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Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH (108. sayfa)

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  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    SERIES X 2160p 60FPS with dynamic temporal reconstruction / 2160p 120FPS with temporal reconstruction from dynamic 1440p SERIES S 1080p 60FPS with dynamic temporal reconstruction ONE X 2160p 30FPS with dynamic temporal reconstruction / 1440p 60FPS with dynamic temporal reconstruction ONE 1080p 30FPS with dynamic temporal reconstruction - Recordad: Esta comparativa se ha realizado con una versión en desarrollo. Los datos aportados podrían varias en futuras versiones/actualizaciones. - Series S no tiene modo performance a 120FPS en esta Tech Preview. Es probable que se vuelva a incluir en próximas versiones. - Xbox One X ha añadido un modo rendimiento. Ahora es posible jugar a 1440p/60FPS con reconstrucción temporal dinámica. - El framerate ha mejorado considerablemente con respecto a las anteriores versiones en todas las plataformas. - El modo calidad de Series X y One X tiene mejores sombras, filtrado anisotrópico y mayor geometría en la distancia de dibujado. - Mención especial a algunas texturas. Tienen una calidad espectacular en todas las plataformas, aunque mayor resolución en OneX y Series X. - Algunas sombras de contacto sólo están disponibles en Series X. - Los reflejos se han creado con SSR y cubemaps. Xbox One no tiene reflejos SSR. - Aún podemos apreciar algunos bugs gráficos en la interfaz. - Los tiempos de carga son casi 6 veces más rápidos en Series S/X. - Remember: This comparison has been made with a version in development. The data provided could vary in future versions / updates. - Series S does not have a 120FPS performance mode in this Tech Preview. It is likely to be included again in future versions. - Xbox One X has added a performance mode. It is now possible to play at 1440p/60FPS with dynamic temporal reconstruction. - The framerate has improved considerably compared to previous versions on all platforms. - The quality mode of Series X and One X has better shadows, anisotropic filtering and greater geometry in the drawing distance. - Special mention to some textures. They have spectacular quality on all platforms, although higher resolution on OneX and X Series. - Some contact shades are only available in Series X. - The reflections have been created with SSR and cubemaps. Xbox One does not have SSR reflections. - We can still see some graphical bugs in the interface. - Loading times are almost 6 times faster on Series S/X. Music by Zeravi: https://www.youtube.com/watch?v=7jRHcLTsQ0Y Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebits
    https://www.youtube.com/watch?v=mqrWKFV2_c8&t=400s&ab_channel=ElAnalistaDeBits
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHCycu1youtube
    RiMS Racing PS4 vs PS4 Pro vs PS5 Graphics Comparison Timestamps Laguna Seca Dry Weather PS4 TPP 00:00 Laguna Seca Dry Weather PS4 Pro TPP 01:45 Laguna Seca Dry Weather PS5 TPP 03:22 Laguna Seca Dry Weather PS4 vs Pro vs PS5 FPP Frame Rate Test 05:04 Silverstone Rainy Weather PS4 FPP 06:50 Silverstone Rainy Weather PS4 Pro 09:20 Silverstone Rainy Weather PS5 11:44 Silverstone Rainy Weather PS4 vs Pro vs PS5 Frame Rate Test 14:18 Review copy delivered by Nacon. many thanks! Consider supporting my channel for cool bonuses: https://www.youtube.com/channel/UCD3rfp47a3xZuqHhllcIvIA/join Looking good quality gameplay for your own videos? Consider subscribing my other channels to be up to date! Cycu1 Xbox Archive https://www.youtube.com/channel/UCp-l2UOAGLVCHDUACpOPa0Q Cycu1 PlayStation Archive https://studio.youtube.com/channel/UCWdvw2QgaRXOK76mwOTaLPA Cycu1 Nintendo Archive https://studio.youtube.com/channel/UCtiv_Y4j86czF9lfk5KsQ-g Looking for gift cards? PSN: https://amzn.to/3eFkAjM Xbox: https://amzn.to/3gzvsl8 Nintendo eShop: https://amzn.to/2TRMbqf Looking for RTX Graphics Cards? Check on Amazon: https://amzn.to/3dzcGYZ Follow me on Twitter: https://twitter.com/Cyckiewicz Find me on Facebook: https://www.facebook.com/Cycu1YT/ Cycu1's friends: Jabcook: https://www.youtube.com/user/jabcook juz Easy Unboxing: https://www.youtube.com/channel/UCGvEuEUcKuP2yj5xSLRTrxQ Quick Expert Reviews https://www.youtube.com/channel/UC88hzx1yvz8nm3lPPRq3R6A FA Gamez: https://www.youtube.com/user/MrXboxgamer007 #RiMS #PS4 #PS4Pro #PS5 #RiMSRacing
    https://www.youtube.com/watch?v=MVznTEqAf8U&ab_channel=Cycu1
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHVG Techyoutube
    Diablo 2 Resurrected frame rate test showing the games framerate/fps on PS5, Xbox Series X and Xbox Series S. Subscribe for more gaming tech analysis: http://bit.ly/VGTechSubscribe The versions tested were 1.002.000 on PS5 and 2.0.0.4 on Xbox Series X|S. Timestamps: 00:00 - Xbox Series S Performance Mode 06:28 - Xbox Series S Quality Mode 12:56 - Xbox Series X Performance Mode 19:23 - Xbox Series X Quality Mode 25:51 - PS5 Performance Mode 32:18 - PS5 Quality Mode Edit: Note that the lowest resolution found on PS5 and Xbox Series X in both modes was rare. PS5 and Xbox Series X in Performance Mode use a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest resolution found being approximately 1706x960. Native resolution pixel counts at 2560x1440 seem to be common on PS5 and Xbox Series X in Performance Mode. PS5 and Xbox Series X in Performance Mode appear to use a form of temporal upsampling that can reconstruct a 2560x1440 resolution when rendering natively below this resolution. PS5 and Xbox Series X in Quality Mode use a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest resolution found being 2560x1440. Native resolution pixel counts at 3840x2160 seem to be common on PS5 and Xbox Series X in Quality Mode. PS5 and Xbox Series X in Quality Mode appear to use a form of temporal upsampling that can reconstruct a 3840x2160 resolution when rendering natively below this resolution. Xbox Series S in Performance Mode uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest resolution found being 1280x720. Xbox Series S in Performance Mode uses a form of temporal upsampling that can reconstruct a 1920x1080 resolution when rendering natively below this resolution. Xbox Series S in Quality Mode uses a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest resolution found being approximately 1706x960. Xbox Series S in Quality Mode uses a form of temporal upsampling that can reconstruct a 2560x1440 resolution when rendering natively below this resolution. PS5 and Xbox Series X in both modes render the UI at 3840x2160. Xbox Series S in both modes renders the UI at 2560x1440. Stats: https://bit.ly/3AEA5US Frames Pixel Counted: https://bit.ly/3u3GbLZ Watch in 4K and 60fps for the best experience. Please consider liking and sharing the video if you enjoyed it. Twitter: https://twitter.com/VGTech_ Facebook: http://bit.ly/2D3JyJk
    https://www.youtube.com/watch?v=_dT3jQ8IcEM
    "Edit: Note that the lowest resolution found on PS5 and Xbox Series X in both modes was rare.

