode.
    * Soldier classes : You can now toggle off Frenzy and Defensive stance while standing with your weapons sheathed.
    * When aborting an attack, the combo is now fully aborted instead of reverting just that one attack in the combo chain.
    * Players and npcs should not get visually stuck in their magic animations anymore.
    * Pets will again take up positions slightly behind you.
    * Adjusted the pet placement to allow the pets to bunch up a bit more.
    * If resurrected with a spell, you are not silenced anymore after the resurrection is done.
    * Further tweaked the visual clientside lag for white damage that affected longer chained combos.
    * You should not be able to break fear or stun by spamming attacks/combos anymore.
    * Casting concentration will once again have an effect.
    * A number of clickable abilities have had their criteria checks changed to no longer allow them to be used while affected by crowd control abilities.
    * Starting sneak and rest at the same time should no longer result in the client thinking the character is doing both. Sneak should now correctly cancel on the client when resting.
    * You can now only receive the benefit from Momentum (double-tap forward) and Sidestep (double-tap sideways) once every 6 seconds.
    * Both male and female characters will now display the correct animation when using the Search ability while in combat.
    * Added a 6 second internal cooldown to the double-tap backwards Evasion buff.
    * The double-tap backwards evasion buff now increases evade chance by 25% (down from 50%).
    * When pets turn 'green' because the owner is not on the observers client, they will still be able to be damaged by enemies.
    * Combos with special targeting (that have bigger range than normal, or can hit people behind you) will now hit targets in the extended range even when there are no targets in your normal weapon cone.
    * Some hand/shield clipping issues in defensive stance and active blocking have been fixed.
    * Fixed a bug that caused aborted multihit attacks to not show (clientside only) the cooldown of the combo, if the combo would not have hit anything.
    * Moving due to following another player will now cancel any spells you're casting.
    * Pets have gotten a soft distance cap based on the distance between the owner and the target. When the distance of 40+ meters is passed, the pets will start considering turning back.
    * Pets will no longer try to attack dead targets.
    * Pets are no longer affected by shields.
    * When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
    * Offhand weapons will now deal their correct damage type when they proc.
    * Fixed melee pets so they can attack destructibles. Fixed spellcasting pets so they will do spell damage (DPS hit) on destructibles.
    * Enemies that die during a multihit attack will now immediately cancel their own attacks/combos.
    * If a character hides when someone charges towards him/her, the charge attack will not deal damage.
    * Pressing block to abort a double-tap dodge will also abort the buff you get from it.
    * The way crowd control and immunities work has been changed. All player stuns, fears, roots, snares, and charms will now break if the victim's health is reduced by a certain percentage (depending on the effect type).
    * Immunity buffs will now, in general, last a bit less time, since they are applied at the start of the crowd control, and not at the end.
    * It is no longer possible to apply a new crowd control debuff of the same type before the previous one runs out and immunity has been applied.
    * All Rogues now have a new Quick Dismount gained via the Basic Riding book that can be used while moving. The cooldown has been reduced to 45 seconds on this ability.
    * All other classes now have access to Quick Dismount via the Basic Riding book. This ability has a 5 minute cooldown, and can only be used while stationary.
    * The animation length of all basic Bow attacks has been reduced to a flat 1.5 second duration (was previously 1.5/2.0/2.5 depending on direction) for both Male and Female characters.
    * The animation length of all basic Crossbow attacks has been reduced to a flat 1.8 second duration (was previously 2.0/2.5/3.0 depending on direction) for both Male and Female characters.

    ADDITIONAL INFO :
    * The way crowd control and immunities work has been changed. All player stuns, fears, roots, snares, and charms will now break if the victim's health is reduced by a certain percentage (depending on the effect type).
    * Immunity buffs will now, in general, last a bit less time, since they are applied at the start of the crowd control, and not at the end.
    * It is no longer possible to apply a new crowd control debuff of the same type before the previous one runs out and immunity has been applied.

