oyun kaydı aga bu nedir
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Mesaj


1554 LOL Mesajı
1528 Mesaj
28 Ağustos 2012; 3:40:58 




türkçe patch attıktan sonra kapalı beta beklemekten sıkıldım ve east'e girdim ama birşey oldu yazılara
edit:repairle düzeldi



< Bu mesaj bu kişi tarafından değiştirildi FeelMyScream -- 28 Ağustos 2012; 9:10:33 >


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1710 LOL Mesajı
1739 Mesaj
28 Ağustos 2012; 3:43:22 

Repair edebilirsin duzelmezse



< Bu ileti mobil sürüm kullanılarak atıldı >


_____________________________

Anivia OP

Illuminati was here.


313 LOL Mesajı
369 Mesaj
28 Ağustos 2012; 3:43:24 

Boşa riske girmişin hacı :D What the ... diyor burdan uzaklaşıyorum geçmiş olsun


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1147 LOL Mesajı
1379 Mesaj
28 Ağustos 2012; 3:45:54 

repair yap


_____________________________


John Ronald Reuel Tolkien

Sherlock | Vikings | The Walking Dead | Dexter | Game of Thrones | Supernatural | Spartacus


1554 LOL Mesajı
1528 Mesaj
28 Ağustos 2012; 3:47:20 

vayne isimli ılık arkadaş bloklu birşey mi diyor ?


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48 LOL Mesajı
646 Mesaj
28 Ağustos 2012; 3:49:48 

Giriş ekranında yukardan repairle . Benimde arada mouse kayboluyor


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Steamid:prometheus34-Lol[euwest]id:Eksi1


313 LOL Mesajı
369 Mesaj
28 Ağustos 2012; 3:54:11 

quote:

Orijinalden alıntı: FeelMyScream

vayne isimli ılık arkadaş bloklu birşey mi diyor ?

Post kasma çabalarında hee de geç


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1816 LOL Mesajı
1811 Mesaj
28 Ağustos 2012; 3:54:33 

Ç kullanmanın zararları.


_____________________________

İmzanız kural dışıdır! || Uymanız gereken imza kurallarını okumak için tıklayınız.


239 LOL Mesajı
246 Mesaj
28 Ağustos 2012; 3:54:38 

Senin client felç


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105 LOL Mesajı
108 Mesaj
28 Ağustos 2012; 4:44:24 

quote:

Orijinalden alıntı: FeelMyScream




türkçe patch attıktan sonra kapalı beta beklemekten sıkıldım ve east'e girdim ama birşey oldu yazılara

eski dil dosyasini atarak duzeltebilirsin, sıkıntı birsey degil yani


_____________________________


DH LOL AKALI


 
105 LOL Mesajı
108 Mesaj
28 Ağustos 2012; 4:56:25 

[FontConfig "English"]

fontlib "gfxfontlib.swf"

map "$ButtonFont" = "Microsoft YaHei"
map "$NormalFont" = "Microsoft YaHei"