    PS5 and Xbox Series X in Performance Mode use a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest resolution found being approximately 1706x960. Native resolution pixel counts at 2560x1440 seem to be common on PS5 and Xbox Series X in Performance Mode. PS5 and Xbox Series X in Performance Mode appear to use a form of temporal upsampling that can reconstruct a 2560x1440 resolution when rendering natively below this resolution.

    PS5 and Xbox Series X in Quality Mode use a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest resolution found being 2560x1440. Native resolution pixel counts at 3840x2160 seem to be common on PS5 and Xbox Series X in Quality Mode. PS5 and Xbox Series X in Quality Mode appear to use a form of temporal upsampling that can reconstruct a 3840x2160 resolution when rendering natively below this resolution.

    Xbox Series S in Performance Mode uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest resolution found being 1280x720. Xbox Series S in Performance Mode uses a form of temporal upsampling that can reconstruct a 1920x1080 resolution when rendering natively below this resolution.

    Xbox Series S in Quality Mode uses a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest resolution found being approximately 1706x960. Xbox Series S in Quality Mode uses a form of temporal upsampling that can reconstruct a 2560x1440 resolution when rendering natively below this resolution.

    PS5 and Xbox Series X in both modes render the UI at 3840x2160. Xbox Series S in both modes renders the UI at 2560x1440."