    List of CC abilities that have been changed:
    Assassin:
    * Death's Gaze
    * Curse of the Lotus
    * From the Darkness
    Barbarian:
    * Stunning Punch
    * Clobber
    * No Escape
    Bear Shaman:
    * Ursine Crush
    * Weight of the World
    * Hinder Movement
    Conqueror:
    * Throat Slash
    Dark Templar:
    * Dark Burden
    * Mind Wrack
    * Mind Shatter
    * Dooming Presence
    Demonologist:
    * Storm Chains
    * Agonizing Jolts
    * Fiery Torment
    * Hands of the Underworld
    * Possession
    Guardian:
    * Shield Bash
    * Stunning Charge
    Herald of Xotli:
    * Word of Command
    * Desecrating Essence
    * Dread Visage
    Necromancer:
    * Ice Shackle
    * Death's Terror
    * Frost Blast
    * Unholy Hands
    * Freeze
    * Unimaginable Terror
    Priest of Mitra:
    * Eye of Judgement
    * Condemn
    * Avatar of Mitra
    Ranger
    * Mezz Shot
    * Pin Down
    * Incapacitating Stabs
    * Knee-Capping
    * Cripple
    * Immolation
    * Cripple Enemies
    Tempest of Set:
    * Cobra Stare
    * Grounding Charge
    * Quicksand
    * Staggering Voice
    * Puppets of Set

    List of CC-breakers changed to accomodate this:
    Assassin:
    * Escape Artist
    * Agile Mind
    * Avatar of Death
    Barbarian:
    * Escape Artist
    * Agile Mind
    * Unstable Mind
    Bear Shaman:
    * Grace of Nature
    Demonologist:
    * Purge
    Herald of Xotli:
    * Purge
    Necromancer:
    * Purge
    Priest of Mitra:
    * Exorcism
    Ranger:
    * Escape Artist
    * Agile Mind
    Tempest of Set:
    * Rousing Shock
    * Brain Spasms

    * Fixed a bug that occasionally got you stuck in the charge pose when charging a target from minimum range.
    * The timing of special effects (like knockbacks) on multihit combo attacks has been fixed.
    * Column spells (like Lance of Mitra) now work again.
    PVP ve Tradeskill ile ilgili toplam 4 patchte yapılan değişiklikler



    PVP / MASSIVE PVP

    PvP Progression
    * The Notoriety system has been re-enabled for this update. You will once again see yourself flagged as a Criminal or Murderer.
    * Criminals and Murderers can now trade with their guild npcs, and with shady merchants and bankers.
    * Murderer Resurrection Points have been added, and are marked on the minimap. Murderers can only rez at these locations. Other players cannot see murderer rez points unless they are also murderers.
    * PvP XP is now split between all attacking groups and individuals, based on their relative damage.
    * Shady camps have been added in several locations, for use by Murderers: Look for them in Acheronian Ruins, Khemi, Old Tarantia, Conall's Valley.. camps have also been added to Field of the Dead, Eiglophian Mountains, Atzel's Approach, Tarantia Noble District, Thunder River, and Kheshatta.
    * Shady Camp vendor, Cora, sells green and blue potions.
    * Shield of the Risen will now remove the Criminal debuff on you.
    * Con ratings for PvP have been updated, effecting murder point calculations.
    * A player attacking another, who is innocent, will now be flagged as a criminal for a few minutes.
    * Guards should now aggro the attacker even if the victim has a damage shield active.
    * The cost for using shady teleporters correlates to the player's murderpoints.
    * You will now see flying text overhead for murderpoints gained and lost.
    * When you are in a playfield that is too high level for you, you will receive a debuff called Free Prey. While this debuff is on you, attackers are free to kill you without being penalized with criminal status or murder points.
    * The Free Prey buff should now only appear on playfields where PvP is enabled.
    * All guards should attack murderers now.
    * Murrogh and Lacheish Guardsmen that were reluctant to defend players have been demoted to Workers.
    * Redeemer npcs in the Shady camps will give murderers quests which will enable them to reduce their murderpoints.
    * The Shady camp in Eiglophian Mountains now has a Redeemer.
    * Resurrection points should now properly update whenever you gain or lose the murderer debuff.
    * When awarding PvP xp to a group of players, the base XP is now calculated based on the highest level character in the group (similar to how PvE XP is calculated).
    * Guards can now use ranged weapons.