map "$TitleFont" = "Microsoft YaHei"
map "$IMECandidateListFont" = "Microsoft YaHei"
tr "AAS-HOUR-1" = "Your online time reached one hour."
tr "AAS-HOUR-2" = "Your online time reached two hours."
tr "AAS-HOUR-3-5" = "You are restricted and now into the tiredness game time, your reward from game will be restricted to 50%. For your heath, please log out, make some exercises, and manage your life and studying better."
tr "AAS-HOUR-5-ABOVE" = "You are restricted and now into the indulgence game time. For your health, you need to log out immediately. Otherwise, your body will have physical damage. Your reward from game will be restricted to zero. You will only return to normal when your log-out time reaches 5 hours."
tr "AAS-REG" = "Your ID infomation is not completed, and you will be restricted according to regulations. Please visit http://fcm.qq.com to finish your infomation."
tr "boost_description_1" = "Increases Influence Point gain to 200%!"
tr "boost_description_2" = "Increases Experience Point gain to 200%!"
tr "boost_description_3" = "Increases Experience Point gain to 200%!"
tr "boost_description_4" = "Increases Influence Point gain to 200%!"
tr "boost_description_5" = "Increases Influence Point gain to 200%!"
tr "boost_description_6" = "Increases Experience Point gain to 200%!"
tr "boost_displayname_1" = "200% IP Boost"
tr "boost_displayname_2" = "200% XP Boost"
tr "boost_displayname_3" = "200% XP Boost"
tr "boost_displayname_4" = "200% IP Boost"
tr "boost_displayname_5" = "200% IP Boost"
tr "boost_displayname_6" = "200% XP Boost"
tr "chat_startup_welcome_message" = "Type /help for a list of commands"
tr "data_dragon_category_champion" = "Champions"
tr "data_dragon_category_item" = "Items"
tr "data_dragon_category_mastery" = "Masteries"
tr "data_dragon_category_rune" = "Runes"
tr "data_dragon_category_summoner" = "Summoner Spells"
tr "data_dragon_champStats_Ability" = "Ability"
tr "data_dragon_champStats_Attack" = "Attack"
tr "data_dragon_champStats_Defense" = "Defense"
tr "data_dragon_champStats_Difficulty" = "Difficulty"
tr "data_dragon_champStats_Utility" = "Utility"
tr "data_dragon_general_details_" = "Details:"
tr "data_dragon_general_language" = "Language"
tr "data_dragon_general_range" = "Range"
tr "data_dragon_general_range_" = "Range:"
tr "data_dragon_general_require_points" = "Requires {{ number }} points in {{ location }}."
tr "data_dragon_item_info" = "Item Info"
tr "data_dragon_language_ar" = "Arabic"
tr "data_dragon_language_bg" = "Bulgarian"
tr "data_dragon_language_cs" = "Czech"
tr "data_dragon_language_de" = "German"
tr "data_dragon_language_el" = "Greek"
tr "data_dragon_language_en" = "English"
tr "data_dragon_language_es" = "Spanish"
tr "data_dragon_language_fr" = "French"
tr "data_dragon_language_hu" = "Hungarian"
tr "data_dragon_language_it" = "Italian"
tr "data_dragon_language_ja" = "Japanese"
tr "data_dragon_language_ko" = "Korean"
tr "data_dragon_language_nl" = "Dutch"
tr "data_dragon_language_pl" = "Polish"
tr "data_dragon_language_pt" = "Portuguese"
tr "data_dragon_language_ro" = "Romanian"
tr "data_dragon_language_ru" = "Russian"
tr "data_dragon_language_th" = "Thai"
tr "data_dragon_language_tr" = "Turkish"
tr "data_dragon_language_vn" = "Viatnamese"
tr "data_dragon_language_zh" = "Chinese"
tr "data_dragon_language_zh_CN" = "Chinese (Simplified)"
tr "data_dragon_language_zh_MY" = "Chinese (Simplified)"
tr "data_dragon_language_zh_TW" = "Chinese (Traditional)"
tr "data_dragon_mastery_next_rank_" = "Next Rank:"
tr "data_dragon_mastery_rank_" = "Rank:"
tr "data_dragon_mobile_companion" = "Companion"
tr "data_dragon_mobile_forum" = "Forum"
tr "data_dragon_mobile_friends" = "Friends"
tr "data_dragon_mobile_news" = "News"
tr "data_dragon_mobile_please_wait" = "Please wait..."
tr "data_dragon_mode_classic" = "Classic"
tr "data_dragon_mode_odin" = "Dominion"
tr "data_dragon_playing_against" = "Playing Against"
tr "data_dragon_playing_as" = "Playing As"
tr "data_dragon_stats_CD_" = "CD:"
tr "data_dragon_target_area" = "Area"
tr "data_dragon_target_cone" = "Cone"
tr "data_dragon_target_direction" = "Direction"
tr "data_dragon_target_global" = "Global"
tr "data_dragon_target_location" = "Location"
tr "data_dragon_target_self" = "Self"
tr "data_dragon_target_selfarea" = "Self Area"
tr "data_dragon_target_target" = "Target"
tr "data_dragon_target_variable" = "Variable"
tr "data_dragon_target_vector" = "Vector Direction"
tr "flash_character_button_abilities" = "Abilities"
tr "flash_character_button_lore" = "Lore"
tr "flash_character_button_stats" = "Stats"
tr "flash_character_button_tips" = "Tips"
tr "flash_character_heroLevel" = "Lvl 23"
tr "flash_character_lore" = "Lore"
tr "flash_character_passive_01_desc" = "PassiveDesc01"
tr "flash_character_passive_01_name" = "Passive01"
tr "flash_character_playerName" = "Guinsoo"
tr "flash_character_spell_01_cooldown" = "Cooldown01"
tr "flash_character_spell_01_desc" = "Desc01"
tr "flash_character_spell_01_name" = "Spell01"
tr "flash_character_spell_02_cooldown" = "Cooldown02"
tr "flash_character_spell_02_desc" = "Desc02"
tr "flash_character_spell_02_name" = "Spell02"
tr "flash_character_spell_03_cooldown" = "Cooldown03"
tr "flash_character_spell_03_desc" = "Desc03"
tr "flash_character_spell_03_name" = "Spell03"
tr "flash_character_spell_04_cooldown" = "Cooldown04"
tr "flash_character_spell_04_desc" = "Desc04"
tr "flash_character_spell_04_name" = "Spell04"
tr "flash_character_stats_coolDown" = "Cooldown"
tr "flash_character_stats_inventory" = "Inventory"
tr "flash_character_stats_passive" = "Passive"
tr "flash_character_stats_seconds" = "secs"
tr "flash_character_stats_stat01" = "Hitpoints: "
tr "flash_character_stats_stat02" = "Mana: "
tr "flash_character_stats_stat02_1" = "Energy: "
tr "flash_character_stats_stat02_3" = "Shields: "
tr "flash_character_stats_stat02_ferocity" = "Ferocity: "
tr "flash_character_stats_stat02_fury" = "Fury: "
tr "flash_character_stats_stat02_heat" = "Heat: "
tr "flash_character_stats_stat03" = "Attack Damage: "
tr "flash_character_stats_stat04" = "Range: "
tr "flash_character_stats_stat05" = "Armor: "
tr "flash_character_stats_stat06" = "Dodge: "
tr "flash_character_stats_stat07" = "Ability Power: "
tr "flash_character_stats_stat08" = "Magic Resist: "
tr "flash_character_stats_stat09" = "Attack Speed: "
tr "flash_character_stats_stat10" = "Movement Speed: "
tr "flash_character_stats_stat11" = "Crit Chance: "
tr "flash_character_stats_stat12" = "HP Regen per 5: "
tr "flash_character_stats_stat13" = "MP Regen per 5: "
tr "flash_character_stats_stat13_1" = "Energy Regen per 5: "
tr "flash_character_stats_stat14" = "Armor Penetration: "
tr "flash_character_stats_stat15" = "Lifesteal: "
tr "flash_character_stats_stat16" = "Spell Penetration: "
tr "flash_character_stats_stat17" = "Spell Vamp: "
tr "flash_character_stats_stat18" = "Cooldown Reduction: "
tr "flash_character_tips" = "Tips"
tr "flash_character_title" = "Champion Info"
tr "flash_cost_unavailable" = "UNAVAILABLE"
tr "flash_deathRecap_ability_title" = "ABILITY"
tr "flash_deathRecap_assist_title" = "ASSIST"
tr "flash_deathRecap_basicAttack_text" = "Basic Attack"
tr "flash_deathRecap_damage" = "Mixed Damage"
tr "flash_deathRecap_damage_debuff" = "Status Effect"
tr "flash_deathRecap_damage_magic" = "Magic Damage"
tr "flash_deathRecap_damage_physical" = "Physical Damage"
tr "flash_deathRecap_damage_true" = "True Damage"
tr "flash_deathRecap_damage_unit" = "damage in "
tr "flash_deathRecap_defaultTooltip" = "Mouse over the elements above for additional information."
tr "flash_deathRecap_item_title" = "ITEM"
tr "flash_deathRecap_killer_clone" = "Clone"
tr "flash_deathRecap_killer_fallen" = "Fallen"
tr "flash_deathRecap_killer_minion" = "Minion"
tr "flash_deathRecap_killer_pet" = "Pet"
tr "flash_deathRecap_killer_title" = "KILLER"
tr "flash_deathRecap_killer_tower" = "Tower"
tr "flash_deathRecap_time_unit" = "second(s)"
tr "flash_deathRecap_title" = "Death Recap"
tr "flash_deathRecap_toggleText" = "Click for Death Recap"
tr "flash_endOfGame_continue" = "CONTINUE"
tr "flash_endOfGame_defeat" = "DEFEAT"
tr "flash_endOfGame_victory" = "VICTORY"
tr "flash_hud_AttributeTitle0" = ""
tr "flash_hud_AttributeTitle1" = ""
tr "flash_hud_AttributeTitle2" = ""
tr "flash_hud_AttributeTitle3" = ""
tr "flash_hud_AttributeTitle4" = ""
tr "flash_hud_AttributeTitle5" = ""
tr "flash_hud_Chat_Alert" = "ALERT - "
tr "flash_hud_Chat_All" = "[All]"
tr "flash_hud_Chat_Disabled" = "Chat is temporarily disabled while we improve our service."
tr "flash_hud_Chat_Disconnected" = "ERROR - The connection to the PVP.net chat server has been lost. You will be unable to send and receive whispers until your next session."
tr "flash_hud_Chat_Error_Ignore" = "ERROR[Ignore...]: Can't find player"
tr "flash_hud_Chat_Error_IgnoreCheck" = "ERROR[IsIgnore...]: Can't find player"
tr "flash_hud_Chat_Error_Mute" = "ERROR[Mute...]: Can't find player"
tr "flash_hud_Chat_Info_Add" = "INFO: Add"
tr "flash_hud_Chat_Info_AllChannelHidden" = "Cross-team chat is currently disabled. "
tr "flash_hud_Chat_Info_AllChannelHiddenEnable" = "To enable cross-team chat, go to More Options."
tr "flash_hud_Chat_Info_AllChannelHiddenFirstTime" = "Cross-team chat in matchmade games is now disabled by default. "
tr "flash_hud_Chat_Info_Buddy_List" = "Buddy"
tr "flash_hud_Chat_Info_Ignore_Add" = "User is now being Ignored"
tr "flash_hud_Chat_Info_Ignore_List" = "Ignore"
tr "flash_hud_Chat_Info_Ignore_Message" = "is not in your buddy list. <br>Ignore will only last for current game session. <br>To permanently ignore, add player to your buddy list and ignore."
tr "flash_hud_Chat_Info_Ignore_Remove" = "User is no longer being Ignored"
tr "flash_hud_Chat_Info_Mute_List" = "Mute"
tr "flash_hud_Chat_Info_Remove" = "INFO: Remove"
tr "flash_hud_Chat_Info_Spectator" = "Chat is restricted to players only. You can still chat directly with summoners using /whisper or /reply."
tr "flash_hud_Chat_NeverConnected" = "ERROR - Unable to establish a connection with PVP.net chat server."
tr "flash_hud_Chat_Not_Connected" = "ERROR - Not connected to PVP.net chat -"
tr "flash_hud_Chat_To" = "[To] "
tr "flash_hud_Chat_UserNotFound" = "ERROR - The user was not found in your friend list - "
tr "flash_hud_Chat_UserNotFoundAnywhere" = "ERROR - The user was not found in your friend list or in game - "
tr "flash_hud_Chat_UserOffline" = "Error - That user is offline."
tr "flash_hud_Chat_Whisper_Help" = "/w <name> <message>"
tr "flash_hud_ChatBoxClearHistory" = "Clear History"
tr "flash_hud_ChatBoxSendAll" = "Send All"
tr "flash_hud_ChatBoxSendTeam" = "Send Team"
tr "flash_hud_ExperienceBarLevelPrefix" = "Lv: "
tr "flash_hud_HealthRegen" = "per sec"
tr "flash_hud_Level" = "Level"
tr "flash_hud_ManaRegen" = "per sec"
tr "flash_hud_MaxLevel" = "Max Level"
tr "flash_hud_PiwArmor" = "Armor: "
tr "flash_hud_PiwDamage" = "Damage: "
tr "flash_hud_PiwSpeed" = "Speed: "
tr "flash_hud_PiwSpellDamage" = "Spell Dmg: "
tr "flash_hud_PiwStats" = "Stats"
tr "flash_hud_RespawnIn" = "Respawning in:"
tr "flash_hud_SideBarMenu" = "MENU"
tr "flash_itemShop_broker_btnBuy_buy" = "BUY"
tr "flash_itemShop_broker_btnSell_sell" = "SELL"
tr "flash_itemShop_broker_goldTitle" = "Gold"
tr "flash_itemShop_builds_buildTitle" = "Builds:"
tr "flash_itemShop_categories_Armor" = "Armor"
tr "flash_itemShop_categories_Attack" = "Attack"
tr "flash_itemShop_categories_AttackSpeed" = "Attack Speed"
tr "flash_itemShop_categories_back" = "Back"
tr "flash_itemShop_categories_Consumables" = "Consumables"
tr "flash_itemShop_categories_CooldownReducton" = "Cooldown Reduction"
tr "flash_itemShop_categories_CriticalStrike" = "Critical Strike"
tr "flash_itemShop_categories_crumbHome" = "HOME"
tr "flash_itemShop_categories_Damage" = "Damage"
tr "flash_itemShop_categories_Defense" = "Defense"
tr "flash_itemShop_categories_Health" = "Health"
tr "flash_itemShop_categories_HealthRegen" = "Health Regen"
tr "flash_itemShop_categories_Internal" = "Internal"
tr "flash_itemShop_categories_LifeSteal" = "Life Steal"
tr "flash_itemShop_categories_Magic" = "Magic"
tr "flash_itemShop_categories_Mana" = "Mana"
tr "flash_itemShop_categories_ManaRegen" = "Mana Regen"
tr "flash_itemShop_categories_message0" = "Welcome to the Item Shop. Please select a category to start browsing through the items."
tr "flash_itemShop_categories_message1" = "Please select a second category."
tr "flash_itemShop_categories_message2" = "Select an item to view details."
tr "flash_itemShop_categories_Movement" = "Movement"
tr "flash_itemShop_categories_SpellBlock" = "Magic Resist"
tr "flash_itemShop_categories_SpellDamage" = "Ability Power"
tr "flash_itemshop_disabled" = "Once you have left the base, you cannot shop until you die."
tr "flash_itemShop_inventory_title" = "INVENTORY"
tr "flash_itemshop_outofrange" = "You cannot shop now. Return to your base in order to shop."
tr "flash_itemShop_recommnededItems_recommend" = "Recommended Items"
tr "flash_itemShop_requireGraph_requiresTitle" = "Requires:"
tr "flash_itemShop_titleBar_title" = "Item Shop"
tr "flash_itemShop_tooltip_cost" = "Cost:"
tr "flash_itemShop_tooltip_OriginalCost" = "Original Cost:"
tr "flash_itemShop_tooltip_sellsfor" = "Sells for:"
tr "flash_itemShop_tooltip_upgradeCost" = "Upgrade Cost:"
tr "flash_message_reconnect" = "Attempting to Reconnect"
tr "flash_minimap_active" = "Active"
tr "flash_minimap_destroyed" = "Destroyed"
tr "flash_minimap_inhibitor" = "Inhibitor"
tr "flash_minimap_nexus" = "Nexus"
tr "flash_minimap_turret" = "Turret"
tr "flash_options_back" = "Cancel"
tr "flash_options_end_confirm_msg" = "If you leave, you may be temporarily banned from future games."
tr "flash_options_end_confirm_msg_spectator" = "Are you sure you want to quit?"
tr "flash_options_end_confirm_title" = "Your Team Needs You!"
tr "flash_options_end_game_title" = "End Game"
tr "flash_options_end_no" = "Keep Playing!"
tr "flash_options_end_no_spectator" = "No"
tr "flash_options_end_yes" = "Leave Game"
tr "flash_options_end_yes_spectator" = "Yes"
tr "flash_options_interface_chat_scale" = "HUD Chat Scale"
tr "flash_options_interface_damage" = "Damage"
tr "flash_options_interface_display" = "Display"
tr "flash_options_interface_dodge" = "Dodge"
tr "flash_options_interface_enemyDamage" = "Enemy Damage"
tr "flash_options_interface_experience" = "Experience"
tr "flash_options_interface_floating" = "Floating Text"
tr "flash_options_interface_gold" = "Gold"
tr "flash_options_interface_heal" = "Heal"
tr "flash_options_interface_health" = "Health Loss"
tr "flash_options_interface_hpBars" = "Show HP Bars"
tr "flash_options_interface_hud_reset" = "Reset Hud"
tr "flash_options_interface_legacy" = "Legacy Damage Text"
tr "flash_options_interface_level" = "Level"
tr "flash_options_interface_mana" = "Mana"
tr "flash_options_interface_minimap_scale" = "Minimap Scale"
tr "flash_options_interface_newbie" = "Show Newbie Tips"
tr "flash_options_interface_quest" = "Quest"
tr "flash_options_interface_scale" = "HUD Scale"
tr "flash_options_interface_score" = "Score"
tr "flash_options_interface_special" = "Special"
tr "flash_options_interface_status" = "Status"
tr "flash_options_interface_title" = "Interface"
tr "flash_options_key_alternate" = "Alternate Key"
tr "flash_options_key_binding_error_message" = "cannot be bound as specified"
tr "flash_options_key_category_name1" = "Spell Casting"
tr "flash_options_key_category_name2" = "Miscellaneous"
tr "flash_options_key_category_name3" = "Camera Control"
tr "flash_options_key_category_name4" = "Player Movement"
tr "flash_options_key_category_name5" = "Console"
tr "flash_options_key_category_name6" = "Inventory Items"
tr "flash_options_key_category_name7" = "Timeshift"
tr "flash_options_key_category_replay" = "Spectator Controls"
tr "flash_options_key_command" = "Command"
tr "flash_options_key_conflict" = "There is a conflict with another key binding. What do you wish to do?"
tr "flash_options_key_continue" = "Continue"
tr "flash_options_key_key_string" = "key"
tr "flash_options_key_key1" = "Primary"
tr "flash_options_key_key2" = "Secondary"
tr "flash_options_key_name_evntPlayerPing" = "Quick Alert Ping"
tr "flash_options_key_name_evntPlayerPingCursor" = "Alert Ping"
tr "flash_options_key_name_evntPlayerPingCursorDanger" = "Retreat Ping"
tr "flash_options_key_name_evntPlayerPingDanger" = "Quick Retreat Ping"
tr "flash_options_key_name_evtCameraLockToggle" = "Toggle Camera Lock"
tr "flash_options_key_name_evtCameraSnap" = "Center Camera On Champion"
tr "flash_options_key_name_evtCastAvatarSpell1" = "Summoner Spell 1"
tr "flash_options_key_name_evtCastAvatarSpell2" = "Summoner Spell 2"
tr "flash_options_key_name_evtCastSpell1" = "Cast Spell 1"
tr "flash_options_key_name_evtCastSpell2" = "Cast Spell 2"
tr "flash_options_key_name_evtCastSpell3" = "Cast Spell 3"
tr "flash_options_key_name_evtCastSpell4" = "Cast Spell 4"
tr "flash_options_key_name_evtChampionOnly" = "Target Champions Only"
tr "flash_options_key_name_evtChatConsoleReturn" = "Chat Console Return"
tr "flash_options_key_name_evtChatHistory" = "Chat History"
tr "flash_options_key_name_evtDecreaseReplaySpeed" = "Slow Down"
tr "flash_options_key_name_evtDefaultReplaySpeed" = "Return to Normal Speed"
tr "flash_options_key_name_evtDisableDirectedCamera" = "Manual Camera"
tr "flash_options_key_name_evtDrawHud" = "Draw HUD"
tr "flash_options_key_name_evtEmoteDance" = "Dance"
tr "flash_options_key_name_evtEmoteJoke" = "Joke"
tr "flash_options_key_name_evtEmoteLaugh" = "Laugh"
tr "flash_options_key_name_evtEmoteTaunt" = "Taunt"
tr "flash_options_key_name_evtEnableDirectedCamera" = "Directed Camera"
tr "flash_options_key_name_evtHideHUD" = "Hide HUD"
tr "flash_options_key_name_evtIncreaseReplaySpeed" = "Speed Up"
tr "flash_options_key_name_evtJumpBack" = "Jump Back"
tr "flash_options_key_name_evtJumpForward" = "Jump Forward"
tr "flash_options_key_name_evtLevelSpell1" = "Level Up Spell 1"
tr "flash_options_key_name_evtLevelSpell2" = "Level Up Spell 2"
tr "flash_options_key_name_evtLevelSpell3" = "Level Up Spell 3"
tr "flash_options_key_name_evtLevelSpell4" = "Level Up Spell 4"
tr "flash_options_key_name_evtOnUIMouse4Pan" = "Drag Scroll"
tr "flash_options_key_name_evtOpenShop" = "Open Shop"
tr "flash_options_key_name_evtPetMoveClick" = "Move Pet Click"
tr "flash_options_key_name_evtPlayerAttackMove" = "Player Attack Move"
tr "flash_options_key_name_evtPlayerAttackMoveClick" = "Player Attack Move Click"
tr "flash_options_key_name_evtPlayerAttackOnlyClick" = "Player Attack Only Click"
tr "flash_options_key_name_evtPlayerHoldPosition" = "Player Hold Position"
tr "flash_options_key_name_evtPlayerMoveClick" = "Player Move Click"
tr "flash_options_key_name_evtPlayerSelectClick" = "Player Select Click"
tr "flash_options_key_name_evtPlayerStopPosition" = "Player Stop Position"
tr "flash_options_key_name_evtScrollDown" = "Scroll Down"
tr "flash_options_key_name_evtScrollLeft" = "Scroll Left"
tr "flash_options_key_name_evtScrollRight" = "Scroll Right"
tr "flash_options_key_name_evtScrollUp" = "Scroll Up"
tr "flash_options_key_name_evtSelectAlly1" = "Select Ally 1"
tr "flash_options_key_name_evtSelectAlly2" = "Select Ally 2"
tr "flash_options_key_name_evtSelectAlly3" = "Select Ally 3"
tr "flash_options_key_name_evtSelectAlly4" = "Select Ally 4"
tr "flash_options_key_name_evtSelectPlayer1" = "Select Blue Player 1"
tr "flash_options_key_name_evtSelectPlayer10" = "Select Purple Player 5"
tr "flash_options_key_name_evtSelectPlayer2" = "Select Blue Player 2"
tr "flash_options_key_name_evtSelectPlayer3" = "Select Blue Player 3"
tr "flash_options_key_name_evtSelectPlayer4" = "Select Blue Player 4"
tr "flash_options_key_name_evtSelectPlayer5" = "Select Blue Player 5"
tr "flash_options_key_name_evtSelectPlayer6" = "Select Purple Player 1"
tr "flash_options_key_name_evtSelectPlayer7" = "Select Purple Player 2"
tr "flash_options_key_name_evtSelectPlayer8" = "Select Purple Player 3"
tr "flash_options_key_name_evtSelectPlayer9" = "Select Purple Player 4"
tr "flash_options_key_name_evtSelectSelf" = "Select Self"
tr "flash_options_key_name_evtSelfCastAvatarSpell1" = "Self Cast Summoner Spell 1"
tr "flash_options_key_name_evtSelfCastAvatarSpell2" = "Self Cast Summoner Spell 2"
tr "flash_options_key_name_evtSelfCastSpell1" = "Self Cast Spell 1"
tr "flash_options_key_name_evtSelfCastSpell2" = "Self Cast Spell 2"
tr "flash_options_key_name_evtSelfCastSpell3" = "Self Cast Spell 3"
tr "flash_options_key_name_evtSelfCastSpell4" = "Self Cast Spell 4"
tr "flash_options_key_name_evtSetVisibilityTeam1" = "Set Fog of War to Blue Team"
tr "flash_options_key_name_evtSetVisibilityTeam2" = "Set Fog of War to Purple Team"
tr "flash_options_key_name_evtSetVisibilityTeamNone" = "Set Fog of War to All"
tr "flash_options_key_name_evtShowAllConsole" = "Show All Console"
tr "flash_options_key_name_evtShowCharacterMenu" = "Show Character Menu"
tr "flash_options_key_name_evtShowCharacterMenuSpectator" = "Show Character Menu"
tr "flash_options_key_name_evtShowConsole" = "Show Console"
tr "flash_options_key_name_evtShowHealthBars" = "Show Health Bars"
tr "flash_options_key_name_evtShowScoreBoard" = "Show Score Board"
tr "flash_options_key_name_evtShowSummonerNames" = "Show Summoner Names"
tr "flash_options_key_name_evtSmartCastAvatarSpell1" = "Smart Cast Summoner Spell 1"
tr "flash_options_key_name_evtSmartCastAvatarSpell2" = "Smart Cast Summoner Spell 2"
tr "flash_options_key_name_evtSmartCastItem1" = "Smart Cast Item 1"
tr "flash_options_key_name_evtSmartCastItem2" = "Smart Cast Item 2"
tr "flash_options_key_name_evtSmartCastItem3" = "Smart Cast Item 3"
tr "flash_options_key_name_evtSmartCastItem4" = "Smart Cast Item 4"
tr "flash_options_key_name_evtSmartCastItem5" = "Smart Cast Item 5"
tr "flash_options_key_name_evtSmartCastItem6" = "Smart Cast Item 6"
tr "flash_options_key_name_evtSmartCastSpell1" = "Smart Cast Spell 1"
tr "flash_options_key_name_evtSmartCastSpell2" = "Smart Cast Spell 2"
tr "flash_options_key_name_evtSmartCastSpell3" = "Smart Cast Spell 3"
tr "flash_options_key_name_evtSmartCastSpell4" = "Smart Cast Spell 4"
tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell1" = "Smart+Self Cast Summoner Spell 1"
tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell2" = "Smart+Self Cast Summoner Spell 2"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell1" = "Smart+Self Cast Spell 1"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell2" = "Smart+Self Cast Spell 2"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell3" = "Smart+Self Cast Spell 3"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell4" = "Smart+Self Cast Spell 4"
tr "flash_options_key_name_evtSysMenu" = "System Menu"
tr "flash_options_key_name_evtToggleFogOfWar" = "Toggle Fog of War"
tr "flash_options_key_name_evtToggleFPSAndLatency" = "Toggle FPS Display"
tr "flash_options_key_name_evtToggleMinionHealthBars" = "Toggle Minion Health Bars"
tr "flash_options_key_name_evtToggleObserverVisibility" = "Toggle Fog of War Team"
tr "flash_options_key_name_evtToggleReplayPause" = "Play/Pause"
tr "flash_options_key_name_evtToggleReplayUI" = "Toggle Spectator HUD"
tr "flash_options_key_name_evtUseItem1" = "Use Item 1"
tr "flash_options_key_name_evtUseItem2" = "Use Item 2"
tr "flash_options_key_name_evtUseItem3" = "Use Item 3"
tr "flash_options_key_name_evtUseItem4" = "Use Item 4"
tr "flash_options_key_name_evtUseItem5" = "Use Item 5"
tr "flash_options_key_name_evtUseItem6" = "Use Item 6"
tr "flash_options_key_name_evtUseItem7" = "Teleport Home"
tr "flash_options_key_primary" = "Primary Key"
tr "flash_options_key_reset" = "Reset All"
tr "flash_options_key_revert" = "Revert"
tr "flash_options_key_reverted" = "is now reverted..."
tr "flash_options_key_title" = "Key Bindings"
tr "flash_options_key_tooltip_evtCameraLockToggle" = "evtCameraLockToggle"
tr "flash_options_key_tooltip_evtCameraSnap" = "evtCameraSnap"
tr "flash_options_key_tooltip_evtCastAvatarSpell1" = "CastAvatarSpell1"
tr "flash_options_key_tooltip_evtCastAvatarSpell2" = "CastAvatarSpell2"
tr "flash_options_key_tooltip_evtCastSpell1" = "Trigger casting of champion spell in slot1"
tr "flash_options_key_tooltip_evtCastSpell2" = "Trigger casting of champion spell in slot2"
tr "flash_options_key_tooltip_evtCastSpell3" = "Trigger casting of champion spell in slot3"
tr "flash_options_key_tooltip_evtCastSpell4" = "Trigger casting of champion spell in slot4"
tr "flash_options_key_tooltip_evtChatHistory" = "evtChatHistory"
tr "flash_options_key_tooltip_evtDrawHud" = "evtDrawHud"
tr "flash_options_key_tooltip_evtEmoteDance" = "Play the Dance emote"
tr "flash_options_key_tooltip_evtEmoteJoke" = "Play the Joke emote"
tr "flash_options_key_tooltip_evtEmoteLaugh" = "Play the Laugh emote"
tr "flash_options_key_tooltip_evtEmoteTaunt" = "Play the Taunt emote"
tr "flash_options_key_tooltip_evtHoldShowScoreBoard" = "evtHoldShowScoreBoard"
tr "flash_options_key_tooltip_evtLevelSpell1" = "evtLevelSpell1"
tr "flash_options_key_tooltip_evtLevelSpell2" = "evtLevelSpell2"
tr "flash_options_key_tooltip_evtLevelSpell3" = "evtLevelSpell3"
tr "flash_options_key_tooltip_evtLevelSpell4" = "evtLevelSpell4"
tr "flash_options_key_tooltip_evtOpenShop" = "evtOpenShop"
tr "flash_options_key_tooltip_evtPlayerAttackMove" = "evtPlayerAttackMove"
tr "flash_options_key_tooltip_evtPlayerAttackMoveClick" = "evtPlayerAttackMoveClick"
tr "flash_options_key_tooltip_evtPlayerAttackOnlyClick" = "evtPlayerAttackOnlyClick"
tr "flash_options_key_tooltip_evtPlayerHoldPosition" = "evtPlayerHoldPosition"
tr "flash_options_key_tooltip_evtPlayerMoveClick" = "evtPlayerMoveClick"
tr "flash_options_key_tooltip_evtPlayerStopPosition" = "evtPlayerStopPosition"
tr "flash_options_key_tooltip_evtScrollDown" = "evtScrollDown"
tr "flash_options_key_tooltip_evtScrollLeft" = "evtScrollLeft"
tr "flash_options_key_tooltip_evtScrollRight" = "evtScrollRight"
tr "flash_options_key_tooltip_evtScrollUp" = "evtScrollUp"
tr "flash_options_key_tooltip_evtShowAllConsole" = "evtShowAllConsole"
tr "flash_options_key_tooltip_evtShowCharacterMenu" = "evtShowCharacterMenu"
tr "flash_options_key_tooltip_evtShowConsole" = "evtShowConsole"
tr "flash_options_key_tooltip_evtShowHealthBars" = "evtShowHealthBars"
tr "flash_options_key_tooltip_evtShowScoreBoard" = "evtShowScoreBoard"
tr "flash_options_key_tooltip_evtShowSummonerNames" = "evtShowSummonerNames"
tr "flash_options_key_tooltip_evtToggleFPSAndLatency" = "Toggle display of FPS and Ping."
tr "flash_options_key_tooltip_evtToggleMinionHealthBars" = "evtToggleMinionHealthBars"
tr "flash_options_key_tooltip_evtUseItem1" = "evtUseItem1"
tr "flash_options_key_tooltip_evtUseItem2" = "evtUseItem2"
tr "flash_options_key_tooltip_evtUseItem3" = "evtUseItem3"
tr "flash_options_key_tooltip_evtUseItem4" = "evtUseItem4"
tr "flash_options_key_tooltip_evtUseItem5" = "evtUseItem5"
tr "flash_options_key_tooltip_evtUseItem6" = "evtUseItem6"
tr "flash_options_key_tooltip_evtUseItem7" = "evtUseItem7"
tr "flash_options_key_unbindKey" = "Unbind Key"
tr "flash_options_key_unbound" = "is now unbound..."
tr "flash_options_key_unbound_message" = "is now unbound"
tr "flash_options_key_unboundString" = "[<Unbound>]"
tr "flash_options_main_back" = "Back"
tr "flash_options_main_end" = "End Game"
tr "flash_options_main_interface" = "Interface"
tr "flash_options_main_key" = "Key Bindings"
tr "flash_options_main_more" = "More Options"
tr "flash_options_main_sound" = "Sound"
tr "flash_options_main_title" = "Options"
tr "flash_options_main_video" = "Video"
tr "flash_options_more_alienware_lightfx" = "Alienware LightFX"
tr "flash_options_more_auto_display_target" = "Auto-Display Target"
tr "flash_options_more_camera" = "Camera Options"
tr "flash_options_more_cooldown_format" = "Cooldown Display"
tr "flash_options_more_cooldown_format_dd0" = "None"
tr "flash_options_more_cooldown_format_dd1" = "Sec"
tr "flash_options_more_coolDownFormat_dd2" = "Min:Sec"
tr "flash_options_more_coolDownFormat_dd3" = "Simplified"
tr "flash_options_more_flash_screen_when_damaged" = "Flash Red When Damaged"
tr "flash_options_more_flip" = "Flip Camera"
tr "flash_options_more_flip_minimap" = "Flip Minimap"
tr "flash_options_more_hideWall" = "Hide Center HUD Wall"
tr "flash_options_more_interface" = "Interface Options"
tr "flash_options_more_linemissilevisible" = "Line Missile Display"
tr "flash_options_more_map" = "Map Options"
tr "flash_options_more_middleMouseScrollSpeed" = "Drag Scroll Speed"
tr "flash_options_more_mouse_speed" = "Mouse Speed"
tr "flash_options_more_neutral" = "Show Neutral Camps"
tr "flash_options_more_numeric_cooldown_format" = "Display Format"
tr "flash_options_more_predictmovement" = "Use Movement Prediction"
tr "flash_options_more_scroll" = "Map Scroll Speed"
tr "flash_options_more_showallchannelchat" = "Show [All] Chat (Matched Games)"
tr "flash_options_more_smartcast_range" = "Smartcast Range Indicators"
tr "flash_options_more_smooth_scrolling" = "Camera Smoothing"
tr "flash_options_more_snow_enabled" = "Enable Snow"
tr "flash_options_more_surrender" = "Surrender"
tr "flash_options_more_surrenderReason" = "Unable to surrender due to the game situation being not all that bad."
tr "flash_options_more_timestamps" = "Show Timestamps"
tr "flash_options_more_title" = "More Options"
tr "flash_options_ok" = "OK"
tr "flash_options_sound_announcer" = "Announcer"
tr "flash_options_sound_disableAllSound" = "Disable All Sound"
tr "flash_options_sound_master" = "Master Volume"
tr "flash_options_sound_music" = "Music Volume"
tr "flash_options_sound_note" = "*Disabling sound effects may improve performance."
tr "flash_options_sound_resetAll" = "Reset"
tr "flash_options_sound_sfx" = "Sound FX Volume"
tr "flash_options_sound_title" = "Sound"
tr "flash_options_sound_voice" = "Voice Volume"
tr "flash_options_video_advanced_video_options" = "Advanced Options"
tr "flash_options_video_character" = "Character Quality"
tr "flash_options_video_colorblind_mode" = "Colorblind Mode"
tr "flash_options_video_effects" = "Effects Quality"
tr "flash_options_video_environment" = "Environment Quality"
tr "flash_options_video_frameRateCap" = "Frame Rate Cap"
tr "flash_options_video_frameRateCap_dd0" = "Stable"
tr "flash_options_video_frameRateCap_dd1" = "High Framerate"
tr "flash_options_video_frameRateCap_dd2" = "Benchmark"
tr "flash_options_video_frameRateCap_dd3" = "25 FPS"
tr "flash_options_video_frameRateCap_dd4" = "30 FPS"
tr "flash_options_video_frameRateCap_dd5" = "60 FPS"
tr "flash_options_video_frameRateCap_dd6" = "80 FPS"
tr "flash_options_video_full3DMode" = "Fast Terrain"
tr "flash_options_video_noShadow" = "No Shadow"
tr "flash_options_video_quality_dd0" = "Very Low"
tr "flash_options_video_quality_dd1" = "Low"
tr "flash_options_video_quality_dd2" = "Medium"
tr "flash_options_video_quality_dd3" = "High"
tr "flash_options_video_quality_dd4" = "Very High"
tr "flash_options_video_resolution" = "Resolution"
tr "flash_options_video_resolution_dd0" = "1024x768"
tr "flash_options_video_resolution_dd1" = "1280x1024"
tr "flash_options_video_resolution_dd2" = "1680x1050"
tr "flash_options_video_resolution_dd3" = "1440x900"
tr "flash_options_video_resolution_dd4" = "1280x800"
tr "flash_options_video_resolution_dd5" = "1280x720"
tr "flash_options_video_settings" = "Settings"
tr "flash_options_video_settings_dd0" = "Auto"
tr "flash_options_video_settings_dd1" = "Custom"
tr "flash_options_video_shadows" = "Shadows"
tr "flash_options_video_title" = "Video"
tr "flash_options_video_video_options" = "Video Options"
tr "flash_options_video_waitForVerticalSync" = "Wait for Vertical Sync"
tr "flash_options_video_window" = "Windowed Mode"
tr "flash_options_video_window_borderlessWindow" = "Borderless"
tr "flash_options_video_window_fullScreen" = "Full Screen"
tr "flash_options_video_window_windowedMode" = "Windowed"
tr "flash_radial_menu_Cancel" = "Cancel"
tr "flash_radial_menu_ComeHere" = "Come Here"
tr "flash_radial_menu_Danger" = "Danger"
tr "flash_radial_menu_MIA" = "MIA"
tr "flash_radial_menu_OMW" = "OMW"
tr "flash_scoreboard_alive" = ""
tr "flash_scoreboard_enemyKills" = "Enemy Team Kills"
tr "flash_scoreboard_icon0" = "Player"
tr "flash_scoreboard_icon1" = "Death Timer"
tr "flash_scoreboard_icon2" = "Kills"
tr "flash_scoreboard_icon3" = "Deaths"
tr "flash_scoreboard_icon4" = "Assists"
tr "flash_scoreboard_icon5" = "Items"
tr "flash_scoreboard_icon6" = "Minions Killed"
tr "flash_scoreboard_icon7" = "Ultimate Ready"
tr "flash_scoreboard_icon8" = "Buildings Killed"
tr "flash_scoreboard_icon9" = "Personal Score"
tr "flash_scoreboard_summoner_spells" = "Summoner Spells"
tr "flash_scoreboard_teamKills" = "Team Kills"
tr "flash_scoreboard_title" = "Kills / Deaths / Assists"
tr "flash_scoreboard_ultimate_not_ready" = "NO"
tr "flash_scoreboard_ultimate_ready" = "YES"
tr "flash_surrender_confirmNo" = "You voted no."
tr "flash_surrender_confirmYes" = "You voted yes."
tr "flash_surrender_no" = "NO"
tr "flash_surrender_title" = "Surrender"
tr "flash_surrender_yes" = "YES"
tr "flash_target_AttributeTitle0" = "Ability Power"
tr "flash_target_AttributeTitle1" = "Attack"
tr "flash_target_AttributeTitle2" = "Movement Speed"
tr "flash_target_AttributeTitle3" = "Armor"
tr "flash_target_PiwStats" = "Stats"
tr "flash_tip_dialogue_button_continue" = "Continue"
tr "flash_titan_ButtonBar_KDALabel" = "Kills / Deaths / Assists"
tr "flash_titan_icon0" = "Kills"
tr "flash_titan_icon1" = "Deaths"
tr "flash_titan_icon2" = "Assists"
tr "flash_titan_icon3" = "Team Kills"
tr "flash_titan_icon4" = "Enemy Team Kills"
tr "flash_titan_icon5" = "Personal Score"
tr "flash_titan_icon6" = "Minions Killed"
tr "game_advanced_tutorial_quest_name_ancient_golem" = "Defeat the Ancient Golem"
tr "game_advanced_tutorial_quest_name_buy_boots" = "Purchase Boots in the Shop"
tr "game_advanced_tutorial_quest_name_dragon" = "Slay the Dragon"
tr "game_advanced_tutorial_quest_name_front_turret" = "Destroy an Enemy Turret"
tr "game_advanced_tutorial_quest_name_inhibitor" = "Destroy an Enemy Inhibitor"
tr "game_advanced_tutorial_quest_name_kill_minions" = "Slay 5 Enemy Minions"
tr "game_advanced_tutorial_quest_name_lane_turrets" = "Destroy All Enemy Turrets in a Lane"
tr "game_advanced_tutorial_quest_name_lizard_elder" = "Defeat the Lizard Elder"
tr "game_advanced_tutorial_quest_name_move_to_lane" = "Exit the Base"
tr "game_advanced_tutorial_quest_name_nexus" = "Destroy the Enemy Nexus"
tr "game_advanced_tutorial_quest_name_nexus_turrets" = "Destroy the Turrets Protecting the Enemy Nexus"
tr "game_advanced_tutorial_quest_name_primary_quests" = "Primary Quests Appear Here"
tr "game_advanced_tutorial_quest_name_recall" = "Use the Recall Spell"
tr "game_advanced_tutorial_quest_name_secondary_quests" = "Secondary Quests Appear Here"
tr "game_advanced_tutorial_quest_name_slay_champion" = "Slay an Enemy Champion"
tr "game_advanced_tutorial_quest_name_starting_item" = "Purchase a Starting Item"
tr "game_advanced_tutorial_quest_name_view_quest_tooltip" = "Move Your Mouse Cursor Here"
tr "game_advanced_tutorial_quest_name_wolves" = "Defeat the Wolves"
tr "game_advanced_tutorial_quest_name_wraiths" = "Defeat the Wraiths"
tr "game_advanced_tutorial_quest_tooltip_ancient_golem" = "<subtitleLeft>Defeat the Ancient Golem</subtitleLeft><mainText><br>The Ancient Golem can be found in the west jungle, south of the river. Defeat him to earn extra experience points and gold, as well as a special buff for your champion.<br></mainText><postScriptTitle>Click to see the Ancient Golem's location<br></postScriptTitle><postScriptLeft>Reward: 200g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_buy_boots" = "<subtitleLeft>Purchase Boots in the Shop</subtitleLeft><mainText><br>Visit the shop at the summoner platform and purchase a set of boots. You'll find boots in the MOVEMENT section of the shop, as well as on your recommended items list.<br><br>Movement speed is important for reducing travel time, catching opponents on the run, and escaping enemies who are chasing you.<br></mainText><postScriptLeft>Reward: 100g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_dragon" = "<subtitleLeft>Slay the Dragon</subtitleLeft><mainText><br>The Dragon lives on the south side of the southern river. Defeat it to earn extra gold for your entire team.<br></mainText><postScriptTitle>Click to see the Dragon's location<br></postScriptTitle><postScriptLeft>Reward: 300g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_front_turret" = "<subtitleLeft>Destroy an Enemy Turret</subtitleLeft><mainText><br>Follow your minion waves to the first enemy turret in any lane, and destroy it. Wait for the turret to target your minions before you attack it, and be sure to retreat to a safe distance before all of your minions are slain.<br></mainText><postScriptTitle>Click to see turret location on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_inhibitor" = "<subtitleLeft>Destroy an Enemy Inhibitor</subtitleLeft><mainText><br>Attack and destroy the exposed enemy inhibitor to begin spawning super minions in that lane. This will also allow you to attack the turrets guarding the enemy nexus.<br></mainText><postScriptTitle>Click to see exposed inhibitor locations on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_kill_minions" = "<subtitleLeft>Slay 5 Enemy Minions</subtitleLeft><mainText><br>Deal the killing blow to 5 enemy minions. You'll earn bonus gold each time you deal a fatal blow.<br></mainText><postScriptLeft>Reward: 100g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_lane_turrets" = "<subtitleLeft>Destroy All Enemy Turrets in a Lane</subtitleLeft><mainText><br>Support your minion waves to push forward and destroy all enemy turrets in a single lane. Doing so will expose the enemy inhibitor in that lane.<br></mainText><postScriptTitle>Click to see turret locations on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_lizard_elder" = "<subtitleLeft>Defeat the Lizard Elder</subtitleLeft><mainText><br>The Lizard Elder can be found in the southeast jungle. Defeat him to earn extra experience points and gold, as well as a special buff for your champion.<br></mainText><postScriptTitle>Click to see the Lizard Elder's location<br></postScriptTitle><postScriptLeft>Reward: 200g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_move_to_lane" = "<subtitleLeft>Exit the Base</subtitleLeft><mainText><br>Move your champion away from the summoner platform to one of the three lanes outside the base walls.<br></mainText><postScriptTitle>Click to see lane locations on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_nexus" = "<subtitleLeft>Destroy the Enemy Nexus</subtitleLeft><mainText><br>Attack and destroy the exposed enemy nexus to claim victory! At least one enemy inhibitor must remain destroyed for the nexus to remain vulnerable.<br></mainText><postScriptTitle>Click to see nexus location on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_nexus_turrets" = "<subtitleLeft>Destroy the Turrets Protecting the Enemy Nexus</subtitleLeft><mainText><br>Support your minion waves to destroy the turrets located in front of the enemy nexus. The nexus will become vulnerable when both turrets are destroyed!<br></mainText><postScriptTitle>Click to see turret locations on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_primary_quests" = "<subtitleLeft>Primary Quests</subtitleLeft><mainText><br>Primary quests are main objectives that your team must complete to win the battle.</mainText>"
tr "game_advanced_tutorial_quest_tooltip_recall" = "<subtitleLeft>Use the Recall Spell</subtitleLeft><mainText><br>The Recall spell will quickly return your champion to the summoner platform. The platform will restore your health and mana, and you can purhcase new items at the shop while you're there.<br><br>Be careful though; damage from enemies will cancel this spell.<br></mainText><postScriptLeft>Reward: 100g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_secondary_quests" = "<subtitleLeft>Secondary Quests</subtitleLeft><mainText><br>Secondary quests are optional, though completing them will improve your chances of victory. You'll also receive bonus gold!</mainText>"
tr "game_advanced_tutorial_quest_tooltip_slay_champion" = "<subtitleLeft>Slay an Enemy Champion</subtitleLeft><mainText><br>Look for a good opportunity to slay an enemy champion. Remember that nearby enemy minions and turrets will come to the champion's aid when you attack.<br></mainText><postScriptLeft>Reward: 200g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_starting_item" = "<subtitleLeft>Purchase a Starting Item</subtitleLeft><mainText><br>Before leaving the summoner platform, click on the item shop and purchase one or more starting items. The first item in the recommended items list is generally a good choice.<br></mainText><postScriptTitle>Click to see shop location on the minimap<br></postScriptTitle><postScriptLeft>Reward: 50g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_view_quest_tooltip" = "<subtitleLeft>Move Your Mouse Cursor Here</subtitleLeft><mainText><br>Well done! You can mouse over the quest tracker to view quest details.</mainText>"
tr "game_advanced_tutorial_quest_tooltip_wolves" = "<subtitleLeft>Defeat the Wolves</subtitleLeft><mainText><br>A pack of wolves can be found in the southwestern jungle. Defeat them to earn extra experience points and gold.<br></mainText><postScriptTitle>Click to see the wolves' location<br></postScriptTitle><postScriptLeft>Reward: 100g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_wraiths" = "<subtitleLeft>Defeat the Wraiths</subtitleLeft><mainText><br>A group of wraiths can be found in the jungle, just south of the center of the map. Defeat them to earn extra experience points and gold.<br></mainText><postScriptTitle>Click to see the wraiths' location<br></postScriptTitle><postScriptLeft>Reward: 125g</postScriptLeft>"
tr "game_advanced_tutorial_tip_category_champion_battles" = "Champion Battles"
tr "game_advanced_tutorial_tip_category_death" = "Death"
tr "game_advanced_tutorial_tip_category_items" = "Items"
tr "game_advanced_tutorial_tip_category_jargon" = "Jargon"
tr "game_advanced_tutorial_tip_category_jungling" = "Jungling"
tr "game_advanced_tutorial_tip_category_laning" = "Laning"
tr "game_advanced_tutorial_tip_category_pushing" = "Pushing"
tr "game_advanced_tutorial_tip_category_spells" = "Spells"
tr "game_advanced_tutorial_tip_category_user_interface" = "User Interface"
tr "game_advanced_tutorial_tip_dialog_assists" = "You earned an assist by helping an ally slay an enemy champion! Your champion receives a bonus gold reward for earning assists."
tr "game_advanced_tutorial_tip_dialog_baron" = "Baron Nashor is the strongest monster on Summoner's Rift, and you will need the help of your allies to defeat him. Slaying the Baron will grant all ally champions a powerful buff and a large gold reward."
tr "game_advanced_tutorial_tip_dialog_baron_warning" = "Fighting Baron Nashor without the help of your allies will likely result in death. You should return to a lane or explore other areas of the jungle."
tr "game_advanced_tutorial_tip_dialog_brush" = "You've stepped into a patch of brush. While within an area of brush you are invisible to enemies until they too enter the same brush. Be alert when approaching these areas - enemy champions may be waiting to ambush you!"
tr "game_advanced_tutorial_tip_dialog_buff_debuff" = "These icons indicate helpful or harmful effects, also known as buffs and debuffs, currently affecting your champion. Place your mouse cursor over an icon to view details."
tr "game_advanced_tutorial_tip_dialog_chat" = "Chat from allies and enemies appears in the bottom left of the screen. You can type to allies by pressing enter, and type to everyone by pressing shift-enter. You can read old messages by pressing and holding Z."
tr "game_advanced_tutorial_tip_dialog_dangerous_push" = "Careful, your champion is deep in enemy territory while a number of enemy champions are not visible on the minimap. Players commonly refer to missing champions as 'MIA'. Be wary of a potential ambush!"
tr "game_advanced_tutorial_tip_dialog_death_recap" = "While waiting for your champion to respawn, you can click the Death Recap button to learn how you were defeated."
tr "game_advanced_tutorial_tip_dialog_dragon_reward" = "Slaying the Dragon results in a large gold reward for all ally champions."
tr "game_advanced_tutorial_tip_dialog_dragon_tactics" = "The Dragon is a very strong monster. Your champion should have full health and mana before attacking it. The buffs from the Ancient Golem and Lizard Elder will also make defeating the Dragon much easier."
tr "game_advanced_tutorial_tip_dialog_first_skill_point" = "Don't forget to spend your first skill point! The battle has not yet begun, so now is a good time to browse your champion's abilities and decide which one you want first."
tr "game_advanced_tutorial_tip_dialog_first_tip" = "Good job! Tips provide valuable information about many aspects of League of Legends, so be sure to click on the icons when they appear above the minimap."
tr "game_advanced_tutorial_tip_dialog_front_turrets" = "While not required, it's often a good idea to destroy the first enemy turret in each of the three lanes before attempting to take down a second turret. You'll improve your team's control of the battlefield, and earn a good amount of experience points and gold along the way."
tr "game_advanced_tutorial_tip_dialog_golem_buff" = "Defeating the Ancient Golem grants your champion a temporary buff. While the buff is active your champion will regenerate mana faster and be able to cast their spells more often."
tr "game_advanced_tutorial_tip_dialog_golem_tactics" = "The Ancient Golem is a strong adversary. Be sure to slay his minions first, and don't forget to use your champion's abilities."
tr "game_advanced_tutorial_tip_dialog_inhibitor_respawn" = "A destroyed enemy inhibitor will respawn after several minutes. When this happens, your team will no longer spawn super minions in that lane. The enemy nexus is invulnerable while all three inhibitors are active."
tr "game_advanced_tutorial_tip_dialog_inhibitor_reward" = "Destroying an enemy inhibitor causes your base to begin spawning super minions in that lane. Super minions are much stronger than normal minions and are quite difficult to kill."
tr "game_advanced_tutorial_tip_dialog_item_reminder" = "You haven't purchased an item yet. You should return to the summoner platform and buy an item from the shop before leaving the base."
tr "game_advanced_tutorial_tip_dialog_lane_names" = "There are top, middle, and bottom lanes on Summoner's Rift. Summoners often refer to these lanes as 'top', 'mid', and 'bot'."
tr "game_advanced_tutorial_tip_dialog_last_hitting" = "Your champion earns bonus gold when dealing a killing blow to an enemy. Time your attacks carefully to increase your wealth."
tr "game_advanced_tutorial_tip_dialog_lizard_buff" = "Defeating the Lizard Elder grants your champion a temporary buff. This buff causes your champion's basic attacks to slow enemy movement speed and deal damage over time."
tr "game_advanced_tutorial_tip_dialog_lizard_tactics" = "The Lizard Elder is a worthy foe. Be sure to slay his minions first, and don't forget to use your champion's abilities."
tr "game_advanced_tutorial_tip_dialog_low_health_warning" = "Your champion's health is dangerously low. You should move to a safe location and use the Recall spell to return to the summoner platform for healing."
tr "game_advanced_tutorial_tip_dialog_low_minion_count" = "Warning! There are very few ally minions remaining near this enemy turret. The turret will attack you when there are no minions left, so you should retreat to a safe distance and wait for more ally minions to arrive."
tr "game_advanced_tutorial_tip_dialog_manaless_champions" = "While most champions in the League use mana to fuel their abilities, many rely on alternative resources. Garen's abilities are free to cast, though you still must wait for them to ''cool down'' before they can be used again."
tr "game_advanced_tutorial_tip_dialog_minimap" = "The minimap displays information about the battlefield. Everything visible to your allies will appear here, so it's important to check the minimap often."
tr "game_advanced_tutorial_tip_dialog_minimap_ping" = "Pinging the minimap is a good way to notify allies about potential dangers and opportunities on the battlefield. Click this button then click a location on the minimap to ping it. You can also ping an enemy champion or structure directly to mark them as a target."
tr "game_advanced_tutorial_tip_dialog_mirrored_jungle" = "Most neutral minion camps can be found in two different locations in the jungle. It is generally safer to attack the camps on your team's side of the battlefield."
tr "game_advanced_tutorial_tip_dialog_move_with_minimap" = "You can easily guide your champion to distant locations by right clicking the minimap."
tr "game_advanced_tutorial_tip_dialog_passive_ability" = "Each champion has a unique passive ability that works automatically. Move your mouse over the icon to read a description of your champion's passive ability."
tr "game_advanced_tutorial_tip_dialog_proximity_xp" = "Even if your champion does not deal a killing blow, experience points are earned by being near an enemy as they are slain."
tr "game_advanced_tutorial_tip_dialog_respawn_time" = "You have been slain, but don't be discouraged - death is a part of League of Legends. After a short time your champion will be re-summoned to the battlefield. The wait time will increase as your champion gain levels."
tr "game_advanced_tutorial_tip_dialog_scoreboard" = "The scoreboard displays stats and information about each champion on the battlefield. You can view the scoreboard by pressing and holding the TAB key."
tr "game_advanced_tutorial_tip_dialog_shop_while_dead" = "You can spend gold on new items at the shop while waiting to respawn."
tr "game_advanced_tutorial_tip_dialog_skill_points" = "Don't forget to spend skill points after your champion gains a level. Increasing the rank of a spell improves its effectiveness."
tr "game_advanced_tutorial_tip_dialog_spend_gold" = "You've earned a lot of gold! Be sure to purchase new items at the shop the next time you're near the summoner platform. Don't forget you can use the Recall spell to go there quickly."
tr "game_advanced_tutorial_tip_dialog_spend_gold_reminder" = "You still have a lot of gold to spend. Don't forget to purchase new items in the shop at the summoner platform to strengthen your champion."
tr "game_advanced_tutorial_tip_dialog_turret_approach_warning" = "Warning! You are approaching an enemy turret with no friendly minions in front of you. You should wait until friendly minions arrive and allow the turret to attack them before getting closer."
tr "game_advanced_tutorial_tip_dialog_turret_reward" = "When an enemy turret is destroyed, all ally champions receive bonus gold and experience points. It also allows your minions to push further into enemy territory, which improves your team's control of the map."
tr "game_advanced_tutorial_tip_dialog_turret_targeting" = "Attacking a champion near an enemy turret will cause that turret to attack you. Avoid doing this until your champion is strong enough to survive the damage."
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ashe" = "When Ashe reaches level 6, you can unlock her ultimate ability: Enchanted Crystal Arrow. The arrow can be fired to any location on the map, and will stun and deal damage to the first enemy champion it collides with."
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_garen" = "When Garen reaches level 6, you can unlock his ultimate ability: Demacian Justice. This powerful attack instantly deals a large amount of damage to a single enemy champion. It is very effective for finishing an opponent who is low on health."
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ryze" = "When Ryze reaches level 6, you can unlock his ultimate ability: Desperate Power. When activated, this spell increases Ryze's movement speed and temporarily causes his other spells to deal area damage and steal health from enemies."
tr "game_advanced_tutorial_tip_dialog_welcome" = "Click continue to begin."
tr "game_advanced_tutorial_tip_name_assists" = "Earning Assists"
tr "game_advanced_tutorial_tip_name_baron" = "Baron Nashor"
tr "game_advanced_tutorial_tip_name_baron_warning" = "DANGER!"
tr "game_advanced_tutorial_tip_name_brush" = "Brush"
tr "game_advanced_tutorial_tip_name_buff_debuff" = "Buffs & Debuffs"
tr "game_advanced_tutorial_tip_name_chat" = "Chat"
tr "game_advanced_tutorial_tip_name_dangerous_push" = "Dangerous Push"
tr "game_advanced_tutorial_tip_name_death_recap" = "Death Recap"
tr "game_advanced_tutorial_tip_name_dragon_reward" = "Dragon Reward"
tr "game_advanced_tutorial_tip_name_dragon_tactics" = "Defeating the Dragon"
tr "game_advanced_tutorial_tip_name_first_skill_point" = "Select A Skill"
tr "game_advanced_tutorial_tip_name_first_tip" = "Click Me!"
tr "game_advanced_tutorial_tip_name_front_turrets" = "Clearing All Front Turrets"
tr "game_advanced_tutorial_tip_name_golem_buff" = "Crest of the Ancient Golem"
tr "game_advanced_tutorial_tip_name_golem_tactics" = "Defeating the Ancient Golem"
tr "game_advanced_tutorial_tip_name_inhibitor_respawn" = "Inhibitor Respawn"
tr "game_advanced_tutorial_tip_name_inhibitor_reward" = "Inhibitor Reward"
tr "game_advanced_tutorial_tip_name_item_reminder" = "First Item"
tr "game_advanced_tutorial_tip_name_lane_names" = "Lane Names"
tr "game_advanced_tutorial_tip_name_last_hitting" = "Last Hitting Minions"
tr "game_advanced_tutorial_tip_name_lizard_buff" = "Blessing of the Lizard Elder"
tr "game_advanced_tutorial_tip_name_lizard_tactics" = "Defeating the Lizard Elder"
tr "game_advanced_tutorial_tip_name_low_health_warning" = "Low Health"
tr "game_advanced_tutorial_tip_name_low_minion_count" = "DANGER!"
tr "game_advanced_tutorial_tip_name_manaless_champions" = "Manaless Champions"
tr "game_advanced_tutorial_tip_name_minimap" = "The Minimap"
tr "game_advanced_tutorial_tip_name_minimap_ping" = "Pinging the Minimap"
tr "game_advanced_tutorial_tip_name_mirrored_jungle" = "Neutral Minion Camps"
tr "game_advanced_tutorial_tip_name_move_with_minimap" = "Minimap Movement"
tr "game_advanced_tutorial_tip_name_passive_ability" = "Passive Ability"
tr "game_advanced_tutorial_tip_name_proximity_xp" = "Earning Experience Points"
tr "game_advanced_tutorial_tip_name_respawn_time" = "Respawn Time"
tr "game_advanced_tutorial_tip_name_scoreboard" = "Viewing the Scoreboard"
tr "game_advanced_tutorial_tip_name_shop_while_dead" = "A Good Time To Shop"
tr "game_advanced_tutorial_tip_name_skill_points" = "Spend Skill Points"
tr "game_advanced_tutorial_tip_name_spend_gold" = "Spending Gold"
tr "game_advanced_tutorial_tip_name_spend_gold_reminder" = "Spending Gold"
tr "game_advanced_tutorial_tip_name_turret_approach_warning" = "DANGER!"
tr "game_advanced_tutorial_tip_name_turret_reward" = "Turret Reward"
tr "game_advanced_tutorial_tip_name_turret_targeting" = "Turret Targeting"
tr "game_advanced_tutorial_tip_name_ultimate_ability" = "Ultimate Ability"
tr "game_advanced_tutorial_tip_name_welcome" = "Advanced Training - Summoner's Rift"
tr "game_advanced_tutorial_title" = "Battle Training - Summoner's Rift"
tr "game_afk_kicking_cancelled" = "The afk timer has been reset. KTHXBYE"
tr "game_announcement_ItemCallout" = "<font color='@srctr itemcalloutbodyhex@'>@NameAndChampion@ purchased @Item@!</font>"
tr "game_announcement_OnAce" = "ACE!"
tr "game_announcement_OnAce_blue" = "Blue Team has scored an ace!"
tr "game_announcement_OnAce_blue_chat" = "<font color='@srctr teamcolorhex@'>Blue Team</font> has scored an ace!"
tr "game_announcement_OnAce_EnemyTeam" = "Enemy Team has scored an ace!"
tr "game_announcement_OnAce_EnemyTeam_chat" = "<font color='@srctr teamcolorhex@'>Enemy Team</font> has scored an ace!"
tr "game_announcement_OnAce_purple" = "Purple Team has scored an ace!"
tr "game_announcement_OnAce_purple_chat" = "<font color='@srctr teamcolorhex@'>Purple Team</font> has scored an ace!"
tr "game_announcement_OnAce_red" = "Red Team has scored an ace!"
tr "game_announcement_OnAce_red_chat" = "<font color='@srctr teamcolorhex@'>Red Team</font> has scored an ace!"
tr "game_announcement_OnAce_YourTeam" = "Your Team has scored an ace!"
tr "game_announcement_OnAce_YourTeam_chat" = "<font color='@srctr teamcolorhex@'>Your Team</font> has scored an ace!"
tr "game_announcement_OnCapturePointCaptured_blue" = "The blue team has captured the @CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_EnemyTeam" = "The enemy team has captured the @CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_purple" = "The purple team has captured the @CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_red" = "The red team has captured the @CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_YourTeam" = "Your team has captured the @CapturePoint@!"
tr "game_announcement_OnCapturePointNeutralized" = "The @CapturePoint@ has been neutralized."
tr "game_announcement_OnChampionDoubleKill" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@</font> for a double kill!"
tr "game_announcement_OnChampionDoubleKillAnnouncement" = "DOUBLE KILL!"
tr "game_announcement_OnChampionKill" = "@srctr name@ has slain @desttr name@!"
tr "game_announcement_OnChampionKill_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@</font>!"
tr "game_announcement_OnChampionKill_minion" = "A minion has slain @desttr name@!"
tr "game_announcement_OnChampionKill_minion_chat" = "A <font color='@srctr teamcolorhex@'>minion</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@</font>!"
tr "game_announcement_OnChampionKill_turret" = "A turret has slain @desttr name@!"
tr "game_announcement_OnChampionKill_turret_chat" = "A <font color='@srctr teamcolorhex@'>turret</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@</font>!"
tr "game_announcement_OnChampionPentaKill" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@</font> for a penta kill!"
tr "game_announcement_OnChampionPentaKillAnnouncement" = "PENTAKILL!"
tr "game_announcement_OnChampionQuadraKill" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@</font> for a quadra kill!"
tr "game_announcement_OnChampionQuadraKillAnnouncement" = "QUADRA KILL!"
tr "game_announcement_OnChampionShutdownAnnouncement" = "SHUT DOWN!"
tr "game_announcement_OnChampionTripleKill" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@</font> for a triple kill!"
tr "game_announcement_OnChampionTripleKillAnnouncement" = "TRIPLE KILL!"
tr "game_announcement_OnChampionUnrealKill" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@</font> for a legendary kill!"
tr "game_announcement_OnDampenerDie_blue" = "@desttr name@ has destroyed a blue inhibitor!"
tr "game_announcement_OnDampenerDie_blue_minion" = "A minion has destroyed a blue inhibitor!"
tr "game_announcement_OnDampenerDie_EnemyTeam" = "You are now spawning super minions!"
tr "game_announcement_OnDampenerDie_EnemyTeam_minion" = "You are now spawning super minions!"
tr "game_announcement_OnDampenerDie_purple" = "@desttr name@ has destroyed a purple inhibitor!"
tr "game_announcement_OnDampenerDie_purple_minion" = "A minion has destroyed a purple inhibitor!"
tr "game_announcement_OnDampenerDie_red" = "@desttr name@ has destroyed a red inhibitor!"
tr "game_announcement_OnDampenerDie_red_minion" = "A minion has destroyed a red inhibitor!"
tr "game_announcement_OnDampenerDie_YourTeam" = "The enemy is spawning super minions!"
tr "game_announcement_OnDampenerDie_YourTeam_minion" = "The enemy is spawning super minions!"
tr "game_announcement_OnDampenerRespawn_blue" = "A blue inhibitor has respawned!"
tr "game_announcement_OnDampenerRespawn_EnemyTeam" = "The enemy inhibitor has respawned!"
tr "game_announcement_OnDampenerRespawn_purple" = "A purple inhibitor has respawned!"
tr "game_announcement_OnDampenerRespawn_red" = "A red inhibitor has respawned!"
tr "game_announcement_OnDampenerRespawn_YourTeam" = "Your inhibitor has respawned!"
tr "game_announcement_OnDampenerRespawnSoon_blue" = "A blue inhibitor will respawn soon!"
tr "game_announcement_OnDampenerRespawnSoon_EnemyTeam" = "The enemy's inhibitor is respawning soon!"
tr "game_announcement_OnDampenerRespawnSoon_purple" = "A purple inhibitor will respawn soon!"
tr "game_announcement_OnDampenerRespawnSoon_red" = "A red inhibitor will respawn soon!"
tr "game_announcement_OnDampenerRespawnSoon_YourTeam" = "Your inhibitor is respawning soon!"
tr "game_announcement_OnFirstBlood" = "FIRST BLOOD!"
tr "game_announcement_OnFirstBlood_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has drawn first blood!"
tr "game_announcement_OnHQDie" = "@desttr name@ has destroyed the @srctr red | blue@ team's nexus!"
tr "game_announcement_OnKillDragon_blue" = "The blue team has slain the Dragon!"
tr "game_announcement_OnKillDragon_EnemyTeam_chat" = "The <font color='@srctr teamcolorhex@'>enemy team</font> has slain the Dragon!"
tr "game_announcement_OnKillDragon_purple" = "The purple team has slain the Dragon!"
tr "game_announcement_OnKillDragon_red" = "The red team has slain the Dragon!"
tr "game_announcement_OnKillDragon_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Dragon!"
tr "game_announcement_OnKillDragon_YourTeam_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Dragon!"
tr "game_announcement_OnKilledUnitOnKillingSpree" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@</font>'s killing spree! (Bonus: <font color='@desttr goldcolorhex@'>+@desttr bounty@G</font>)"
tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@</font>'s killing spree for a double kill! (Bonus: <font color='@desttr goldcolorhex@'>+@srctr bounty@G</font>)"
tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@</font>'s killing spree for a penta kill! (Bonus: <font color='@desttr goldcolorhex@'>+@srctr bounty@G</font>)"
tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@</font>'s killing spree for a quadra kill! (Bonus: <font color='@desttr goldcolorhex@'>+@srctr bounty@G</font>)"
tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@</font>'s killing spree for a triple kill! (Bonus: <font color='@desttr goldcolorhex@'>+@srctr bounty@G</font>)"
tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@</font>'s killing spree for a legendary kill! (Bonus: <font color='@desttr goldcolorhex@'>+@srctr bounty@G</font>)"
tr "game_announcement_OnKillingSpree" = "@srctr name@ is on a killing spree!"
tr "game_announcement_OnKillingSpree_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> is on a killing spree!"
tr "game_announcement_OnKillingSpreeSet1" = "@srctr name@ is on a killing spree!"
tr "game_announcement_OnKillingSpreeSet1_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> is on a killing spree!"
tr "game_announcement_OnKillingSpreeSet2" = "@srctr name@ is on a rampage!"
tr "game_announcement_OnKillingSpreeSet2_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> is on a rampage!"
tr "game_announcement_OnKillingSpreeSet3" = "@srctr name@ is unstoppable!"
tr "game_announcement_OnKillingSpreeSet3_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> is unstoppable!"
tr "game_announcement_OnKillingSpreeSet4" = "@srctr name@ is dominating!"
tr "game_announcement_OnKillingSpreeSet4_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> is dominating!"
tr "game_announcement_OnKillingSpreeSet5" = "@srctr name@ is godlike!"
tr "game_announcement_OnKillingSpreeSet5_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> is godlike!"
tr "game_announcement_OnKillingSpreeSet6" = "@srctr name@ is legendary!"
tr "game_announcement_OnKillingSpreeSet6_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@</font> is legendary!"
tr "game_announcement_OnKillWorm_blue" = "The blue team has slain Baron Nashor!"
tr "game_announcement_OnKillWorm_EnemyTeam_chat" = "The <font color='@srctr teamcolorhex@'>enemy team</font> has slain Baron Nashor!"
tr "game_announcement_OnKillWorm_purple" = "The purple team has slain Baron Nashor!"
tr "game_announcement_OnKillWorm_red" = "The red team has slain Baron Nashor!"
tr "game_announcement_OnKillWorm_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain Baron Nashor!"
tr "game_announcement_OnKillWorm_YourTeam_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain Baron Nashor!"
tr "game_announcement_OnLeave" = "@srctr name@ has quit!"
tr "game_announcement_OnLoadingTimeout" = "@srctr name@ was disconnected due to loading time out!"
tr "game_announcement_OnMinionsSpawn" = "Minions have spawned!"
tr "game_announcement_OnPause" = "@srctr name@ has paused the game. Use '/resume' to unpause the game."
tr "game_announcement_OnPauseEnabled" = "Pause is enabled. Use '/pause' to pause the game and '/resume' to unpause."
tr "game_announcement_OnQuit" = "@srctr name@ has left the game!"
tr "game_announcement_OnReconnect" = "@srctr name@ has reconnected!"
tr "game_announcement_OnResume" = "@srctr name@ has unpaused the game."
tr "game_announcement_OnStartMessage1" = "Welcome"
tr "game_announcement_OnStartMessage1Map1" = "Welcome to Summoner's Rift!"
tr "game_announcement_OnStartMessage1Map2" = "Welcome to Summoner's Rift!"
tr "game_announcement_OnStartMessage1Map3" = "Welcome to The Proving Grounds!"
tr "game_announcement_OnStartMessage1Map4" = "Welcome to The Twisted Treeline!"
tr "game_announcement_OnStartMessage1Map6" = "Welcome to Summoner's Rift!"
tr "game_announcement_OnStartMessage1Map7" = "Welcome to Summoner's Rift!"
tr "game_announcement_OnStartMessage1Map8" = "Battle in Thirty seconds!"
tr "game_announcement_OnStartMessage2" = "Thirty seconds until minions spawn!"
tr "game_announcement_OnStartMessage2Map1" = "Thirty seconds until minions spawn!"
tr "game_announcement_OnStartMessage2Map2" = "Thirty seconds until minions spawn!"
tr "game_announcement_OnStartMessage2Map4" = "Thirty seconds until minions spawn!"
tr "game_announcement_OnStartMessage2Map6" = "Thirty seconds until minions spawn!"
tr "game_announcement_OnStartMessage2Map7" = "Thirty seconds until minions spawn!"
tr "game_announcement_OnStartMessage2Map8" = "The battle has begun!"
tr "game_announcement_OnStartMessage3Map8" = "Welcome to The Crystal Scar!"
tr "game_announcement_OnSuperMonsterKill" = "@desttr name@ has slain the epic monster!"
tr "game_announcement_OnSurrenderAgreed_blue" = "Blue Team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against!"
tr "game_announcement_OnSurrenderAgreed_EnemyTeam" = "Enemy team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against!"
tr "game_announcement_OnSurrenderAgreed_purple" = "Purple Team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against!"
tr "game_announcement_OnSurrenderAgreed_red" = "Red Team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against!"
tr "game_announcement_OnSurrenderAgreed_YourTeam" = "Your team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against!"
tr "game_announcement_OnSurrenderCountDown" = "@RemainingTime@ time remaining until surrender voting closes!"
tr "game_announcement_OnSurrenderFailedVotes_blue" = "Surrender vote failed for Blue Team @ForVotes@ / @AgainstVotes@."
tr "game_announcement_OnSurrenderFailedVotes_EnemyTeam" = "Surrender vote failed for enemy team @ForVotes@ / @AgainstVotes@."
tr "game_announcement_OnSurrenderFailedVotes_purple" = "Surrender vote failed for Purple Team @ForVotes@ / @AgainstVotes@."
tr "game_announcement_OnSurrenderFailedVotes_red" = "Surrender vote failed for Red Team @ForVotes@ / @AgainstVotes@."
tr "game_announcement_OnSurrenderFailedVotes_YourTeam" = "Surrender vote failed for your team @ForVotes@ / @AgainstVotes@."
tr "game_announcement_OnSurrenderSpam" = "You cannot call for a surrender so quickly after the first was denied."
tr "game_announcement_OnSurrenderTooEarly" = "Too early in the game to surrender!"
tr "game_announcement_OnSurrenderVote" = "@ForVotes@ votes for and @AgainstVotes@ votes against a surrender."
tr "game_announcement_OnSurrenderVoteAlready" = "You have already voted!"
tr "game_announcement_OnSurrenderVoteStart" = "@srctr name@ has started a surrender vote. Type /surrender or /nosurrender."
tr "game_announcement_OnTurretDie_blue" = "@desttr name@ has destroyed a blue turret!"
tr "game_announcement_OnTurretDie_blue_minion" = "A minion has destroyed a blue turret!"
tr "game_announcement_OnTurretDie_EnemyTeam" = "@desttr name@ has destroyed an enemy turret!"
tr "game_announcement_OnTurretDie_EnemyTeam_minion" = "A minion has destroyed an enemy turret!"
tr "game_announcement_OnTurretDie_purple" = "@desttr name@ has destroyed a purple turret!"
tr "game_announcement_OnTurretDie_purple_minion" = "A minion has destroyed a purple turret!"
tr "game_announcement_OnTurretDie_red" = "@desttr name@ has destroyed a red turret!"
tr "game_announcement_OnTurretDie_red_minion" = "A minion has destroyed a red turret!"
tr "game_announcement_OnTurretDie_YourTeam" = "@desttr name@ has destroyed an allied turret!"
tr "game_announcement_OnTurretDie_YourTeam_minion" = "A minion has destroyed an allied turret!"
tr "game_announcement_OnVictoryPointThreshold1_blue" = "The blue team has 375 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold1_EnemyTeam" = "The enemy has 375 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold1_purple" = "The purple team has 375 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold1_red" = "The red team has 375 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold1_YourTeam" = "Your team has 375 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold2_blue" = "The blue team has 250 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold2_EnemyTeam" = "The enemy has 250 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold2_purple" = "The purple team has 250 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold2_red" = "The red team has 250 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold2_YourTeam" = "Your team has 250 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold3_blue" = "The blue team has 125 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold3_EnemyTeam" = "The enemy has 125 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold3_purple" = "The purple team has 125 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold3_red" = "The red team has 125 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold3_YourTeam" = "Your team has 125 nexus health remaining!"
tr "game_announcement_OnVictoryPointThreshold4_blue" = "New Capture Point Objective!"
tr "game_announcement_OnVictoryPointThreshold4_EnemyTeam" = "New Capture Point Objective!"
tr "game_announcement_OnVictoryPointThreshold4_purple" = "New Capture Point Objective!"
tr "game_announcement_OnVictoryPointThreshold4_red" = "New Capture Point Objective!"
tr "game_announcement_OnVictoryPointThreshold4_YourTeam" = "New Capture Point Objective!"
tr "game_announcement_replace_ally" = "ally"
tr "game_announcement_replace_aminion" = "a minion"
tr "game_announcement_replace_aturret" = "a turret"
tr "game_announcement_replace_blue" = "blue"
tr "game_announcement_replace_blue_cap" = "Blue"
tr "game_announcement_replace_center" = "center"
tr "game_announcement_replace_enemy" = "enemy"
tr "game_announcement_replace_first" = "first"
tr "game_announcement_replace_has" = "has"
tr "game_announcement_replace_have" = "have"
tr "game_announcement_replace_hero" = "champion"
tr "game_announcement_replace_left" = "left"
tr "game_announcement_replace_minion" = "minion"
tr "game_announcement_replace_neutral" = "monster"
tr "game_announcement_replace_neutral_cap" = "Monster"
tr "game_announcement_replace_purple" = "purple"
tr "game_announcement_replace_purple_cap" = "Purple"
tr "game_announcement_replace_red" = "red"
tr "game_announcement_replace_red_cap" = "Red"
tr "game_announcement_replace_right" = "right"
tr "game_announcement_replace_second" = "second"
tr "game_announcement_replace_third" = "third"
tr "game_announcement_replace_turret" = "turret"
tr "game_announcement_replace_you" = "you"
tr "game_announcement_replace_yourally" = "your ally"
tr "game_announcement_replace_yourenemy" = "your enemy"