    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHVG Techyoutube
    Diablo 2 Resurrected frame rate test showing the games framerate/fps on PS4, PS4 Pro, Nintendo Switch, Xbox One X and Xbox One S. Subscribe for more gaming tech analysis: http://bit.ly/VGTechSubscribe The versions tested were 1.02 on PS4/Pro, 1.0.0.2 on Switch and 1.0.0.4 on Xbox One X/S. Timestamps 00:00 - PS4 06:28 - Xbox One S 12:56 - Switch 19:23 - PS4 Pro 25:51 - Xbox One X The game can occasionally stutter briefly due to the player character moving inconsistently. The only resolution found on PS4 Pro and Xbox One X was 1920x1080. PS4 uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being approximately 1664x936. Pixel counts below 1920x1080 seem to be rare on PS4. Switch in Docked Mode uses a dynamic resolution with the highest resolution found being 1600x900 and the lowest resolution found being 1280x720. Pixel counts at 1600x900 seem to be common on Switch in Docked Mode and pixel counts at 1280x720 seem to be rare. Switch in Portable Mode uses a dynamic resolution with the highest resolution found being 1280x720 and the lowest resolution found being 853x480. Xbox One S uses a dynamic resolution with the highest resolution found being 1600x900 and the lowest resolution found being approximately 1280x720. Pixel counts at 1600x900 seem to be common on Xbox One S and pixel counts at 1280x720 seem to be rare. The last gen consoles have graphical settings reduced compared to the next/current gen consoles. Comparing PS5 performance mode vs PS4 as an example, PS4 has reduced: grass density, shadow quality, texture quality and ambient occlusion quality https://bit.ly/3A0HEnx Switch has graphical settings reduced compared to PS4 such as: removed grass, less shadows, lower quality shadows, no ambient occlusion, lower quality models, removed objects, lower quality effects and removed reflections https://bit.ly/3uxNgV7 The above graphical differences are the ones that were found and there may be other differences too. The loading times are long on the last gen consoles and Switch loads faster than the PS4/Xbox One. As an example, to load into a game took approximately 51 seconds on PS4 and approximately 18 seconds on Switch. Stats: https://bit.ly/3zEiACC Frames Pixel Counted: https://bit.ly/2ZqDs3Z Watch in 4K and 60fps for the best experience. Please consider liking and sharing the video if you enjoyed it. Twitter: https://twitter.com/VGTech_ Facebook: http://bit.ly/2D3JyJk
    https://www.youtube.com/watch?v=0O2gKJaiAp4
    "The game can occasionally stutter briefly due to the player character moving inconsistently.

    The only resolution found on PS4 Pro and Xbox One X was 1920x1080.
    PS4 uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being approximately 1664x936. Pixel counts below 1920x1080 seem to be rare on PS4.

    Switch in Docked Mode uses a dynamic resolution with the highest resolution found being 1600x900 and the lowest resolution found being 1280x720. Pixel counts at 1600x900 seem to be common on Switch in Docked Mode and pixel counts at 1280x720 seem to be rare.
    Switch in Portable Mode uses a dynamic resolution with the highest resolution found being 1280x720 and the lowest resolution found being 853x480.

    Xbox One S uses a dynamic resolution with the highest resolution found being 1600x900 and the lowest resolution found being approximately 1280x720. Pixel counts at 1600x900 seem to be common on Xbox One S and pixel counts at 1280x720 seem to be rare.

    The last gen consoles have graphical settings reduced compared to the next/current gen consoles. Comparing PS5 performance mode vs PS4 as an example, PS4 has reduced: grass density, shadow quality, texture quality and ambient occlusion quality
    Switch has graphical settings reduced compared to PS4 such as: removed grass, less shadows, lower quality shadows, no ambient occlusion, lower quality models, removed objects, lower quality effects and removed reflections

    The above graphical differences are the ones that were found and there may be other differences too.

    The loading times are long on the last gen consoles and Switch loads faster than the PS4/Xbox One. As an example, to load into a game took approximately 51 seconds on PS4 and approximately 18 seconds on Switch."





