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Tom Clancy's Rainbow Six: Siege [PC ANA KONU] (57. sayfa)

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  • quote:

    Orijinalden alıntı: alpert86

    tamam hocam bu program daha pratik diyorsanız bu program çatısı altında biraraya gelelim maksat oyunda mümkün mertebe takımı dolduracak kadar arkadaş olsun

    twitch yayıncıları genelde bunu kullanıyor hocam . Tabi ping değerlerine bakılıp karar verılmesi daha iyi olur gibi .
  • Bu oyunu tek başına oynamak gerçekten sinir harbi. Henüz 7 lvl falanım öğrenelim diye tek açık olan casual moddan giriyorum,en pahalı operatorle girmişsin öğren de gel,sen oyunu bırak vs. bıktım flame yapanlardan. Oynamadan nasıl öğreneyim

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  • AngelDust! kullanıcısına yanıt
    Hiç sallama cevapları, sanki bir çoğu çok iyi oynuyorda

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Valla hocam ben de yeni başladım oyuna. İlk başlarda baya lowdum. Oyunun eğitimini bile oynamadan multi girdim. İlk el sonunda takım arkadaşlarım oylayıp oyundan attılar sanırım, anlamadım. Bir anda ana menüye attı. Ondan sonra hırs ettim öğrendim biraz. Öyle konuşanları takma harbiden. Oynaya oynaya karakterleri açarsın ve oynamayı öğrenirsin.



    < Bu mesaj bu kişi tarafından değiştirildi Lord Sherlock -- 1 Ağustos 2016; 22:57:30 >
  • quote:

    Orijinalden alıntı: AngelDust!

    Bu oyunu tek başına oynamak gerçekten sinir harbi. Henüz 7 lvl falanım öğrenelim diye tek açık olan casual moddan giriyorum,en pahalı operatorle girmişsin öğren de gel,sen oyunu bırak vs. bıktım flame yapanlardan. Oynamadan nasıl öğreneyim

    Evet onlar analarının karnında öğrenip doğanlar. Yav he he diyip geç.
  • quote:

    Orijinalden alıntı: senatorts

    quote:

    Orijinalden alıntı: alpert86

    Arkadaşlar sadece r6 için yeni discord grubu oluşturuyorum amaç mümkün mertebe yalnız oynamamak. Dileyen katılabilir
    https://discord.gg/Ycz4DDS

    Hocam curse daha basit ve yaygın gibi geliyor bana .. Hızlıca gruplar oluşturdum. Web üzerinden kullanılabiliyor. Beraber oynayacaklar skype falan gerek kalmadan gruplara girerek konusabilirler.


    Curse web:
    https://www.curse.com/
    Grup curse:https://curse.com/invite/gpwSDMLkCEaIIjZeSEHRHg .. Tıklayıp gelebilirsiniz.

    Oyun içi bas konuş sıkıntı oldugu için böyle bir yol mantıklı gelıyor bana .

    Sağ tarafta gördüğünüz gibi odalar olacak . Beraber oynamak isteyen direkt bir odaya gidip görüşme yapabilir. Ortak alanda bulusup custom maçlar oynayabilir.

    Tom Clancy's Rainbow Six: Siege [PC ANA KONU]

    6 kişi olduk .. Sunucuya gelen yorum atarsa o an boşta olan arkadaşlarımıza yönlendirebiliriz.
  • Operation Skull Rain Patch Notes açıklandı. Çok güzel değişiklikler geliyor.

    http://rainbow6.ubi.com/siege/en-US/updates/skullrain.aspx



    Önemli değişikliker;

    1. Tactical Realism (Hardcore) Mode (HP ve şarjör göstergeleri, skor ve düşman sayısı göstergeleri, operatör ikonları ve takım arkadaşlarının isimleri, crosshair gibi şeyler kaldırılmış.)

    Tom Clancy's Rainbow Six: Siege [PC ANA KONU]


    2. Surrender (Teslim Olma) seçeneği. Ranked'da artık 4. round ile birlikte karşı takıma Teslim Olma seçeneğini eklenmiş. Teslimiyeti tüm takım üyelerinin kabul etmesi gerekli.
    Anladığım kadarıyla 3-0 olması şart değil, 2-1'de olabilir. Bu seçeneğin aktif olabilmesi için 3 round'a ihtiyaç var diyor.

    İsterdim ki;

    Bu seçeneğe ek olarak, DOTA'daki gibi 1 yada 2 kişi oyundan çıkınca, oyun artık güvenli bir şekilde çıkılabilir hale gelsin. Eksik kalan takım için Loss ve Ban yazmasın. 5v3 oynamak kadar saçma birşey yok çünkü.



    3. Ranked Match-Making (Maç Bulma) ekranında artık karşı takımın W/L ve K/D oranlarına bakıp oyundan çıkma olayı engellenmiş.
    Sanırım artık oyun başlamadan karşı takımın W/L ve K/D oranlarını göremeyeceğiz.


    4. Team Killers (takım arkadaşlarını öldürenler) artık ilk denemelerinde oyundan atılacak. Tekrarlanmasında ise 15 dakika, 30 dakika, 2 saat, 24 saat ve 7 günlük kademeli ban cezaları gelmiş.
    Tabi bu olay ilk 15-20 saniye içinde olursa atılacak sanırım. Yoksa çatışma sırasında yanlışlıkla da öldürebilirsin. Her takım arkadaşını öldürenin atılacağını sanmıyorum.

    First offense:
    Casual- Kicked from match.
    Ranked- Banned for 15 minutes, 50% Renown penalty for 30 minutes.
    Second offense: Banned from Matchmaking for 30 minutes.
    Third offense: Banned from Matchmaking for 2 hours.
    Fourth offense: Banned from Matchmaking for 24 hours.
    Fifth offense: Banned from Matchmaking for 7 days.


    5. Bundan sonra bacaklarınız duvarların dışına taşmayacak. // OPERATOR’S LIMBS NO LONGER CLIP THROUGH WALLS AND BARRICADES
    Bu güncelleme @tlserkan nickli arkadaşımıza gelsin.


    6. Kill Cam. Artık ölüm anı ve öncesi daha detaylı ve bilgilendirici olacakmış. Mermi yörüngesi, kan efektleri vs. gibi detaylar eklenmiş.


    7. Karakter seçme ekranı. Artık karakterleri ayakta değil, MOBA oyunlarında da olduğu gibi karakterlerin profil fotolarını göreceğiz. Ayrıca takım arkadaşlarımızın tüm Loadout'unu da görebileceğiz.

    Tom Clancy's Rainbow Six: Siege [PC ANA KONU]


    8. Detaylı silah önizlemesi




    9. Bomb Defuser modunda, Defuser ile kimin ve nerede başlayacağı takım tarafından seçilebilecek.


    10. Alt kısımdaki bilgilendirme panelinde değişiklik yapmışlar. Böyle birşeye neden ihtiyaç duymuşlar anlamadım açıkçası.

    Tom Clancy's Rainbow Six: Siege [PC ANA KONU]


    11. Defuser HUD göstergesi küçültülmüş. Oyuncular bazen Defuser göstergesi yüzünden düşmanı bulmakta zorlanıyormuş Bu değişikliğe de anlam veremedim.

    Tom Clancy's Rainbow Six: Siege [PC ANA KONU]


    12. Rankler (rütbeler) sıfırlanacak ama "soft reset" dedikleri karmaşık bir sistemle sıfırlanacakmış.
    10 maç oynadıktan sonra performansınıza göre Bronze yada Silver olarak başlayacaksınız. Yüksek rütbelilerin eski rütbelerine kavuşması daha kolay olacakmış anladığım kadarıyla.

    Dip Not: Stat sıfırlama ile ilgili birşey yazmıyor Umarım bir sürpriz yaparlar.


    13. Artık rütbeniz belirlendikten sonra, profilinzde o rütbeye gelmek için kaç Ranked maç yaptığınız yazacak.

    Sonunda beklediğim güncelleme. İşte şimdi W/L ve K/D oranlarının bir anlamı olacak.

    Eski sisteme göre 10 maçın 10'nu kazananın da 10 W/L oranı vardı, 1100 maç oynayıp 1000'ini kazanın da. Yada 10 adam vurup 5 kere ölenin de 2 K/D oranı vardı, 10.000 adam vurup 5.000 kere ölenin de.

    Bu oranların, kişinin kaç maç oynadığını bilmeden yorumlamak çok saçmaydı. Şimdi bir anlam kazanmış oldu o oranlar. Çünkü maç sayısı arttıkça legal birinin 2 K/D oranında veya 10 W/L oranında kalması imkansıza yakın birşeydir.


    14. Season Pass sahiplerine oyun içi Shop alışverişlerinde %10 indirim.


    15. Angled Grip. Silahlarımıza ekleyebileceğimiz yeni bir Grip (Kavrayıcı). Battlefield oynayanlar direk tanıyacaktır.
    Anladığım kadarıyla Recoil (Tepme) Azaltması, Standart Grip' göre daha az ama nişan alma hızı, Standart Grip'e göre daha hızlıymış. Yani daha az tepme mi yoksa daha hızlı nişan alma mı. Seçimi siz yapacaksınız.

    Tom Clancy's Rainbow Six: Siege [PC ANA KONU]


    16. Bla bla bla bir sürü oyun içi, karakter ve haritalar ile ilgili hata düzeltmeleri.



    < Bu mesaj bu kişi tarafından değiştirildi John Sheppard -- 2 Ağustos 2016; 6:12:01 >
  • John Sheppard kullanıcısına yanıt
    Bir iki ufak ayrıntıyı ekleyeyim ben de...