tr "game_aram_tip_text_buying" = "You may not shop after leaving the base"
tr "game_aram_tip_text_noheal" = "Returning to base will not heal you"
tr "game_aram_tip_title_buying" = "Limited Shopping"
tr "game_aram_tip_title_noheal" = "Platform Regen Disabled"
tr "game_bot_Alistar" = "Alistar Bot"
tr "game_bot_Amumu" = "Amumu Bot"
tr "game_bot_Annie" = "Annie Bot"
tr "game_bot_Ashe" = "Ashe Bot"
tr "game_bot_Blitzcrank" = "Blitzcrank Bot"
tr "game_bot_Brand" = "Brand Bot"
tr "game_bot_Caitlyn" = "Caitlyn Bot"
tr "game_bot_Cassiopeia" = "Cassiopeia Bot"
tr "game_bot_Chogath" = "Cho'Gath Bot"
tr "game_bot_DrMundo" = "Dr. Mundo Bot"
tr "game_bot_Ezreal" = "Ezreal Bot"
tr "game_bot_FiddleSticks" = "Fiddlesticks Bot"
tr "game_bot_Galio" = "Galio Bot"
tr "game_bot_Garen" = "Garen Bot"
tr "game_bot_Graves" = "Graves Bot"
tr "game_bot_Irelia" = "Irelia Bot"
tr "game_bot_Jax" = "Jax Bot"
tr "game_bot_Karthus" = "Karthus Bot"
tr "game_bot_Kayle" = "Kayle Bot"
tr "game_bot_KogMaw" = "Kog'Maw Bot"
tr "game_bot_Leona" = "Leona Bot"
tr "game_bot_Lux" = "Lux Bot"
tr "game_bot_Malphite" = "Malphite Bot"
tr "game_bot_Malzahar" = "Malzahar Bot"
tr "game_bot_Maokai" = "Maokai Bot"
tr "game_bot_MasterYi" = "Master Yi Bot"
tr "game_bot_MissFortune" = "Miss Fortune Bot"
tr "game_bot_MonkeyKing" = "Wukong Bot"
tr "game_bot_Morgana" = "Morgana Bot"
tr "game_bot_Nasus" = "Nasus Bot"
tr "game_bot_Nidalee" = "Nidalee Bot"
tr "game_bot_Nocturne" = "Nocturne Bot"
tr "game_bot_Nunu" = "Nunu Bot"
tr "game_bot_Poppy" = "Poppy Bot"
tr "game_bot_Rammus" = "Rammus Bot"
tr "game_bot_Renekton" = "Renekton Bot"
tr "game_bot_Ryze" = "Ryze Bot"
tr "game_bot_Shen" = "Shen Bot"
tr "game_bot_Shyvana" = "Shyvana Bot"
tr "game_bot_Sion" = "Sion Bot"
tr "game_bot_Sivir" = "Sivir Bot"
tr "game_bot_Sona" = "Sona Bot"
tr "game_bot_Soraka" = "Soraka Bot"
tr "game_bot_Swain" = "Swain Bot"
tr "game_bot_Talon" = "Talon Bot"
tr "game_bot_Taric" = "Taric Bot"
tr "game_bot_Tristana" = "Tristana Bot"
tr "game_bot_Trundle" = "Trundle Bot"
tr "game_bot_Tryndamere" = "Tryndamere Bot"
tr "game_bot_Udyr" = "Udyr Bot"
tr "game_bot_Urgot" = "Urgot Bot"
tr "game_bot_Veigar" = "Veigar Bot"
tr "game_bot_Vladimir" = "Vladimir Bot"
tr "game_bot_Warwick" = "Warwick Bot"
tr "game_bot_XinZhao" = "Xin Zhao Bot"
tr "game_bot_Yorick" = "Yorick Bot"
tr "game_bot_Ziggs" = "Ziggs Bot"
tr "game_bot_Zilean" = "Zilean Bot"
tr "game_buff_tooltip_Absolute_Zero" = "<titleLeft>Absolute Zero</titleLeft><mainText>Nearby enemy units have their Movement and Attack Speeds reduced. Units still in the area when this ability ends will take magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AbsoluteZeroSlow" = "<titleLeft>Chilled</titleLeft><mainText>This unit's Movement and Attack Speeds are slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Abyssal_Scepter" = "<titleLeft>Abyssal Scepter</titleLeft><mainText>This unit's magic resistance is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Abyssal_Scepter_Aura" = "<titleLeft>Abyssal Scepter Aura</titleLeft><mainText>Nearby enemy champions have their magic resistance reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AdrenalineRushBuff" = "<titleLeft>Adrenaline Rush Active</titleLeft><mainText>This unit's Dodge Chance is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Aegis_of_the_Legion" = "<titleLeft>Aegis of the Legion</titleLeft><mainText>Nearby allied units have increased armor, magic resistance, and damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Aegis_of_the_Legion_Friend" = "<titleLeft>Aegis of the Legion Aura</titleLeft><mainText>This unit has increased armor, magic resistance, and damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AhriFoxFire" = "<titleLeft>Fox-Fire</titleLeft><mainText>Ahri has Fox-Fires surrounding her which will seek out and attack nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AhriSeduce" = "<titleLeft>Charmed</titleLeft><mainText>This unit cannot attack despite being taunted and must walk towards Ahri.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AhriSoulCrusher" = "<titleLeft>Essence Theft</titleLeft><mainText>Ahri's next spell has 35% Spell Vamp.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AhriSoulCrusherCounter" = "<titleLeft>Essence Theft</titleLeft><mainText>After Ahri hits with 9 spells, her next spell has 35% Spell Vamp.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AhriSoulCrusherNumbers" = "<titleLeft>Essence Theft</titleLeft><mainText>Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). <br><br>Upon reaching 9 charges, the next spell has 35% Spell Vamp.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AhriTumble" = "<titleLeft>Spirit Rush</titleLeft><mainText>Ahri can activate Spirit Rush.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliMota" = "<titleLeft>Assassin's Mark</titleLeft><mainText>If Akali hits this unit, the mark will trigger and deal magic damage to them.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliShadowDance" = "<titleLeft>Essence of Shadow</titleLeft><mainText>Akali is able to strike through the shadows.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliTwilightShroud" = "<titleLeft>Twilight Shroud</titleLeft><mainText>Akali is invisible.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliTwilightShroudBuff" = "<titleLeft>Twilight Shroud</titleLeft><mainText>Akali has increased Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliTwilightShroudDebuff" = "<titleLeft>Twilight Shroud</titleLeft><mainText>This unit has reduced Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliTwinAP" = "<titleLeft>Discipline of Force</titleLeft><mainText>Akali's melee attacks deal an additional @f1@% magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliTwinDisciplines" = "<titleLeft>Twin Disciplines</titleLeft><mainText><font color='#FF9900' size='14'>Discpline of Force: </font>Upon obtaining 20 Ability Power, Akali's hits deal 8% bonus magic damage, increasing by 1% for every 6 Ability Power gained thereafter.<br><br>Bonus Magic Damage: <font color='#99FF99'>@f1@%</font><br><br><font color='#FF9900' size='14'>Discipline of Might: </font>Upon obtaining 10 Bonus Attack Damage, Akali gains 8% Spell Vamp, increasing by 1% for every 6 Bonus Attack Damage gained thereafter.<br><br>Bonus Spell Vamp: <font color='#99FF99'>@f2@%</font></mainText>"
tr "game_buff_tooltip_AkaliTwinDmg" = "<titleLeft>Discipline of Might</titleLeft><mainText>Akali's abilities heal her for @f1@% of the damage dealt.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Alpha_Strike" = "<titleLeft>Alpha Strike</titleLeft><mainText>This unit will take magic damage soon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Alpha_Striking" = "<titleLeft>Alpha Striking</titleLeft><mainText>This unit is striking multiple units for magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharMaleficVisions" = "<titleLeft>Malefic Visions</titleLeft><mainText>This unit taking damage each second; if the target dies while afflicted, the visions pass on to a nearby enemy unit, and Malzahar will gain mana. Voidlings love to attack units experiencing Malefic Visions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharNetherGrasp" = "<titleLeft>Nether Grasp</titleLeft><mainText>This unit is suppressed and taking damage periodically.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharNetherGraspSound" = "<titleLeft>Nether Grasp</titleLeft><mainText>Malzahar is channeling his stun.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharSummonVoidling" = "<titleLeft>Summon Voidling</titleLeft><mainText>After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have @f1@ Health and @f2@ Damage.<br><br>Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).</mainText>"
tr "game_buff_tooltip_AlZaharSummonVoidlingBuff" = "<titleLeft>Summon Voidling</titleLeft><mainText>Every 4 spell casts, Malzahar summons a Voidling.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharSummonVoidlingReady" = "<titleLeft>Summon Voidling: Ready</titleLeft><mainText>Malzahar's next spell will summon a Voidling.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharVoidling" = "<titleLeft>Voidling</titleLeft><mainText>This is an uncontrollable creature of the Void summoned by Malzahar. Lasts 21 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharVoidlingPhase2" = "<titleLeft>Voidling: Full Grown</titleLeft><mainText>This Voidling has an additional 50% Damage and Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharVoidlingPhase3" = "<titleLeft>Voidling: Frenzied</titleLeft><mainText>This Voidling has 100% increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AmbushBuff" = "<titleLeft>Ambush Attack</titleLeft><mainText>Twitch's Attack Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AramSpeedShrineBuff" = "<titleLeft>Speed Shrine</titleLeft><mainText>This unit has 30% increased Movement Speed. The effect lasts until the unit takes damage or gets close to an enemy champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Arcane_Mastery" = "<titleLeft>Arcane Mastery</titleLeft><mainText>When Ryze casts a spell, all of his other spell cooldowns are reduced by 1 second. Additionally, Ryze's abilities scale with his maximum Mana.</mainText>"
tr "game_buff_tooltip_Archer's_Mark" = "<titleLeft>Plentiful Bounty</titleLeft><mainText>This unit earns extra gold from kills.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Astral_Blessing" = "<titleLeft>Astral Blessing</titleLeft><mainText>This unit has increased armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AuraofDespair" = "<titleLeft>Aura of Despair</titleLeft><mainText>Surrounding enemy units take damage each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AuraofDespairDamage" = "<titleLeft>Aura of Despair</titleLeft><mainText>This unit is losing a portion of their life each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Backstab" = "<titleLeft>Backstab</titleLeft><mainText>Shaco deals 20% bonus damage when attacking from behind.</mainText>"
tr "game_buff_tooltip_Bag_of_Tea" = "<titleLeft>Bag of Tea</titleLeft><mainText>This unit is regenerating health and mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BansheesVeil" = "<titleLeft>Banshee's Veil</titleLeft><mainText>The next unfriendly Ability used on this unit will have no effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Battle_Fury" = "<titleLeft>Battle Fury</titleLeft><mainText>Tryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit.<br><br>Each point of Fury grants +0.35% Critical Chance.<br><br>Current bonus Critical Chance: <font color='#99FF99'>@f1@</font>%</mainText>"
tr "game_buff_tooltip_BattleHardened" = "<titleLeft>Battle Hardened</titleLeft><mainText>Each time Poppy hits a target, she gains 1 Damage and Armor for 8 seconds. This effect stacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BerserkBuff" = "<titleLeft>Berserk</titleLeft><mainText>This unit's Attack Speed is increased by 50% and Attack Damage is increased by 30%, but their Armor and Magic Resist is reduced by 30%</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BilgewaterCutlass" = "<titleLeft>Cutlass Sting</titleLeft><mainText>This unit's movement is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Black_Cleaver" = "<titleLeft>The Black Cleaver (@Stack@)</titleLeft><mainText>This unit's Armor is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Black_Shield" = "<titleLeft>Black Shield</titleLeft><mainText>This unit is immune to disables and absorbs incoming magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlackOmen" = "<titleLeft>Black Omen</titleLeft><mainText>This unit has dramatically decreased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Bleed" = "<titleLeft>Bleed</titleLeft><mainText>This unit is bleeding and their location is revealed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlessingoftheLizardElder" = "<titleLeft>Blessing of the Lizard Elder </titleLeft><mainText>This unit's attacks slow the target and burn them over several seconds. If the buff holder is slain, this buff is transferred to their killer.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Blind" = "<titleLeft>Blind</titleLeft><mainText>This unit is blinded and cannot hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Blinding_Dart" = "<titleLeft>Blinding Dart</titleLeft><mainText>This unit has difficulty seeing and will miss their attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlindMonkCripple" = "<titleLeft>Crippled</titleLeft><mainText>This unit's Movement and Attack Speed are reduced. They will gradually return to normal over the duration of this debuff.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlindMonkDragonsRage" = "<titleLeft>Dragon's Rage</titleLeft><mainText>This unit will damage and knock up any allied units it collides with.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlindMonkFlurry" = "<titleLeft>Flurry</titleLeft><mainText>Lee Sin has increased Attack Speed and his attacks restore 15 energy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlindMonkIronWill" = "<titleLeft>Iron Will</titleLeft><mainText>Lee Sin has increased Lifesteal, Spell Vamp, and Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlindMonkSafeguard" = "<titleLeft>Safeguard</titleLeft><mainText>Absorbs the next @f1@ damage taken. If it's destroyed, Lee Sin gains 30 Energy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlindMonkSonicWave" = "<titleLeft>Sonic Wave</titleLeft><mainText>Lee Sin is tracking this unit and can attack them with Resonating Strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlindMonkTempest" = "<titleLeft>Tempest</titleLeft><mainText>Lee Sin is tracking this unit and can hit them with Cripple.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlinkDagger" = "<titleLeft>Harmonic Restoration</titleLeft><mainText>Every second this unit is gaining 6% of their maximum mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlinkDaggerCheck" = "<titleLeft>Blink Dagger Cooldown</titleLeft><mainText>This champion's blink dagger is recharging.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlitzcrankManaBarrierCD" = "<titleLeft>Mana Barrier Recharging</titleLeft><mainText>Blitzcrank's Mana Barrier is recharging.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Blood_Awareness" = "<titleLeft>Blood Awareness</titleLeft><mainText>Nearby enemy champions at low health will send Warwick into a frenzy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Blood_Boil" = "<titleLeft>Blood Boil</titleLeft><mainText>This unit's Attack and Movement Speeds are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Blood_Scent" = "<titleLeft>Blood Scent</titleLeft><mainText>This unit has been detected by Warwick, all enemy players have vision of this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Bloodlust" = "<titleLeft>Bloodlust @Stack@</titleLeft><mainText>Tryndamere is receiving @f1@ additional Attack Damage and his critical strikes hit @f2@% harder.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Boistrous_Resolve" = "<titleLeft>Boistrous Resolve</titleLeft><mainText>Your champion's armor is increased by 10.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BowMasterFocusDisplay" = "<titleLeft>Focus</titleLeft><mainText>Ashe's Critical Strike chance is increased by @f1@% for her next basic attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BrandAblaze" = "<titleLeft>Ablaze</titleLeft><mainText>This unit is taking 2% of their maximum Health in magic damage each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BrandPassive" = "<titleLeft>Blaze</titleLeft><mainText>Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds (max: 80 damage per second vs. monsters).</mainText>"
tr "game_buff_tooltip_Breathstealer" = "<titleLeft>Stolen Breath</titleLeft><mainText>This unit's ability power and bonus attack damage are reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Burning" = "<titleLeft>Burning</titleLeft><mainText>This unit is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BurningAgony" = "<titleLeft>Burning Agony</titleLeft><mainText>Continually damages enemies near Dr. Mundo and reduces the duration of disables on him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Bushwhack" = "<titleLeft>Bushwhacked</titleLeft><mainText>The target's armor and magic resistance are lowered by @f1@% and enemy units can see the target through fog of war.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BushwhackDamage" = "<titleLeft>Bushwhacked</titleLeft><mainText>This unit is being damaged.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Buster_Shot" = "<titleLeft>Buster Shot</titleLeft><mainText>This unit is airborne and can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CaitlynAceintheHole" = "<titleLeft>Ace in the Hole: Targeted</titleLeft><mainText>You are about to be shot by Caitlyn.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CaitlynHeadshotCount" = "<titleLeft>Headshot: Count</titleLeft><mainText> Caitlyn is charging up for a headshot.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CaitlynHeadshotReady" = "<titleLeft>Headshot: Ready</titleLeft><mainText>Caitlyn's next basic attack will deal either 150% damage to a champion or 250% damage to a minion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CaitlynYordleTrap" = "<titleLeft>Yordle Trap</titleLeft><mainText>This unit cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CaitlynYordleTrapSight" = "<titleLeft>Yordle Trap: Sight</titleLeft><mainText>Caitlyn can see this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Calamitys_Grasp" = "<titleLeft>Chaos Storm</titleLeft><mainText>Dodge or die is the choice presented to those afflicted by Chaos Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CamoflagueBuff" = "<titleLeft>Element of Surprise</titleLeft><mainText>Teemo's attack speed is greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Camouflage" = "<titleLeft>Camouflage</titleLeft><mainText>If Teemo stands still for 2 seconds, he becomes stealthed. Teemo gains the Element of Surprise when he leaves stealth, increasing his attack speed by 40% for 3 seconds.</mainText>"
tr "game_buff_tooltip_CamouflageStealth" = "<titleLeft>Camouflage</titleLeft><mainText>Teemo is stealthed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Cannibalism" = "<titleLeft>Cannibalism</titleLeft><mainText>This unit has increased Life Steal and Attack Speed. Additonally, basic attacks heal nearby allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CardmasterSlow" = "<titleLeft>Red Card Slow</titleLeft><mainText>This unit's movement speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CardMasterStack" = "<titleLeft>Stacked Deck</titleLeft><mainText>Twisted Fate deals bonus damage every 4 attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CardMasterStackParticle" = "<titleLeft>Stacked Deck</titleLeft><mainText>Twisted Fate is building up attacks to trigger bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Carnivore" = "<titleLeft>Carnivore</titleLeft><mainText>Killing an enemy restores @f1@ Health and @f2@ Mana.</mainText>"
tr "game_buff_tooltip_CassiopeiaDeadlyCadence" = "<titleLeft>Deadly Cadence</titleLeft><mainText>Cassiopeia's spell costs are reduced by @f1@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CassiopeiaMiasma" = "<titleLeft>Miasma</titleLeft><mainText>This unit is poisoned, reducing Movement Speed and causing damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CassiopeiaNoxiousBlast" = "<titleLeft>Noxious Blast</titleLeft><mainText>The unit is poisoned, and is taking periodic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CassiopeiaNoxiousBlastHaste" = "<titleLeft>Noxious Blast: Haste</titleLeft><mainText>Cassiopeia's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CassiopeiaSecondSkin" = "<titleLeft>Miasma</titleLeft><mainText>Cassiopeia's Armor and Magic Resist is increased by @f1@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Caster_Minion_Aura" = "<titleLeft>Flag Bearer's Aura</titleLeft><mainText>This unit's damage is slightly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CatalystHeal" = "<titleLeft>Valor's Reward</titleLeft><mainText>This unit recently leveled up, and is being healed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ChaliceCheck" = "<titleLeft>Chalice of Harmony Cooldown</titleLeft><mainText>The waters in the chalice are slowly refilling.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ChaliceOfHarmony" = "<titleLeft>Harmonic Restoration</titleLeft><mainText>Every second this unit is gaining 6% of their maximum mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Charging" = "<titleLeft>Charging</titleLeft><mainText>Minotaur is charging at his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Chilled" = "<titleLeft>Chilled</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ChronoShift" = "<titleLeft>Chronoshift</titleLeft><mainText>Upon taking lethal damage, this unit will instead be reverted in time to before they took lethal damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Cleanse" = "<titleLeft>Cleanse</titleLeft><mainText>Any incoming crowd control effects on this target are reduced by 65%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Colossal_Strength" = "<titleLeft>Trample</titleLeft><mainText>Each time Alistar casts a spell, he can move through units and deals @f1@ magic damage per second to nearby enemy units and buildings for 3 seconds. Deals double damage to minions and monsters.<br><br>Base Damage: <font color='#99FF99'>@f2@</font><br>Damage from Ability Power: <font color='#99FF99'>@f3@</font></mainText>"
tr "game_buff_tooltip_Consecration" = "<titleLeft>Consecration</titleLeft><mainText>This unit has 16 increased Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Consecration_Self" = "<titleLeft>Consecration</titleLeft><mainText>Soraka increases the Magic Resistance of herself and nearby allied champions by 16.</mainText>"
tr "game_buff_tooltip_CorkiMissileBarrageCounterBig" = "<titleLeft>The Big One</titleLeft><mainText>Corki has loaded a more powerful missile for his next Missile Barrage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CorkiMissileBarrageCounterNormal" = "<titleLeft>Missiles Fired @Stack@</titleLeft><mainText>Corki is building toward a Big One.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CorpseExplosion" = "<titleLeft>Corpse Explosion</titleLeft><mainText>Surrounding enemy units will detonate upon dying, dealing damage to nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Counter_Strike_Can_Cast" = "<titleLeft>Evasion</titleLeft><mainText>Jax is dodging all incoming attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CrestofCrushingWrath" = "<titleLeft>Crest of Crushing Wrath</titleLeft><mainText>This unit deals @f1@% increased damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CrestofFlowingWater" = "<titleLeft>Crest of Flowing Water</titleLeft><mainText>Increases Movement Speed by 30%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CrestofNaturesFury" = "<titleLeft>Crest of Nature's Fury</titleLeft><mainText>Increases attack speed by 20% and reduces cooldowns by 10%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CrestoftheAncientGolem" = "<titleLeft>Crest of the Ancient Golem </titleLeft><mainText>This unit has greatly increased Mana and Energy generation and @f1@% Cooldown Reduction on their abilities. If slain, this buff transfers to the killer.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CrestofUnyieldingStone" = "<titleLeft>Crest of Unyielding Stone</titleLeft><mainText>While holding this buff, all friendly turrets deal @f1@% more Damage and have @f2@ more Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Cripple" = "<titleLeft>Cripple</titleLeft><mainText>This unit's attack speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Crowstorm" = "<titleLeft>Crowstorm</titleLeft><mainText>Fiddlesicks is dealing massive area damage around him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Cursed_Touch_Marker" = "<titleLeft>Cursed Touch</titleLeft><mainText>Amumu's basic attacks reduce the target's Magic Resist by @f1@ for 3 seconds.</mainText>"
tr "game_buff_tooltip_CursedTouch" = "<titleLeft>Cursed Touch</titleLeft><mainText>This unit has reduced Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CursedTouchMarker" = "<titleLeft>Cursed Touch</titleLeft><mainText>Amumu's basic attacks reduce his target's Magic Resist by @f1@ for 3 seconds.</mainText>"
tr "game_buff_tooltip_CursedTouchSelf" = "<titleLeft>Cursed Touch</titleLeft><mainText>Amumu's attacks reduce his target's Magic Resist by @f1@ for 3 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CurseoftheSadMummy" = "<titleLeft>Curse of the Sad Mummy</titleLeft><mainText>This unit cannot attack or move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DariusAxeGrabArmorPen" = "<titleLeft>Honed Blade</titleLeft><mainText>@f1@% armor penetration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DariusHemo" = "<titleLeft>Hemorrhaging</titleLeft><mainText>This unit is bleeding.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DariusHemoMarker" = "<titleLeft>Hemorrhage</titleLeft><mainText>Attacks and damaging abilities cause enemies to bleed for @f1@ <font color='#FF8C00'>(+@f2@)</font> magic damage over 5 seconds, stacking up to 5 times.<br><br>Darius gains 5% movement speed for each bloodied enemy champion.</mainText>"
tr "game_buff_tooltip_DariusHemoPassive" = "<titleLeft>Hemorrhage</titleLeft><mainText>Darius's attacks and damaging abilities cause enemies to bleed for magic damage over 5 seconds, stacking up to 5 times.</mainText>"
tr "game_buff_tooltip_DariusHemoSpeedIcon" = "<titleLeft>Aggression</titleLeft><mainText>The carnage of war enlivens Darius, increasing his movement speed.</mainText>"
tr "game_buff_tooltip_DariusNoxianTacticsActive" = "<titleLeft>Crippling Strike</titleLeft><mainText>Darius's next attack will slow the enemy's attack and movement speed.</mainText>"
tr "game_buff_tooltip_DariusSlow" = "<titleLeft>Crippled</titleLeft><mainText>Attack and movement speed slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Dark_Binding" = "<titleLeft>Dark Binding</titleLeft><mainText>This unit is netted to the ground.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Dash" = "<titleLeft>Dash</titleLeft><mainText>This unit's Movement Speed is increased and he is immune to Slows.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DeadlyVenom" = "<titleLeft>Deadly Venom</titleLeft><mainText>This unit is poisoned and taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DeadlyVenomMarker" = "<titleLeft>Deadly Venom</titleLeft><mainText>Twitch's basic attacks infect the target, dealing @f1@ true damage per second for 6 seconds, stacking up to 6 times.</mainText>"
tr "game_buff_tooltip_Death_Defied" = "<titleLeft>Death Defied</titleLeft><mainText>On taking lethal damage, Karthus defies death, enabling him to cast spells for free for 7 seconds.</mainText>"
tr "game_buff_tooltip_Death_Defied_Buff" = "<titleLeft>Death Defied</titleLeft><mainText>Karthus has been slain, but his spirit continues casting spells, attempting to take his enemies with him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Deathfire_Grasp" = "<titleLeft>Deathfire Grasp</titleLeft><mainText>This unit is being burned for a percent of its maximum Health each sec.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DeathLotusSound" = "<titleLeft>Death Lotus</titleLeft><mainText>Katarina is channeling her ultimate. Enemy champions stay in range at their peril!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Death's_Caress" = "<titleLeft>Death's Caress</titleLeft><mainText>Absorbs the next @f1@ damage taken. If not destroyed before it expires or is detonated, the shield explodes, damaging nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Deceive" = "<titleLeft>Deceive</titleLeft><mainText>This unit is invisible, and his next basic attack will critically strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DefensiveBallCurl" = "<titleLeft>Defensive Ball Curl</titleLeft><mainText>Rammus is in a defensive ball curl. His Armor and Magic Resist are increased, and attackers receive returned damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Defile" = "<titleLeft>Defile</titleLeft><mainText>Karthus is draining his Mana to damage nearby enemies each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DesperatePower" = "<titleLeft>Desperate Power </titleLeft><mainText>Ryze gains bonus Spell Vamp, Movement Speed, and all of his spells deal AoE damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Destealth" = "<titleLeft>Revealed</titleLeft><mainText>This unit cannot enter stealth until this fades.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Destiny" = "<titleLeft>Destiny</titleLeft><mainText>This character can be seen by all players.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Destiny_Marker" = "<titleLeft>Destiny</titleLeft><mainText>Twisted Fate can see all enemy champions and can teleport to any location on the map.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Destiny_Slow" = "<titleLeft>Slowed</titleLeft><mainText>This unit's movement speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Detonating_Shot" = "<titleLeft>Explosive Shot</titleLeft><mainText>Tristana's victims explode on death, damaging nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DianaMoonlight" = "<titleLeft>Moonlight</titleLeft><mainText>Diana has vision of you and Lunar Rush has no cooldown if it targets you.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DianaOrbs" = "<titleLeft>Pale Cascade</titleLeft><mainText>Diana has lunar spheres surrounding her which detonate on contact with enemies to deal magic damage. Pale Cascade's shield is refreshed if all spheres detonate.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DianaPassive" = "<titleLeft>Moonsilver Blade</titleLeft><mainText>Gains @f3@% increased Attack Speed. Every third strike cleaves nearby enemies for an additional @f1@ <font color='#99FF99'>(+@f2@)</font> magic damage.</mainText>"
tr "game_buff_tooltip_DianaShield" = "<titleLeft>Pale Cascade</titleLeft><mainText>Absorbs damage and refreshes if all spheres detonate.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DoubleStrikeCharge" = "<titleLeft>Double Strike</titleLeft><mainText>On Master Yi's 7th attack, he will attack twice.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DoubleStrikeReady" = "<titleLeft>Double Strike</titleLeft><mainText>Master Yi's next attack will Double Strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Dragon_Vision_Buff" = "<titleLeft>Seeing Eye</titleLeft><mainText>Upon dying, the team that kills this unit gains vision of the surrounding area for 90 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DragonBurning" = "<titleLeft>Dragon Burning</titleLeft><mainText>This unit has reduced attack speed and is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Drain" = "<titleLeft>Drain</titleLeft><mainText>Fiddlesticks is draining Health from his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DravenDot" = "<titleLeft>Wicked Blades</titleLeft><mainText>This unit is taking bleed damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DravenDoubleBump" = "<titleLeft>Stand Aside</titleLeft><mainText>Draven has knocked this unit aside.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DravenFury" = "<titleLeft>Blood Rush: Movement Speed</titleLeft><mainText>Draven has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DravenFuryBuff" = "<titleLeft>Blood Rush: Attack Speed</titleLeft><mainText>Draven has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DravenPassive" = "<titleLeft>Wicked Blades</titleLeft><mainText>Draven's Critical Strikes deal @f1@ bonus physical damage over @f2@ seconds.<br><br>Spinning Axe also causes this effect even if it does not Critically Strike.</mainText>"
tr "game_buff_tooltip_DravenSpinning" = "<titleLeft>Spinning Axe</titleLeft><mainText>Draven's next attack deals bonus damage and applies Wicked Blades.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Draw_a_Bead" = "<titleLeft>Draw a Bead</titleLeft><mainText>Tristana's attack range is increased by @f1@.</mainText>"
tr "game_buff_tooltip_Eagle_Eye" = "<titleLeft>Trailblazer</titleLeft><mainText>Teemo leaves a trail as he moves, increasing the move speed of allies. Lasts @f1@ sec.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Elixer_of_Brilliance" = "<titleLeft>Elixir of Brilliance</titleLeft><mainText>This unit has massively increased Ability Power and Cooldown Reduction.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Elixer_of_Elusiveness" = "<titleLeft>Elixir of Agility</titleLeft><mainText>This unit has massively increased Attack Speed and Critical Strike Chance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Elixer_of_Fortitude" = "<titleLeft>Elixir of Fortitude</titleLeft><mainText>This unit has massively increased Health and Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Emblem_of_Valour" = "<titleLeft>Emblem of Valor</titleLeft><mainText>This unit regenerates Health quicker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Emblem_of_Valour_Aura" = "<titleLeft>Emblem of Valor Aura</titleLeft><mainText>Nearby allied Champions regenerate Health faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Empathize" = "<titleLeft>Soul Siphon</titleLeft><mainText>Gains @f1@% bonus Spell Vamp.</mainText>"
tr "game_buff_tooltip_Empowered_Bulwark" = "<titleLeft>Empowered Bulwark</titleLeft><mainText>Singed gains an additional @f2@ Health for each @f3@ Mana.<br><br>Bonus Health: <font color='#99FF99'>@f1@</font></mainText>"
tr "game_buff_tooltip_EmpowerTwo" = "<titleLeft>Empower</titleLeft><mainText>Jax's next attack is empowered to deal additional magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Enchanted_Crystal_Arrow" = "<titleLeft>Enchanted Crystal Arrow</titleLeft><mainText>This unit is frozen solid.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Energized" = "<titleLeft>Energized</titleLeft><mainText>Annie's next offensive ability will stun its targets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Enrage" = "<titleLeft>Enrage</titleLeft><mainText>Sion's attack damage is greatly increased, but he loses health on each attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Entropy" = "<titleLeft>Entropy</titleLeft><mainText>This unit is taking 80 True Damage over 2.5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Eternal_Thirst" = "<titleLeft>Eternal Thirst</titleLeft><mainText>Warwick's basic attacks deal @f1@ bonus magic damage and heal him for an equal amount. This effect stacks with each consecutive hit up to 3 times.</mainText>"
tr "game_buff_tooltip_Eternal_Thirsted" = "<titleLeft>Eternal Thirst</titleLeft><mainText>While attacking, Warwick will regain more and more Health with each successive attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EternalThirsted" = "<titleLeft>Eternal Thirsted</titleLeft><mainText>Warwick has spilled this unit's blood. Warwick will steal more and more Health with each successive attack against him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EvelynnE" = "<titleLeft>Savagery</titleLeft><mainText>Evelynn has massively increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EvelynnPassive" = "<titleLeft>Shadow Walk</titleLeft><mainText>Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight.<br><br>While stealthed, Evelynn regenerates 1% of her max Mana every second.<br><br><font color='#99FF99'>Casting spells, taking damage or dealing damage unstealths her for 6 seconds.</mainText></postScriptLeft>"
tr "game_buff_tooltip_EvelynnRShield" = "<titleLeft>Sated</titleLeft><mainText>Evelynn is being shielded.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EvelynnRSlow" = "<titleLeft>Death Touch</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EvelynnStealthMarker" = "<titleLeft>Stealth</titleLeft><mainText>Evelynn can only be seen by nearby enemy champions or by true sight.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EvelynnWActive" = "<titleLeft>Demented</titleLeft><mainText>Evelynn has massively increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EvelynnWPassive" = "<titleLeft>Frenzy</titleLeft><mainText>Evelynn is increasing her Movement Speed in combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ExaltedwithBaronNashor" = "<titleLeft>Exalted with Baron Nashor</titleLeft><mainText>This unit's health and mana are regenerating, and this champion has increased attack damage and ability power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Executioners_Calling" = "<titleLeft>Executioner's Calling</titleLeft><mainText>This unit applies the Grievious Wound debuff to champions he hits.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Exhaust" = "<titleLeft>Exhaust</titleLeft><mainText>This unit will miss 100% of their physical attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ExhaustDebuff" = "<titleLeft>Exhaust Debuff</titleLeft><mainText>This unit deals less damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ExhaustSlow" = "<titleLeft>Exhaust Slow</titleLeft><mainText>This unit's movement speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Explosive_Shot_Debuff" = "<titleLeft>Explosive Shot</titleLeft><mainText>This unit is being damaged over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ExplosiveCartridges" = "<titleLeft>Explosive Cartridges</titleLeft><mainText>This unit deals damage to an AoE around its target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Eye_Of_The_Storm" = "<titleLeft>Eye of the Storm</titleLeft><mainText>Absorbs the next @f1@ damage taken and grants the unit bonus Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EzrealEnergyBurst" = "<titleLeft>Energy Burst (@Stack@)</titleLeft><mainText>This unit will get stunned if it is knocked into terrain or an ally.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EzrealEssenceFluxBuff" = "<titleLeft>Essence Flux</titleLeft><mainText>This unit has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EzrealEssenceFluxDebuff" = "<titleLeft>Essence Flux</titleLeft><mainText>This unit has reduced Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EzrealRisingSpellForce" = "<titleLeft>Rising Spell Force</titleLeft><mainText>Ezreal has @f1@% increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EzrealRisingSpellForceBuff" = "<titleLeft>Rising Spell Force</titleLeft><mainText>Ezreal gains 15% increased attack speed each time he lands a spell [cap: 75%).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FallenOne" = "<titleLeft>Requiem</titleLeft><mainText>This unit is about to take damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Fear" = "<titleLeft>Fear</titleLeft><mainText>This unit is running around aimlessly in panic.<br>It ignores all orders.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Feast" = "<titleLeft>Feast @Stack@</titleLeft><mainText>This unit has grown larger, gaining @f1@ bonus health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Feel_No_Pain" = "<titleLeft>Feel No Pain</titleLeft><mainText>40% chance to reduce incoming attack damage by @f1@. </mainText>"
tr "game_buff_tooltip_Ferocious_Howl" = "<titleLeft>Unbreakable Will</titleLeft><mainText>Alistar has increased Attack Damage and is nearly impervious to harm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FioraDuelist" = "<titleLeft>Duelist</titleLeft><mainText>Fiora regenerates <font color='#99FF99'>@f1@</font> Health over 6 seconds each time she deals physical damage.<br><br>Striking champions will cause this effect to stack up to 4 times.</mainText>"
tr "game_buff_tooltip_FioraDuelistHot" = "<titleLeft>Duelist</titleLeft><mainText>Fiora's Health Regeneration is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FioraFlurry" = "<titleLeft>Burst of Speed: Attack Speed</titleLeft><mainText>Fiora has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FioraFlurryMS" = "<titleLeft>Burst of Speed: Movement Speed</titleLeft><mainText>Fiora has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FioraQCD" = "<titleLeft>Lunge: Ready</titleLeft><mainText>Fiora can Lunge a second time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FioraQDebuff" = "<titleLeft>Lunge</titleLeft><mainText>Fiora's movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FioraRiposte" = "<titleLeft>Riposte</titleLeft><mainText>Fiora deflects the next attack against her.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FioraRiposteBuff" = "<titleLeft>Riposte: Attack Damage</titleLeft><mainText>Fiora's Attack Damage is permanently increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FireoftheGreatDragon" = "<titleLeft>Fire of the Great Dragon</titleLeft><mainText>This unit's basic attacks leave a burning effect on the target, damaging them for five seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FizzAirborne" = "<titleLeft>Charge Armor</titleLeft><mainText>Xin Zhao has increased armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FizzChurnTheWatersCling" = "<titleLeft>Swim Swim Swim, Hungry</titleLeft><mainText>A cute little fish circles your champion - It may be attracting Sharks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FizzMalison" = "<titleLeft>Seastone Trident</titleLeft><mainText>Fizz's basic attack has rended this target, causing it to take magic damage based on its missing health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FizzPassive" = "<titleLeft>Nimble Fighter</titleLeft><mainText>Fizz's dexterity allows him to ignore unit collision and take @f1@ less damage from basic attacks.</mainText>"
tr "game_buff_tooltip_FizzSeastoneActive" = "<titleLeft>Seastone Trident - Charged</titleLeft><mainText>For a short time, Fizz's attacks deal extra magic damage and apply grevious wounds to his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FizzSeastoneTrident" = "<titleLeft>Seastone Trident</titleLeft><mainText>Fizz's attacks rend his target, dealing extra damage over time based on their missing health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FlashFrost" = "<titleLeft>Flash Frost</titleLeft><mainText>Anivia holds the ice shard together with a frigid wind.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Flee" = "<titleLeft>Terrify</titleLeft><mainText>This unit is fleeing in terror.<br>It ignores all orders.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FlingBuff" = "<titleLeft>Fling</titleLeft><mainText>This unit has been thrown by Singed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Focus" = "<titleLeft>Focus</titleLeft><mainText>Ashe's Critical Strike chance increases by @f1@% every 3 seconds while not attacking.</mainText>"
tr "game_buff_tooltip_ForceofNature" = "<titleLeft>Force of Nature</titleLeft><mainText>This unit regenerates 0.35% of their Maximum Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ForcePulse" = "<titleLeft>Force Pulse (@Stack@)</titleLeft><mainText>After 6 spells are cast near Kassadin, he can cast Force Pulse.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ForcePulseAvailable" = "<titleLeft>Force Pulse Available</titleLeft><mainText>Kassadin can cast Force Pulse.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Fortify" = "<titleLeft>Fortify</titleLeft><mainText>This structure is temporarily reinforced, being immune to damage and attacking faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Frost_Arrow" = "<titleLeft>Chilled</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Frost_Shot" = "<titleLeft>Frost Shot</titleLeft><mainText>Ashe's basic attacks slow the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Frozen_Mallet_Slow" = "<titleLeft>Slowed</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FrozenHeartAura" = "<titleLeft>Frozen Heart Aura</titleLeft><mainText>This unit's attack speed is reduced by 20%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GalioBulwark" = "<titleLeft>Bulwark</titleLeft><mainText>This unit has increased armor and magic resistance, and Galio is healed each time the unit suffers damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GalioIdolOfDurand" = "<titleLeft>Idol Of Durand</titleLeft><mainText>Damage to Galio is reduced, and he stores concussive energy each time he takes damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GalioResoluteSmite" = "<titleLeft>Resolute Smite</titleLeft><mainText>This unit has reduced movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GalioRighteousGustHaste" = "<titleLeft>Righteous Gust</titleLeft><mainText>This unit's movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GalioRunicSkin" = "<titleLeft>Runic Skin</titleLeft><mainText>Galio converts 50% of his Magic Resist into Ability Power.<br><br>Bonus Ability Power: <font color='#99FF99'>@f1@</font></mainText>"
tr "game_buff_tooltip_GarenBladestorm" = "<titleLeft>Judgment</titleLeft><mainText>Garen is spinning to win.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenCommand" = "<titleLeft>Courage</titleLeft><mainText>Garen is taking reduced damage and is resistant to Crowd Control.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenCommandOther" = "<titleLeft>Courage</titleLeft><mainText>Garen's leadership has given this unit a damage absorption shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenFastMove" = "<titleLeft>Decisive Strike</titleLeft><mainText>Garen's movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenKillBuff" = "<titleLeft>Courage</titleLeft><mainText>Garen's courage has increased his armor and magic resistance by @f1@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenPassive" = "<titleLeft>Perseverance</titleLeft><mainText>If Garen has not taken damage from monsters, towers or champions in the last @f2@ seconds, Garen regenerates 0.5% of his maximum Health each second.<br><br><font color='#FF9900' size='14'>Bonus Health Regen per 5 seconds:</font> @f1@</mainText>"
tr "game_buff_tooltip_GarenRecoupDebuff" = "<titleLeft>Perseverance Inactive</titleLeft><mainText>Garen has taken damage recently and Perseverance is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenRecouperate" = "<titleLeft>Perseverance</titleLeft><mainText>Garen is regenerating Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenRecouperate1" = "<titleLeft>Perseverance</titleLeft><mainText>Garen is regenerating Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenSlash" = "<titleLeft>Decisive Strike</titleLeft><mainText>Garen's next attack silences his target and deals bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Gate" = "<titleLeft>Gate</titleLeft><mainText>Twisted Fate is teleporting.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Gatling_Gun" = "<titleLeft>Gatling Gun (@Stack@)</titleLeft><mainText>This unit's armor is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GatlingGunSelf" = "<titleLeft>Gatling Gun</titleLeft><mainText>Corki's gatling gun is firing at targets in front of him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Gemcraft" = "<titleLeft>Gemcraft</titleLeft><mainText>Taric's basic attacks restore Mana equal to 7.5% of the damage dealt.</mainText>"
tr "game_buff_tooltip_GiftOfSight" = "<titleLeft>Seeing Eye</titleLeft><mainText>Upon dying, the team that kills this unit gains vision of the surrounding area for 90 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GlacialStorm" = "<titleLeft>Glacial Storm</titleLeft><mainText>Cryophoenix is creating a constant blizzard, draining her Mana each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GodofDeath" = "<titleLeft>Fury of the Sands</titleLeft><mainText>While in this form Nasus has bonus Health and drains nearby enemies' health and converts it into bonus damage (currently +@f1@ Damage).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Gouged" = "<titleLeft>Gouged</titleLeft><mainText>Gouged deals 10 damage a second for 10 seconds, and prevents health regeneration on the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasBarrelRoll" = "<titleLeft>Barrel Roll</titleLeft><mainText>Gragas can detonate his barrel.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasBodySlam" = "<titleLeft>BodySlam</titleLeft><mainText>Gragas is charging towards a location.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasBodySlamTargetSlow" = "<titleLeft>Body Slam Slow</titleLeft><mainText>This unit has been slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasDrunkenRage" = "<titleLeft>Drunken Rage</titleLeft><mainText>Gragas is regenerating mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasDrunkenRageSelf" = "<titleLeft>Drunken Rage</titleLeft><mainText>Gragas has taken a drink from his cask and has increased physical damage and takes reduced damage from spells and attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasExplosiveCaskSlow" = "<titleLeft>Barrel Roll: Slow</titleLeft><mainText>This unit's attack speed has been slowed by Barrel Roll.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasHappyHour" = "<titleLeft>Happy Hour</titleLeft><mainText>Whenever Gragas casts a spell, he regains <font color='#99FF99'>@f1@</font> Health (2% of his maximum Health) over 4 seconds.</mainText>"
tr "game_buff_tooltip_GragasPassiveHeal" = "<titleLeft>Happy Hour</titleLeft><mainText>Gragas is regaining health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GravesPassive" = "<titleLeft>True Grit</titleLeft><mainText>Graves gains @f1@ bonus Armor and Magic Resist every second he remains in combat (stacks up to 10 times).<br><br>Graves is treated as in combat if he has dealt or taken damage in the last 3 seconds.</mainText>"
tr "game_buff_tooltip_GravesPassiveGrit" = "<titleLeft>True Grit</titleLeft><mainText>Graves has @f1@ bonus Armor and Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GravesPassiveGritStacks" = "<titleLeft>True Grit</titleLeft><mainText>Graves has @f1@ bonus Armor and Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GravesSmokeCloud" = "<titleLeft>Smoke Screen</titleLeft><mainText>This unit has reduced Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GravesSteroid" = "<titleLeft>Quickdraw</titleLeft><mainText>Graves has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GrievousWound" = "<titleLeft>Grievous Wound</titleLeft><mainText>This unit receives reduced healing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Guardian_Angel" = "<titleLeft>Guardian Angel</titleLeft><mainText>This unit is protected by a guardian angel. It will rebirth if it dies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_H28GEvolutionTurret" = "<titleLeft>H-28G Evolution Turret</titleLeft><mainText>This turret will attack nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Hamstring" = "<titleLeft>Phage</titleLeft><mainText>This unit's Movement Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Hardening" = "<titleLeft>Tenacity</titleLeft><mainText>The duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes on this unit is reduced by @f1@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HasBeenRevived" = "<titleLeft>Weakened Soul</titleLeft><mainText>This unit has been revived recently by Guardian Angel and cannot be revived again by Guardian Angel for a short while.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Haste" = "<titleLeft>Haste</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HauntingGuiseSpeed" = "<titleLeft>Death Lust</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Headbutt" = "<titleLeft>Headbutt</titleLeft><mainText>This unit is airborne, it can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Headshot_Marker" = "<titleLeft>Headshot</titleLeft><mainText>Every @f1@ basic attacks (attacks while in brush count as 2), Caitlyn will fire a headshot dealing 150% damage to a champion or 250% damage to a minion.</mainText>"
tr "game_buff_tooltip_HealCheck" = "<titleLeft>Recently Healed</titleLeft><mainText>This unit has recently been healed by a summoner. If healed by an allied summoner, their heal is diminished by 50%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Health_Potion" = "<titleLeft>Health Potion</titleLeft><mainText>Restoring Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HecarimDefileLifeLeech" = "<titleLeft>Spirit of Dread</titleLeft><mainText>This unit is taking damage over time. Any damage this unit takes heals Hecarim.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HecarimPassive" = "<titleLeft>Warpath</titleLeft><mainText>Hecarim ignores unit collision and gains attack damage equal to @f2@% of his bonus movement speed.<br><br><font color='#99FF99'>Current Attack Damage Bonus: @f1@</font></mainText>"
tr "game_buff_tooltip_HecarimRamp" = "<titleLeft>Devastating Charge</titleLeft><mainText>Hecarim is gaining speed. His next attack will deal bonus damage based on distance traveled and knock back the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HecarimRampAttack" = "<titleLeft>Charge!</titleLeft><mainText>Hecarim's next attack will launch him at the target and knock the enemy backwards.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HecarimRapidSlash" = "<titleLeft>Rampage</titleLeft><mainText>Hecarim can cast Rampage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HecarimRapidSlash2" = "<titleLeft>Rampage</titleLeft><mainText>Hecarim's Rampage skill has its cooldown reduced for each stack of this buff.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HecarimW" = "<titleLeft>Spirit of Dread</titleLeft><mainText>Hecarim is damaging nearby enemies and healing when they take damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Heightened_Learning" = "<titleLeft>Heightened Learning</titleLeft><mainText>Zilean and his allies receive 8% additional experience.</mainText>"
tr "game_buff_tooltip_Heimerdinger_Turret_Ready" = "<titleLeft>H-28G Evolution Turret Stockpile</titleLeft><mainText>Heimerdinger is ready to create a turret.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HexdrunkEmpowered" = "<titleLeft>Empowered</titleLeft><mainText>The blade is absorbing magical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HexdrunkTimerCD" = "<titleLeft>Sated</titleLeft><mainText>The blade's thirst for magical energy has been sated.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HextechGunblade" = "<titleLeft>Gunblade's Sting</titleLeft><mainText>This unit's movement is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HextechSweeper" = "<titleLeft>Hextech Sweeper: Revealed</titleLeft><mainText>This unit can be seen by the opposing team.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Hide" = "<titleLeft>Ambush</titleLeft><mainText>Twitch is invisible and has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Highlander" = "<titleLeft>Highlander</titleLeft><mainText>Master Yi's Movement Speed and Attack Speed are increased and he cannot be slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Howling_Gale" = "<titleLeft>Howling Gale</titleLeft><mainText>Janna can activate Howling Gale to release her whirlwind.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Hunter's_Call" = "<titleLeft>Hunter's Call</titleLeft><mainText>This unit's Attack Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HunterSpeedBuff" = "<titleLeft>Adrenaline Rush Passive</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Iceblast" = "<titleLeft>Chilled</titleLeft><mainText>This unit's Movement and Attack Speeds are slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InfectedCleaverDebuff" = "<titleLeft>Infected Cleaver Slow</titleLeft><mainText>This unit's Movement Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Infernal_Guardian" = "<titleLeft>Infernal Guardian's Flames</titleLeft><mainText>The Infernal Guardian deals magic damage to all units around it every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InfernalGuardianTimer" = "<titleLeft>Infernal Guardian</titleLeft><mainText>Tibbers is summoned to do Annie's bidding for 45 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Infinite_Duress" = "<titleLeft>Infinite Duress</titleLeft><mainText>This unit is helpless before Warwick's savage assault and can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InfiniteDuress" = "<titleLeft>Infinite Duress</titleLeft><mainText>Warwick gains increased lifesteal while he assualts his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InfiniteDuressSound" = "<titleLeft>Infinite Duress</titleLeft><mainText>Warwick is ravaging his enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Innervating_Locket" = "<titleLeft>Innervating Locket</titleLeft><mainText>This unit is restoring 10 Mana per second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InnervatingLocketAuraFriend" = "<titleLeft>Innervating Locket Aura</titleLeft><mainText>Nearby friendly champions have increased mana regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InnervatingLocketAuraSelf" = "<titleLeft>Innervating Locket</titleLeft><mainText>This unit has increased mana regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Insanity_Potion" = "<titleLeft>Insanity Potion</titleLeft><mainText>Singed has incredibly boosted stats and is resistant to disables.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InstaGate" = "<titleLeft>Gate</titleLeft><mainText>Twisted Fate is teleporting.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IreliaHitenStyle" = "<titleLeft>Hiten Style: Passive</titleLeft><mainText>Irelia's physical attacks restore her health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IreliaHitenStyleCharged" = "<titleLeft>Hiten Style: Charged</titleLeft><mainText>Irelia's physical attacks deal bonus true damage and restore Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IreliaIonianDuelist" = "<titleLeft>Ionian Fervor</titleLeft><mainText>Reduces the duration of disables on Irelia by @f1@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IreliaTranscendentBlades" = "<titleLeft>Transcendent Blades</titleLeft><mainText>Irelia may throw her blades as line nukes.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IronStylusAura" = "<titleLeft>Locket of the Iron Solari</titleLeft><mainText>This champion has increased health regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IronStylusBuff" = "<titleLeft>Iron Solari Shield</titleLeft><mainText>This unit is absorbing damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IronStylusCheck" = "<titleLeft>Eclipsed</titleLeft><mainText>This unit has been recently shielded by Locket of the Iron Solari. If shielded by this item again by another ally, their shield is diminished by 50%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Is_Ninja" = "<titleLeft>Ninja</titleLeft><mainText>This unit is a flippin' Ninja.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Is_Pirate" = "<titleLeft>Pirate</titleLeft><mainText>Yarr! I'm a mighty Pirate!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IsPirateHunter" = "<titleLeft>Pirate Hunter</titleLeft><mainText>Yarr! I'm a mighty Pirate... hunter!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Jack_In_The_Box" = "<titleLeft>Jack In The Box</titleLeft><mainText>This unit will attack nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JannaEoTSBuff" = "<titleLeft>Cyclone Strike</titleLeft><mainText>This unit has increased attack damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JarvanIVCataclysm" = "<titleLeft>Cataclysm</titleLeft><mainText>Jarvan vaults through the air. When he lands, his enemy target will be surrounded by an impassable barrier.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JarvanIVDemacianStandard" = "<titleLeft>Demacian Standard</titleLeft><mainText>This unit has bonus Attack Speed and Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JarvanIVDragonStrikeDebuff" = "<titleLeft>Dragon Strike</titleLeft><mainText>This unit's Armor has been reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JarvanIVDragonStrikePH2" = "<titleLeft>Dragon Strike: Knocked Up</titleLeft><mainText>This unit has been knocked up.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JarvanIVGoldenAegis" = "<titleLeft>Golden Aegis</titleLeft><mainText>Jarvan IV has a shield that absorbs @f1@ Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JarvanIVMartialCadence" = "<titleLeft>Martial Cadence</titleLeft><mainText>The first basic attack on an enemy deals @f1@% of their current Health as bonus physical damage (max: 400 damage). This effect cannot occur again on the same enemy for 6 seconds.</mainText>"
tr "game_buff_tooltip_JarvanIVMartialCadenceCheck" = "<titleLeft>Martial Cadence</titleLeft><mainText>This unit has been hit by Jarvan IV's Martial Cadence, and cannot be hit by it again for a short duration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JarvanIVStrikeThroughDebuff" = "<titleLeft>Dragon Strike</titleLeft><mainText>This unit's Armor has been lowered by Jarvan IV's Strike Through ability.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JaxDuelist" = "Jax has increased Amor and Magic Resist."
tr "game_buff_tooltip_JaxEvasion" = "<titleLeft>Evasion</titleLeft><mainText>Jax is dodging all incoming attacks and takes reduced damage from area affect abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JaxPassive" = "<titleLeft>Relentless Assault</titleLeft><mainText>Jax's basic attacks increase his Attack Speed by @f1@% for 2.5 seconds (effect stacks up to 6 times).</mainText>"
tr "game_buff_tooltip_JaxRelentlessAssault" = "<titleLeft>Relentless Assault</titleLeft><mainText>Jax gains @f1@% attack speed every time he attacks an enemy for 2.5 seconds (Max 6 stacks).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JaxRelentlessAssaultAS" = "<titleLeft>Relentless Assault</titleLeft><mainText>Jax has @f1@% increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JaxRelentlessAttack" = "<titleLeft>Relentless Assault</titleLeft><mainText>Jax's next strike deals bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JayceAccelerationGate" = "<titleLeft>Acceleration Gate</titleLeft><mainText>This unit has greatly increased movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JayceHyperCharge" = "<titleLeft>Hyper Charge</titleLeft><mainText>Jayce's has greatly increased attack speed for his next several attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JaycePassiveMeleeAttack" = "<titleLeft>Mercury Hammer: Charged</titleLeft><mainText>Jayce's next strike deals additional magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JaycePassiveRangedAttack" = "<titleLeft>Mercury Cannon: Charged</titleLeft><mainText>Jayce's next strike reduces the target's Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JaycePassiveShred" = "<titleLeft>Mercury Cannon</titleLeft><mainText>This unit has reduced Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JayceStanceGun" = "<titleLeft>Mercury Cannon</titleLeft><mainText>Jayce is wielding the Mercury Cannon and is ranged.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JayceStanceHammer" = "<titleLeft>Mercury Hammer</titleLeft><mainText>Jayce is wielding the Mercury Hammer and is melee.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JayceStaticField" = "<titleLeft>Lightning Field</titleLeft><mainText>Jayce is dealing magic damage to all nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JudicatorDivineBlessing" = "<titleLeft>Divine Blessing</titleLeft><mainText>This unit's movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JudicatorHolyFervor" = "<titleLeft>Holy Fervor</titleLeft><mainText>When Kayle attacks a champion, the target loses 3% Armor and Magic Resistance for 5 seconds. This effect stacks up to 5 times. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JudicatorHolyFervorDebuff" = "<titleLeft>Holy Fervor</titleLeft><mainText>This target has reduced Armor and Magic Resistance. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JudicatorIntervention" = "<titleLeft>Intervention</titleLeft><mainText>This unit is immune to all damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JudicatorReckoning" = "<titleLeft>Slowed</titleLeft><mainText>This unit's movement speed is reduced and it takes additional damage from Kayle.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JudicatorRighteousFury" = "<titleLeft>Righteous Fury</titleLeft><mainText>Kayle's Attack Range is greatly increased and her attacks deal splash damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaMantraCharge" = "<titleLeft>Mantra</titleLeft><mainText>Karma is able to utilize Mantra to empower her next basic ability.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaMantraEnergized" = "<titleLeft>Mantra Ready</titleLeft><mainText>Karma's next spellcast will be empowered.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaMantraRefresh" = "<titleLeft>Mantra Recharge</titleLeft><mainText>Karma is gathering a new charge of Mantra.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaMantraSBHaste" = "<titleLeft>Spirit Bond Haste</titleLeft><mainText>This unit is moving faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaMantraSBSlow" = "<titleLeft>Spirit Bond Slow</titleLeft><mainText>This unit's movement speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaPassive" = "<titleLeft>Inner Flame</titleLeft><mainText>Karma gains up to @f1@ Ability Power corresponding to her % of missing Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaSoulShield" = "<titleLeft>Soul Shield</titleLeft><mainText>Absorbs the next @f1@ damage taken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaSpiritBondAlly" = "<titleLeft>Spirit Bond</titleLeft><mainText>This unit moves faster while in range of Karma.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaSpiritBondAllySelf" = "<titleLeft>Spirit Bond</titleLeft><mainText>While Karma stays in range of her bonded ally, she has increased movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaSpiritBondEnemy" = "<titleLeft>Spirit Bond</titleLeft><mainText>While Karma stays in range of her bonded enemy, she has increased movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaSpiritBondEnemySelf" = "<titleLeft>Spirit Bond</titleLeft><mainText>Karma has bonded this unit. She will maintain the beam while they stay close together.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaTempest" = "<titleLeft>Tempest</titleLeft><mainText>This unit is surrounded by a powerful wind.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KarmaTempestC" = "<titleLeft>Tempest</titleLeft><mainText>This unit is surrounded by a deadly wind.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KatarinaDaggered" = "<titleLeft>Mark of the Sinister Blade</titleLeft><mainText>Katarina's next spell or basic attack against this target will deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KatarinaWHaste" = "<titleLeft>Sinister Steel</titleLeft><mainText>Katarina has increased move speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenDoubleStrikeCounter" = "<titleLeft>Electrical Surge @Stack@</titleLeft><mainText> Kennen will deal a special attack upon reaching 4 stacks of this.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenDoubleStrikeIndicator" = "<titleLeft>Electrical Surge @Stack@</titleLeft><mainText>Kennen will deal extra damage and add a Mark of the Storm to his opponent every 5 attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenDoubleStrikeLive" = "<titleLeft>Electrical Surge</titleLeft><mainText>Kennen's next attack will deal bonus damage and add a Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenDoubleStrikeProc" = "<titleLeft>Electrical Surge</titleLeft><mainText>Kennen's next attack will deal bonus damage and add a Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenLightningRush" = "<titleLeft>Lightning Rush</titleLeft><mainText> Kennen is moving very fast and damages any enemy he touches.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenLightningRushBuff" = "<titleLeft>Lightning Rush</titleLeft><mainText> Kennen has @f1@ bonus armor and magic resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenLightningShield" = "<titleLeft>Lightning Shield </titleLeft><mainText> Kennen will deal damage and apply a Mark of the Storm to the next enemy to attack him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenLightningShieldActive" = "<titleLeft>Lightning Shield Charge </titleLeft><mainText> Kennen's next attack will deal damage and apply a Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenMarkOfStorm" = "<titleLeft>Mark of the Storm (@Stack@)</titleLeft><mainText> This unit will get severely crippled if it reaches 3 stacks of Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenMoSDiminish" = "<titleLeft>Diminished Mark</titleLeft><mainText>This unit will receive a reduced stun effect if stunned by Kennen again.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenShurikenStorm" = "<titleLeft>ShurikenStorm</titleLeft><mainText>Kennen has a storm surrounding him, dealing damage and adding a Mark of the Storm to random nearby champions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawBioArcaneBarrage" = "<titleLeft>Bio-Arcane Barrage</titleLeft><mainText>Kog'Maw has increased attack range, and his attacks deal a percent of the target's maximum Health as magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawCausticSpittle" = "<titleLeft>Caustic Spittle</titleLeft><mainText>Kog'Maw's Attack Speed is increased by @f1@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawCausticSpittleCharged" = "<titleLeft>Caustic Erosion</titleLeft><mainText>This target has reduced Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawIcathianDisplay" = "<titleLeft>Icathian Surprise</titleLeft><mainText>Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing @f1@ true damage to surrounding enemies.</mainText>"
tr "game_buff_tooltip_KogMawIcathianSurprise" = "<titleLeft>Icathian Surprise</titleLeft><mainText>Kog'Maw is about to explode, dealing damage to nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawIcathianSurpriseSound" = "<titleLeft>Icathian Surprise: RUN!!!</titleLeft><mainText>RUN AWAY!!!!!!!!!!!!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawLivingArtillery" = "<titleLeft>Living Artillery</titleLeft><mainText>Kog'Maw's next Living Artillery will cost additional Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawLivingArtillerySight" = "<titleLeft>Living Artillery</titleLeft><mainText>Kog'Maw can see you.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawVoidOoze" = "<titleLeft>Void Ooze</titleLeft><mainText>This unit has reduced movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LandslideDebuff" = "<titleLeft>Ground Slam Debuff</titleLeft><mainText>This unit's Attack Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Last_Whisper" = "<titleLeft>Last Whisper</titleLeft><mainText>This unit deals reduced Physical and Magical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancDisplacement" = "<titleLeft>Distortion</titleLeft><mainText>Leblanc can return to the yellow marker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancDisplacementM" = "<titleLeft>Mimic: Distortion</titleLeft><mainText>Leblanc can return to the purple marker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancMarkOfSilence" = "<titleLeft>Sigil of Silence</titleLeft><mainText>If this unit takes damage from one of Leblanc's abilities, the sigil will trigger to damage and silence the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft> "