    < Bu mesaj bu kişi tarafından değiştirildi Castle Bravo -- 3 Ekim 2021; 15:1:6 >




  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHAJ Gamingyoutube
    Lost Judgement - Xbox One S|X & Xbox Series X|S - Comparison & FPS Xbox One S: 864P Xbox One X: 1080P Xbox Series S: 900P (Performance) / 1440P (Resolution) Xbox Series X: 1440P (Performance) / 2160P (Resolution) - FPS tends to drop when entering cinematics/cutscene - Series S FPS is affected in resolution mode compared to Series X - No HDR available #xboxseriesx #xboxonex #xboxone #xboxones
    https://www.youtube.com/watch?v=lbWu1y83o94&ab_channel=AJGaming
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    Song: Nomyn - Nocturne Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebits
    https://www.youtube.com/watch?v=pKTRbBB_Sl8&ab_channel=ElAnalistaDeBits

    Ya bu nedir abi yaa Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH 

  • Yıl 2014


    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH
  • İşte 500 milyon dolarlık yeni nesil grafikler
    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH

    < Bu ileti mini sürüm kullanılarak atıldı >
  • mertvontrier kullanıcısına yanıt

    hangi oyun bu

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    Driveclub.


    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    ONE: 900p30fps / 38,65GB ONE X: 1440p30fps / 38,65GB Series S: 1080p60fps / 38,65GB Series X: 1440P60fps / 38,65GB - El juego no es compatible con HDR en ninguna plataforma. - La distancia ha mejorado en el remaster. One y SeriesS tienen una configuración similar, algo mejor en OneX y con más elementos en SeriesX. - Texturas de menor resolución en Xbox One. - Se han añadido algunos assets en algunas zonas (conos, vallas...), aunque de manera anecdótica. - Como opinión personal, algunos cambios en el texturizado o el modelado de Alan Wake no han sido buenos. - Problemas de FPS graves en algunas cutscenes en Xbox One. Esto también provoca desincronización en el sonido. - Xbox One experimenta bastante tearing en los momentos de más estrés. - Problemas en la carga de algunas texturas en Xbox One. Es necesario volver al menú principal para corregirlo. - Cuelgues inesperados en One/One X. - Considero que D3T ha realizado un trabajo mejorable (como ya ocurrió con Mafia II: Definitive Edition o Shenmue HD). - The game does not support HDR on any platform. - The distance has improved in the remaster. One and SeriesS have a similar setup, somewhat better on OneX and with more items on SeriesX. - Lower resolution textures on Xbox One. - Some assets have been added in some areas (cones, fences ...), although anecdotally. - As a personal opinion, some changes in the texturing or modeling of Alan Wake have not been good. - Severe FPS issues in some cutscenes on Xbox One. This also causes sound out of sync. - Xbox One experiences a lot of tearing in the most stressful moments. - Problems loading some textures on Xbox One. It is necessary to return to the main menu to correct it. - Unexpected crashes on One / One X. - I think that D3T has done a job that could be improved (as happened with Mafia II: Definitive Edition or Shenmue HD). Music by Zeravi: https://www.youtube.com/watch?v=rc6oJxVsFuM Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebits
    https://www.youtube.com/watch?v=sJ3q9_a6KiU&ab_channel=ElAnalistaDeBits
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHrampage TVyoutube
    Far Cry 6 | PS5 vs PC | 4K Gameplay & Graphics Comparison Subscribe and Hit the Notification Bell to Keep up to Date with When I Upload! Playlists: Gameplay Comparison: https://www.youtube.com/playlist?list=PLof1my37XZOHSvx4sS4-KzHvmCHMAgoXj Face and Voices Models in Games: https://www.youtube.com/playlist?list=PLof1my37XZOHplzXKmXdSfveOxOMypNOt All Scenes With... : https://www.youtube.com/playlist?list=PLof1my37XZOFqVcy1kqzDsv1__z4C9cWr Films: https://www.youtube.com/playlist?list=PLof1my37XZOHkTJmPVkxdOjqp3_OSRpKe Collection: https://www.youtube.com/playlist?list=PLof1my37XZOFIrTfNMrldsJDsXo_Foi8D Best Videos: The Lord of The Rings Trilogy 4K Ultra HD vs Original | Graphics Comparison | 2020: https://youtu.be/4Wy9cwgT5sQ Diablo II: Resurrected | Remake vs Original | Early Graphics Comparison: https://youtu.be/aE5_ti1sDj0 Ratchet & Clank Rift Apart | Rivet - All Scenes | 4K 60FPS: https://youtu.be/sYTWu6on_s8 Demon's Souls Remake vs Original | 4K All Bosses Gameplay Graphics Comparison | PS5 vs PS3: https://youtu.be/-yrdLw60O7o Bayonetta 3 vs Bayonetta 2 vs Bayonetta 1 | 2022 vs 2014 vs 2009 | Gameplay & Graphics Comparison: https://youtu.be/HvHgxU4yNrY Teenage Mutant Ninja Turtles: Shredder’s Revenge 2021 vs Games (1989-1992) | Gameplay Comparison: https://youtu.be/O3Xv2PeoyKk Assassin's Creed Odyssey - All Legendary Armor Sets for Alexios Showcase – (ALL DLC): https://youtu.be/Kic963BJDpk?list=PLof1my37XZOFIrTfNMrldsJDsXo_Foi8D #FarCry6 #FarCry6PS5 #GraphicsComparison