    -Tactical Realism sadece custom maçlar için geçerli. Aslında hud'lar kalabilir ama crosshair kaldırılmalı. Hem gerçekçilik hem de lazerin kullanım gerekliği artar. Lazer çok amaçsız bana göre şuan.

    -Ranked'a surrender seçeneği eklenmiş... Ancak 3. round'a kadar geçerliymiş bu. Yani maç 3-0 olursa, maç sayısı oynanmak zorunda. 2-0'ken teslim olabiliyorsun.

    -Tek tek atılacak adam için 'tab'a bas adama gel oy ver' şeysi kaldırılmış. Artık sadece birinin tab'a basıp atılacak adama oy vermesinden sonra diğerleri evet için F5 veya hayır F6'ya basacak.

    -Maç başlamadan önce karşı takımın istatistikleri bakabilme K/D ve W/L'larına bakıp çıkmalardan dolayı kaldırılmış. Bu kötü olmuş sanki... 5.00 K/D, 15.00 W/L'li bir hileci gelirse bunu oyuna girmeden göremeyeceğiz artık.

    -3. sezonun başında da rankler sıfırlanacakmış... Ancak geçen sezonki rank'in neyse ona ulaşmak, daha düşük rütbeli kişilere göre daha kolay olacakmış. Yani Plat olan adam atıyorum 5 maçta eski rank'ine gelirken, Silver olan adam Plat'a 15 maçta gelebilecek.

    14% Copper
    30% Bronze
    35% Silver
    16.5% Gold
    4% Platinum
    0.5% Diamond


    geçen sezonun istatistikleri... Platinum nasıl %4'müş bu arada garipsedim... Kimi görsem plat olmuştu bu sezon.

    -Angled Foregrip diye bir grip eklenmiş... Agresif oynamayı seven oyuncular için tasarlanmış.



    < Bu mesaj bu kişi tarafından değiştirildi Likeaboss1905 -- 2 Ağustos 2016; 5:30:51 >
  • quote:

    Orijinalden alıntı: Likeaboss1905

    Bir iki ufak ayrıntıyı ekleyeyim ben de...

    -Tactical Realism sadece custom maçlar için geçerli. Aslında hud'lar kalabilir ama crosshair kaldırılmalı. Hem gerçekçilik hem de lazerin kullanım gerekliği artar. Lazer çok amaçsız bana göre şuan.

    -Ranked'a surrender seçeneği eklenmiş... Ancak 3. round'a kadar geçerliymiş bu. Yani maç 3-0 olursa, maç sayısı oynanmak zorunda. 2-0'ken teslim olabiliyorsun.

    -Tek tek atılacak adam için 'tab'a bas adama gel oy ver' şeysi kaldırılmış. Artık sadece birinin tab'a basıp atılacak adama oy vermesinden sonra diğerleri evet için F5 veya hayır F6'ya basacak.

    -Maç başlamadan önce karşı takımın istatistikleri bakabilme K/D ve W/L'larına bakıp çıkmalardan dolayı kaldırılmış. Bu kötü olmuş sanki... 5.00 K/D, 15.00 W/L'li bir hileci gelirse bunu oyuna girmeden göremeyeceğiz artık.

    -3. sezonun başında da rankler sıfırlanacakmış... Ancak geçen sezonki rank'in neyse ona ulaşmak, daha düşük rütbeli kişilere göre daha kolay olacakmış. Yani Plat olan adam atıyorum 5 maçta eski rank'ine gelirken, Silver olan adam Plat'a 15 maçta gelebilecek.

    14% Copper
    30% Bronze
    35% Silver
    16.5% Gold
    4% Platinum
    0.5% Diamond


    geçen sezonun istatistikleri... Platinum nasıl %4'müş bu arada garipsedim... Kimi görsem plat olmuştu bu sezon.

    -Angled Foregrip diye bir grip eklenmiş... Agresif oynamayı seven oyuncular için tasarlanmış.


    Evet yazmayı unutmuşum bazılarını. Hepsini toparladım. Sağolasın.



    DLC karakterleriyle ilgili Serenity17 (Live Demo'da da oynayan kişi) Youtube kanalında yeni bir Gameplay videosu paylaştı.





    Dip Not: Defans operatörü özel yeteneğini kullandığı zaman düşmanları duvar arkasından göremiyor. Defans operatörünün özel yeteneği, Silence yani sessizlik. Koşsa bile ses çıkarmıyor yada çok az ses çıkarıyor.

    Düşmanları "wallhack" gibi duvar arkasından görebilmesi için, Interrogate (Türkçe karşılığı sorgulamak demek ama biz ona İnfaz diyelim) yapması yani kafasına bıçak saplaması gerek.

    İlk başta ben dahil çoğu kişi ve pek çok yerde, Defans operatörünün özel yeteneği "Wallhack" olarak anlaşılmış ama değil. Sadece infaz ettikten sonra 5-6 saniyeliğine yakınındaki düşmanları görebiliyor.



    < Bu mesaj bu kişi tarafından değiştirildi John Sheppard -- 2 Ağustos 2016; 9:44:44 >
  • John Sheppard kullanıcısına yanıt
    Süper bir güncelleme teşekkürler açıklamalar için

    Şimdiye kadar aldığım ve bu kadar gelişen bir oyun görmedim. H1z1 aldım hala Aynı oyun boşuna para verdik.
    Ama bu oyunda yenilik ve geliştirme çok var. Devamıda gelir inşallah :)

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Ranked oynayacak arkadaş arıyoruz 2 kişiyiz silver 3üz, gelecek arkadaşın mikrofonu olmalı. Sesli Info vererek oynayacak arkadaşlara ihtiyacımız var.

    Uplay id: Serhat... (noktalarda dahil)
  • Çok kapsamlı bi güncelleme gelmiş, adamlar artık oyunu toparlayacak sanırım.
    Bu arada ayrıntılı anlattığın için teşekkür ediyorum.
    Ranked maç bulma sırasında ping'lerin birbirine yakın ve düşük olabilmesi için yakın location'dan oyuncu eşleştirme olayı getirildi mi?
    Ve şu dikkatimi çekti, ranked maç bulma ekranında hiçkimsenin w/l k/d oranını göremeyeceğiz, bunun yanı sıra güya daha önceden oyuncuların k/d oranları birbirine yakın olanları eşleştirecekti, o olay artık gerçekten geldi mi?



    < Bu mesaj bu kişi tarafından değiştirildi xX.3B.Xx -- 2 Ağustos 2016; 16:06:33 >
  • Kaddazam kullanıcısına yanıt
    Ben gelirim ID: UniversaLTurk

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  • ekledim
  • quote:

    Orijinalden alıntı: xX.3B.Xx

    Çok kapsamlı bi güncelleme gelmiş, adamlar artık oyunu toparlayacak sanırım.
    Bu arada ayrıntılı anlattığın için teşekkür ediyorum.
    Ranked maç bulma sırasında ping'lerin birbirine yakın ve düşük olabilmesi için yakın location'dan oyuncu eşleştirme olayı getirildi mi?
    Ve şu dikkatimi çekti, ranked maç bulma ekranında hiçkimsenin w/l k/d oranını göremeyeceğiz, bunun yanı sıra güya daha önceden oyuncuların k/d oranları birbirine yakın olanları eşleştirecekti, o olay artık gerçekten geldi mi?

    Ping konusunda yine güncellemer yapmışlar ama yakın pingli oyuncuları eşleştireceğine sanmıyorum. Belki öncelik yakın pingli oyuncuları eşleştirmektedir ama düzgün çalışacağını sanmıyorum.

    Ranked'da eşleştirmeler KD oranına göre değil, Ranklere göre oluyor. KD oranına göre eşleştirme yapılacağını sanmıyorum. Çünkü Silver'da 1.5 KD yapan ile, Platinum'da 1.5 KD yapan eşdeğer değildir.
  • quote:

    Orijinalden alıntı: John Sheppard

    quote:

    Orijinalden alıntı: xX.3B.Xx

    Çok kapsamlı bi güncelleme gelmiş, adamlar artık oyunu toparlayacak sanırım.
    Bu arada ayrıntılı anlattığın için teşekkür ediyorum.
    Ranked maç bulma sırasında ping'lerin birbirine yakın ve düşük olabilmesi için yakın location'dan oyuncu eşleştirme olayı getirildi mi?
    Ve şu dikkatimi çekti, ranked maç bulma ekranında hiçkimsenin w/l k/d oranını göremeyeceğiz, bunun yanı sıra güya daha önceden oyuncuların k/d oranları birbirine yakın olanları eşleştirecekti, o olay artık gerçekten geldi mi?

    Ping konusunda yine güncellemer yapmışlar ama yakın pingli oyuncuları eşleştireceğine sanmıyorum. Belki öncelik yakın pingli oyuncuları eşleştirmektedir ama düzgün çalışacağını sanmıyorum.

    Ranked'da eşleştirmeler KD oranına göre değil, Ranklere göre oluyor. KD oranına göre eşleştirme yapılacağını sanmıyorum. Çünkü Silver'da 1.5 KD yapan ile, Platinum'da 1.5 KD yapan eşdeğer değildir.