tr "game_buff_tooltip_LeblancMarkOfSilenceM" = "<titleLeft>Mimic: Sigil of Silence</titleLeft><mainText>If this unit takes damage from one of Leblanc's abilities, the sigil will trigger, dealing damage and silencing them.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancPassive" = "<titleLeft>Mirror Image</titleLeft><mainText>When LeBlanc drops below 40% Health, she becomes invisible for 0.5 seconds. When the invisibility fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds. <br> Mirror Image has a 1 minute cooldown.<br><br><font color='#99FF99'>Mirror Image can be controlled by holding the Alt key and using the right mouse button.</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancPassiveCooldown" = "<titleLeft>Schism</titleLeft><mainText>Leblanc has recently created a mirror image of herself and cannot do so again for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancShackle" = "<titleLeft>Ethereal Chains</titleLeft><mainText>This unit cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancShackleBeam" = "<titleLeft>Ethereal Chains</titleLeft><mainText>This unit must move away from Leblanc to break the chain and not be disabled.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancShackleBeamM" = "<titleLeft>Mimic: Ethereal Chains</titleLeft><mainText>This unit must move away from Leblanc to break the chain and not be disabled.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancShackleM" = "<titleLeft>Mimic: Ethereal Chains</titleLeft><mainText>This unit cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeonaShieldOfDaybreak" = "<titleLeft>Shield of Daybreak</titleLeft><mainText>Leona's next melee attack will stun and deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeonaSolarBarrier" = "<titleLeft>Solar Barrier</titleLeft><mainText>Leona has increased Armor and Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeonaSunlight" = "<titleLeft>Sunlight</titleLeft><mainText>You are marked by Leona. Leona's allies will deal additional magic damage upon striking you.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeonaSunlightPassive" = "<titleLeft>Sunlight</titleLeft><mainText>Spells afflict enemies with Sunlight for 3.5 seconds. When allied Champions deal damage to those enemies, they consume the Sunlight debuff to deal an additional @f2@ magic damage.</mainText>"
tr "game_buff_tooltip_LeonaZenithBladeRoot" = "<titleLeft>Zenith Blade: Immobilized</titleLeft><mainText>This unit has been immobilized.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeviathanCap" = "<titleLeft>Leviathan Armor @Stack@</titleLeft><mainText>Increases health by @f1@.<br>At 20 stacks, damage dealt to this champion is reduced by 15%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LichBane" = "<titleLeft>Lich Bane</titleLeft><mainText>This unit will deal bonus damage based on their ability power on its next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Lifesteal_Attack" = "<titleLeft>Lifestealing Attacks</titleLeft><mainText>This Wraith's physical attacks steal his target's health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LightningRodCounter" = "<titleLeft>Ionic Spark: Charging</titleLeft><mainText>Ionic spark is being charged by autoattack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LightningRodReady" = "<titleLeft>Ionic Spark: Ready</titleLeft><mainText>Ionic spark is ready to release a chain lightning.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Lightslicer" = "<titleLeft>Lightslicer</titleLeft><mainText>This unit's attacks cannot be dodged and have 30 Armor Penetration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuluEBurn" = "<titleLeft>Pix's ''Assistance''</titleLeft><mainText>Pix is following this unit, revealing this unit to his allies and being generally annoying.<br><br><font color='#EEEE99'>Hey! Listen!</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuluEShield" = "<titleLeft>Pix's Assistance</titleLeft><mainText>Pix is following this unit and shielding it from incoming damage. When this unit attacks, Pix will aid this unit instead of Lulu.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuluPassive" = "<titleLeft>Pix, Faerie Companion</titleLeft><mainText>Pix fires a barrage of 3 bolts, dealing @f1@ magic damage total, at whomever Lulu attacks.<br><br>These bolts are homing but can be blocked by other units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuluQSlow" = "<titleLeft>Glittertrance</titleLeft><mainText>This unit's movement speed is heavily reduced but they will recover over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuluR" = "<titleLeft>Wild Growth</titleLeft><mainText>This unit's health is increased and they will periodically slow nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuluWBuff" = "<titleLeft>Lulu's Assistance</titleLeft><mainText>This unit's speed and ability power are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuluWDebuff" = "<titleLeft>Lulu's ''Assistance''</titleLeft><mainText>This unit is pacified and cannot attack or cast spells.<br><br>This unit is also adorable.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxCrashingBlitzMis" = "<titleLeft>Prismatic Reverie</titleLeft><mainText>Lux is charged with the power of light.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxCrashingBlitzTimer" = "<titleLeft>Aurora Re-charge</titleLeft><mainText>Lux is gathering light power...</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxEEnd" = "<titleLeft>Detonate</titleLeft><mainText>Lux can detonate her Lucent Singularity.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxIlluminatingFraulein" = "<titleLeft>Illumination Flare</titleLeft><mainText>Lux's next normal attack on this target will ignite it for damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxIlluminationPassive" = "<titleLeft>Illumination Flare</titleLeft><mainText>Damaging spells afflict enemies with Illumination for 6 seconds. Lux's basic attacks ignite Illumination, dealing @f1@ magic damage and consuming the debuff. </mainText>"
tr "game_buff_tooltip_LuxLightBindingMis" = "<titleLeft>Prismatic Seal</titleLeft><mainText>This target is bound and is unable to move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxPrismaWrapBoost" = "<titleLeft>Prismatic Reverie</titleLeft><mainText>This unit is charged with increased Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxPrismWrap" = "<titleLeft>Stardust Barrier</titleLeft><mainText>This unit is stealthed.</mainText><postScridptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxShield" = "<titleLeft>Stardust Barrier</titleLeft><mainText>This unit is protected by a damage shield.</mainText><postScridptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Magical_Sight" = "<titleLeft>Magical Sight</titleLeft><mainText>This tower can see invisible units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Magical_Sight_Ward" = "<titleLeft>Magical Sight</titleLeft><mainText>This ward is revealing the nearby area and can see invisible units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MaladySpell" = "<titleLeft>Malady (@Stack@)</titleLeft><mainText>This unit's magic resistance is lowered by @f1@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Malphite_Shield_Cooldown" = "<titleLeft>Granite Shield Cooldown</titleLeft><mainText>Granite Shield is rebuilding.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MalphiteCleave" = "<titleLeft>Brutal Strikes</titleLeft><mainText>Malphite deals a portion of his Attack Damage to units around his target on melee attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MalphiteDamageBuff" = "<titleLeft>Brutal Strength</titleLeft><mainText>Malphite has increased Attack Damage and Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MalphiteObduracy" = "<titleLeft>Granite Shield</titleLeft><mainText>Malphite summons a shield of rock that absorbs an amount of damage equal to 10% of his maximum Health. If Malphite has not been hit, this effect will recharge after 10 seconds.<br><br>Shield Health: @f1@</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MalphiteObduracyEffect" = "<titleLeft>Granite Shield</titleLeft><mainText>Malphite is surrounded by a wall of stone, absorbing incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MalphiteShield" = "<titleLeft>Granite Shield</titleLeft><mainText>Each time Malphite doesn't take damage for 10 seconds, he summons a shield of rock that absorbs <font color='#CC3300'>@f1@</font> (10% of his maximum Health) damage.</mainText>"
tr "game_buff_tooltip_Mana_Battery" = "<titleLeft>Mana Battery</titleLeft><mainText>This unit's next damaging spell will have an additional 100 ability power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mana_Break" = "<titleLeft>Mana Break</titleLeft><mainText>This unit's basic attacks remove mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mana_Potion" = "<titleLeft>Mana Potion</titleLeft><mainText>Restoring Mana every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mana_Regeneration" = "<titleLeft>Mana Regeneration</titleLeft><mainText>This unit's Mana regen is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mana_Regeneration_Aura" = "<titleLeft>Mana Regeneration Aura</titleLeft><mainText>Nearby friendly champions have their Mana regen increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ManaBarrier" = "<titleLeft>Mana Barrier Active</titleLeft><mainText>Blitzcrank's Mana Barrier is active, absorbing all damage taken until the shield is broken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ManaBarrierIcon" = "<titleLeft>Mana Barrier</titleLeft><mainText>Blitzcrank's Mana Barrier can activate once a minute when he falls below 20% Health. This creates a Mana Shield equal to 50% of his current Mana that lasts up to 10 seconds.</mainText>"
tr "game_buff_tooltip_Maniacal_Cloak" = "<titleLeft>Maniacal Cloak</titleLeft><mainText>This unit is continually restealthing himself, but draining Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MaokaiDrain" = "<titleLeft>Vengeful Maelstrom</titleLeft><mainText>Maokai is draining energy from hostile attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MaokaiDrainDefense" = "<titleLeft>Vengeful Maelstrom</titleLeft><mainText>Maokai is protecting this unit by drawing power from attacks directed at it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MaokaiSapMagicHot" = "<titleLeft>Magical Sap</titleLeft><mainText>Maokai is drawing power from nearby spellcasts. At 5 charges, his next melee attack heals him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MaokaiSapMagicMelee" = "<titleLeft>Sap Ready</titleLeft><mainText>Maokai's next basic attack will heal him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MaokaiSapMagicPass" = "<titleLeft>Sap Magic</titleLeft><mainText>Each time a spell is cast near Maokai he draws energy from it, gaining a charge of Magical Sap. When Maokai has 5 charges his next basic attack heals him for<font color='#CC3300'> @f1@</font> (7% of his max HP).</mainText>"
tr "game_buff_tooltip_MaokaiStun" = "<titleLeft>Arcane Smash</titleLeft><mainText>Maokai is knocking this unit away.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MaokaiTrunkSmash" = "<titleLeft>Shield Arm</titleLeft><mainText>Maokai holds his shield arm up, improving his Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MaokaiUnstableGrowthRoot" = "<titleLeft>Unstable Roots</titleLeft><mainText>Maokai's roots have immobilized this champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MarchoftheDamned" = "<titleLeft>March of the Damned</titleLeft><mainText>Nasus is unleashing a torrent of hungry souls at his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Marksmans_Rifle" = "<titleLeft>Marksman's Rifle</titleLeft><mainText>This unit is seen by the enemy team, cannot dodge, and has reduced armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Masochism" = "<titleLeft>Masochism</titleLeft><mainText>Dr. Mundo receives additional Attack Damage</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mastery_Fervor" = "<titleLeft>Fervor</titleLeft><mainText>This unit has increased Attack Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Meditate" = "<titleLeft>Meditating</titleLeft><mainText>Master Yi is recovering his Health and has bonus Armor and Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MegaAdhesive" = "<titleLeft>Mega Adhesive</titleLeft><mainText>This unit is being slowed greatly while standing in the Mega Adhesive.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MejaisCap" = "<titleLeft>Soul Engorgement @Stack@</titleLeft><mainText>Increases ability power by @f1@.<br>At 20 stacks, this unit's cooldowns are reduced by 15%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mindream" = "<titleLeft>Mindream</titleLeft><mainText>This unit is being dealt Magical Damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Miss_Fortune_Strut_Cooldown" = "<titleLeft>Strut Cooldown</titleLeft><mainText>Miss Fortune has taken damage and Strut is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissFortuneBulletSound" = "<titleLeft>BulletTime </titleLeft><mainText>Miss Fortune is unloading a flurry of bullets!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissFortunePassive" = "<titleLeft>Impure Shots </titleLeft><mainText>Miss Fortune deals bonus magic damage whenever she hits an enemy. Stacks cumulatively, up to 4 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissFortunePassiveStack" = "<titleLeft>Impure Shots </titleLeft><mainText>This unit is currently taking increased damage from attacks made by Miss Fortune. Future attacks from her increase the strength of this effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissFortuneStrut" = "<titleLeft>Strut</titleLeft><mainText>Miss Fortune has increased movement speed until she is hit in combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissFortuneViciousStrikes" = "<titleLeft>Impure Shots (Active) </titleLeft><mainText>Miss Fortune has increased attack speed and lowers healing and regeneration received by all targets she hits by 50%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissileBarrageCheck" = "<titleLeft>Missile Barrage Ammo @Stack@</titleLeft><mainText>Corki can use his Missile Barrage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissileBarrageCheck2" = "<titleLeft>MissileBarrageCheck2</titleLeft><mainText>MissileBarrageCheck2</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissileBarrageCheck3" = "<titleLeft>Reloading Barrage</titleLeft><mainText>Missile Barrage is reloading.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mocking_Shout" = "<titleLeft>Mocking Shout</titleLeft><mainText>This unit is quivering in fear and has reduced Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mocking_Shout_Slow" = "<titleLeft>Mocking Shout</titleLeft><mainText>This unit is a quivering chicken. It has reduced Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Molten_Shield" = "<titleLeft>Molten Shield</titleLeft><mainText>Annie's Armor and Magic Resistance are increased, and she deals magic damage to all attackers.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MonkeyKingDecoyStealth" = "<titleLeft>Decoy</titleLeft><mainText>This unit is invisible.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MonkeyKingDoubleAttack" = "<titleLeft>Crushing Blow</titleLeft><mainText>Wukong's next attack will deal bonus damage and reduce the armor of his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MonkeyKingDoubleAttackDebuff" = "<titleLeft>Crushing Blow</titleLeft><mainText>This unit's Armor has been reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MonkeyKingNimbusAS" = "<titleLeft>Nimbus Speed</titleLeft><mainText>Wukong has increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MonkeyKingPassive" = "<titleLeft>Stone Skin</titleLeft><mainText>Wukong's armor and magic resistance are increased by @f1@ for each nearby enemy champion.</mainText>"
tr "game_buff_tooltip_MonkeyKingSpinToWin" = "<titleLeft>Cyclone</titleLeft><mainText>Wukong is gaining movement speed over time. While spinning, nearby enemies will take damage and be knocked up.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Monster_Bank_Big" = "<titleLeft>Bountiful Treasure</titleLeft><mainText>This unit has accumulated its maximum experience and gold reward.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Monster_Bank_Small" = "<titleLeft>Accumulating Treasure</titleLeft><mainText>This monster's experience and gold rewards are growing over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MordekaiserCOTGDot" = "<titleLeft>Children of the Grave</titleLeft><mainText>This unit is taking damage each second, and Mordekaiser is healed for the amount of damage dealt.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MordekaiserCOTGPet" = "<titleLeft>The Prisoner</titleLeft><mainText>This unit is under the command of Mordekaiser.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MordekaiserCOTGSelf" = "<titleLeft>Children of the Grave Buff</titleLeft><mainText>Mordekaiser has taken control of an enemy's spirit, gaining 1/5th of their attack damage (@f1@) and ability power (@f2@).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MordekaiserCreepingDeathBuff" = "<titleLeft>Creeping Death</titleLeft><mainText>Nearby enemies take damage per second. Additionally, this unit has increased armor and magic resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MordekaiserIronMan" = "<titleLeft>Iron Man</titleLeft><mainText>Mordekaiser converts @f2@% of the damage dealt from his abilities into a temporary shield. Maximum shield strength is @f1@ health. The shield decays by 3% per second. Shield conversion is half as effective against minions.</mainText>"
tr "game_buff_tooltip_MordekaiserMaceOfSpades" = "<titleLeft>Mace of Spades</titleLeft><mainText>Mordekaiser's next attack will deal damage to up to three additional nearby units. If his target is alone, he'll deal increased damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mourning" = "<titleLeft>Executioner's Mark</titleLeft><mainText>This unit is being damaged over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Move" = "<titleLeft>Knocked Airborne</titleLeft><mainText>This unit is knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Move_Quick" = "<titleLeft>Move Quick</titleLeft><mainText>Teemo moves very quickly until he takes damage from a turret or champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Move_Quick_Cooldown" = "<titleLeft>Move Quick Cooldown</titleLeft><mainText>Teemo has taken damage and is not moving quickly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Move_Quick2" = "<titleLeft>Move Quick</titleLeft><mainText>Teemo is sprinting, gaining extreme movement speed for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MoveAway" = "<titleLeft>Knocked Away</titleLeft><mainText>This unit is knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MuramasaCap" = "<titleLeft>Blood Tribute @Stack@</titleLeft><mainText>Increases damage by @f1@.<br>At 20 stacks, this champion's movement speed is increased by 15%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MurderBridgeBuff" = "<titleLeft>Proving Grounds Aura</titleLeft><mainText>This unit has:<br> Increased Mana Regeneration<br> Gains Experience Passively<br> 20% Reduced Healing Effects</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mushroom_Stored" = "<titleLeft>Mushrooms Stored</titleLeft><mainText>Teemo forages for mushrooms used in his Noxious Trap.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NashorsTooth" = "<titleLeft>Nashor's Potency</titleLeft><mainText>Harnessing the magical essence of Baron Nashor, your ability power is increased by 35 for 5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NautilusAnchorDragRoot" = "<titleLeft>Dragged Away</titleLeft><mainText>This unit has been struck by Nautilus' anchor and cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NautilusGrandLineTarget" = "<titleLeft>Depth Charge Target</titleLeft><mainText>This unit has been targetted by Nautilus' Depth Charge ability and is being chased by explosions.<br><br>Staying away from this unit would probably be a good idea.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NautilusKnockUp" = "<titleLeft>Depth Charge</titleLeft><mainText>This unit has been struck by Nautilus and has been knocked into the air and stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NautilusMinorKnockAway" = "<titleLeft>Dragged Away</titleLeft><mainText>This unit is has been struck by Nautilus' anchor and cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NautilusMinorKnockUp" = "<titleLeft>Depth Charge</titleLeft><mainText>This unit has been struck by Nautilus and has been knocked into the air briefly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NautilusPassive" = "<titleLeft>Staggering Blow</titleLeft><mainText>Nautilus' basic attacks deal @f1@ bonus physical damage and immobilize his target for @f2@ seconds.<br><br>This effect cannot trigger on the same target more than once every 12 seconds.</mainText>"
tr "game_buff_tooltip_NautilusPassiveCheck" = "<titleLeft>Grounded</titleLeft><mainText>This unit is immune to Nautilus' Staggering Blow for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NautilusPassiveRoot" = "<titleLeft>Staggering Blow</titleLeft><mainText>This unit has been hit by Nautilus' staggering blow and cannot move for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NautilusPiercingGazeShield" = "<titleLeft>Wrath</titleLeft><mainText>Nautilus is shielded from incoming damage and his attacks apply a damage over time effect to nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NautilusSplashZoneSlow" = "<titleLeft>Splishy Splashy</titleLeft><mainText>This unit's movement speed is reduced but will gradually return to normal.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NautilusWDoT" = "<titleLeft>Pain of Wrath</titleLeft><mainText>This unit is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NearSight" = "<titleLeft>Near Sighted</titleLeft><mainText>This unit has reduced sight radius and cannot see his allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NetherBlade" = "<titleLeft>Nether Blade</titleLeft><mainText>Kassadin's basic attacks restore Mana. The Mana restored is tripled against enemy champions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NetherBladeArmorPen" = "<titleLeft>Charged Nether Blade</titleLeft><mainText>Kassadin's basic attacks deal additional magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Nevershade" = "<titleLeft>Adrenaline Rush</titleLeft><mainText>Dr. Mundo regenerates 0.3% of his maximum Health each second.</mainText>"
tr "game_buff_tooltip_Nimbleness" = "<titleLeft>Nimbleness</titleLeft><mainText>Your champion's movement speed is increased by 10%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Nocturne_Passive_Cooldown" = "<titleLeft>Umbra Blades: Recharging</titleLeft><mainText>Nocturne's Umbra Blades are recharging. Each time he attacks, he reduces its cooldown by 1 second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NocturneDuskbringer" = "<titleLeft>Duskbringer: Hasted</titleLeft><mainText>Nocturne has increased Movement Speed and Bonus Attack Damage, and ignores unit collision while on the Dusk Trail.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NocturneDuskbringerTrail" = "<titleLeft>Duskbringer: Dusk Trail</titleLeft><mainText>This unit is leaving behind a Dusk Trail, empowering Nocturne while he is on it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NocturneParanoia" = "<titleLeft>Paranoia</titleLeft><mainText>Nocturne may activate Paranoia to charge at a nearby enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NocturneParanoiaTarget" = "<titleLeft>Paranoia</titleLeft><mainText>This unit has reduced sight radius and cannot see their allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NocturneShroudofDarkness" = "<titleLeft>Shroud of Darkness: Boost</titleLeft><mainText>Nocturne has increased Attack Speed %.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NocturneShroudofDarknessShield" = "<titleLeft>Shroud of Darkness: Shield</titleLeft><mainText>Nocturne will block the next incoming enemy ability.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NocturneUmbraBlades" = "<titleLeft>Umbra Blades: Ready</titleLeft><mainText>Nocturne's next attack will strike surrounding enemies for 120% physical damage and heals himself for @f1@ per target hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NocturneUmbraBladesTooltip" = "<titleLeft>Umbra Blades</titleLeft><mainText>Every 10 seconds, Nocturne's next attack will strike surrounding enemies for 120% physical damage and heals himself for @f1@ per target hit.</mainText>"
tr "game_buff_tooltip_NocturneUnspeakableHorror" = "<titleLeft>Unspeakable Horror</titleLeft><mainText>This unit is taking damage and will be feared soon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Non-Corporeal" = "<titleLeft>Non-Corporeal</titleLeft><mainText>This unit takes reduced damage from physical attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Noxious_Trap" = "<titleLeft>Noxious Trap</titleLeft><mainText>This trap will detonate if an enemy steps on it, poisoning nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Noxious_Trap_Target" = "<titleLeft>Noxious Trap</titleLeft><mainText>This unit was poisoned by a mushroom and is taking damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NullLance" = "<titleLeft>Null Lance</titleLeft><mainText>Spells this user casts will have increased cooldowns.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinBloodbursterBuff" = "<titleLeft>Bloodburster</titleLeft><mainText>This unit has increased Attack Damage and Lifesteal.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinCaptureChannelCooldownBuff" = "<titleLeft>Interrupted</titleLeft><mainText>Your capture has been interrupted; you will be able to try another capture in 2 seconds.</mainText>"
tr "game_buff_tooltip_OdinCenterRelic" = "<titleLeft>Storm Shield: Shield</titleLeft><mainText>This unit has:<br>@f1@ Health Shield.<br><br>If this champion has not been hit for 10 seconds, the effect recharges.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinCenterRelicDamage" = "<titleLeft>Storm Shield: Lightning</titleLeft><mainText>Attacks and damaging spellcasts proc a damaging nuke on afflicted targets. Max of once every 4 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinCombatActive" = "<titleLeft>In Combat</titleLeft><mainText>This unit is in combat and no longer receives less Health from healing effects.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinDebacleCloak" = "<titleLeft>The Debacle Cloak</titleLeft><mainText>This unit has a shield that absorbs magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinEntropicClaymore" = "<titleLeft>Entropy</titleLeft><mainText>All of this unit's standard attacks will slow enemies movement speed by 30% and deal 80 True Damage over 2.5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinGuardianBuff" = "<titleLeft>High Impact Armor</titleLeft><mainText>This unit takes 50% reduced damage when attacked by enemies further than 750 distance away.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinLightbringer" = "<titleLeft>Revealed</titleLeft><mainText>This unit can be seen by the enemy team.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinMinionTaunt" = "<titleLeft>Capture Fervor</titleLeft><mainText>This unit gains armor and magic resistance when assaulting a Capture Point.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinPlayerBuff" = "<titleLeft>Crystal Scar's Aura</titleLeft><mainText>This unit has:<br> 12% Armor Penetration<br> 5% Magic Penetration<br> Increased Mana Regeneration<br> Gains Experience Passively<br> 20% Reduced Healing Effects</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinQuestBuff" = "<titleLeft>Mark of the Conqueror</titleLeft><mainText>For completing a quest, this unit gains 10% increased damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinShrineBuff" = "<titleLeft>Odin Shrine Buff</titleLeft><mainText>This unit regens 1.5% mana (or energy) per second and has @f1@% cooldown reduction on their abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinShrineTimeBuff" = "<titleLeft>Time Buff </titleLeft><mainText>Your ultimate and summoner spell cooldowns were lowered by 50%. 60 second reuse time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdinSpeedShrineBuff" = "<titleLeft>Speed Shrine</titleLeft><mainText>This unit has 30% increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OdynsVeil" = "<titleLeft>Odyn's Veil</titleLeft><mainText>This unit takes 10% reduced magic damage and has @f1@ stored magical energy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OlafBerzerkerRage" = "<titleLeft>Berserker Rage</titleLeft><mainText>Olaf's attack speed is increased by 1% for each 1% of health missing. </mainText>"
tr "game_buff_tooltip_OlafFrenziedStrikes" = "<titleLeft>Vicious Strikes</titleLeft><mainText>Olaf's attack damage is increased and he has increased lifesteal and spell vamp.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OlafRagnarok" = "<titleLeft>Ragnarok</titleLeft><mainText>Olaf is immune to disables and has increased Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OlafRecklessSwingDebuff" = "<titleLeft>Reckless Swing Debuff</titleLeft><mainText>Olaf takes 20% increased damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_On_The_Hunt" = "<titleLeft>On The Hunt</titleLeft><mainText>This unit's Movement and Attack Speeds are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OponnsPull" = "<titleLeft>Oponn's Pull</titleLeft><mainText>Nunu is superchilling the air around him, slowing enemies. When the Ability is complete, Nunu deals massive area damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OponnsPush" = "<titleLeft>Oponn's Push</titleLeft><mainText>Nunu is superchilling the air around him, slowing enemies. When the Ability is complete, Nunu deals massive area damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OracleElixir" = "<titleLeft>Magical Sight</titleLeft><mainText>This unit can see invisible units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OrianaDissonanceAlly" = "<titleLeft>Static Push</titleLeft><mainText>This unit's Movement Speed is increased.</mainText>"
tr "game_buff_tooltip_OrianaDissonanceEnemy" = "<titleLeft>Static Cling</titleLeft><mainText>This unit's Movement Speed is decreased.</mainText>"
tr "game_buff_tooltip_OrianaGhost" = "<titleLeft>Watchful Guardian</titleLeft><mainText>This champion is being watched over by the Ball, gaining additional defenses.</mainText>"
tr "game_buff_tooltip_OrianaGhostSelf" = "<titleLeft>The Ball</titleLeft><mainText>Orianna currently posseses the Ball.</mainText>"
tr "game_buff_tooltip_OrianaPowerDagger" = "<titleLeft>Clockwork Winding</titleLeft><mainText>Orianna's autoattack are empowered when attacking the same target repeatedly.</mainText>"
tr "game_buff_tooltip_OrianaRedactShield" = "<titleLeft>Command: Protect</titleLeft><mainText>This champion is shielded from damage.</mainText>"
tr "game_buff_tooltip_OrianaSpellSword" = "<titleLeft>Clockwork Windup</titleLeft><mainText>Orianna uses her ball as a focus for her spells. Orianna's ball automatically returns to her if she is too far away from it.<br><br>Orianna's basic attacks deal @f2@ plus @f1@% of her Ability Power as bonus magic damage. Subsequent attacks against the same target within 4 seconds deal an additional 20% magic damage. This bonus stacks up to 2 times.<br><br>Bonus Damage: <font color='#99FF99'>@f3@</font></mainText>"
tr "game_buff_tooltip_Overdrive" = "<titleLeft>Overdrive</titleLeft><mainText>Blitzcrank has dramatically increased Movement and Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OverdriveSlow" = "<titleLeft>Underdrive</titleLeft><mainText>Blitzcrank has dramatically slowed movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pantheon_Aegis" = "<titleLeft>Aegis Protection</titleLeft><mainText>After every 4 attacks or spell casts, Pantheon gains protection from the next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pantheon_Aegis_Counter" = "<titleLeft>Aegis Charging (@Stack@)</titleLeft><mainText>Pantheon's Aegis is charging. Upon reaching 4 stacks, he will become protected, blocking the next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pantheon_Grand_Skyfall" = "<titleLeft>Grand Skyfall</titleLeft><mainText>Pantheon is gathering his strength, preparing himself to leap across unimaginable distances.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pantheon_HeartseekerSound" = "<titleLeft>Heartseeker</titleLeft><mainText>Pantheon is attacking rapidly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PantheonAegisShield" = "<titleLeft>Aegis Protection</titleLeft><mainText>Pantheon will block the damage from the next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PantheonCertainDeath" = "<titleLeft>Certain Death</titleLeft><mainText>Pantheon's basic attacks and Spear Shot gain 100% critical strike chance against targets below 15% health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Paranoia" = "<titleLeft>Sense of Dread</titleLeft><mainText>This unit has reduced Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Paranoia_Aura" = "<titleLeft>Dread</titleLeft><mainText>Enemy units near Fiddlesticks have their Magic Resist reduced by 10.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pendant_of_Zephiris" = "<titleLeft>Pendant of Zephiris</titleLeft><mainText>+25 Armor / +30 Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PetCommanded" = "<titleLeft>Under Orders!</titleLeft><mainText>This unit is being ordered about by a champion.</mainText><postScriptLeft>Source: None</postScriptLeft>"
tr "game_buff_tooltip_PhosphorusBomb" = "<titleLeft>Phosphorus Bomb</titleLeft><mainText>This unit is being revealed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pick_A_Card_Blue" = "<titleLeft>Blue Card</titleLeft><mainText>Twisted Fate's next attack will deal bonus damage and restore mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pick_A_Card_Gold" = "<titleLeft>Gold Card</titleLeft><mainText>Twisted Fate's next attack will deal bonus damage and stun the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pick_A_Card_Red" = "<titleLeft>Red Card</titleLeft><mainText>Twisted Fate's next attack will deal bonus damage and slow enemies in an area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PickACard" = "<titleLeft>Pick A Card</titleLeft><mainText>Twisted Fate is shuffling the deck, looking for a card.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PirateScurvy" = "<titleLeft>Scurvy</titleLeft><mainText>Gangplank is afflicted by Scurvy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Poisoned" = "<titleLeft>Poisoned</titleLeft><mainText>This unit is poisoned, and is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoisonTrail" = "<titleLeft>Poison Trail</titleLeft><mainText>Singed is releasing poisonous gas.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDefenseOfDemacia" = "<titleLeft>Defense of Demacia (x@f1@)</titleLeft><mainText>Poppy has @f2@ increased armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDevastatingBlow" = "<titleLeft>Devastating Blow</titleLeft><mainText>Poppy's next attack will deal increased damage based off her target's max health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDiplomaticImmunity" = "<titleLeft>Diplomatic Immunity</titleLeft><mainText>Poppy focuses intently on a single target; she deals increased damage to that target.<br>Poppy is immune to any damage and abilities from enemies other than her target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDiplomaticImmunityDmg" = "<titleLeft>Diplomatic Damage</titleLeft><mainText>Poppy deals bonus damage to the target of her Diplomatic Immunity.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDiplomaticImmunitySlow" = "<titleLeft>Concussion</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDITarget" = "<titleLeft>Diplomatic Immunity Target</titleLeft><mainText>This unit is the only person who can harm Poppy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyHeroicChargeText" = "<titleLeft>Heroic Charged</titleLeft><mainText>This unit is being charged by Poppy..</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyMightOfDemacia" = "<titleLeft>Paragon Speed</titleLeft><mainText>Poppy's movement speed is temporarily increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyParagonManager" = "<titleLeft>Paragon of Demacia (@Stack@)</titleLeft><mainText>Poppy has +@f1@ Armor and Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyParagonSpeed" = "<titleLeft>Paragon Speed</titleLeft><mainText>Poppy's movement speed is temporarily increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyValiantFighter" = "<titleLeft>Valiant Fighter</titleLeft><mainText>Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.</mainText>"
tr "game_buff_tooltip_PowerBall" = "<titleLeft>Powerball</titleLeft><mainText>Rammus is accelerating and on impact he will deal damage and slow targets around him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PowerballSlow" = "<titleLeft>Powerball Slow</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PowerballStun" = "<titleLeft>Powerball Stun</titleLeft><mainText>This unit is stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PowerFist" = "<titleLeft>Power Fist</titleLeft><mainText>Blitzcrank's next attack will deal double damage and knock the enemy airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PowerFistSlow" = "<titleLeft>Power Fist Slow</titleLeft><mainText>This unit is airborn.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Powerful" = "<titleLeft>Powerful</titleLeft><mainText>Ryze radiates with energy. His Ability Power is greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Preservation" = "<titleLeft>Preservation</titleLeft><mainText>This unit has bonus Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PrimalSurge" = "<titleLeft>Primal Surge</titleLeft><mainText>The target's attack speed is increased by @f1@%. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PromoteAura" = "<titleLeft>Aura of Force</titleLeft><mainText>This unit has 35 bonus Armor and 18 bonus Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PromoteMeBuff" = "<titleLeft>Promoted</titleLeft><mainText>This unit has been promoted to an anti Turret cannon. It has massive bonuses to its stats and grants the gold for its kills to the caster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Propelled" = "<titleLeft>Propelled</titleLeft><mainText>This unit has been tossed into the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Prowl" = "<titleLeft>Prowl</titleLeft><mainText>Moving through brush increases Nidalee's movement speed by 15% for 2 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pulverize" = "<titleLeft>Pulverize</titleLeft><mainText>This unit is stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Puncturing_Taunt" = "<titleLeft>Punctured Armor</titleLeft><mainText>This unit's Armor is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pyromania" = "<titleLeft>Pyromania (@Stack@)</titleLeft><mainText>Annie is charging her spells. Her next spell will stun when she has charged 4 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pyromania_Marker" = "<titleLeft>Pyromania</titleLeft><mainText>Every 4 spell casts, the next offensive spell will stun its targets for 1.75 seconds.</mainText>"
tr "game_buff_tooltip_PyromaniaCount" = "<titleLeft>Pyromania (@Stack@)</titleLeft><mainText>Every 5 spell casts, Annie's next ability will stun its targets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PyromaniaCount2" = "<titleLeft>Pyromania</titleLeft><mainText>Every 5 spell casts, Annie's next ability will stun its targets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Radiance" = "<titleLeft>Radiance</titleLeft><mainText>This unit has increased Attack Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RadianceAura" = "<titleLeft>Radiance</titleLeft><mainText>This unit has increased Attack Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rageblade" = "<titleLeft>Rageblade @Stack@</titleLeft><mainText>This unit has increased Attack Speed and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RaiseMorale" = "<titleLeft>Raise Morale</titleLeft><mainText>This unit's Attack Damage and Movement Speed are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RaiseMoraleTeamBuff" = "<titleLeft>Raise Morale</titleLeft><mainText>This unit's Attack Damage and Movement Speed are greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rally" = "<titleLeft>Rally</titleLeft><mainText>This unit has increased Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rally_AP" = "<titleLeft>Rally</titleLeft><mainText>This unit has increased Attack Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rally_Aura" = "<titleLeft>Rally Aura</titleLeft><mainText>Nearby allied champions have increased Attack Damage. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rally_Aura_AP" = "<titleLeft>Rally Aura</titleLeft><mainText>Nearby allied champions have increased Attack Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rampage" = "<titleLeft>Rampage</titleLeft><mainText>Poppy deals damage to units around her.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rapid_Fire" = "<titleLeft>Rapid Fire</titleLeft><mainText>Tristana's Attack Speed is greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RapidReload" = "<titleLeft>Hextech Shrapnel Shells</titleLeft><mainText>Corki's basic attacks deal 10% additional true damage (does not affect structures).</mainText>"
tr "game_buff_tooltip_RazzlesPride" = "<titleLeft>Razzle's Pride</titleLeft><mainText>Absorbs the next @f1@ damage taken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ReadytoTantrum" = "<titleLeft>Ready to Tantrum</titleLeft><mainText>Amumu can activate Tantrum to deal damage to surrounding enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Reap_The_Whirlwind" = "<titleLeft>Monsoon</titleLeft> <mainText>Janna has conjured a magical storm, healing nearby allies every second.</mainText> <postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rebirth" = "<titleLeft>Rebirth</titleLeft><mainText>Anivia reverted to an egg and will soon be reborn!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rebirth_Marker" = "<titleLeft>Rebirth</titleLeft><mainText>Upon taking fatal damage, Anivia reverts to an egg, healing to full Health and receiving @f1@ Armor and Magic Resist. If she survives for 6 seconds, she is reborn.<br><br>Rebirth has a 4 minute cooldown.</mainText>"
tr "game_buff_tooltip_RebirthCooldown" = "<titleLeft>Egg Timer</titleLeft><mainText>Anivia was recently reborn and must regain her strength.</mainText> <postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RebirthReady" = "<titleLeft>Rebirth</titleLeft><mainText>Upon taking fatal damage, Anivia will revert to an egg, receiving @f1@ Armor and Magic Resist for 6 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Recall" = "<titleLeft>Recall</titleLeft><mainText>This unit is teleporting home.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RegenerationAura" = "<titleLeft>Regeneration Sigil</titleLeft><mainText>When this unit dies, it restores an increasing amount of Health and Mana to its killer, based on how much Health and Mana are missing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RegenerationRune" = "<titleLeft>Regeneration Rune</titleLeft><mainText>Restoring Health every second (champions that are more wounded heal for more).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Reinforce" = "<titleLeft>Reinforce</titleLeft><mainText>This structure's Armor is slightly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RejuvenationPotion" = "<titleLeft>Rejuvenation Potion</titleLeft><mainText>Restoring Health and Mana every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Relentless_Assault" = "<titleLeft>Relentless Assault</titleLeft><mainText>Jax's physical attacks increase in speed with every attack, and every third consecutive hit will do bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RelentlessBarrier" = "<titleLeft>The Champ</titleLeft><mainText>Jax has increased Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RelentlessCounter" = "<titleLeft>Relentless Assault</titleLeft><mainText>Each of Jax's basic attacks hits faster than the last.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rending_Shot" = "<titleLeft>Rending Shot</titleLeft><mainText>This unit is bleeding, taking damage each second and moving more slowly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RenektonCleaveReady" = "<titleLeft>Fury</titleLeft><mainText>Renekton has enough Fury for an empowered attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RenektonExecuteReady" = "<titleLeft>Ruthless Predator</titleLeft><mainText>Renekton's next attack will hit multiple times and stun his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RenektonPredator" = "<titleLeft>Reign of Anger</titleLeft><mainText>Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.<br><br>While Renekton has less than 50% Health, Fury gains are increased by 50%.</mainText>"
tr "game_buff_tooltip_RenektonSliceAndDiceDelay" = "<titleLeft>Slice and Dice Delay</titleLeft><mainText>Slice and Dice's bonus refresh cannot happen again for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RenektonSliceAndDiceShred" = "<titleLeft>Armor Reduction</titleLeft><mainText>This unit's armor has been reduced by an empowered Slice and Dice.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RenektonTyrantForm" = "<titleLeft>Form of the Tyrant</titleLeft><mainText>Renekton has bonus Health and gains Fury periodically. Nearby enemies take magic damage per second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Renewal_Shell" = "<titleLeft>Renewal Shell</titleLeft><mainText>This unit has increased Health Regen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RengarERoot" = "<titleLeft>Bola Strike</titleLeft><mainText>This unit is rooted.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RengarNewPassive" = "<titleLeft>Unseen Predator</titleLeft><mainText><font color='#EDDA74'>Abilities used on enemies build Ferocity. At 5 Ferocity abilities become empowered and are available for use immediately. Once an empowered ability is used, Ferocity is reduced to 0.</font><br><br>While in brush or stealth Rengar leaps at an enemy when using his basic attack (@f1@ range).</font></mainText>"
tr "game_buff_tooltip_RengarPassiveBuff" = "<titleLeft>Unseen Predator</titleLeft><mainText>Rengar will leap to the target when using his next basic attack.</mainText>"
tr "game_buff_tooltip_RengarQBuff" = "<titleLeft>Savagery</titleLeft><mainText>Rengar's next attack will deal bonus damage and Rengar will gain bonus Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RengarQBuffMAX" = "<titleLeft>Rengar Attack Speed Bonus</titleLeft><mainText>Rengar has bonus Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RengarRBuff" = "<titleLeft>Thrill of the Hunt</titleLeft><mainText>Rengar is invisible, has bonus Movement Speed and can see units in the area around him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RengarTrophyBuff" = "<titleLeft>Bonetooth Necklace</titleLeft><mainText>Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant him 1 trophy, and 1 trophy is lost on death.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RengarWBuff" = "<titleLeft>Battle Roar</titleLeft><mainText>This unit has their Armor and Magic resist boosted temporarily.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Resistant_Skin" = "<titleLeft>Resistant Skin</titleLeft><mainText>Baron Nashor is immune to debuffs, and his health increases every minute.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Resistant_Skin_Dragon" = "<titleLeft>Resistant Skin</titleLeft><mainText>This unit is immune to all disabling debuffs.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Ricochet" = "<titleLeft>Ricochet</titleLeft><mainText>Sivir's attacks will bounce to strike 5 targets beyond the first, dealing 25% reduced damage with each additional hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RiftWalk" = "<titleLeft>Riftwalk (@Stack@)</titleLeft><mainText>Kassadin's next Riftwalk will cost more Mana and deal additional damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RivenDashDelay" = "<titleLeft>Wandering Knight Down</titleLeft><mainText>Riven cannot use her passive dash again for a few moments.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RivenFeint" = "<titleLeft>Valor</titleLeft><mainText>Riven is shielded from incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RivenFengShuiEngine" = "<titleLeft>Blade of the Exile</titleLeft><mainText>Riven's attack damage is increased and she has increased range on damaging spells and attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RivenPassive" = "<titleLeft>Runic Blade</titleLeft><mainText>Riven's abilities charge her blade, causing her basic attacks to deal @f1@ <font color='#FF8C00'>(+@f2@) </font>bonus physical damage. Riven's blade may be charged up to @f3@ times and expends one charge per attack.</mainText>"
tr "game_buff_tooltip_RivenPassiveAABoost" = "<titleLeft>Runic Blade Empowerment</titleLeft><mainText>Riven's blade is charged with runic energies and she deals bonus damage on her next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RivenTriCleaveBuff" = "<titleLeft>C-C-C-ombo!</titleLeft><mainText>Riven has used her Broken Wings ability @f1@ times recently.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RivenWindScarReady" = "<titleLeft>Wind Slash Ready</titleLeft><mainText>Riven's Wind Slash ability is available.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RocketGrab" = "<titleLeft>Rocket Grab</titleLeft><mainText>This unit is being pulled to Blitzcrank.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RocketJump" = "<titleLeft>Rocket Jump</titleLeft><mainText>This unit has been impacted by Tristana's rocket jump and is slowed by 60%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Root" = "<titleLeft>Rooted</titleLeft><mainText>This unit is rooted, it cannot move or use movement related skills.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RumbleCarpetBombSlow" = "<titleLeft>Burning</titleLeft><mainText>The target is slowed and taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RumbleDangerZone" = "<titleLeft>Danger Zone</titleLeft><mainText>Rumble is heating up. All of his abilities have additional effects.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RumbleFlameThrower" = "<titleLeft>Flamespitter!</titleLeft><mainText>Rumble is burning everyone in front of him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RumbleGrenade" = "<titleLeft>Electro Harpoon</titleLeft><mainText>Rumble is ready to shoot another harpoon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RumbleGrenadeSlow" = "<titleLeft>Electrified!</titleLeft><mainText>The target is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RumbleHeatPunch" = "When Rumble reaches <font color='#FFFF00'>50</font> Heat he is in the <font color='#FFFF00'>Danger Zone</font> granting all his basic abilities bonus effects.<br><br>When Rumble reaches <font color='#FF0000'>100</font> Heat he starts <font color='#FF0000'>Overheating</font> gaining @f1@ +<font color='#FF8C00'>.@f2@</font> bonus magic damage on his basic attack and is unable to cast his spells for several seconds while he cools down."
tr "game_buff_tooltip_RumbleHeatSystem" = "<titleLeft>Junkyard Titan</titleLeft><mainText>When Rumble reaches <font color='#FFFF00'>50</font> Heat he is in the <font color='#FFFF00'>Danger Zone</font> granting all his basic abilities bonus effects.<br><br>When Rumble reaches <font color='#FF0000'>100</font> Heat he starts <font color='#FF0000'>Overheating</font> dealing @f1@ <font color='#99FF99'>(+@f2@)</font> bonus magic damage on his basic attacks but is unable to cast his spells for 6 seconds.</mainText>"
tr "game_buff_tooltip_RumbleOverheat" = "<titleLeft>Overheat!</titleLeft><mainText>Rumble is Overheating, gaining bonus magic damage on attacks but is silenced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RumbleShield" = "<titleLeft>Scrap Shield</titleLeft><mainText>Rumble is blocking incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RumbleShieldBuff" = "<titleLeft>Speed Boost!</titleLeft><mainText>Rumble is moving quickly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rune_Prison" = "<titleLeft>Rune Prison</titleLeft><mainText>This unit cannot move or attack, and takes 40 damage every .4 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rupture" = "<titleLeft>Rupture</titleLeft><mainText>This unit is flying through the air and can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rupture_Target" = "<titleLeft>Rupture</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rylais" = "<titleLeft>Rylai's Frostbite</titleLeft><mainText>Your champion's next attack will slow their target by 35% for 2 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RylaisDebuff" = "<titleLeft>Rylai's Frost</titleLeft><mainText> Your movement speed is reduced by 35% for 2 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Sadism" = "<titleLeft>Sadism</titleLeft><mainText>Dr. Mundo has sacrificed a portion of his Health for greatly increased Movement Speed and Health Regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SadismHeal" = "<titleLeft>Sadism Heal</titleLeft><mainText>Dr. Mundo is healed for a large portion of his maximum Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Scout's_Bounty" = "<titleLeft>Scout's Bounty</titleLeft><mainText>This unit is being tracked by Teemo. Its Armor is reduced, it can be seen by enemies, and gives extra bounty to Teemo.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Scurvy" = "<titleLeft>Grog-Soaked Blade</titleLeft><mainText>Gangplank's basic attacks apply a poison, slowing Movement Speed by 7% and dealing @f1@ magic damage each second for 3 seconds (effect stacks up to 3 times).</mainText>"
tr "game_buff_tooltip_ScurvyStrike" = "<titleLeft>Grog-Soaked Wound</titleLeft><mainText>This unit is slowed and is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Seal_Fate" = "<titleLeft>Seal Fate</titleLeft><mainText>This unit is dealt damage each second and cannot use Abilities.<br>Cannot be dispelled.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Second_Sight" = "<titleLeft>Loaded Dice</titleLeft><mainText>Twisted Fate and his allies receive an additional 2 gold per kill.<br><br><font color='#FF9900' size='14'>Total Gold Hustled: </font>@f1@</mainText>"
tr "game_buff_tooltip_SeismicShard" = "<titleLeft>Seismic Shard Slow</titleLeft><mainText>Malphite has stolen this unit's Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SejuaniArcticAssault" = "<titleLeft>Arctic Assault</titleLeft><mainText>Sejuani surges forward to crush her enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SejuaniFrost" = "<titleLeft>Frost</titleLeft><mainText>Sejuani has slowed this unit's Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SejuaniFrostArctic" = "<titleLeft>Permafrost</titleLeft><mainText>Sejuani has massively slowed this unit's Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SejuaniGlacialPrison" = "<titleLeft>Glacial Prison</titleLeft><mainText>This unit is trapped in a block of ice.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SejuaniNorthernWinds" = "<titleLeft>Northern Winds</titleLeft><mainText>Sejuani is periodically dealing magic damage to nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShadowStepDodge" = "<titleLeft>Shunpo</titleLeft><mainText>Katarina is taking reduced damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShadowWalk" = "<titleLeft>Stealth</titleLeft><mainText>This unit cannot be seen except by true sight.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShadowWalkRevealedDebuff" = "<titleLeft>Revealed</titleLeft><mainText>Evelynn is unstealthed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shatter" = "<titleLeft>Shatter</titleLeft><mainText>Taric has pierced this unit's armor with multiple gem shards, reducing its Armor. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShatterAura" = "<titleLeft>Shatter Aura</titleLeft><mainText>Taric's gems protect his allies increasing their Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShatterSelfBonus" = "<titleLeft>Gemmed Armor</titleLeft><mainText>Encrusted gemstones line Taric's plating, increasing his Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Sheen" = "<titleLeft>Sheen</titleLeft><mainText>This unit will deal bonus damage on its next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SheenDelay" = "<titleLeft>Sheen Delay</titleLeft><mainText>Sheen, Lich Bane and Trinity Force are on cooldown. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Destabilize" = "<titleLeft>Destabilize</titleLeft><mainText>This unit's armor is reduced, and damage taken heals the attacker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Feint_Buff" = "<titleLeft>Feint</titleLeft><mainText>Shen is absorbing damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Feint_Proc" = "<titleLeft>Feint</titleLeft><mainText>Shen has a @f1@% increased chance to dodge.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Passive_Aura" = "<titleLeft>Ki Strike</titleLeft><mainText>The next attack will deal bonus damage to the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Passive_Cooldown" = "<titleLeft>Empty Ki</titleLeft><mainText>Ki Strike is recharging.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Passive_Marker" = "<titleLeft>Ki Strike</titleLeft><mainText>Every 9 seconds, Shen's next basic attack restores @f2@ energy and deals @f1@ <font color='#CC3300'>+@f3@ [10% of Shen's bonus Health]</font> bonus magic damage.<br><br>Each time Shen attacks a minion or champion, Ki Strike's cooldown is reduced by 1.5 seconds.</mainText>"
tr "game_buff_tooltip_Shen_Shadow_Dash" = "<titleLeft>Shadow Dash</titleLeft><mainText>Shen takes reduced physical damage while taunting enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Shadow_Dash_Taunt" = "<titleLeft>Taunt</titleLeft><mainText>This unit is being forced to attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Stand_United_Channel" = "<titleLeft>Stand United</titleLeft><mainText>Shen is teleporting away to aid an ally.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Stand_United_Shield" = "<titleLeft>Stand United</titleLeft><mainText>Absorbs the next @f1@ damage taken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Stand_United_Target" = "<titleLeft>Stand United</titleLeft><mainText>Shen is teleporting to this unit's aid.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Vorpal_Star" = "<titleLeft>Vorpal Blade</titleLeft><mainText>Attacks made against this unit heal the attacker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Vorpal_Star_Heal" = "<titleLeft>Vorpal Blade</titleLeft><mainText>This unit is being healed @f1@ Health per second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shield_Marker" = "<titleLeft>Granite Shield</titleLeft><mainText>Each time Malphite doesn't take damage for 10 seconds, he summons a shield of rock that absorbs damage equal to 10% of his maximum Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShyvanaDoubleAttack" = "<titleLeft>Twin Bite</titleLeft><mainText>Shyvana's next attack will strike twice.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShyvanaDoubleAttackDragon" = "<titleLeft>Twin Bite</titleLeft><mainText>Shyvana's next attack will strike all enemies in front of her twice.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShyvanaDragonScales" = "<titleLeft>Reinforced Scales</titleLeft><mainText>Shyvana's armor and magic resistances are temporarily increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShyvanaFlameBreathDebuff" = "<titleLeft>Cinders</titleLeft><mainText>This unit's Armor is reduced and attacks from Shyvana will reignite the cinders dealing additional damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShyvanaPassive" = "<titleLeft>Fury of the Dragonborn</titleLeft><mainText>Shyvana's basic attacks enhance her abilities.<br><br><font color='#FF9900'>Twin Bite</font> - Reduces the cooldown by 0.5 seconds.<br><font color='#FF9900'>Burnout</font> - Extends the duration by 1 second up to 4 additional seconds.<br><font color='#FF9900'>Flame Breath</font> - Deals 15% of the ability's damage to debuffed targets.<br><font color='#FF9900'>Dragon's Descent</font> - Attacks generate 2 Fury and Shyvana gains 1 Fury every 1.5 seconds while in human form.</mainText>"
tr "game_buff_tooltip_ShyvanaScorchedEarth" = "<titleLeft>Burnout</titleLeft><mainText>Shyvana's Movement Speed is increased and nearby enemies take damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShyvanaScorchedEarthDragon" = "<titleLeft>Burnout</titleLeft><mainText>Shyvana's Movement Speed is increased and she leaves a path of fire behind, dealing damage to enemies that stand in it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShyvanaTransform" = "<titleLeft>Dragon Form</titleLeft><mainText>Shyvana has transformed into a powerful dragon. While Shyvana has fury, her abilities have gained additional area of effect properties and Dragon's Descent's defensive bonus is doubled.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SightWard" = "<titleLeft>Sight Ward</titleLeft><mainText>This ward is revealing the nearby area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Silence" = "<titleLeft>Silence</titleLeft><mainText>This unit cannot use Abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Silence_Attack" = "<titleLeft>Silencing Attacks</titleLeft><mainText>This Lizard's physical attacks silence his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SiphoningStrike" = "<titleLeft>Siphoning Strike</titleLeft><mainText>Nasus' next attack deals bonus damage and increases the power of his future Siphoning Strikes if he slays his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SivirPassive" = "<titleLeft>Fleet of Foot</titleLeft><mainText>Sivir's basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds.</mainText>"
tr "game_buff_tooltip_SivirPassiveSpeed" = "<titleLeft>Combat Momentum</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SkarnerExoskeleton" = "<titleLeft>Crystalline Exoskeleton</titleLeft><mainText>Skarner's exoskeleton takes on a crystalline quality, granting him temporary health. While the health persists, his movement and attack speed are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SkarnerFracture" = "<titleLeft>Crystal Mark</titleLeft><mainText>Skarner can absorb this energy to heal himself.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SkarnerImpale" = "<titleLeft>Impale</titleLeft><mainText>Skarner has suppressed you, and is able to drag you around.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SkarnerImpaleBuff" = "<titleLeft>Impale</titleLeft><mainText>Skarner has suppressed an enemy, and is dragging them around. He may still cast Crystal Slash and Crystalline Exoskeleton.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SkarnerVirulentSlash" = "<titleLeft>Crystal Slash</titleLeft><mainText>Skarner is empowered with Crystal Energy, causing future Crystal Slashes to deal bonus magic damage and slow enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SkarnerVirulentSlashSlow" = "<titleLeft>Crystal Slash: Slow</titleLeft><mainText>This unit has reduced movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Slow" = "<titleLeft>Slowed</titleLeft><mainText>This unit's movement speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SniperRange" = "<titleLeft>Sniper Range</titleLeft><mainText>This unit has greatly increased attack range.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaAriaofPerseveranceAura" = "<titleLeft>Aura: Aria of Perseverance</titleLeft><mainText>Sona is playing the Aria of Perseverance, giving nearby allied champions bonus Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaAriaofPerseveranceAuraB" = "<titleLeft>Aura: Aria of Perseverance</titleLeft><mainText>This unit has additional Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaAriaShield" = "<titleLeft>Melodic Inspiration</titleLeft><mainText>This unit has increased armor and magic resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaCrescendo" = "<titleLeft>Crescendo</titleLeft><mainText>This unit is dancing, it is effectively stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaHymnofValorAura" = "<titleLeft>Aura: Hymn of Valor</titleLeft><mainText>Sona is playing the Hymn of Valor, giving nearby allied champions bonus Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaHymnofValorAuraB" = "<titleLeft>Aura: Hymn of Valor</titleLeft><mainText>This unit has additional Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaPassive" = "<titleLeft>Power Chord</titleLeft><mainText>After casting 3 spells, Sona's next attack deals @f1@ bonus magic damage in addition to a bonus effect depending on what song Sona is currently playing.<br><br>Additionally, Sona's Auras persist for 1 second after deactivating and set off a short global cooldown.</mainText>"
tr "game_buff_tooltip_SonaPowerChordCount" = "<titleLeft>Power Chord</titleLeft><mainText>After 3 spell casts, Sona's next attack will deal 14 + 9 x lvl bonus magic damage in addition to an additional effect based on what song Sona is currently playing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaPowerChordDebuff" = "<titleLeft>Diminuendo</titleLeft><mainText>This character's damage output is reduced by 20%</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaPowerChordReady" = "<titleLeft>Power Chord: Ready</titleLeft><mainText>Sona's next attack will deal bonus magic damage in addition to an additional effect based on what song Sona is currently playing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaSongofDiscordAura" = "<titleLeft>Aura: Song of Celerity</titleLeft><mainText>Sona is playing the Song of Celerity, increasing the movement speed of nearby allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaSongofDiscordAuraB" = "<titleLeft>Aura: Song of Celerity</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaSongofDiscordHaste" = "<titleLeft>Song of Celerity: Haste</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Soul_Shackles" = "<titleLeft>Soul Shackles</titleLeft><mainText>This champion's soul is shackled to Morgana. If they remain near Morgana until the end of the 4 second duration, they will receive damage and be stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Soul_Shroud_Aura_Friend" = "<titleLeft>Soul Shroud Aura</titleLeft><mainText>Nearby friendly champions have reduced cooldowns and regenerate mana more quickly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Soul_Shroud_Aura_Self" = "<titleLeft>Soul Shroud</titleLeft><mainText>This champion has reduced cooldowns and regenerates mana more quickly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Soul_Sphere" = "<titleLeft>Soul Sphere</titleLeft><mainText>This unit has increased Health and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SoulEater" = "<titleLeft>Soul Eater</titleLeft><mainText>Nasus has @f1@% bonus Lifesteal.</mainText>"
tr "game_buff_tooltip_SoulNexus" = "<titleLeft>Soul Nexus</titleLeft><mainText>Nasus's abilities are powered by souls, he uses these instead of mana (more souls = more casting potential). Additionally, Nasus gains 4/5/6 Health Regen per 5 for each active Soul.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SoulNexusCounters" = "<titleLeft>Soul Nexus (Souls)</titleLeft><mainText>Nasus currently has @Stack@ Souls.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SoulShackleSlow" = "<titleLeft>Slowed - Soul Shackles</titleLeft><mainText>This unit's movement speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Sow_The_Wind" = "<titleLeft>Zephyr</titleLeft><mainText>Janna's movement speed is increased, and she is able to move through units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SpectralFury" = "<titleLeft>Poltergeist's Ascension</titleLeft><mainText>This unit has increased move speed and dramatically increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spell_Flux" = "<titleLeft>Spell Flux</titleLeft><mainText>This unit's magic resistance is decreased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spell_Immunity" = "<titleLeft>Spell Immunity</titleLeft><mainText>This unit is immune to the effects of spells and abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spell_Shield" = "<titleLeft>Spell Shield</titleLeft><mainText>The next enemy ability used on this champion will have no effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spell_Shield_Regen" = "<titleLeft>Spell Shield Regeneration</titleLeft><mainText>This unit has increased Mana Regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spiked_Shell" = "<titleLeft>Spiked Shell</titleLeft><mainText>Rammus converts @f2@% of his Armor into Attack Damage.<br><br>Bonus Attack Damage: <font color='#FFFF00'>@f1@</font></mainText>"
tr "game_buff_tooltip_Spiked_Shield" = "<titleLeft>Spiked Shield</titleLeft><mainText>This unit reflects damage from physical attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spirit_Visage" = "<titleLeft>Spirit Visage</titleLeft><mainText>If this unit is below 50% Health, it will regenerate 1.5% of their Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SpiritFire" = "<titleLeft>Spirit Fire: Armor Debuff</titleLeft><mainText>This unit has reduced armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Starcall" = "<titleLeft>Starcall (@Stack@)</titleLeft><mainText>This unit's magic resistance is reduced.<br>Stacks up to 10 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Stark's_Fervor" = "<titleLeft>Zeke's Herald</titleLeft><mainText>This unit has reduced Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Stark's_Fervor_Aura" = "<titleLeft>Zeke's Herald Aura</titleLeft><mainText>Nearby friendly champions have increased Attack Speed and Lifesteal.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Stark's_Fervor_Self" = "<titleLeft>Zeke's Herald</titleLeft><mainText>This champion has increased Attack Speed and Lifesteal.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_StaticField" = "<titleLeft>Static Field</titleLeft><mainText>Occasionally lightning arcs off of Blitzcrank to hit a random nearby enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Stealth" = "<titleLeft>Unseen</titleLeft><mainText>This unit cannot be seen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Stun" = "<titleLeft>Stunned</titleLeft><mainText>This unit is stunned. It can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SummonerBarrier" = "<titleLeft>Shielded</titleLeft><mainText>This unit is shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SummonerBattleCry" = "<titleLeft>Invigorate</titleLeft><mainText>This unit has increased Attack Speed and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SummonerIgnite" = "<titleLeft>Summoner Ignite</titleLeft><mainText>This unit is taking damage each second, and healing and regeneration are reduced by 50%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SummonerOdinPromote" = "<titleLeft>Promoted</titleLeft><mainText>This unit has been promoted to an anti Command Point cannon. It has massive bonuses to its stats and grants the gold for its kills to its caster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SummonerOdinSabotage" = "<titleLeft>Sabotage</titleLeft><mainText>This unit has 50% reduced Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SummonerPromoteSR" = "<titleLeft>Promoted</titleLeft><mainText>This unit has been promoted to an upgraded siege minion. It has massive bonuses to its stats and grants the gold for its kills to the caster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SummonerReviveSpeedBoost" = "<titleLeft>Revive Haste</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Sunfire_Cape_Aura" = "<titleLeft>Sunfire Cape Aura</titleLeft><mainText>Taking damage from Sunfire Cape every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Sunfire_Cape_Self" = "<titleLeft>Sunfire Cape</titleLeft><mainText>This champion is continually damaging nearby enemy units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Suppression" = "<titleLeft>Suppression</titleLeft><mainText>This unit cannot move, attack or cast spells and their summoner spells are locked.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SwainBeamDamage" = "<titleLeft>Decrepified</titleLeft><mainText>This unit is taking damage over time from Swain's raven.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SwainDampeningFieldMana" = "<titleLeft>Carrion Renewal</titleLeft><mainText>Swain restores @f1@ mana whenever he kills a unit.</mainText>"
