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Riven Patch Notları

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  • New Skins in the Store
    Redeemed Riven
    Crimson Elite Riven

    PVP.net Store
    You can now search for runes based on rune attributes, descriptions, and effects
    Search no longer looks through unnecessary data when bringing up results
    Redesigned the store navigation (now featured on the left side)
    Redesigned the Runes and Skins tab
    Added a standalone “unlock” button to store items

    PVP.net v1.43
    Ticker messaging has been improved to now more accurately relay the state of the platform
    Improved the startup times for PVP.net
    Feature items and sale items now show the percentage discount for sales
    Sale and featured items are now properly labeled

    League of Legends v1.0.0.125
    Riven, the Exile
    Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
    1st Use/2nd Use: Deals damage to a small area in front of her
    3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
    Ki Burst: Riven damages and stuns nearby enemies.
    Valor: Riven dashes forward and gains a shield for a short duration.
    Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
    Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
    Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.

    Ashe
    Fixed a bug where Frost Shot was not draining Mana properly

    Brand
    Conflagration range reduced to 625 from 675
    Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260

    Caitlyn
    Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup

    Cho'gath
    Adjusted the animation speed of his run while he has stacks of Feast

    Ezreal
    Essence Flux will now break spell shields

    Garen
    Decisive Strike attack damage ratio decreased to 1.4 from 1.5
    Judgment
    Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220
    Bonus attack damage ratio increased to 1.4 from 1.2

    Jarvan IV
    Added a targeting ring to Cataclysm
    Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
    Fixed an issue where certain skins had inconsistent model sizes

    Karma
    Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge

    Kassadin
    Void Stone magic damage reduction increased to 15% from 10%
    Null Sphere missile speed increased to 1400 from 1150
    Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60

    Leona
    Recommended items updated to include Ionian Boots of Lucidity and Trinity Force

    Malphite
    Fixed a bug where the armor value in the tooltip was not rounding

    Mordekaiser
    Iron Man
    Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
    Shield regeneration is now half effective versus minions
    Mace of Spades bonus damage reduced to 65% from 75%
    Siphon of destruction no longer adds additional shield for each unit hit

    Nidalee
    Pounce cooldown reduced to 3.5 seconds from 4 seconds
    Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20

    Nocturne
    Unspeakable Horror leash range reduced to 525 from 550

    Nunu
    Basic attack range increased to 125 from 100
    Consume range increased to 125 from 100

    Olaf
    Base armor increased to 20 from 17
    Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains)

    Orianna
    Basic attack range reduced to 500 from 550
    Command: Attack
    Cast range reduced to 800 from 900
    Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60

    Poppy
    Heroic Charge
    Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring
    Fixed a bug where Poppy would not attack the correct target after using Heroic Charge

    Rammus
    Damage per level increased to 3.5 from 2.75
    Rammus can now immediately switch between Defensive Ball Curl and Powerball
    Defensive Ball Curl
    Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
    Cast time removed
    Now correctly displays the armor amount in the tooltip when defensive ball curl is active

    Shaco
    Jack-in-the-Box
    Boxes are now immune to damage while stealthed if the source cannot see them
    Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
    Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
    Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
    Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
    Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
    Fixed a bug where turrets would always attack Jack in the Boxes first
    Improved Jack in the Box AI
    Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
    Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
    We plan more Box AI improvements in the future!

    Shen
    General
    Base damage increased to 57.875 from 56.875
    Damage per level increased to 3.375 from 3.075
    Base armor increased to 23 from 22
    Vorpal Blade
    Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
    Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
    Damage ability power ratio increased to 0.75 from 0.65
    Heal amount no longer increases with ability power
    Feint ability power ratio increased to 0.75 from 0.6
    Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
    Stand United
    Ability power ratio increased to 1.5 from 1.0
    Energy cost reduced to 0 from 50

    Singed
    Attack range increased to 125 from 100
    Fling range increased to 125 from 100

    Sion
    General
    Base Mana increased to 240 from 200
    Mana per level increased to 40 from 25
    Base Attack Speed increased to .625 from .591
    Base Movement Speed increased to 320 from 315
    Now gains 1.25 Magic Resist per level
    Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape

    Skarner
    Crystal Slash
    Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
    Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
    Fracture
    Missile Speed increased to 1800 from 1600

    Sona
    Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125

    Taric
    Imbue
    Cast range increased to 750 from 625
    Shatter
    Armor aura range increased to 1000 from 600
    Taric now loses the passive armor bonus instead of the armor aura upon activation
    Cooldown reduced to 10 seconds from 16 seconds
    Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
    Dazzle
    Stun duration is now always 1.5 seconds from 1-2 seconds
    Cast range reduced to 625 from 650
    Missile speed increased to 1400 from 1050
    Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
    Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
    Radiance (Remake)
    Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.