    Bugüne kadar ne kadar oynadıysam rank'a göre bile eşleştirme yapmıyor, 100 altı rank'lı takım olmamıza rağmen sürekli 100 üstü rank ve bizim silver olmamıza rağmen karşı takımda sürekli gold'ları eşleştiriyor. Yani o sistemi de çok dengesiz ve düzgün çalışmıyor.
  • Adamlar çalışıyor abi. Hem free dlc hemde fix listesine baksana

    GAMEPLAY 
    WEAPON FIXES
    FIXED – Nitro cells can kill/deal damage/explode through a reinforced wall.
    FIXED – Weapon may disappear when player releases the button to refill their ammo.
    FIXED – Some weapon skins are unavailable on G36C weapon.
    FIXED – Some weapon skins fail to apply on Ash's G36C weapon.
    FIXED – While prone, after shooting the Super 90 and moving, an unnatural animation appears.
    FIXED – Holding the reload button for too long will cause the reload to not trigger. The duration of the button hold to prevent a reload has been extended.
    FIXED – Weapons sometimes appear upside down after switching weapons while refilling at a supply box.
    ATTACHMENT FIXES
    FIXED – The recoil pattern preview when using the Flash Hider and Vertical Grip on Blackbeard’s SR-25 appears differently than all others.
    FIXED – The Flash Hider muzzle doesn't function correctly within specific locations on the Kafe Dostoyevsky.
    FIXED – Recoil pattern changed in size for some semi-automatic rifles when a Flash Hider is equipped.
    FIXED – The Reflex Sight cannot be applied to Blackbeard's SR-25.
    FIXED – Cannot see the beam projected by Laser Sights in the Replay Camera.
    GADGET FIXES
    FIXED – Players who are put in a DBNO state while using Tachanka’s LMG Turret and then revived will have no collision with the LMG and will be unable to use it.
    FIXED – Several gadgets took too long to despawn once destroyed.
    FIXED – Black Eye gadget floats when deployed on the golden lamp found on Bank.
    FIXED – Cluster Charge would encounter animation and sound issues when placed on the EXT Front Yard Patio in Chalet.
    FIXED – Black Eye gadget has no collision with any flower vase located on the tables on Kafe.
    FIXED – Black Eye gadget has bad collision with icicles on in the Yacht.
    FIXED – Black Eye gadget has no collision with wooden beams throughout Border.
    FIXED – Nitro Cells can be placed in the money bags within the Bank map’s Vaults.
    FIXED – Black Eye gadget has no collision with cargo net at 1F Luggage Hold on Plane.
    FIXED – Gadgets can enter into map textures if placed on a destructible asset.
    FIXED – Black Eye gadget has no collision with the upper part of wall reinforcements.
    FIXED – Gadgets can be thrown inside the metal bars at the top section on Plane.
    FIXED – During a kill cam, the visual effects of IQ's gadget do not appear correctly.
    FIXED – When shooting at Tachanka's mounted LMG with the Shock Drone, the damage is dealt to the player.
    FIXED – Valkyrie’s Black Eye camera can be thrown outside during the preparation phase on Bank.
    FIXED – Jager’s Active Defense has improper collision with the wall on the right side of the train on Kafe.
    FIXED – Valkyrie’s Black Eye camera can see outside of the Plane if certain steps are followed.
    FIXED – IQ's scanner doesn't pick up Pulse's Cardiac Sensor.
    FIXED – Tachanka's Turret will be stuck in the firing animation if the player who is using it is removed due to team killing.
    FIXED – Defender holding a Deployable Shield is only partially blinded by Blitz's Flash.
    FIXED – Remote Gas Grenade will fall through the floor if thrown on Barbed Wire and then removed.
    FIXED – Frosts Welcome Mat remains visible after a player has been revived on top of it.
    FIXED – Players could not be shot in the head if they were performing a melee animation with a Ballistic Shield.
    FIXED – Bandit's Battery gadget appears to float when placed on a trapdoor that gets destroyed.
    FIXED – Black Eye gadget appears to float when deployed on the fire extinguisher in the 2F Break Room on Border.
    FIXED – Gadgets have no collision with engine rotors from 1F Engine on Yacht.
    FIXED – Black Eye gadget cannot be destroyed by a Nitro Cell if placed upon the servers in the B Server Room on Bank.
    FIXED – Black Eye gadget floats when deployed on the Statues found on Yacht.
    FIXED – Pin graphic disappears on all grenade types after first grenade throw.
    FIXED – Detonating a breach charge while running will cause the detonator remains to float near the weapon.
    FIXED – Players can use a deployed shield's vault prompt to vault through damaged walls.
    FIXED – Defenders are able to reinforce the same wall from both sides.
    FIXED – Players can melee through Castle's Armor Panels to destroy gadgets on the other side.
    FIXED – Attacking a barricaded door or window can cause a Black Eye that was placed on it to slide downwards.
    FIXED – There is a large dead zone when attempting to place a gadget that is not at eye level.
    FIXED – Operators are sometimes unable to activate a Unique Gadget while sprinting with Keyboard and Mouse controls.
    FIXED – Nitro Cells, Black Eyes, and Gas Charges are not properly destroyed when they come into contact with electrified barbed wire.
    HIT REGISTRATION FIXES
    FIXED – Secondary Weapons and Pistols have hit registration issues while shooting in the legs/lower body at long range.
    KILL CAM FIXES
    FIXED – Glaz's recoil appears to be very low when viewed in a Kill Cam.
    FIXED – Kill Cam appears offset based on if the user was strafing.
    FIXED – Kill Cam seems offset for user who was killed moving behind cover, but not for the player that killed them.
    FIXED – Characters would teleport during their Kill Cam.
    FIXED – Character’s Muzzle Flash would appear to be aligned incorrectly during their Death Kill Cam.
    FIXED – Blood splatter would appear twice during the Kill Cam.
    FIXED – Players who are killed by a SASG-12 will see floating shells during the Kill Cam.
    FIXED – The wrong winning player is shown when the last attacker is killed by a gadget from a dead defender.
    FIXED – No sounds effects are played during a Kill Cam replay.
    FIXED – Rappel rope cannot be seen during replays.
    FIXED – Player characters arms are awkwardly positions during their kill cam.
    FIXED – When an Operator is rappelling in the Australian Style, inverted recoil was sometimes displayed on the kill cam.
    FIXED – Players will sometimes be missing the blood splash effect in the first person view kill cam.
    LATENCY FIXES
    FIXED – Attackers can bypass collision by introducing latency to delay the rappel animation to be able to move during the animation.
    PREPARATION PHASE FIXES
    FIXED – Spawn locations are not visible after all drones have been destroyed during the Preparation Phase.
    FIXED – Attacker can remain stuck on the spawn selection screen if his drone is destroyed and he immediately attempts to change the spawn location during the prep phase.
    DRONE FIXES
    FIXED – Drones can see through the table in Oregon.
    FIXED – Drone can fall through the map at the EXT East Hull Breach on the Yacht.
    FIXED – Drone can fall through the map at the EXT East Glacier on the Yacht.
    FIXED – Attackers could scan the Defenders while their drone was still outside.
    FIXED – If an Attacker throws their second drone at the same time their first drone is destroyed, the throw animation will become momentarily stuck and then the drone will fall through the map.
    FIXED – User remains stuck in player HUD while controlling drone if they press "Escape" after activating drone.
    OPERATOR FIXES
    TACHANKA
    FIXED – Turret will float in the air if depleted of ammo.
    BANDIT
    FIXED – If gadget deployment is set to toggle, pressing the R1 button still requires the user to hold the Square button.
    FIXED – No kill is awarded for players who bleed out after being put in a DBNO state by Bandit’s Battery.
    BLACKBEARD
    FIXED – Players spectating Blackbeard in support mode as he removes his shield while ADS will notice that the shield becomes invisible.
    FIXED – Blackbeard's speed gets reset to his normal speed, even when using his shield, after leaving Tachanka’s mounted LMG.
    FIXED – Player would see an offset gun shield muzzle flash effect during the Kill Cam after being killed by Blackbeard.
    BLITZ
    FIXED – The flash from Blitz's shield appears again on the projector screen in the 3F Lounge.
    FIXED – Flash Shield sometimes rotated and clipped into character model when viewed from 3rd person.
    FIXED – The camera will not display properly when the final kill of a round was done by Blitz.
    FIXED – Could not be seen by team-mates in PvP.
    FROST
    FIXED – On Plane, players cannot deploy the Welcome Mat on the floor on top of papers.
    FIXED – MK1 9mm bullet casings eject towards the incorrect side of the weapon.
    FIXED – Animation on Frost appears corrupted when rotating the camera whilst holding a Trap.
    FIXED – Players trapped by the Welcome Mat can move if they vault through a barricaded door while in a crouched stance.
    FIXED – A player caught in a Welcome Mat will equip a weapon if a teammate stops reviving the player before the action has been completed.
    FIXED – No sound plays when an Operator is rescued from a Bear Trap.
    FUZE
    FIXED – Unable to rotate Fuze’s shield model around in the operator menu.
    FIXED – Would be revived with more ammunition for pistol.
    IQ
    FIXED – IQ can still detect electronics while in Spectate mode, even after she has died.
    FIXED – Operators remains in a looped animation is user presses "LB", "RB" and "Y" repeatedly.
    FIXED – The Electronic Detector is displayed as deployed without a screen when switch to Breaching Charge.
    FIXED – Crawling with the Electronic detector out still detects gadgets.
    FIXED – IQ can scan cameras and gadgets without using her scanner whilst using a stun grenade with her secondary weapon.
    FIXED – IQ's Gadget appears offset during the reload animation.
    JAGER
    FIXED – Magpie Active Defense Gadget has no collision with drones.