tr "game_buff_tooltip_SwainMetamorphism" = "<titleLeft>Ravenous Flock</titleLeft><mainText>Swain sends forth vicious ravens that deal damage to nearby enemy units and upon returning to Swain, heal him for half of the damage dealt.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SwainShadowGraspRoot" = "<titleLeft>Nevermove</titleLeft><mainText>This unit is being held in place by powerful talons.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SwainTormentDoT" = "<titleLeft>Tormented</titleLeft><mainText>This target takes increased damage from Swain.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Swashbuckler" = "<titleLeft>Swashbuckler</titleLeft><mainText>Gangplank deals 30% more damage to targets below 30% health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Tailwind" = "<titleLeft>Tailwind</titleLeft><mainText>Increases Movement Speed by 3%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TailwindSelf" = "<titleLeft>Tailwind</titleLeft><mainText>Janna and her allied champions gain 3% increased Movement Speed.</mainText>"
tr "game_buff_tooltip_Takedown" = "<titleLeft>Takedown</titleLeft><mainText>Nidalee's next basic attack will deal additional damage based on how much life the target is missing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TalonDamageAmp" = "<titleLeft>Surprise</titleLeft><mainText>This unit is taking increased damage from Talon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TalonDisappear" = "<titleLeft>Disappear</titleLeft><mainText>This unit is invisible and has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TalonNoxianDiplomacyBuff" = "<titleLeft>Noxian Diplomacy</titleLeft><mainText>This unit's next attack will deal extra damage and cause the enemy to bleed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Tantrum" = "<titleLeft>Tantrum</titleLeft><mainText>Amumu takes less damage from Physical Attacks. When Amumu is hit, Tantrum's cooldown is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TantrumCounter" = "<titleLeft>Tantrum Counter (@Stack@)</titleLeft><mainText>Amumu is accumulating charges to cast Tantrum.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Taunt" = "<titleLeft>Taunt</titleLeft><mainText>This unit is being forced to attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TechmaturgicalIcon" = "<titleLeft>Techmaturgical Repair Bots</titleLeft><mainText>Heimerdinger and nearby allied champions and turrets gain @f1@ health regen per 5 seconds.</mainText>"
tr "game_buff_tooltip_TechmaturgicalRepairBots" = "<titleLeft>Techmaturgical Repair Bots</titleLeft><mainText>This unit has increased Health Regen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TeemoMushroomCD" = "<titleLeft>Foraging</titleLeft><mainText>Teemo is foraging for mushrooms.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TeemoToxicDelay" = "<titleLeft>Delayed Poison</titleLeft><mainText>This unit is poisoned, and will shortly take magic damage and be slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Teleport" = "<titleLeft>Teleport</titleLeft><mainText>This champion is teleporting to a distant location.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Teleport_Target" = "<titleLeft>Teleport Target</titleLeft><mainText>A Champion is teleporting to this character's location.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_The_Black_Cleaver" = "<titleLeft>The Black Cleaver</titleLeft><mainText>This unit's Armor is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Thornmail" = "<titleLeft>Thornmail</titleLeft><mainText>On being hit, returns 20% of damage taken (20 damage minimum).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Time_Bomb" = "<titleLeft>Time Bomb</titleLeft><mainText>This unit has a bomb attached to them. The bomb will detonate soon, dealing damage to surrounding units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Time_Warp" = "<titleLeft>Time Warp</titleLeft><mainText>This unit's Movement Speed is dramatically increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Tormented_Armor" = "<titleLeft>Tormented Armor</titleLeft><mainText>This unit has additional armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TormentedSoilDebuff" = "<titleLeft>Torment</titleLeft><mainText>This unit's magic resistance is reduced. <br>Stacks up to 5 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Toxic_Attack" = "<titleLeft>Toxic Attack</titleLeft><mainText>Teemo's attacks poison the target, causing them to take damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Toxic_Shot" = "<titleLeft>Toxic Shot</titleLeft><mainText>This unit is poisoned, receiving damage each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Trample_Buff" = "<titleLeft>Trample</titleLeft><mainText>Alistar can move through units and is damaging nearby enemy units and buildings.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Tremors2" = "<titleLeft>Tremors</titleLeft><mainText>Tremors beneath Rammus cause damage to units and structures around him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Triumphant_Roar" = "<titleLeft>Triumphant Roar</titleLeft><mainText>Alistar's Movement Speed is temporarily increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleCircle" = "<titleLeft>Pillar of Filth</titleLeft><mainText>This unit is being pushed by Trundle's Plagued Enclosure.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleDesecrateBuffs" = "<titleLeft>Contaminate</titleLeft><mainText>Your Movement Speed, Attack Speed and Crowd Control Reduction are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleDiseaseOverseer" = "<titleLeft>Decompose</titleLeft><mainText>Whenever an enemy unit near Trundle dies, he heals for @f2@% of their maximum Health. </mainText>"
tr "game_buff_tooltip_TrundlePain" = "<titleLeft>Agony</titleLeft><mainText>This unit's Health is being drained by Trundle.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundlePainBuff" = "<titleLeft>Agony</titleLeft><mainText>Trundle is sapping Health, Armor and Magic Resist from an enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundlePainShred" = "<titleLeft>Agony</titleLeft><mainText>This unit's Armor and Magic Resist are being drained by Trundle.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleQ" = "<titleLeft>Rabid Bite</titleLeft><mainText>Your Attack Damage is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleQDebuff" = "<titleLeft>Rabid Bite</titleLeft><mainText>Your Attack Damage is decreased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleTrollSmash" = "<titleLeft>Rabid Bite</titleLeft><mainText>Your next attack will deal bonus damage and drain Attack Damage from your target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleWallPush" = "<titleLeft>Pillar of Filth</titleLeft><mainText>This unit is being pushed by Trundle's Pillar of Filth.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Turret_Decay" = "<titleLeft>Magical Sight</titleLeft><mainText>This unit can see invisible units and is periodically decaying, losing armor and magic resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Turret_Idle" = "<titleLeft>Magical Sight</titleLeft><mainText>This unit can see invisible units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Turret_Shield" = "<titleLeft>Turret Shield</titleLeft><mainText>This unit takes 50% reduced damage from turrets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TwitchUlt" = "<titleLeft>Spray and Pray</titleLeft><mainText>Twitch's attacks are long ranged and pass through units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TwitchVenomCaskDebuff" = "<titleLeft>Venom Cask Slow</titleLeft><mainText>This unit's movement speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Two_Shiv_Poison" = "<titleLeft>Two-Shiv Poison</titleLeft><mainText>This unit's Movement Speed is reduced, If this unit is a minion, he has a chance to miss his attacks. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrBearActivation" = "<titleLeft>Primal Charge</titleLeft><mainText>Udyr charges forth with grizzly intent.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrBearStance" = "<titleLeft>Bear Stance</titleLeft><mainText>Udyr's attacks maul his target with such force that they're stunned. This effect cannot occur on the same target for a short duration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrBearStunCheck" = "<titleLeft>Mauled</titleLeft><mainText>This unit has been recently hit by Udyr in Bear Stance. Subsequent attacks from Udyr will not stun them.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrMonkeyAgilityBuff" = "<titleLeft>Monkey's Agility</titleLeft><mainText>Udyr has recently entered a stance and has @f1@% increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrPassiveBuff" = "<titleLeft>Monkey's Agility</titleLeft><mainText>Upon entering a stance, Udyr gains 10% Attack Speed for 5 seconds (effect stacks up to 3 times).</mainText>"
tr "game_buff_tooltip_UdyrPhoenixActivation" = "<titleLeft>Phoenix Flames</titleLeft><mainText>Udyr is sending out pulsing waves of fire, dealing damage to nearby foes. In addition, his ability power is increased by @f1@ and his attack damage is increased by @f2@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrPhoenixStance" = "<titleLeft>Phoenix Stance</titleLeft><mainText>Every third attack, Udyr engulfs enemies in front of him in flame.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrTigerPunch" = "<titleLeft>Tiger Strike</titleLeft><mainText>Udyr's Attack Speed is increased and his next attack will maul the target for extra damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrTigerPunchBleed" = "<titleLeft>Tiger Strike Wound</titleLeft><mainText>This unit is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrTigerStance" = "<titleLeft>Tiger Stance</titleLeft><mainText>Udyr mimics the tiger's ferocity. His attack speed is greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrTurtleActivation" = "<titleLeft>Spiritual Shell</titleLeft><mainText>Udyr is protected by a temporary shield that absorbs incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrTurtleStance" = "<titleLeft>Turtle Stance</titleLeft><mainText>Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Undying_Rage" = "<titleLeft>Undying Rage</titleLeft><mainText>Tryndamere's Health cannot be reduced below 1.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UnstoppableForce" = "<titleLeft>Unstoppable Force</titleLeft><mainText>This unit cannot be stopped until he reaches his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UnstoppableForceStun" = "<titleLeft>Unstoppable Force</titleLeft><mainText>This unit is knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UPGRADE!!!" = "<titleLeft>UPGRADE!!!</titleLeft><mainText>Heimerdinger's cooldowns are reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Upgrade_Buff" = "<titleLeft>UPGRADE!!!</titleLeft><mainText>Heimerdinger's H28G Evolution Turrets are slowing enemies, he fires extra Hextech Micro-Rockets, and his CH-1 Concussion Grenade fires faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UpgradeSlow" = "<titleLeft>UPGRADE Slow!!</titleLeft><mainText>This turret is firing movement slowing shots.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UPGRADESuperCharge" = "<titleLeft>Super Charge</titleLeft><mainText>This unit has dramatically increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrAniumRounds" = "<titleLeft>Ur'Anium Rounds</titleLeft><mainText>This unit's attacks reduce the target's Armor and Magic Resist by 1 (stacks up to 50).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrAniumRoundsHit" = "<titleLeft>Ur'Anium Rounds Debuff</titleLeft><mainText>This unit has reduced Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotCorrosiveDamage" = "<titleLeft>Noxian Corrosive Charge</titleLeft><mainText>This unit is taking damage over time and Urgot's Acid Hunters are locked on.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotCorrosiveDebuff" = "<titleLeft>Noxian Corrosive Charge</titleLeft><mainText>This unit has reduced armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotEntropyDebuff" = "<titleLeft>Zaun-Touched Bolt Augmenter</titleLeft><mainText>This unit deals 15% less damage for 2.5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotEntropyPassive" = "<titleLeft>Degenerative Bolt</titleLeft><mainText>Urgot's attacks reduces the damage dealt by its target by 15% for 3 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotSwapDef" = "<titleLeft>Hyper-Kinetic Defenses</titleLeft><mainText>Urgot's armor and magic resistance are increased after using the Hyper-Kinetic Position Reverser.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotSwapExecute" = "<titleLeft>Hyper-Kinetic Position Reverser</titleLeft><mainText>This unit was recently swapped by Hyper-Kinetic Position Reverser.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotSwapTarget" = "<titleLeft>Hyper-Kinetic Position Reverser Target</titleLeft><mainText>This unit is the target of Hyper-Kinetic Position Reverser and is suppressed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotTerrorCapacitor" = "<titleLeft>Terror Capacitor</titleLeft><mainText>Urgot has a shield that absorbs @f1@ Damage, and his attacks and missiles slow enemies for @f2@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ValkyrieSound" = "<titleLeft>Valkyrie</titleLeft><mainText>Corki takes to the sky, leaving a trail of destruction in his wake.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VanguardAura" = "<titleLeft>Vanguard Aura</titleLeft><mainText>Nearby allied champions have increased Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VanguardBuff" = "<titleLeft>Vanguard</titleLeft><mainText>This unit has @f1@ increased Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VarusPassiveBuff" = "<titleLeft>Living Vengeance</titleLeft><mainText>On champion kill or assist, Varus gains @f2@% Attack Speed for 6 seconds.<br><br>On minion kill, Varus gains @f1@% Attack Speed for 3 seconds.</mainText>"
tr "game_buff_tooltip_VarusPassiveBuffDisplay" = "<titleLeft>Living Vengeance</titleLeft><mainText>Varus has increased Attack Speed after killing an enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VarusQ" = "<titleLeft>Piercing Arrow</titleLeft><mainText>Varus is readying a powerful shot.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VarusRRoot" = "<titleLeft>Chain of Corruption</titleLeft><mainText>Bound in place by Varus.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VarusRShackles" = "<titleLeft>Chain of Corruption</titleLeft><mainText>This unit must move away from the approaching corruption to avoid being bound in place.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VarusW" = "<titleLeft>Blighted Quiver</titleLeft><mainText>Varus' attacks deal additional magic damage and apply Blight.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VarusWDebuff" = "<titleLeft>Blight</titleLeft><mainText>Varus' abilities deal extra damage to this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VayneCondemn" = "<titleLeft>Judged</titleLeft><mainText>This unit is flying backward after being struck by one of Vayne's heavy crossbow bolts. It will be stunned if it collides with terrain.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VayneInquisition" = "<titleLeft>Inquisition</titleLeft><mainText>Vayne is unleashing retribution on her foes. She gains Attack Damage, improves the effect of Night Hunter, and gains invisibility after using Tumble.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VayneInquisitionStealth" = "<titleLeft>Invisibility</titleLeft><mainText>Vayne is invisible.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VayneSilverBolts" = "<titleLeft>Silver Bolts</titleLeft><mainText>Every third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as true damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VayneSilverDebuff" = "<titleLeft>Silver Bolts</titleLeft><mainText>Vayne will deal bonus damage if she strikes this target three times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VayneTumble" = "<titleLeft>Tumble</titleLeft><mainText>Vayne deals increased damage with her next basic attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VeigarEquilibrium" = "<titleLeft>Equilibrium</titleLeft><mainText>Veigar's mana regeneration increases by 0.75% for each 1% of mana missing.</mainText>"
tr "game_buff_tooltip_ViktorDeathRayBurning" = "<titleLeft>Hex Burn</titleLeft><mainText>This unit is burning and taking damage every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ViktorGravitonSlow" = "<titleLeft>Heavy Gravity</titleLeft><mainText>This unit has reduced Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ViktorGravitonStun" = "<titleLeft>Crushing Gravity</titleLeft><mainText>This unit is stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ViktorShield" = "<titleLeft>Conduit</titleLeft><mainText>This unit is temporarily shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ViktorStormGuide" = "<titleLeft>Storm Target</titleLeft><mainText>The storm is heading to this target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ViktorStormTimer" = "<titleLeft>Storm Caller</titleLeft><mainText>Viktor has summoned and can control the Chaos Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Visionary" = "<titleLeft>Visionary</titleLeft><mainText>After 5 basic attacks, Nunu's next spell will cost no Mana.</mainText>"
tr "game_buff_tooltip_Visionary_Counter" = "<titleLeft>Visionary</titleLeft><mainText>Nunu is charging up for a free spell.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Visions" = "<titleLeft>Visions</titleLeft><mainText>Nunu's next ability costs no Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VladimirBloodGorged" = "<titleLeft>Crimson Pact</titleLeft><mainText>Every 40 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 1.4 bonus health (does not stack with itself).<br><br>Bonus Ability Power: <font color='#99FF99'>@f1@</font><br>Bonus Health: <font color='#99FF99'>@f2@</font></mainText>"
tr "game_buff_tooltip_VladimirHemoplagueDebuff" = "<titleLeft>Hemoplague</titleLeft><mainText>This unit will take additional damage from all sources, and will detonate.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VladimirSanguinePool" = "<titleLeft>Sanguine Pool</titleLeft><mainText>Vladimir is untargetable, slowing and siphoning life from enemies above him for 2.5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VladimirTidesofBloodCost" = "<titleLeft>Tides of Blood: Empowered</titleLeft><mainText>Each stack increases Vladimir's healing and regeneration by @f1@%. Tides of Blood cost and damage increases by 25% per stack (Max 100%).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VoidStone" = "<titleLeft>Void Stone</titleLeft><mainText>Kassadin takes 15% reduced magic damage and converts this damage taken into bonus Attack Speed.</mainText>"
tr "game_buff_tooltip_VoidStoneEmpowered" = "<titleLeft>Void Stone Empowered</titleLeft><mainText>Kassadin has @f1@% increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VolibearE" = "<titleLeft>Majestic Roar</titleLeft><mainText>This unit has been slowed by Volibear's Roar.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VolibearHatred" = "<titleLeft>Chronokeeper Hater</titleLeft><mainText><font color='#FDD017' >''Not even Zilean could keep an armored bear out of the League of Legends.''</font></mainText>"
tr "game_buff_tooltip_VolibearHatredZilean" = "<titleLeft>Armored Bear Hater</titleLeft><mainText><font color='#FDD017' >''In my day, we would never have allowed an armored bear into the League of Legends.''</font></mainText>"
tr "game_buff_tooltip_VolibearPassiveBuff" = "<titleLeft>Chosen of the Storm</titleLeft><mainText> When Volibear drops below 30% Health, he heals for @f1@% of his Maximum Health over 6 seconds. <br><br>Chosen of the Storm has a 2 minute cooldown.</mainText>"
tr "game_buff_tooltip_VolibearPassiveCD" = "<titleLeft>Chosen of the Storm: Unavailable</titleLeft><mainText>Volibear has recently regenerated health, and must recover his strength.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VolibearPassiveHeal" = "<titleLeft>Chosen of the Storm: Healing</titleLeft><mainText>Volibear is rapidly regenerating health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VolibearQ" = "<titleLeft>Ferocious Charge</titleLeft><mainText>Volibear's next attack will knock his target into the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VolibearQSpeed" = "<titleLeft>Ferocious Charge: Speed</titleLeft><mainText>Volibear moves faster if pursuing an enemy champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VolibearRApplicator" = "<titleLeft>Thunder Claws</titleLeft><mainText>Volibear's attacks chain lightning damage to multiple foes.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VolibearWBuff" = "<titleLeft>Frenzy: Attack Speed</titleLeft><mainText>Volibear has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VolibearWStats" = "<titleLeft>Frenzy: Attack Speed</titleLeft><mainText>Volibear has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Voracity" = "<titleLeft>Voracity</titleLeft><mainText>Champion kills or assists reduce Death Lotus's cooldown by 10 seconds and refresh basic abilities.</mainText>"
tr "game_buff_tooltip_Vorpal_Spikes" = "<titleLeft>Vorpal Spikes</titleLeft><mainText>Cho'gath's attacks summon spikes to impale enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wall_of_Pain" = "<titleLeft>Wall of Pain</titleLeft><mainText>This unit's armor and magic resist are reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wall_of_Pain_Slow" = "<titleLeft>Wall of Pain</titleLeft><mainText>This unit's movement speed has been greatly reduced and it is slowly returning to normal.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wild_Card" = "<titleLeft>Wild Card</titleLeft><mainText>Twisted Fate's attacks deal a random amount of bonus Magic Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_WillOfTheAncientsFriendly" = "<titleLeft>Will of the Ancients</titleLeft><mainText>This unit has increased Spell Vamp and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wither" = "<titleLeft>Wither</titleLeft><mainText>This unit's movement and attack speeds are becoming increasingly slowed over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_WitsEndBuff" = "<titleLeft>Wit's End</titleLeft><mainText>This unit's magic resist has been increased by @f1@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_WizardsRegalia" = "<titleLeft>Battlecaster</titleLeft><mainText>This champion's Armor and Ability Power are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_WormAttack" = "<titleLeft>Voracious Corrosion</titleLeft><mainText>This unit's attack damage is heavily reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wrath_of_the_Ancients" = "<titleLeft>Wrath of the Ancients</titleLeft><mainText>This unit is taking increased Magical Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_WriggleLanternWard" = "<titleLeft>Wriggle's Lantern Ward</titleLeft><mainText>This ward is revealing the nearby area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wuju_Style" = "<titleLeft>Wuju Style</titleLeft><mainText>Master Yi's Physical Damage is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoBattleCry" = "<titleLeft>Battle Cry Activated</titleLeft><mainText>Xin Zhao has increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoBattleCryPassive" = "<titleLeft>Battle Cry</titleLeft><mainText>Xin Zhao heals himself every third attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoComboAuto" = "<titleLeft>Three Talon Strike</titleLeft><mainText>Xin Zhao's next attack deals bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoComboAutoFinish" = "<titleLeft>Three Talon Strike</titleLeft><mainText>Xin Zhao's next attack deals bonus damage and knocks his opponent into the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoComboTarget" = "<titleLeft>Three Talon Strike</titleLeft><mainText>Xin Zhao's next attack deals bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoKnockup" = "<titleLeft>Three Talon Strike</titleLeft><mainText>This unit has been knocked into the air by Xin Zhao.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoParry" = "<titleLeft>Crescent Sweep</titleLeft><mainText>Xin Zhao has increased magic resistance and armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoPuncture" = "<titleLeft>Challenge</titleLeft><mainText>Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing its armor by 15% for 3 seconds.<br>Only one target can be challenged at a given time.</mainText>"
tr "game_buff_tooltip_XenZhaoSweepTarget" = "<titleLeft>Challenged</titleLeft><mainText>This unit's armor has been reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XerathAscended" = "<titleLeft>Ascended Form</titleLeft><mainText>Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts @f2@% of his Ability Power into Armor.<br><br>Bonus Armor: <font color='#99FF99'>@f1@</font></mainText>"
tr "game_buff_tooltip_XerathBarrage" = "<titleLeft>Arcane Barrage</titleLeft><mainText>Xerath can cast Arcane Barrage multiple times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XerathBolt" = "<titleLeft>Mage Chains: Marked</titleLeft><mainText>Xerath's next spell to strike this target will cause it to be stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XerathLocusOfPower" = "<titleLeft>Locus of Power</titleLeft><mainText>Increased spell range and Magic Penetration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XinZhaoIntimidate" = "<titleLeft>Challenged</titleLeft><mainText>This unit's armor has been reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_YorickDecayingGhoul" = "<titleLeft>Pestilence</titleLeft><mainText>A noxious cloud of disease swirls around this ghoul slowing nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_YorickOmenPreDeath" = "<titleLeft>Omen of Death</titleLeft><mainText>Yorick has created a Revenant of this unit. If it dies while the Revenant is alive, then it will reanimate for a short duration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_YorickOmenReanimated" = "<titleLeft>Death</titleLeft><mainText>This unit has been reanimated by Yorick and is able to seek vengeance for its death.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_YorickOmenRevenant" = "<titleLeft>Revenant</titleLeft><mainText>Yorick has created an image of an ally. If that ally dies while this Revenant is alive, the Revenant will sacrifice itself to reanimate them.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_YorickRavenousGhoul" = "<titleLeft>Famine</titleLeft><mainText>Damage dealt by this ghoul heals Yorick.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_YorickSpectralBuffSelf" = "<titleLeft>Spectral Speed</titleLeft><mainText>Yorick moves faster while the Spectral Ghoul remains alive.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_YorickSpectralGhoul" = "<titleLeft>War</titleLeft><mainText>This ghoul has increased movement speed and deals bonus damage each attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_YorickSpectralPreHit" = "<titleLeft>Omen of War</titleLeft><mainText>Yorick's next attack will deal bonus damage and summon a Spectral Ghoul.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_YorickUnholySymbiosis" = "<titleLeft>Unholy Covenant</titleLeft><mainText>For each active summon, Yorick takes 5% reduced damage and his basic attacks deal 5% more damage.<br><br>Yorick's ghouls gain 35% of his Attack Damage and Health.</mainText>"
tr "game_buff_tooltip_Zephyr" = "<titleLeft>Zephyr</titleLeft><mainText>Janna's Movement Speed is increased, and she is able to move through units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Zhonyas_Ring" = "<titleLeft>Zhonya's Hourglass</titleLeft><mainText>This unit is in stasis.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ZiggsESlow" = "<titleLeft>Hexplosive Minefield</titleLeft><mainText>This unit has been slowed by a mine from Ziggs' Hexplosive Minefield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ZiggsPassiveBuff" = "<titleLeft>Short Fuse</titleLeft><mainText>Every 12 seconds, Ziggs' next basic attack deals @f1@ <font color='#99FF99'>(+@f2@)</font> bonus magic damage. <br><br>Ziggs' abilities reduce this cooldown by 4 seconds.</mainText>"
tr "game_buff_tooltip_ZiggsShortFuse" = "<titleLeft>Short Fuse</titleLeft><mainText>Ziggs' next basic attack will deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ZiggsShortFuseCooldown" = "<titleLeft>Short Fuse</titleLeft><mainText>Every 12 seconds, Ziggs' next basic attack will deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ZiggsW" = "<titleLeft>Satchel Charge</titleLeft><mainText>Ziggs' Satchel Charge will detonate soon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ZyraBrambleZoneKnockUp" = "<titleLeft>Knocked Airborne</titleLeft><mainText>This unit has been knocked upward by the snapping inward of Zyra's stranglethorns.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ZyraGraspingRootsHold" = "<titleLeft>Grasping Roots</titleLeft><mainText>Rooted. Literally.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ZyraPassiveDeathDisplay" = "<titleLeft>Rise of the Thorns</titleLeft><mainText>Upon death, Zyra returns to her plant form. After 2 seconds, she can press any ability to fire a Vengeful Thorn, dealing @f1@ true damage to each enemy it strikes. Lasts 8 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ZyraPQueenOfThorns" = "<titleLeft>Rise of the Thorns</titleLeft><mainText>Fire toward the cursor to shoot a deadly thorn.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ZyraSeedCharge" = "<titleLeft>Seeds</titleLeft><mainText>Number of seeds available.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ZyraSeedTrapVision" = "<titleLeft>Revealed</titleLeft><mainText>This unit has stepped on a seed and is being briefly revealed to Zyra's team.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_capture_point_0" = "Quarry"
tr "game_capture_point_1" = "Refinery"
tr "game_capture_point_2" = "Windmill"
tr "game_capture_point_3" = "Drill"
tr "game_capture_point_4" = "Boneyard"
tr "game_capture_point_label_0" = "SW"
tr "game_capture_point_label_1" = "NW"
tr "game_capture_point_label_2" = "N"
tr "game_capture_point_label_3" = "NE"
tr "game_capture_point_label_4" = "SE"
tr "game_capture_point_label_5" = "X"
tr "game_capture_point_label_6" = "X"
tr "game_character_description_Ahri" = "the Nine-Tailed Fox"
tr "game_character_description_Akali" = "the Fist of Shadow"
tr "game_character_description_Alistar" = "the Minotaur"
tr "game_character_description_AlZaharVoidling" = "The Voidling"
tr "game_character_description_Amumu" = "the Sad Mummy"
tr "game_character_description_AncientGolem" = "Normal"
tr "game_character_description_Anivia" = "the Cryophoenix"
tr "game_character_description_AniviaEgg" = "Anivia - The Cryophoenix"
tr "game_character_description_Annie" = "the Dark Child"
tr "game_character_description_Ashe" = "the Frost Archer"
tr "game_character_description_Blitzcrank" = "the Great Steam Golem"
tr "game_character_description_Blue_Minion_Basic" = "Blue Melee Minion"
tr "game_character_description_Blue_Minion_MechCannon" = "Blue Cannon Rider"
tr "game_character_description_Blue_Minion_MechMelee" = "Normal"
tr "game_character_description_Blue_Minion_Wizard" = "Blue Caster Minion"
tr "game_character_description_blueDragon" = "Normal"
tr "game_character_description_Brand" = "the Burning Vengeance"
tr "game_character_description_Caitlyn" = "the Sheriff of Piltover"
tr "game_character_description_Cassiopeia" = "the Serpent's Embrace"
tr "game_character_description_ChaosInhibitor" = "Normal"
tr "game_character_description_ChaosInhibitor_D" = "Regenerating"
tr "game_character_description_ChaosNexus" = "Normal"
tr "game_character_description_ChaosShop" = "Normal"
tr "game_character_description_ChaosTurretGiant" = "giant"
tr "game_character_description_ChaosTurretNormal" = "skull"
tr "game_character_description_ChaosTurretShrine" = "Nexus Obelisk"
tr "game_character_description_ChaosTurretWorm" = "TurretWorm"
tr "game_character_description_ChaosTurretWorm2" = "TurretWorm"
tr "game_character_description_Chogath" = "the Terror of the Void"
tr "game_character_description_Corki" = "the Daring Bombardier"
tr "game_character_description_Darius" = "the Hand of Noxus"
tr "game_character_description_Diana" = "Scorn of the Moon"
tr "game_character_description_Dragon" = "Normal"
tr "game_character_description_Draven" = "the Glorious Executioner"
tr "game_character_description_DrMundo" = "the Madman of Zaun"
tr "game_character_description_Evelynn" = "the Widowmaker"
tr "game_character_description_Ezreal" = "the Prodigal Explorer"
tr "game_character_description_FiddleSticks" = "the Harbinger of Doom"
tr "game_character_description_Fiora" = "the Grand Duelist"
tr "game_character_description_Fizz" = "the Tidal Trickster"
tr "game_character_description_Galio" = "the Sentinel's Sorrow"
tr "game_character_description_Gangplank" = "the Saltwater Scourge"
tr "game_character_description_Garen" = "The Might of Demacia"
tr "game_character_description_Ghast" = "Normal"
tr "game_character_description_GiantWolf" = "Normal"
tr "game_character_description_Golem" = "Normal"
tr "game_character_description_Gragas" = "the Rabble Rouser"
tr "game_character_description_Graves" = "the Outlaw"
tr "game_character_description_H28GEvolutionTurret" = "H-28G Evolution Turret"
tr "game_character_description_Hecarim" = "the Shadow of War"
tr "game_character_description_Heimerdinger" = "the Revered Inventor"
tr "game_character_description_Irelia" = "the Will of the Blades"
tr "game_character_description_Janna" = "the Storm's Fury"
tr "game_character_description_JarvanIV" = "the Exemplar of Demacia"
tr "game_character_description_Jax" = "Grandmaster at Arms"
tr "game_character_description_Jayce" = "the Defender of Tomorrow"
tr "game_character_description_Judicator" = "the Judicator"
tr "game_character_description_Karma" = "the Enlightened One"
tr "game_character_description_Karthus" = "the Deathsinger"
tr "game_character_description_Kassadin" = "the Void Walker"
tr "game_character_description_Katarina" = "the Sinister Blade"
tr "game_character_description_Kayle" = "The Judicator"
tr "game_character_description_Kennen" = "the Heart of the Tempest"
tr "game_character_description_KogMaw" = "the Mouth of the Abyss"
tr "game_character_description_Leblanc" = "the Deceiver"
tr "game_character_description_LeeSin" = "the Blind Monk"
tr "game_character_description_Leona" = "the Radiant Dawn"
tr "game_character_description_LesserWraith" = "Normal"
tr "game_character_description_Lizard" = "Normal"
tr "game_character_description_LizardElder" = "Normal"
tr "game_character_description_Lulu" = "the Fae Sorceress"
tr "game_character_description_Lux" = "the Lady of Luminosity"
tr "game_character_description_Malphite" = "Shard of the Monolith"
tr "game_character_description_Malzahar" = "the Prophet of the Void"
tr "game_character_description_MalzaharVoidling" = "The Voidling"
tr "game_character_description_Maokai" = "the Twisted Treant"
tr "game_character_description_MasterYi" = "the Wuju Bladesman"
tr "game_character_description_MissFortune" = "the Bounty Hunter"
tr "game_character_description_MonkeyKing" = "the Monkey King"
tr "game_character_description_Mordekaiser" = "the Master of Metal"
tr "game_character_description_Morgana" = "Fallen Angel"
tr "game_character_description_Nasus" = "the Curator of the Sands"
tr "game_character_description_Nautilus" = "the Titan of the Depths"
tr "game_character_description_Nidalee" = "the Bestial Huntress"
tr "game_character_description_Nocturne" = "the Eternal Nightmare"
tr "game_character_description_Nunu" = "the Yeti Rider"
tr "game_character_description_OdinBlueSuperminion" = "Normal"
tr "game_character_description_OdinNeutralGuardian" = "Capture Point"
tr "game_character_description_OdinRedSuperminion" = "Normal"
tr "game_character_description_OdinShrine" = "Odin Shrine"
tr "game_character_description_Olaf" = "the Berserker"
tr "game_character_description_OrderInhibitor" = "Normal"
tr "game_character_description_OrderInhibitor_D" = "Regenerating"
tr "game_character_description_OrderNexus" = "Normal"
tr "game_character_description_OrderShop" = "Normal"
tr "game_character_description_OrderTurretAngel" = "Nexus Turret"
tr "game_character_description_OrderTurretDragon" = "Third Turret"
tr "game_character_description_OrderTurretNormal" = "First Turret"
tr "game_character_description_OrderTurretNormal2" = "Second Turret"
tr "game_character_description_OrderTurretShrine" = "Nexus Obelisk"
tr "game_character_description_Orianna" = "the Lady of Clockwork"
tr "game_character_description_OriannaNoBall" = "The Lady of Clockwork"
tr "game_character_description_Pantheon" = "the Artisan of War"
tr "game_character_description_Poppy" = "the Iron Ambassador"
tr "game_character_description_PoppyWIP" = "Poppy - The Iron Ambassador"
tr "game_character_description_RabidWolf" = "Normal"
tr "game_character_description_Rammus" = "the Armordillo"
tr "game_character_description_Red_Minion_Basic" = "Purple Melee Minion"
tr "game_character_description_Red_Minion_MechCannon" = "Purple Siege Minion"
tr "game_character_description_Red_Minion_MechMelee" = "Normal"
tr "game_character_description_Red_Minion_Wizard" = "Purple Caster Minion"
tr "game_character_description_redDragon" = "Normal"
tr "game_character_description_Renekton" = "the Butcher of the Sands"
tr "game_character_description_Rengar" = "the Pridestalker"
tr "game_character_description_Riven" = "the Exile"
tr "game_character_description_Rumble" = "the Mechanized Menace"
tr "game_character_description_Ryze" = "the Rogue Mage"
tr "game_character_description_Sejuani" = "the Winter's Wrath"
tr "game_character_description_Shaco" = "the Demon Jester"
tr "game_character_description_Shen" = "Eye of Twilight"
tr "game_character_description_Shen_WIP" = "Eye of Twilight"
tr "game_character_description_ShenShadowDash" = "Shen is Dashing, and by dashing I mean handsome!"
tr "game_character_description_Shyvana" = "the Half-Dragon"
tr "game_character_description_SightWard" = "Normal"
tr "game_character_description_Singed" = "the Mad Chemist"
tr "game_character_description_Sion" = "the Undead Champion"
tr "game_character_description_Sivir" = "the Battle Mistress"
tr "game_character_description_Skarner" = "the Crystal Vanguard"
tr "game_character_description_Sona" = "Maven of the Strings"
tr "game_character_description_Soraka" = "the Starchild"
tr "game_character_description_SummonerBeacon" = "Normal"
tr "game_character_description_Swain" = "the Master Tactician"
tr "game_character_description_Talon" = "the Blade's Shadow"
tr "game_character_description_Taric" = "the Gem Knight"
tr "game_character_description_Teemo" = "the Swift Scout"
tr "game_character_description_Tristana" = "the Megling Gunner"
tr "game_character_description_Trundle" = "the Cursed Troll"
tr "game_character_description_Tryndamere" = "the Barbarian King"
tr "game_character_description_TwistedFate" = "the Card Master"
tr "game_character_description_TwistedLizardElder" = "Normal"
tr "game_character_description_Twitch" = "the Plague Rat"
tr "game_character_description_Udyr" = "the Animal Spirit"
tr "game_character_description_Urf" = "Legendary"
tr "game_character_description_Urgot" = "the Headsman's Pride"
tr "game_character_description_Varus" = "the Arrow of Retribution"
tr "game_character_description_Vayne" = "the Night Hunter"
tr "game_character_description_Veigar" = "the Tiny Master of Evil"
tr "game_character_description_Viktor" = "the Machine Herald"
tr "game_character_description_Vladimir" = "the Crimson Reaper"
tr "game_character_description_Volibear" = "the Thunder's Roar"
tr "game_character_description_Warwick" = "the Blood Hunter"
tr "game_character_description_Wolf" = "Normal"
tr "game_character_description_Worm" = "Normal"
tr "game_character_description_Wraith" = "Normal"
tr "game_character_description_WriggleLantern" = "Normal"
tr "game_character_description_Xerath" = "the Magus Ascendant"
tr "game_character_description_XinZhao" = "the Seneschal of Demacia"
tr "game_character_description_Yorick" = "the Gravedigger"
tr "game_character_description_YoungLizard" = "Normal"
tr "game_character_description_Ziggs" = "the Hexplosives Expert"
tr "game_character_description_Zilean" = "the Chronokeeper"
tr "game_character_description_Zyra" = "Rise of the Thorns"
tr "game_character_description_ZyraGraspingPlant" = "The slowing melee plant"
tr "game_character_description_ZyraSeed" = "An ominous sign"
tr "game_character_description_ZyraThornPlant" = "The ranged attacker plant"
tr "game_character_displayname_Ahri" = "Ahri"
tr "game_character_displayname_Akali" = "Akali"
tr "game_character_displayname_Alistar" = "Alistar"
tr "game_character_displayname_AlZaharVoidling" = "Voidling"
tr "game_character_displayname_Amumu" = "Amumu"
tr "game_character_displayname_AncientGolem" = "Ancient Golem"
tr "game_character_displayname_Anivia" = "Anivia"
tr "game_character_displayname_AniviaEgg" = "Cryophoenix Egg"
tr "game_character_displayname_Annie" = "Annie"
tr "game_character_displayname_Ashe" = "Ashe"
tr "game_character_displayname_Blitzcrank" = "Blitzcrank"
tr "game_character_displayname_Blue_Minion_Basic" = "Blue Melee Minion"
tr "game_character_displayname_Blue_Minion_BasicBasicAttack" = "Blue Minion Melee Attack"
tr "game_character_displayname_Blue_Minion_MechCannon" = "Blue Siege Minion"
tr "game_character_displayname_Blue_Minion_MechCannonBasicAttack" = "Blue Cannon Rider Attack"
tr "game_character_displayname_Blue_Minion_MechMelee" = "Blue Super Mech"
tr "game_character_displayname_Blue_Minion_MechMeleeBasicAttack" = "Blue Super Minion Melee Attack"
tr "game_character_displayname_Blue_Minion_Wizard" = "Blue Caster Minion"
tr "game_character_displayname_Blue_Minion_WizardBasicAttack" = "Blue Wizard Minion Attack"
tr "game_character_displayname_blueDragon" = "Ebonmaw"
tr "game_character_displayname_Brand" = "Brand"
tr "game_character_displayname_Caitlyn" = "Caitlyn"
tr "game_character_displayname_Cassiopeia" = "Cassiopeia"
tr "game_character_displayname_Chaos_Minion_Rider" = "Purple Siege Rider"
tr "game_character_displayname_ChaosInhibitor" = "Purple Inhibitor"
tr "game_character_displayname_ChaosInhibitor_D" = "Destroyed Purple Inhibitor"
tr "game_character_displayname_ChaosNexus" = "Purple Nexus"
tr "game_character_displayname_ChaosShop" = "Purple Shop"
tr "game_character_displayname_ChaosTurretGiant" = "Inhibitor Turret"
tr "game_character_displayname_ChaosTurretNormal" = "Nexus Turret"
tr "game_character_displayname_ChaosTurretShrine" = "Nexus Obelisk"
tr "game_character_displayname_ChaosTurretWorm" = "Outer Turret"
tr "game_character_displayname_ChaosTurretWorm2" = "Inner Turret"
tr "game_character_displayname_Chogath" = "Cho'Gath"
tr "game_character_displayname_Corki" = "Corki"
tr "game_character_displayname_Darius" = "Darius"
tr "game_character_displayname_Diana" = "Diana"
tr "game_character_displayname_Dragon" = "Dragon"
tr "game_character_displayname_Draven" = "Draven"
tr "game_character_displayname_DrMundo" = "Dr. Mundo"
tr "game_character_displayname_Evelynn" = "Evelynn"
tr "game_character_displayname_Ezreal" = "Ezreal"
tr "game_character_displayname_FiddleSticks" = "Fiddlesticks"
tr "game_character_displayname_Fiora" = "Fiora"
tr "game_character_displayname_Fizz" = "Fizz"
tr "game_character_displayname_Galio" = "Galio"
tr "game_character_displayname_Gangplank" = "Gangplank"
tr "game_character_displayname_Garen" = "Garen"
tr "game_character_displayname_Ghast" = "Ghast"
tr "game_character_displayname_GiantWolf" = "Giant Wolf"
tr "game_character_displayname_Golem" = "Golem"
tr "game_character_displayname_Gragas" = "Gragas"
tr "game_character_displayname_Graves" = "Graves"
tr "game_character_displayname_H28GEvolutionTurret" = "H-28G Evolution Turret"
tr "game_character_displayname_Hecarim" = "Hecarim"
tr "game_character_displayname_Heimerdinger" = "Heimerdinger"
tr "game_character_displayname_Irelia" = "Irelia"
tr "game_character_displayname_Janna" = "Janna"
tr "game_character_displayname_JarvanIV" = "Jarvan IV"
tr "game_character_displayname_Jax" = "Jax"
tr "game_character_displayname_Jayce" = "Jayce"
tr "game_character_displayname_Judicator" = "Kayle"
tr "game_character_displayname_Karma" = "Karma"
tr "game_character_displayname_Karthus" = "Karthus"
tr "game_character_displayname_Kassadin" = "Kassadin"
tr "game_character_displayname_Katarina" = "Katarina"
tr "game_character_displayname_Kayle" = "Kayle"
tr "game_character_displayname_Kennen" = "Kennen"
tr "game_character_displayname_KogMaw" = "Kog'Maw"
tr "game_character_displayname_Leblanc" = "LeBlanc"
tr "game_character_displayname_LeeSin" = "Lee Sin"
tr "game_character_displayname_Leona" = "Leona"
tr "game_character_displayname_LesserWraith" = "Lesser Wraith"
tr "game_character_displayname_Lizard" = "Lizard"
tr "game_character_displayname_LizardElder" = "Lizard Elder"
tr "game_character_displayname_Lulu" = "Lulu"
tr "game_character_displayname_Lux" = "Lux"
tr "game_character_displayname_Malphite" = "Malphite"
tr "game_character_displayname_Malzahar" = "Malzahar"
tr "game_character_displayname_MalzaharVoidling" = "Voidling"
tr "game_character_displayname_Maokai" = "Maokai"
tr "game_character_displayname_MasterYi" = "Master Yi"
tr "game_character_displayname_MissFortune" = "Miss Fortune"
tr "game_character_displayname_MonkeyKing" = "Wukong"
tr "game_character_displayname_Mordekaiser" = "Mordekaiser"
tr "game_character_displayname_Morgana" = "Morgana"
tr "game_character_displayname_Nasus" = "Nasus"
tr "game_character_displayname_Nautilus" = "Nautilus"
tr "game_character_displayname_Nidalee" = "Nidalee"
tr "game_character_displayname_Nocturne" = "Nocturne"
tr "game_character_displayname_Nunu" = "Nunu"
tr "game_character_displayname_OdinBlueSuperminion" = "Blue Melee Minion"
tr "game_character_displayname_OdinNeutralGuardian" = "Capture Point"
tr "game_character_displayname_OdinRedSuperminion" = "Purple Melee Minion"
tr "game_character_displayname_OdinShrine" = "Odin Shrine"
tr "game_character_displayname_Olaf" = "Olaf"
tr "game_character_displayname_Order_Minion_Rider" = "Blue Siege Rider"
tr "game_character_displayname_OrderInhibitor" = "Blue Inhibitor"
tr "game_character_displayname_OrderInhibitor_D" = "Destroyed Blue Inhibitor"
tr "game_character_displayname_OrderNexus" = "Blue Nexus"
tr "game_character_displayname_OrderShop" = "Blue Shop"
tr "game_character_displayname_OrderTurretAngel" = "Nexus Turret"
tr "game_character_displayname_OrderTurretDragon" = "Inhibitor Turret"
tr "game_character_displayname_OrderTurretNormal" = "Outer Turret"
tr "game_character_displayname_OrderTurretNormal2" = "Inner Turret"
tr "game_character_displayname_OrderTurretShrine" = "Nexus Obelisk"
tr "game_character_displayname_Orianna" = "Orianna"
tr "game_character_displayname_OriannaNoBall" = "Orianna"
tr "game_character_displayname_Pantheon" = "Pantheon"
tr "game_character_displayname_Poppy" = "Poppy"
tr "game_character_displayname_PoppyWIP" = "Poppy"
tr "game_character_displayname_RabidWolf" = "Rabid Wolf"
tr "game_character_displayname_Rammus" = "Rammus"
tr "game_character_displayname_Red_Minion_Basic" = "Purple Melee Minion"
tr "game_character_displayname_Red_Minion_BasicBasicAttack" = "Purple Minion Melee Attack"
tr "game_character_displayname_Red_Minion_MechCannon" = "Purple Siege Minion"
tr "game_character_displayname_Red_Minion_MechCannonBasicAttack" = "Purple Cannon Rider Attack"
tr "game_character_displayname_Red_Minion_MechMelee" = "Red Super Mech"
tr "game_character_displayname_Red_Minion_MechMeleeBasicAttack" = "Purple Super Minion Melee Attack"
tr "game_character_displayname_Red_Minion_Wizard" = "Purple Caster Minion"
tr "game_character_displayname_Red_Minion_WizardBasicAttack" = "Purple Wizard Minion Attack"
tr "game_character_displayname_redPenny" = "Penny"
tr "game_character_displayname_Renekton" = "Renekton"
tr "game_character_displayname_Rengar" = "Rengar"
tr "game_character_displayname_Riven" = "Riven"
tr "game_character_displayname_Rumble" = "Rumble"
tr "game_character_displayname_Ryze" = "Ryze"
tr "game_character_displayname_Sejuani" = "Sejuani"
tr "game_character_displayname_Shaco" = "Shaco"
tr "game_character_displayname_Shen" = "Shen"
tr "game_character_displayname_Shen_WIP" = "Shen"
tr "game_character_displayname_ShenShadowDash" = "Shen"
tr "game_character_displayname_Shyvana" = "Shyvana"
tr "game_character_displayname_SightWard" = "Sight Ward"
tr "game_character_displayname_Singed" = "Singed"
tr "game_character_displayname_Sion" = "Sion"
tr "game_character_displayname_Sivir" = "Sivir"
tr "game_character_displayname_Skarner" = "Skarner"
tr "game_character_displayname_Skeleton_Minion_Rider" = "Purple Siege Rider"
tr "game_character_displayname_Sona" = "Sona"
tr "game_character_displayname_Soraka" = "Soraka"
tr "game_character_displayname_SummonerBeacon" = "Rally"
tr "game_character_displayname_Swain" = "Swain"
tr "game_character_displayname_Talon" = "Talon"
tr "game_character_displayname_Taric" = "Taric"
tr "game_character_displayname_Teemo" = "Teemo"
tr "game_character_displayname_Tristana" = "Tristana"
tr "game_character_displayname_Trundle" = "Trundle"
tr "game_character_displayname_Tryndamere" = "Tryndamere"
tr "game_character_displayname_TwistedFate" = "Twisted Fate"
tr "game_character_displayname_TwistedLizardElder" = "Lizard Elder"
tr "game_character_displayname_Twitch" = "Twitch"
tr "game_character_displayname_Udyr" = "Udyr"
tr "game_character_displayname_Urf" = "The Ghost of Urf"
tr "game_character_displayname_Urgot" = "Urgot"
tr "game_character_displayname_Varus" = "Varus"
tr "game_character_displayname_Vayne" = "Vayne"
tr "game_character_displayname_Veigar" = "Veigar"
tr "game_character_displayname_Viktor" = "Viktor"
tr "game_character_displayname_Vladimir" = "Vladimir"
tr "game_character_displayname_Volibear" = "Volibear"
tr "game_character_displayname_Warwick" = "Warwick"
tr "game_character_displayname_Wolf" = "Wolf"
tr "game_character_displayname_Worm" = "Baron Nashor"
tr "game_character_displayname_Wraith" = "Wraith"
tr "game_character_displayname_WriggleLantern" = "Wriggle's Lantern"
tr "game_character_displayname_Xerath" = "Xerath"
tr "game_character_displayname_XinZhao" = "Xin Zhao"
tr "game_character_displayname_Yorick" = "Yorick"
tr "game_character_displayname_YoungLizard" = "Young Lizard"
tr "game_character_displayname_Ziggs" = "Ziggs"
tr "game_character_displayname_Zilean" = "Zilean"
tr "game_character_displayname_Zyra" = "Zyra"
tr "game_character_displayname_ZyraGraspingPlant" = "Grasping Plant"
tr "game_character_displayname_ZyraSeed" = "Seed"
tr "game_character_displayname_ZyraThornPlant" = "Thorn Spitter"
tr "game_character_enemyTooltip_Ahri" = ""
tr "game_character_enemyTooltip_Akali" = ""
tr "game_character_enemyTooltip_AlZaharVoidling" = "<titleLeft>Voidling</titleLeft><subtitleLeft>Uncontrollable Pet</subtitleLeft><mainText>Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).</mainText>"
tr "game_character_enemyTooltip_Amumu" = ""
tr "game_character_enemyTooltip_AncientGolem" = "<titleLeft>Ancient Golem</titleLeft><subtitleLeft>Epic Monster</subtitleLeft><mainText>A tough monster that attacks with slow but punishing blows. Slaying this foe greatly increases Mana Regeneration and decreases Cooldowns.</mainText>"
tr "game_character_enemyTooltip_Anivia" = ""
tr "game_character_enemyTooltip_AniviaEgg" = ""
tr "game_character_enemyTooltip_Averdrian" = ""
tr "game_character_enemyTooltip_Blitzcrank" = ""
tr "game_character_enemyTooltip_Blue_Minion_Basic" = "<titleLeft>Blue Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A basic enemy minion.</mainText>"
tr "game_character_enemyTooltip_Blue_Minion_MechCannon" = "<titleLeft>Blue Siege Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy siege minon.</mainText>"
tr "game_character_enemyTooltip_Blue_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A very powerful enemy minion with high health and damage. These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>"
tr "game_character_enemyTooltip_Blue_Minion_Wizard" = "<titleLeft>Blue Caster Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy ranged caster unit that is more fragile, but deals more damage.</mainText>"
tr "game_character_enemyTooltip_Blue_SuperMinion" = "<titleLeft>Oherro</titleLeft><subtitleLeft>Super Minion</subtitleLeft><mainText>This is a very powerful hostile monster - it must be destroyed!.</mainText>"
tr "game_character_enemyTooltip_blueDragon" = "<titleLeft>Ebonmaw, the Terror of Zaun</titleLeft><subtitleLeft>Epic Monster</subtitleLeft><mainText>Killing this unit will grant global experience, global gold, and place a buff that increases all damage dealt by 1% per champion level.</mainText>"
tr "game_character_enemyTooltip_Brand" = ""
tr "game_character_enemyTooltip_Caitlyn" = ""
tr "game_character_enemyTooltip_Cassiopeia" = ""
tr "game_character_enemyTooltip_ChaosInhibitor" = ""
tr "game_character_enemyTooltip_ChaosInhibitor_D" = ""
tr "game_character_enemyTooltip_ChaosNexus" = ""
tr "game_character_enemyTooltip_ChaosShop" = ""
tr "game_character_enemyTooltip_Corki" = ""
tr "game_character_enemyTooltip_Darius" = "TIPS"
tr "game_character_enemyTooltip_Diana" = ""
tr "game_character_enemyTooltip_Dragon" = "<titleLeft>Dragon</titleLeft><subtitleLeft>Epic Monster</subtitleLeft><mainText>A powerful and dangerous monster who can blow fire on its enemies causing damage over time and slowing attack speed. Slaying this foe grants global gold to your team.</mainText>"
tr "game_character_enemyTooltip_DrMundo" = ""
tr "game_character_enemyTooltip_Ezreal" = ""
tr "game_character_enemyTooltip_Fiora" = ""
tr "game_character_enemyTooltip_Fizz" = "*Fizz is a slippery melee combatant that deals mostly magic damage."
tr "game_character_enemyTooltip_Galio" = ""
tr "game_character_enemyTooltip_Gangplank" = ""
tr "game_character_enemyTooltip_Garen" = ""
tr "game_character_enemyTooltip_Ghast" = "<titleLeft>Ghast</titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>A tough monster that takes less damage from physical attacks and steals life each time it strikes. Killing this monster blesses your champion with increased Movement Speed.</mainText>"
tr "game_character_enemyTooltip_GiantWolf" = "<titleLeft>Giant Wolf</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A very fast monster with an immense chance to critically strike its target.</mainText>"
tr "game_character_enemyTooltip_Golem" = "<titleLeft>Golem</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A slow attacking monster that deals large amounts of damage and has a large amount of health. </mainText>"
tr "game_character_enemyTooltip_Gragas" = ""
tr "game_character_enemyTooltip_Graves" = ""
tr "game_character_enemyTooltip_H28GEvolutionTurret" = "<titleLeft>H-28G Evolution Turret</titleLeft><subtitleLeft>Immobile Pet</subtitleLeft><mainText>One of Heimerdinger's machine gun turrets, may be upgraded with Ur'Anium Rounds and Explosive Cartridges.</mainText>"
tr "game_character_enemyTooltip_Hecarim" = ""
tr "game_character_enemyTooltip_Heimerdinger" = ""
tr "game_character_enemyTooltip_Irelia" = ""
tr "game_character_enemyTooltip_Janna" = ""
tr "game_character_enemyTooltip_JarvanIV" = ""
tr "game_character_enemyTooltip_Jax" = ""
tr "game_character_enemyTooltip_Jayce" = ""
tr "game_character_enemyTooltip_Judicator" = ""
tr "game_character_enemyTooltip_Karma" = ""
tr "game_character_enemyTooltip_Kassadin" = ""
tr "game_character_enemyTooltip_Katarina" = ""
tr "game_character_enemyTooltip_Kayle" = ""
tr "game_character_enemyTooltip_Kennen" = ""
tr "game_character_enemyTooltip_KogMaw" = ""
tr "game_character_enemyTooltip_Leblanc" = ""
tr "game_character_enemyTooltip_LeeSin" = ""
tr "game_character_enemyTooltip_Leona" = ""
tr "game_character_enemyTooltip_LesserWraith" = "<titleLeft>Lesser Wraith</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>An extremely fragile monster.</mainText>"
tr "game_character_enemyTooltip_Lizard" = "<titleLeft>Lizard</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A simple melee monster with low health.</mainText>"
tr "game_character_enemyTooltip_LizardElder" = "<titleLeft>Lizard Elder</titleLeft><subtitleLeft>Epic Monster</subtitleLeft><mainText>A melee monster with large amounts of health. Killing this foe grants a slowing attack that deals damage over time.</mainText>"
tr "game_character_enemyTooltip_Lulu" = "Lulu is a support caster who is incredibly flexible in her choice of spell effects and can support a wide variety of targets."
tr "game_character_enemyTooltip_Lux" = "*Lux relies on kiting her enemies. She is a relatively weak target upclose, try to flank her and catch her surprised. "
tr "game_character_enemyTooltip_Malphite" = ""
tr "game_character_enemyTooltip_Malzahar" = ""
tr "game_character_enemyTooltip_MalzaharVoidling" = "<titleLeft>Voidling</titleLeft><subtitleLeft>Uncontrollable Pet</subtitleLeft><mainText>Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).</mainText>"
tr "game_character_enemyTooltip_Maokai" = ""
tr "game_character_enemyTooltip_MissFortune" = ""
tr "game_character_enemyTooltip_MonkeyKing" = ""
tr "game_character_enemyTooltip_Mordekaiser" = ""
tr "game_character_enemyTooltip_Nasus" = ""
tr "game_character_enemyTooltip_Nautilus" = ""
tr "game_character_enemyTooltip_Nidalee" = ""
tr "game_character_enemyTooltip_Nocturne" = ""
tr "game_character_enemyTooltip_OdinBlueSuperminion" = "<titleLeft>Blue Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A very powerful enemy minion with high health and damage.</mainText>"
tr "game_character_enemyTooltip_OdinNeutralGuardian" = "<titleLeft>Capture Point</titleLeft><subtitleLeft></subtitleLeft><mainText>Click to begin capturing neutral or enemy controlled point.</mainText>"
tr "game_character_enemyTooltip_OdinRedSuperminion" = "<titleLeft>Purple Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A very powerful enemy minion with high health and damage.</mainText>"
tr "game_character_enemyTooltip_OdinShrine" = "<titleLeft>Odin Shrine</titleLeft><mainText>Grants Odin Shrine Buff to Champions who wander near.</mainText>"
tr "game_character_enemyTooltip_Olaf" = ""
tr "game_character_enemyTooltip_Order_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions take up the rear of your enemy's forces, attacking from afar. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>"
tr "game_character_enemyTooltip_Order_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>Helping destroy these minions will yield experience, while scoring the killing blow will award you with Gold. Be cautious, individually they are weak but in groups they can be deadly.</mainText>"
tr "game_character_enemyTooltip_Order_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions stand at the rear of your enemy's forces boosting the damage of their allies. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>"
tr "game_character_enemyTooltip_OrderInhibitor" = ""
tr "game_character_enemyTooltip_OrderInhibitor_D" = ""
tr "game_character_enemyTooltip_OrderNexus" = ""
tr "game_character_enemyTooltip_OrderShop" = ""
tr "game_character_enemyTooltip_Orianna" = "* Orianna is a mage that specializes in controlling a single area using a remote ball as a focus."
tr "game_character_enemyTooltip_Pantheon" = "*Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall.<br>*Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike."
tr "game_character_enemyTooltip_Poppy" = "*The target of Diplomatic Immunity can still disable and deal damage to Poppy. Meanwhile, Poppy is usually very aggressive while the spell is active. Try to punish her for selecting you as the target.<br>*Fighting against Poppy in the jungle can be danger due to Heroic Charge. Try to catch her out in the open."
tr "game_character_enemyTooltip_PoppyWIP" = ""
tr "game_character_enemyTooltip_RabidWolf" = "<titleLeft>Rabid Wolf</titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>An extremely fast, dangerous Monster that deals heaps of damage. Slay this monster to temporarily bless your champion with increased Attack Speed and Cooldown Reduction.</mainText>"
tr "game_character_enemyTooltip_Red_Minion_Basic" = "<titleLeft>Purple Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A basic enemy minion.</mainText>"
tr "game_character_enemyTooltip_Red_Minion_MechCannon" = "<titleLeft>Purple Siege Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy siege minion.</mainText>"
tr "game_character_enemyTooltip_Red_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A very powerful enemy minion with high health and damage. These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>"
tr "game_character_enemyTooltip_Red_Minion_Wizard" = "<titleLeft>Purple Caster Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy ranged caster unit that is more fragile, but deals more damage.</mainText>"
tr "game_character_enemyTooltip_Red_SuperMinion" = "<titleLeft>Fatty</titleLeft><subtitleLeft>Super Minion</subtitleLeft><mainText>This is a very powerful hostile monster - it must be destroyed!.</mainText>"
tr "game_character_enemyTooltip_redDragon" = "<titleLeft>Penny, Allseer </titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>A punishing monster that sprays fire when he attacks. Even in death he watches over his valley, granting vision of it to the killing team.<br>Curiously, this monster can also drink his own weight on a daily basis.</mainText>"
tr "game_character_enemyTooltip_Renekton" = ""
tr "game_character_enemyTooltip_Rengar" = ""
tr "game_character_enemyTooltip_Riven" = ""
tr "game_character_enemyTooltip_Rumble" = ""
tr "game_character_enemyTooltip_Sejuani" = ""
tr "game_character_enemyTooltip_Shaco" = ""
tr "game_character_enemyTooltip_Shen" = ""
tr "game_character_enemyTooltip_Shen_WIP" = ""
tr "game_character_enemyTooltip_Shyvana" = ""
tr "game_character_enemyTooltip_SightWard" = "<titleLeft>Sight Ward</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This enemy item provides line of sight to the other team and reveals nearby stealthing units.</mainText> "
tr "game_character_enemyTooltip_Skarner" = ""
tr "game_character_enemyTooltip_Skeleton_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions take up the rear of your enemy's forces, attacking from afar. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>"
tr "game_character_enemyTooltip_Skeleton_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>Helping destroy these minions will yield experience, while scoring the killing blow will award you with Gold. Be cautious, individually they are weak but in groups they can be deadly.</mainText>"
tr "game_character_enemyTooltip_Skeleton_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions stand at the rear of your enemy's forces boosting the damage of their allies. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>"
tr "game_character_enemyTooltip_Sona" = ""
tr "game_character_enemyTooltip_SummonerBeacon" = "<titleLeft>Rally</titleLeft><subtitleLeft>Summoner Spell</subtitleLeft><mainText>This flag provides increased attack damage to enemies and they are healed continuously.</mainText> "
tr "game_character_enemyTooltip_Swain" = ""
tr "game_character_enemyTooltip_Talon" = ""
tr "game_character_enemyTooltip_Taric" = ""
tr "game_character_enemyTooltip_Trundle" = ""
tr "game_character_enemyTooltip_TwistedLizardElder" = "<titleLeft>Grez, The Lizard Lord</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A melee monster with large amounts of health. Killing this foe grants a slowing attack that deals damage over time.</mainText>"
tr "game_character_enemyTooltip_Udyr" = ""
tr "game_character_enemyTooltip_Urf" = "<titleLeft>The Ghost of Urf</titleLeft><subtitleLeft>Legendary Champion</subtitleLeft><mainText>Urf's spirit seeks vengeance.</mainText>"
tr "game_character_enemyTooltip_Urgot" = ""
tr "game_character_enemyTooltip_Varus" = ""
tr "game_character_enemyTooltip_Vayne" = ""
tr "game_character_enemyTooltip_Veigar" = ""
tr "game_character_enemyTooltip_Viktor" = "TIPS"
tr "game_character_enemyTooltip_Vladimir" = ""
tr "game_character_enemyTooltip_Volibear" = ""
tr "game_character_enemyTooltip_Wolf" = "<titleLeft>Wolf</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A fast monster with an increased chance to critically strike its target.</mainText>"
tr "game_character_enemyTooltip_Worm" = "<titleLeft>Baron Nashor</titleLeft><subtitleLeft>WARNING: Epic Monster</subtitleLeft><mainText>This is a very powerful hostile monster, approach with caution! Killing this monster will yield great monetary and magical rewards to the team, but it should not be confronted alone.</mainText>"
tr "game_character_enemyTooltip_Wraith" = "<titleLeft>Wraith</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A fragile monster that takes less damage from physical attacks. </mainText>"
tr "game_character_enemyTooltip_WriggleLantern" = "<titleLeft>Wriggle's Lantern</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This enemy item provides line of sight to the other team and reveals nearby stealthing units.</mainText> "
tr "game_character_enemyTooltip_Xerath" = ""
tr "game_character_enemyTooltip_XinZhao" = "*Xin Zhao relies on hitting enemies at close range to become stronger in fights. Try slowing his movement and staying away."
tr "game_character_enemyTooltip_Yorick" = ""
tr "game_character_enemyTooltip_YoungLizard" = "<titleLeft>Young Lizard</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A simple ranged monster with miniscule health.</mainText>"
tr "game_character_enemyTooltip_Ziggs" = ""
tr "game_character_enemyTooltip_Zyra" = ""
tr "game_character_enemyTooltip_ZyraGraspingPlant" = "<titleLeft>Grasping Plant</titleLeft><subtitleLeft>Pet</subtitleLeft><mainText>Grasping plants deal damage at short range and their attacks slow by 30%.</mainText>"
tr "game_character_enemyTooltip_ZyraSeed" = "<titleLeft>Seed</titleLeft><subtitleLeft>Trap</subtitleLeft><mainText>Seeds grant vision to Zyra and can grow into deadly plants.</mainText>"
tr "game_character_enemyTooltip_ZyraThornPlant" = "<titleLeft>Thorn Spitter</titleLeft><subtitleLeft>Pet</subtitleLeft><mainText>Thorn Spitters deal damage from afar.</mainText>"
tr "game_character_friendlyTooltip_Ahri" = ""
tr "game_character_friendlyTooltip_Akali" = ""
tr "game_character_friendlyTooltip_AlZaharVoidling" = ""
tr "game_character_friendlyTooltip_Amumu" = ""
tr "game_character_friendlyTooltip_AncientGolem" = ""
tr "game_character_friendlyTooltip_Anivia" = ""
tr "game_character_friendlyTooltip_AniviaEgg" = ""
tr "game_character_friendlyTooltip_Averdrian" = ""
tr "game_character_friendlyTooltip_Blitzcrank" = ""
tr "game_character_friendlyTooltip_Blue_Minion_Basic" = "<titleLeft>Blue Melee Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A basic friendly minion.</mainText>"
tr "game_character_friendlyTooltip_Blue_Minion_MechCannon" = "<titleLeft>Blue Siege Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly siege minon.</mainText>"
tr "game_character_friendlyTooltip_Blue_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft> <mainText>A very powerful allied minion with high health and damage. These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>"
tr "game_character_friendlyTooltip_Blue_Minion_Wizard" = "<titleLeft>Blue Caster Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly ranged caster unit that is more fragile, but deals more damage.</mainText>"
tr "game_character_friendlyTooltip_blueDragon" = ""
tr "game_character_friendlyTooltip_Brand" = ""
tr "game_character_friendlyTooltip_Caitlyn" = ""
tr "game_character_friendlyTooltip_Cassiopeia" = ""
tr "game_character_friendlyTooltip_ChaosInhibitor" = ""
tr "game_character_friendlyTooltip_ChaosInhibitor_D" = ""
tr "game_character_friendlyTooltip_ChaosNexus" = ""
tr "game_character_friendlyTooltip_ChaosShop" = ""
tr "game_character_friendlyTooltip_Corki" = ""
tr "game_character_friendlyTooltip_Darius" = "TIPS"
tr "game_character_friendlyTooltip_Diana" = ""
tr "game_character_friendlyTooltip_Dragon" = ""
tr "game_character_friendlyTooltip_DrMundo" = ""
tr "game_character_friendlyTooltip_Ezreal" = ""
tr "game_character_friendlyTooltip_Fiora" = ""
tr "game_character_friendlyTooltip_Fizz" = "*Fizz is a slippery melee mage that excels at damaging low health targets and place a delayed knockup effect on enemies."
tr "game_character_friendlyTooltip_Galio" = ""
tr "game_character_friendlyTooltip_Gangplank" = ""
tr "game_character_friendlyTooltip_Garen" = ""
tr "game_character_friendlyTooltip_Ghast" = ""
tr "game_character_friendlyTooltip_GiantWolf" = ""
tr "game_character_friendlyTooltip_Golem" = ""
tr "game_character_friendlyTooltip_Gragas" = ""
tr "game_character_friendlyTooltip_Graves" = ""
tr "game_character_friendlyTooltip_H28GEvolutionTurret" = ""
tr "game_character_friendlyTooltip_Hecarim" = ""
tr "game_character_friendlyTooltip_Heimerdinger" = ""
tr "game_character_friendlyTooltip_Irelia" = ""
tr "game_character_friendlyTooltip_Janna" = ""
tr "game_character_friendlyTooltip_JarvanIV" = ""
tr "game_character_friendlyTooltip_Jax" = ""
tr "game_character_friendlyTooltip_Jayce" = ""
tr "game_character_friendlyTooltip_Judicator" = ""
tr "game_character_friendlyTooltip_Karma" = ""
tr "game_character_friendlyTooltip_Kassadin" = ""
tr "game_character_friendlyTooltip_Katarina" = ""
tr "game_character_friendlyTooltip_Kayle" = ""
tr "game_character_friendlyTooltip_Kennen" = ""
tr "game_character_friendlyTooltip_KogMaw" = ""
tr "game_character_friendlyTooltip_Leblanc" = ""
tr "game_character_friendlyTooltip_LeeSin" = ""
tr "game_character_friendlyTooltip_Leona" = ""
tr "game_character_friendlyTooltip_LesserWraith" = ""
tr "game_character_friendlyTooltip_Lizard" = ""
tr "game_character_friendlyTooltip_LizardElder" = ""
tr "game_character_friendlyTooltip_Lulu" = "Lulu is a support caster who is incredibly flexible in her choice of spell effects and can support a wide variety of targets."
tr "game_character_friendlyTooltip_Lux" = ""
tr "game_character_friendlyTooltip_Malphite" = ""
tr "game_character_friendlyTooltip_Malzahar" = ""
tr "game_character_friendlyTooltip_MalzaharVoidling" = ""
tr "game_character_friendlyTooltip_Maokai" = ""
tr "game_character_friendlyTooltip_MissFortune" = ""
tr "game_character_friendlyTooltip_MonkeyKing" = ""
tr "game_character_friendlyTooltip_Mordekaiser" = ""
tr "game_character_friendlyTooltip_Nasus" = ""
tr "game_character_friendlyTooltip_Nautilus" = "Nautilus is a giant champion that excels at sticking to opponents and causing large scale damage."
tr "game_character_friendlyTooltip_Nidalee" = ""
tr "game_character_friendlyTooltip_Nocturne" = ""
tr "game_character_friendlyTooltip_OdinBlueSuperminion" = "<titleLeft>Blue Melee Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft> <mainText>A very powerful allied minion with high health and damage.</mainText>"