    PvP Minigames
    * Fixed a situation where you sometimes wouldn't get ported out of a minigame after you left the match.
    * Fixed a bug where minigames would end as a result of spawning too many minions before the game began.

    Massive PVP
    * Fixed hole in floor in the tier 2 tradepost.
    * It's now possible to use the gate lever while mounted.
    * Players can now only control one siege weapon at a time.
    * Fixed the tooltip layout that alerts you to the upgrade timer. Added 'Upgrade available in:' to the timer, to clarify things. Changed timer format so it's not 'jumping' anymore when counting down.
    * You will no longer lose items when building construction fails.
    * The owners of a battlekeep should now learn the resurrection point of their keep after repairing the keep.
    * Non-guilded player's pets will no longer attack their owners in Siege PvP.
    * When a siege battle starts, the defending guild will now properly discover their battlekeep resurrection point.
    * Added the "Local Time" Timer to the window.
    * You can now close the city gates by using the city gate lever again. This allows you to close the gate faster to prevent someone else from entering the city.
    * Attacking siege buildings with melee/ranged or unarmed will show correct damage on the client.
    * Sorting the score window should now sort correctly.
    * Building points gained by mercenaries will be rewarded to attacking guild as intended.
    * Defending guild mercenaries can no longer gain points by killing attacking players.
    * The new Channel "Siege Scores" will display point gain in siege combat.
    * Siege weapons are now immune to fatalities.
    * All Battle Keeps now have a minimum of 2 siege camps around the outer walls.
    * Trebuchets should now properly display their nameplate and targeting arrow (if enabled).
    * Battlekeeps will no longer have NPC guards.


    TRADESKILLS
    * The Resource and Building playfields now contain new static camps. The resources needed for the new tradeskill recipes can be found in these camps.
    * Chopping wood with male characters will now play the correct sound effects.
    * Certain resource nodes now yield additional resources.
    * Armorsmith : Crafting Moonsteel Claymore and Moonsteel Cutlass should now award credit for the proper items.
    * Conall's Valley now has resource nodes.
    * The item Alchemist's Cache is now Notrade. This does not affect the items inside it.
    * Gems can now be sold to vendors.
    * Tradeskill items sold by vendor appear gray now.
    * Recipes should no longer show as duplicates.
    * Lacheish Plains, Poitain, and Purple Lotus Swamp have some new NPCs that allow you to unlearn tradeskills. These NPCs can be found near the resurrection slabs in the NPC villages.
    * Gems can no longer be added to items from bank or guild bank - only from the backpack and tradeskill inventories.
    * Architect: Removed duplicate response option that could give the third Progression before the player reached level 75.
    * It is now possible to remove tradeskills and clear tradeskill recipes and quests from your character, for a cost.
    * Anti-Crafter NPC's (to remove tradeskills) have been placed near the normal resurrection slabs in Brandoc, Caenna, and Nakaset.
    * Alchemy crafting now has distinct potions that stack up to 100, and are slightly better than the regular vendor bought and dropped potions. This difference has been taken from the regular potions, and as a result these have been lowered in effect by 10%.
    * Anti-Crafter NPC's have been placed near the normal resurrection slabs in Brandoc, Caenna and Nakaset. Use these to untrain tradeskills

    Test serverda yapılan 5. patch- patch 3.27 (40 MB)


    GENERAL
    * Several server crashes have been addressed and fixed.
    * If you are a Murderer you will have access to a Criminal chat channel.

    CLASSES

    Soldier
    * Fixed a bug with the Soldier Charge missing more than it should.

    Demonologist
    * Blistering Wounds has a new icon.

    Ranger
    * Slightly increased the damage of Incapacitating Stabs II.