    FIXED – Jager can place his gadget on a teammate's deployable shield.
    FIXED – Jager's gadget deployment prompt appears further away from walls than it should, causing players to teleport.
    KAPKAN
    FIXED – Kapkan's Entry Denial Device traps that are placed on windows won't kill Operators with an armor rating of 2 or 3 if they trigger the trap when doing a seated rappel entry.
    FIXED – If two players pass through Kapkan's EDD when it is placed in a double-wide door, they can avoid dying.
    FIXED – The EDD can be placed non-perpendicular on adjacent doorways.
    FIXED – The EDD detonates when the player crawls under the laser without touching it.
    FIXED – An attacker can activate Kapkan's trap by clipping through a barricade.
    FIXED – The player may be kick out for a team killing penalty if the Kapkan's Trip Wire kills an ally.
    FIXED – In Secure Area, Kapkan's gadget prompt is overlapping with the objective.
    MONTAGNE
    FIXED – Spamming RB and LB cancels animation even when Operator has no grenades.
    FIXED – Can ADS with smoke grenade in hand, or extended shield.
    FIXED – It is possible to shoot while the shield is deployed/fully extended by using an exploit.
    PULSE
    FIXED – Heart Beat Sensor does not properly vibrate the controller when an enemy is detected.
    FIXED – When Pulse is being watched through the Spectator cam and detects a heartbeat, the player's controller will vibrate continuously, as opposed to a single vibration upon detection.
    FIXED – The heartbeat sensor animation is replicated every time the camera is switched between the players as teammate or as caster.
    RECRUIT
    FIXED – SWAT Recruit with Ballistic Shield does not have heavy armor.
    ROOK
    FIXED – Rook's Adrian Helmet is clipping through his collar in preview mode or full screen view.
    SLEDGE
    FIXED – Using Sledge's Breaching Hammer may sometimes result in the animation finishing early and the user being unable to use the Hammer for the remainder of the round.
    TWITCH
    FIXED – Shock Drone Taser beam can clip through walls.
    THERMITE
    FIXED – The debris from a destroyed reinforced trapdoor are incorrectly reproduced.
    FIXED – Breaching charge can be placed on unbreakable surfaces on Kanal.
    VALKYRIE
    FIXED – Throwing a Black Eye gadget on a sports bag will make the sports bag disappear.
    FIXED – Players arms seem to stretch out when viewed in the Replay Camera.
    FIXED – Black Eye cameras do not identify opponent Operators easily.
    FIXED – Black Eye camera will switch to an image of black and white circles, when triggering the "You are detected" message while checking cameras.
    FIXED – Unique ability title is not present when observing her Details & Statistics.
    USER EXPERIENCE FIXES
    GENERAL FIXES
    FIXED – A player that is downed while vaulting is able to continue shooting until the vaulting animation is completed.
    FIXED – Headshots performed through a wall or barricade would sometimes result in the player not dying or going into the DBNO state.
    FIXED – DBNO visual would continue to show at the End of Round replay if activated at the end of a round.
    FIXED – Bullet tracers travel from 3rd Person model, which leads to misleading gunfire compared to 1st Person.
    FIXED – Players are unable to melee an opponent rappelling who is not directly in front of a window.
    FIXED – Players would see an incorrect character in Support Mode once they'd reconnected to the game.
    FIXED – Operators who use LMG's may not see a blood splash effect when shooting an enemy.
    FIXED – Player is seen going prone by all other players, while they see themselves crouched, standing, or running.
    FIXED – Third person replication issue causes Operators to appear as though they are aiming or facing a different direction.
    FIXED – Shield Operators can become invisible after performing multiple animations.
    FIXED – Player gets stuck if they're put into the DBNO state while climbing ladders.
    FIXED – Going DBNO while holding a gadget can cause the primary weapon to float over the body.
    FIXED – Players may encounter red walls when trying to reinforce them during the preparation phase.
    FIXED – Operator’s fingers shake while in the idle animation.
    FIXED – A player’s gun would float in air after being killed.
    FIXED – Game client would freeze after benchmark loading finished.
    FIXED – White borders are visible on some objects with TXAA or MSAA enabled in their graphics settings.
    FIXED – Flickering lights occur for SLI and Crossfire configurations.
    FIXED – The word clearance is misspelled on the loading screen when starting a session on Border.
    UI FIXES
    FIXED – Players that are put in a DBNO state by an explosion and then bleed out will show an incorrect icon in the kill feed.
    FIXED – If the MVP of the game is kicked from the match before the winning showcase, their name and score will not be displayed on the showcase screen.
    FIXED – Placeholder text is still present when swapping between Gamepad to Mouse and Keyboard in the top left corner when starting situations.
    FIXED – French text appears incorrectly when trying to abandon a Custom Game on Dedicated Servers.
    FIXED – MVP's name is not displayed correctly during the winning showcase.
    FIXED – Description of the gadget being used clips out of the description border for several languages.
    FIXED – The Texture Quality information text is overlapped by the VRAM display panel in the Video Options menu.
    FIXED – Truncated text is present in the in game weapons loadout customization.
    FIXED – The Texture Quality and Multisampling Settings information text overlaps the memory usage bar.
    FIXED – Menus now provide clearer information when the player is banned.
    FIXED – The description of several weapons overlaps with the weapon model when choosing an Operator.
    FIXED – Primary Gadget text is cut off when viewing the Controller layout subpage of the Controls tab in the Options Menu.
    FIXED – Mouse Icons overlap the action progress bar if set as the Action Bar.
    FIXED – No tier description displayed for some of the Season 2 skins.
    FIXED – Viewer panel is refreshed when closing the Options menu.
    FIXED – Website links for some regions were not functioning.
    FIXED – Players are unable to scroll to the top of Matchmaking Preferences and Controls screens using the keyboard.
    FIXED – Operator that spawned with the Defuser sometimes lacked the prompt to deploy it.
    FIXED – Menu flow was misleading during the After Action report.
    FIXED – There is a short delay before the Activities or Options & Info panels appear when pressing the [BACK] or [START] buttons.
    FIXED – Zoom button not working as intended on headgear.
    MENU FIXES
    FIXED – Players will get stuck with the booster overlay on their screen when they try to activate a booster as a match starts.
    FIXED – Players on the Attacking team cannot access the option menu while in support mode during preparation phase.
    FIXED – Weapons and their sights can be transparent when in the weapon attachment screen.
    FIXED – Players will be presented with a message "All Available Skins Owned" when accessing the weapon skins menu.
    FIXED – News feed will not cycle unless player switches to a different tab and then returns.
    FIXED – At times the mouse cursor did not give priority to the proper menu.
    FIXED – The Safari Bundle would appear in the Digital Content section even after owning the Season Pass.
    FIXED – Text is too small on the right side of the menus, as well as on the Data Center and NAT type displays.
    FIXED – "Online" text is too small when entering a player's profile.
    FIXED – Some text is too small on the side panel when creating a playlist in a Custom Match.
    FIXED – Renown is sometimes no assigned to a player after they encounter a network problem.
    FIXED – The 2D weapon preview takes too long to load.
    AUDIO FIXES
    FIXED – If you press back from the loadout menu to the previous menu, a noise can be heard.
    FIXED – Making a selection in the pop-up menu plays both Navigation and Confirmation sounds.
    FIXED – Secondary Confirmation sound plays when progressing to the Portal menu.
    FIXED – The Panel In/Out sound plays whenever there's a message at the bottom of the screen.
    GAME MODE FIXES
    RANKED FIXES
    FIXED – New players below level 20 have access to Ranked matches.
    CUSTOM MATCH FIXES
    FIXED – Spectator slots overlap in the center of the screen.
    FIXED – The host of a Hostage Game Mode in a Custom Match can win every round even if he kills the hostage.
    FIXED – The host icon is not updated when a new host is chosen.
    HOSTAGE RESCUE FIXES
    FIXED – The signal flare at the extraction point appears stagnant at the end of round replay.
    FIXED – Hostage has a falling animation at the very beginning of each round.
    FIXED – Male Hostage has a missing texture around his waist.
    FIXED – Having the hostage die due to falling into DBNO and bleeding out will result in a win for the attackers.
    SECURE AREA FIXES
    FIXED – Bio-Hazard container in the Secure Area game mode has incorrect bullet collision.
    TERRORIST HUNT FIXES
    FIXED – Some nitro cells spawn inside walls or at an odd angle.
    FIXED – User is unable to determine whether the enemy bomb vest has been deactivated.
    FIXED – AI is unable to throw C4.
    FIXED – Players aren't able to pick up the Defuser after first bomb in Terrorist Hunt if standing over it.
    FIXED – AI is not able to rappel up breached walls.
    CASTER CAM FIXES
    FIXED – There is a blind spot in 1F Dining Room adjacent to 1F Great Room on Chalet.
    FIXED – There are blind spots while watching the 2F Bedroom Hallway at 2F on Chalet.
    FIXED – Characters become invisible when they are at the 2F floor of Chalet and go on the eaves of the house.
    FIXED – When killed using the FPS view, you will go to the killer’s FPS view.
    FIXED – Player may come across some blind sports while watching the Master Bedroom on 2F.