tr "game_character_friendlyTooltip_OdinNeutralGuardian" = "<titleLeft>Capture Point</titleLeft><subtitleLeft></subtitleLeft><mainText>Click to begin capturing neutral or enemy controlled point.</mainText>"
tr "game_character_friendlyTooltip_OdinRedSuperminion" = "<titleLeft>Purple Melee Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft> <mainText>A very powerful allied minion with high health and damage.</mainText>"
tr "game_character_friendlyTooltip_OdinShrine" = ""
tr "game_character_friendlyTooltip_Olaf" = ""
tr "game_character_friendlyTooltip_Order_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions take up the rear of your minion forces striking your enemies from afar.</mainText>"
tr "game_character_friendlyTooltip_Order_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions make up the bulk of your team's forces. Follow them into battle, allowing them to take the brunt of your enemy's attacks.</mainText>"
tr "game_character_friendlyTooltip_Order_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions stand at the rear of your your team's forces boosting the damage of their allies.</mainText>"
tr "game_character_friendlyTooltip_OrderInhibitor" = ""
tr "game_character_friendlyTooltip_OrderInhibitor_D" = ""
tr "game_character_friendlyTooltip_OrderNexus" = ""
tr "game_character_friendlyTooltip_OrderShop" = ""
tr "game_character_friendlyTooltip_Orianna" = "* Orianna is a mage that specializes in controlling a single area using a remote ball as a focus."
tr "game_character_friendlyTooltip_Pantheon" = ""
tr "game_character_friendlyTooltip_Poppy" = ""
tr "game_character_friendlyTooltip_PoppyWIP" = ""
tr "game_character_friendlyTooltip_RabidWolf" = ""
tr "game_character_friendlyTooltip_Red_Minion_Basic" = "<titleLeft>Purple Melee Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A basic friendly minion.</mainText>"
tr "game_character_friendlyTooltip_Red_Minion_MechCannon" = "<titleLeft>Purple Siege Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly siege minon.</mainText>"
tr "game_character_friendlyTooltip_Red_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft> <mainText>A very powerful allied minion with high health and damage. These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>"
tr "game_character_friendlyTooltip_Red_Minion_Wizard" = "<titleLeft>Purple Caster Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly ranged caster unit that is more fragile, but deals more damage.</mainText>"
tr "game_character_friendlyTooltip_redDragon" = ""
tr "game_character_friendlyTooltip_Renekton" = ""
tr "game_character_friendlyTooltip_Rengar" = ""
tr "game_character_friendlyTooltip_Riven" = ""
tr "game_character_friendlyTooltip_Rumble" = ""
tr "game_character_friendlyTooltip_Sejuani" = ""
tr "game_character_friendlyTooltip_Shaco" = ""
tr "game_character_friendlyTooltip_Shen" = ""
tr "game_character_friendlyTooltip_Shen_WIP" = ""
tr "game_character_friendlyTooltip_Shyvana" = ""
tr "game_character_friendlyTooltip_SightWard" = "<titleLeft>Sight Ward</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This friendly item provides line of sight to your team and reveals nearby stealthing units.</mainText> "
tr "game_character_friendlyTooltip_Skarner" = ""
tr "game_character_friendlyTooltip_Skeleton_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions take up the rear of your minion forces striking your enemies from afar.</mainText>"
tr "game_character_friendlyTooltip_Skeleton_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions make up the bulk of your team's forces. Follow them into battle, allowing them to take the brunt of your enemy's attacks.</mainText>"
tr "game_character_friendlyTooltip_Skeleton_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions stand at the rear of your your team's forces boosting the damage of their allies.</mainText>"
tr "game_character_friendlyTooltip_Sona" = ""
tr "game_character_friendlyTooltip_SummonerBeacon" = "<titleLeft>Rally</titleLeft><subtitleLeft>Summoner Spell</subtitleLeft><mainText>Stand near Rally to gain increased damage and be healed.</mainText> "
tr "game_character_friendlyTooltip_Swain" = ""
tr "game_character_friendlyTooltip_Talon" = ""
tr "game_character_friendlyTooltip_Taric" = ""
tr "game_character_friendlyTooltip_Trundle" = ""
tr "game_character_friendlyTooltip_TwistedLizardElder" = ""
tr "game_character_friendlyTooltip_Udyr" = ""
tr "game_character_friendlyTooltip_Urf" = ""
tr "game_character_friendlyTooltip_Urgot" = ""
tr "game_character_friendlyTooltip_Varus" = ""
tr "game_character_friendlyTooltip_Vayne" = ""
tr "game_character_friendlyTooltip_Veigar" = ""
tr "game_character_friendlyTooltip_Viktor" = "TIPS"
tr "game_character_friendlyTooltip_Vladimir" = ""
tr "game_character_friendlyTooltip_Volibear" = ""
tr "game_character_friendlyTooltip_Wolf" = ""
tr "game_character_friendlyTooltip_Worm" = ""
tr "game_character_friendlyTooltip_Wraith" = ""
tr "game_character_friendlyTooltip_WriggleLantern" = "<titleLeft>Wriggle's Lantern</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This friendly item provides line of sight to your team and reveals nearby stealthing units.</mainText> "
tr "game_character_friendlyTooltip_Xerath" = ""
tr "game_character_friendlyTooltip_XinZhao" = ""
tr "game_character_friendlyTooltip_Yorick" = ""
tr "game_character_friendlyTooltip_YoungLizard" = ""
tr "game_character_friendlyTooltip_Ziggs" = ""
tr "game_character_friendlyTooltip_Zyra" = ""
tr "game_character_friendlyTooltip_ZyraGraspingPlant" = ""
tr "game_character_friendlyTooltip_ZyraSeed" = ""
tr "game_character_friendlyTooltip_ZyraThornPlant" = ""
tr "game_character_lore_Ahri" = "Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe - the shape of the humans who lay scattered about her.<br><br>However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.<br><br>''Mercy is a human luxury... and responsibility.''<br>-- Ahri"
tr "game_character_lore_Akali" = "There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree - eliminating those who threaten the equilibrium of Valoran. <br><br>A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: ''We do that which must be done.'' When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows Shen and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.<br><br>''The Fist of Shadow strikes from the cover of death itself. Do not impede the balance.''"
tr "game_character_lore_Alistar" = "As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders.<br><br>Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends.<br><br>If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that."
tr "game_character_lore_AlZaharVoidling" = ""
tr "game_character_lore_Amumu" = "Perhaps one of the oddest champions in the League of Legends is the yordle known as Amumu. His life before joining the League remains unknown... especially to Amumu. All he remembers is that he woke up alone inside a pyramid within the Shurima Desert. He was entwined in mummy wrappings and he could not feel his heart beat. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages. No matter what he did, it seemed he could never stop his tears or sadness. Eventually he stood up, determined to wander the world to discover his past. Amumu traveled all across southern Valoran - a feat that is not easily dismissed.<br><br>While Amumu still hasn't learned much about his past, he has learned a great deal about who he has become. He is most assuredly undead, though he harbors none of the evil characteristics typical of undead beings. He also seems to keep trouble at arm's length; Amumu was able to traverse all of Southern Valoran without so much as a single bad thing happening to him. He was just sad, and the people and beings he encountered eventually shared his sadness. Ultimately, he made his way north across the Great Barrier to the Institute of War, the home of the League. Amumu's story was compelling to the summoners he met there, and they invited him to take part in a League Judgment. His success within the League as a champion has given Amumu something he desired: a home. With his present (un)life secured, he now hopes the friends he has made will help him discover his past. <br><br>''Things are bad when Amumu is crying, but they're much worse when he's angry.''<br>-- Ezreal"
tr "game_character_lore_AncientGolem" = ""
tr "game_character_lore_Anivia" = "In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends.<br><br>Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable.<br><br>Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter."
tr "game_character_lore_AniviaEgg" = "(Coming Soon)"
tr "game_character_lore_Annie" = "In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Gray Order's colony managed to thrive in a land where so many others would have failed.<br><br>Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear ''Tibbers'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state that would have exiled her parents had they not fled beforehand.<br><br>''Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult.'' - High Councilor Kiersta Mandrake"
tr "game_character_lore_Ashe" = "One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of ''The Frost Archer'' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the ''late'' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is.<br><br>Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.<br><br>''It's a good idea to spread out. Ashe can hit five birds with one arrow.'' - Tryndamere"
tr "game_character_lore_Averdrian" = "(Coming Soon)"
tr "game_character_lore_Blitzcrank" = "The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.<br><br>Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.<br><br>Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel."
tr "game_character_lore_Blue_Minion_Basic" = ""
tr "game_character_lore_Blue_Minion_MechCannon" = ""
tr "game_character_lore_Blue_Minion_MechMelee" = ""
tr "game_character_lore_Blue_Minion_Wizard" = ""
tr "game_character_lore_blueDragon" = ""
tr "game_character_lore_Brand" = "In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand...<br><br>That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now...<br><br>''This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand.''<br>-- Brand"
tr "game_character_lore_Caitlyn" = "One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.<br><br>Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.<br><br>''Go ahead, run. I'll give you a five minute head start.''<br>- Caitlyn, from her book 'Willing Apprehension'."
tr "game_character_lore_Cassiopeia" = "While her sister Katarina has always been the most celebrated member of the household, the Du Couteau family has a long history of service to Noxus. It has often been said that no soldier has ever been as fortunate as General Du Couteau to have been graced with daughters. His youngest, Cassiopeia - despite lacking her sister's killer instincts - was equally renowned in court for her stately character and elegance. Cunning as she was beautiful, the temptress could never be found far from the arm of any foreign dignitary, her wiles prying secrets from the lips of even the most wary attache. With the Noxian barbarian pacification campaign having ground to a standstill, Cassiopeia had set her sights on a diplomat from a tribe of the Freljord region. Thinking him an easy mark, the scheming seductress set about beguiling him. He refused to confide in her, however, until she swore an oath of secrecy upon his sword - a strange weapon with a serpentine curve to the blade. <br><br>Once her tryst was over, Cassiopeia provisioned her father with information regarding the barbarian resistance. As she divulged this intelligence, a wave of revulsion washed over her. She screamed in agony as her silky skin hardened to scales, her lustrous hair thickened to leather, and her manicured fingernails sharpened to claws. Dazed, she fell upon a group of horrified servants, rending them limb from limb in a heartbeat. When it was over the blood-soaked figure was no longer the ravishing jewel of the Noxian court, but a horror trapped somewhere between woman and serpent. Unable to serve in her traditional capacity, Cassiopeia departed for the League, continuing her service to Noxus on the Fields of Justice. <br><br>''Though she may have appeared the innocent flower, she was the serpent under it.''<br>-- Katarina, the Sinister Blade"
tr "game_character_lore_ChaosInhibitor" = ""
tr "game_character_lore_ChaosInhibitor_D" = ""
tr "game_character_lore_ChaosNexus" = ""
tr "game_character_lore_ChaosShop" = ""
tr "game_character_lore_Chogath" = "There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.<br><br>If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.<br><br>Woe betide the day when Cho'Gath grows weary of the League."
tr "game_character_lore_Corki" = "When Heimerdinger and his yordle colleagues migrated to Piltover, they embraced science as a way of life, and they immediately made several groundbreaking contributions to the techmaturgical community. What yordles lack in stature, they make up for with industriousness. Corki, the Daring Bombardier, gained his title by test-piloting one of these contributions - the original design for the Reconnaissance Operations Front-Line Copter, an aerial assault vehicle which has become the backbone of the Bandle City Expeditionary Force (BCEF). Together with his squadron - the Screaming Yipsnakes - Corki soars over Valoran, surveying the landscape and conducting aerial acrobatics for the benefit of onlookers below.<br><br>Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness. Before the League, he served several tours of duty, often volunteering for missions that would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones. He thrived on danger, and enjoyed nothing more than a good dogfight in the morning. More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality. When open hostilities ceased as part of the agreement surrounding the formation of the League, Corki was forced into a retirement, which he felt ''cut the engines and clipped the wings''. He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him. When Heimerdinger joined the League of Legends, it was no surprise to see Corki follow soon after, eager to test his mettle against the best the world has to offer.<br><br>He is Corki - death from above!"
tr "game_character_lore_Darius" = "There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius's resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius's captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious.<br><br>Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength.<br><br>''A united Noxus could control the world - and would deserve to.''<br>-- Darius"
tr "game_character_lore_Diana" = "An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshipping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.<br><br>Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshipped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.<br><br>''The sun does not reveal truth. Its light only burns and blinds.''<br>-- Diana"
tr "game_character_lore_Dragon" = ""
tr "game_character_lore_Draven" = "Unlike his brother Darius, victory in battle was never enough for Draven. He craved recognition, acclaim, and glory. He first sought greatness in the Noxian military, but his flair for the dramatic went severely underappreciated. Thirsting for a method to share ''Draven'' with the world, he turned his attention to the prison system. There he carved out the celebrity he desired by turning the tedious affair of executions into a premiere spectacle.<br><br>At Draven's first execution, he shocked onlookers when he ordered the doomed prisoner to run for dear life. Just before the man managed to flee from sight, Draven brought him down with a flawless throw of his axe. Soon, all Draven's executions became a gauntlet through which Noxian prisoners raced for a final chance at life. He used this trial as his own personal stage, and turned executions into a leading form of entertainment. He rallied onlookers into a frenzy, while desperate prisoners scrambled to evade him. They never succeeded. Rejecting the solemn, black uniforms of Noxian executioners Draven donned bright outfits and developed flashy signature moves to distinguish himself. Crowds flocked to see Draven in action, and tales of his performances spread quickly. As his popularity grew, so did his already-inflated ego. He belonged at the center of attention. Before long, the scope of his ambitions outgrew the population of Noxus. He decided that the glorious exploits of Draven should be put on display for the entire world.<br><br>'' 'The best' is wherever I decide to set the bar each day.''<br>-- Draven"
tr "game_character_lore_DrMundo" = "It is said that the man now known as Dr. Mundo was born without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible.<br><br>Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time.<br><br>Beware the Madman of Zaun. In his eyes, you are already dead."
tr "game_character_lore_Evelynn" = "Evelynn's origins are shrouded in mystery - a mystery she herself helps to perpetuate. What everyone does know about Evelynn, however, is that she is one of the most skilled assassins in Valoran. It is clear upon first meeting her that she is not quite human. Some theorize that she was cursed with a mild form of fantastical vampirism as a child. Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice, while still being able to tolerate direct sunlight, would account for this belief. There is some evidence that Evelynn originally came from the Shadow Isles - the mysterious island located northwest of Valoran that is eternally blanketed by a thick, unnatural fog. It is thought that the Shadow Isles are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth. Evelynn neither confirms nor denies her connection to Shadow Isles.<br><br>The power brokers of Valoran know that Evelynn's services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing. Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating. The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act that bares her razor-sharp fangs and teeth. Evelynn now curries favor from League summoners, gaining influence for reasons known only to her. While the nature of her plans- much like almost everything else about her - remains unknown, there's little doubt that those plans are now set on the world stage. <br><br>''There is little mystery about her to me - she is the ultimate predator.'' - Jax"
tr "game_character_lore_Ezreal" = "Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.<br><br>One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.<br><br>''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo."
tr "game_character_lore_FiddleSticks" = "For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.<br><br>What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.<br><br>Those who say 'you have nothing to fear but fear itself' have not yet felt the crows."
tr "game_character_lore_Fiora" = "Fiora, Demacia's most notorious duelist, earned her fame with her sharp blade and sharper tongue. She boasts the refinement of an aristocratic upbringing, and a fierce devotion to the perfection of her craft. Having surpassed her peers at home, Fiora now seeks greater foes. She will settle for nothing less than the world's acknowledgement of her mastery.<br><br>As the youngest child of House Laurent, a family known for its long line of elite duelists, Fiora considered herself destined for greatness. She longed to match the skill of her father, a legendary swordsman, and her talent quickly surpassed that of her siblings. Fiora's peers perceived her confidence as arrogance, but she dismissed them, striving even harder to become a worthy successor to her father. Her devotion turned out to be misplaced. On the eve of an arranged duel, authorities caught Fiora's father slipping a paralysis poison into his opponent's drink. His treachery destroyed the family's reputation, and Fiora's own honor fell under question. Outraged and desperate to clear her name, she challenged her father to a duel. Though he fought with power and style, Fiora realized the man had long forgotten the discipline that defined a true duelist. She disarmed him, and with her blade to his chest, she demanded control of House Laurent. Her father surrendered, but even in victory, Fiora knew the shadow of doubt still tainted her reputation. Intent to seize her destiny, Fiora vows to surpass her father's false legacy and prove that she is not only the greatest duelist in Demacia - but all of Valoran.<br><br>''I came here seeking a challenge - is this the best these fools can offer me?''<br>-- Fiora"
tr "game_character_lore_Fizz" = "Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.<br><br>For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.<br><br>''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.''<br>-- Miss Fortune, the Bounty Hunter."
tr "game_character_lore_Galio" = "Long before the League's regulation of such magic, mages experimented with the creation of artificial life. Now forbidden, instilling golems with reason was once not so uncommon a practice amongst the more expert of craftsmen. One such visionary was the Demacian artificer, Durand. Peerless at crafting sentient beings, Durand's constructs served as tireless guardians for the border towns of his beloved city-state, affording them protection from their Noxian neighbors. For his own defense, however, Durand kept his magnum opus: Galio. This mighty construct - forged in the image of a gargoyle - kept him safe on his journeys, allowing him to perform his important work without fear of reprisal from those hostile to his homeland. That is, until dealing with his taxing sentinels finally roused the ire of the Noxian High Command.<br><br>As Durand crossed the Howling Marsh with his masterwork in tow, he was set upon by Noxian assassins in force. Outnumbered and overwhelmed, Galio looked on in horror as the murderers cut down his charge, executing him swiftly before vanishing back into the mists. Stripped of his reason for being, Galio despaired. For years he remained in solitude, standing vigil over the bones of the master he had failed to protect... a literal monument to his own everlasting shame. Then, one nondescript day, a sad but determined yordle girl carrying a mighty Demacian crown stopped in the shadow of a great statue to rest. Hidden in plain sight from his unsuspecting visitor, Galio studied the forlorn yordle. She looked as though she too shouldered a tremendous burden. As quietly and as stoically as she had arrived, she departed in the direction of Demacia. This encounter lit a spark in Galio's eye. Remembering the cause that his master had died defending, Galio arose from his silent purgatory and followed in the wake of this brave creature. He had a new reason to live: to join the League of Legends and fight for the will of Demacia.<br><br>''There is no such thing as redemption. Only penance.''<br>-- Galio"
tr "game_character_lore_Gangplank" = "Gangplank was born the son of the dread pirate captain Vincent the Shadow - one of the most wealthy and feared pirates in all of Blue Flame Island. One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite. Growing up in the city of Bilgewater isn't easy; pirates are not known for their compassion, and that most certainly extends to their families. Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank. Even as a child, Gangplank was as mean as a snake and is said to have slept with his eyes open. As he grew, the young man rapidly became the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son's eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the famed pirate ship, the Dead Pool, for his own.<br><br>The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy.<br><br>Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty."
tr "game_character_lore_Garen" = "Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.<br><br>Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence. <br><br>''The most effective way to kill an opponent is to slice through the man next to him.''<br>-- Garen, on front line strategy"
tr "game_character_lore_Ghast" = ""
tr "game_character_lore_GiantWolf" = ""
tr "game_character_lore_Golem" = ""
tr "game_character_lore_Gragas" = "The foothills of the Great Barrier are home to the hardiest people found anywhere on Valoran. Only those with great fortitude and endurance dwell in what is perhaps the most rugged and unforgiving environment anywhere on the face of Runeterra. It is here that the mighty Gragas keeps permanent residence, living south of Noxus. This behemoth of a man has long eschewed the rigors of civilization for what he calls his ''slice of paradise;'' he has no neighbors to bother him and plenty of space to pursue his life's ambition - brewing. Grogs, ales, meads, and wine - nothing is beyond his skill to brew. What makes Gragas a truly special brewmaster, however, is his proximity to a large and powerful nexus.<br><br>The magic of this nexus has seeped into his fermented creations, and Gragas has consumed enough of his own poison over the years to slake the thirst of an army. This arcane alcohol has caused Gragas to swell both in height and girth; he looms over the tallest of men and boasts nearly twice their width. To complement his immoderate size, Gragas has developed an ornery temper - one fueled by liquor and raw magic. His infrequent sojourns into Noxus for supplies always unfold the same way: Gragas enters a Noxian tavern, Gragas gets into several fights, Gragas lays out countless citizens, and finally Gragas flees for the foothills with Noxian constables in hot - though reluctant - pursuit. His misadventures have garnered him the attention of several summoners in the League of Legends, and he is now a willing champion in the arenas...doling out hard liquor and harder fists.<br><br>The Rabble Rouser leaves a path of drunken destruction in his wake, both in the Fields of Justice and off."
tr "game_character_lore_Graves" = "Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets – stacking chips, decks, and charges.<br><br>Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.<br><br>''They got a saying in the locker: ain't got nothin' but time to plan.''<br>-Graves"
tr "game_character_lore_H28GEvolutionTurret" = "(Coming Soon)"
tr "game_character_lore_Hecarim" = "Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.<br><br>The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.<br><br>''You don't understand...the shadows will consume us all...''<br>-- Former Demacian Commander"
tr "game_character_lore_Heimerdinger" = "It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him. The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran.<br><br>Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states. However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head. Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of the League of Legends - most definitely as the League's smartest champion!<br><br>Science is on the march. Look out!"
tr "game_character_lore_Irelia" = "The Ionians have developed some of the most breathtaking and deadly martial arts on all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention. Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.<br><br>The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy. As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's sword lifted in the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium. Irelia was appointed Ionia's Captain of the Guard, and when the defense of her homeland moved to the Fields of Justice, so did she.<br><br>'The sword flourishes, as though painting with blood.'<br>-- Taken from a Noxian Field Report"
tr "game_character_lore_Janna" = "There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.<br><br>Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.<br><br>Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction."
tr "game_character_lore_JarvanIV" = "As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen.<br><br>Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.<br><br>''There is only one truth, and you will find it at the point of my lance.''<br>-- the ''last words'' of Jarvan IV at his failed execution"
tr "game_character_lore_Jax" = "It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.<br><br>Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.<br><br>''Be ****ed - there has been an outbreak of lamppost-shaped bruises in the League of Legends.''<br>-- Gragas"
tr "game_character_lore_Jayce" = "Armed with wit, charm, and his signature transforming hammer, Jayce lives to protect his native Piltover. Long before his nation called him a hero, however, he was a promising young inventor. When Piltover commissioned him to study a rare arcane crystal, Jayce discovered it could be used as a vast energy source. Eager to make a name for himself, he began developing a device to harness its power. Word of the crystal's potential reached beyond the borders of Piltover. Viktor, the machine-augmented scientist from Zaun, brought Jayce an offer - together, they could use the crystal to advance his ''glorious evolution,'' a vision of humanity fused with technology. Jayce refused, but the Zaunite had no intention of leaving empty handed. He effortlessly blasted Jayce aside and seized the crystal, incinerating the lab's meager security force as he left for Zaun. Jayce implored the Piltover government to respond, but the officials refused to support an act of aggression. He decided to act alone, realizing that if no one struck back, Piltover would never be safe.<br><br>Jayce returned to the lab to prepare for his attack. After intense research, development, and hands-on testing, he emerged with his crowning achievement - the Mercury Hammer. Weapon in hand, Jayce marched to Zaun and began his one-man assault. Viktor's acolytes rushed to stop him, but Jayce smashed them aside, fighting his way into the heart of the lab. Inside, Jayce saw the horrifying brilliance of Viktor's creations, all powered by the energy of the arcane crystal. He realized that his only option was to destroy the power source, but Viktor stood in his way. Though their clash left both scientists heavily wounded, Jayce managed a desperate strike at the crystal. He shattered it and escaped as Viktor's machines erupted in flames. When he returned home, exhausted but victorious, the citizens of Piltover hailed Jayce as a hero. He reveled in the adoration, but knew that his actions had drawn the attention of dangerous enemies. Now devoted to the defense of his people, Jayce is Piltover's best hope for a bright future.<br><br>''Trust me: if we're smart, Piltover can stand strong against any threat. Hey, I'm living proof.''<br>-- Jayce"
tr "game_character_lore_Judicator" = "In a world far away where an ancient war still rages, Kayle was a great hero - the strongest of an immortal race committed to destroying evil wherever it could be found. For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen. Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit. In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption. To Kayle, justice can so often be an ugly thing.<br><br>Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.<br><br>''In the League of Legends, Justice comes on swift wings.''"
tr "game_character_lore_Karma" = "Even in her youth, Karma exhibited almost superhuman composure. While her peers explored the torrent of emotions that came with adolescence, Karma meditated in the Lotus Gardens. She was convinced that the true path to enlightenment was a journey inward, to a place within the self, overlooked by most. She exuded such inner contentment that she quickly became a go-to mediator and confidante in her village. Her instructors used to say: ''That girl can not only weather a storm, but calm it.'' Karma did not live extravagantly; her parents owned a local business selling antiques in the Navori province and they often struggled to provide for themselves, though they did so with cheery optimism. Her most prized possessions were two exquisite fans taken from her family's shop.<br><br>When Noxian troops invaded southern Ionia, her village was one of the first to fall. The villages who survived the assault were captured by Noxian forces. It was then that Karma found her calling. By exploiting the insecurities of the Noxian commander, she negotiated the safe release of the villages to the northern lands. She was present at the Placidium, where the Elders had considered surrender until Irelia's impassioned last stand renewed the Ionian's hope. Karma used this hope to solidify the Elders' commitment to remain defiant against the Noxian onslaught. For her devotion and charisma, Karma was made the figurehead of the Ionian resistance. She never compromised, and she shared every hardship with her people, even when it came to combat. By tapping into her inner resilience, she discovered that she could bring great force to bear against her foes on the battlefield. She modified her fans into lethal implements, and was tutored by Janna to enhance their effects. The Noxians called her, ''The Enlightened One,'' a nickname she embraced, and one which they would come to dread. She joined the League to represent Ionia in the ultimate political arena.<br><br>''Her fan technique is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her.''<br>-- Irelia"
tr "game_character_lore_Karthus" = "The vast quantities of physical magic that were consumed and destroyed during Valoran's numerous Rune Wars have scarred much of Valoran. Many locations far from civilization have been morphed into hazardous and dangerous locales. The Howling Marsh is one of these places, and the self-appointed overlord of this land is the lich known as Karthus. It is thought that Karthus was a mage who, in life, was foolish enough to enter the fetid waters seeking his fortune, and that he was forever transformed by whatever dark magic permeates the swamp. Karthus now rules over his swampy dominion with an iron (albeit skeletal) fist. Visitors are not welcome, and those who are not scared away by the lich's terrible power most likely end up as one of the undead themselves... skeletons and zombies in Karthus' growing army of eternal servants. On the darkest of nights, Karthus is said to sing the tales of those who have succumbed to the swamp, past and present.<br><br>Karthus' tenure in the League of Legends is one of the more unusual ones in the history of the League. First, it is highly unusual that a lich who was known for isolation and hatred of life would even be a willing part of an organization which promoted the preservation of life. Next, Karthus specifically eschews the accrual of power and influence gained through service to the League; he is essentially an unpaid volunteer. This behavior is completely different than what his life outside of the League would have onlookers believe. Karthus has never spoken about his intentions in being a champion of the League, and in fact becomes quite agitated when asked about it. In the interests of not aggravating a lich, most sensible people subsequently drop the issue.<br><br>''Come visit my home, and I shall sing a dirge of your life as it once was.''"
tr "game_character_lore_Kassadin" = "There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts.<br><br>Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests.<br><br>If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there."
tr "game_character_lore_Katarina" = "Born to Noxian privilege, Katarina trained in the ways of the knife from the time she was a child. Now that fiery, willful child has grown into a beautiful and deadly woman. Katarina's intense passion for life is tempered by a sense of duty and loyalty to her family. That same passion proves a double-edged sword when her heart and her responsibilities are at odds.<br><br>As the free-spirited daughter of a prominent Noxian general, the young Katarina was given the best of everything. Naturally gifted in combat, she found herself drawn to blades. Much to her family's pride, she trained under the deadliest assassins in the Noxian military. It wasn't long before Katarina's instructors deemed her worthy of a trial by fire - to kill a prominent Demacian soldier. Creeping through the darkened military camp, Katarina was overwhelmed by her passion to prove herself. When the army's General strayed across her path, unguarded, she quietly slit his throat. Katarina disappeared into the night, pleased with her impressive kill. Her elation was soon crushed, as the next day her original target - the prominent soldier who was the true military genius - led his forces to ambush unprepared Noxian soldiers. Katarina flung herself into the fray to correct her mistake, earning a scar over her left eye as a permanent reminder. Even though she finally completed her task, her family's reputation was damaged. Since that day, Katarina vowed to never let passion prevent her from bringing glory to both Noxus and her family. Reconciling her desires with her duty proves to be a constant challenge. To the world, Katarina is a symbol of Noxian patriotism, though there is more to the red-haired assassin than meets the eye.<br><br>''Never question my loyalty. You will never know what I endure for it.''<br>-- Katarina"
tr "game_character_lore_Kayle" = "In a world far away where an ancient war still rages, Kayle was a great hero - the strongest of an immortal race committed to destroying evil wherever it could be found. For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen. Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit. In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption. To Kayle, justice can so often be an ugly thing.<br><br>Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.<br><br>''In the League of Legends, Justice comes on swift wings.''"
tr "game_character_lore_Kennen" = "There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou.<br><br>Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.<br><br>''The Heart of the Tempest beats eternal...and those beaten remember eternally.''"
tr "game_character_lore_KogMaw" = "When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker -- now fastened to Runeterra -- drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.<br><br>The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer...on the Fields of Justice.<br><br>'If that's just hungry, I don't want to see angry.'<br>-- Tryndamere, the Barbarian King"
tr "game_character_lore_Leblanc" = "Every city has its dark side, even one whose reputation is already of a questionable hue. Noxus - though its name is already invoked with a mixture of reverence and revulsion - is no exception to this simple truth. Deep within the winding dungeons that honeycomb the earth beneath its dark, meandering streets lies the real underbelly of this sprawling metropolis, a haven for all manner of malevolence. Amongst the cults, covens, and secret societies that call this labyrinth their home, LeBlanc, the Deceiver, presides over the Black Rose, a remnant from a lost, yet similarly unscrupulous time in Noxian history. Ruthless and seemingly ageless, LeBlanc and her ilk were a mainstay in Noxian political affairs during the era before the militarization of the Noxian government. In those days, this guild of powerful magicians met in secret to further their hidden agenda, and to hone a craft more subtle than that preferred by those currently in power.<br><br>While their exact motives have always remained mysterious, it was widely believed that the Black Rose was the true power behind the throne while the aristocracy still reigned in Noxus. When raw martial prowess became the ultimate determination of whose will held sway in the Empire, the Black Rose seemed to vanish overnight. Many believed that perhaps their time had simply passed, and that its members had put aside their quests for social and political dominance. When LeBlanc reemerged at the gates of the Institute of War, however, it became clear that these masters of shadow and flame had simply been biding their time, waiting for a new global authority to emerge: the League of Legends.<br><br>''The world is very different for those who cannot see beyond what is placed before their very eyes.''<br>-- LeBlanc, the Deceiver"
tr "game_character_lore_LeeSin" = "As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.<br><br>Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.<br><br>''The actions of one may sunder the world, but the efforts of many may rebuild it.''<br>-- Lee Sin"
tr "game_character_lore_Leona" = "On the upper slopes of Mount Targon, the warriors of Rakkor live and breathe only for war. However, Targon's peak is reserved for a special group of Rakkoran who answer to a ''higher'' calling. Members of this group, called the Solari, retire their mantles of war, choosing instead to devote their lives to reverence of the sun. According to legend, the Solari were formed by a warrior who could call the raw might of the sun down upon his enemies in combat. He claimed Mount Targon's summit, the point on Valoran closest to the sun, for his solar devotion, a tradition which generations of Solari have preserved to this day.<br><br>Leona's parents were traditional Rakkorans, both bred for the heat of battle. To them, Leona was a problem child. She was capable of fighting as fiercely as any other -- including her childhood friend, Pantheon -- but she did not share their zeal for killing. She believed that the true worth of a soldier lay in her ability to defend and protect. When it came time for her Rite of Kor, a ceremony in which two Rakkoran teens battle to the death for the right to bear a relic-weapon, Leona refused to fight. For this, the Rakkoran leaders ordered her execution, but when they tried to strike the fatal blow, sunlight burst forth, bathing Mount Targon in light. As it faded, Leona stood unharmed and her executioners lay unconscious around her. The Solari immediately claimed Leona, demanding that her sentence be repealed. She donned the golden armor of the Solari and they bestowed upon her the sword and shield passed down from the ancient sun-warriors of legend. The Solari helped Leona focus her abilities, and when she was ready she left to join the League of Legends.<br><br>''The sun's rays reach all of Runeterra, so too must the image of its champion.''<br>-- Leona"
tr "game_character_lore_LesserWraith" = ""
tr "game_character_lore_Lizard" = ""
tr "game_character_lore_LizardElder" = ""
tr "game_character_lore_Lulu" = "Perhaps more than any other champion in the League, Lulu marches to the beat of her own drum. During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn't that she was antisocial; the day-to-day bustle of Bandle City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix and he seized the opportunity to lure her into his world. He brought her to the Glade, the enchanted home of the fae, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place.<br><br>She quickly lost track of time. Her life in the Glade was comfortable and natural. She and Pix played fae games together, the sorts of games that she had been told were ''make believe''... and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world but her attempts had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn't appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant magical place where those with unusual gifts were not just accepted but adored: the League of Legends.<br><br>''The best path between two points is upside-down, between, then inside-out and round again.''<br>-- Lulu"
tr "game_character_lore_Lux" = "Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.<br><br>As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia.<br><br> ''Her guiding light makes enemies wary, but they should worry most when the light fades.''<br> -- Garen, The Might of Demacia"
tr "game_character_lore_Malphite" = "There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.<br><br>One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.<br><br>Beware, minions of chaos! The Shard of the Monolith has come."
tr "game_character_lore_Malzahar" = "Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.<br><br>He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees. League of Legends. Now infused with the power of the void itself, Malzahar set off to the north to seek his fate.<br><br>''The land may melt, the sea may swell, the sky may fall... but They will come.''<br>-- Malzahar"
tr "game_character_lore_MalzaharVoidling" = ""
tr "game_character_lore_Maokai" = "The twisting magical energies unleashed by mages during the Rune Wars caused an incredible amount of devastation to the natural world. The League was established to control the use of this magic by confining it to the Fields of Justice. By limiting its use to there, they thought that they could prevent it from doing further harm to the environment. It seemed that they were successful until Maokai came into being. During a League match on The Twisted Treeline, Maokai, an ancient oak that stood above the upper jungle, spontaneously roared to life. Ripped from the natural balance by arcane forces, his sentience was forged in chaos. Before the Adjudicators of the League could step in and suppress him, he slew all six champions participating in the match. The scholars of the Arcanum Majoris took a keen interest in him, as they were eager to discover the secrets of his animation.<br><br>Maokai was furious, however. He abhorred the existence that was thrust upon him; he felt it was a corruption of nature. He learned to communicate with people in hopes of finding a way to be returned to his former, true state. Seizing the opportunity, the League offered a trade. They would research a way to revert him so long as he agreed to fight in the League of Legends. Maokai was indifferent to verdicts rendered by the League, but he was eager to punish summoners for their wanton use of magic. He agreed to the terms under one condition: once they learned how to turn him back, they would never animate another tree again. He wears a lantern on the Fields of Justice to set him apart from the other trees, and as a warning to the animals that would do him harm.<br><br>''I will use this power until I am free of it.''<br>-- Maokai"
tr "game_character_lore_MasterYi" = "Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.<br><br>After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus' subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.<br><br>''The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.''<br>-- Soraka, the Starchild"
tr "game_character_lore_MissFortune" = "For those who brave the harsh seas of Runeterra, attaining one's own ship and crew is the pinnacle of success. Sarah Fortune, a well-respected (some would say legendary) bounty hunter from Bilgewater, was able to achieve this feat just after her sixteenth birthday, etching out her name as the go-to gal for resolving special troubles. No bounty was too difficult or too dangerous for her feminine charm and her renowned use of her twin pistols, ''Shock and Awe''. Her success gave her the means to legitimately purchase her own ship... with a little flirtatious haggling, of course. Things weren't always so fortunate for Miss Fortune, though. When she was young, trade ships began to dot the horizon of her quiet home in the northern shores of Blue Flame Island's largest chunk. Trade routes brought piracy, and the inhabitants soon found themselves caught in a frenzy of pillage.<br><br>One day, young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker's red eyes, as his face was blocked by a rogue's bandana. Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous Gangplank (the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered the League of Legends as a champion, trading her skills for the wealth and influence that will help her accomplish both."
tr "game_character_lore_MonkeyKing" = "During the chaos of the Rune Wars, an enormous runestone was lost deep within the Plague Jungles. It remained there, untouched for centuries, emanating a potent magic which infused nearby wildlife with sentience and vitality. A group of monkeys who were particularly empowered by it came to worship the stone, and their leader - a wise sage - became convinced that he could harness its power to make the monkeys immortal. He performed an elaborate ritual, but things didn't go as he expected. The runestone was destroyed, and instead of granting immortality, it produced Kong, a monkey who carried in his heart the strength and power it had contained. Kong was driven by an unquenchable desire for greatness. He sought out every beast and monster the Plague Jungles could offer, eager to find a worthy opponent, but none offered the challenge he craved. He asked the sage for advice, and learned about a legend of hairless monkeys to the north who, with wits and might, had bent the world to their will.<br><br>Wukong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi, who was deep in meditation. Kong asked him who the strongest warrior in the north was, and Yi told him about the League of Legends. The tale intoxicated Kong, a place where he could battle the strongest fighters in the world was, to him, paradise. Kong asked Yi to introduce him to this League, and to teach him the ways of humans, so that he could be a fitting champion. In return, he would honor Yi by using Yi's Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong,'' and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. Guided by Yi, Wukong joined the League of Legends to prove himself as the best, and to show the world the true power of Wuju.<br><br>''Only in combat do you learn who you truly are.''<br>-- Wukong"
tr "game_character_lore_Mordekaiser" = "During the most recent winter solstice - when no other night during the year is longer - a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser. The nature of what lies beneath his metallic carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.<br><br>Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering questions keeps them wary at the witching hour: if Mordekaiser is a general, what nightmarish legion lurks at his command?<br><br>''The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us.'' - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser's eligibility evaluation"
tr "game_character_lore_Morgana" = "There is a world far away populated by graceful and beautiful winged beings gifted with immortality, where an ancient conflict still rages. Like so many conflicts, this war split families. One side proclaimed themselves as beings of perfect order and justice, fighting to unite the world under their law and strong central governance. Those that fought against them saw their kin as tyrants, creatures incapable of seeing the larger view, who would sacrifice individuality and freedom for the illusion of efficiency and safety. Morgana was one who fought against what she perceived as the tyranny of her kind, and for that she was branded ''fallen.'' Morgana was not innocent, having plumbed forgotten ways to gather forbidden might to become a powerful mistress of the black arts. This goal was driven by her obsession to defeat the general of the opposition's army - her sister, Kayle.<br><br>While the two were in fact birth-sisters, Kayle struck the first blow by disowning any filial connection when Morgana refused to join her cause. Eventually, Morgana grew in power enough to not only reach, but challenge Kayle. As the time approached when the two would meet in what could be their final conflict, Morgana was suddenly summoned to Valoran. At first, Morgana made a deal with the League's summoners to fight in exchange for greater power. With the advent of Kayle into the League, Morgana now willingly fights in the League of Legends for the privilege of being able to destroy her sister again, and again, and again. She lies in wait for the day the bonds of the Institute of War no longer hold her, and on that day she plans to destroy Kayle once and for all and return home a hero.<br><br>''There is no rest while Kayle's brand of tyranny still exists.''<br>-- Morgana"
tr "game_character_lore_Nasus" = "The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. Unfortunately, there were others of his kind that believed they were more than protectors. They were under the egotistical delusion that they had ascended to become gods. War on Nasus's world was never more than a breath away, as these deluded others sought to enslave the people and establish a totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekton, he was pulled through the cosmos to a summoning circle in Runeterra.<br><br>At first angered that he had been taken just as he was about to cripple the enemies of his people, Nasus' advanced intellect won out when he heard the pleas of mercy from the summoners. He learned that Runeterra was also filled with its own brand of injustice. This danger was no less threatening than what he had fought against at home, and champions were needed to protect the people of this world. Heeding the call, Nasus chose to take his place in the League of Legends, knowing that his brothers and sisters would carry on the fight back home. These days, he is the Curator of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert. However, recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind. If this were the case, the destruction of Renekton would quickly become Nasus' main priority, before this world too faces the threads of his brother's forked-tongue and endless ambition.<br><br>The Curator of the Sands, though contemplative, is not to be trifled with."
tr "game_character_lore_Nautilus" = "Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian's Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of black oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver's suit and climbed over the ship's rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled into the ink, grabbing the anchor in futile desperation. Dark tendrils enveloped him and he could do nothing but watch as the dimming outline of his ship faded away. Then everything went black.<br><br>When Nautilus awoke, he was something... different. The great iron suit had become a seamless shell around him, concealing whatever awful truth lay inside. All the details of his memory seemed fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run - in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who'd heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost.<br><br>''When consumed by utter darkness, there is nothing left but forward.''<br>-- Nautilus."
tr "game_character_lore_Nidalee" = "There are few dwellers, let alone champions, residing in the blasted and dangerous lands that lie south of the Great Barrier. Much of that world still bears the scars of past Runes Wars, especially the mysterious Kumungu Jungle. There are long-forgotten treasures in these strange places which many risk life and limb to acquire. The champion known as Nidalee was only a young girl travelling with her treasure-seeking parents when they lost their way in the dense, rainy jungles. The jungle was unforgiving, and she watched her parents suffer agonizing final days as they fell victim to a mysterious and vicious disease.<br><br>As improbable as it was for a child to survive in the inhospitable jungle by herself, she did just that. Her youthful innocence and a fortunate naivete caused her to appeal to the beasts of that place and she was taken in by a family of cougars and raised as one of their own. She grew and somehow absorbed the raw magic of the dense wilds, evolving beyond both her human physiology and her feline affectation. On one pivotal day in her life, standing over the torn remnants of a Noxian squad of woodcutters, Nidalee chose to rejoin the so-called civilized world, to fight in the League of Legends so as to protect the vast woods from both Demacia and Noxus.<br><br>Nidalee was taught to fight by her feline family, battling viciously with tooth and nail. Something in her feline ways may draw you to her, but remember that she is no pussycat."
tr "game_character_lore_Nocturne" = "Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.<br><br>Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?<br><br>''The darkness is closing in...it's pitch black now...but I can still see him...''<br>- Kelvin Ma, patient #4236"
tr "game_character_lore_Nunu" = "Freljord is an unforgiving land covered in snow and ice. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. The boy known as Nunu is defined by such tragedy. One day when he was a young child, Nunu rode on his father's back as they returned from a trapping expedition in the mountains. An unexpected blizzard came upon them, forcing them to seek refuge in a cave. The tempest was the worst in countless years, and it lasted for days. Nunu's father left to find food, but he never returned.<br><br>The blizzard eventually cleared, and the young child lay dying on the mountainside. Fortunately for Nunu, this was the land of the yetis, who are powerful beasts with whom Nunu's father had secured an arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on Nunu was raised by the yetis, whose culture remains a mystery to most Runeterrans. The boy quickly discovered that the seemingly savage creatures were in fact deeply spiritual beings living in harmony with their environment. They are very territorial and unafraid of defending themselves if called upon to do so. The yetis have watched the rest of Valoran, and they can smell the change on the wind. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion. Those who follow the League know that the boy is mature beyond his years, but, while he appears human, his mind is that of his adoptive kin.<br><br>If this is him now, imagine what Nunu will be like when he grows up!"
tr "game_character_lore_OdinBlueSuperminion" = ""
tr "game_character_lore_OdinNeutralGuardian" = ""
tr "game_character_lore_OdinRedSuperminion" = ""
tr "game_character_lore_OdinShrine" = ""
tr "game_character_lore_Olaf" = "On an uncharted continent beyond Valoran's grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others. Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies. This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource. Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats. The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend. However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea.<br><br>His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.<br><br>Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason."
tr "game_character_lore_OrderInhibitor" = ""
tr "game_character_lore_OrderInhibitor_D" = ""
tr "game_character_lore_OrderNexus" = ""
tr "game_character_lore_OrderShop" = ""
tr "game_character_lore_Orianna" = "There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.<br><br>Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.<br><br>''Dance with me, my pet. Dance with me into oblivion.''"
tr "game_character_lore_OriannaNoBall" = "There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.<br><br>Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.<br><br>''Dance with me, my pet. Dance with me into oblivion.''"
tr "game_character_lore_Pantheon" = "Far above the clouds on Mount Targon resides a stalwart tribe of people known as the Rakkor who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Rakkor warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon.<br><br>This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Rakkor. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.<br><br>''I was hoping they had more reinforcements.''<br>-- Pantheon, standing amidst the pieces of a brutalized Noxian battalion."
tr "game_character_lore_Poppy" = "While other young yordle girls played skip-step and braided wreathes out of posies, Poppy spent her youth earning calluses and grease stains in her father's armor shop. Blomgrun, her father, was Bandle City's finest smith. The only thing he loved as much as his work was his young daughter, Poppy - named for the sprightly sounds of the sparks that leapt from his ever-burning forge. He welled with pride the day she was first able to lift his trusty hammer, Whomper. Poppy immediately took to his art, demonstrating a natural gift for smithing, which Blomgrun honed with devoted instruction.<br><br>One day, a Demacian general named Florin Berell commissioned Blomgrun to craft a helm, glorious beyond comparison. Blomgrun toiled away on this project, determined to present Florin with his finest work. He let Poppy set the center jewel, entrusting her with the most important piece. When the pair finished, they departed for Demacia to deliver it in person. Word of the general's order, however, was leaked to the Noxian High Command, and two Noxian assassins were dispatched to intercept the delivery. Blomgrun was able to occupy the assassins long enough for Poppy to escape with the prized helm. She watched helplessly from the brush as her father was slain. Instead of fleeing home, she carried the helm the rest of the way to Demacia alone. She refused payment for it, saying that no amount would compensate for her father's life. Instead, she offered it as a gift, honoring her father's final intentions. Florin saw the grim determination behind the tears in her eyes, and requested that the leadership of Bandle City appoint Poppy as the yordle ambassador to Demacia. Soon after, seeking to crush Noxus with her father's hammer, Poppy volunteered for the League of Legends.<br><br>Poppy may be small, but Whomper - or her will - is not."
tr "game_character_lore_PoppyWIP" = "(Coming Soon)"
tr "game_character_lore_RabidWolf" = ""
tr "game_character_lore_Rammus" = "Ravaged by Rune Wars long past, the lands south of the Great Barrier are wrecked by chaotic magical storms, leaving the grasp of nature's rule tenuous at best. While abnormal flora or fauna are the norm rather than the exception in these ruined areas, perhaps none is more curious than the case of Rammus. While no one is entirely certain why an armadillo from the Shurima Desert crossed the Kumungu Jungle into the Plague Jungles, Rammus made just such a journey. There, amongst the twisted vines and festering rot, he came across an oddity - a healthy evergreen hedge maze, stretching as far as the eye could see. As he explored the maze, something compelled him toward its center - a light, a presence of some kind. As he drew closer, the light surged, blinding him and knocking him unconscious.<br><br>When he awoke, Rammus' whole world had changed. The maze had vanished and he felt truly cognizant for the first time in his otherwise unremarkable life. As his predicament dawned on him, Rammus had a moment of panic. As he trembled, the earth around him began to shake, the intensity increasing until he managed to steady himself. As the quake receded, Rammus arose and left the Plague Jungles in search of others like him. His search brought him across all the lands south of the Great Barrier, but everywhere he went, he was unique.The hardships of this sojourn inspired him to craft the suit of armor that would earn him the title of Armordillo. Rammus' quest eventually drew him to the only place where a sentient armadillo is less than confounding - the League of Legends.<br><br>''I've seen a lot of things, but this... this is a first.''<br>-- Ezreal, the Prodigal Explorer, after first meeting Rammus "
tr "game_character_lore_Red_Minion_Basic" = ""
tr "game_character_lore_Red_Minion_MechCannon" = ""
tr "game_character_lore_Red_Minion_MechMelee" = ""
tr "game_character_lore_Red_Minion_Wizard" = ""
tr "game_character_lore_redDragon" = ""
tr "game_character_lore_Renekton" = "On a faraway world, Renekton was born a member of a race of bestial guardians created to serve as the rulers and protectors of their people. Alongside his brother Nasus, Renekton oversaw the upkeep of the Great Library, which served as both a vault of ancient knowledge and the repository of the teachings of the Cycle of Life and Death. While the enlightened Nasus taught those scholars who came to study, Renekton served as the Great Library's gatekeeper. He could sense the true natures of those who sought Nasus' teachings, and he sent away those with dark ambitions. Over time, however, his repeated exposure to this evil infected his mind. He grew furious with the malevolence in the hearts of men, and as he descended deeper into madness, he discovered he could quell the fury by cutting the evil from the men who possessed it. Unfortunately, the relief was as short-lived as the subjects, and the ''butcher's rage'', as it came to be known, would resurge even stronger.<br><br>Consumed by his anger, Renekton turned on the one being who could defeat him -- his own brother. Nasus pleaded with Renekton to see reason. Realizing that he was beyond redemption, the despondent Nasus valiantly struck down his wayward sibling. Defenseless, Renekton waited eagerly for death's release. It never came. He was spared when summoners from the League of Legends claimed his brother. Caught in the wake of this powerful spell, Renekton tumbled for what seemed like ages between realities. When he finally emerged, he fell deep into the sewers of Zaun. Insane with fury, Renekton languished in his newfound home, driven senseless by his rage. That is until, by happenstance, he caught a familiar scent in the air. Believing that the familiar scent would guide him to the solace that was fading from his memory, he traced his brother to the Institute of War.<br><br>''My brother has become hollow. Full of rage, but empty.''<br>-- Nasus, the Curator of the Sands."
tr "game_character_lore_Rengar" = "On every wall of his den, the trophy hunter Rengar mounts the heads, horns, claws, and fangs of the most lethal creatures in Valoran. Though his collection is extensive, he remains unsatisfied, tirelessly seeking greater game. He takes time with every kill, studying his prey, learning, and preparing himself for the next encounter with the one monster he never managed to defeat.<br><br>Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar's spirit waned. He feared that no worthwhile game remained, that he would never again feel the thrill of the hunt. Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he'd hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high. The monster, however, was a kill he wanted to savor. On his den's largest wall, he reserves a space for the beast's head, a trophy he swears will one day be the centerpiece of his collection.<br><br>''Prey on the weak and you will survive, prey on the strong and you will live.''<br>-- Rengar"
tr "game_character_lore_Riven" = "In Noxus, any citizen may rise to power regardless of race, gender, or social standing - strength is all that matters. It was with committed faith in this ideal that Riven strove to greatness. She showed early potential as a soldier, forcing herself to master the weight of a long sword when she was barely its height. She was ruthless and efficient as a warrior, but her true strength lay in her conviction. She entered battles without any trace of doubt in her mind: no ethical pause, no fear of death. Riven became a leader amongst her peers, poster child of the Noxian spirit. So exceptional was her passion that the High Command recognized her with a black stone rune sword forged and enchanted with Noxian sorcery. The weapon was heavier than a kite shield and nearly as broad - perfectly suited to her tastes. Soon after, she was deployed to Ionia as part of the Noxian invasion.<br><br>What began as war quickly became extermination. Noxian soldiers followed the terrifying Zaunite war machines across fields of death. It wasn't the glorious combat for which Riven trained. She carried out the orders of her superiors, terminating the remnants of a beaten and fractured enemy with extreme prejudice. As the invasion continued, it became clear that the Ionian society would not be reformed, merely eliminated. During one bitter engagement, Riven's unit became surrounded by Ionian forces. They called for support as the enemy closed in around them. What they received instead was a barrage of biochemical terror launched by Singed. Riven watched as around her Ionian and Noxian alike fell victim to an unspeakably gruesome fate. She managed to escape the bombardment, though she could not erase the memory. Counted dead by Noxus, she saw an opportunity to start anew. She shattered her sword, severing ties with the past, and wandered in self-imposed exile - on a quest to seek atonement and a way to save the pure Noxian vision in which she believed.<br><br>''There is a place between war and murder / in which our demons lurk.''"
tr "game_character_lore_Rumble" = "Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed proteges, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.<br><br>''Ugh, it's gonna take forever to scrape your face off my suit!''<br>-- Rumble"
tr "game_character_lore_Ryze" = "There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread.<br><br>Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.<br><br>''Ryze is no longer just a mage - he has become a creature of magic itself.''<br>-- High Councilor Heywan Relivash"
tr "game_character_lore_Sejuani" = "When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her ''heart of the blizzard.''<br><br>On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition - a coward's ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world's stage in the League of Legends.<br><br>''Freljord provides for the few. For the others, 'peace' means only death.''<br>-- Sejuani"
tr "game_character_lore_Shaco" = "Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.<br><br>Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.<br><br>Whatever you do, don't tell him you missed the punch line."
tr "game_character_lore_Shen" = "There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice.<br><br>Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions that would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.<br><br>The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium."
tr "game_character_lore_Shen_WIP" = "There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice.<br><br>Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.<br><br>The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium."
tr "game_character_lore_ShenShadowDash" = "TBD"
tr "game_character_lore_Shyvana" = "A half-breed born from the union between dragon and human, Shyvana searched all her life for belonging. Persecution forged her into a brutal warrior, and those who dare stand against Shyvana face the fiery beast lurking just beneath her skin.<br><br>Dragonkind considered Shyvana's impure blood an abomination, and she spent her youth pursued relentlessly by one cruel drake. Constantly on the run, she and her father, an outcast dragon, never knew a lasting home. A brutal reflection of countless battles, Shyvana grew hateful and savage. After years of strife, her father finally fell to the other dragon, but not before gravely wounding his foe. Furious with grief, Shyvana pursued her father's murderer as he fled north to recover. There she encountered a group of humans on the trail of the same drake. Though the men looked upon her in fear, their leader approached Shyvana peacefully. He introduced himself as Jarvan IV, the Prince of Demacia, and offered to aid Shyvana in her quest for vengeance. Together they hunted down and confronted the vicious dragon that had slain her father. Shyvana did not expect the men to survive, but in the clash of fire and steel, Jarvan and his men fought with strength she had never believed humans to possess. The ironclad warriors drove their foe into submission, and Shyvana struck the final blow, tearing the beast's heart from its body. Inspired by her ferocity, Jarvan offered her a place in the ranks of his elite guard. Shyvana could still see fear in the eyes of his men, but she longed for a true home. Trusting Jarvan's word, she accepted his offer and now serves as a Demacian warrior. Though her human allies admire her power, they keep their distance. Shyvana strives to repay the prince's kindness with the power of the dragon within, but she cannot help but wonder if the humans are right to fear her.<br><br>''I have proven my might to dragonkind - what challenge shall humans pose?''<br>-- Shyvana"