    Vladimir
    Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter

    General
    Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
    You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
    You can now Smart Cast items (you have to manually bind the hotkeys)
    Clones now correctly show their own stats
    Clones that are meant to deceive now have a hero minimap icon
    Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
    Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
    Consumable items will not be removed from recommended item lists after being purchased
    Removed the word “sleeps” from Cleanse’s tooltip
    Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
    Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance
    Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations
    Fixed a bug where Guardian Angel's particle would sometimes persist
    Fixed a bug where you could Smite Baron from behind his den
    Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
    Fixed a rare bug with teleport causing it to not function properly







  • Hahahhaha kahkaha attim resmen , singed nerf diye agladi tum us forum 2 hafta boyunca ve buff geldi :D
  • Jungle sion op

    Bu arada, Nidaleenin 140MP cost'a da bir el atsa riot fena olmazdı. 9 Level'da 140MP isteyen skill olması baya saçma yani.



    < Bu mesaj bu kişi tarafından değiştirildi PhTx3 -- 14 Eylül 2011; 7:24:39 >
  • vladimire nerf mi gelmiş ?
  • Haha olafa buff gelmiş Şaka maka mana bittiği için kaçırdığım çok adam oluyodu bu buff felaket iyi oldu Manasız true damage akar

    Birde türkiyeye daha gelmemiş ne zaman gelecek haberi olan varmı?

    Not: Türkiye derken eu yani



    < Bu mesaj bu kişi tarafından değiştirildi FRoGKaTa -- 14 Eylül 2011; 9:03:47 >
  • haha talonuma bişe yapmamışlar ben adamların pestilini çıkartmaya devam edecem
  • Oriannnaağğğ
  • sonanın healine önceki patch nerf gelmişti şimdi buff dalga geçiyorlar resmen
  • Mordeeeee.
  • Vlada ne yapmışlar anlayamadım
    ve Morde
  • MORDEEEEEEEEE HAYIIIIIIIIIIIIIIIIIRRRRRRRRRRRRRRRR
  • Jack-in-the-Box
    Boxes are now immune to damage while stealthed if the source cannot see them



    Sonunda

    Good morning Riot
  • Beğendim bu nerfleri: orianna, morde. Kassadine buff vermişlerde lazım mıydı ki? Nidaleede öyle.

    Shencileri görelim gençler.

    Edit: Tarıc'ın ultisi biraz fazla olmamış mı ya? En azından cooldownu biraz daha fazla olmalı.



    < Bu mesaj bu kişi tarafından değiştirildi Entropi Canavarı -- 14 Eylül 2011; 11:10:32 >
  • 6.'lardan biri Vlad'a ne olduğunu anlatırsa seviniriz gerçekten.
  • vladimir buff dedikleri şey bu muydu? ayrıca nocturne den ne istiyolar hala anlamadım
  • Kendime not
    Oynamayi birak: Brand, Oriannna, Garen
    Oynamaya basla: Kassadin, Shen
    Oynamaya devam: Singed, Morde, Irelia

    Singed buff cidden sasirtti forumda olanlardan sonra. Mordenin kalkan nerfu o kadar etkilemez diye dusunuyorum, AP ratiolara dokunulmadikca sorun yok. Sheni duo lanede support rolune iyice sokmaya calisiolar sanirim, bence guzel de olur.

    Onun disinda onemli gorduklerim, vlad+rylai buffi, tenacitylerin 35e sabitlenmesi ve cv'deki durumu duzeltmeleri. Potlarin stacklenebilir olmasi da hos olmus.



    < Bu mesaj bu kişi tarafından değiştirildi BuKaHero -- 14 Eylül 2011; 11:42:54 >
  • vladimirde ne değişti anlamadım önceden rylai yavaşlatmıyo muydu artık yavaşlatıyo mu
  • vladimir ne nerf ne buff sadece rylai fix yapmıslar. transfusion spelli vurdugun dusmanlar artık q attıgınız zamanki kadar slowlancak diim herkes anlar
  • Rylai bildiğim kadarıyla multi-target spellerde daha az yavaşlatıyor (%35 yerine 20 gibi). Artık single-target spell olarak göstermeye karar vermişler ve bu sayede daha çok yavaşlatacak.

    Ayrıca spell vamp. içinde geçerli olabilir bu. Çünkü Rylai gibi itemler demiş sadece Rylai dememiş. Spell vamp.da multi-target spellerde daha az vamp veriyordu.



    < Bu mesaj bu kişi tarafından değiştirildi Wirm -- 14 Eylül 2011; 12:15:40 >
  • Hepsinin türkçe açıklamasını koyabilcek bi arakdas varmıdır simdiden tsk ediorum.
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