    FIXED – Key bindings assigned to Spectator Mode controls are shared with in-game key bindings.
    FIXED – Floor transitions are not as smooth as we would like.
    FIXED – When spectating Tachanka, a broken animation can be observed.
    FIXED – The health bar above the player model and the one displayed in the HUD can become desynced.
    FIXED – No visual cue that a defending player is being detected when they are outside.
    LEVEL DESIGN FIXES
    BANK
    FIXED – Improper level of detail is displayed for the golden logo on the brown wall visible from 1F Office Hallway.
    FIXED – Valkyrie's Black Eyes won't stick to the Garage outer wall in Bank.
    FIXED – Improper level of detail is displayed on Bank when zooming from 1F to Tellers office.
    FIXED – Players would sometimes be spawned into the wall.
    FIXED – Players can vault through a wall when vaulting a couch from the 2F Executive Lounge.
    FIXED – Players cannot be blinded by Blitz Gadget, Stun Grenades or Flashbangs when standing behind the bars in the Vault.
    FIXED – Some of the cubical walls are indestructible.
    FIXED – Debris from breaking trapdoors in the Janitor's Closet (2F) and Admin Office (1F) remain in mid-air.
    FIXED – Misplaced texture inside one of the metal security boxes in B Vault.
    BORDER
    FIXED – Kapkan's Entry Denial Device can be planted through the file shelf in 2F Armory Lockers, making it difficult to be detected by the attackers.
    FIXED – There is truncated Arabic text on the police truck.
    FIXED – The hostage extraction zone from EXT West Road is not properly represented by the flare.
    FIXED – Players can reach an advantageous position by vaulting on top of a metal cabinet.
    FIXED – A drone will get stuck in debris near EXT Crash Scene.
    FIXED – Users are able to go on top of a block in the Server Room by using a Deployable Shield.
    FIXED – Players encounter an invisible wall when throwing a Nitro Cell in the 2F Archives area.
    FIXED – Players are able to get out of the map at the EXT Pedestrian Customs.
    FIXED – Entering the window at 1F Tellers while rappelling upside down makes the player clip through the fence at EXT East Alley.
    FIXED – Drones can pass through walls at 1F Waiting Room Windows and other similar windowed positions.
    FIXED – Pieces of graffiti text is floating in midair near the EXT Pedestrian Customs.
    FIXED – Players will pass through an Iron Bar when vaulting over the desk in the Main Lobby.
    FIXED – Players have no collision with the flower vase in the 2F Master Bedroom.
    FIXED – Misplaced texture on back of metal cabinet in 2F Security Control Room.
    FIXED – Wall texture at EXT Valley would disappear when the camera is moved by player.
    FIXED – Improper level of detail is displayed when approaching the fountain room on the second floor.
    FIXED – Barricades seem misaligned with the wall in the 2F Security Room.
    FIXED – Placing a deployable shield in the middle of the exit 1F Passport Check makes it difficult to pass it.
    FIXED – Black Eye gadget has bad collision with Monitor in 1F Customs Deck and shows the inside of the monitor.
    FIXED – A floating piece of decal can be seen whilst using a Drone in the EXT Pedestrian Custom area.
    FIXED – Improper level of detail is displayed when approaching a briefcase in EXT East Alley.
    FIXED – An improper vault prompt is present on the main path at EXT Valley.
    FIXED – Improper level of detail is displayed for multiple assets on the ground and metal fence visible from EXT Pedestrian Customs.
    CHALET
    FIXED – Bomb becomes invisible for the user when planted in the Master Bedroom.
    FIXED – Players can get stuck under the boat in the Snowmobile Area.
    FIXED – Lighting error fixed in 1F Great Room.
    FIXED – Player can get stuck in the fir tree.
    FIXED – A floor spotlight is floating in the Great Room area.
    CLUBHOUSE
    FIXED – The capture zone in Secure Area is missing an area when falling from the crates in Arsenal Room.
    FIXED – Valkyrie's Black Eyes have no collision with basement door frames.
    FIXED – Users are able to go prone in an inaccessible space inside the 1F Garage Storage Chamber.
    FIXED – Players can shoot through the indestructible floor in the 2F Bathroom.
    FIXED – Improper level of detail is displayed when approaching the 1F Bar Location.
    FIXED – Part of the Neon Sign at the back of the 1F Bar can't be destroyed by bullets.
    CONSULATE
    FIXED – During the prep phase, Valkyrie's Black Eyes won't stick on the destructible wall in the garage.
    FIXED – Players can vault into the piano in the 1F Press Room area.
    FIXED – Missing collision between player gadgets and the metal floor in B-Archives area.
    FIXED – Player can be shot and killed through the roof of the Consul Office.
    FIXED – Updated visuals for destruction of white walls in Consulate.
    HEREFORD
    FIXED – Improper level of detail is displayed at 1F Dining Room when zooming from Exit Barracks location.
    FIXED – Border of the wall between 1F Garage and EXT Forklift Area isn't protected by wall reinforcements.
    FIXED – Collision issue with Interior Garage Door.
    FIXED – Collision issue with Basement Corridor.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the destructible wall on the east side of the Locker Room during the Preparation Phase.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the destructible wall leading outside of the Locker Room during the Preparation Phase.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the destructible wall leading outside of the Ballistic Mat Depot during the Preparation Phase.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the destructible wall leading outside of the Garage during the Preparation Phase.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the destructible wall leading outside of the Dining Room during the Preparation Phase.
    FIXED – Collision with breakable walls on 2F Office and 3F Ballistic Mat Depot missing.
    FIXED – Players see a red wall inside the Kids Bedroom on 2F.
    FIXED – Rappelling when falling off an edge can result in changes to the map’s collisions.
    FIXED – Vaulting over the rail at EXT Terrace in order to reach the EXT Side Stairs can be very difficult.
    FIXED – Drone has no collision with corner of wall.
    FIXED – There is a gap that players are able to shoot through in the Container.
    FIXED – Operator clips through the ground after initiating a rappel action from the B Lockers area through the basement's hidden entrance.
    HOUSE
    FIXED – There is a binding issue present at 1F Lobby Stairs area between two walls.
    FIXED – Valkyrie's Black Eye cameras fail to stick to both garage doors during the preparation phase in House.
    FIXED – Drones can fall out of the map if thrown in EXT Front Street.
    FIXED – Barricade destruction inconsistencies between two players near the EXT Back Porch/1F Back Entrance.
    KAFE DOSTOYEVSKY
    FIXED – Bullets will pass through the indestructible walls and have no collision between 1F Bakery and 1F Bakery Kitchen only from 1F Bakery.
    FIXED – The bottom part of the kitchen walls is not destroyed on 3F Wash Rooms.
    KANAL
    FIXED – Players can vault through the monitors in the CC3F Control Room.
    FIXED – Players can vault on to an invisible barrier at the EXT Boat Crane.
    FIXED – Player would fall through map after shooting the soap dish in the 1F Shower Room.
    FIXED – Player is able to vault through in the Kanal at the Boat Crane area.
    FIXED – Players are unable to vault over the benches in the EXT Front Lawn area.
    FIXED – Improper level of detail is displayed when approaching the white furniture in CC3F-Control Room.
    OREGON
    FIXED – Player is able to vault through a cardboard box at 2F Watch Tower.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the garage door during the preparation phase in Oregon.
    FIXED – Drones can clip through the walls and ceiling from the missing ceiling area at 1F Dining Hall Corridor.
    FIXED – Bomb B location is floating in 1F Kitchen Area.
    FIXED – Upon placing a shield in the door in 1F Meeting Room, players are unable to vault over it.
    FIXED – Gap is visible between walls in the east corner of the 2F Master Bedroom and the start of Main Stairs.
    FIXED – TV and Magazine float in the air after the dresser they are on is destroyed.
    PLANE
    FIXED – The capture zone in Secure Area is missing an area in the corner of the Luggage Hold.
    FIXED – Nitro cells placed on 1F Cargo Hold chairs don't damage operators when activated.
    FIXED – Defenders are able to get on top of the Presidential Plane by vaulting on a Deployable Shield.
    FIXED – Players are able to clip through the locker in 1F First Aid Station when vaulting over a Deployable Shield.
    FIXED – Defenders can see spawning Attacker’s shadows through the planes windows.
    YACHT
    FIXED – Valkyrie's Black Eyes can see through the wall between EXT Rear Deck and 2F Back Stairs from 2F Kitchen Hallway.
    FIXED – The Valkyrie's Black Eye camera has no collision with ceiling at 2F Kitchen Stairs area.
    FIXED – You can vault on the couch and clip inside the stairs at 3F Top Deck Stairs.
    FIXED – The player can remain stuck at 1F Engine Hallway area.
    FIXED – Users are able to go on top of the Personal Submarine in the Aklark Sub Room by using a Deployable Shield.
    FIXED – Misplaced vaulting in 1F Engine Room can give the user an unfair advantage.
    FIXED – Players can get stuck in the EXT Submarine after dropping from above whilst being prone.
    FIXED – The Vault Prompt will still appear at the 1F Front Stairs, but the action cannot be executed.
    FIXED – Players can see through the ships West Hull Breach surface when using a Drone.
    FIXED – Players can vault between the 1F and 2F Front Stairs.
    FIXED – Jager can remain stuck when certain conditions are met.
    FIXED – Drones do not have collision with the bar in 3F Casino.
  • Ne zaman gelicek bu dlc?
  • quote:

    Orijinalden alıntı: Kaddazam

    Ne zaman gelicek bu dlc?

    Bir iki saat içinde gelmesini bekliyoruz.
  • quote:

    Orijinalden alıntı: senatorts

    Adamlar çalışıyor abi. Hem free dlc hemde fix listesine baksana

    GAMEPLAY 
    WEAPON FIXES
    FIXED – Nitro cells can kill/deal damage/explode through a reinforced wall.
    FIXED – Weapon may disappear when player releases the button to refill their ammo.
    FIXED – Some weapon skins are unavailable on G36C weapon.
    FIXED – Some weapon skins fail to apply on Ash's G36C weapon.
    FIXED – While prone, after shooting the Super 90 and moving, an unnatural animation appears.
    FIXED – Holding the reload button for too long will cause the reload to not trigger. The duration of the button hold to prevent a reload has been extended.
    FIXED – Weapons sometimes appear upside down after switching weapons while refilling at a supply box.
    ATTACHMENT FIXES
    FIXED – The recoil pattern preview when using the Flash Hider and Vertical Grip on Blackbeard’s SR-25 appears differently than all others.
    FIXED – The Flash Hider muzzle doesn't function correctly within specific locations on the Kafe Dostoyevsky.
    FIXED – Recoil pattern changed in size for some semi-automatic rifles when a Flash Hider is equipped.
    FIXED – The Reflex Sight cannot be applied to Blackbeard's SR-25.
    FIXED – Cannot see the beam projected by Laser Sights in the Replay Camera.
    GADGET FIXES
    FIXED – Players who are put in a DBNO state while using Tachanka’s LMG Turret and then revived will have no collision with the LMG and will be unable to use it.
    FIXED – Several gadgets took too long to despawn once destroyed.
    FIXED – Black Eye gadget floats when deployed on the golden lamp found on Bank.
    FIXED – Cluster Charge would encounter animation and sound issues when placed on the EXT Front Yard Patio in Chalet.
    FIXED – Black Eye gadget has no collision with any flower vase located on the tables on Kafe.
    FIXED – Black Eye gadget has bad collision with icicles on in the Yacht.
    FIXED – Black Eye gadget has no collision with wooden beams throughout Border.
    FIXED – Nitro Cells can be placed in the money bags within the Bank map’s Vaults.
    FIXED – Black Eye gadget has no collision with cargo net at 1F Luggage Hold on Plane.
    FIXED – Gadgets can enter into map textures if placed on a destructible asset.
    FIXED – Black Eye gadget has no collision with the upper part of wall reinforcements.
    FIXED – Gadgets can be thrown inside the metal bars at the top section on Plane.
    FIXED – During a kill cam, the visual effects of IQ's gadget do not appear correctly.
    FIXED – When shooting at Tachanka's mounted LMG with the Shock Drone, the damage is dealt to the player.
    FIXED – Valkyrie’s Black Eye camera can be thrown outside during the preparation phase on Bank.
    FIXED – Jager’s Active Defense has improper collision with the wall on the right side of the train on Kafe.
    FIXED – Valkyrie’s Black Eye camera can see outside of the Plane if certain steps are followed.
    FIXED – IQ's scanner doesn't pick up Pulse's Cardiac Sensor.
    FIXED – Tachanka's Turret will be stuck in the firing animation if the player who is using it is removed due to team killing.
    FIXED – Defender holding a Deployable Shield is only partially blinded by Blitz's Flash.
    FIXED – Remote Gas Grenade will fall through the floor if thrown on Barbed Wire and then removed.
    FIXED – Frosts Welcome Mat remains visible after a player has been revived on top of it.
    FIXED – Players could not be shot in the head if they were performing a melee animation with a Ballistic Shield.
    FIXED – Bandit's Battery gadget appears to float when placed on a trapdoor that gets destroyed.
    FIXED – Black Eye gadget appears to float when deployed on the fire extinguisher in the 2F Break Room on Border.
    FIXED – Gadgets have no collision with engine rotors from 1F Engine on Yacht.
    FIXED – Black Eye gadget cannot be destroyed by a Nitro Cell if placed upon the servers in the B Server Room on Bank.
    FIXED – Black Eye gadget floats when deployed on the Statues found on Yacht.
    FIXED – Pin graphic disappears on all grenade types after first grenade throw.
    FIXED – Detonating a breach charge while running will cause the detonator remains to float near the weapon.
    FIXED – Players can use a deployed shield's vault prompt to vault through damaged walls.
    FIXED – Defenders are able to reinforce the same wall from both sides.
    FIXED – Players can melee through Castle's Armor Panels to destroy gadgets on the other side.
    FIXED – Attacking a barricaded door or window can cause a Black Eye that was placed on it to slide downwards.
    FIXED – There is a large dead zone when attempting to place a gadget that is not at eye level.
    FIXED – Operators are sometimes unable to activate a Unique Gadget while sprinting with Keyboard and Mouse controls.
    FIXED – Nitro Cells, Black Eyes, and Gas Charges are not properly destroyed when they come into contact with electrified barbed wire.
    HIT REGISTRATION FIXES
    FIXED – Secondary Weapons and Pistols have hit registration issues while shooting in the legs/lower body at long range.
    KILL CAM FIXES
    FIXED – Glaz's recoil appears to be very low when viewed in a Kill Cam.
    FIXED – Kill Cam appears offset based on if the user was strafing.
    FIXED – Kill Cam seems offset for user who was killed moving behind cover, but not for the player that killed them.
    FIXED – Characters would teleport during their Kill Cam.
    FIXED – Character’s Muzzle Flash would appear to be aligned incorrectly during their Death Kill Cam.
    FIXED – Blood splatter would appear twice during the Kill Cam.
    FIXED – Players who are killed by a SASG-12 will see floating shells during the Kill Cam.
    FIXED – The wrong winning player is shown when the last attacker is killed by a gadget from a dead defender.
    FIXED – No sounds effects are played during a Kill Cam replay.
    FIXED – Rappel rope cannot be seen during replays.
    FIXED – Player characters arms are awkwardly positions during their kill cam.
    FIXED – When an Operator is rappelling in the Australian Style, inverted recoil was sometimes displayed on the kill cam.
    FIXED – Players will sometimes be missing the blood splash effect in the first person view kill cam.
    LATENCY FIXES
    FIXED – Attackers can bypass collision by introducing latency to delay the rappel animation to be able to move during the animation.
    PREPARATION PHASE FIXES
    FIXED – Spawn locations are not visible after all drones have been destroyed during the Preparation Phase.
    FIXED – Attacker can remain stuck on the spawn selection screen if his drone is destroyed and he immediately attempts to change the spawn location during the prep phase.
    DRONE FIXES
    FIXED – Drones can see through the table in Oregon.
    FIXED – Drone can fall through the map at the EXT East Hull Breach on the Yacht.
    FIXED – Drone can fall through the map at the EXT East Glacier on the Yacht.
    FIXED – Attackers could scan the Defenders while their drone was still outside.
    FIXED – If an Attacker throws their second drone at the same time their first drone is destroyed, the throw animation will become momentarily stuck and then the drone will fall through the map.
    FIXED – User remains stuck in player HUD while controlling drone if they press "Escape" after activating drone.
    OPERATOR FIXES
    TACHANKA
    FIXED – Turret will float in the air if depleted of ammo.
    BANDIT
    FIXED – If gadget deployment is set to toggle, pressing the R1 button still requires the user to hold the Square button.
    FIXED – No kill is awarded for players who bleed out after being put in a DBNO state by Bandit’s Battery.
    BLACKBEARD
    FIXED – Players spectating Blackbeard in support mode as he removes his shield while ADS will notice that the shield becomes invisible.
    FIXED – Blackbeard's speed gets reset to his normal speed, even when using his shield, after leaving Tachanka’s mounted LMG.
    FIXED – Player would see an offset gun shield muzzle flash effect during the Kill Cam after being killed by Blackbeard.
    BLITZ
    FIXED – The flash from Blitz's shield appears again on the projector screen in the 3F Lounge.
    FIXED – Flash Shield sometimes rotated and clipped into character model when viewed from 3rd person.
    FIXED – The camera will not display properly when the final kill of a round was done by Blitz.
    FIXED – Could not be seen by team-mates in PvP.
    FROST
    FIXED – On Plane, players cannot deploy the Welcome Mat on the floor on top of papers.
    FIXED – MK1 9mm bullet casings eject towards the incorrect side of the weapon.
    FIXED – Animation on Frost appears corrupted when rotating the camera whilst holding a Trap.
    FIXED – Players trapped by the Welcome Mat can move if they vault through a barricaded door while in a crouched stance.
    FIXED – A player caught in a Welcome Mat will equip a weapon if a teammate stops reviving the player before the action has been completed.
    FIXED – No sound plays when an Operator is rescued from a Bear Trap.
    FUZE
    FIXED – Unable to rotate Fuze’s shield model around in the operator menu.
    FIXED – Would be revived with more ammunition for pistol.
    IQ
    FIXED – IQ can still detect electronics while in Spectate mode, even after she has died.
    FIXED – Operators remains in a looped animation is user presses "LB", "RB" and "Y" repeatedly.
    FIXED – The Electronic Detector is displayed as deployed without a screen when switch to Breaching Charge.
    FIXED – Crawling with the Electronic detector out still detects gadgets.
    FIXED – IQ can scan cameras and gadgets without using her scanner whilst using a stun grenade with her secondary weapon.
    FIXED – IQ's Gadget appears offset during the reload animation.
    JAGER
    FIXED – Magpie Active Defense Gadget has no collision with drones.
    FIXED – Jager can place his gadget on a teammate's deployable shield.