tr "game_character_lore_SightWard" = ""
tr "game_character_lore_Singed" = "Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh.<br><br>When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with on the Fields of Justice.<br><br>''My deadliest dose shall bear my patron's name!''<br>-- Singed, having just christened the Insanity Potion"
tr "game_character_lore_Sion" = "Prior to the creation of the League of Legends, the city-states of Demacia and Noxus were locked in a brutal series of on-again-off-again wars that spanned the course of centuries. Both powers sought an advantage over the other, but Noxus was the city-state willing to forego conventional morality to achieve its goals. Only brute strength and the will to use it mattered to Noxus, and this is best exemplified in the murderous warrior, Sion. Used by the Noxians as a human battering ram, Sion would be sent thundering ahead of Noxian troops. He would mercilessly slaughter foes with his large double-bladed axe, ''Chopper''. His complete disregard for caution ultimately cost him his life, as he was captured and summarily executed by Demacian forces.<br><br>The Demacians thought that the beheading of Sion would be the end of his bloodthirsty ways. Death, however, was merely the beginning of Sion's rise to power. The famed Noxian assassin, Katarina, recovered Sion's remains and Noxian necromancers reanimated the behemoth to serve Noxus once again. Sion's reanimation actually bestowed new powers on him and increased the potency of his existing abilities, making him even more of a terror to behold on the battlefield. The Noxian High Command had a powerful new weapon in their hands - one they have brought to bear as a champion in the League of Legends. Even though Sion's increased powers would make him a powerful tool for the High Command's use outside the Fields of Justice, Noxus no longer risks losing one of their greatest champions in the League to chance or circumstance; Sion's days as a front-line fighter for Noxus' military conquests are at an end.<br><br>''For Noxus, death is a promotion.''<br>-- Pantheon"
tr "game_character_lore_Sivir" = "The beautiful and deadly champion known as Sivir has been a favorite of League summoners for close to a decade. A soldier-for-hire outside of the Fields of Justice, she is the embodiment of a highly successful mercenary on modern day Runeterra. Sivir has little interest in the ''cribbage sheets'' - as she calls them - of League influence bartering. Instead, she is motivated by material wealth and riches, and she is paid handsomely for her services. Sivir is one of the wealthiest individuals found anywhere on Valoran. Sivir owns multiple residences in a number of different city-states, as well as ownership stakes in a number of businesses all across Valoran. Her detractors, either envious of her success or acrimonious of her flexible morality, have begun to use Sivir as a symbol of what is wrong with the mercenary nature of the League. Sivir dismisses her critics, saying that while her personal code of ethics is less ruthless than her competitors, ''Everyone has a price.''<br><br>Sivir has earned many titles and accolades throughout her illustrious career, but the one she held until recently was ''Battle Mistress of Noxus''. Now she is simply known as ''The Battle Mistress'' after breaking her contract with the Noxian High Command. Sivir dared to object to the Noxian war against the peaceful island state of Ionia, though less about the morality of the issue than the planning behind it; her predictions of a bloody stalemate came true when the Ionians held off the relentless assaults of the Noxians. Claiming that the Noxian High Command had lost its direction, she left Noxus and made her services available to the Institute of War. The Noxian High Command has sent a number of contracted assassins to deal with its rogue mercenary, but none have delivered her or survived.<br><br>''Time and time again, Sivir proves that she has earned the right to call herself 'The Battle Mistress'.''<br>-- Jax"
tr "game_character_lore_Skarner" = "Centuries ago, there lived a race of creatures as ferocious as they were wise. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the brackern's defenses. Nothing, that is, until the devastation of a Rune War.<br><br>A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.<br><br>''The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world.''<br>-- Skarner"
tr "game_character_lore_Sona" = "Sona has no memories of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever. Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house.<br><br>When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona's room. Without hesitation, Lestara adopted her and left a generous donation for the instrument. With Lestara's guidance, Sona discovered a deep connection with the instrument which Lestara called an 'etwahl'. In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note. In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift. When she felt prepared, she went to the only place which could offer her a fitting recital: the League of Legends.<br><br>''Her melody moves the soul, her silence sunders the body.''<br>-- Jericho Swain, after attending her concert"
tr "game_character_lore_Soraka" = "Soraka, the Starchild of Ionia, was the first of her kind. While there are many who tap into the rich magical energies of Valoran, she was the first to tap into the magic of the cosmos itself - the celestial sea in which it is theorized that Runeterra swims among other like bodies. While Runeterran magicians are limited by the finite (though tremendous) powers of runes, there have always been those who have searched to go further. Reaching beyond the terrestrial firmament of Runeterra, Soraka was capable of invoking the power of the stars, evolving beyond her kin. This power has changed her in fantastical ways - it is for this reason that she became known as the Starchild.<br><br>Though Soraka was once trans-human, Soraka has fallen since she let the most primal of emotions rule her. Warwick, a mercenary chemist in the service of Noxus, had caused untold suffering and death among Soraka's people. An alchemical genius who took no responsibility for the atrocities he'd caused, Warwick became known as ''the Deathmaker'' by the Ionian people. As Noxian murder and terror pushed ever-forward across her land, unstoppable anger and hatred welled within Soraka. She called down the power of the heavens to curse and forever change the Deathmaker, and she mutated the man into a werewolf - a wild, murderous beast. For this misstep, Soraka lost much of her power, sacrificing her trans-human ascension and sliding several steps down the evolutionary ladder in an instant. Though she is still a champion of the Ionian people, Soraka has joined the League of Legends in hopes of reversing her curse and redeeming herself in the eyes of the stars.<br><br>Though having fallen from grace, Soraka is nonetheless determined to once again be one with the stars."
tr "game_character_lore_SummonerBeacon" = ""
tr "game_character_lore_Swain" = "The earliest account of Swain's existence comes from a Noxian infirmary doctor's notes. According to them, Swain limped into the ward without cry or complaint; his right leg was snapped in half, with bone protruding from the skin. A small, scowling bird seemed affixed to his shoulder. The doctor gawked in horror as the young adolescent answered questions about his health and age with a calm, even stare. Even behind the echoing crack as the sand counterweights reset his tibia, Swain's measuring gaze never flickered, nor did his eyes twitch from the pop of his fibula. He refused the doctor's recommendation of magical treatment for the leg's inoperable damage, requesting only a spare crutch before shuffling away. He next surfaced in documents from the Noxian military, although it is evident that they are incomplete. Normally a crippled boy would be turned away in shame from Noxus' proud legion, but the records indicate his first designation was that of a ranking officer.<br><br>The men who've served under him (and survived) have remained in his charge with unshakable faith and loyalty. He leapt through the High Command's hierarchy, often ascending when superiors requested demotions to join his unit. A cunning strategist, Swain was decorated after every battle he fought, regularly hobbling in contemplation at the front of the assault. His rise to power seemed unceasing until he was suddenly relegated to inactive status prior to the Ionian Invasion - a bewildering decision which reeked of bureaucratic subversion. If Swain was upset by the events which unfolded, he never belied it. His face was so implacable that it was popularly rumored to be a mask, disguising something utterly inhuman beneath. More controversy surrounded the bird that never left his shoulder, whose name he whispered only to it. When Demacia escalated its presence in the League, Swain was immediately returned to active duty.<br><br>''If you haven't yet lost the ability to ask, you may not yet ask for relief.''<br>-Swain"
tr "game_character_lore_Talon" = "Talon's earliest memories are the darkness of Noxus' underground passages and the reassuring steel of a blade. He remembers no family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Talon scraped out a living in the seedy underbelly of Noxus. His mastery of the blade quickly marked him as a threat, and Noxian guilds sent assassins to him with a demand: join their ranks or be killed. He left the bodies of his pursuers dumped in Noxus' moat as his response.<br><br>The assassination attempts grew increasingly dangerous until one assailant met Talon blade-for-blade in a match of strength. To his surprise, Talon was disarmed and facing down his executioner's sword when the assassin revealed himself to be General Du Couteau. The General offered Talon the choice between death at his hand, or life as an agent of the Noxian High Command. Talon chose life, on the condition that his service was to Du Couteau alone, for the only type of orders he could respect were from one he could not defeat. Talon remained in the shadows, carrying out secret missions on Du Couteau's orders that took him from the frigid lands of Freljord to the inner sanctums of Bandle City. When the general vanished, Talon considered reclaiming his freedom, but he had gained immense respect for Du Couteau after years in his service. He became obsessed with tracking down the general's whereabouts. Talon's suspicions led him to the doors of the Institute of War, where he joined the League of Legends in order to find those responsible for Du Couteau's disappearance.<br><br>''The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon. Challenge us, if you dare.''<br>-- Katarina Du Couteau"
tr "game_character_lore_Taric" = "There is a form of magic unknown to many Runeterrans and discredited by the few who are even aware of its existence. It is the magic of the earth, drawing power from the resonance of crystals and gems. Taric, the Gem Knight, is Runeterra's sole practitioner of this form of magic, having been erratically summoned to Runeterra from a faraway world. Back home, Taric's father was a distinguished healer in their home city. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wanted to help the people, but not by simply salving their wounds and curing their woes. He wasn't to be a healer, but a defender - one who used the power of earth to preserve and protect.<br><br>Taric became a wandering knight, renowned across his homeland as a guardian of the just until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Though disoriented and confused at first, he now feels that the continent of Valoran is in need of someone like him. Despite missing his homeland, Taric is happy to fight in the League, serving as a protector for all who seek one. His neat and stylish appearance combined with his shiny bejeweled armor and weapons have rapidly made him a celebrity champion of the League of Legends. Valoran's media, for some reason, has taken a great interest in his personal life. While open about his life as a champion and gracious in all things, Taric is tight-lipped about his life outside the League and prefers his privacy.<br><br>As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."
tr "game_character_lore_Teemo" = "Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.<br><br>While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.<br><br>''Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend.''<br>-- Tristana"
tr "game_character_lore_Tristana" = "The Megling Commandos are something of a legend in Bandle City. They have a history that spans centuries, and they remain the oldest yordle military unit still in service. They are renowned for their courage, deadliness, and ruthlessness, making them the most respected and feared of all warriors in Bandle City. Legends of Megling, the valiant founder of the commandos, are still heard throughout Valoran's taverns. It was these legends that most fascinated a young Tristana. Since she was a wee child, Tristana wanted nothing more than to become the crack shot that her idol had been all those years ago. She trained her entire life, until finally she was old enough to join the military and able to earn her place among the Megling Commandos. The senior officers were impressed by her abilities, claiming that Tristana was a natural, and her dream was realized the day she donned her Megling fatigues.<br><br>Though her heart lies with her unit, the call to the League of Legends was irresistible and now Tristana protects Bandle City as a champion. While intense and focused as a Megling Gunner, Tristana is remarkably different in her personal life. Outside the Fields of Justice, she is friendly and cheerful - the sort of yordle who always has a kind word for everyone. Tristana recently struck up a close friendship with Teemo, the Swift Scout. They are both members of Bandle City's Special Forces, so not only do they bond as yordles, but also as fellow warriors and champions... though she outright ignores any questions pertaining to a blossoming romance.<br><br>''If there's one person I'd trust to take on a difficult mission, it's Tristana - all day long!''<br>-- Teemo"
tr "game_character_lore_Trundle" = "Trolls have never been well-regarded beings of Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more genteel than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one.<br><br>A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate was so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the heinous curse completely.<br><br>''I've learned a thing or two about pain! Let me show you.''<br>-- Trundle"
tr "game_character_lore_Tryndamere" = "There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.<br><br>To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.<br><br>''The next true power will come from the far north, and it will involve Tryndamere - one way or another.''<br>-- Graccus Mightstone, League Senior Political Scholar."
tr "game_character_lore_TwistedFate" = "Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment.<br><br>Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.<br><br>While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards."
tr "game_character_lore_TwistedLizardElder" = ""
tr "game_character_lore_Twitch" = "The city-state of Zaun is a twisted realm of science, mercantilism, and magic run amok. While the young science of techmaturgy does much to advance civilization, its research and use in Zaun pushes the boundaries of morality on a daily basis. Zaun, choked with pollution from the countless factories and laboratories that spew waste into the environment, suffers greatly. As polluted as Zaun is above-ground, its subterranean levels are far worse. All of Zaun's runoff waste pooled together in its sewers, mixing into a toxic and mysterious concoction. A single plague rat rose from this alchemical nightmare - Twitch. Unlike his lesser evolved cousins, Twitch became as sentient as anyone else... provided they were as insane as he. A seeming byproduct of the evolutionary brew that spawned him was maniacal insanity, albeit in a functional form.<br><br>Twitch came to the League of Legends to represent himself ''as the only one of his kind'' on the Fields of Justice. Since then, he has found a generous benefactor in the city that gave him his evolutionary sentience - Zaun. Twitch is one of Zaun's premier champions in the League, and as such he fights for Zaun when political disputes between Valoran's city-states arise. Twitch has publically stated that his goal is to gain enough influence and materiel from his work in the League to try to recreate the process by which he gained his sentience. While many challenges lie ahead in his quest - one of the largest being his own insanity - were he to succeed, it would mean a bold and brazen step forward in the evolution of all of Runeterra. Zaun has pledged its support for Twitch in his quest, though it remains to be seen what Zaun's ulterior motives are in the matter.<br><br>''The existence of Twitch proves that anything is possible on Runeterra.'' <br>-- Heimerdinger<br>"
tr "game_character_lore_Udyr" = "The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.<br><br>On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.<br><br>A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time."
tr "game_character_lore_Urf" = ""
tr "game_character_lore_Urgot" = "There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process. When his body was unable to weather further abuse, the crippled Urgot was delegated the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.<br><br>Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, the Dauntless Vanguard, led by Garen, the Might of Demacia, intervened, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince. In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. A lifetime of abuse, however, had left his body in a catastrophic state; proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot. Now as much machine as man, Urgot arrived at the League of Legends in search of the man who ended his life; necromantic energies coursing through his metal veins.<br><br>''We can rebuild him. We have the techmaturgy.''<br>-- Professor Stanwick Pididly"
tr "game_character_lore_Varus" = "For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.<br><br>His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends.<br><br>''The life of an arrow is fleeting, built of nothing but direction and intent.''<br>-- Varus"
tr "game_character_lore_Vayne" = "The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.<br><br>Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.<br><br>Not all shadows are to be feared. At least, if Vayne has her way."
tr "game_character_lore_Veigar" = "To most, thoughts of yordles do not conjure images to be feared. The easygoing half-pint race, though fierce, is often regarded with some degree of joviality. Their high-pitched voices and naturally cute forms inspire something of a protective instinct in the larger races, or at least bring to mind images of children playing at being adults. Every now and again, however, a yordle turns so bad that even at its small stature it strikes terror into the hearts of others. Veigar is one such twisted yordle. As a master of the magical black arts, as well as a corrupter of cosmic energy, he is one of the most powerful sorcerers on Valoran.<br><br>As a child, Veigar was a normal yordle with one small exception - he had a deep curiosity for the world beyond Bandle City. The young yordle spent much of his time studying the rest of Valoran, and he jumped at the chance to join a business that traded with other major city-states. Unfortunately for both him and the world, a deal with Noxian trader turned into shady business and went bad; Veigar and his companions were subsequently set up to take the fall. Arrested by the authorities, he was imprisoned within the walls of Noxus for years. Such isolation is very dangerous for yordles - undoubtedly why his cruel jailers did such a thing - and Veigar was slowly driven mad.<br><br>He eventually escaped, having become a twisted version of his former self. Instead of returning to his people and Bandle City, he sought tutelage from dark wizards across the land. With his demented will focused on one task, he quickly became a dangerous and powerful wizard in his own right. Now he seeks to end all conflict on Valoran by bringing all of the city-states to their knees, regardless of their affiliation. The League of Legends is the perfect tool to help him meet his ends - for now.<br><br>Who says evil needs to come in a fearsome-looking package?"
tr "game_character_lore_Viktor" = "Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank - a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.<br><br>When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called ''the glorious evolution.'' He saw himself as the patron and pioneer of Valoran's future - a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.<br><br>''In one's hand, techmaturgy is a tool. As one's hand, it is liberation.''<br>-- Viktor"
tr "game_character_lore_Vladimir" = "There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south.<br><br>The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrollment in the League to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents.<br><br>''That which runs through you will run you through.''<br>-- Vladimir"
tr "game_character_lore_Volibear" = "Though the northern reaches of Freljord are some of the most unforgiving lands in Valoran, the Ursine have survived upon the region's barren, stormy tundra for centuries. As a fierce and respected warrior of the Ursine, Volibear devoted his life to the protection of his people and loyalty to his elder brother, the tribe's chief. When his brother was killed during a hunt on the tundra, the tribe looked to Volibear as his successor. It was an honor and a burden that Volibear had never expected, but he shouldered the charge with pride. However, by Ursine tradition, the tribe could not recognize Volibear as chief until he returned from a journey to the peak of their sacred mountain, a place forever shrouded in a thundering maelstrom. There, Ursine chieftains must speak to the storm itself, gaining clarity and wisdom to empower them as mighty leaders.<br><br>Donning the chieftain's traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capitol of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice.<br><br>''Few can weather the storm that follows in the wake of Volibear's roar.''<br>-- Ashe, the Frost Archer"
tr "game_character_lore_Warwick" = "Warwick counted himself amongst the most powerful and revered men in his home city-state of Zaun. Over the course of his infamous career as an alchemist, Warwick won many honors for his craft, not the least of which was a lucrative offer for service in the Noxian military during their campaigns against Ionia. Sequestered in his labs far from the front lines, Warwick and his apprentice Singed toiled relentlessly to manufacture all manner of appalling concoctions for the Noxian army. So potent was his art that even the greatest of Ionia's healers - under the leadership of the Starchild Soraka - struggled to combat the poisons and chemical weapons generated by his despicable mind. Warwick's reign of terror grew so horrific that his very name became a curse in the eyes of his Ionian foes, and they began referring to him only as ''the Deathmaker.''<br><br>But even one under the protection of the Noxian High Command is not wholly beyond the reach of retribution. For as Soraka strode across the myriad of death and destruction left in the wake of one of Warwick's chemical attacks, her heart finally gave way. She called down the wrath of the cosmos on Warwick, wishing that his form should mirror the cruelty in his heart - a curse that would come at the price of her aspiring divinity. Within his laboratory, a terrible thirst took hold over Warwick. As his apprentice looked on in horror, Warwick threw open the doors to his bastion and sprinted off toward parts unknown, a bloodcurdling howling marking his passage. He had become a werewolf; a wild, murderous beast. Today, the Blood Hunter fights for Noxus within the League of Legends... thankful of the curse that his now-mortal enemy bestowed upon him.<br><br>''The rage of the beast now complements his predatory spirit.''<br>-- Singed, the Mad Chemist, upon witnessing his master's transformation<br>"
tr "game_character_lore_Wolf" = ""
tr "game_character_lore_Worm" = ""
tr "game_character_lore_Wraith" = ""
tr "game_character_lore_WriggleLantern" = ""
tr "game_character_lore_Xerath" = "In the ancient civilization of Shurima, the mage called Xerath practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Runeterra to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but Xerath obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. Xerath's increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, Xerath emerged as an ascended being of pure arcane energy.<br><br>Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.<br><br>''I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain.''<br>-- Xerath, the Magus Ascendant"
tr "game_character_lore_XinZhao" = "Whenever Jarvan III, the king of Demacia, delivers one of his rallying speeches from the glinting marble balcony atop the Royal Palace, Xin Zhao is at his side. Coined the Seneschal of Demacia, Xin Zhao is the personal steward of the Lightshield Dynasty. His enigmatic, silent vigil has led to an abundance of conjecture concerning his ''secret life'' and origins. Whether it's ''Zaun double-agent'' tendered at the dinner table or ''indebted rune mage'' mused in the editorials of the ''Demacian Constant'', Xin Zhao betrays no hints to sate the curiosity of the masses... for good reason.<br><br>Prior to the formation of the League, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match. Jarvan II, hearing of this unprecedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died. Now in the service of his son, Jarvan III, Xin Zhao is stepping into a new ring - the Fields of Justice - to fight for his adopted country and to honor the legacy of the man who gave purpose to his life.<br><br>''Death is inevitable, one can only avoid defeat.''<br> - Demacian Manual of Arms"
tr "game_character_lore_Yorick" = "The work of gravediggers is essential amongst the living, but invaluable in the Shadow Isles. There are many shades of death there, and each is embraced rather than feared or reviled. One can only ascend from one state to the next with the magical aid of a skilled professional. At the end of the first Rune War, Yorick Mori made his living as a gravedigger. His family owned and maintained the Final Rest Memorial, one of the oldest cemeteries in Valoran. The shovel he employed for his work had been passed down for generations. Each gravedigger taught his son that this shovel was imbued with the spirit of every forefather, and that those spirits would protect him during the long lonely nights amongst the tombstones. To his eternal regret, Yorick died without an heir, bringing the proud Mori line to a close. His body was interred with his shovel in the family mausoleum, and the Final Rest Memorial soon fell to ruin. Death, however, was not the end Yorick had expected.<br><br>Yorick emerged on the haunted shores of the Shadow Isles - not quite dead, definitely not alive - still clutching his beloved shovel. He soon learned that with it he could act as a ferryman for the Isles' undead denizens, helping them climb death's many-tiered ladder. This proved a curse, as a gravedigger must ''bury his quota'' before he too can ascend, or so the legend goes. No one knows what ''his quota'' is. Yorick dug tirelessly, waiting in vain for the day when he would be freed of his burden. As decades turned to centuries, the shame of his failures came to a head. He returned to Valoran to find his corpse, convinced that salvation might be buried with it. When he arrived, no trace remained of either the mausoleum or the memorial. Hope nearly lost, he discovered the League of Legends, and there saw an opportunity to immortalize the family name he allowed to be forgotten ages ago.<br><br>''Die first, then we'll talk.''<br>-Yorick"
tr "game_character_lore_YoungLizard" = ""
tr "game_character_lore_Ziggs" = "Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles.<br><br>Before long, Ziggs had created a line of powerful bombs he lovingly dubbed ''hexplosives.'' With his new creations ready for their first trial, Ziggs traveled to Zaun and sneaked into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions - and proposed that he demonstrate this new form of yordle ingenuity in the League of Legends. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to the greatest testing grounds in the world: the Fields of Justice.<br><br>''Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!''<br>-- Heimerdinger"
tr "game_character_lore_Zilean" = "In the wastelands of Urtistan, there was once a great city. It perished long ago in a terrible Rune War, like most of the lands below the Great Barrier. Nevertheless, one man survived: a sorcerer named Zilean. Being obsessed with time, it was only fitting that he dwelled in the city's Clock Tower. As the havoc of the war neared his home, Zilean experimented with powerful temporal magic to divine all possible futures, hoping to discover a peaceful solution. But Zilean's enchantments affected his perception of the passage of time, and he was in a contemplative stasis when Urtistan was set upon by an entire phalanx of dark summoner-knights of unknown affiliation. By the time he realized his error, Urtistan was nothing more than smoldering debris. The summoners who were responsible for its destruction had wisely left the Clock Tower unharmed, both to avoid drawing Zilean's attention and to torment him for his oversight.<br><br>Zilean barely had time to grieve the momentous loss before he learned that his dangerous research had a cruel side effect: chrono-displasia. This mystical disease granted him immortality, but detached his consciousness from its anchor in the present time. He now mentally drifts through time, from any point he has already lived to the present, unable to impact the events which unfold. The most torturous aspect of this curse is that Zilean sometimes experiences Urtistan as it once was and the rest of the time resides in its lonely ruins. Only the powerful summoning magic employed by members of the League of Legends has been able to treat this condition, and Zilean has joined in hopes of finding a cure, and thereafter a way to save his people.<br><br>''There is no greater grief than for a loss that is yet to come.''<br>-- Zilean<br>"
tr "game_character_lore_Zyra" = "Longing to take control of her fate, the ancient, dying plant Zyra transferred her consciousness into a human body for a second chance at life. Centuries ago, she and her kind dominated the Kumungu Jungle, using thorns and vines to consume any animal that set foot in their territory. As the years passed, the animal population steadily died off. Food became increasingly scarce, and Zyra could only stand by helplessly as the last of her kin withered away. She thought she would perish alone, until the appearance of an unwary sorceress presented her with an opportunity for salvation.<br><br>It was the first time in years Zyra had sensed a creature wander so close. Hunger drew her to the sorceress, but some other, deeper instinct compelled her. She enveloped the woman in thorns with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Potent magic surged through her vines, and she devised an elegant but risky plan to survive. Using the woman's memories, Zyra poured her newfound magic into the creation of a human-shaped vessel. She didn't know what sort of world awaited her, but she had nothing left to lose. When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn't until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her...but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp.<br><br>''Closer to the flower, closer to the thorns.''<br>--Zyra"
tr "game_character_lore_ZyraGraspingPlant" = ""
tr "game_character_lore_ZyraSeed" = ""
tr "game_character_lore_ZyraThornPlant" = ""
tr "game_character_opposing_tips_Ahri" = "<ul><li>Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.<li>Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.</ul>"
tr "game_character_opposing_tips_Akali" = "<ul><li>Akali can still be hit by area effect spells while invisible inside Twilight Shroud.<li>Akali greatly benefits from both Mejai's Soulstealer and the Sword of the Occult. Watch which items she gets and prioritize her accordingly.<li>Return to base if your Health is low and Akali has multiple charges of her ultimate.</ul>"
tr "game_character_opposing_tips_Alistar" = "<ul><li>Alistar is very distruptive but very tough - try to target more fragile damage dealers.<li>Watch out for the Pulverize-Headbutt combo when around turrets.<li>When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him.</ul>"
tr "game_character_opposing_tips_AlZaharVoidling" = ""
tr "game_character_opposing_tips_Amumu" = "<ul><li>Avoid bunching up with other allies when Amumu has his ultimate available.<li>Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.<li>Amumu's Despair makes purchasing primarily Health items a risky proposition.</ul>"
tr "game_character_opposing_tips_Anivia" = "<ul><li>Try to gank Anivia when she's laning. With multiple people, it is easier to ensure that her egg dies.<li>If you're playing a ranged champion, stay far enough away from Anivia so you can dodge Flash Frost more easily.<li>Try to fight Anivia in the lanes. In the jungle she can block pathways with lower ranks of Crystallize.</ul>"
tr "game_character_opposing_tips_Annie" = "<ul><li>Annie's summoned bear, Tibbers, burns opposing units around himself. Try to keep your distance from him after he's been summoned.<li>Summoner Smite can be used to help take down Tibbers.<li>Keep an eye out for a white, swirling power around Annie. It means she's ready to unleash her stun.</ul>"
tr "game_character_opposing_tips_Ashe" = "<ul><li>Ashe has very few defensive options, and she's a good target to gank.<li>Using Cleanse to remove Enchanted Crystal Arrow's stun can turn a fight in your favor.</ul>"
tr "game_character_opposing_tips_Averdrian" = "TBD"
tr "game_character_opposing_tips_Blitzcrank" = "<ul><li>Blitzcrank's passive Mana Barrier grants him a shield when he is low on health.<li>Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters.</ul>"
tr "game_character_opposing_tips_Blue_Minion_Basic" = ""
tr "game_character_opposing_tips_Blue_Minion_MechCannon" = ""
tr "game_character_opposing_tips_Blue_Minion_Wizard" = ""
tr "game_character_opposing_tips_Brand" = "<ul><li>Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm.<li>Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react.<li>Brand's passive allows him to excel in poking engagements. Be careful not to lose too much health before fighting.</ul>"
tr "game_character_opposing_tips_Caitlyn" = "<ul><li>Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target).<li>You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path.</ul>"
tr "game_character_opposing_tips_Cassiopeia" = "<ul><li>Be wary of Cassiopeia's damage potential with Twin Fang when she has you poisoned.<li>Turn away from Cassiopeia when she is casting Petrifying Gaze to get slowed instead of stunned.</ul>"
tr "game_character_opposing_tips_ChaosInhibitor_D" = ""
tr "game_character_opposing_tips_Chogath" = "<ul><li>Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly.<li>Focus on preventing Cho'Gath from reaching his max size, or obtaining it again after you've killed him.<li>Rupture has a smoke cloud indicating the area it will strike. Try to watch out for it to prevent Cho'Gath from being able to combo his abilities.</ul>"
tr "game_character_opposing_tips_Corki" = "<ul><li>Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.<li>Corki is vulnerable after he uses his Valkyrie, so try switching focus to him if he uses it to enter a fight.</ul>"
tr "game_character_opposing_tips_Darius" = "<ul><li>When Darius's axe grab is on cooldown, he is vulnerable to harassment attacks.<li>Darius's ability to escape from fights is limited. If you have an advantage against him, press your lead.</ul>"
tr "game_character_opposing_tips_Diana" = "<ul><li>Dodge Crescent Strike, or move to safety if you are affected by Moonlight.<li>Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.<li>Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.</ul>"
tr "game_character_opposing_tips_Draven" = "<ul><li>Launch skillshots toward the landing position of Draven's Spinning Axes.<li>Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically.</ul>"
tr "game_character_opposing_tips_DrMundo" = "<ul><li>Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.<li>Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.</ul>"
tr "game_character_opposing_tips_Evelynn" = "<ul><li>Purchasing Vision Wards can help you detect Evelynn's location in order to prepare for her ambushes.<li>Evelynn is vulnerable to slows once she uses her Movement Speed boost Dark Frenzy.<li>If you suspect Evelynn is about to ambush one of your teammates, let them know by pinging the minimap and typing in chat.</ul>"
tr "game_character_opposing_tips_Ezreal" = "<ul><li>Ezreal is a very fragile champion so take the fight to him.<li>Ezreal is completely skill shot based, so make sure to keep minions in between you.<li>Mystic Shot applies on-hit effects, including the red lizard buff on Summoner's Rift. Be careful in how you approach an Ezreal with Sigil buffs.</ul>"
tr "game_character_opposing_tips_FiddleSticks" = "<ul><li>Avoid attacking while close to your allies. Dark Wind will bounce between you and your allies extending the duration of its silence.<li>If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates.<li>If Fiddlesticks is nowhere to be seen, watch out for an ambush Crowstorm from brush.</ul>"
tr "game_character_opposing_tips_Fiora" = "<ul><li>Save disables for when Fiora activates Burst of Speed--it only lasts 3 seconds and Fiora needs to deal a lot of damage while it is up to be effective.<li>Fiora is really sticky while she has access to Lunge, but after she casts it twice it has a fairly long cooldown which can be exploited.</ul>"
tr "game_character_opposing_tips_Fizz" = "<ul><li>Fizz becomes extremely deadly when your health reaches critical levels - each of Fizz's autoattacks apply a damage over time effect that rapidly grows in damage as your health becomes lower - Stay healthy when fighting Fizz, if possible.<li>Fizz is best in extended skirmishes - Don't chase Fizz if you can help it!</ul>"
tr "game_character_opposing_tips_Galio" = "<ul><li>Avoid attacking Galio's allies while they are Bulwarked, since your attacks will be less effective and will heal Galio.<li>Avoid bunching up with allies when Galio is nearby.<li>Interrupting Galio while he channels Idol of Durand will free any allies he's taunting.</ul>"
tr "game_character_opposing_tips_Gangplank" = "<ul><li>Parrrley deals a high amount of physical damage. Items that grant armor can help if an enemy Gangplank is doing well.<li>Grog-Soaked Blade reduces healing, including health potions. It can be beneficial to wait until the debuff fades before using them.</ul>"
tr "game_character_opposing_tips_Garen" = "<ul><li>Stack armor items to lower the large amount of physical damage that Garen deals out.<li>Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.<li>Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.</ul>"
tr "game_character_opposing_tips_Gragas" = "<ul><li>Gragas can knock everybody away with his ultimate. Be careful that you don't get knocked into him or, worse, an enemy tower.<li>Body Slam is on a very low cooldown, making it difficult to pursue Gragas. Don't overextend yourself chasing him.</ul>"
tr "game_character_opposing_tips_Graves" = "<ul><li>Graves deals mostly physical damage so armor is an effective counter.<li>Leaving the Smoke Screen's area of effect removes the harmful effect immediately.</ul>"
tr "game_character_opposing_tips_Hecarim" = "<ul><li>Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.<li>Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.</ul>"
tr "game_character_opposing_tips_Heimerdinger" = "<ul><li>Work with the players in your lane to bring down Heimerdinger's turrets as soon as he brings them up. They become more effective if they are allowed to cluster.<li>Killing Heimerdinger will destroy his turrets. Try focusing him instead if his turrets get out of hand.</ul>"
tr "game_character_opposing_tips_Irelia" = "<ul><li>Be wary of Irelia's Equilibrium Strike, as it stuns if you have a higher Health % than her.<li>Irelia can quickly cover great distances by using Bladesurge on low life targets (its cooldown refreshes if it slays the target).</ul>"
tr "game_character_opposing_tips_Janna" = "<ul><li>Save an interrupt ability for when Janna uses her ultimate.<li>Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.<li>Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.</ul>"
tr "game_character_opposing_tips_JarvanIV" = "<ul><li>Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.<li>Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it.</ul>"
tr "game_character_opposing_tips_Jax" = "<ul><li>Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.<li>Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.</ul>"
tr "game_character_opposing_tips_Jayce" = "<ul><li>Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.<li>If you see Jayce drop his Acceleration Gate be careful, he is probably about to cast Shock Blast.<li>Jayce is strong in the early game. If he gains the advantage play defensively.</ul>"
tr "game_character_opposing_tips_Judicator" = "<ul><li>Intervention only grants Kayle or her allies immunity to damage. Slows and stuns can still be applied, so trap them if they're being over zealous.<li>Kayle is usually a fragile target. Once you see her ultimate cast switch to attacking her.<li>Be sure to look at what items Kayle is building to determine what role she is fulfilling on her team.</ul>"
tr "game_character_opposing_tips_Karma" = "<ul><li>Spirit Bond can be broken if Karma is too far away from her target. You can mitigate a lot of damage for your team and put Karma in a vulnerable position if you're able to break it.<li>Karma's passive grants additional AP the lower life she is. Incidental damage to her can increase the effectiveness of her support abilities, so be decisive when choosing to focus her.<li>Keep an eye on how many charges of Mantra Karma has at any given time. They are powerful effects that can turn a fight against you.</ul>"
tr "game_character_opposing_tips_Karthus" = "<ul><li>Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.<li>Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.</ul>"
tr "game_character_opposing_tips_Kassadin" = "<ul><li>Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.<li>Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.<li>It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.</ul>"
tr "game_character_opposing_tips_Katarina" = "<ul><li>Katarina's abilities deal magic damage, so even if she's building Attack Damage items, get magic resistance to counter her.<li>Try to save a disable for when Katarina uses her Death Lotus.</ul>"
tr "game_character_opposing_tips_Kayle" = "*Intervention only grants Kayle or her allies immunity to damage. Slows and stuns can still be applied, so trap them if they're being over zealous.<br>*Kayle is usually a fragile target. Once you see her ultimate cast switch to attacking her.<br>*Be sure to look at what items Kayle is building to determine what role she is fulfilling on her team."
tr "game_character_opposing_tips_Kennen" = "<ul><li>Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff. If he hits you with 3 Marks of the Storm, you will get stunned.<li>Kennen is flimsy by nature - turn and attack him if he gets careless with Lightning Rush.</ul>"
tr "game_character_opposing_tips_KogMaw" = "<ul><li>Kog'Maw doesn't have a good escape ability, so he is especially prone to ganks.<li>Run away from Kog'Maw after he dies!!!!<li>The range on Living Artillery increases each rank.<li>Bio-Arcane Barrage allows Kog'Maw to kill Baron Nashor extremely early. It can be valuable to ward Nashor when Kog'Maw completes his Bloodrazor.</ul>"
tr "game_character_opposing_tips_Leblanc" = "<ul><li>Stunning or silencing LeBlanc will prevent her from activating the return part of Distortion.<li>Stay behind minions to make Ethereal Chains difficult to land and force her to use Distortion in a suboptimal manner.</ul>"
tr "game_character_opposing_tips_LeeSin" = "<ul><li>Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.<li>Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.<li>Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.</ul>"
tr "game_character_opposing_tips_Leona" = "<ul><li>When Leona activates Eclipse, you have three seconds to get away from her before she deals damage.<li>Only foes in the center of Solar Flare get stunned, so you can often avoid this if you're quick."
tr "game_character_opposing_tips_Lulu" = "<ul><li>The shots from Lulu's faerie can be intercepted - hide behind your minions to avoid the additional Faerie attacks.<li>Lulu excels when opponents heavily commit, don't give her this chance! Use heavy harass tactics instead to force Lulu and her partner out of lane.</ul>"
tr "game_character_opposing_tips_Lux" = "<ul><li>Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area.<li>When retreating with low health, be prepared to dodge Lux's Final Spark, a red targeting beam fires prior to the main beam, so try to move to the side if possible.</ul>"
tr "game_character_opposing_tips_Malphite" = "<ul><li>If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.<li>Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.</ul>"
tr "game_character_opposing_tips_Malzahar" = "<ul><li>Voidlings have a limited lifespan of 21 seconds.<li>Avoid minion waves that have been affected by Malefic Visions. You never know when they may die and pass the Visions onto you.<li>Malzahar can be difficult to 1v1 if he has his ultimate up. Make sure you have enough health to survive a round of his spells.</ul>"
tr "game_character_opposing_tips_MalzaharVoidling" = ""
tr "game_character_opposing_tips_Maokai" = "<ul><li>Saplings can be avoided by placing friendly minions between yourself and them. You can also just outrun them if you're fast.<li>Vengeful Maelstrom does more damage if you attack Maokai or his allies within the area of effect. Stay out of the area to avoid the damage.<li>Maokai will avoid taking damage while he's using Twisted Advance, so don't waste your spells.</ul>"
tr "game_character_opposing_tips_MasterYi" = "<ul><li>Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game.<li>If Master Yi tries to farm with Wuju Style, hit him a few times so he has to use mana with Meditate to heal.<li>Although Master Yi cannot be slowed while using Highlander, a good disable can stop him in his tracks.</ul>"
tr "game_character_opposing_tips_MissFortune" = "<ul><li>Miss Fortune's speed boost is removed if she is damaged or debuffed by an enemy.<li>Miss Fortune is easy to kill if you can reach her; target her first in team fights.</ul>"
tr "game_character_opposing_tips_MonkeyKing" = "<ul><li>Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong.<li>Vision Wards and Oracle's Elixir will allow you to see the real Monkey King even when he uses Decoy.</ul>"
tr "game_character_opposing_tips_Mordekaiser" = "<ul><li>Mordekaiser's abilities charge up his shield, making him tougher to kill over time. Try focusing fire on Mordekaiser to burst him down.<li>Keep your distance and don't stand near creep waves since he'll be aiming Siphon of Destruction at them.<li>Watch out for the Children of the Grave and Ignite combo. If you're low enough, this will kill you and give his team a powerful ghost.</ul>"
tr "game_character_opposing_tips_Morgana" = "<ul><li>Tormented Soil applies a powerful magic resistance debuff. Try to avoid having multiple people on your team get hit by it.<li>Morgana often needs to land Dark Binding to setup her other attacks. Use your minions as shields against Dark Binding.</ul>"
tr "game_character_opposing_tips_Nasus" = "<ul><li>While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.<li>Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.<li>Nasus is prone to being kited. Try not to engage him at full health.</ul>"
tr "game_character_opposing_tips_Nautilus" = "<ul><li>If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.<li>While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.</ul>"
tr "game_character_opposing_tips_Nidalee" = "<ul><li>Nidalee's traps are difficult to see, but are visible to both teams.<li>Nidalee's Javelin Toss deals more damage the farther she is. If she is far away, it's imperative to dodge it.<li>It's difficult to catch a Nidalee pouncing away, so be selective about when to pursue her.</ul>"
tr "game_character_opposing_tips_Nocturne" = "<ul><li>Stay close to your allies when Paranoia is cast - there is strength in numbers!<li>Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.</ul>"
tr "game_character_opposing_tips_Nunu" = "<ul><li>Nunu's Blood Boil allows its target to run away from fights. Make sure to snare and stun any target with Blood Boil on.<li>Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.<li>Using Summoner Flash is a surefire way to escape Absolute Zero.<li>With only 1 single target ability that can break a spell shield, Banshee's Veil is extremely effective against Nunu.</ul>"
tr "game_character_opposing_tips_OdinBlueSuperminion" = ""
tr "game_character_opposing_tips_OdinNeutralGuardian" = ""
tr "game_character_opposing_tips_OdinRedSuperminion" = ""
tr "game_character_opposing_tips_OdinShrine" = ""
tr "game_character_opposing_tips_Olaf" = "<ul><li>Olaf becomes more dangerous the lower life he is. Save your disables to finish him off.<li>Preventing Olaf from reaching his axe will minimize the amount of harassment he can cause in the laning phase.</ul>"
tr "game_character_opposing_tips_OrderInhibitor_D" = ""
tr "game_character_opposing_tips_Orianna" = "<ul><li>Orianna can only affect the area the ball is around. Use this to your advantage.<li>Watch out for Orianna's ball returning to her due to leashing. This may cause some unexpected situations.</ul>"
tr "game_character_opposing_tips_Orianna_noBall" = "<ul><li>Orianna can only affect the area the ball is around. Use this to your advantage.<li>Watch out for Orianna's ball returning to her due to leashing. This may cause some unexpected situations.</ul>"
tr "game_character_opposing_tips_Pantheon" = "<ul><li>Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall.<li>Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike.<li>Use your auto-attack to break his shield before casting your abilities.</ul>"
tr "game_character_opposing_tips_Poppy" = "<ul><li>The target of Diplomatic Immunity can still disable and deal damage to Poppy. Meanwhile, Poppy is usually very aggressive while the spell is active. Try to punish her for selecting you as the target.<li>Fighting against Poppy in the jungle can be dangerous due to Heroic Charge. Try to catch her out in the open.</ul>"
tr "game_character_opposing_tips_Rammus" = "<ul><li>Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than a normal tank when he's out of the stance.<li>Rammus often stacks high armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.</ul>"
tr "game_character_opposing_tips_Red_Minion_Basic" = ""
tr "game_character_opposing_tips_Red_Minion_MechCannon" = ""
tr "game_character_opposing_tips_Red_Minion_Wizard" = ""
tr "game_character_opposing_tips_Renekton" = "<ul><li>Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack.<li>Keeping Renekton from being able to fight and gain Fury by continual harassing will severely reduce the effectiveness of his abilities.</ul>"
tr "game_character_opposing_tips_Rengar" = "<ul><li>Rengar gains an empowered ability when his resource bar is full. Try to confront him when it's low.<li>Rengar's passive enables him to leap out of brush, so avoid fighting him when near bushes.<li>Rengar's ultimate grants him temporary stealth, so try to avoid traveling alone when injured.</ul>"
tr "game_character_opposing_tips_Riven" = "*Riven has a great deal of mobility but she cannot move very far with any one skill. Rooting or Silencing her during her combo will greatly reduce her effectiveness.<br>*All of Riven's damage is physical, prioritize high armor if an opposing Riven gets out of control.<br>*Riven excels at dueling multiple melee attackers at once, as she will be on an almost equal footing damage-wise. If pairing up against Riven, don't go in as double melee until she has expended her full combo."
tr "game_character_opposing_tips_Rumble" = "<ul><li>Watch Rumble's heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.<li>Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.<li>Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.</ul>"
tr "game_character_opposing_tips_Ryze" = "<ul><li>Be cautious about engaging Ryze alone with less than full health.<li>Cleanse and Banshee's Veil are especially effective defenses against Ryze.<li>Ryze can only lock down one player with Rune Prison. Attacking with friends is the most effective approach, but remember to avoid Spell Flux bouncing between you and your allies.</ul>"
tr "game_character_opposing_tips_Sejuani" = "<ul><li>Dodging Arctic Assault and Glacial Prison can give you a huge advantage. Master using movement abilities or Summoner spells like Flash when Sejuani tries to engage.<li>Stun, slow, or knockback Sejuani when she activates Northern Winds to reduce her ability to deal damage with it.</ul>"
tr "game_character_opposing_tips_Shaco" = "<ul><li>If Shaco is doing well early-game, it is worth the investment to buy Vision Wards.<li>If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down.</ul>"
tr "game_character_opposing_tips_Shen" = "<ul><li>Shen is a very durable champion, with multiple ways to absorb damage. Be wary about attacking him when he seems weak.<li>He can also teleport to any ally's aid, regardless of location, so be aware that a 1v1 fight can turn into 1v2 very quickly with Shen.</ul>"
tr "game_character_opposing_tips_Shen_WIP" = "*TBD - WTB tips PST"
tr "game_character_opposing_tips_ShenShadowDash" = "TBD"
tr "game_character_opposing_tips_Shyvana" = "<ul><li>A significant portion of Shyvana's power is generated through aggression, making her weak against opponents who are able to keep their distance.<li>All of Shyvana's basic abilities hit multiple enemies in dragon form. It's important for opposing champions to not cluster while fighting her.<li>Shyvana's Fury Bar is an indicator for when her ultimate can be activated. Harassing her when she's low on Fury can be very effective.</ul>"
tr "game_character_opposing_tips_Singed" = "<ul><li>Keep your distance to avoid being Flung back into Singed's allies.<li>Singed needs to run close to your team to be effective. Try to take advantage of this by using crowd control effects on him while attacking his allies.<li>Be careful when chasing Singed. He's very difficult to bring down, and can leave his Poison Trail to damage you in your pursuit.</ul>"
tr "game_character_opposing_tips_Sion" = "<ul><li>If Death's Caress is on Sion, it is often worth casting a damaging spell to ensure that the shield doesn't explode.<li>Try disabling Sion while his ultimate is active.</ul>"
tr "game_character_opposing_tips_Sivir" = "<ul><li>Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back.<li>Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed.<li>When laning against Sivir as a caster, it may be possible to throw off Sivir's timing on her Spell Shield by faking an advance and backing off.</ul>"
tr "game_character_opposing_tips_Skarner" = "<ul><li>Skarner can't harm you very much outside of short range, so stay away from him!<li>Skarner's movement speed and attack speed are increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.<li>Some Skarners will have lots of defensive items, while others may build offensively. Check the items your enemy has to determine how to beat them."
tr "game_character_opposing_tips_Sona" = "<ul><li>Spread out when you see Sona so she can't make your entire team dance.<li>Kill Sona first, as she will heal up her team if left alone for too long.</ul>"
tr "game_character_opposing_tips_Soraka" = "<ul><li>Focus on attacking Soraka if she ever ventures to the frontline in a team fight.<li>If your team has several casters, it's worth investing in an Abyssal Scepter to counter Soraka's passive.<li>Watch out for Soraka's Starcall debuff - the negative magic resist can begin to add up.</ul>"
tr "game_character_opposing_tips_Swain" = "<ul><li>Swain can easily disable a single attacker. Coordinate with your allies when ganking him.<li>High mobility counters all of Swain's basic abilities: moving away from the Raven will break the slow, it is easier to dodge Nevermove, and you're able to escape focus fire while Tormented.</ul>"
tr "game_character_opposing_tips_Talon" = "*Talon's attacks are all physical damage. Build armor early to counter his burst damage.<br>*Talon is heavily reliant on Shadow Assault to escape a fight. When it is down he's significantly more vulnerable.<br>*Talon has no healing or sustain abilities. Weakening him in lane could force him to return to base."
tr "game_character_opposing_tips_Taric" = "<ul><li>Taric has very high armor due to his Shatter ability, and therefore casters are able to damage him much easier than physical fighters.<li>Make note of what summoner spells Taric has. If he has Clarity, it might be futile to harass him with spells early.</ul>"
tr "game_character_opposing_tips_Teemo" = "<ul><li>Teemo's Toxic Shot punishes players who get hit and back out, so stay at a safe range until you're ready to commit.<li>It can be valuable to use Oracle's Elixir to destroy mushrooms around key locations.</ul>"
tr "game_character_opposing_tips_Tristana" = "<ul><li>If you see Tristana activate Rapid Fire in a fight, stun her and try to back off until the spell dissipates.<li>Stand away from your creeps in a lane to take less collateral damage from Explosive Shot.</ul>"
tr "game_character_opposing_tips_Trundle" = "<ul><li>Trundle is very powerful at location-based combat. Try to draw him off of his Contaminate zone.<li>Make sure to get out of his Pillar of Filth as quickly as possible, as it significantly slows you down.</ul>"
tr "game_character_opposing_tips_Tryndamere" = "<ul><li>Try harassing Tryndamere early so he can't kill minions and heal with Bloodlust.<li>Remember, Tryndamere can only slow you if you are facing away from him.<li>Most of Tryndamere's damage is physical. If he's getting too strong, consider buying a Thornmail.</ul>"
tr "game_character_opposing_tips_TwistedFate" = "<ul><li>Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit.<li>If you have low health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks.</ul>"
tr "game_character_opposing_tips_Twitch" = "<ul><li>Twitch is fragile. Work with teammates to focus on him when you're able to catch him out of invisibility.<li>Spell Shields won't block the damage from Deadly Venom, but they will block the effects Twitch can trigger with it.<li>If you suspect Twitch has left the lane, let your teammates know that Twitch is ''MIA.''</ul>"
tr "game_character_opposing_tips_Udyr" = "<ul><li>Udyr players will often start in the jungle and only appear to gank in lanes. Try warding key locations to keep track of his movement.<li>Once the initial shield effect has faded, Turtle Stance is weak against other champions. Press the attack to force him to switch stances and prevent him from regenerating health and mana.<br>Some Udyr players buy tank items to become very durable. If they do, focus their weaker teammates instead.</ul>"
tr "game_character_opposing_tips_Urf" = ""
tr "game_character_opposing_tips_Urgot" = "<ul><li>Keep moving to avoid being hit by Urgot's Noxian Corrosive Charge. If you are afflicted by his corrosive charge, quickly move out of range to avoid his Acid Hunter Missiles.<li>Urgot gains slowing attacks while his Terror Capacitor shield is operational. Damage him enough to remove his shield so he loses this effect.</ul>"
tr "game_character_opposing_tips_Varus" = "<ul><li>If you are affected by Blight Varus' abilities will deal extra damage to you.<li>When he gets a kill or assist Varus temporarily gains Attack Speed and is much more dangerous.<li>You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.</ul>"
tr "game_character_opposing_tips_Vayne" = "<ul><li>Vayne is fragile--turn the pressure up on her and she will be forced to play cautiously.<li>Deny Vayne the opportunity to pin you against walls.</ul>"
tr "game_character_opposing_tips_Veigar" = "<ul><li>Dark Matter deals very high damage, but it can be avoided. Pay attention to the sound and visual indicator to be aware of when and where the spell will land.<li>Event Horizon only stuns units on the edge. If you're inside the spell, you can still move and attack.<li>Veigar's ultimate deals damage based on your AP as well as his own.</ul>"
tr "game_character_opposing_tips_Viktor" = "<ul><li>Be careful about how close you let Viktor get to you. Viktor's control of the battle field increases with his proximity to his opponent.<li>Be aware of what augment Viktor is using by looking at the color of the light on his staff.</ul>"
tr "game_character_opposing_tips_Vladimir" = "<ul><li>Be wary of team fights while afflicted by Vladimir's Hemoplague.<li>Making Vladimir use Sanguine Pool at the start of a fight will maximize the health cost of the ability to him.<li>Items that counter health stacking, such as Deathfire Grasp and Madred's Bloodrazor, are very effective against Vladimir.</ul>"
tr "game_character_opposing_tips_Volibear" = "<ul><li>Volibear can gain great movement speed while chasing targets, but he gains much less of a bonus when running away.<li>Volibear regenerates a large amount of health when he drops to critical health.<li>Slowing or stunning Volibear when he tries to charge will greatly reduce his effectiveness.</ul>"
tr "game_character_opposing_tips_Warwick" = "<ul><li>Warwick is a very strong jungler. Clairvoyance can help you keep track of his position and enable ganks.<li>Warwick is a very strong 1v1 champion, especially late in the game, so stick with your teammates to make him less effective.<li>Warwick can solo the dragon on Summoner's Rift early, so try to prevent him from killing it throughout the game.</ul>"
tr "game_character_opposing_tips_WriggleLantern" = ""
tr "game_character_opposing_tips_Xerath" = "<ul><li>Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.<li>Xerath takes a long time to engage Locus of Power. Watch for his spellcast animation and start dodging.<li>Banshee's Veil will make it much harder for Xerath to combo Mage Chains on you.</ul>"
tr "game_character_opposing_tips_XinZhao" = "<ul><li>Xin Zhao is a powerful initiator with both his charge and ultimate dealing damage to all units around him. Try having your team stay spread out until he's used his ultimate.<li>Xin Zhao relies heavily on his Three Talon Strikes for damage and cooldown resets, so preventing him from finishing his combo will have a dramatic effectt.</ul>"
tr "game_character_opposing_tips_Yorick" = "*You can use Summoner Smite on Yorick's minions to immediately negate their effects.<br>*When Yorick uses his ultimate on an ally, it may be easier to kill the Revenant before focusing back on the target who would otherwise revive.<br>*The amount of health restored by Omen of Famine is based on the actual damage dealt, so Magic Resistance will lower its effectiveness."
tr "game_character_opposing_tips_Ziggs" = "<ul><li>Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.<li>Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.<li>Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.</ul>"
tr "game_character_opposing_tips_Zilean" = "<ul><li>If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow.<li>Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team.</ul>"
tr "game_character_opposing_tips_Zyra" = "<ul><li>Zyra's seeds can be destroyed by stepping on them. Crush them under foot if she is using them primarily to give her team vision of an area.<li>Moving closer to Zyra can be a smart move if she places plants too far away from herself.<li>Plants can be killed by three basic attacks, or a single target spell and one basic attack.<li>Move away from or strafe rapidly around Zyra when she dies, or she will exact true vengeance upon you from the grave.</ul>"
tr "game_character_opposing_tips_ZyraGraspingPlant" = ""
tr "game_character_opposing_tips_ZyraSeed" = ""
tr "game_character_opposing_tips_ZyraThornPlant" = ""
tr "game_character_passiveDescription_Ahri" = "Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp."
tr "game_character_passiveDescription_Akali" = "Upon obtaining 20 Ability Power, Akali's basic attacks deal 8% bonus magic damage, increasing by 1% for every 6 Ability Power gained thereafter.<br><br>Upon obtaining 10 Bonus Attack Damage, Akali gains 8% Spell Vamp, increasing by an additional 1% for every 6 Bonus Attack Damage gained thereafter."
tr "game_character_passiveDescription_Alistar" = "Each time Alistar casts a spell, he Tramples nearby units for a few seconds, dealing damage to units he walks over."
tr "game_character_passiveDescription_AlZaharVoidling" = ""
tr "game_character_passiveDescription_Amumu" = "Amumu's attacks reduce the target's Magic Resistance for a short duration."
tr "game_character_passiveDescription_AncientGolem" = ""
tr "game_character_passiveDescription_Anivia" = "Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn."
tr "game_character_passiveDescription_AniviaEgg" = "On dying, Cryophoenix will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn."
tr "game_character_passiveDescription_Annie" = "After casting 5 spells, Annie's next spell will stun the target for 1.75 seconds."
tr "game_character_passiveDescription_Ashe" = "While out of combat, Ashe's Critical Strike chance increases every 3 seconds for her next attack."
tr "game_character_passiveDescription_Blitzcrank" = "When Blitzcrank life is brought below 20% health he activates Mana Barrier. This creates a mana shield equal to 50% of his mana for 10 seconds. Mana Barrier can only occur once per minute."
tr "game_character_passiveDescription_Blue_Minion_Basic" = ""
tr "game_character_passiveDescription_Blue_Minion_MechCannon" = ""
tr "game_character_passiveDescription_Blue_Minion_MechMelee" = ""
tr "game_character_passiveDescription_Blue_Minion_Wizard" = ""
tr "game_character_passiveDescription_blueDragon" = ""
tr "game_character_passiveDescription_Brand" = "Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds."
tr "game_character_passiveDescription_Caitlyn" = "Every few basic attacks, Caitlyn will fire a headshot dealing 150% damage to a champion or 250% damage to a minion."
tr "game_character_passiveDescription_Cassiopeia" = "After casting a spell, any subsequent spellcasts will cost 10% less Mana for 5 seconds (effect stacks up to 5 times)."
tr "game_character_passiveDescription_ChaosInhibitor" = ""
tr "game_character_passiveDescription_ChaosInhibitor_D" = ""
tr "game_character_passiveDescription_ChaosNexus" = ""
tr "game_character_passiveDescription_ChaosShop" = ""
tr "game_character_passiveDescription_Chogath" = "Whenever Cho'Gath kills a unit, he recovers health and mana. The values restored increase with Cho'Gath's level."
tr "game_character_passiveDescription_Corki" = "Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions."
tr "game_character_passiveDescription_Darius" = "Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times."
tr "game_character_passiveDescription_Diana" = "Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage."
tr "game_character_passiveDescription_Dragon" = ""
tr "game_character_passiveDescription_Draven" = "Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike."
tr "game_character_passiveDescription_DrMundo" = "Dr. Mundo regenerates 0.3% of his maximum Health each second."
tr "game_character_passiveDescription_Evelynn" = "When out of combat, Evelynn enters stealth only being able to be seen by nearby enemy champions or true sight. While stealthed, she rapidly regenerates Mana."
tr "game_character_passiveDescription_Ezreal" = "Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 6 seconds (effect stacks up to 5 times)."
tr "game_character_passiveDescription_FiddleSticks" = "Nearby enemies have their Magic Resist reduced by 10."
tr "game_character_passiveDescription_Fiora" = "Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times."
tr "game_character_passiveDescription_Fizz" = "Fizz's dexterity allows him to ignore unit collision and take less physical damage from basic attacks."
tr "game_character_passiveDescription_Galio" = "Galio converts 50% of his total Magic Resistance into Ability Power."
tr "game_character_passiveDescription_Gangplank" = "Gangplank's basic attacks and Parrrley apply a poison that deals magic damage each second and slows movement speed. Lasts 3 seconds and stacks up to 3 times."
tr "game_character_passiveDescription_Garen" = "If Garen has not taken damage from monsters, towers or champions in the last 10 seconds, Garen regenerates 0.5% of his maximum Health each second."
tr "game_character_passiveDescription_Ghast" = ""
tr "game_character_passiveDescription_GiantWolf" = ""
tr "game_character_passiveDescription_Golem" = ""
tr "game_character_passiveDescription_Gragas" = "On ability use, Gragas takes a drink restoring 2% of his max health over 4 seconds."
tr "game_character_passiveDescription_Graves" = "Graves gains increasing armor and magic resistance the longer he remains in combat. "
tr "game_character_passiveDescription_H28GEvolutionTurret" = "Heimerdinger gives surrounding allied turrets and champions increased Health Regen."
tr "game_character_passiveDescription_Hecarim" = "Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed."
tr "game_character_passiveDescription_Heimerdinger" = "Heimerdinger gives nearby allied Turrets and Champions increased Health Regeneration. "
tr "game_character_passiveDescription_Irelia" = "Reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.<br><br>1 Champion: 10%<br>2 Champions: 25%<br>3 Champions: 40%"
tr "game_character_passiveDescription_Janna" = "Increases the Movement Speed of all allied champions by 3%."
tr "game_character_passiveDescription_JarvanIV" = "Jarvan IV's initial basic attack on a target deals bonus physical damage. This effect cannot occur again on the same target for a short duration."