    https://www.youtube.com/watch?v=hWhm9nYBvAw&ab_channel=rampageTV
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHAJ Gamingyoutube
    Diablo II: Resurrected - PlayStation 4/Pro & PlayStation 5 - Comparison & FPS PS4: 936P-1080P PS4 Pro: 1080P PS5: 1440P (Performance)/2160P (Quality) - Improved textures, grass density, shadow quality and so on for PS5 version - 60FPS option for PS5 performance mode - No HDR support #playstation #ps5 #ps4 #ps4pro
    https://www.youtube.com/watch?v=AYtB04s3ZpE&ab_channel=AJGaming
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHCycu1youtube
    Far Cry 6 Xbox One S vs Xbox One X vs Xbox Series S vs Xbox Series X Graphics Comparison and Frame Rate Test Timestamps: Still frames 00:00 X1S vs X1X Frame rate Test - Zipline 01:20 Still frames 01:50 XSS vs XSX Frame rate Test - Zipline 02:25 Still frames 02:53 X1S vs X1X Side-by-Side walk & takedown 03:30 XSS vs XSX Side-by-Side walk & takedown 03:54 NPC Models comparison 04:20 Syill frames - sunset 05:10 X1S vs X1X Combat Frame Rate Test 06:00 XSS vs XSX Combat Frame Rate Test 06:55 X1S vs X1X Horse ride Frame Rate Test 07:50 XSS vs XSX Horse ride Frame Rate Test 09:45 Music: Far Cry 6 Main Theme Consider supporting my channel for cool bonuses: https://www.youtube.com/channel/UCD3rfp47a3xZuqHhllcIvIA/join Looking good quality gameplay for your own videos? Consider subscribing my other channels to be up to date! Cycu1 Xbox Archive https://www.youtube.com/channel/UCp-l2UOAGLVCHDUACpOPa0Q Cycu1 PlayStation Archive https://studio.youtube.com/channel/UCWdvw2QgaRXOK76mwOTaLPA Cycu1 Nintendo Archive https://studio.youtube.com/channel/UCtiv_Y4j86czF9lfk5KsQ-g Looking for gift cards? PSN: https://amzn.to/3eFkAjM Xbox: https://amzn.to/3gzvsl8 Nintendo eShop: https://amzn.to/2TRMbqf Looking for RTX Graphics Cards? Check on Amazon: https://amzn.to/3dzcGYZ Follow me on Twitter: https://twitter.com/Cyckiewicz Find me on Facebook: https://www.facebook.com/Cycu1YT/ Cycu1's friends: Jabcook: https://www.youtube.com/user/jabcook juz Easy Unboxing: https://www.youtube.com/channel/UCGvEuEUcKuP2yj5xSLRTrxQ Quick Expert Reviews https://www.youtube.com/channel/UC88hzx1yvz8nm3lPPRq3R6A FA Gamez: https://www.youtube.com/user/MrXboxgamer007 #FarCry6 #XboxOne #XboxSeriesX #XboxSeriesS #XSX #XSS #X1S #X1X
    https://www.youtube.com/watch?v=x3dtry1hoJQ&ab_channel=Cycu1
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    PS4: 1080p/60fps 20,75GB PS4 Pro: 1620p/60fps 20,75GB PS5: 2160p/60fps dynamic 16,54GB - Recordad: Es una beta. El juego aún está en desarrollo y los datos aportados pueden variar en futuras versiones/actualizaciones. - Las resoluciones no parecen dinámicas en PS4/Pro. En las zonas y circustancias comprobadas siempre han dado la misma cifra, aunque no descarto que pudieran serlo en momentos de mucho estrés. - En PS5 he detectado una resolución dinámica que oscila entre 2160p/1800p. No descarto que pueda bajar hasta los 1620p/1440p. - El escenario en PS4/PS4 Pro está considerablemente reducido. Esto se debe la cantidad máxima de jugadores permitida por plataforma (PS4/Pro 64 y PS5 128). - Debido a lo anterior, Battlefield 2042 no tiene crossplay entre generaciones. - PS5 tiene algunas caídas de framerate y algunos bugs gráficos. Probablemente será corregido en la versión final. - PS4 y PS4 Pro tienen un framerate que oscila entre los 60/50fps o menos. - PS4 Pro tiene menor LOD en algunos assets y menor resolución de sombra que PS4. Desconozco si es un bug o algo premeditado. - El pop-in y la distancia de dibujado son muy inferiores en PS4/PS4 Pro. Llega a ser incluso molesto. - PS5 tiene ventajas apreciables en todos los apartados, oclusión ambiental, texturas, filtrado anisotrópico... - Battlefield 2042 es, probablemente, el primer gran juego que comienza a dejar olvidada la oldgen. - Remember: It is a beta. The game is still in development and the data provided may vary in future versions/updates. - Resolutions do not appear dynamic on PS4 /Pro. In the areas and circumstances checked they have always given the same figure, although I do not rule out that they could be in times of great stress. - In PS5 I have detected a dynamic resolution that oscillates