    FIXED – Jager's gadget deployment prompt appears further away from walls than it should, causing players to teleport.
    KAPKAN
    FIXED – Kapkan's Entry Denial Device traps that are placed on windows won't kill Operators with an armor rating of 2 or 3 if they trigger the trap when doing a seated rappel entry.
    FIXED – If two players pass through Kapkan's EDD when it is placed in a double-wide door, they can avoid dying.
    FIXED – The EDD can be placed non-perpendicular on adjacent doorways.
    FIXED – The EDD detonates when the player crawls under the laser without touching it.
    FIXED – An attacker can activate Kapkan's trap by clipping through a barricade.
    FIXED – The player may be kick out for a team killing penalty if the Kapkan's Trip Wire kills an ally.
    FIXED – In Secure Area, Kapkan's gadget prompt is overlapping with the objective.
    MONTAGNE
    FIXED – Spamming RB and LB cancels animation even when Operator has no grenades.
    FIXED – Can ADS with smoke grenade in hand, or extended shield.
    FIXED – It is possible to shoot while the shield is deployed/fully extended by using an exploit.
    PULSE
    FIXED – Heart Beat Sensor does not properly vibrate the controller when an enemy is detected.
    FIXED – When Pulse is being watched through the Spectator cam and detects a heartbeat, the player's controller will vibrate continuously, as opposed to a single vibration upon detection.
    FIXED – The heartbeat sensor animation is replicated every time the camera is switched between the players as teammate or as caster.
    RECRUIT
    FIXED – SWAT Recruit with Ballistic Shield does not have heavy armor.
    ROOK
    FIXED – Rook's Adrian Helmet is clipping through his collar in preview mode or full screen view.
    SLEDGE
    FIXED – Using Sledge's Breaching Hammer may sometimes result in the animation finishing early and the user being unable to use the Hammer for the remainder of the round.
    TWITCH
    FIXED – Shock Drone Taser beam can clip through walls.
    THERMITE
    FIXED – The debris from a destroyed reinforced trapdoor are incorrectly reproduced.
    FIXED – Breaching charge can be placed on unbreakable surfaces on Kanal.
    VALKYRIE
    FIXED – Throwing a Black Eye gadget on a sports bag will make the sports bag disappear.
    FIXED – Players arms seem to stretch out when viewed in the Replay Camera.
    FIXED – Black Eye cameras do not identify opponent Operators easily.
    FIXED – Black Eye camera will switch to an image of black and white circles, when triggering the "You are detected" message while checking cameras.
    FIXED – Unique ability title is not present when observing her Details & Statistics.
    USER EXPERIENCE FIXES
    GENERAL FIXES
    FIXED – A player that is downed while vaulting is able to continue shooting until the vaulting animation is completed.
    FIXED – Headshots performed through a wall or barricade would sometimes result in the player not dying or going into the DBNO state.
    FIXED – DBNO visual would continue to show at the End of Round replay if activated at the end of a round.
    FIXED – Bullet tracers travel from 3rd Person model, which leads to misleading gunfire compared to 1st Person.
    FIXED – Players are unable to melee an opponent rappelling who is not directly in front of a window.
    FIXED – Players would see an incorrect character in Support Mode once they'd reconnected to the game.
    FIXED – Operators who use LMG's may not see a blood splash effect when shooting an enemy.
    FIXED – Player is seen going prone by all other players, while they see themselves crouched, standing, or running.
    FIXED – Third person replication issue causes Operators to appear as though they are aiming or facing a different direction.
    FIXED – Shield Operators can become invisible after performing multiple animations.
    FIXED – Player gets stuck if they're put into the DBNO state while climbing ladders.
    FIXED – Going DBNO while holding a gadget can cause the primary weapon to float over the body.
    FIXED – Players may encounter red walls when trying to reinforce them during the preparation phase.
    FIXED – Operator’s fingers shake while in the idle animation.
    FIXED – A player’s gun would float in air after being killed.
    FIXED – Game client would freeze after benchmark loading finished.
    FIXED – White borders are visible on some objects with TXAA or MSAA enabled in their graphics settings.
    FIXED – Flickering lights occur for SLI and Crossfire configurations.
    FIXED – The word clearance is misspelled on the loading screen when starting a session on Border.
    UI FIXES
    FIXED – Players that are put in a DBNO state by an explosion and then bleed out will show an incorrect icon in the kill feed.
    FIXED – If the MVP of the game is kicked from the match before the winning showcase, their name and score will not be displayed on the showcase screen.
    FIXED – Placeholder text is still present when swapping between Gamepad to Mouse and Keyboard in the top left corner when starting situations.
    FIXED – French text appears incorrectly when trying to abandon a Custom Game on Dedicated Servers.
    FIXED – MVP's name is not displayed correctly during the winning showcase.
    FIXED – Description of the gadget being used clips out of the description border for several languages.
    FIXED – The Texture Quality information text is overlapped by the VRAM display panel in the Video Options menu.
    FIXED – Truncated text is present in the in game weapons loadout customization.
    FIXED – The Texture Quality and Multisampling Settings information text overlaps the memory usage bar.
    FIXED – Menus now provide clearer information when the player is banned.
    FIXED – The description of several weapons overlaps with the weapon model when choosing an Operator.
    FIXED – Primary Gadget text is cut off when viewing the Controller layout subpage of the Controls tab in the Options Menu.
    FIXED – Mouse Icons overlap the action progress bar if set as the Action Bar.
    FIXED – No tier description displayed for some of the Season 2 skins.
    FIXED – Viewer panel is refreshed when closing the Options menu.
    FIXED – Website links for some regions were not functioning.
    FIXED – Players are unable to scroll to the top of Matchmaking Preferences and Controls screens using the keyboard.
    FIXED – Operator that spawned with the Defuser sometimes lacked the prompt to deploy it.
    FIXED – Menu flow was misleading during the After Action report.
    FIXED – There is a short delay before the Activities or Options & Info panels appear when pressing the [BACK] or [START] buttons.
    FIXED – Zoom button not working as intended on headgear.
    MENU FIXES
    FIXED – Players will get stuck with the booster overlay on their screen when they try to activate a booster as a match starts.
    FIXED – Players on the Attacking team cannot access the option menu while in support mode during preparation phase.
    FIXED – Weapons and their sights can be transparent when in the weapon attachment screen.
    FIXED – Players will be presented with a message "All Available Skins Owned" when accessing the weapon skins menu.
    FIXED – News feed will not cycle unless player switches to a different tab and then returns.
    FIXED – At times the mouse cursor did not give priority to the proper menu.
    FIXED – The Safari Bundle would appear in the Digital Content section even after owning the Season Pass.
    FIXED – Text is too small on the right side of the menus, as well as on the Data Center and NAT type displays.
    FIXED – "Online" text is too small when entering a player's profile.
    FIXED – Some text is too small on the side panel when creating a playlist in a Custom Match.
    FIXED – Renown is sometimes no assigned to a player after they encounter a network problem.
    FIXED – The 2D weapon preview takes too long to load.
    AUDIO FIXES
    FIXED – If you press back from the loadout menu to the previous menu, a noise can be heard.
    FIXED – Making a selection in the pop-up menu plays both Navigation and Confirmation sounds.
    FIXED – Secondary Confirmation sound plays when progressing to the Portal menu.
    FIXED – The Panel In/Out sound plays whenever there's a message at the bottom of the screen.
    GAME MODE FIXES
    RANKED FIXES
    FIXED – New players below level 20 have access to Ranked matches.
    CUSTOM MATCH FIXES
    FIXED – Spectator slots overlap in the center of the screen.
    FIXED – The host of a Hostage Game Mode in a Custom Match can win every round even if he kills the hostage.
    FIXED – The host icon is not updated when a new host is chosen.
    HOSTAGE RESCUE FIXES
    FIXED – The signal flare at the extraction point appears stagnant at the end of round replay.
    FIXED – Hostage has a falling animation at the very beginning of each round.
    FIXED – Male Hostage has a missing texture around his waist.
    FIXED – Having the hostage die due to falling into DBNO and bleeding out will result in a win for the attackers.
    SECURE AREA FIXES
    FIXED – Bio-Hazard container in the Secure Area game mode has incorrect bullet collision.
    TERRORIST HUNT FIXES
    FIXED – Some nitro cells spawn inside walls or at an odd angle.
    FIXED – User is unable to determine whether the enemy bomb vest has been deactivated.
    FIXED – AI is unable to throw C4.
    FIXED – Players aren't able to pick up the Defuser after first bomb in Terrorist Hunt if standing over it.
    FIXED – AI is not able to rappel up breached walls.
    CASTER CAM FIXES
    FIXED – There is a blind spot in 1F Dining Room adjacent to 1F Great Room on Chalet.
    FIXED – There are blind spots while watching the 2F Bedroom Hallway at 2F on Chalet.
    FIXED – Characters become invisible when they are at the 2F floor of Chalet and go on the eaves of the house.
    FIXED – When killed using the FPS view, you will go to the killer’s FPS view.
    FIXED – Player may come across some blind sports while watching the Master Bedroom on 2F.
    FIXED – Key bindings assigned to Spectator Mode controls are shared with in-game key bindings.
    FIXED – Floor transitions are not as smooth as we would like.