    COMBAT
    * Players no longer move at normal speeds when using frenzy/defensive states while crouching.
    * Feared animation should now play correctly when you are feared.
    * Knockbacks have received a power boost vs. light, medium, heavy, plate armor for level 70-80 armor. All knockback abilities will be improved by this. Examples of abilities being improved : Snapkick will work on cloth and light armor. Volley Backwards will work on medium armor. Clobber III will work on heavy armor. Clobber IV will work on plate armor. (Unless the target has a knockback resist buff running)

    MOUNTS
    * Siege, Melee/Ranged and Magic damage will now be deflected correctly regardless if it comes from spells or melee/ranged

    NPC
    * Marsya, Lecto, and Apopthun are now correctly labeled as a Redeemers.
    * Black Marketeer, Master Food and Drinks merchange in Kheshatta has discussed his prices with his fellows and adjusted them accordingly.
    * Apopthun should now have a quest marker.
    * Ghanatan Wardogs no longer drop human heads.
    * Murderer pathfinders should no longer give you two identical travel options.
    * Ranger NPC combos should no longer hit friendly targets.
    * Updated the loot for Flesheater.
    * Updated the loot for Man Eating Flower.
    * Updated the loot for Child of Jhebbel Sag.
    * The guards at the traveller's camps in the border kingdoms now attack murderers.
    * Atzel Cassocks have been renamed Atzel Cleric

    ITEMS
    * 'Girdle of the Bloodmoon' adds correct invulnerability values now.
    * The Tier 5, 6, and 7 potions bought from a vendor should now sell in stacks of 1 and not 5.
    * The Winterbrew potion now correctly boosts cold-based spell damage, as opposed to Fire.

    TRADESKILLS
    * Revised the Tradeskill unlearning dialog.

    QUESTS
    * Conall's Valley Redemption Quest: The Mephitic Mushrooms now decreases murder points as it should.
    * Conall's Valley Redemption Quest: The Venom in the Water now decreases murder points as it should.
    * Conall's Valley Redemption Quest: Caught in the Net now decreases murder points as it should.
    * Wild Lands of Zelata Redemption Quest: A Rogue Lover decreases murder points as it should.
    * Wild Lands of Zelata Redemption Quest: Hidden Treasures now has an indicator on map for the location, and now allows you to complete the quest.
    * Wild Lands of Zelata Redemption Quest: A Song of Triumph should now reduce murder points as it should.
    * Wild Lands of Zelata Redemption Quest: A Song of Vengeance should now reduce murder points as it should.
    * Wild Lands of Zleta Redemption Quest: A Song of Courage should now reduce murder points as it should.
    * Purple Lotus Swamp Redemption Quest: Followers of the Crocodile Gode, the pendants will no longer disappear before they're supposed to.
    * Eiglophian Mountains Redemption Quest: Herbal Aid now has a waypoint for the NPC.
    * Field of the Dead Redemption Quest: Fewer Vanir has had its waypoint fixed.
    * Poitain Redemption Quest: Chastising the Spirited Children, the spirit stones should not desappear before they're supposed to.
    * Khopshef Province Redemption Quest: Ruthlessness has had a waypoint added.
    * Voice overs in the quest 'The Last Archive' willno longer overlap while talking to the Abassadors in King Conan's Castle.
    * Removed the cooldown timer from the redemtion quests in Thunder River, Khesatta, Field of the Dead, Atzels Approach, Eiglophian Mountains, Poitain, Lacheigh Plains, Purple Lotus Swamp, White Sands Ile, Khopshef Province, Wild Lands of Zelata, Conall's Valley, and Tarantia Noble District.

    Destiny
    * The Grim Grey God: Wave 3 and 5 should now patrol as intended.

    WORLD DESIGN
    * Poitain: Removed a floating banner.
    * Murderer Resurrection pads around the world have had the grass moved to match it.
    * Old Tarantia: The Outlaw Camp has been spruced up.
    * Tarantia Noble District: Placed a secret passage to allow travel for murderers to get to the Outlaw Camp and past the guards.
    * Poitain: Removed some helium out of a building to let it sit on the ground once more.



    6. patch - patch 3.28



    GUI
    * Fixed a bug where the chat message informing about murder point decay through XP gain would not trigger.


    NPCS
    * All hostile NPCs who have a profession and don't have any other description will show their profession now. Friendly NPCs will remain showing their professions.
    * Several instances of NPCs sliding when they began moving should be fixed.
    * The Devout Nemedians and Wandering Cartographers will now correctly meander.


    7. patch - Patch 3.30


    GENERAL
    * If a team kills an npc, the freshkill count will not be taken from a dead character, since he or she will not get xp for the kill.
    * The Pulsing Guard reactive heal proc has been changed to last much longer, and has had the heal per tick changed to make the total amount of healing received the same.
    * Stygian, Aquilonian and Cimmerian treasure-chests should now animate when opened.