between 2160p/1800p. I do not rule out that it can go down to 1620p/1440p. - The map on PS4/PS4 Pro is considerably reduced. This is due to the maximum number of players allowed per platform (PS4/Pro 64 and PS5 128). - Due to the above, Battlefield 2042 does not have crossplay between generations. - PS5 has some framerate drops and some graphical bugs. It will probably be fixed in the final version. - PS4 and PS4 Pro have a framerate that ranges between 60/50fps or lower. - PS4 Pro has lower LOD on some assets and lower shadow resolution than PS4. I do not know if it is a bug or something premeditated. - The pop-in and the draw distance are much lower on PS4/PS4 Pro. It is even annoying. - PS5 has appreciable advantages in all sections, ambient occlusion, textures, anisotropic filtering ... - Battlefield 2042 is probably the first great game that begins to leave the oldgen forgotten. Music by Zeravi: https://www.youtube.com/watch?v=7jRHcLTsQ0Y Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebits 00:00 Graphics Comparison 04:40 PS4 FPS 07:09 PS4 Pro FPS 09:34 PS5 FPS
    https://www.youtube.com/watch?v=3zlKoY7fnxE&ab_channel=ElAnalistaDeBits
    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    PS5: Dynamic 2160p at 60fps Series S: Dynamic 1440p at 60fps Series X: Dynamic 2160p at 60fps - Recordad: Es una beta. El juego aún está en desarrollo y los datos aportados pueden variar en futuras versiones/actualizaciones. - La versión de PC se ejecuta en Ultra con una RTX 3080. - PS5 tiene una resolución media (muy ligeramente) más alta que Xbox Series X. - PC tiene mayor distancia de dibujado, aunque por poca ventaja. PS5 y Series X parecen el mismo ajuste en este apartado. En Series S es ligeramente inferior. - Series S tiene una calidad de texturas algo más baja, pero aceptable. En PC son algo superiores y en PS5/SeriesX prácticamente idénticas. - Como curiosidad, la versión de Xbox tiene una orientación diferente en las texturas del terreno con respecto a PS5/PC. - A diferencia de Battlefield V, la versión de PC de Battlefield 2042 no tiene Ray Tracing en reflejos. - Algunos reflejos en PS5 y PC tienen problemas para mostrarse correctamente. En cualquier caso, los reflejos en Xbox Series S/X tienen mayor calidad que en PS5. - El framerate tiene ligeras caídas en las 3 consolas, pero son un poco más abundantes en PS5. - Hay menor cantidad de follaje en Series S. Las otras versiones parecen usar una cantidad de vegetación muy similar, pero al estar distribuidas de forma distinta es difícil sacar conclusiones. - Remember: It is a beta. The game is still in development and the data provided may vary in future versions/updates. - The PC version runs on Ultra with an RTX 3080. - PS5 has an average resolution (very slightly) higher than Xbox Series X. - PC has a greater draw distance, although with little advantage. PS5 and Series X seem the same setting in this section. In S Series it is slightly lower. - Series S has a somewhat lower quality of textures, but acceptable. On PC they are somewhat superior and practically identical on PS5/SeriesX. - As a curiosity, the Xbox version has a different orientation in the terrain textures with respect to PS5/PC. - Unlike Battlefield V, the PC version of Battlefield 2042 does not have Ray Traced reflections. - Some reflections on PS5 and PC have trouble displaying correctly. In any case, the reflections on Xbox Series S/X have higher quality than on PS5. - The framerate has slight drops on all 3 consoles, but they are a bit more abundant on PS5. - There is less foliage in Series S. The other versions seem to use a very similar amount of vegetation, but since they are distributed differently, it is difficult to draw conclusions. Music by Zeravi: https://www.youtube.com/watch?v=7jRHcLTsQ0Y Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebits 00:00 Graphics Comparison 04:49 Series S FPS 07:00 PS5 FPS 09:56 Series X FPS
    https://www.youtube.com/watch?v=0xd7cAydvZg&ab_channel=ElAnalistaDeBits
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHReseroyoutube
    If you enjoyed this video don't forget to like and subscribe to the channel! Also comment down below some of your thoughts. Subscribe for more previews, interviews and more! http://youtube.com/reseronetwork You can also check us out at the sites below! Xbox Achievements: http://xboxachievements.com/ PlayStation Trophies: http://playstationtrophies.org/ Twitch: https://www.twitch.tv/reseronetwork
    https://www.youtube.com/watch?v=qcOEzlwuHz4&ab_channel=Resero
  • aterikasedi kullanıcısına yanıt