    FIXED – When spectating Tachanka, a broken animation can be observed.
    FIXED – The health bar above the player model and the one displayed in the HUD can become desynced.
    FIXED – No visual cue that a defending player is being detected when they are outside.
    LEVEL DESIGN FIXES
    BANK
    FIXED – Improper level of detail is displayed for the golden logo on the brown wall visible from 1F Office Hallway.
    FIXED – Valkyrie's Black Eyes won't stick to the Garage outer wall in Bank.
    FIXED – Improper level of detail is displayed on Bank when zooming from 1F to Tellers office.
    FIXED – Players would sometimes be spawned into the wall.
    FIXED – Players can vault through a wall when vaulting a couch from the 2F Executive Lounge.
    FIXED – Players cannot be blinded by Blitz Gadget, Stun Grenades or Flashbangs when standing behind the bars in the Vault.
    FIXED – Some of the cubical walls are indestructible.
    FIXED – Debris from breaking trapdoors in the Janitor's Closet (2F) and Admin Office (1F) remain in mid-air.
    FIXED – Misplaced texture inside one of the metal security boxes in B Vault.
    BORDER
    FIXED – Kapkan's Entry Denial Device can be planted through the file shelf in 2F Armory Lockers, making it difficult to be detected by the attackers.
    FIXED – There is truncated Arabic text on the police truck.
    FIXED – The hostage extraction zone from EXT West Road is not properly represented by the flare.
    FIXED – Players can reach an advantageous position by vaulting on top of a metal cabinet.
    FIXED – A drone will get stuck in debris near EXT Crash Scene.
    FIXED – Users are able to go on top of a block in the Server Room by using a Deployable Shield.
    FIXED – Players encounter an invisible wall when throwing a Nitro Cell in the 2F Archives area.
    FIXED – Players are able to get out of the map at the EXT Pedestrian Customs.
    FIXED – Entering the window at 1F Tellers while rappelling upside down makes the player clip through the fence at EXT East Alley.
    FIXED – Drones can pass through walls at 1F Waiting Room Windows and other similar windowed positions.
    FIXED – Pieces of graffiti text is floating in midair near the EXT Pedestrian Customs.
    FIXED – Players will pass through an Iron Bar when vaulting over the desk in the Main Lobby.
    FIXED – Players have no collision with the flower vase in the 2F Master Bedroom.
    FIXED – Misplaced texture on back of metal cabinet in 2F Security Control Room.
    FIXED – Wall texture at EXT Valley would disappear when the camera is moved by player.
    FIXED – Improper level of detail is displayed when approaching the fountain room on the second floor.
    FIXED – Barricades seem misaligned with the wall in the 2F Security Room.
    FIXED – Placing a deployable shield in the middle of the exit 1F Passport Check makes it difficult to pass it.
    FIXED – Black Eye gadget has bad collision with Monitor in 1F Customs Deck and shows the inside of the monitor.
    FIXED – A floating piece of decal can be seen whilst using a Drone in the EXT Pedestrian Custom area.
    FIXED – Improper level of detail is displayed when approaching a briefcase in EXT East Alley.
    FIXED – An improper vault prompt is present on the main path at EXT Valley.
    FIXED – Improper level of detail is displayed for multiple assets on the ground and metal fence visible from EXT Pedestrian Customs.
    CHALET
    FIXED – Bomb becomes invisible for the user when planted in the Master Bedroom.
    FIXED – Players can get stuck under the boat in the Snowmobile Area.
    FIXED – Lighting error fixed in 1F Great Room.
    FIXED – Player can get stuck in the fir tree.
    FIXED – A floor spotlight is floating in the Great Room area.
    CLUBHOUSE
    FIXED – The capture zone in Secure Area is missing an area when falling from the crates in Arsenal Room.
    FIXED – Valkyrie's Black Eyes have no collision with basement door frames.
    FIXED – Users are able to go prone in an inaccessible space inside the 1F Garage Storage Chamber.
    FIXED – Players can shoot through the indestructible floor in the 2F Bathroom.
    FIXED – Improper level of detail is displayed when approaching the 1F Bar Location.
    FIXED – Part of the Neon Sign at the back of the 1F Bar can't be destroyed by bullets.
    CONSULATE
    FIXED – During the prep phase, Valkyrie's Black Eyes won't stick on the destructible wall in the garage.
    FIXED – Players can vault into the piano in the 1F Press Room area.
    FIXED – Missing collision between player gadgets and the metal floor in B-Archives area.
    FIXED – Player can be shot and killed through the roof of the Consul Office.
    FIXED – Updated visuals for destruction of white walls in Consulate.
    HEREFORD
    FIXED – Improper level of detail is displayed at 1F Dining Room when zooming from Exit Barracks location.
    FIXED – Border of the wall between 1F Garage and EXT Forklift Area isn't protected by wall reinforcements.
    FIXED – Collision issue with Interior Garage Door.
    FIXED – Collision issue with Basement Corridor.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the destructible wall on the east side of the Locker Room during the Preparation Phase.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the destructible wall leading outside of the Locker Room during the Preparation Phase.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the destructible wall leading outside of the Ballistic Mat Depot during the Preparation Phase.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the destructible wall leading outside of the Garage during the Preparation Phase.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the destructible wall leading outside of the Dining Room during the Preparation Phase.
    FIXED – Collision with breakable walls on 2F Office and 3F Ballistic Mat Depot missing.
    FIXED – Players see a red wall inside the Kids Bedroom on 2F.
    FIXED – Rappelling when falling off an edge can result in changes to the map’s collisions.
    FIXED – Vaulting over the rail at EXT Terrace in order to reach the EXT Side Stairs can be very difficult.
    FIXED – Drone has no collision with corner of wall.
    FIXED – There is a gap that players are able to shoot through in the Container.
    FIXED – Operator clips through the ground after initiating a rappel action from the B Lockers area through the basement's hidden entrance.
    HOUSE
    FIXED – There is a binding issue present at 1F Lobby Stairs area between two walls.
    FIXED – Valkyrie's Black Eye cameras fail to stick to both garage doors during the preparation phase in House.
    FIXED – Drones can fall out of the map if thrown in EXT Front Street.
    FIXED – Barricade destruction inconsistencies between two players near the EXT Back Porch/1F Back Entrance.
    KAFE DOSTOYEVSKY
    FIXED – Bullets will pass through the indestructible walls and have no collision between 1F Bakery and 1F Bakery Kitchen only from 1F Bakery.
    FIXED – The bottom part of the kitchen walls is not destroyed on 3F Wash Rooms.
    KANAL
    FIXED – Players can vault through the monitors in the CC3F Control Room.
    FIXED – Players can vault on to an invisible barrier at the EXT Boat Crane.
    FIXED – Player would fall through map after shooting the soap dish in the 1F Shower Room.
    FIXED – Player is able to vault through in the Kanal at the Boat Crane area.
    FIXED – Players are unable to vault over the benches in the EXT Front Lawn area.
    FIXED – Improper level of detail is displayed when approaching the white furniture in CC3F-Control Room.
    OREGON
    FIXED – Player is able to vault through a cardboard box at 2F Watch Tower.
    FIXED – Valkyrie's Black Eye cameras fail to stick to the garage door during the preparation phase in Oregon.
    FIXED – Drones can clip through the walls and ceiling from the missing ceiling area at 1F Dining Hall Corridor.
    FIXED – Bomb B location is floating in 1F Kitchen Area.
    FIXED – Upon placing a shield in the door in 1F Meeting Room, players are unable to vault over it.
    FIXED – Gap is visible between walls in the east corner of the 2F Master Bedroom and the start of Main Stairs.
    FIXED – TV and Magazine float in the air after the dresser they are on is destroyed.
    PLANE
    FIXED – The capture zone in Secure Area is missing an area in the corner of the Luggage Hold.
    FIXED – Nitro cells placed on 1F Cargo Hold chairs don't damage operators when activated.
    FIXED – Defenders are able to get on top of the Presidential Plane by vaulting on a Deployable Shield.
    FIXED – Players are able to clip through the locker in 1F First Aid Station when vaulting over a Deployable Shield.
    FIXED – Defenders can see spawning Attacker’s shadows through the planes windows.
    YACHT
    FIXED – Valkyrie's Black Eyes can see through the wall between EXT Rear Deck and 2F Back Stairs from 2F Kitchen Hallway.
    FIXED – The Valkyrie's Black Eye camera has no collision with ceiling at 2F Kitchen Stairs area.
    FIXED – You can vault on the couch and clip inside the stairs at 3F Top Deck Stairs.
    FIXED – The player can remain stuck at 1F Engine Hallway area.
    FIXED – Users are able to go on top of the Personal Submarine in the Aklark Sub Room by using a Deployable Shield.
    FIXED – Misplaced vaulting in 1F Engine Room can give the user an unfair advantage.
    FIXED – Players can get stuck in the EXT Submarine after dropping from above whilst being prone.
    FIXED – The Vault Prompt will still appear at the 1F Front Stairs, but the action cannot be executed.
    FIXED – Players can see through the ships West Hull Breach surface when using a Drone.
    FIXED – Players can vault between the 1F and 2F Front Stairs.
    FIXED – Jager can remain stuck when certain conditions are met.
    FIXED – Drones do not have collision with the bar in 3F Casino.


    İki ucu boklu değnek dedikleri bu olsa gerek.

    8 aydır piyasada olan ve ESL Turnuvaları düzenlenen bir oyunda bu kadar hatanın olmasına mı üzülelim yoksa bu kadar hatanın tek bir update'de düzeltilmesine mi sevinelim bilemedim
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