    CLASSES
    Soldier (General)
    * Goad should once again be working.

    NPCS
    * All guards are patroling now in the Caravanserai.

    PVP NOTORIETY
    * Added "Redeemer" tags to NPCs in Shady camps.
    * The Totem of Origins should no longer teleport Stygian players right next to a City Guard.
    * Fixed Redeemer Capoluchio's dialog so that it now displays the golden ! when he has quests for the player at level 80.
    * Added xp rewards to several Redemption quests that did not have it.
    * Added waypoint for the Redemption quest NPC to the quest Herbal Aid, in Eiglophian Mountains.


    8. patch - patch 3.32



    GENERAL
    * It is now possible to pick where to resurrect in the resource and building and minigame playfields.
    * Fixed several typos in quests.
    * Jumping while sprinting will once again keep your sprinting speed.
    * The Field Manual will now contain a brief tutorial on "whiffing", as support for recent combat changes (ie the -15% penalty per miss).

    CLASSES
    Dark Templar
    * You should now notice a few more fatalities happening when using a 1H Blunt weapon.

    NPCS
    * Fixed a typo in the name of the npc Watchman in Old Tarantia.

    PVP
    * You should notice more consistent dialog options across all Redemption quests.
    * Shady Vendors should no longer be unresponsive at times.

    QUESTS
    * Tarantia Noble District: The Chef - Fixed requirements so you should no longer receive incorrect dialog options from Juan, and so the quests should work as intended.

    WORLD DESIGN
    * The Shady Camp in Old Tarantia has been given a visual revamp.


    -------Test serverdaki yeniliklerden bir kaç görüntü-------


    Cusp of the heavens'ın yeni modellenmiş şekli
     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler


    Purple Lotusa yeni eklenmiş moblar, belkide yeni drop armor modelleri

     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler


     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler


     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler



    Yeni gelecek olan armorlardan örnekleri

     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler


     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler


    Female Acheronian Culture Armor
     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler

    Male Acheronian Culture Armor
     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler

    Female Stygian Culture Armor
     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler

    Male Stygian Culture Armor
     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler




    Test Serverdan bazı screenshotlar


    Murdereları buşekilde göreceğiz. Murder puan maksimun 100 olucak ve özel npclerden quest alıp yaparak puanları düşecek, Murderlar için özel kamplar "Outlaw Camp" eklenmiş ve onlara özel ress pointlar var. Şehirlere giremicekler ve tüm guardlar saldıracak. npc yardımı ile zone değiştiremicekler ve pot satın alamicaklar, outlaw camptaki npclerden ancak zone değştirebilirler.


     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler



    Yimar Pass den bazı SS ler

     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler

     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler

     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler

     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler



    PvP lvl 5 armor görünümleri


    Conq. ve Ranger Armor



     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler

     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler



    Hox Armor


     Age Of Conan Test Servera Giriş-Yeni Gelecek pachlerle ilgili bilgiler



    < Bu mesaj bu kişi tarafından değiştirildi West! -- 16 Ekim 2008; 21:39:27 >







  • Armor modelleri cok hoş ing iyi olan bi arkadaş patch notlarında sadece önemli olan yerleri cevirebilirmi hepsi cevrilmek için cok uzun =D
  • Çoğu isin değiştirme ya. Başlarına ability fln koymuşlar. Assassin olduğum için dikkatimi çeken değişiklik Death's Gaze nin stun etkisini kaldırıp fear koymuşlar sadece, ayrıca yavaşlatıcı etkisi de olucakmış. Ayrıca GC kombosunun yavaşlatıcı etkisi de olucakmış. Gözle görülür başka değişiklik ise Notoriety sistemi de geliyormuş. Murder, Criminal olayı yani. Kafamı karıştıran olan Notoriety ye re-enabled demiş. Bunun için daha önce de aktif olması gerekiyordu. Daha önce böyle bir sistem geldi de ben mi farketmedim?
  • Güncellendi.
  • eline sağlık
  • Ben dvo da yeniyimde serverlar arası ne farklar oluyorki?
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