    Alan Wake Remastered'ın PS5 ve Series X'te 4K@60 olmaması ilginçmiş. Önce Diablo 2, sonra bu.


    Remaster'ı RTX 3070 Ti'lı PC'de denediğimde, 4K - en yüksek ayar - TAA ile, yoğun sahnelerde bile 80 FPS'nin altına inmedi denebilir. Normal sahnelerde 90-100 FPS'leri görüyor. (DLSS kapalı)

    Xbox Series X, default 3070 Ti'ın çok gerisinde bir konsol değil (DLSS'i karıştırmazsak). Bazen çok yakın performans verdiği oyunlar da oluyor. 4K@60'ta rahatlıkla oynatmalıydı.


    Oyunu PS5'te indirime girince veya Plus'la verilince, trophy kasmak için oynarım diyordum ama bu tür optimizasyon sıkıntıları soğutuyor. 2K monitöre downsampling yaparak oynasak bile, çözünürlüğün 4K yerine 2K olması ufak bir bulanıklığa yol açabilir. (TAA zaten bir miktar netlik kaybına yol açarken, çözünürlükte de sıkıntı olması hoşuma gitmiyorYeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH )


    Tabii oyunu Xbox 360 zamanında %100'lediğim ve PC'de iki kere daha bitirdiğim için ince eliyorum. Oynamamış arkadaşlar varsa, böyle şeylere takılmadan satın alsınlar. En iyi oyunlardan biridir.




    < Bu mesaj bu kişi tarafından değiştirildi Castle Bravo -- 9 Kasım 2021; 3:24:31 >




  • Castle Bravo kullanıcısına yanıt

    Alan Wake gibi eski bir oyunun konsollarda ki grafikleri neredeyse hiç geliştirilmemiş 4k 60 oynatılamaması saçma gerçekten.Series X 3070ti değil 2070 super ayarında bir güce sahip.PS5 de 2060 la 2060 super arasında.Digital Foundry baya detaylı göstermişti bunu.Aslında hiç de güçsüz değiller ama bu 4k çözünürlük ne menem birşeyse eski oyunlarda bile 4k 60 zor yakalanıyor.


    İlerde pro konsolları piyasaya sürebillirler.Buununla ilgili söylentiler var. 4k 60fps + pc ultra seviye grafik verirler diye düşünüyorum.Daha doğru dürüst bi yeni nesil oyun göremedik.2 sene sonra çıkacak oyunlar nasıl performans verecek bakalım.