tr "game_character_passiveDescription_Jax" = "Jax's consecutive basic attacks continuously increase his Attack Speed."
tr "game_character_passiveDescription_Jayce" = "Gains 40 Movement Speed for 1.25 seconds and ignores unit collision each time Transform is cast."
tr "game_character_passiveDescription_Judicator" = "When Kayle attacks a champion, the target loses 3% Armor and Magic Resistance for 5 seconds. This effect stacks up to 5 times."
tr "game_character_passiveDescription_Karma" = "Karma gains increased Ability Power corresponding to her % of missing Health."
tr "game_character_passiveDescription_Karthus" = "Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds."
tr "game_character_passiveDescription_Kassadin" = "Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed."
tr "game_character_passiveDescription_Katarina" = "Champion kills or assists reduce Death Lotus's cooldown by 10 seconds and refresh basic abilities."
tr "game_character_passiveDescription_Kayle" = "When Kayle attacks a champion, the target loses 3% Armor and Magic Resistance for 5 seconds. This effect stacks up to 5 times."
tr "game_character_passiveDescription_Kennen" = "Kennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of Storm, an opponent is stunned and Kennen receives 25 energy. Has a diminished effect if done twice within 7 seconds."
tr "game_character_passiveDescription_KogMaw" = "Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies."
tr "game_character_passiveDescription_Leblanc" = "When LeBlanc drops below 40% Health, she becomes invisible for 0.5 seconds. When the invisibility fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds.<br><br>Mirror Image has a 1 minute cooldown.<br><br><font color='#99FF99'>Mirror Image can be controlled by holding the Alt key and using the right mouse button.</font>"
tr "game_character_passiveDescription_LeeSin" = "After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each."
tr "game_character_passiveDescription_Leona" = "Damaging spells afflict enemies with Sunlight for 3.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight debuff to deal additional magic damage."
tr "game_character_passiveDescription_LesserWraith" = ""
tr "game_character_passiveDescription_Lizard" = ""
tr "game_character_passiveDescription_LizardElder" = ""
tr "game_character_passiveDescription_Lulu" = "Pix is a wild Faerie that accompanies Lulu. Pix will fire a barrage of magical energy at targets that Lulu attacks."
tr "game_character_passiveDescription_Lux" = "Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target."
tr "game_character_passiveDescription_Malphite" = "Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges."
tr "game_character_passiveDescription_Malzahar" = "After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.<br><br>Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed)."
tr "game_character_passiveDescription_MalzaharVoidling" = ""
tr "game_character_passiveDescription_Maokai" = "Each time a spell is cast near Maokai he draws energy from it, gaining a charge of Magical Sap. When Maokai has 5 charges his next basic attack heals him for 7% of his max HP."
tr "game_character_passiveDescription_MasterYi" = "Master Yi strikes twice every 7th attack."
tr "game_character_passiveDescription_MissFortune" = "Miss Fortune gains an additional 25 movement speed after 7 seconds of not being attacked. This bonus increases each second up to 70 maximum bonus speed."
tr "game_character_passiveDescription_MonkeyKing" = "Increases Wukong's armor and magic resistance for each nearby enemy champion."
tr "game_character_passiveDescription_Mordekaiser" = "A percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage."
tr "game_character_passiveDescription_Morgana" = "Morgana has Spell Vamp, healing herself whenever she deals damage with her spells."
tr "game_character_passiveDescription_Nasus" = "Nasus drains his foe's spiritual energy, giving him bonus Lifesteal."
tr "game_character_passiveDescription_Nautilus" = "Nautilus' basic attacks deal bonus physical damage and immoblize his targets. This effect cannot happen more than once every few seconds on the same target."
tr "game_character_passiveDescription_Nidalee" = "Moving through brush increases Nidalee's movement speed by 15% for 2 seconds."
tr "game_character_passiveDescription_Nocturne" = "Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself. <br><br>Nocturne's basic attacks reduce this cooldown by 1 second."
tr "game_character_passiveDescription_Nunu" = "Nunu can cast a spell for free after 5 attacks."
tr "game_character_passiveDescription_OdinBlueSuperminion" = ""
tr "game_character_passiveDescription_OdinNeutralGuardian" = ""
tr "game_character_passiveDescription_OdinRedSuperminion" = ""
tr "game_character_passiveDescription_OdinShrine" = ""
tr "game_character_passiveDescription_Olaf" = "For each 1% of health missing, Olaf's attack speed is increased by 1%."
tr "game_character_passiveDescription_OrderInhibitor" = ""
tr "game_character_passiveDescription_OrderInhibitor_D" = ""
tr "game_character_passiveDescription_OrderNexus" = ""
tr "game_character_passiveDescription_OrderShop" = ""
tr "game_character_passiveDescription_Orianna" = "Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target."
tr "game_character_passiveDescription_OriannaNoBall" = "Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target."
tr "game_character_passiveDescription_Pantheon" = "After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack."
tr "game_character_passiveDescription_Poppy" = "Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures."
tr "game_character_passiveDescription_PoppyWIP" = "Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%."
tr "game_character_passiveDescription_RabidWolf" = ""
tr "game_character_passiveDescription_Rammus" = "Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage."
tr "game_character_passiveDescription_Red_Minion_Basic" = ""
tr "game_character_passiveDescription_Red_Minion_MechCannon" = ""
tr "game_character_passiveDescription_Red_Minion_MechMelee" = ""
tr "game_character_passiveDescription_Red_Minion_Wizard" = ""
tr "game_character_passiveDescription_redDragon" = ""
tr "game_character_passiveDescription_Renekton" = "Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life."
tr "game_character_passiveDescription_Rengar" = "While in brush or stealth Rengar will leap at the target when using his basic attack.<br><br><font color='#EDDA74'>Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.</font>"
tr "game_character_passiveDescription_Riven" = "Riven's abilities charge her blade, causing her basic attacks to deal bonus physical damage. Riven's blade may be charged up to three times and expends one charge per attack."
tr "game_character_passiveDescription_Rumble" = "Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. "
tr "game_character_passiveDescription_Ryze" = "When Ryze casts a spell, all other spells have their cooldown reduced by 1 second."
tr "game_character_passiveDescription_Sejuani" = "Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds."
tr "game_character_passiveDescription_Shaco" = "Shaco deals 20% bonus damage when striking a unit from behind."
tr "game_character_passiveDescription_Shen" = "Every 8 seconds, Shen's next attack deals bonus damage. Each time Shen attacks, Ki Strike's cooldown is reduced."
tr "game_character_passiveDescription_Shen_WIP" = "Every 8 seconds, Shen's next attack deals bonus damage."
tr "game_character_passiveDescription_ShenShadowDash" = "Every 8 seconds, Shen's next attack deals bonus damage."
tr "game_character_passiveDescription_Shyvana" = "Shyvana's melee attacks enhance her abilities.<br><br><font color='#FF9900'>Twin Bite</font> - Reduces the cooldown by 0.5 seconds.<br><font color='#FF9900'>Burnout</font> - Extends the duration by 1 second to a maximum of 6 seconds.<br><font color='#FF9900'>Flame Breath</font> - Deals 15% of the ability's damage to debuffed targets.<br><font color='#FF9900'>Dragon's Descent</font> - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form."
tr "game_character_passiveDescription_SightWard" = ""
tr "game_character_passiveDescription_Singed" = "Increases Singed's Health by 25 for every 100 Mana he has."
tr "game_character_passiveDescription_Sion" = "Sion has a 40% chance to ignore up to 30/40/50 damage each time he is attacked."
tr "game_character_passiveDescription_Sivir" = "Sivir gains a short burst of Movement Speed when she attacks an enemy champion."
tr "game_character_passiveDescription_Skarner" = "Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions."
tr "game_character_passiveDescription_Sona" = "After casting 3 spells, Sona's next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona is currently playing."
tr "game_character_passiveDescription_Soraka" = "Increases surrounding allies' magic resistance by 16"
tr "game_character_passiveDescription_SummonerBeacon" = ""
tr "game_character_passiveDescription_Swain" = "Swain regenerates mana each time he kills a unit. This amount increases each level."
tr "game_character_passiveDescription_Talon" = "Talon deals 10% more damage with his basic attacks to any target that is slowed, stunned, immobilized, or suppressed."
tr "game_character_passiveDescription_Taric" = "Taric loves to socket magical gems into all of his weapons, resulting in his basic attacks replenishing his Mana based on the damage dealt."
tr "game_character_passiveDescription_Teemo" = "If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds."
tr "game_character_passiveDescription_Tristana" = "Increases Tristana's attack range as she levels."
tr "game_character_passiveDescription_Trundle" = "Whenever an enemy unit near Trundle dies, he heals for a percent of their maximum health."
tr "game_character_passiveDescription_Tryndamere" = "Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his critical strike chance and can be consumed with his Bloodlust spell."
tr "game_character_passiveDescription_TwistedFate" = "Twisted Fate and his allies receive an additional 2 gold per kill."
tr "game_character_passiveDescription_TwistedLizardElder" = ""
tr "game_character_passiveDescription_Twitch" = "Twitch's basic attacks infect the target, dealing true damage each second."
tr "game_character_passiveDescription_Udyr" = "Entering a stance grants Udyr 10% Attack Speed for a short duration. This effect can stack up to 3 times."
tr "game_character_passiveDescription_Urf" = ""
tr "game_character_passiveDescription_Urgot" = "Urgot's basic attacks reduce his targets' damage by 15% for 2.5 seconds."
tr "game_character_passiveDescription_Varus" = "On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion."
tr "game_character_passiveDescription_Vayne" = "Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving toward nearby enemy champions."
tr "game_character_passiveDescription_Veigar" = "Veigar's mana regen is increased by 0.75% for each 1% of mana missing."
tr "game_character_passiveDescription_Viktor" = "Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store."
tr "game_character_passiveDescription_Vladimir" = "Every 40 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 1.4 bonus health (does not stack with itself)."
tr "game_character_passiveDescription_Volibear" = "Volibear heals rapidly for a few seconds when his health drops to a critical level."
tr "game_character_passiveDescription_Warwick" = "Each of Warwick's attacks will heal him. Each successive attack against the same target will restore increasing amounts of health to Warwick."
tr "game_character_passiveDescription_Wolf" = ""
tr "game_character_passiveDescription_Worm" = ""
tr "game_character_passiveDescription_Wraith" = ""
tr "game_character_passiveDescription_WriggleLantern" = ""
tr "game_character_passiveDescription_Xerath" = "Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts 15% of his Ability Power into Armor."
tr "game_character_passiveDescription_XinZhao" = "Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing its armor by 15% for 3 seconds."
tr "game_character_passiveDescription_Yorick" = "Yorick's takes 5% reduced damage and his basic attacks deal 5% more damage for each summon that is active. Meanwhile, Yorick's ghouls have 35% of Yorick's Attack Damage and Health."
tr "game_character_passiveDescription_YoungLizard" = ""
tr "game_character_passiveDescription_Ziggs" = "Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability."
tr "game_character_passiveDescription_Zilean" = "Increases experience gain of all allied champions by 8%."
tr "game_character_passiveDescription_Zyra" = "When Zyra dies, she briefly returns to her plant form. After 2 seconds, she can press any ability to fire a thorn toward her cursor, dealing true damage to each enemy it strikes."
tr "game_character_passiveDescription_ZyraGraspingPlant" = ""
tr "game_character_passiveDescription_ZyraSeed" = ""
tr "game_character_passiveDescription_ZyraThornPlant" = ""
tr "game_character_passiveName_Ahri" = "Essence Theft"
tr "game_character_passiveName_Akali" = "Twin Disciplines"
tr "game_character_passiveName_Alistar" = "Trample"
tr "game_character_passiveName_AlZaharVoidling" = ""
tr "game_character_passiveName_Amumu" = "Cursed Touch"
tr "game_character_passiveName_AncientGolem" = ""
tr "game_character_passiveName_Anivia" = "Rebirth"
tr "game_character_passiveName_AniviaEgg" = "Rebirth"
tr "game_character_passiveName_Annie" = "Pyromania"
tr "game_character_passiveName_Ashe" = "Focus"
tr "game_character_passiveName_Blitzcrank" = "Mana Barrier"
tr "game_character_passiveName_Blue_Minion_Basic" = ""
tr "game_character_passiveName_Blue_Minion_MechCannon" = ""
tr "game_character_passiveName_Blue_Minion_MechMelee" = ""
tr "game_character_passiveName_Blue_Minion_Wizard" = ""
tr "game_character_passiveName_blueDragon" = ""
tr "game_character_passiveName_Brand" = "Blaze"
tr "game_character_passiveName_Caitlyn" = "Headshot"
tr "game_character_passiveName_Cassiopeia" = "Deadly Cadence"
tr "game_character_passiveName_ChaosInhibitor" = ""
tr "game_character_passiveName_ChaosInhibitor_D" = ""
tr "game_character_passiveName_ChaosNexus" = ""
tr "game_character_passiveName_ChaosShop" = ""
tr "game_character_passiveName_Chogath" = "Carnivore"
tr "game_character_passiveName_Corki" = "Hextech Shrapnel Shells"
tr "game_character_passiveName_Darius" = "Hemorrhage"
tr "game_character_passiveName_Diana" = "Moonsilver Blade"
tr "game_character_passiveName_Dragon" = ""
tr "game_character_passiveName_Draven" = "Wicked Blades"
tr "game_character_passiveName_DrMundo" = "Adrenaline Rush"
tr "game_character_passiveName_Evelynn" = "Shadow Walk"
tr "game_character_passiveName_Ezreal" = "Rising Spell Force"
tr "game_character_passiveName_FiddleSticks" = "Dread"
tr "game_character_passiveName_Fiora" = "Duelist"
tr "game_character_passiveName_Fizz" = "Nimble Fighter"
tr "game_character_passiveName_Galio" = "Runic Skin"
tr "game_character_passiveName_Gangplank" = "Grog-Soaked Blade"
tr "game_character_passiveName_Garen" = "Perseverance"
tr "game_character_passiveName_Ghast" = ""
tr "game_character_passiveName_GiantWolf" = ""
tr "game_character_passiveName_Golem" = ""
tr "game_character_passiveName_Gragas" = "Happy Hour"
tr "game_character_passiveName_Graves" = "True Grit"
tr "game_character_passiveName_H28GEvolutionTurret" = "Nano Repair Bots"
tr "game_character_passiveName_Hecarim" = "Warpath"
tr "game_character_passiveName_Heimerdinger" = "Techmaturgical Repair Bots"
tr "game_character_passiveName_Irelia" = "Ionian Fervor"
tr "game_character_passiveName_Janna" = "Tailwind"
tr "game_character_passiveName_JarvanIV" = "Martial Cadence"
tr "game_character_passiveName_Jax" = "Relentless Assault"
tr "game_character_passiveName_Jayce" = "Hextech Capacitor"
tr "game_character_passiveName_Judicator" = "Holy Fervor"
tr "game_character_passiveName_Karma" = "Inner Flame"
tr "game_character_passiveName_Karthus" = "Death Defied"
tr "game_character_passiveName_Kassadin" = "Void Stone"
tr "game_character_passiveName_Katarina" = "Voracity"
tr "game_character_passiveName_Kayle" = "Holy Fervor"
tr "game_character_passiveName_Kennen" = "Mark of the Storm"
tr "game_character_passiveName_KogMaw" = "Icathian Surprise"
tr "game_character_passiveName_Leblanc" = "Mirror Image"
tr "game_character_passiveName_LeeSin" = "Flurry"
tr "game_character_passiveName_Leona" = "Sunlight"
tr "game_character_passiveName_LesserWraith" = ""
tr "game_character_passiveName_Lizard" = ""
tr "game_character_passiveName_LizardElder" = ""
tr "game_character_passiveName_Lulu" = "Pix, Faerie Companion"
tr "game_character_passiveName_Lux" = "Illumination"
tr "game_character_passiveName_Malphite" = "Granite Shield"
tr "game_character_passiveName_Malzahar" = "Summon Voidling"
tr "game_character_passiveName_MalzaharVoidling" = ""
tr "game_character_passiveName_Maokai" = "Sap Magic"
tr "game_character_passiveName_MasterYi" = "Double Strike"
tr "game_character_passiveName_MissFortune" = "Strut"
tr "game_character_passiveName_MonkeyKing" = "Stone Skin"
tr "game_character_passiveName_Mordekaiser" = "Iron Man"
tr "game_character_passiveName_Morgana" = "Soul Siphon"
tr "game_character_passiveName_Nasus" = "Soul Eater"
tr "game_character_passiveName_Nautilus" = "Staggering Blow"
tr "game_character_passiveName_Nidalee" = "Prowl"
tr "game_character_passiveName_Nocturne" = "Umbra Blades"
tr "game_character_passiveName_Nunu" = "Visionary"
tr "game_character_passiveName_OdinBlueSuperminion" = ""
tr "game_character_passiveName_OdinNeutralGuardian" = ""
tr "game_character_passiveName_OdinRedSuperminion" = ""
tr "game_character_passiveName_OdinShrine" = ""
tr "game_character_passiveName_Olaf" = "Berserker Rage"
tr "game_character_passiveName_OrderInhibitor" = ""
tr "game_character_passiveName_OrderInhibitor_D" = ""
tr "game_character_passiveName_OrderNexus" = ""
tr "game_character_passiveName_OrderShop" = ""
tr "game_character_passiveName_Orianna" = "Clockwork Windup"
tr "game_character_passiveName_OriannaNoBall" = "Clockwork Windup"
tr "game_character_passiveName_Pantheon" = "Aegis Protection"
tr "game_character_passiveName_Poppy" = "Valiant Fighter"
tr "game_character_passiveName_PoppyWIP" = "Valiant Fighter"
tr "game_character_passiveName_RabidWolf" = ""
tr "game_character_passiveName_Rammus" = "Spiked Shell"
tr "game_character_passiveName_Red_Minion_Basic" = ""
tr "game_character_passiveName_Red_Minion_MechCannon" = ""
tr "game_character_passiveName_Red_Minion_MechMelee" = ""
tr "game_character_passiveName_Red_Minion_Wizard" = ""
tr "game_character_passiveName_redDragon" = ""
tr "game_character_passiveName_Renekton" = "Reign of Anger"
tr "game_character_passiveName_Rengar" = "Unseen Predator"
tr "game_character_passiveName_Riven" = "Runic Blade"
tr "game_character_passiveName_Rumble" = "Junkyard Titan"
tr "game_character_passiveName_Ryze" = "Arcane Mastery"
tr "game_character_passiveName_Sejuani" = "Frost"
tr "game_character_passiveName_Shaco" = "Backstab"
tr "game_character_passiveName_Shen" = "Ki Strike"
tr "game_character_passiveName_Shen_WIP" = "Ki Strike"
tr "game_character_passiveName_ShenShadowDash" = "Ki Strike"
tr "game_character_passiveName_Shyvana" = "Fury of the Dragonborn"
tr "game_character_passiveName_SightWard" = ""
tr "game_character_passiveName_Singed" = "Empowered Bulwark"
tr "game_character_passiveName_Sion" = "Feel No Pain"
tr "game_character_passiveName_Sivir" = "Fleet of Foot"
tr "game_character_passiveName_Skarner" = "Energize"
tr "game_character_passiveName_Sona" = "Power Chord"
tr "game_character_passiveName_Soraka" = "Consecration"
tr "game_character_passiveName_SummonerBeacon" = ""
tr "game_character_passiveName_Swain" = "Carrion Renewal"
tr "game_character_passiveName_Talon" = "Mercy"
tr "game_character_passiveName_Taric" = "Gemcraft"
tr "game_character_passiveName_Teemo" = "Camouflage"
tr "game_character_passiveName_Tristana" = "Draw a Bead"
tr "game_character_passiveName_Trundle" = "Decompose"
tr "game_character_passiveName_Tryndamere" = "Battle Fury"
tr "game_character_passiveName_TwistedFate" = "Loaded Dice"
tr "game_character_passiveName_TwistedLizardElder" = ""
tr "game_character_passiveName_Twitch" = "Deadly Venom"
tr "game_character_passiveName_Udyr" = "Monkey's Agility"
tr "game_character_passiveName_Urf" = ""
tr "game_character_passiveName_Urgot" = "Zaun-Touched Bolt Augmenter"
tr "game_character_passiveName_Varus" = "Living Vengeance"
tr "game_character_passiveName_Vayne" = "Night Hunter"
tr "game_character_passiveName_Veigar" = "Equilibrium"
tr "game_character_passiveName_Viktor" = "Evolving Technology"
tr "game_character_passiveName_Vladimir" = "Crimson Pact"
tr "game_character_passiveName_Volibear" = "Chosen of the Storm"
tr "game_character_passiveName_Warwick" = "Eternal Thirst"
tr "game_character_passiveName_Wolf" = ""
tr "game_character_passiveName_Worm" = ""
tr "game_character_passiveName_Wraith" = ""
tr "game_character_passiveName_WriggleLantern" = ""
tr "game_character_passiveName_Xerath" = "Ascended Form"
tr "game_character_passiveName_XinZhao" = "Challenge"
tr "game_character_passiveName_Yorick" = "Unholy Covenant"
tr "game_character_passiveName_YoungLizard" = ""
tr "game_character_passiveName_Ziggs" = "Short Fuse"
tr "game_character_passiveName_Zilean" = "Heightened Learning"
tr "game_character_passiveName_Zyra" = "Rise of the Thorns"
tr "game_character_passiveName_ZyraGraspingPlant" = ""
tr "game_character_passiveName_ZyraSeed" = ""
tr "game_character_passiveName_ZyraThornPlant" = ""
tr "game_character_search_tags_assassin" = "assassin"
tr "game_character_search_tags_bruiser" = "fighter"
tr "game_character_search_tags_carry" = "carry"
tr "game_character_search_tags_disable" = "disable"
tr "game_character_search_tags_disabler" = "disabler"
tr "game_character_search_tags_farmer" = "farmer"
tr "game_character_search_tags_fighter" = "fighter"
tr "game_character_search_tags_flee" = "flee"
tr "game_character_search_tags_haste" = "haste"
tr "game_character_search_tags_heal" = "heal"
tr "game_character_search_tags_jungler" = "jungler"
tr "game_character_search_tags_mage" = "mage"
tr "game_character_search_tags_melee" = "melee"
tr "game_character_search_tags_ninja" = "ninja"
tr "game_character_search_tags_nuke" = "nuke"
tr "game_character_search_tags_pet" = "pet"
tr "game_character_search_tags_pusher" = "pusher"
tr "game_character_search_tags_ranged" = "ranged"
tr "game_character_search_tags_recommended" = "recommended"
tr "game_character_search_tags_revive" = "revive"
tr "game_character_search_tags_scout" = "scout"
tr "game_character_search_tags_silence" = "silence"
tr "game_character_search_tags_slow" = "slow"
tr "game_character_search_tags_snare" = "snare"
tr "game_character_search_tags_stealth" = "stealth"
tr "game_character_search_tags_stun" = "stun"
tr "game_character_search_tags_support" = "support"
tr "game_character_search_tags_tank" = "tank"
tr "game_character_search_tags_teleport" = "teleport"
tr "game_character_search_tags_tough" = "tough"
tr "game_character_skin_description_Ahri_1" = ""
tr "game_character_skin_description_Ahri_2" = ""
tr "game_character_skin_description_Ahri_3" = ""
tr "game_character_skin_description_Akali_1" = ""
tr "game_character_skin_description_Akali_2" = ""
tr "game_character_skin_description_Akali_3" = ""
tr "game_character_skin_description_Akali_4" = ""
tr "game_character_skin_description_Akali_5" = ""
tr "game_character_skin_description_Akali_6" = ""
tr "game_character_skin_description_Alistar_1" = ""
tr "game_character_skin_description_Alistar_2" = ""
tr "game_character_skin_description_Alistar_3" = ""
tr "game_character_skin_description_Alistar_4" = ""
tr "game_character_skin_description_Alistar_5" = ""
tr "game_character_skin_description_Alistar_6" = ""
tr "game_character_skin_description_Amumu_1" = ""
tr "game_character_skin_description_Amumu_2" = ""
tr "game_character_skin_description_Amumu_3" = ""
tr "game_character_skin_description_Amumu_4" = ""
tr "game_character_skin_description_Amumu_5" = ""
tr "game_character_skin_description_Amumu_6" = ""
tr "game_character_skin_description_Amumu_7" = ""
tr "game_character_skin_description_Anivia_1" = ""
tr "game_character_skin_description_Anivia_2" = ""
tr "game_character_skin_description_Anivia_3" = ""
tr "game_character_skin_description_Anivia_4" = ""
tr "game_character_skin_description_Annie_1" = ""
tr "game_character_skin_description_Annie_2" = ""
tr "game_character_skin_description_Annie_3" = ""
tr "game_character_skin_description_Annie_4" = ""
tr "game_character_skin_description_Annie_5" = ""
tr "game_character_skin_description_Annie_6" = ""
tr "game_character_skin_description_Annie_7" = ""
tr "game_character_skin_description_Ashe_1" = ""
tr "game_character_skin_description_Ashe_2" = ""
tr "game_character_skin_description_Ashe_3" = ""
tr "game_character_skin_description_Ashe_4" = ""
tr "game_character_skin_description_Ashe_5" = ""
tr "game_character_skin_description_Blitzcrank_1" = ""
tr "game_character_skin_description_Blitzcrank_2" = ""
tr "game_character_skin_description_Blitzcrank_3" = ""
tr "game_character_skin_description_Blitzcrank_4" = ""
tr "game_character_skin_description_Blitzcrank_5" = ""
tr "game_character_skin_description_Brand_1" = ""
tr "game_character_skin_description_Brand_2" = ""
tr "game_character_skin_description_Brand_3" = ""
tr "game_character_skin_description_Caitlyn_1" = ""
tr "game_character_skin_description_Caitlyn_2" = ""
tr "game_character_skin_description_Caitlyn_3" = ""
tr "game_character_skin_description_Caitlyn_4" = ""
tr "game_character_skin_description_Caitlyn_5" = ""
tr "game_character_skin_description_Cassiopeia_1" = ""
tr "game_character_skin_description_Cassiopeia_2" = ""
tr "game_character_skin_description_Cassiopeia_3" = ""
tr "game_character_skin_description_Chogath_1" = ""
tr "game_character_skin_description_Chogath_2" = ""
tr "game_character_skin_description_Chogath_3" = ""
tr "game_character_skin_description_Chogath_4" = ""
tr "game_character_skin_description_Chogath_5" = ""
tr "game_character_skin_description_Corki_1" = ""
tr "game_character_skin_description_Corki_2" = ""
tr "game_character_skin_description_Corki_3" = ""
tr "game_character_skin_description_Corki_4" = ""
tr "game_character_skin_description_Corki_5" = ""
tr "game_character_skin_description_Darius_1" = ""
tr "game_character_skin_description_Diana_1" = ""
tr "game_character_skin_description_Diana_2" = ""
tr "game_character_skin_description_Draven_1" = ""
tr "game_character_skin_description_Draven_2" = ""
tr "game_character_skin_description_DrMundo_1" = ""
tr "game_character_skin_description_DrMundo_2" = ""
tr "game_character_skin_description_DrMundo_3" = ""
tr "game_character_skin_description_DrMundo_4" = ""
tr "game_character_skin_description_DrMundo_5" = ""
tr "game_character_skin_description_DrMundo_6" = ""
tr "game_character_skin_description_Evelynn_1" = ""
tr "game_character_skin_description_Evelynn_2" = ""
tr "game_character_skin_description_Evelynn_3" = ""
tr "game_character_skin_description_Ezreal_1" = ""
tr "game_character_skin_description_Ezreal_2" = ""
tr "game_character_skin_description_Ezreal_3" = ""
tr "game_character_skin_description_Ezreal_4" = ""
tr "game_character_skin_description_Ezreal_5" = ""
tr "game_character_skin_description_FiddleSticks_1" = ""
tr "game_character_skin_description_FiddleSticks_2" = ""
tr "game_character_skin_description_FiddleSticks_3" = ""
tr "game_character_skin_description_FiddleSticks_4" = ""
tr "game_character_skin_description_FiddleSticks_5" = ""
tr "game_character_skin_description_FiddleSticks_6" = ""
tr "game_character_skin_description_Fiora_1" = ""
tr "game_character_skin_description_Fiora_2" = ""
tr "game_character_skin_description_Fizz_1" = ""
tr "game_character_skin_description_Fizz_2" = ""
tr "game_character_skin_description_Fizz_3" = ""
tr "game_character_skin_description_Galio_1" = ""
tr "game_character_skin_description_Galio_2" = ""
tr "game_character_skin_description_Galio_3" = ""
tr "game_character_skin_description_Galio_4" = ""
tr "game_character_skin_description_Gangplank_1" = ""
tr "game_character_skin_description_Gangplank_2" = ""
tr "game_character_skin_description_Gangplank_3" = ""
tr "game_character_skin_description_Gangplank_4" = ""
tr "game_character_skin_description_Garen_1" = ""
tr "game_character_skin_description_Garen_2" = ""
tr "game_character_skin_description_Garen_3" = ""
tr "game_character_skin_description_Garen_4" = ""
tr "game_character_skin_description_Garen_5" = ""
tr "game_character_skin_description_Gragas_1" = ""
tr "game_character_skin_description_Gragas_2" = ""
tr "game_character_skin_description_Gragas_3" = ""
tr "game_character_skin_description_Gragas_4" = ""
tr "game_character_skin_description_Gragas_5" = ""
tr "game_character_skin_description_Graves_1" = ""
tr "game_character_skin_description_Graves_2" = ""
tr "game_character_skin_description_Graves_3" = ""
tr "game_character_skin_description_Graves_4" = ""
tr "game_character_skin_description_Hecarim_1" = ""
tr "game_character_skin_description_Hecarim_2" = ""
tr "game_character_skin_description_Heimerdinger_1" = ""
tr "game_character_skin_description_Heimerdinger_2" = ""
tr "game_character_skin_description_Heimerdinger_3" = ""
tr "game_character_skin_description_Heimerdinger_4" = ""
tr "game_character_skin_description_Irelia_1" = ""
tr "game_character_skin_description_Irelia_2" = ""
tr "game_character_skin_description_Irelia_3" = ""
tr "game_character_skin_description_Irelia_4" = ""
tr "game_character_skin_description_Janna_1" = ""
tr "game_character_skin_description_Janna_2" = ""
tr "game_character_skin_description_Janna_3" = ""
tr "game_character_skin_description_JarvanIV_1" = ""
tr "game_character_skin_description_JarvanIV_2" = ""
tr "game_character_skin_description_JarvanIV_3" = ""
tr "game_character_skin_description_JarvanIV_4" = ""
tr "game_character_skin_description_Jax_1" = ""
tr "game_character_skin_description_Jax_2" = ""
tr "game_character_skin_description_Jax_3" = ""
tr "game_character_skin_description_Jax_4" = ""
tr "game_character_skin_description_Jax_5" = ""
tr "game_character_skin_description_Jax_6" = ""
tr "game_character_skin_description_Jayce_1" = ""
tr "game_character_skin_description_Karma_1" = ""
tr "game_character_skin_description_Karma_2" = ""
tr "game_character_skin_description_Karthus_1" = ""
tr "game_character_skin_description_Karthus_2" = ""
tr "game_character_skin_description_Karthus_3" = ""
tr "game_character_skin_description_Karthus_4" = ""
tr "game_character_skin_description_Kassadin_1" = ""
tr "game_character_skin_description_Kassadin_2" = ""
tr "game_character_skin_description_Kassadin_3" = ""
tr "game_character_skin_description_Kassadin_4" = ""
tr "game_character_skin_description_Katarina_1" = ""
tr "game_character_skin_description_Katarina_2" = ""
tr "game_character_skin_description_Katarina_3" = ""
tr "game_character_skin_description_Katarina_4" = ""
tr "game_character_skin_description_Katarina_5" = ""
tr "game_character_skin_description_Katarina_6" = ""
tr "game_character_skin_description_Kayle_1" = ""
tr "game_character_skin_description_Kayle_2" = ""
tr "game_character_skin_description_Kayle_3" = ""
tr "game_character_skin_description_Kayle_4" = ""
tr "game_character_skin_description_Kayle_5" = ""
tr "game_character_skin_description_Kennen_1" = ""
tr "game_character_skin_description_Kennen_2" = ""
tr "game_character_skin_description_Kennen_3" = ""
tr "game_character_skin_description_Kennen_4" = ""
tr "game_character_skin_description_Kennen_5" = ""
tr "game_character_skin_description_KogMaw_1" = ""
tr "game_character_skin_description_KogMaw_2" = ""
tr "game_character_skin_description_KogMaw_3" = ""
tr "game_character_skin_description_KogMaw_4" = ""
tr "game_character_skin_description_KogMaw_5" = ""
tr "game_character_skin_description_KogMaw_6" = ""
tr "game_character_skin_description_KogMaw_7" = ""
tr "game_character_skin_description_Leblanc_1" = ""
tr "game_character_skin_description_Leblanc_2" = ""
tr "game_character_skin_description_Leblanc_3" = ""
tr "game_character_skin_description_LeeSin_1" = ""
tr "game_character_skin_description_LeeSin_2" = ""
tr "game_character_skin_description_LeeSin_3" = ""
tr "game_character_skin_description_LeeSin_4" = ""
tr "game_character_skin_description_Leona_1" = ""
tr "game_character_skin_description_Leona_2" = ""
tr "game_character_skin_description_Leona_3" = ""
tr "game_character_skin_description_Lulu_1" = ""
tr "game_character_skin_description_Lulu_2" = ""
tr "game_character_skin_description_Lux_1" = ""
tr "game_character_skin_description_Lux_2" = ""
tr "game_character_skin_description_Lux_3" = ""
tr "game_character_skin_description_Lux_4" = ""
tr "game_character_skin_description_Malphite_1" = ""
tr "game_character_skin_description_Malphite_2" = ""
tr "game_character_skin_description_Malphite_3" = ""
tr "game_character_skin_description_Malphite_4" = ""
tr "game_character_skin_description_Malphite_5" = ""
tr "game_character_skin_description_Malzahar_1" = ""
tr "game_character_skin_description_Malzahar_2" = ""
tr "game_character_skin_description_Malzahar_3" = ""
tr "game_character_skin_description_Malzahar_4" = ""
tr "game_character_skin_description_Maokai_1" = ""
tr "game_character_skin_description_Maokai_2" = ""
tr "game_character_skin_description_Maokai_3" = ""
tr "game_character_skin_description_MasterYi_1" = ""
tr "game_character_skin_description_MasterYi_2" = ""
tr "game_character_skin_description_MasterYi_3" = ""
tr "game_character_skin_description_MasterYi_4" = ""
tr "game_character_skin_description_MasterYi_5" = ""
tr "game_character_skin_description_MissFortune_1" = ""
tr "game_character_skin_description_MissFortune_2" = ""
tr "game_character_skin_description_MissFortune_3" = ""
tr "game_character_skin_description_MissFortune_4" = ""
tr "game_character_skin_description_MissFortune_5" = ""
tr "game_character_skin_description_MissFortune_6" = ""
tr "game_character_skin_description_MonkeyKing_1" = ""
tr "game_character_skin_description_MonkeyKing_2" = ""
tr "game_character_skin_description_MonkeyKing_3" = ""
tr "game_character_skin_description_Mordekaiser_1" = ""
tr "game_character_skin_description_Mordekaiser_2" = ""
tr "game_character_skin_description_Mordekaiser_3" = ""
tr "game_character_skin_description_Mordekaiser_4" = ""
tr "game_character_skin_description_Mordekaiser_5" = ""
tr "game_character_skin_description_Morgana_1" = ""
tr "game_character_skin_description_Morgana_2" = ""
tr "game_character_skin_description_Morgana_3" = ""
tr "game_character_skin_description_Morgana_4" = ""
tr "game_character_skin_description_Nasus_1" = ""
tr "game_character_skin_description_Nasus_2" = ""
tr "game_character_skin_description_Nasus_3" = ""
tr "game_character_skin_description_Nasus_4" = ""
tr "game_character_skin_description_Nautilus_1" = ""
tr "game_character_skin_description_Nautilus_2" = ""
tr "game_character_skin_description_Nautilus_3" = ""
tr "game_character_skin_description_Nidalee_1" = ""
tr "game_character_skin_description_Nidalee_2" = ""
tr "game_character_skin_description_Nidalee_3" = ""
tr "game_character_skin_description_Nidalee_4" = ""
tr "game_character_skin_description_Nidalee_5" = ""
tr "game_character_skin_description_Nocturne_1" = ""
tr "game_character_skin_description_Nocturne_2" = ""
tr "game_character_skin_description_Nocturne_3" = ""
tr "game_character_skin_description_Nocturne_4" = ""
tr "game_character_skin_description_Nunu_1" = ""
tr "game_character_skin_description_Nunu_2" = ""
tr "game_character_skin_description_Nunu_3" = ""
tr "game_character_skin_description_Nunu_4" = ""
tr "game_character_skin_description_Nunu_5" = ""
tr "game_character_skin_description_Olaf_1" = ""
tr "game_character_skin_description_Olaf_2" = ""
tr "game_character_skin_description_Olaf_3" = ""
tr "game_character_skin_description_Orianna_1" = "Gothic Orianna"
tr "game_character_skin_description_Orianna_2" = "Sewn Chaos Orianna"
tr "game_character_skin_description_Orianna_3" = "Bladecraft Orianna"
tr "game_character_skin_description_Pantheon_1" = ""
tr "game_character_skin_description_Pantheon_2" = ""
tr "game_character_skin_description_Pantheon_3" = ""
tr "game_character_skin_description_Pantheon_4" = ""
tr "game_character_skin_description_Pantheon_5" = ""
tr "game_character_skin_description_Poppy_1" = ""
tr "game_character_skin_description_Poppy_2" = ""
tr "game_character_skin_description_Poppy_3" = ""
tr "game_character_skin_description_Poppy_4" = ""
tr "game_character_skin_description_Poppy_5" = ""
tr "game_character_skin_description_Poppy_6" = ""
tr "game_character_skin_description_Rammus_1" = ""
tr "game_character_skin_description_Rammus_2" = ""
tr "game_character_skin_description_Rammus_3" = ""
tr "game_character_skin_description_Rammus_4" = ""
tr "game_character_skin_description_Rammus_5" = ""
tr "game_character_skin_description_Rammus_6" = ""
tr "game_character_skin_description_Renekton_1" = ""
tr "game_character_skin_description_Renekton_2" = ""
tr "game_character_skin_description_Renekton_3" = ""
tr "game_character_skin_description_Renekton_4" = ""
tr "game_character_skin_description_Rengar_1" = ""
tr "game_character_skin_description_Riven_1" = ""
tr "game_character_skin_description_Riven_2" = ""
tr "game_character_skin_description_Riven_3" = ""
tr "game_character_skin_description_Rumble_1" = ""
tr "game_character_skin_description_Rumble_2" = ""
tr "game_character_skin_description_Ryze_1" = ""
tr "game_character_skin_description_Ryze_2" = ""
tr "game_character_skin_description_Ryze_3" = ""
tr "game_character_skin_description_Ryze_4" = ""
tr "game_character_skin_description_Ryze_5" = ""
tr "game_character_skin_description_Ryze_6" = ""
tr "game_character_skin_description_Ryze_7" = ""
tr "game_character_skin_description_Sejuani_1" = ""
tr "game_character_skin_description_Sejuani_2" = ""
tr "game_character_skin_description_Shaco_1" = ""
tr "game_character_skin_description_Shaco_2" = ""
tr "game_character_skin_description_Shaco_3" = ""
tr "game_character_skin_description_Shaco_4" = ""
tr "game_character_skin_description_Shaco_5" = ""
tr "game_character_skin_description_Shen_1" = ""
tr "game_character_skin_description_Shen_2" = ""
tr "game_character_skin_description_Shen_3" = ""
tr "game_character_skin_description_Shen_4" = ""
tr "game_character_skin_description_Shen_5" = ""
tr "game_character_skin_description_Shyvana_1" = ""
tr "game_character_skin_description_Shyvana_2" = ""
tr "game_character_skin_description_Shyvana_3" = ""
tr "game_character_skin_description_Singed_1" = ""
tr "game_character_skin_description_Singed_2" = ""
tr "game_character_skin_description_Singed_3" = ""
tr "game_character_skin_description_Singed_4" = ""
tr "game_character_skin_description_Singed_5" = ""
tr "game_character_skin_description_Sion_1" = ""
tr "game_character_skin_description_Sion_2" = ""
tr "game_character_skin_description_Sion_3" = ""
tr "game_character_skin_description_Sion_4" = ""
tr "game_character_skin_description_Sivir_1" = ""
tr "game_character_skin_description_Sivir_2" = ""
tr "game_character_skin_description_Sivir_3" = ""
tr "game_character_skin_description_Sivir_4" = ""
tr "game_character_skin_description_Sivir_5" = ""
tr "game_character_skin_description_Skarner_1" = ""
tr "game_character_skin_description_Skarner_2" = ""
tr "game_character_skin_description_Sona_1" = ""
tr "game_character_skin_description_Sona_2" = ""
tr "game_character_skin_description_Sona_3" = ""
tr "game_character_skin_description_Sona_4" = ""
tr "game_character_skin_description_Soraka_1" = ""
tr "game_character_skin_description_Soraka_2" = ""
tr "game_character_skin_description_Swain_1" = ""
tr "game_character_skin_description_Swain_2" = ""
tr "game_character_skin_description_Swain_3" = ""
tr "game_character_skin_description_Talon_1" = ""
tr "game_character_skin_description_Talon_2" = ""
tr "game_character_skin_description_Talon_3" = ""
tr "game_character_skin_description_Taric_1" = ""
tr "game_character_skin_description_Taric_2" = ""
tr "game_character_skin_description_Taric_3" = ""
tr "game_character_skin_description_Teemo_1" = ""
tr "game_character_skin_description_Teemo_2" = ""
tr "game_character_skin_description_Teemo_3" = ""
tr "game_character_skin_description_Teemo_4" = ""
tr "game_character_skin_description_Teemo_5" = ""
tr "game_character_skin_description_Teemo_6" = ""
tr "game_character_skin_description_Teemo_7" = ""
tr "game_character_skin_description_Tristana_1" = ""
tr "game_character_skin_description_Tristana_2" = ""
tr "game_character_skin_description_Tristana_3" = ""
tr "game_character_skin_description_Tristana_4" = ""
tr "game_character_skin_description_Tristana_5" = ""
tr "game_character_skin_description_Tristana_6" = ""
tr "game_character_skin_description_Trundle_1" = ""
tr "game_character_skin_description_Trundle_2" = ""
tr "game_character_skin_description_Tryndamere_1" = ""
tr "game_character_skin_description_Tryndamere_2" = ""
tr "game_character_skin_description_Tryndamere_3" = ""
tr "game_character_skin_description_Tryndamere_4" = ""
tr "game_character_skin_description_TwistedFate_1" = ""
tr "game_character_skin_description_TwistedFate_2" = ""
tr "game_character_skin_description_TwistedFate_3" = ""
tr "game_character_skin_description_TwistedFate_4" = ""
tr "game_character_skin_description_TwistedFate_5" = ""
tr "game_character_skin_description_TwistedFate_6" = ""
tr "game_character_skin_description_Twitch_1" = ""
tr "game_character_skin_description_Twitch_2" = ""
tr "game_character_skin_description_Twitch_3" = ""
tr "game_character_skin_description_Twitch_4" = ""
tr "game_character_skin_description_Twitch_5" = ""
tr "game_character_skin_description_Udyr_1" = ""
tr "game_character_skin_description_Udyr_2" = ""
tr "game_character_skin_description_Urgot_1" = ""
tr "game_character_skin_description_Urgot_2" = ""
tr "game_character_skin_description_Urgot_3" = ""
tr "game_character_skin_description_Varus_1" = ""
tr "game_character_skin_description_Varus_2" = ""
tr "game_character_skin_description_Vayne_1" = ""
tr "game_character_skin_description_Vayne_2" = ""
tr "game_character_skin_description_Vayne_3" = ""
tr "game_character_skin_description_Vayne_4" = ""
tr "game_character_skin_description_Veigar_1" = ""
tr "game_character_skin_description_Veigar_2" = ""
tr "game_character_skin_description_Veigar_3" = ""
tr "game_character_skin_description_Veigar_4" = ""
tr "game_character_skin_description_Veigar_5" = ""
tr "game_character_skin_description_Veigar_6" = ""
tr "game_character_skin_description_Viktor_1" = ""
tr "game_character_skin_description_Viktor_2" = ""
tr "game_character_skin_description_Vladimir_1" = ""
tr "game_character_skin_description_Vladimir_2" = ""
tr "game_character_skin_description_Vladimir_3" = ""
tr "game_character_skin_description_Vladimir_4" = ""
tr "game_character_skin_description_Vladimir_5" = ""
tr "game_character_skin_description_Volibear_1" = ""
tr "game_character_skin_description_Volibear_2" = ""
tr "game_character_skin_description_Warwick_1" = ""
tr "game_character_skin_description_Warwick_2" = ""
tr "game_character_skin_description_Warwick_3" = ""
tr "game_character_skin_description_Warwick_4" = ""
tr "game_character_skin_description_Warwick_5" = ""
tr "game_character_skin_description_Warwick_6" = ""
tr "game_character_skin_description_Warwick_7" = ""
tr "game_character_skin_description_Xerath_1" = ""
tr "game_character_skin_description_Xerath_2" = ""
tr "game_character_skin_description_Xerath_3" = ""
tr "game_character_skin_description_XinZhao_1" = ""
tr "game_character_skin_description_XinZhao_2" = ""
tr "game_character_skin_description_XinZhao_3" = ""
tr "game_character_skin_description_XinZhao_4" = ""
tr "game_character_skin_description_Yorick_1" = ""
tr "game_character_skin_description_Yorick_2" = ""
tr "game_character_skin_description_Ziggs_1" = ""
tr "game_character_skin_description_Ziggs_2" = ""
tr "game_character_skin_description_Ziggs_3" = ""
tr "game_character_skin_description_Zilean_1" = ""
tr "game_character_skin_description_Zilean_2" = ""
tr "game_character_skin_description_Zilean_3" = ""
tr "game_character_skin_description_Zilean_4" = ""
tr "game_character_skin_description_Zyra_1" = ""
tr "game_character_skin_displayname_Ahri_1" = "Dynasty Ahri"
tr "game_character_skin_displayname_Ahri_2" = "Midnight Ahri"
tr "game_character_skin_displayname_Ahri_3" = "Foxfire Ahri"
tr "game_character_skin_displayname_Akali_1" = "Stinger Akali"
tr "game_character_skin_displayname_Akali_2" = "Crimson Akali"
tr "game_character_skin_displayname_Akali_3" = "All-star Akali"
tr "game_character_skin_displayname_Akali_4" = "Nurse Akali"
tr "game_character_skin_displayname_Akali_5" = "Blood Moon Akali"
tr "game_character_skin_displayname_Akali_6" = "Silverfang Akali"
tr "game_character_skin_displayname_Alistar_1" = "Black Alistar"
tr "game_character_skin_displayname_Alistar_2" = "Golden Alistar"
tr "game_character_skin_displayname_Alistar_3" = "Matador Alistar"
tr "game_character_skin_displayname_Alistar_4" = "Longhorn Alistar"
tr "game_character_skin_displayname_Alistar_5" = "Unchained Alistar"
tr "game_character_skin_displayname_Alistar_6" = "Infernal Alistar"
tr "game_character_skin_displayname_Amumu_1" = "Pharaoh Amumu"
tr "game_character_skin_displayname_Amumu_2" = "Vancouver Amumu"
tr "game_character_skin_displayname_Amumu_3" = "Emumu"
tr "game_character_skin_displayname_Amumu_4" = "Re-Gifted Amumu"
tr "game_character_skin_displayname_Amumu_5" = "Almost-Prom King Amumu"
tr "game_character_skin_displayname_Amumu_6" = "Little Knight Amumu"
tr "game_character_skin_displayname_Amumu_7" = "Sad Robot Amumu"
tr "game_character_skin_displayname_Anivia_1" = "Team Spirit Anivia"
tr "game_character_skin_displayname_Anivia_2" = "Bird of Prey Anivia"
tr "game_character_skin_displayname_Anivia_3" = "Noxus Hunter Anivia"
tr "game_character_skin_displayname_Anivia_4" = "Hextech Anivia"
tr "game_character_skin_displayname_Annie_1" = "Goth Annie"
tr "game_character_skin_displayname_Annie_2" = "Red Riding Annie"
tr "game_character_skin_displayname_Annie_3" = "Annie in Wonderland"
tr "game_character_skin_displayname_Annie_4" = "Prom Queen Annie"
tr "game_character_skin_displayname_Annie_5" = "Frostfire Annie"
tr "game_character_skin_displayname_Annie_6" = "Reverse Annie"
tr "game_character_skin_displayname_Annie_7" = "FrankenTibbers Annie"
tr "game_character_skin_displayname_Ashe_1" = "Freljord Ashe"
tr "game_character_skin_displayname_Ashe_2" = "Sherwood Forest Ashe"
tr "game_character_skin_displayname_Ashe_3" = "Woad Ashe"
tr "game_character_skin_displayname_Ashe_4" = "Queen Ashe"
tr "game_character_skin_displayname_Ashe_5" = "Amethyst Ashe"
tr "game_character_skin_displayname_Blitzcrank_1" = "Rusty Blitzcrank"
tr "game_character_skin_displayname_Blitzcrank_2" = "Goalkeeper Blitzcrank"
tr "game_character_skin_displayname_Blitzcrank_3" = "Boom Boom Blitzcrank"
tr "game_character_skin_displayname_Blitzcrank_4" = "Piltover Customs Blitzcrank"
tr "game_character_skin_displayname_Blitzcrank_5" = "Definitely Not Blitzcrank"
tr "game_character_skin_displayname_Brand_1" = "Apocalyptic Brand"
tr "game_character_skin_displayname_Brand_2" = "Vandal Brand"
tr "game_character_skin_displayname_Brand_3" = "Cryocore Brand"
tr "game_character_skin_displayname_Caitlyn_1" = "Resistance Caitlyn"
tr "game_character_skin_displayname_Caitlyn_2" = "Sheriff Caitlyn"
tr "game_character_skin_displayname_Caitlyn_3" = "Safari Caitlyn"
tr "game_character_skin_displayname_Caitlyn_4" = "Arctic Warfare Caitlyn"
tr "game_character_skin_displayname_Caitlyn_5" = "Officer Caitlyn"
tr "game_character_skin_displayname_Cassiopeia_1" = "Desperada Cassiopeia"
tr "game_character_skin_displayname_Cassiopeia_2" = "Siren Cassiopeia"
tr "game_character_skin_displayname_Cassiopeia_3" = "Mythic Cassiopeia"
tr "game_character_skin_displayname_Chogath_1" = "Nightmare Cho'Gath"
tr "game_character_skin_displayname_Chogath_2" = "Gentleman Cho'Gath"
tr "game_character_skin_displayname_Chogath_3" = "Loch Ness Cho'Gath"
tr "game_character_skin_displayname_Chogath_4" = "Jurassic Cho'Gath"
tr "game_character_skin_displayname_Chogath_5" = "Battlecast Prime Cho'Gath"
tr "game_character_skin_displayname_Corki_1" = "UFO Corki"
tr "game_character_skin_displayname_Corki_2" = "Ice Toboggan Corki"
tr "game_character_skin_displayname_Corki_3" = "Red Baron Corki"
tr "game_character_skin_displayname_Corki_4" = "Hot Rod Corki"
tr "game_character_skin_displayname_Corki_5" = "Urfrider Corki"
tr "game_character_skin_displayname_Darius_1" = "Lord Darius"
tr "game_character_skin_displayname_Diana_1" = "Dark Valkyrie Diana"
tr "game_character_skin_displayname_Diana_2" = "<skin 2> Diana"
tr "game_character_skin_displayname_Draven_1" = "Soul Reaver Draven"
tr "game_character_skin_displayname_Draven_2" = "<skin 2> Draven"
tr "game_character_skin_displayname_DrMundo_1" = "Toxic Dr. Mundo"
tr "game_character_skin_displayname_DrMundo_2" = "Mr. Mundoverse"
tr "game_character_skin_displayname_DrMundo_3" = "Corporate Mundo"
tr "game_character_skin_displayname_DrMundo_4" = "Mundo Mundo"
tr "game_character_skin_displayname_DrMundo_5" = "Executioner Mundo"
tr "game_character_skin_displayname_DrMundo_6" = "Rageborn Mundo"
tr "game_character_skin_displayname_Evelynn_1" = "Shadow Evelynn"
tr "game_character_skin_displayname_Evelynn_2" = "Masquerade Evelynn"
tr "game_character_skin_displayname_Evelynn_3" = "Tango Evelynn"
tr "game_character_skin_displayname_Ezreal_1" = "Nottingham Ezreal"
tr "game_character_skin_displayname_Ezreal_2" = "Striker Ezreal"
tr "game_character_skin_displayname_Ezreal_3" = "Frosted Ezreal"
tr "game_character_skin_displayname_Ezreal_4" = "Explorer Ezreal"
tr "game_character_skin_displayname_Ezreal_5" = "Pulsefire Ezreal"
tr "game_character_skin_displayname_FiddleSticks_1" = "Spectral Fiddlesticks"
tr "game_character_skin_displayname_FiddleSticks_2" = "Union Jack Fiddlesticks"
tr "game_character_skin_displayname_FiddleSticks_3" = "Bandito Fiddlesticks"
tr "game_character_skin_displayname_FiddleSticks_4" = "Pumpkinhead Fiddlesticks"
tr "game_character_skin_displayname_FiddleSticks_5" = "Fiddle Me Timbers"
tr "game_character_skin_displayname_FiddleSticks_6" = "Surprise Party Fiddlesticks"
tr "game_character_skin_displayname_Fiora_1" = "Royal Guard Fiora"
tr "game_character_skin_displayname_Fiora_2" = "Nightraven Fiora"
tr "game_character_skin_displayname_Fizz_1" = "Atlantean Fizz"
tr "game_character_skin_displayname_Fizz_2" = "Tundra Fizz"
tr "game_character_skin_displayname_Fizz_3" = "Fisherman Fizz"
tr "game_character_skin_displayname_Galio_1" = "Enchanted Galio"
tr "game_character_skin_displayname_Galio_2" = "Hextech Galio"
tr "game_character_skin_displayname_Galio_3" = "Commando Galio"
tr "game_character_skin_displayname_Galio_4" = "Gatekeeper Galio"
tr "game_character_skin_displayname_Gangplank_1" = "Spooky Gangplank"
tr "game_character_skin_displayname_Gangplank_2" = "Minuteman Gangplank"
tr "game_character_skin_displayname_Gangplank_3" = "Sailor Gangplank"
tr "game_character_skin_displayname_Gangplank_4" = "Toy Soldier Gangplank"
tr "game_character_skin_displayname_Garen_1" = "Sanguine Garen"
tr "game_character_skin_displayname_Garen_2" = "Desert Trooper Garen"
tr "game_character_skin_displayname_Garen_3" = "Commando Garen"
tr "game_character_skin_displayname_Garen_4" = "Dreadknight Garen"
tr "game_character_skin_displayname_Garen_5" = "Rugged Garen"
tr "game_character_skin_displayname_Gragas_1" = "Scuba Gragas"
tr "game_character_skin_displayname_Gragas_2" = "Hillbilly Gragas"
tr "game_character_skin_displayname_Gragas_3" = "Santa Gragas"
tr "game_character_skin_displayname_Gragas_4" = "Gragas, Esq."
tr "game_character_skin_displayname_Gragas_5" = "Vandal Gragas"
tr "game_character_skin_displayname_Graves_1" = "Hired Gun Graves"
tr "game_character_skin_displayname_Graves_2" = "Jailbreak Graves"
tr "game_character_skin_displayname_Graves_3" = "Mafia Graves"
tr "game_character_skin_displayname_Graves_4" = "Riot Graves"
tr "game_character_skin_displayname_Hecarim_1" = "Blood Knight Hecarim"
tr "game_character_skin_displayname_Hecarim_2" = "Reaper Hecarim"
tr "game_character_skin_displayname_Heimerdinger_1" = "Alien Invader Heimerdinger"
tr "game_character_skin_displayname_Heimerdinger_2" = "Blast Zone Heimerdinger"
tr "game_character_skin_displayname_Heimerdinger_3" = "Piltover Customs Heimerdinger"
tr "game_character_skin_displayname_Heimerdinger_4" = "Snowmerdinger"
tr "game_character_skin_displayname_Irelia_1" = "Nightblade Irelia"
tr "game_character_skin_displayname_Irelia_2" = "Aviator Irelia"
tr "game_character_skin_displayname_Irelia_3" = "Infiltrator Irelia"
tr "game_character_skin_displayname_Irelia_4" = "Frostblade Irelia"
tr "game_character_skin_displayname_Janna_1" = "Tempest Janna"
tr "game_character_skin_displayname_Janna_2" = "Hextech Janna"
tr "game_character_skin_displayname_Janna_3" = "Frost Queen Janna"
tr "game_character_skin_displayname_JarvanIV_1" = "Commando Jarvan IV"
tr "game_character_skin_displayname_JarvanIV_2" = "Dragon Slayer Jarvan IV"
tr "game_character_skin_displayname_JarvanIV_3" = "Darkforge Jarvan IV"
tr "game_character_skin_displayname_JarvanIV_4" = "Victorious Jarvan IV"
tr "game_character_skin_displayname_Jax_1" = "The Mighty Jax"
tr "game_character_skin_displayname_Jax_2" = "Vandal Jax"
tr "game_character_skin_displayname_Jax_3" = "Angler Jax"
tr "game_character_skin_displayname_Jax_4" = "PAX Jax"
tr "game_character_skin_displayname_Jax_5" = "Jaximus"
tr "game_character_skin_displayname_Jax_6" = "Temple Jax"
tr "game_character_skin_displayname_Jayce_1" = "Full Metal Jayce"
tr "game_character_skin_displayname_Karma_1" = "Sun Goddess Karma"
tr "game_character_skin_displayname_Karma_2" = "Sakura Karma"
tr "game_character_skin_displayname_Karthus_1" = "Phantom Karthus"
tr "game_character_skin_displayname_Karthus_2" = "Statue of Karthus"
tr "game_character_skin_displayname_Karthus_3" = "Grim Reaper Karthus"
tr "game_character_skin_displayname_Karthus_4" = "Pentakill Karthus"
tr "game_character_skin_displayname_Kassadin_1" = "Festival Kassadin"
tr "game_character_skin_displayname_Kassadin_2" = "Deep One Kassadin"
tr "game_character_skin_displayname_Kassadin_3" = "Pre-Void Kassadin"
tr "game_character_skin_displayname_Kassadin_4" = "Harbinger Kassadin"
tr "game_character_skin_displayname_Katarina_1" = "Mercenary Katarina"
tr "game_character_skin_displayname_Katarina_2" = "Red Card Katarina"
tr "game_character_skin_displayname_Katarina_3" = "Bilgewater Katarina"
tr "game_character_skin_displayname_Katarina_4" = "Kitty Cat Katarina"
tr "game_character_skin_displayname_Katarina_5" = "High Command Katarina"
tr "game_character_skin_displayname_Katarina_6" = "Sandstorm Katarina"
tr "game_character_skin_displayname_Kayle_1" = "Silver Kayle"
tr "game_character_skin_displayname_Kayle_2" = "Viridian Kayle"
tr "game_character_skin_displayname_Kayle_3" = "Unmasked Kayle"
tr "game_character_skin_displayname_Kayle_4" = "Battleborn Kayle"
tr "game_character_skin_displayname_Kayle_5" = "Judgment Kayle"
tr "game_character_skin_displayname_Kennen_1" = "Deadly Kennen"
tr "game_character_skin_displayname_Kennen_2" = "Swamp Master Kennen"
tr "game_character_skin_displayname_Kennen_3" = "Karate Kennen"
tr "game_character_skin_displayname_Kennen_4" = "Kennen M.D."
tr "game_character_skin_displayname_Kennen_5" = "Arctic Ops Kennen"
tr "game_character_skin_displayname_KogMaw_1" = "Caterpillar Kog'Maw"
tr "game_character_skin_displayname_KogMaw_2" = "Sonoran Kog'Maw"
tr "game_character_skin_displayname_KogMaw_3" = "Monarch Kog'Maw"
tr "game_character_skin_displayname_KogMaw_4" = "Reindeer Kog'Maw"
tr "game_character_skin_displayname_KogMaw_5" = "Lion Dance Kog'Maw"
tr "game_character_skin_displayname_KogMaw_6" = "Deep Sea Kog'Maw"
tr "game_character_skin_displayname_KogMaw_7" = "Jurassic Kog'Maw"
tr "game_character_skin_displayname_Leblanc_1" = "Wicked LeBlanc"
tr "game_character_skin_displayname_Leblanc_2" = "Prestigious LeBlanc"
tr "game_character_skin_displayname_Leblanc_3" = "Mistletoe LeBlanc"
tr "game_character_skin_displayname_LeeSin_1" = "Traditional Lee Sin"
tr "game_character_skin_displayname_LeeSin_2" = "Acolyte Lee Sin"
tr "game_character_skin_displayname_LeeSin_3" = "Dragon Fist Lee Sin"
tr "game_character_skin_displayname_LeeSin_4" = "Muay Thai Lee Sin"
tr "game_character_skin_displayname_Leona_1" = "Valkyrie Leona"
tr "game_character_skin_displayname_Leona_2" = "Defender Leona"
tr "game_character_skin_displayname_Leona_3" = "Iron Solari Leona"
tr "game_character_skin_displayname_Lulu_1" = "Bittersweet Lulu"
tr "game_character_skin_displayname_Lulu_2" = "Wicked Lulu"
tr "game_character_skin_displayname_Lux_1" = "Sorceress Lux"
tr "game_character_skin_displayname_Lux_2" = "Spellthief Lux"
tr "game_character_skin_displayname_Lux_3" = "Commando Lux"
tr "game_character_skin_displayname_Lux_4" = "Imperial Lux"
tr "game_character_skin_displayname_Malphite_1" = "Shamrock Malphite"
tr "game_character_skin_displayname_Malphite_2" = "Coral Reef Malphite"
tr "game_character_skin_displayname_Malphite_3" = "Marble Malphite"
tr "game_character_skin_displayname_Malphite_4" = "Obsidian Malphite"
tr "game_character_skin_displayname_Malphite_5" = "Glacial Malphite"
tr "game_character_skin_displayname_Malzahar_1" = "Vizier Malzahar"
tr "game_character_skin_displayname_Malzahar_2" = "Shadow Prince Malzahar"
tr "game_character_skin_displayname_Malzahar_3" = "Djinn Malzahar"
tr "game_character_skin_displayname_Malzahar_4" = "Overlord Malzahar"
tr "game_character_skin_displayname_Maokai_1" = "Charred Maokai"
tr "game_character_skin_displayname_Maokai_2" = "Totemic Maokai"
tr "game_character_skin_displayname_Maokai_3" = "Festive Maokai"
tr "game_character_skin_displayname_MasterYi_1" = "Assassin Master Yi"
tr "game_character_skin_displayname_MasterYi_2" = "Chosen Master Yi"
tr "game_character_skin_displayname_MasterYi_3" = "Ionia Master Yi"
tr "game_character_skin_displayname_MasterYi_4" = "Samurai Yi"
tr "game_character_skin_displayname_MasterYi_5" = "Headhunter Master Yi"
tr "game_character_skin_displayname_MissFortune_1" = "Cowgirl Miss Fortune"
tr "game_character_skin_displayname_MissFortune_2" = "Waterloo Miss Fortune"
tr "game_character_skin_displayname_MissFortune_3" = "Secret Agent Miss Fortune"
tr "game_character_skin_displayname_MissFortune_4" = "Candy Cane Miss Fortune"
tr "game_character_skin_displayname_MissFortune_5" = "Road Warrior Miss Fortune"
tr "game_character_skin_displayname_MissFortune_6" = "Mafia Miss Fortune"
tr "game_character_skin_displayname_MonkeyKing_1" = "Volcanic Wukong"
tr "game_character_skin_displayname_MonkeyKing_2" = "General Wukong"
tr "game_character_skin_displayname_MonkeyKing_3" = "Jade Dragon Wukong"
tr "game_character_skin_displayname_MonkeyKing_shortversion_2" = "General Wukong"
tr "game_character_skin_displayname_Mordekaiser_1" = "Dragon Knight Mordekaiser"
tr "game_character_skin_displayname_Mordekaiser_2" = "Infernal Mordekaiser"
tr "game_character_skin_displayname_Mordekaiser_3" = "Pentakill Mordekaiser"
tr "game_character_skin_displayname_Mordekaiser_4" = "Lord Mordekaiser"
tr "game_character_skin_displayname_Mordekaiser_5" = "Dark Crusader Mordekaiser"
tr "game_character_skin_displayname_Morgana_1" = "Exiled Morgana"
tr "game_character_skin_displayname_Morgana_2" = "Sinful Succulence Morgana"
tr "game_character_skin_displayname_Morgana_3" = "Blade Mistress Morgana"
tr "game_character_skin_displayname_Morgana_4" = "Blackthorn Morgana"
tr "game_character_skin_displayname_Nasus_1" = "Galactic Nasus"
tr "game_character_skin_displayname_Nasus_2" = "Pharaoh Nasus"
tr "game_character_skin_displayname_Nasus_3" = "Dreadknight Nasus"
tr "game_character_skin_displayname_Nasus_4" = "Riot K-9 Nasus"
tr "game_character_skin_displayname_Nautilus_1" = "Abyssal Nautilus"
tr "game_character_skin_displayname_Nautilus_2" = "Subterranean Nautilus"
tr "game_character_skin_displayname_Nautilus_3" = "AstroNautilus"
tr "game_character_skin_displayname_Nidalee_1" = "Snow Bunny Nidalee"
tr "game_character_skin_displayname_Nidalee_2" = "Leopard Nidalee"
tr "game_character_skin_displayname_Nidalee_3" = "French Maid Nidalee"
tr "game_character_skin_displayname_Nidalee_4" = "Pharaoh Nidalee"
tr "game_character_skin_displayname_Nidalee_5" = "Bewitching Nidalee"
tr "game_character_skin_displayname_Nocturne_1" = "Frozen Terror Nocturne"
tr "game_character_skin_displayname_Nocturne_2" = "Void Nocturne"
tr "game_character_skin_displayname_Nocturne_3" = "Ravager Nocturne"
tr "game_character_skin_displayname_Nocturne_4" = "Haunting Nocturne"
tr "game_character_skin_displayname_Nunu_1" = "Sasquatch Nunu"
tr "game_character_skin_displayname_Nunu_2" = "Workshop Nunu"
tr "game_character_skin_displayname_Nunu_3" = "Grungy Nunu"
tr "game_character_skin_displayname_Nunu_4" = "Nunu Bot"
tr "game_character_skin_displayname_Nunu_5" = "Demolisher Nunu"
tr "game_character_skin_displayname_Olaf_1" = "Forsaken Olaf"
tr "game_character_skin_displayname_Olaf_2" = "Glacial Olaf"
tr "game_character_skin_displayname_Olaf_3" = "Brolaf"
tr "game_character_skin_displayname_Orianna_1" = "Gothic Orianna"
tr "game_character_skin_displayname_Orianna_2" = "Sewn Chaos Orianna"
tr "game_character_skin_displayname_Orianna_3" = "Bladecraft Orianna"
tr "game_character_skin_displayname_Pantheon_1" = "Myrmidon Pantheon"
tr "game_character_skin_displayname_Pantheon_2" = "Ruthless Pantheon"
tr "game_character_skin_displayname_Pantheon_3" = "Perseus Pantheon"
tr "game_character_skin_displayname_Pantheon_4" = "Full Metal Pantheon"
tr "game_character_skin_displayname_Pantheon_5" = "Glaive Warrior Pantheon"
tr "game_character_skin_displayname_Poppy_1" = "Noxus Poppy"
tr "game_character_skin_displayname_Poppy_2" = "Lollipoppy"
tr "game_character_skin_displayname_Poppy_3" = "Blacksmith Poppy"
tr "game_character_skin_displayname_Poppy_4" = "Ragdoll Poppy"
tr "game_character_skin_displayname_Poppy_5" = "Battle Regalia Poppy"
tr "game_character_skin_displayname_Poppy_6" = "Scarlet Hammer Poppy"
tr "game_character_skin_displayname_Rammus_1" = "King Rammus"
tr "game_character_skin_displayname_Rammus_2" = "Chrome Rammus"
tr "game_character_skin_displayname_Rammus_3" = "Molten Rammus"
tr "game_character_skin_displayname_Rammus_4" = "Freljord Rammus"
tr "game_character_skin_displayname_Rammus_5" = "Ninja Rammus"
tr "game_character_skin_displayname_Rammus_6" = "Full Metal Rammus"
tr "game_character_skin_displayname_Renekton_1" = "Galactic Renekton"
tr "game_character_skin_displayname_Renekton_2" = "Outback Renekton"
tr "game_character_skin_displayname_Renekton_3" = "Bloodfury Renekton"
tr "game_character_skin_displayname_Renekton_4" = "Rune Wars Renekton"
tr "game_character_skin_displayname_Rengar_1" = "Headhunter Rengar"
tr "game_character_skin_displayname_Riven_1" = "Redeemed Riven"
tr "game_character_skin_displayname_Riven_2" = "Crimson Elite Riven"
tr "game_character_skin_displayname_Riven_3" = "Battle Bunny Riven"
tr "game_character_skin_displayname_Rumble_1" = "Rumble in the Jungle"
tr "game_character_skin_displayname_Rumble_2" = "Bilgerat Rumble"
tr "game_character_skin_displayname_Ryze_1" = "Human Ryze"
tr "game_character_skin_displayname_Ryze_2" = "Tribal Ryze"
tr "game_character_skin_displayname_Ryze_3" = "Uncle Ryze"
tr "game_character_skin_displayname_Ryze_4" = "Triumphant Ryze"
tr "game_character_skin_displayname_Ryze_5" = "Professor Ryze"
tr "game_character_skin_displayname_Ryze_6" = "Zombie Ryze"
tr "game_character_skin_displayname_Ryze_7" = "Dark Crystal Ryze"
tr "game_character_skin_displayname_Sejuani_1" = "Sabretusk Sejuani"
tr "game_character_skin_displayname_Sejuani_2" = "Darkrider Sejuani"
tr "game_character_skin_displayname_Shaco_1" = "Mad Hatter Shaco"
tr "game_character_skin_displayname_Shaco_2" = "Royal Shaco"
tr "game_character_skin_displayname_Shaco_3" = "Nutcracko"
tr "game_character_skin_displayname_Shaco_4" = "Workshop Shaco"
tr "game_character_skin_displayname_Shaco_5" = "Asylum Shaco"
tr "game_character_skin_displayname_Shen_1" = "Frozen Shen"
tr "game_character_skin_displayname_Shen_2" = "Yellow Jacket Shen"
tr "game_character_skin_displayname_Shen_3" = "Surgeon Shen"
tr "game_character_skin_displayname_Shen_4" = "Blood Moon Shen"
tr "game_character_skin_displayname_Shen_5" = "Warlord Shen"
tr "game_character_skin_displayname_Shyvana_1" = "Ironscale Shyvana"
tr "game_character_skin_displayname_Shyvana_2" = "Boneclaw Shyvana"
tr "game_character_skin_displayname_Shyvana_3" = "Darkflame Shyvana"
tr "game_character_skin_displayname_Singed_1" = "Riot Squad Singed"
tr "game_character_skin_displayname_Singed_2" = "Hextech Singed"
tr "game_character_skin_displayname_Singed_3" = "Surfer Singed"
tr "game_character_skin_displayname_Singed_4" = "Mad Scientist Singed"
tr "game_character_skin_displayname_Singed_5" = "Augmented Singed"
tr "game_character_skin_displayname_Sion_1" = "Hextech Sion"
tr "game_character_skin_displayname_Sion_2" = "Barbarian Sion"
tr "game_character_skin_displayname_Sion_3" = "Lumberjack Sion"
tr "game_character_skin_displayname_Sion_4" = "Warmonger Sion"
tr "game_character_skin_displayname_Sivir_1" = "Warrior Princess Sivir"
tr "game_character_skin_displayname_Sivir_2" = "Spectacular Sivir"
tr "game_character_skin_displayname_Sivir_3" = "Huntress Sivir"
tr "game_character_skin_displayname_Sivir_4" = "Bandit Sivir"
tr "game_character_skin_displayname_Sivir_5" = "PAX Sivir"
tr "game_character_skin_displayname_Skarner_1" = "Sandscourge Skarner"
tr "game_character_skin_displayname_Skarner_2" = "Earthrune Skarner"
tr "game_character_skin_displayname_Sona_1" = "Muse Sona"
tr "game_character_skin_displayname_Sona_2" = "Pentakill Sona"
tr "game_character_skin_displayname_Sona_3" = "Silent Night Sona"
tr "game_character_skin_displayname_Sona_4" = "Guqin Sona"
tr "game_character_skin_displayname_Soraka_1" = "Dryad Soraka"
tr "game_character_skin_displayname_Soraka_2" = "Divine Soraka"
tr "game_character_skin_displayname_Swain_1" = "Northern Front Swain"
tr "game_character_skin_displayname_Swain_2" = "Bilgewater Swain"
tr "game_character_skin_displayname_Swain_3" = "Tyrant Swain"
tr "game_character_skin_displayname_Talon_1" = "Renegade Talon"
tr "game_character_skin_displayname_Talon_2" = "Crimson Elite Talon"
tr "game_character_skin_displayname_Talon_3" = "Dragonblade Talon"
tr "game_character_skin_displayname_Taric_1" = "Emerald Taric"
tr "game_character_skin_displayname_Taric_2" = "Armor of the Fifth Age Taric"
tr "game_character_skin_displayname_Taric_3" = "Bloodstone Taric"
tr "game_character_skin_displayname_Teemo_1" = "Happy Elf Teemo"
tr "game_character_skin_displayname_Teemo_2" = "Recon Teemo"
tr "game_character_skin_displayname_Teemo_3" = "Badger Teemo"
tr "game_character_skin_displayname_Teemo_4" = "Astronaut Teemo"
tr "game_character_skin_displayname_Teemo_5" = "Cottontail Teemo"
tr "game_character_skin_displayname_Teemo_6" = "Super Teemo"
tr "game_character_skin_displayname_Teemo_7" = "Panda Teemo"
tr "game_character_skin_displayname_Tristana_1" = "Riot Girl Tristana"
tr "game_character_skin_displayname_Tristana_2" = "Earnest Elf Tristana"
tr "game_character_skin_displayname_Tristana_3" = "Firefighter Tristana"
tr "game_character_skin_displayname_Tristana_4" = "Guerilla Tristana"
tr "game_character_skin_displayname_Tristana_5" = "Buccaneer Tristana"
tr "game_character_skin_displayname_Tristana_6" = "Rocketeer Tristana"
tr "game_character_skin_displayname_Trundle_1" = "Lil' Slugger Trundle"
tr "game_character_skin_displayname_Trundle_2" = "Junkyard Trundle"
tr "game_character_skin_displayname_Tryndamere_1" = "Highland Tryndamere"
tr "game_character_skin_displayname_Tryndamere_2" = "King Tryndamere"
tr "game_character_skin_displayname_Tryndamere_3" = "Viking Tryndamere"
tr "game_character_skin_displayname_Tryndamere_4" = "Demonblade Tryndamere"
tr "game_character_skin_displayname_TwistedFate_1" = "PAX Twisted Fate"
tr "game_character_skin_displayname_TwistedFate_2" = "Jack of Hearts Twisted Fate"
tr "game_character_skin_displayname_TwistedFate_3" = "The Magnificent Twisted Fate"
tr "game_character_skin_displayname_TwistedFate_4" = "Tango Twisted Fate"
tr "game_character_skin_displayname_TwistedFate_5" = "High Noon Twisted Fate"
tr "game_character_skin_displayname_TwistedFate_6" = "Musketeer Twisted Fate"
tr "game_character_skin_displayname_Twitch_1" = "Kingpin Twitch"
tr "game_character_skin_displayname_Twitch_2" = "Whistler Village Twitch"
tr "game_character_skin_displayname_Twitch_3" = "Medieval Twitch"
tr "game_character_skin_displayname_Twitch_4" = "Gangster Twitch"
tr "game_character_skin_displayname_Twitch_5" = "Vandal Twitch"
tr "game_character_skin_displayname_Udyr_1" = "Black Belt Udyr"
tr "game_character_skin_displayname_Udyr_2" = "Primal Udyr"
tr "game_character_skin_displayname_Urgot_1" = "Giant Enemy Crabgot"
tr "game_character_skin_displayname_Urgot_2" = "Butcher Urgot"
tr "game_character_skin_displayname_Urgot_3" = "Battlecast Urgot"
tr "game_character_skin_displayname_Varus_1" = "Blight Crystal Varus"
tr "game_character_skin_displayname_Vayne_1" = "Vindicator Vayne"
tr "game_character_skin_displayname_Vayne_2" = "Aristocrat Vayne"
tr "game_character_skin_displayname_Vayne_3" = "Dragonslayer Vayne"
tr "game_character_skin_displayname_Vayne_4" = "Heartseeker Vayne"
tr "game_character_skin_displayname_Veigar_1" = "White Mage Veigar"
tr "game_character_skin_displayname_Veigar_2" = "Curling Veigar"
tr "game_character_skin_displayname_Veigar_3" = "Veigar Greybeard"
tr "game_character_skin_displayname_Veigar_4" = "Leprechaun Veigar"
tr "game_character_skin_displayname_Veigar_5" = "Baron Von Veigar"
tr "game_character_skin_displayname_Veigar_6" = "Superb Villain Veigar"
tr "game_character_skin_displayname_Viktor_1" = "Full Machine Viktor"
tr "game_character_skin_displayname_Viktor_2" = "Prototype Viktor"
tr "game_character_skin_displayname_Vladimir_1" = "Count Vladimir"
tr "game_character_skin_displayname_Vladimir_2" = "Marquis Vladimir"
tr "game_character_skin_displayname_Vladimir_3" = "Nosferatu Vladimir"
tr "game_character_skin_displayname_Vladimir_4" = "Vandal Vladimir"
tr "game_character_skin_displayname_Vladimir_5" = "Blood Lord Vladimir"
tr "game_character_skin_displayname_Volibear_1" = "Thunder Lord Volibear"
tr "game_character_skin_displayname_Volibear_2" = "Northern Storm Volibear"
tr "game_character_skin_displayname_Warwick_1" = "Grey Warwick"
tr "game_character_skin_displayname_Warwick_2" = "Urf the Manatee"
tr "game_character_skin_displayname_Warwick_3" = "Big Bad Warwick"
tr "game_character_skin_displayname_Warwick_4" = "Tundra Hunter Warwick"
tr "game_character_skin_displayname_Warwick_5" = "Feral Warwick"
tr "game_character_skin_displayname_Warwick_6" = "Firefang Warwick"
tr "game_character_skin_displayname_Warwick_7" = "Hyena Warwick"
tr "game_character_skin_displayname_Xerath_1" = "Runeborn Xerath"
tr "game_character_skin_displayname_Xerath_2" = "Battlecast Xerath"
tr "game_character_skin_displayname_Xerath_3" = "Scorched Earth Xerath"
tr "game_character_skin_displayname_XinZhao_1" = "Commando Xin Zhao"
tr "game_character_skin_displayname_XinZhao_2" = "Imperial Xin Zhao"
tr "game_character_skin_displayname_XinZhao_3" = "Viscero Xin Zhao"
tr "game_character_skin_displayname_XinZhao_4" = "Winged Hussar Xin Zhao"
tr "game_character_skin_displayname_Yorick_1" = "Undertaker Yorick"
tr "game_character_skin_displayname_Yorick_2" = "Pentakill Yorick"
tr "game_character_skin_displayname_Ziggs_1" = "Mad Scientist Ziggs"
tr "game_character_skin_displayname_Ziggs_2" = "Major Ziggs"
tr "game_character_skin_displayname_Ziggs_3" = "Pool Party Ziggs"
tr "game_character_skin_displayname_Zilean_1" = "Old Saint Zilean"
tr "game_character_skin_displayname_Zilean_2" = "Groovy Zilean"
tr "game_character_skin_displayname_Zilean_3" = "Shurima Desert Zilean"
tr "game_character_skin_displayname_Zilean_4" = "Time Machine Zilean"
tr "game_character_skin_displayname_Zyra_1" = "Wildfire Zyra"
tr "game_character_skin_displayname_Zyra_2" = "Zyra PH 2"
tr "game_character_tips_Ahri" = "<ul><li>Use Ch