  • aterikasedi kullanıcısına yanıt

    Hocam yıllar geçtikçe konsollar her zaman daha iyi performans gösterir. Geliştiriciler donanımları çözdükçe optimizasyon artar. Bu da daha yüksek çözünürlük ve fps değerleri demek.



    Tüm nesillerin ilk yıllarında çıkan oyunlara bakın, sonra son yıllarında çıkan oyunlara bakın.



    COD Ghost - COD MW 2019

    BF4 - BF1



    Bu oyunları arka arkaya baz model XO-PS4'de oynarsanız farkı görebilirsiniz. İlk aklıma gelenler bunlar olduğu için yazdım.


    Alan Wake ise tamamen dolandırıcılık başka bir şey değil. Adamlar ne grafikle ne de optimizasyonla uğraşmış.

    Oyunun eski grafikleri abartısız söylüyorum çok daha güzel. Hele o Alan Wake'in suratına çok güldüm :)


    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    - Esta comparativa se ha realizado usando una RTX 3080. - D3T Studio ha sido el encargado de realizar esta remasterización (los mismos que Mafia II: DE y Shenmue 1&2 HD). - La remasterización añade principalmente mejoras en el texturizado, aumento de la geometría y un sistema de iluminación actualizado. - Sin embargo, el resultado en algunos aspectos no es del todo satisfactorio. Alan tiene mayor geometría ahora, pero el resultado (en mi opinión) en bastante mejorable. - La nueva iluminación mejora en gran medida la oclusión ambiental, añade nuevos puntos de luz y godrays, pero se ha perdido esa atmosfera en entornos nocturnos. - El foliage ha perdido gran parte de su encanto con la nueva iluminación. - CONTROL hace un uso magistral de la iluminación y ray tracing. Me hubiera gustado un resultado similar en Alan Wake Remastered. - Las cinemáticas sufren algunas congelaciones en el remaster, provocando desincronización de audio (más común en consolas). - La distancia de dibujado es menor en el remaster con respecto al original en la vegetación. - Por suerte, la versión de PC está mejor adaptada que la de consolas. - En definitiva, Alan Wake Remastered añade mejoras muy interesantes como el aumento de geometría en el entorno o algunas texturas, pero algunos aspectos como el modelado de los personajes o la nueva iluminación son bastante mejorables. - This comparison has been made using an RTX 3080. - D3T Studio has made this remaster (the same as Mafia II: DE and Shenmue 1 & 2 HD). - The remaster mainly adds improvements in texturing, increased geometry and an updated lighting system. - However, the result in some aspects is not entirely satisfactory. Alan has more geometry now, but the result (in my opinion) is not good enough. - The new lighting greatly improves the ambient occlusion, adds new points of light and godrays, but that atmosphere has been lost in night environments. - The foliage has lost much of its charm with the new lighting. - CONTROL makes masterful use of lighting and ray tracing. I would have liked a similar result in Alan Wake Remastered. - Cutscenes suffer some freezes in the remaster, causing audio desynchronization (more common on consoles). - The drawing distance is smaller in the remaster with respect to the original in the vegetation. - Luckily, the PC version is better adapted than the console version. - In short, Alan Wake Remastered adds very interesting improvements such as increased geometry in the environment or some textures, but some aspects such as the modeling of the characters or the new lighting are quite improvable. Music by Zeravi: https://www.youtube.com/watch?v=yVEGuOMTe7Y Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebits
    https://www.youtube.com/watch?v=4cJwDvYPJkg&feature=youtu.be



    < Bu mesaj bu kişi tarafından değiştirildi ***Respect*** -- 31 Ekim 2021; 15:26:37 >




  • Alan Wake'in konsollarda 2K çalışmasının sebebi 4x MSAA kullanmasıymış. Orijinal Xbox 360 versiyonunda da 4x MSAA vardı, muhtemelen o yüzden MSAA kullanmışlar.


    Ancak Remaster'ın PC versiyonunda MSAA kapatılabilirken, konsolda neden MSAA'i kapatıp çözünürlüğü 4K'ya yükseltmediler onu bilmiyorumYeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH 


    Foruma bir süredir girmediğim için yeni yazabildim.


    @aterikasedi @***Respect***




    < Bu mesaj bu kişi tarafından değiştirildi Castle Bravo -- 9 Kasım 2021; 3:26:9 >
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